/lcg/ Guide

/lcg/ This Rentry displays images using Catbox.

Disclaimer

Do not repost this guide on social media. Kill niggers. Behead niggers. Roundhouse kick a nigger into the concrete. Slam dunk a nigger baby into the trashcan. Crucify filthy blacks. Defecate in a niggers food. Launch niggers into the sun. Stir fry niggers in a wok. Toss niggers into active volcanoes. Urinate into a niggers gas tank. Judo throw niggers into a wood chipper. Twist niggers heads off. Report niggers to the Head. Karate chop niggers in half. Curb stomp pregnant black niggers. Trap niggers in quicksand. Crush niggers in the trash compactor. Liquefy niggers in a vat of acid. Eat niggers. Dissect niggers. Exterminate niggers in the gas chamber. Stomp nigger skulls with steel toed boots. Cremate niggers in the oven. Lobotomize niggers. Mandatory abortions for niggers. Grind nigger fetuses in the garbage disposal. Drown niggers in fried chicken grease. Vaporize niggers with a ray gun. Kick old niggers down the stairs. Feed niggers to alligators. Impale niggers on a lance

  1. FAQ
  2. Rerolling
  3. Monetization & Gacha
  4. Farming
  5. Seasons
  6. Combat
  7. Tier List
  8. Activities
  9. Useful Links
  10. Credits
  11. Contact
  12. Changelog

FAQ

1. What is Limbus Company?

Ligma Company is a game developed by Project Type-Moon, the developers of Colonoscopy Corporation and Legend of Ruinia. It's about reimagined literary characters living in a dystopian hellhole called South Korea The City, hired by the titular Sugma Company to scour the ruins in search of Golden Boughs for an as-yet unspecified goal, while driving a bus that runs on human lives.

2. What can I expect from this game?

A great story, characters, and setting. On top of that, jank, but fun gameplay that might not be very well-balanced. Library of Ruina, during its early access phase, kept releasing difficult updates, which were then subsequently nerfed because of Stemfags crying because they couldn't handle the difficulty.

Also note that, unlike other gachas, we have a set of 12 static characters, for whom we roll for different "outfits" that change how the characters behave in-game. This means that the characters are going to be well-developed and play important roles throughout the story, instead of being introduced and forgotten constantly, like is the case with other gachas. Each character is designed to appeal to a specific niche, so you will likely have at least one character to waifu/husbandofag over. Also, Project Moon has an obsession with making every game mechanic canon, including the gacha system, which is crucial to the plot. Even the way you upgrade units is explained in the lore with autistic detail.

3. Do I need to play the previous two games?

You should, but you don't need to. The setting is explained in the introductory chapters. Just because you can skip the previous two games does not mean that you should. Both Lobotomy Corporation and Library of Ruina are incredibly fun games in their own right that have attracted a devoted fanbase even before the gacha was released, and playing the previous games will make the story have far more impact than if you hadn't. You'll want to play them eventually, as the later chapters, Dante's Notes and the Walpurgisnacht Event have callbacks and spoilers to the previous games (particularly at the end of chapter 4 and the entirety of entirety of chapter 4.5).

4. Okay, how do I play the previous games?

The following is a very basic and short guide on not being a tertiary loser.

First, play Lobotomy Corporation. It's basically a management simulator where you manage a bunch of Korean SCPs to collect energy for a megacorporation. Guide for that here. I suggest you download this mod and its requirement in order to fix the memory leak and improve optimization which can heavily affect your fps and cause crashes. If you don't want to do that, you can just mute the music to fix the memory leak. You can say that you've completed the game when you get the true ending (100 abnormality dissolution and every meltdown completed).

Once you have finished Lobotomy Corporation, play Library of Ruina and reach the end. It's a deckbuilder, and a direct sequel to Lobotomy Corporation. That's it. If you have truly fallen in love with the series after this, you can start reading from the required reading list.

5. This game has a required reading list?

There are two, technically three pieces of supplementary material. First is Distortion Detective, a web novel that takes place alongside Library of Ruina. This was discontinued before it was able to be completed because it got too popular, so keep that in mind so that you're not overly disappointed when you reach the end.

Second is Leviathan. It is a comic that was turned into a web novel partway through. It takes place directly after the events of Library of Ruina and provides information on Vergil and Limbus Company. (Note: If you're going to read Leviathan, only read the PDFs that are inside the separate folders and not the combined PDFs, the combined ones are from an older edited machine translation and not human translated.)

Third is Wonderlab. It's not very good, is not canon to the setting and was not written by Kim Jihoon. You should only read it if you're extremely bored and find the main character sexy.

After that is the actual books the characters are based on. Some of them, like Metamorphosis, Stranger, and Hell Screen, are very short and can be read in an afternoon. Hong Lu's is the longest and I'm pretty sure nobody here has ever read his book in full.
MEGA with the required reading and comics/webnovels
Recommended Translations
Full list

6. What should I be doing during early game?

Go through the story at your own pace. Once you complete chapter 2 you will have Luxcavations and Mirror Dungeons unlocked. Mirror Dungeons have Weekly Bonuses that grant you Lunacy and Battle Pass XP. The Mirror Dungeon Weekly Bonuses are going to be your main source of Lunacy. Luxcavation is how you farm XP tickets and Thread to upgrade your Identities and E.G.Os. Collect all your Weekly Bonuses and farm resources in Luxcavation to upgrade your units. Always remember to turn your unused Enkephalin into modules, you'll thank yourself later. If you want to know what to do after early game, or when you're ready to farm, please view the Farming and Activities sections of this guide.

7. Is this game F2P friendly?

Assuming that means being able to comfortably clear all story content without meta units, yes. You can clear all story content without too much difficulty outside of a few difficulty spikes which will force you to actually learn the game mechanics. You can clear most, if not all story content with the base/worst units but there's no reason to do that unless you want the challenge.

You will have a harder time compared to day 1 players who were showered with Lunacy because of the constant bugs the game had near launch. You should not expect to be able to get every unit in the game, or get low turn counts on challenge content like the Refraction Railway as soon as you unlock it.

8. Is the gacha generous?

The gacha itself is relatively standard (I think so, I'm not a gachafag). Assuming you collect your Weekly Bonuses and maintenance compensation Lunacy, you get 1050 Lunacy per week, which is 250 short of a 10-roll. There are only three rarity tiers for Identities, and E.G.OS only have one rarity tier. It's a 2.9% chance to obtain a 000 Identity, and a 1.3% chance to obtain an E.G.O. You do not need to roll dupes of the same unit to upgrade them, and you cannot roll dupes of E.G.Os. There is also only one limited banner.

The only pity is 200 rolls to guarantee any 000 Identity or E.G.O on the banner. However, this game's saving grace is that it allows you to farm directly for "Egoshards", which allows you to obtain any Identity or E.G.O currently available in the Dispensary. You obtain Egoshards by doing the infinitely grindable roguelike mode known as "Mirror Dungeons".

