Here's the most optimal guide to farming and grinding the most effectively at Limbus Company. With this guide, you should be able to empty the dispenser and get every ID so long as you dedicate the time and heart to it.

Spending Lunacy

If your max Enkephalin is above 100+, 2 refills per day is your maximum goal. If you have a lot of Lunacy, in the 30k+, or buy the packs, then 3 will be your new limit. That way, you'll make the most of your Lunacy. A single Mirror Dungeon run costs 5 Modules, or 100 Enkephalin, so you're guaranteed a run which each refill. You will save up as much Lunacy for Walpurgisnacht, which has exclusive IDs/EGO, some being really powerful. Walpurgisnacht is a special event that only comes once every 3 months, and the only way to get those IDs are through pulls, or the next 3 months through the dispenser.

With 750 Lunacy from the weekly Mirror Dungeon bosses, 300 Lunacy from the weekly updates, you'll still have a net positive of +2016 Lunacy per month if you refill 2 times per day, or net net negative of -168 Lunacy per month if you refill 3 times per day (Don't go beyond that). However, don't let that discourage you. As a new player, you have many different ways to gain free Lunacy. If you uptie any ID to tier 3, you'll get 40 Lunacy. If you finish any story node, battle or just cutscenes, that's another 40 Lunacy. The Battlepass also has a lot of Lunacy, same with the Intervallos. Not to mention, with every new content, the game is bound to break, not always, but sometimes. Be it a new ID release, a new Mirror Dungeon, a new Railway Refraction, or even a new Canto. Depending on how severe it is, emergency updates will commence, rewarding you with Lunacy once the update is completed.

Pulls

Never, and I mean NEVER, do pulls in huge bulks. It's a scam. Have self control no matter how shiny the new IDs are. Trust me, you'll thank me later.

But if you do any pulls, the only time you should ever do pulls, is when a new banner is released. Never go for old banners. A lot of the older IDs are either useless, require a niche setup, or are underpowered. The new IDs will always be more powerful than the old ones, and a single 10 pull should at least guarantee a 00 ID, and MAYBE the 000 ID. You will do a SINGLE 10-pull, and stop there. As tempting as it’ll be, you NEED to stop at a single 10 pull. And once again, don't go beyond that.

And I’ll sound like a broken record, but NEVER do EGO banner pulls. It’s less than a 2% chance, and you’re better off saving your Lunacy.

There's also a difference from doing 10 individual pulls, compared to doing 10 single pulls. If you do a single 10 pull, you're guaranteed to get a 00 ID on your 10th pull. However, if you do 10 single pulls, as in using 130 Lunacy on ten separate occasions, you're not guaranteed to get a 00 ID on your 10th pull. Don't ask me why, I have no idea.

Runs

You need to do ONE Thread Luxcavation and ONE Ticket Luxcavation. You’ll do the run and never skip it. Do one run of each tier, since it'll give you 40 Lunacy the first time you complete it, afterward, stick with the latest tier. The rest of your Modules will go toward Mirror Dungeon runs. The Luxcavation runs will progress your daily checkmarks, which will give you 3 shard boxes, each containing 1-3 shards/thread.

This is the team I use for my EXP Luxcavation runs, depending on what day it is, and what the enemies are weak to for the fastest clears.

EXP Luxcavation

Every week, you’ll get Mirror Dungeon bonuses, which will get you a total of 66 boxes and 750 Lunacy. The most optimal way to get everything, at the least Module cost, is to do a single Mirror Dungeon Hard run. That way, you can collect all the rewards without needing to do three Normal runs. Mirror Dungeon Hard is much more difficult than the Normal version, so you might not be able to complete it when you’re in the early stages of the game

2 refills per day, plus the 240 naturally generated Enkephalin, will give you about 3 run (assuming your max Enkephalin is 120), which is around 27 shard boxes. By the end of the day, you’ll have 30 boxes, which should give you ~60 shards/thread. Assuming you follow the guide, that’ll give you enough boxes to shard 1.5 000 IDs from the dispenser every week, or 2 000 ID if you refill 3 times, without doing any pulls.