The only real caveat is a 3-4 month time gate for being able to obtain some units from the Dispensary. Aside from that, you are able to farm every unit in the game, including limited units. Buying the Battle Pass while doing daily Mirror Dungeons can easily allow you to obtain every unit released during that Season, and also units prior Seasons if you farm a lot. Obtaining every unit in the game is feasible if you really love grinding and buy the Battle Pass for multiple Seasons. This is so efficient in fact, that assuming you have average gacha luck, it's more Lunacy efficient to convert your Lunacy to Enkephalin (energy) and grind for what you want. Farming is still an option if you do not own the Battle Pass, but it's really important to note that having it makes your farming 3x faster.

9. Why can't I clear this stage?

There are only like 2-3 real difficulty spikes so I'm going to assume you're stuck on one of those, and also that you haven't played Ruina. The easiest way to beat a stage you're having trouble with is to actually READ. If it's a Focused Encounter, use the targeting to your advantage. You do not have to clash with everything if you think you can stagger the enemy with unopposed attacks before they start using their skills. If you have them, use E.G.Os to change your resistances to better handle the enemies' attacks. If you have tank units like N Corp. Meursault or K Corp. Hong Lu, or just any Identity that has good resistances, you can use them to intercept and tank attacks that would normally be deadly to the other Identities you have fielded. If you are having difficulties despite this, you are likely using underleveled/unptied Identities, or Identities that are ineffective against the enemy. You should ensure that all the Identities you use in very often are at Uptie 3 past chapter 3. If you're hardstuck, lament and look up a guide, or use a support unit.

10. How do I use a support unit?

You can bring one of your friend's units in as a support if they have it on their company tab, and vice versa. You can use supports for everything except Mirror Dungeons and during a few specific points in the story. You can only use one support at a time, but the level, Uptie status, and E.G.O of the support you use isn't limited or capped regardless of where you are in the game. You can also still get EX rank when using supports.

You need to have at least one friend added. If you want more friends, go to the Friends tab on your profile and click the "Add a Friend" button. Alternatively, post your user ID in the thread.

  1. Go to the stage or story dungeon you want to play.
  2. Make sure that the "Edit Team" switch is off.
  3. Click on the Identity you want a support version of.
  4. Click the Support tab on top, and you will see the supports you can use.
  5. Select what you want, then go back to the main Identity selection screen.
  6. The support Identity you selected will say "SUPPORT" on it if you did it correctly.
11. How do I bind my account to Steam or mobile?
  1. Go to settings, and then to the Account tab.
  2. Link your mobile account to your Google/Apple account.
  3. After that, click "Send Merge Code", and then "Request Code".
  4. Use that code on Steam and follow the instructions. The instructions are extremely clear so don't worry about fucking it up.
12. Should I exchange Egoshards for Thread?

No. If you farm a lot, MAYBE. Otherwise, it's advised against doing so. Half of your Egoshards are converted to Thread at the start of a new Season anyway, so you should just wait or farm Thread Luxcavation if you need Thread.

13. What CONTENT have I missed out on by starting late? Are past Events and stories completely gone until reruns?

The only permanently missable content are profile decorations and being able to play past Railways and Mirror Dungeons. For past events, the only thing you miss out on is the Event rewards. So far, all of the story Events have been plot relevant, so you are required to go through them. You just don't have to deal with the resource collection aspect and lose out on the rewards. Also, it's important to note that you need to have all previous story content cleared to be able to play through any currently running story event. However, you can still get the Event rewards by doing Mirror Dungeon runs and advancing through the story, since that also gives you Event currency. Other Events that had stories attached but were just login Events like Dante's Notes allow you to watch the story in the Theater at any time. The only Event you can't rewatch ingame is the 2023 April Fools Event.

14. How do I change it so a specific Identity is in my Window when I open the game?

Press on the Sinner icon, then select the artwork you want on your Window. The last one selected will be there when you open the game.

17. Can I change my loading screen?

Yes. Your loading screen comes from the last story CG you've seen, including Identity Uptie stories. Use the Theater to rewatch the story node or Uptie story from start to finish to change it.

18. What is the update/maintenance schedule? When are new IDs/E.G.O announced and released?

We get new IDs/E.G.O every one to two weeks. Patch notes every Monday at roughly 18:00 KST. Maintenance begins every Thursday at 10:00 KST and ends at 12:00 KST. New banners and Events are announced/have trailers posted on on Fridays at roughly 18:00 KST. Skills for announced IDs/E.G.Os are posted alongside the patch notes on Monday. Very rarely there will be teasers for especially powerful/story important Identities posted on Tuesdays, also at the same time. You can see a live countdown for everything here. Some anon manages the Countdown and it is updated fairly regularly. It usually takes a few hours for the announcements and patch notes countdowns to get updated because I'm pretty sure that anon is asleep when the countdown for them hits 0.

19. What are Drawpiles and when do they happen?

A Drawpile is a canvas that lets multiple people draw, sketch, and paint on the same canvas simultaneously. We have a Drawpile every at the start of each maintenance. The completed Drawpiles are posted in the thread when everyone is done drawing, usually the next day. You can view every past Drawpile in the /lcg/ Drawpile Collection.

Rerolling

1. Do I need to reroll?

No, this game isn't that hard. Reroll if you want to start with specific ones. If you're not interested in meta Identities just look for whatever makes your dick the hardest and make sure it's actually in the roll pool by checking the probabilities tab on the banner you're rolling on.

2. Who do I reroll for?

I have listed what most people consider to be the most "meta" Identities permanently in the roll pool for each Sinner here. Try to get two or three Identities on this list. Do not bother rerolling for E.G.Os. Hover over the image for the full name of the Identity.

  • Yi Sang
    • This Identity has AOE on his skill 2 and can do insane nukes with his skill 3 if you build a sinking team around him.
      Effloresced E.G.O::Spicebush Yi Sang
  • Faust
    • Her Seven Identity is good for damage and clashing. Her The One Who Grips Identity is good for debuffs and can pair well with Sinclair's The One Who Shall Grip Identity.
      Seven Assoc. South Section 4 Faust The One Who Grips Faust
  • Don Quixote
    • Her W Corp. Identity has been a mainstay in the meta since launch for it's nuking capabilities. Her Middle Identity is a fine alternative and it also has boobs in her Uptie 3 artwork.
      W Corp. L3 Cleanup Agent Don Quixote The Middle Little Sister Don Quixote
  • Ryoshu
    • Recreational nukes.
      W Corp. L3 Cleanup Agent Ryōshū
  • Meursault
    • Meursault. This Identity is good for bleed and it also looks funny.
      R Corp. 4th Pack Rhino Meursault
  • Hong Lu
    • His Dieci Identity is good for general damage. His Tingtang Identity has a great support passive and is also pretty good. His K Corp. Identity is an exceptionally good tank, and if paired with his Dimension Shredder E.G.O he can become functionally immortal.
      Dieci Assoc. South Section 4 Hong Lu Tingtang Gang Gangleader Hong Lu K Corp. Class 3 Excision Staff Hong Lu
  • Heathcliff
    • His R Corp. Identity has stayed near the top of the meta since the game launched because of the insane fragility application on his skill 3. His Pequod Identity is great in bleed teams and also good if you want a Heathcliff Identity that does rely on an ammo mechanic.
      R Corp. 4th Pack Rabbit Heathcliff The Pequod Harpooneer Heathcliff
  • Ishmael
    • All of her 000s are good, but her R. Corp Identity really wants Uptie 4.
      The Pequod Captain Ishmael R Corp. 4th Pack Reindeer Ishmael Molar Boatworks Fixer Ishmael Liu Association South Section 4 Ishmael
  • Rodion
    • Her Dieci Identity is her best DPS Identity, since this is a discard Identity you'll be seeing her skill 3 much more often. Her Rosespanner Identity is a viable alternative if you can't get her Dieci. Slampig.
      Dieci Association South Section 4 Rodion Rosespanner Workshop Rep. Rodion
  • Sinclair
    • His The One Who Shall Grip Identity can deal absolutely insane damage on its own, but you need to babysit him because of his negative coins. His Cinq Identity is great, and does not require babysitting (you can winrate with him).
      The One Who Shall Grip Sinclair Cinq Assoc. South Section 4 Director Sinclair
  • Outis
    • Her butler Identity is cute and pretty decent. Her Seven Identity is more rupture focused.
      Wuthering Heights Chief Butler Outis Seven Association South Section 6 Director Outis
  • Gregor
    • Twinhook can do insane damage for his skill 3 and is a great Identity.
      Twinhook Pirates First Mate Gregor

The only things you can't reroll for are Event Identities and E.G.Os from past Seasons, and Battle Pass E.G.O. Always check the probabilities tab if you're unsure.

3. How do I reroll?

Rerolling is extremely easy, and the developers have intentionally made it easy so players can start with what they want.

  1. You need either a phone or an emulator. An emulator allows you to run multiple instances. I recommend Bluestacks or LDplayer. You cannot reroll on Steam.
  2. Boot up the game.
  3. Create a new guest account.
  4. Play through the tutorial and listen to Faust's color autism. Please read through it at least once.

Now that you're in the main menu screen, perform the following loop.

  1. Claim Lunacy and tickets from your mailbox.
  2. Claim Lunacy from beating the prologue.
  3. Do your rolls on the New Manager's Welcome Extraction banner. If you have more left over afterwards, either dump it into on any other banner or save it if you're happy with what you got.
  4. If you're satisfied with your current rolls, bind your account to Google/Apple, and merge your account with Steam. Do not skip this part if you want to keep the account.
  5. If you want to reroll: click settings->account->close account button.
  6. You'll be booted to login screen. Create new guest account, skip the tutorial and repeat.

Monetization & Gacha

1. Identities

You obtain Identities from the gacha and Dispensary. This is the main thing you'll be rolling for; it's the equivalent of other gacha's units. There are three rarities, denoted by the number of 0s. The lowest value is 0 and the highest value is 000. The naming is related to the Kabbalah. Each Identity has 3 regular skills, and a defensive skill. Your deck consists of three skill 1s, two skill 2s, and one skill 3. The deck will refresh once all skills have been used. Skill 3 is unlocked once they are Uptied to tier 3. You have infinite defensive skills, and they can be activated anytime. Each Identity also has a regular passive and a support passive. Regular (in combat) passives can only be used when a unit is currently in battle, and support passives can only be used when a unit is in the party but not on the field. Every passive has an activation requirement that requires a certain amount of Resonance or Sin resources.

You can level up your Identities (IDs) by using XP Tickets. The maximum Identity level is 45. You can also upgrade them in a different way, using a process called Uptying which requires Thread. Think of it as promotions. This gives them new skills, improves their speed rolls, gives them passives, and gives them better general stats. Uptying is a huge power boost; don't use unuptied Identities just because they have a higher rarity. If you Uptie an Identity to tier 3, you get new artwork, a new watchable story, and a small Lunacy reward. 000 Identities get pretty animated artwork. The maximum Uptie level is Uptie 4.

2. E.G.O

You obtain E.G.O from the gacha, Dispensary, and Battle Pass. This is the equivalent of weapons or special moves in other gachas. There are 5 slots for each of the 5 rarities: ZAYIN, TETH, HE, WAW and ALEPH. At the moment, there are only E.G.Os up to WAW level. Each one invokes a different attack and costs a different amount of Sin resources. You gain one Sin every time you use a skill of that Sin affinity. Using an E.G.O also costs Sanity, and the Sanity is only spent once you use it to attack.

Using an E.G.O changes your Sin resistances and gives you a new passive for the remainder of the battle. The Sin resistances you start out with are based on your lowest level E.G.O, aka your Zayin E.G.O. You can have multiple E.G.O passives active at a time. The E.G.O passive activities the turn after you use an Awakening E.G.O, or immediately upon using a Corroded E.G.O. These factors mean that you shouldn't just focus on the highest rarity E.G.O, but take into account the lower rarity stuff, too. E.G.O Corrosion and Overclocking is explained in the Combat section.

Similarly to Identities, you can upgrade E.G.O using Thread. This process is called Threadspinning. XP tickets cannot be used on E.G.O. Threadspinning an E.G.O to tier 3 does not give you Lunacy.

It is advised against rolling specifically for E.G.O because the rates for obtaining E.G.O are abysmal (1.3%). If you are going to roll, do it exclusively for Identities and wait for an E.G.O to spook you, and shard anything you really want. If you are going to roll for any specific E.G.O, it is recommended to clear out every other E.G.O in the Dispensary beforehand, especially during Walpurgisnacht.

3. Lunacy & Extractions

Lunacy is the gacha currency. You can get Lunacy by collecting your Weekly Mirror Dungeon bonuses, story completion bonuses, Uptie bonuses, apologems or paying real money. Collecting every Mirror Dungeon Weekly Bonus will give you a total of 750 Lunacy. After every maintenance, you get 300 compensation Lunacy. This is just short of a 10-roll per week. There is also paid Lunacy, which can only be bought with real money and can be used for daily rolls, to buy Battle Announcers, and most importantly buy the Battle Pass.

Extractions are the gacha system of Limbus Company. This is the most straightforward method for obtaining new Identities and E.G.Os. Each roll costs 130 Lunacy or one Extraction Ticket, meaning a 10-roll costs 1300 Lunacy, 10 Extraction Tickets or one Decaextraction Ticket. There's also a daily roll system for paying users; 13 paid Lunacy for a single roll. You're guaranteed one 00 Identity for every 10 roll, so it's suggested you stick to doing those especially if you're new.

Extraction Tickets and Decaextraction Tickets are for single rolls and 10-rolls, respectively. If you have at least 10 Extraction Tickets you can do a 10-roll with them like the Decaextraction Tickets, so it's best to save them up. These tickets are used before Lunacy. There are also 000 Decaextraction Tickets, which guarantees you one random 000 Identity. These have their own unique banner that appears in the extraction tab if you own one.

The following are the standard rates for a single-rolls. It is recommended to look at the in-game probabilities button, as it will have the most accurate and up-to-date information.
Chart

There are three types of Extraction banners that you will encounter often, aside from the New Manager's Welcome Extraction, 3-Star Identity Assured Extraction, and Walpurgis Night Target Extraction. Target Identities and E.G.O account for 50% of the probabilities for their respective rarities; the rates are evenly shared among them. The other 50% of probabilities are evenly distributed between the non-targeted Identities and E.G.O in the table.