IDs

Let’s talk about the bread and butter of Limbus, the characters, or identities in this case. I've compiled a list on the ID priorities. At the very top, these are the IDs you should strive for first and invest in them. Obviously, I've also taken into account that you'll most likely not have a team that energizes or plays into a certain gimmick, so don't worry. The IDs on top of the list, not only are the best, but they don't require a specific team to do what they do best, a team only amplifies their kit. The first half ranks the 000 IDs while the second half ranks the 00 IDs. This way, you should have at least one ID of the sinner you like the most.

Note: some of these IDs might not be available to you, especially the Walpurgisnacht IDs, which is why I gave some alternatives until they become available, usually by the next season or if you're lucky with the pulls.

000

Yi Sang Faust Don Quixote Ryoshu Meursault Hong Lu Heathcliff Ishmael Rodion Sinclair Outis Gregor
The House of Spiders: The Index Nursefather Heishou Pack - Mao Branch Adept The Manager of La Manchaland Blade of the House of Spiders & Solitude The Thumb East Capo IIII The Lord of Hongyuan Heishou Pack - You Branch Adept Jeong's Office Rep Lobotomy E.G.O::The Sword Sharpened with Tears The Thumb East Soldato II Heishou Pack - Mao Branch Firefist Office Survivor
The Ring Pointillist Student The House of Spiders: The Ring Apprentice The Index Proxy - Effloresced E.G.O::Procuration Lobotomy E.G.O::Faint Aroma Lobotomy E.G.O::Hornet【Alteration】 The House of Spiders: The Ring Nursefather Full-Stop Office Fixer Zwei Assoc. West Section 3 The Ring Fauvist Docent The House of Spiders: The Pinky Apprentice LCA Udjat Vanguard Team 3 Leader Lobotomy E.G.O::Lamp
Lobotomy E.G.O::Solemn Lament The Index Proselyte:【Paper Slip】 Lobotomy E.G.O::In the Name of Love and Hate N Corp. E.G.O:: Contempt, Awe The Prince of La Manchaland Full-Stop Office Rep The Middle Big Brother The House of Spiders: The Middle Apprentice Heishou Pack - Si Branch Heishou Pack - You Branch Molar Office Fixer Night Awls Capitano
Liu Assoc. South Section 3 MultiCrack Office Rep Heishou Pack - Wei Branch Heishou Pack - Mao Branch Cinq Assoc. West Section 3 R Corp. 4th Pack Reindeer Kurokumo Clan Wakashu Kurokumo Clan Captain Dieci Assoc. South Section 4 The Middle Little Brother Lobotomy E.G.O::Magic Bullet LCE E.G.O:: AEDD
Heishou Pack - Wu Branch Adept Lobotomy E.G.O::Regret Cinq East Section 3 Drifting Blade of Hongyuan The Ring Fauvist Student Dieci Assoc. South Section 4 Wild Hunt Molar Boatworks Fixer The Princess of La Manchaland Cinq Assoc. South Section 4 Director T Corp. Class 3 VDCU Staff Heishou Pack - Si Branch
W Corp. L3 Cleanup Agent LCE E.G.O::Ardor Blossom Star W Corp. L3 Cleanup Agent W Corp. L3 Cleanup Agent Blade Lineage Mentor Tingtang Gang Gangleader W Corp. L4 Cleanup Agent - CCA R Corp. 4th Pack Reindeer R Corp. 4th Pack Reindeer Dawn Office Fixer Wuthering Heights Chief Butler The Priest of La Manchaland
Effloresced E.G.O::Spicebush The One Who Grips T Corp. Class 3 Collection Staff Lobotomy E.G.O:: Red Eyes & Penitence Dieci Assoc. South Section 4 Director District 20 Yurodivy R Corp. 4th Pack Rabbit The Pequod Captain Devyat' Assoc. North Section 3 The One Who Shall Grip W Corp. L3 Cleanup Capitan Edgar Family Heir
N Corp. E.G.O::Fell Bullet Shi Assoc. East Section 3 Cinq Assoc. South Section 5 Director Edgar Family Chief Butler R Corp. 4th Pack Rhino K Corp. Class 3 Excision Staff The Pequod Harpooneer Liu Assoc. South Section 4 Liu Assoc. South Section 4 Director Devyat' Assoc. North Section 3 The Barber of La Manchaland Twinhook Pirates First Mate
Blade Lineage Salsu Blade Lineage Salsu The Middle Little Sister Kurokumo Clan Wakashu W Corp. L2 Cleanup Agent X Öufi Assoc. South Section 3 Family Hierarch Candidate Rosespanner Workshop Rep Blade Lineage Salsu Seven Assoc. South Section 6 Director Zwei Assoc. South Section 4
X Seven Assoc. South Section 4 X R.B. Chef de Cuisine N Corp. Großhammer X Lobotomy E.G.O::Sunshower X X Kurokumo Clan Wakashu X G Corp. Manager Corpora