  • Standard Extraction
    • A permanently available banner where there is an equal chance of receiving any particular Identity/E.G.O, for any Sinner. Never roll on this banner, even with daily rolls using paid Lunacy. This is a truth among all gacha.
  • New Identity / E.G.O Target Extraction
    • A banner that increases the probability rates for receiving the featured Identities and/or E.G.Os, typically done in pairs of one 000 and one 00 Identity, or one 000/E.G.O.
  • Limited Target Extraction
    • A banner that increases the probability rates for receiving the Identities and E.G.Os of a specific Sinner. This banner changes to another Sinner every two weeks.
4. Walpurgisnacht

Walpurgisnacht, or Walpurgis Night, is a quarterly Extraction Event where Identities and E.G.O from Lobotomy Corporation, Library of Ruina, and Distortion Detective will appear. While the periods of these Events may vary, the plan is to have at least one Walpurgis Event every 3 months. Walpurgis Events also have Event-specific stories and unique combat encounters. All Walpurgis Identities and E.G.O will no longer be available once the Event period ends.

Identities and E.G.O featured in the currently ongoing Walpurgis Event cannot be purchased from the Dispenser. However, during the next Walpurgis Event, Identities & E.G.O from previous Walpurgis Events will be made purchasable from the Dispenser. They will not be featured in the Dispenser outside of the Event period. E.g., during the second Walpurgis Event, Identities and E.G.O from the first Walpurgis Event will be purchasable from the Dispenser, but not the new Identities and E.G.O from the second Walpurgis Event. Walpurgisnacht is currently our only limited banner. And again, please clear out every other E.G.O in the Dispensary if you're going to roll for a Walpurgisnacht E.G.O.

5. Dupes

If you obtain a duplicate (dupe) of an Identity, it will be converted into Egoshards for whichever Sinner the Identity belongs to. Dupes do not give upgrades or gameplay advantages. If you gather 400 Egoshards for one Sinner, you can obtain (shard) any unowned 000 Identity or E.G.O for that Sinner. 00 identities cost 150 shards.

The other use for Egoshards is Uptie 4, which requires Egoshards, so one 000 dupe can be viewed as a free Uptie 4. You can also convert Egoshards to Thread, but you probably don't want to do that.

When rolling, dupes of identities will be converted into the following number of shards:

0 00 000
3 15 50

As for E.G.O, rather than being converted into shards, it'll be removed from the rolling pool after you get it for the first time. Getting every E.G.O won't drastically improve your chances of getting new Identities (literally only +0.1%), but it's still cool to have them all.

6. Pity

The only pity, called "Yisang [Ideality]", is 200 single rolls, or 20 ten rolls. There is no "soft pity". You get 1 Ideality (pity) point per roll. Once you hit 200 Ideality on a rateup banner, you can exchange it for one 000 Identity or E.G.O on the banner. Pity is not shared between banners. After the banner period is over, the unused Ideality you have built up will turn into Thread at a 1:1 ratio.

7. Battle Pass

The Battle Pass, or Limbus Pass (BP) is the best thing to buy by far. If you only buy one thing per season, let it be the Battle Pass. The current Battle Pass price is 1300 Paid Lunacy, which is $11. You can buy the required Paid Lunacy by visiting the shop and buying the Season 4 Commencement Lunacy Pack.

When a new Season begins, a new Battle Pass is introduced with it. At the start of a new Season, the Battle Pass is time gated for three weeks. This doesn't affect your grinding at all, so don't worry. The Battle Pass has a free track and a paid track. You get the rewards from the paid track up to your current level once you buy it. The Battle Pass bonus rewards past level 120 are retroactive. If you buy the Battle Pass beyond level 120, you can retroactively claim the accumulated bonus rewards in addition to the free rewards you already claimed.

You level the BP by completing missions, going through Mirror Dungeons, or using paid Lunacy. The rewards from the BP include Lunacy, E.G.O, Thread, Egoshards, XP Tickets, Enkephalin Boxes, Extraction Tickets, banners, and Battle Announcers. Leveling the BP past 120 gives you Nominable Egoshard Crates. This is the number one reason to buy the BP. You earn 1 per level without the BP, and 3 if you own the BP. The significance of this is elaborated on in the Farming section.

There is also the Limbus Pass "Package", which is different from the regular Limbus Pass. The Limbus Pass Package includes the Battle Pass, a Level Boost IV Ticket, a cosmetic paypig banner, and 10 Battle Pass levels upon purchase. It's something like $30, it's not worth it unless you really want the banner.

8. Multiple Purchase Options for the Battle Pass

The Battle Pass was made only purchasable with Paid Lunacy at the start of Season 4 for some reason. This basically means you can buy one of the more expensive Lunacy Packs that give you Paid Lunacy to buy multiple Battle Passes for cheaper than buying them separately, with the caveat of paying more upfront. I feel like an excerpt from the Optimal Grind Guide explains this much better than I can, so I'm going to paste it here:

This does open an opportunity for players who have enough fAith to stick around and continue playing the game, as in, purchasing a higher tier Lunacy pack gives you more Paid Lunacy to buy the Limbus Pass at a cheaper price. If you purchase a Lunacy pack for the first time, you get double the amount of Paid Lunacy. But don't worry, because Project Moon loves the game and its fans, that first time bonus purchase resets every year on anniversary (February 26). Meaning, if you were to buy, for example, the $24 Lunacy Crate, which gives you 4292 Paid Lunacy, you will be saving around $9 than if you were to buy 3 Limbus Passes on three separate occasions on top of having 392 extra remaining Paid Lunacy.

Now, of course, this deal is a double edged sword. Not only are you paying upfront, but you're also paying for future content at a cheaper price. Whether you stick around until then, the game ending its servers or whatnot, are all on the table. I'm not going to tell which one you should buy since circumstances differ from person to person. Here are two different graphs, to let you know of your options and what you're paying for.

Graph 1
Graph 2

9. Daily Rolls

An important aspect for evaluating the prices below is the daily roll. You get to perform a single Extraction once a day on each available banner for 10% of the price, but you only get to do so with paid Lunacy, which is different from regular Lunacy. Do not do your daily rolls on the standard banner, because it has no Ideality, which means no extra Thread.

10. Monthly Lunacy Packs

You can buy two monthly packs for $3 and $7. The cheaper one gets you 130 paid Lunacy, and 1170 free Lunacy spread over 30 days. The $7 one gets you 650 paid Lunacy and 1950 free Lunacy spread over 30 days.

11. Individual Currency

You can buy the following currency:

  • 70 for $1
  • 294 for $4
  • 1014 for $12
  • 2147 for $24
  • 4103 for $42
  • 8336 for $80
    Note that on your first purchase you'll receive double the Lunacy. This bonus resets every year on anniversary (Feburary 26).
12. Other

You can buy the Weekly Extraction Pack for $7, Monthly Extraction Pack for $10, the Monthly Training Packs for $31, the New Manager's Onboarding Pack for $22, and the Season 4 Settler Supplies for $60.

13. Summary

If you want to do 10-rolls on limited banners, go for the monthly packs. If you want to do daily rolls, go for the standalone Lunacy packs. Monthly Lunacy has the best ratio of Lunacy per dollar, but make sure to notice the "free" in "free Lunacy per day". You cannot do the cheap daily Extraction with "free" Lunacy.