00

Yi Sang Faust Don Quixote Ryoshu Meursault Hong Lu Heathcliff Ishmael Rodion Sinclair Outis Gregor
The Pequod First Mate Lobotomy Corp. Remnant Lobotomy E.G.O::Lantern Seven Assoc. South Section 6 The Middle Little Brother Hook Office Fixer MultiCrack Office Fixer Shi Assoc. South Section 5 T Corp. Class 2 Collection Staff Zwei Assoc. West Section 3 The Ring Pointillist Student Rosespanner Workshop Fixer
Dieci Assoc. South Section 4 Wuthering Heights Butler Blade Lineage Salsu Liu Assoc. South Section 4 Rosespanner Workshop Fixer Kurokumo Clan Wakashu N Corp. Kleinhammer Edgar Family Butler LCCB Assistant Manager Lobotomy E.G.O::Red Sheet Cinq Assoc. South Section 4 Liu Assoc. South Section 6
Molar Office Fixer Zwei Assoc. South Section 4 Shi Assoc. South Section 5 Director District 20 Yurodivy Liu Assoc. South Section 6 W Corp. L2 Cleanup Agent Shi Assoc. South Section 5 LCCB Assistant Manager N Corp. Mittelhammer Molar Boatworks Fixer Blade Lineage Salsu Kurokumo Clan Captain
LCE E.G.O::Lantern W Corp. L2 Cleanup Agent N Corp. Mittelhammer LCCB Assistant Manager Dead Rabbits Boss Fanghunt Office Fixer Seven Assoc. South Section 4 Lobotomy E.G.O::Sloshing Zwei Assoc. South Section 5 Los Mariachis Jefe G Corp. Head Manager R.B. Sous-chef
Seven Assoc. South Section 6 x x x x Liu Assoc. South Section 5 x x x Zwei Assoc. South Section 6 x x

Note: All of these IDs stink at Uptie 1. At the very least, you should always Uptie them to Tier 3. Uptying your IDs is more important than leveling them up. At Uptie 3, you unlock their skill 3 and passives, while Uptie 4 gives them more stuff to do. In Mirror Dungeon Normal, where you'll be spending most of your time, your IDs will always be at max level. But their Uptie Tier carries over. So even if they're at level 1 outside Mirror Dungeon, they'll be max level in the dungeon. But if they're at Uptie 1, they'll remain at Uptie 1.

EGOs

EGOs aren’t really necessary 99% of the time. If you finished Canto 3, your base EGOs are more than enough to carry you through a lot of hurdles. You mainly use EGOs to apply debuffs, win big clash numbers, and do AoE damage; they aren’t meant for pure high damage.

However, if you want to know what EGOs to shard, I've compiled a list for that as well. However, unlike the previous list, this one will be slightly different. Because EGOs don't have that major of an impact throughout most fights, a lot of the EGOs are relegated to either being very niche and worthless, or there are better alternatives. So if you see a Zayin EGO ranking higher than a WAW or HE, it's not a mistake. It means that EGO is either pure shit or it's not worth the investment.