Type Lunacy Price [$] Rolls(raw) Rolls(daily) Rolls(raw)/$ Rolls(daily)/$
Monthly Lunacy Batch 1300(1170) 3 10 19 3.3 6.3
Monthly Lunacy Supply 2600(1950) 7 20 65 2.86 9.29
Standalone Lunacy 70 1 0.54 5.38 0.54 5.38
Standalone Lunacy (first) 140 1 1.08 10.76 1.08 10.76
Standalone Lunacy Bundle 294 4 2.26 22.6 0.565 5.65
Standalone Lunacy Bundle (first) 588 4 4.52 45.23 1.13 11.3
Standalone Lunacy Bouquet 1014 12 7.8 78 0.65 6.5
Standalone Lunacy Bouquet (first) 2028 12 15.6 156 1.3 13
Standalone Lunacy Crate 2470(323) 24 19 167.64 0.792 6.985
Standalone Lunacy Crate (first) 4294 24 33.03 330.31 1.376 13.76
Standalone Lunacy Mound 4103 42 31.56 315.62 0.751 7.514
Standalone Lunacy Mound (first) 8206 42 63.12 631.23 1.503 15.028
Standalone Lunacy Hoard 8336 80 64.12 641.23 0.802 8.015
Standalone Lunacy Hoard (first) 16672 80 128.25 1282.46 1.603 16.03
Weekly Extraction Pack 273 7 7.1 26 1.01 3.71
Monthly Extraction Pack 650 10 15 60 1.5 6.06
Monthly Training Pack 1690 31 33 150 1.065 4.839
Season 4 Settler Supplies 5040 70 78.77 417.69 1.313 6.962

Farming

In Limbini Cimpini, each Sinner has their own Egoshard. Egoshards are the currency used to obtain Identities and E.G.Os from the Dispensary. This process is known as sharding, sharting, or "sparking" in regular gachafag terms. It takes 400 Egoshards for one 000/E.G.O, and 150 for a 00. Egoshards are obtained when you get dupes of Identities, but Egoshards can also be farmed. Farming Egoshards is directly tied to the Battle Pass, which is leveled by doing missions and Mirror Dungeons. Leveling the Battle Pass past max level will give you Nominable Egoshard Crates, one of which will give you 1-3 Egoshards for a Sinner of your choice. If you don't own the Battle Pass you get 1 Nominable Egoshard Crate per level, and 3 if you do have it. This means that owning the Battle Pass will triple the Nominable Egoshard Crates you get. Below is a general guide on farming.

1. What is the best way to farm Egoshards?

If you're looking for maximum efficiency, I suggest you read this Optimal Grind Guide that another anon wrote. It details the most effective method for farming, including optimal teams to get the most Starlight.

You can farm as much as you want if you have the Enkephalin or Lunacy to spend on Enkephalin Modules. One Module is equivalent to 20 Enkephalin. Here is a general list of what you should be doing:

  • Doing one Mirror Dungeon Hard Mode (MDH) a week
  • Farming as many Mirror Dungeons (MDs) as you want (optional but will net you lots of crates)
  • Collecting all Mirror Dungeon Weekly Bonuses
  • Doing your missions (daily, weekly, seasonal)

You can do multiple Mirror Dungeons a day if you want to, but be careful not to get burned out. Even just doing your weekly MDH is enough. Do not do more than one MDH a week for farming purposes, because without the Weekly Bonus you get the same rewards as regular MD.

2. Is it worth spending Lunacy on Enkephalin refills?

If you plan on doing daily Mirror Dungeon runs, and especially if you have the Battle Pass. You can spend Modules on Mirror Dungeon runs, and they net you Egoshard Crates thanks to post-120 Battle Pass bonuses. Assuming you have the Battle Pass it takes 23 Mirror Dungeon runs to get enough Egoshards for one 000 or E.G.O. This isn't taking into account the Battle Pass XP you get from your MDH Weekly Bonus, which lowers it to something like 15. If you don't have the Battle Pass it's 69 runs, not including the MDH Weekly Bonus.

Once you hit a certain maximum Enkephalin, (110-115 seems to be the sweet spot from what I remember) farming a 000/E.G.O will become cheaper than doing a 10 roll. Obviously it is more Lunacy efficient to wait until you have higher maximum Enkephalin before doing any Lunacy Refills.

The fewer Identities you have, the better rolling is since it's handy to have a useable team ready for clearing content early on. The more Identities you have, the better it is to save your Lunacy for refills and Walpurgisnacht since you're more likely to roll duplicates.

In other words, yes, you really can farm every Identity and E.G.O in the game and forgo the gacha system entirely, if you are dedicated enough. A lot of people completely skip or just do one 10-roll every banner and save all their Lunacy for the Walpurgisnacht Extraction, and just shard everything else.

Whether or not spending time farming is worth it is ultimately up to you, but it's important to note that you can do Mirror Dungeons while doing busywork or watching stuff and you don't have to devote your entire attention to it. (hint: P+enter on your keyboard to automatically select winrate and start the turn)

3. What should I shard first, and when?

If you want to get the most out of your Egoshards, you should focus on Identities and E.G.O in the tier list and ones marked as Event/current Season, since Event/current Season units will disappear for 3-4 months once the Season ends before you can shard them again.

As for when to shard, it is technically best to wait right before the Season ends in case you get spooked when rolling. But if you really want something now, you can do it whenever. It honestly doesn't matter that much, just do what you want. I'm not your manager.

4. How many Nominable Egoshard Crates should I open at a time? What do I do with Random Egoshard Crates?

Every Egoshard Crate gives you 1-3 Egoshards, so you need an average of 200 Nominable Egoshard Crates to shard one 000 ID or E.G.O. It's better to open more crates at a time because it has a higher chance to get you the most shards. As for Random Egoshard Crates, open them whenever. They also get halved at the end of the Season anyway.

5. What are sharding delays?

The Seasonal Dispensary rules and the Walpurgisnacht limited Extraction Event will add a 3–4 month delay to sharding specific Identities and E.G.O. Identities and E.G.O with a Season or Event tag from the last Season will not be shardable until the next Season. For Walpurgisnacht, Identities and E.G.O featured in the currently ongoing Walpurgisnacht Extraction cannot be sharded. However, during the next Walpurgisnacht Event, Identities & E.G.O from previous Walpurgis Night Extractions will be made shardable during the Event period. For more information, see the Walpurgisnacht and Season sections.

Seasons

1. Season Info

You can check the Season an Identity or E.G.O belongs to below its name in the Identity tab. Those without a Season shown are categorized under the [Regular] tag. These are known as Season 0 Identities, which means that they are not related to the story and can thus have no Extraction or Dispensary restrictions. Event Identities and E.G.O have [EVENT] marked next to their Season tag.
Season Info

When a new Season begins, half of the previous Season's Egoshards will be carried over, converted, and rounded up for the new Season. Half of the Egoshards in possession are carried over to the next Season. The remaining Egoshards are converted into Thread. The same applies for Egoshard Crates. The remaining Crates are converted into Thread Crates. You will be notified of the upcoming Season change and expiration date of Egoshards and Egoshard Crates sometime before the next Season.

2. Extraction Pool

A new Season's Identities and E.G.O will be added to the list of extractable items. Identities from previous Seasons remain in the pool, so you can still acquire them from Extraction. Only Event IDs and E.G.O will be removed from the pool. (i.e Event Identities and E.G.O will be removed from the pool permanently once the Season has ended, but will be permanently added to the Dispensary once two Seasons have passed.)
Extractions

3. Dispensary

Identities and E.G.O from the new Season will become available at the Dispenser. In addition, you will be able to exchange for Identities and E.G.O from the Battle Passes of past Seasons. Event units from the current Season will remain shardable even after their Event ends, but will be removed from the pool once the current Season ends. Please note that Extraction IDs belonging to the Season immediately before will be inaccessible until two seasons have passed. (i.e Identities tagged with Season 4 cannot be sharded during Season 5, but they will become shardable immediately once Season 6 starts and will remain so permanently.)
Dispenser

Combat

1. Retries

You can give up (press the give up button) or lose (have all your Sinners die) in any battle and try again with minimal penalty in most cases. Giving up or losing a story node will make you lose 1 Enkephalin. Giving up or losing a Luxcavation will fully refund your Modules. If you lose a battle inside a Dungeon or the Refraction Railway, you will have to retry with your remaining Sinners that weren't participating originally. If you have no remaining Sinners, you will be forced to forfeit.

If you lose in a Story Dungeon but have Sinners remaining, the Sinners who died will stay dead until you reach a checkpoint, at which point they will be revived. Sinners cannot be revived in Mirror Dungeons, but they can be revived in the current Refraction Railway. In summary, press give up before you actually lose the battle if you're in the Railway or a Dungeon.

2. Coins, Clashes, Offense & Defense Level

For each clash, every coin still available will be flipped at the same time, and every heads coin will add or decrease the total value, repeating until one side loses all of their coins. Be aware that some skills will decrease in value if you flip heads. The victor will use their remaining coins to attack.

Taking the following scenario as an example:

Clashes
In a clash, the Offense Level of both sides are compared. The side with the higher Offense Level gains +1 Clash Power for every 3 points of difference between Offense Levels. In this instance, For Justice! (3 coins) will clash against Plunge In (3 coins). Don Quixote's Offense Level is 5 points higher than the enemies, so she has +1 clash value. This means she gets +1 to her minimum and maximum clash value, turning her 3/12 skill into a 4/13 skill. With this in mind, Don's base coin power on this skill is 4. For each heads coin that lands on her skill, she will receive +3 clash value, meaning her maximum coin value is 13 (The maximum value is boosted by 1 in this clash). Favored is the probability of winning the clash. The probability shown also takes Sanity and some status effects into account.

The Defense Level is matched against the attacker's Offense Level. When a character is on the receiving end of an attack, their Defense Level is taken into account, and applies a percentage modifier to how much damage the attack deals. The damage dealt by an attack is increased by 3% when the differential between the attacker's Offense Level and the defender's Defense Level is 1, and by 28% when the differential is 10. As the differential increases, returns diminish. When the Defense Level is higher than the Offense Level, the modifier is applied as a negative instead, reducing the damage dealt.

In an unopposed attack, the minimum/maximum damage is shown instead. Damage is also boosted by the clash count. The damage shown takes resistances into account.

3. Corrosion

Any non-base E.G.O can do something called Corrosion. A Corroded E.G.O has a different attack and effects compared to the regular (Awakening) version. Depending on the situation, you may want to use either the Awakening or Corrosion versions of the E.G.O. E.G.O Corrosion can be reached in multiple ways. If you have a non-base E.G.O equipped and reach -45 Sanity at any point in a battle, you lose control of the Sinner, and they will use the Corroded E.G.O and be forced to attack with it, potentially hitting allies. Corrosion can also be reached by using an Awakening E.G.O below 0 Sanity, which will give you a percent-based chance for your E.G.O to Corrode.

The other way that you can use Corroded E.G.O is via Overclocking. To Overclock an E.G.O, open the ingame E.G.O menu and hold on the E.G.O you want to Overclock. Overclocking will allow you to use the Corroded version of the E.G.O and not hit allies. It will also let you control the targeting unless the Corrosion has special targeting rules. Overclocking an E.G.O will cost 1.5x the amount of E.G.O resources. If you do not have enough resources but Overclock anyways, you can still use the Corroded E.G.O but can still attack allies, and you will go into resource debt.

4. Resonance

This is Resonance (Res). Resonance is achieved when you use two or more skills of the same Sin in the same turn. More Resonance means more damage, and Resonance is required for some passives to work.
Resonance

This is Absolute Resonance (Abs. or Abs. Res). Absolute Resonance is achieved when you use three or more skills of the same Sin not only in the same turn but together in an unbroken chain. It increases damage further and is not strictly necessary for passives to work. It also increases Offense Level for the affected skills if you have 3 or more chained together.
Absolute Resonance

5. Sanity

Every character, save for Abnormalities, has Sanity (SP). Sanity starts at 0 and maxes out at +45 with a minimum of -45. At maximum Sanity you have a 95% chance of hitting heads, and vice-versa. In Dungeons, your Sanity level will carry over to the next fight. Positive Sanity will make coins land heads more often, and negative Sanity will make coins land tails more often. If a Sinner hits -45 sanity at any point and they also have a Corrodible E.G.O equipped, they will go out of control and potentially attack allies with the Corroded E.G.O. If they do not have a Corrodible E.G.O equipped, they will panic and be unable to act for the turn. Using an Awakening E.G.O at low Sanity will also have a chance to Corrode, depending on how low your Sanity is. Their Sanity will reset back to 0 once they have corroded or panicked for a turn.

Some characters have unique Sanity conditions, but most have the following Sanity conditions: Sanity increases after winning a clash based on the clash count, defeating an enemy whose level was higher than the unit's, and after an ally defeats an enemy whose level was higher than the unit's. Passives and skill effects can also increase Sanity. Sanity decreases when the level of the defeated ally is higher than the unit's and decreases based on the level difference. Using E.G.O also costs Sanity.

4. Battle Types

There are two types of battles: regular Encounters and Focused Encounters. The battle type usually depends on whether you are fighting humans or Abnormalities. Regular Encounters are what you will see most often, and are commonly found in the main story and EXP Luxcavation. In regular encounters, you drag the chain across the dashboard to select skills. Outside of things like aggro and certain E.G.O, you cannot manipulate targeting and clashes in human battles.

Focused Encounters are commonly found in Thread Luxcavation, story Dungeons, boss fights and the Refraction Railway. In Focused Encounters, you can freely change the targeting by dragging skills from the dashboard to enemy skill slots. It goes without saying that Focused Encounters are much more interesting to play.

Tier List

I'm not going to make a full tier list, because it would require me to update it very often. I also don't know how to make a good tier list, so I would have to post in the thread asking anons to spoonfeed me every time a new ID/E.G.O is released, and I don't want to do that or rely on other websites for opinions because I only trust the opinions of anonymous retards. There are many other tier lists and resources for you to use if you need a full one, just avoid Prywden.