So either only shard them when you have a comfortable stash and you want to finish your team combo, or don't even look at them, even if they're the only EGOs you have. And honestly, except for the first tier and maybe the second tier, you shouldn't waste your shards on EGOs anyway. But for the most part, you'll only need one or two EGOs per sinner.

However, there are three very important exceptions to keep in mind:

  • The first being Fluid Sac, an EGO that heals both HP and SP for all IDs, should be on your priority list. It's your go-to for team heals and a must-pick if you're really, REALLY, struggling with maintaining your health and sanity.
  • The second is Magic Bullet. On its own, it's a very slow and not so powerful EGO, which is why it's ranked so low. However, if you like Burn units and already have Lobotomy E.G.O::Magic Bullet Outis, then it shoots up on the ranking to at least tier 2. It makes Burn do insane damage outside Mirror Dungeons, and it buffs the ID itself. It's probably one of the very few ID/EGO synergies in the game that actually works like it's supposed to.
  • Third, and last, if you're building towards a very specific team, you'll notice some EGOs will have status effects next to them. Even if the EGO placement is low, grab it regardless. That EGO might not function at all in any other team, but on that specific status effect team, it's a must. Either it enhances your team's experience, or it makes or breaks the team.
Yi Sang Faust Don Quixote Ryoshu Meursault Hong Lu Heathclif Ishmaels Rodion Sinclair Outis Gregor
Sunshower Fluid Sac Yearning-Mircalla 4th Match Flame Regret Dimension Shredder Binds Blind Obsession Rime Shank Sinking Harmony Ebony Stem Rupture Solemn Lament
Great Trichiliocosm 【三千大世界】 Everlasting Tremor Fluid Sac Contempt, Awe Bleed Crushbound Past Cavernous Wailing Tremor Ya Śūnyatā Tad Rūpam Ardor Blossom Star Pursuance Lantern Sunshower Bygone Days
Wishing Cairn Representation Emitter Wishing Cairn Thoracalgia Poise Pursuance Land of Illusion AEDD Christmas Nightmare Sanguine Desire Bleed Tears of the Tarnished Blood【汚血泣淚】 Holiday Legerdemain
Dimension Shredder Rupture Hex Nail Telepole Charge Great Trichiliocosm 【三千大世界】 Capote Tears of the Tarnished Blood【汚血泣淚】 Bodysack Snagharpoon Into The Sunset Impending Day I'll Go fer Scissors. How 'Bout You? Christmas Nightmare
Crow’s Eye View Thoracalgia Poise La Sangre de Sancho Forest for the Flames Chains of Others Lasso Move-in Reg. Wingbeat Hex Nail Cavernous Wailing Binds Garden of Thorns
Bygone Days Sinking Ardor Blossom Star In the Name of Love and Hate Red Eyes Yearning-Mircalla Soda Telepole Roseate Desire What is Cast Branch of Knowledge Magic Bullet Burn Suddenly, One Day
4th Match Flame Telepole Red Sheet Red Eyes (Open) Electric Screaming Effervescent Corrosion Holiday Capote Indicant's Trial Hex Nail Dimension Shredder AEDD
Fell Bullet 9:2 Electric Screaming Blind Obsession Screwloose Wallop Roseate Desire Asymmetrical Inertia Hundred-Footed Death Maggot【螂蛆殺】 Effervescent Corrosion Lifetime Stew To Páthos Máthos Lantern
x Lasso Lifetime Stew Soda x x Fell Bullet Bygone Days Sinking 4th Match Flame 9:2 Ya Śūnyatā Tad Rūpam x

Mirror Dungeon Rest Bonus

To gain the maximum amount of Rest bonuses, you need to run individual IDs every run, for six straight runs. I have managed to narrow it down and optimize the best team for Rest bonuses. These IDs MOSTLY benefit from each other, including support IDs as well. You don't need to Uptie the support IDs to Uptie 4, you just want to Uptie them to Uptie 3 to unlock their passive skills. But most of the time you won't even need their supports, so it's better to invest into a few main teams, rather than wasting shards on support IDs.