The following are what most consider to be the best IDs and E.G.O for each of the Sinners. This is mostly ordered for raw power rather than Mirror Dungeon clearing I think. Each Sinner has their own tier list consisting of their own Identities and E.G.Os. Base E.G.Os and 0 Identities are not included in the tier list. Hover over the images for the full name of the ID/E.G.O.

  • Yi Sang
    • This Identity has AOE on his skill 2 and can do insane nukes with his skill 3 if you build a sinking team around him. His W Corp. Identity is great for rupture teams.
      Effloresced E.G.O::Spicebush Yi Sang W Corp. L3 Cleanup Agent Yi Sang
    • His Sunshower is a fantastic damage dealer, and his Dimension Shredder is good for rupture.
      Sunshower Yi Sang Dimension Shredder Yi Sang
  • Faust
    • Her Regret Identity can fulfill her AOE conditions very easily and is probably the best tremor Identity. Her Seven Identity is good for damage and clashing. Her The One Who Grips Identity is good for debuffs and can pair well with Sinclair's The One Who Shall Grip Identity. Her Lobotomy Corp. Remnant Identity is one of the better 00 Identities.
      Lobotomy E.G.O::Regret Faust Seven Assoc. South Section 4 Faust The One Who Grips Faust Lobotomy Corp. Remnant Faust
    • Fluid Sac Faust is currently the best support E.G.O in the game, providing great HP and SP healing to both herself and her allies. Her Hex Nail is good for damage setups.
      Fluid Sac Faust Hex Nail Faust
  • Don Quixote
    • Her W Corp. Identity has been a mainstay in the meta since launch for it's nuking capabilities. Her Middle Identity is great in bleed and envy teams.
      W Corp. L3 Cleanup Agent Don Quixote The Middle Little Sister Don Quixote
    • Her Telepole is useful to have if you're running a charge team. Her Fluid Sac can become pretty strong at Uptie 4.
      Telepole Don Quixote Fluid Sac Don Quixote
  • Ryoshu
    • Her W Corp. Identity is also great for nukes. Her Chef Identity is also good for that, since her skill 3 does more damage the lower the enemies HP. Her Seven Association Identity is a decent 00.
      W Corp. L3 Cleanup Agent Ryōshū R.B. Chef de Cuisine Ryōshū Seven Association South Section 6 Ryōshū
    • Red Eyes (Open) Ryōshū 4th Match Flame Ryōshū Red Eyes (Closed) Ryōshū
  • Meursault
    • Meursault. His Blade Lineage Identity is his best one but his skill 3 can be awkward to use since you're meant to purposefully lose the clash with it. Both his R Corp. and W Corp. Identities get considerable boosts from Uptie 4. His R Corp. Identity is more for general damage/bleed and his W. Corp Identity is very debuff focused.
      Blade Lineage Mentor Meursault R Corp. 4th Pack Rhino Meursault W Corp. L2 Cleanup Agent Meursault
    • Pursuance Meursault Regret Meursault Screwloose Wallop Meursault
  • Hong Lu
    • His Dieci Identity is good for general damage. His Tingtang Identity has a great support passive and is also pretty good. His K Corp. Identity is an exceptionally good tank, and if paired with his Dimension Shredder E.G.O he can become functionally immortal. His Hook Office Identity is great for bleed teams.
      Dieci Assoc. South Section 4 Hong Lu Tingtang Gang Gangleader Hong Lu K Corp. Class 3 Excision Staff Hong Lu Hook Office Fixer Hong Lu
    • Hong Lu's Dimension Shredder E.G.O allows his K Corp. Identity to become functionally immortal.
      Dimension Shredder Hong Lu
  • Heathcliff
    • His R Corp. Identity has stayed near the top of the meta since the game launched because of the insane fragility application on his skill 3. His Pequod Identity is great in bleed teams and also good if you want a Heathcliff Identity that does not have an ammo mechanic.
      R Corp. 4th Pack Rabbit Heathcliff The Pequod Harpooneer Heathcliff
    • Ya Śūnyatā Tad Rūpam Heathcliff AEDD Heathcliff
  • Ishmael
    • All of her 000s are good, but her R. Corp Identity really wants Uptie 4. You obtain Shi Ishmael for free in the tutorial but she is surprisingly decent when she meets her low health requirement.
      The Pequod Captain Ishmael R Corp. 4th Pack Reindeer Ishmael Molar Boatworks Fixer Ishmael Liu Association South Section 4 Ishmael Shi Association South Section 5 Ishmael
    • Blind Obsession is a super strong pierce aoe. Her Ardor Blossom Star becomes a nuke at Uptie 4 and is one of the highest rolling E.G.Os. Both are very worth upgrading to Uptie 4.
      Blind Obsession Ishmael Ardor Blossom Star Ishmael
  • Rodion
    • Great damage, since this is a discard Identity you'll be seeing her skill 3 much more often. Her Rosespanner Identity is a decent alternative if you don't have her Dieci. Slampig.
      Dieci Association South Section 4 Rodion Rosespanner Workshop Rep. Rodion
    • Rime Shank at Uptie 4 is an absolute must have for sinking comps since it shits sinking out the ass.
      Rime Shank Rodion
  • Sinclair
    • His The One Who Shall Grip Identity can deal absolutely insane damage on its own, but you need to babysit him because of his negative coins. His Cinq Identity is great, and does not require babysitting (you can winrate with him).
      The One Who Shall Grip Sinclair Cinq Assoc. South Section 4 Director Sinclair
    • Lantern Sinclair Impending Day Sinclair
  • Outis
    • Her Molar Office Identity can deal good damage and has a notable support passive. Her Magic Bullet Identity is great in burn teams. Her Seven Association Identity is more for rupture.
      Molar Office Fixer Outis Lobotomy E.G.O::Magic Bullet Outis Wuthering Heights Chief Butler Outis Seven Association South Section 6 Director Outis
    • Ebony Stem Outis
  • Gregor
    • Twinhook can do insane damage on his skill 3 but his Edgar Identity is great for sinking.
      Twinhook Pirates First Mate Gregor Zwei Association South Section 4 Gregor G Corp. Manager Corporal Gregor
    • Legdermain is great because it's a pretty strong Zayin E.G.O and very cheap to use.
      Legerdemain Gregor

Activities

1. Story

The main draw of the game. If you fulfill certain conditions (usually beating the battle in 10 turns or less), you'll get an EX rank, which unlocks extra Lunacy rewards. Costs raw Enkephalin. There are currently 6 chapters + the prologue and four plot-relevant Events. Beating the first two chapters is important, as it automatically upgrades all your base Identities and E.G.O to Uptie 3, as well as unlocks the main farming modes. If you are out of Enkephalin but want to continue the story immediately, open an Enkephalin Box or do an Enkephalin refill. You get many Enkephalin Boxes from Events and the Battle Pass, and most people use them when new story releases so they can complete it all in one sitting and go back to shitposting.

2. Story Dungeons

Usually the final level of a chapter. You go through a series of rooms in order to obtain the Golden Bough. Costs Enkephalin Modules to enter. Contains Abnormality battles on top of your regular combat encounters. Very long, but you can leave and resume later.

3. Mirror Dungeons

The farming mode. The current Mirror dungeon changes every Season to reflect the current chapter's content. The current Mirror Dungeon is "Mirror of the Lake". You will sometimes see people calling this "MD3/MD3H", as it is the third Mirror Dungeon that has been released. The Mirror Dungeon has 4-5 floors, 4 floors for normal mode and 5 floors for hard, with a final boss for each floor. At the end of every floor, you can choose an E.G.O gift, which grants you perks for the current Mirror Dungeon run. These are tied with one Mounting Trial, which are buffs for the enemies you face. Refusing the gift will choose a random Mounting Trial. You will encounter shops, rest stops and event nodes alongside regular combat encounters. In the regular Mirror Dungeon, your Identities are automatically set to max level, but their Uptie level is preserved. In Mirror Dungeon Hard, your actual levels are used.

In both Mirror Dungeons, you gain more starting cost and Starlight by using Identities who are lower rarity, and have a fuller rest bar. Cost is used in shop nodes, and starlight is used to purchase starter buffs, which are permanent upgrades for the current season's Mirror Dungeon. Get more Starlight by completing Mirror Dungeon runs. Starlight buffs exist to make your farming easier and faster. Your Starlight is reset to 0 when the Mirror Dungeon is reworked the following Season.

Only one Mirror Dungeon expedition can be carried out at a time; if you want to enter a different Mirror Dungeon while an expedition is in progress, you need to clear or forfeit the ongoing expedition first. The Mirror Dungeon has two difficulty modes: Normal and Hard. You can start any Mirror Dungeon for free, and you will only have to spend Modules at the end if you wish to collect the rewards. The rewards are based on completion level. On top of the usual rewards, you also have three Weekly Bonuses, each granting you 250 lunacy and multiplying the Mirror Dungeon rewards by 1.5 regardless of completion level.

Mirror Dungeon Hard (MDH) has its own separate Weekly Bonus that can be collected once a week. This bonus does not grant Lunacy. Without the bonus, the cost and rewards are the same as in normal. Completing MDH allows you to collect all three normal Weekly Bonuses at once, but you need to use up at least one regular Weekly Bonus to collect the MDH Weekly Bonus.

Type Module Cost BP XP (No Bonus) BP XP (Bonus)
MD (Unlocked after chapter 2) 5 30 45
MDH (Unlocked after chapter 4) 18 30 150
MDH (Unlocked after chapter 4) 18 30 225 (All 4 Weekly Bonuses)
4. Thread & EXP Luxcavation

The first tier of each is unlocked sometime during chapter 2. Completing a tier for the first time will give you a small amount of Lunacy, so do one of each tier before you decide to skip everything. Both can be either fought normally or skipped for extra Module cost if you hate farming. Skipping a Luxcavation gives 50% less for the Modules spent but 50% more for the individual run. It is more advisable to skip Thread Luxcavation over EXP Luxcavation, because Thread Luxcavation has daily bonuses. EXP stages have six levels: 8, 18, 28, 33, 38 and 43. Thread stages have three levels: 20, 30 and 40. The higher the level, the higher the rewards. You can farm these as much as you want, but make sure you have the modules to warrant it.

5. Refraction Railway

Endgame hard content, you need to have beaten the latest chapter to play it. You have until the next Refraction Railway to complete it for very good rewards, (one guaranteed 000 ticket for the current Season) just with a considerable Module cost to claim them. It also rewards you with a banner based on turn count and completion time that can be used in virtual dick measuring contests. Since Season 3 has ended, you can no longer get the shiniest banner, so you WILL be kicked from the group.
BannerOrBricked
The current Refraction Railway is Line 3: MirrorClock OrangeRoad. For the full rewards, fight all the bosses, then proceed to Terminus to fight the final boss. Pay the Module fee if you haven't already, and claim the rewards.

You can find more resources in the Resources Rentry.
Limbus Company Database / Wiki (This one obviously has spoilers, notably in the Event, Main Story, Enemy, Abnormality, Abnormality Story and Dante's Notes sections)
Limbus Company Team Builder & Collection Tracker
MD3 Farming Guide
Mirror Dungeon Abnormality Check Compendium
MD3 E.G.O Gift Fusion Guide
Anon's Sub-100 RR3 Guide

Credits

Original Rentry by anon
I heavily referenced the /akg/ Newcutie Guide Rentry when I was first writing this because it is very well made.
I have directly pasted a some ingame explanatory text in some places.

Contact

Email me at rentryanon@cock.li (yes that is a real email), or reply to the current OP with questions, critiques, or concerns. There's a chance that I will miss you if you reply to the OP, but if you email me there's no chance I will miss it, although it will take me much longer to check the email. I appreciate any and all advice.

Changelog

9/22/23: Created and then pulled an all-nighter to finish V.1.
9/24/23: Fixed error in FAQ #13. Removed Shi Heathcliff from tier list. Elaborated on Luxcavation skipping and sharting.
9/29/23: Changed ordering of "Who do I reroll for?" and fixed an another error in FAQ #13
10/2/23: Improved grammar and the Extraction explanation.
10/6/23: Added FAQ #15, fixed capitalization, elaborated on E.G.Os.
10/11/23: Changed the clashing explanation, added explanation of human and Abnormality battles.
10/20/23: Clarified MD2H weekly rewards.
10/26/23: Added LimCum update countdown link. Added Walpurgi section. Edited the farming section to include sharting delays.
10/29/23: Added Regret Paust to tier list the placement is fine I guess I don't fucking know.
10/31/23: Added an image to the Walpurgi section because I saw someone post their brick for like the 4th time.
11/3/23: Fixed some minor nitpicks, changed ordering of the tier list.
11/5/23: Added RR2 Theoretical Sub-100 Turn Guide link.
11/12/23: Added Overcocking explanation. Added "What should I be doing during early game?" FAQ. Added new RR guide link.
11/16/23: Updated for Season 3. Removed N Faust from reroll list and made adjustments to the regular tier list. Moved the Overclocking part of the monetization section to the combat section because I didn't like how text heavy it was.
11/24/23: Updated for new chapter part.
11/27/23: Added preface to farming section and updated both tier lists.
12/8/23: Fixed and updated some minor things.
12/15/23: Updated to reflect the new Mirror Dungeon.
12/21/23: Updated for hard mode also the FAQ was ordered wrong all this fucking time.
12/24/23: Updated Limbus book Rentry link merry Christmas faggot
1/8/24: Added MD3 E.G.O gift fusion and farming guide link.
1/16/24: Updated tier list with some of the newer IDs.
1/25/24: ABABABABABABA 헤
1/31/24: Removed the Railway 2 guides, will add ones for RR3 when they're made.
2/4/24: Replaced the Refraction Railway image, added optimal grinding guide link. Updated both tier lists.
2/6/24: Added sub-100 RR3 guide link.
3/28/24: Updated for Season 4. Revamped multiple sections and completely replaced the second tier list.
4/2/24: Removed the stern warning from the Walpurgisnacht section since the UI was changed, some more misc. additions.
4/13/24: Updated contact section. lol&

Edit
Pub: 22 Sep 2023 00:25 UTC
Edit: 13 Apr 2024 15:37 UTC
Views: 9230