This is what I found to be the most optimal, so you might be able to come up with a better combination.

Note: My personal recommendation for a beginner's team would be Rupture. It has some really broken and OP IDs, and the status effect is powerful too.

Rest Bonus

Mirror Dungeon Guide

Mirror Dungeon gets tougher and tougher every season due to the Mounting Trials increasing the difficultly tenfold if done wrong. I'll do my best to explain to you what you should and shouldn't pick.

A. Mounting Trials

Throughout your runs, you'll come across several Mounting Trials, but the most common ones will be Offensive Level Up, Final Power, Base Power, Clash Power, and Coin Power. Along with those, there will be levels attached to each Mounting Trials. So let me break it down to an easy to understand formula

  • 1 level = 1 Offensive Level Up (This is 1 point)
  • 3 Offensive Level Up = 1 Clash Power (This is 3 points)
  • 1 Final/Base Power give enemies 1 to their numbers. It's basically 1 Clash Power/3 Offensive Level, but worse. (This is 3 points)
    • The +Clash Power only triggers during clashing, however, +Final/Base will always be active, even if it's one-sided or you choose to Evade/Guard
  • Sometimes if a clash is Hopeless, it's better to Evade, Guard or Counter, since the enemy won't gain the benefits of their Clash power

So with all that in mind, here's what you should do:

  1. Ignore the boss EGO gifts. I don't care if it's Lunar Memory or whatever, but you'll ignore what the gift is. You will only look at the Mounting Trials
  2. Break down the Mounting Trials to the point formula I presented and pick the Mounting Trials the give you the least amount of points
  3. Use this priority system for when you're presented with multiple choices that give you the same amount of points. (Level > Offensive Level Up > Clash Power > Final/Base Power)
  4. Don't, and I repeat, DON'T, EVER pick Coin Power Up

B. EGO Gifts

There are EGO gifts that help you out so much if you're struggling with the clashes

  1. [Tango Marinade]: an exclusive EGO Gift that spawns in Hell's Chicken (Floor 2) that can give you +3 Clash Power
  2. Poise cheese [Clear Mirror, Calm Water/Four-Leaf Clover/Nebulizer/Cigarette Holder/Ornamental Horseshoe]: If your team has at least two Pride skills on two different IDs, get these 4 gifts. They give you a total of +5 Clash Power and +2 Final/Base Power by turn 2
  3. Tier 4 Physical damage EGO Gifts [Broken Greatsword(Slash)/Dueling Manual Book 3(Pierce)/The Book of Vengeance(Blunt)]: Depending on the IDs you have and what type of Damage they do, these gifts will help you out a lot. They can give you upwards of 2-3 Clash Powers
  4. Tier 4 Physical damage EGO Gifts v2 [Sundered Memory(Slash)/Punctured Memory(Pierce)/Crushed Memory(Blunt)]: Much like point 3, these gifts can help you out a lot, but they come with a downside. They can only affect the first two slotted IDs. The buff is Powerful, but only two of the IDs benefit from it
  5. [Piece of Relationship]: This one is also another power Tier 4 EGO gift, but it's rare and can't be crafted reliably since it's Keywordless. It effectively gives you +10 levels, or +3 Clash Power
  6. Tier 2 Physical Damage EGO gifts [Resolution(Slash)/Torn Bandolier(Pierce)/Temporal Bridle(Blunt)]: These all give you +1 Clash Power and some other niche effects

If you manage to grab all of those gifts throughout your run, you'll end up with a total of +14 Clash power. And if you want to further optimize your run, grab [Starlight Guidance] and [Favor of the Nebulae] for an extra +4 Clash power, bringing your final score to a whopping +18 by the time you reach floor 5.

C. Floor Packs

There are floor packs that are easy, and there are some that'll kill your run on the spot. Of course, I'll help you out to decide what is good and what is bad.

Tier 1: These packs are piss easy, and very short. Rarely will you ever struggle when choosing these fights.

Tier 2: Not as easy as the first tier, but still pretty brain-dead. However, their packs don't take priority over the first tier.

Tier 3: These packs are still manageable but they take too long due to enemies and bosses either having too much HP or stalling mechanics. If you're forced to take them over harder packs, I recommend it.

Tier 4: As a very new fresh player, you should avoid these packs if you don't have a good team or only relying on a couple of IDs to do the heavy lifting. But if your team synergizes with each other, and your EGO gifts are strong, you should be able to do these.

Tier 5: For these packs, you should avoid them unless you're doing floor 10. Some of these packs give you extra levels, or have strong exclusive gifts. However, you should do them as fast as possible. The further you sink into the later floors, the harder they get. So start from the right and make your way to the left.

Tier 6: This one is self explanatory, avoid them. No, don't even look at them. Avoid them at all cost.

Tier 7: These are wild packs. They should be avoided, unless you're doing a status effect run that correlates with the pack, then, it becomes a must pick. You'll find EGO gifts that will boost your performance significantly.

Tier 8: These packs are the worst of the worse, and can only be accessible during floors 11-15. It's not even a challenge or a fair fight, it's hair pulling nightmare. Do yourself a favor and never take them. There isn't even a viable trick or strategy beyond using the most meta team, buying/enhancing all the EGO gifts, and enabling all the Starter Buffs++

Floor packs

D. Event exclusive EGO gifts

There are a few EGO gifts that are a pain in the ass to get because they're exclusive to random events, and even then they're not guarantee to drop. If you want to get those EGO gifts to see what they do or just to fill the compendium, then these are the packs, and only these, you should aim for in your run.

Intervallo packs have exclusive events. Refracted Railway packs are too short, same with a few other packs. Sin and keyword based packs have a higher chance of giving events that correspond to the said keyword or sin. It's a very autistic process, I know

Event exclusive EGO gifts

Mirror Dungeon Extreme

So, Mirror Dungeon Extreme. I'll do my best to give you a comprehensive guide on how to finish the mode without pulling out your hair.

For starters, the guide above. You need to follow that shit to tee. You need to optimize Mounting Trials, EGO gifts, floor packs, and everything to the best of your abilities.

A. Starting the run

  1. All the Starter Buffs++ must be on. All of them
  2. Your starter EGO gifts will be [Frozen Cries/Prestige Card/Sharp Needle & Thread]
  3. Don't upgrade your EGO gifts until you find both [Renewed Merch/Rebate Token]. With all the buffs you have, you should be able to winrate all the way to floor 11, so don't worry
    a. [Rebate Token] let's you refund your cost at 20% when you enchance your EGO gifts. So it's best to do two + than ++ whenever you enchance EGO gifts, to increase your chances of cost refund
  4. At every shop, make sure you're replacing every skill with a skill 3. You don't need 6 skill 3s, 5 is more than enough, so save your cost.
    a. Some IDs, like charge and bloodfiends, consume status effects through their skill 2s, and not skill 3s. For those IDs, replace skills until you have 4 skill 2s and 2 skill 3s.
  5. If you see [Blue Zippo Lighter/Grand Welcome] in shop, always buy them as fast as possible. They're the two best sources for EGO sin generation. Those two are more than enough to generate enough sin resources to spam EGOs at floors 11+ without running out of resources.
  6. Likewise, if you see [Golden Urn/Milepost of Survival] in shop, always buy them as fast as possible. They're the best source for cost income and scale really fast. [Voracious Hammer] isn't as important, since its value drops fast. It's nice to have, but not a must to buy
  7. And speaking of EGO spams, Fragments will be very important for your run. You don't have to grab all 7 Fragments, 4 or 5 will do. You will mostly be using a single EGO per ID. So check which of your EGOs rolls the highest and only grab Fragments that buff those EGOs
  8. Try to fuse a tier 4 EGO gift on every shop, so you can get a free, random, tier 3 EGO gift
    a. Don't fuse the tier 4 gift that corresponds to your keyword. [Chance Comet] awards you your tier 4 keyword EGO gift at floors 3/5/7. So save the cost and fuse something else
  9. Don't go for short packs like Refracted Railway, unless your build is complete. Always go for packs with as much combat to gain the most cost for the shops
  10. Your best shot at hidden bosses would be floors 11 and 12, that's when you're still at your peak power while the difficulty spike is at its lowest. Floor 13 is only recommended if your team is still powerful and you've managed to find a few level up events. Past that, floors 14 and 15, don't even bother, especially if you've decided to pick adversaries

These are the main points that you must keep in mind at all times

B. The run

You have to hit a specific set of floors for each of your keyword runs. Many of them have exclusive EGO gifts that only spawn on certain floors that are crucial for your runs

  • Floor 1
    • Automated Factory [Haunted Shoes/Made-to-Order]
  • Floor 2
    • Hell's Chicken [Contaminated Needle & Thread/Tango Marinade]

These two floors are fixed. You will always take these two packs regardless of your team

Burn

  • Floor 3
    • Dealer's choice. There isn't a must floor 3 pack
  • Floor 4
    • Season of the Flame/Unbound Wrath [Searing Brass]
  • Floor 5-10
    • Textbook: [Red Necktie]
    • LCB Regular Check-up [Combustion Gloves/Re-ignition Plug/Embers]
    • LCB Regular Check-up BokGak [Trial Extraction : A.B.S]
    • The Dusk of Amber [Beak-shaped Necklace/Walking Bass/Royal Jelly Perfume]
  • Floor 11-15
    • Bearers of Weight [Burning Fate]

Bleed

  • Floor 3
    • The Unconfronting [Squalidity]
  • Floor 4
    • TThe Noon of Violet [Filial Love]
  • Floor 5-10
    • Blade and Artwork [Pure-white Canvas/Average Artwork]
    • Twining Threads [Universal Skeleton/Universal Instinct/Artwork: Ferity/Artwork: Pulsation]
    • The Dusk of Amber [Walking Bass]

Tremor

  • Floor 3
    • A Certain World [Chief Butler's Secret Arts]
  • Floor 4
    • Timekilling Time [Silver Watch Case/Faded Watch Case/Warning Notice/Etched Clock Hands/Rusted Clock Hands/Chalice of Trickle-down]
  • Floor 5-10
    • Timekilling Time BokGak [Interlinked Time/Entanglement Override Sequencer/Microprecision Time Accelerator]
    • The Heartbreaking [Butler Style Binding Arts]
  • Floor 11-15
    • Chachihu [For the Capo]
    • Bloodtinged Ichthyic Odor [Clappity Clap!]

Rupture

  • Floor 3
    • S.E.A. [Trash Crab Brain Wine]
  • Floor 4
    • Dealer's choice. There isn't a must floor 4 pack
  • Floor 5-10
    • LCB Regular Check-up [Spiked Combat Boots/Enhancer Mk.4/Twigs]
    • LCB Regular Check-up BokGak [Trial Extraction : Lantern]
    • Nocturnal Sweeping [Strange Glyph Talisman/Strange Glyph Inscriptions/Shadow Bamboo Hat/Harestride]
    • Nocturnal Sweeping BokGak [Heishou Bolus - Mao]

Sinking

  • Floor 3
    • Hatred and Despair [Sword Sharpened with Tears]
  • Floor 4
    • Sinking Deluge/Sunk Gloom [Raincloud]
  • Floor 5-10
    • The Heartbreaking [Refraction Glass Pod]
    • The Dusk of Amber [Staticky Two-way Radio/Beak-shaped Necklace/Pink Petals]

Poise

  • Floor 3
    • Full-Stopped by a Bullet [Gear Shrapnel]
  • Floor 4
    • Dealer's choice. There isn't a must floor 4 pack
  • Floor 5-10
    • Blade and Artwork [Someone's Azure Blade]
    • Line 5 [Sorrowful Exhale/Shatterbound Cannon]

Charge

  • Floor 3
    • The Noon of Violet [Misaligned Transistor]
  • Floor 4
    • Hatred and Despair [Spent Use, Forming Hate]
  • Floor 5-10
    • Murder on the Warp Express [E-Type Dimensional Dagger/Portable Barrier Battery/Biogenerative Battery/Cardiovascular Reactive Module/Prosthetic Joint Servos/Crystallized Blood]
    • Murder on the Warp Express BokGak [W Corp. Standard Issue Cap]
    • Twining Thread [Artwork: Pulsation]
  • Floor 11-15
    • Fairy Tale [Another Round!]

NOTE You will notice there I have listed intervallo packs and their BokGaks. My recommendation is for you to hit the intervallo first, grab as many, or all of, EGO gifts I mentioned, then hit the BokGak to grab the rest. Not only will you shrink the EGO gift pool, increasing the chances of finding the rest of the gifts, but you will gain more cost the further you are into the run

C. EGO gifts

While the top guide was to determine which path you'll take in your run to find the exclusive keyword gifts that'll boost your team, the following gifts are a must, regardless of your keyword, just like your first two floors. I have categorized them based off their respective keywords, that way, it'll be organized and you will easily check off each gift without being confused

NOTE The Physical EGO gift category will purely depend on what type of damage your IDs deal, and who is in which slot. You don't need to get every single one of them, only those that benefit your team. The category is to show you which of the EGO gifts are worth taking and which ones are a skip.

EGO gifts

Spending Real Money

If you’re a casual player, and don’t really care about the side content, Refracted Railway, or emptying the dispenser, then you can ignore most of what I'll say next. If you don’t mind spending money, these are what you should aim for. Listed from the most beneficial, to the least.

Note: Except for the Limbus Pass, none of the packs are required for the grind guide. It's only if you don't mind spending money or if you need more resources. I'm not encouraging you, or advocating for you, to spend real money on the game.

Limbus Pass

The pass will make your grind much easier and will give you more unlocks as you progress. This is the bare minimum when it comes to spending money and you're more than fine grinding with the Limbus Pass alone.

Now, season 4 changed the purchase method of the Limbus Pass. Now, instead of directly paying for it, you need to buy a 1300 Paid Lunacy pack, for the same price of $11. Now, this does open a new opportunity for players who are willing to stick around and continue playing the game, as in, purchasing a higher tier Lunacy pack gives you more Paid Lunacy to buy the Limbus Pass at a cheaper price. If you purchase a pack for the first time, you get double the amount of Paid Lunacy. But don't worry, because Project Moon loves the game and its fans, that first time bonus purchase reset every year on the anniversary. Meaning, if you were to buy, for example, the $24 Lunacy Crate, which gives you 4292 Paid Lunacy, you will be saving around $9 than if you were to buy 3 Limbus Passes on three separate occasions on top of having 392 extra remaining Paid Lunacy.

Now, of course, this deal is a double edged sword. Not only are you paying upfront, but you're also paying for future content at a cheaper price. Whether you stick around until then, the game ending its servers or whatnot, are all on the table. I'm not going to tell which one you should buy since circumstances differ from person to person. Here are two different graphs, to let you know of your options and what you're paying for.

Lunacy Purchase
Lunacy Purchase

Paid Lunacy

Now, once you picked the right Lunacy package, whether it's only for the current season or future seasons, you can forget about them ever existing. Those Paid Lunacy are for Limbus Pass and Limbus Pass only. Don't let greed get in your head.

However, if you still want more Lunacy and willing to pay for it, then the ‘Monthly Lunacy Supply’ and ‘Monthly Lunacy Batch’ are the ones you should be looking at. For $10, you get around 4k Lunacy, 800 of them being Paid Lunacy over the course of a month. Everything else is a scam, I mean it.

With Paid Lunacy, you can spend 13 of them on a cheap single pull per day, or save them for the next Limbus Pass. If you decide to use them on banner, you will only spend the Paid Lunacy on the limited banners. Spending Lunacy on the Limited Banners gives you [Ideality]. Once the banner ends, which will be in 2 weeks, you’ll get the [Ideality] back as Threads. So basically, 14 Threads and 3 shard/threads, assuming you only get 0 ID duplicates, so a total of 56. But you won't be pulling 0 ID duplicates all the time. Every 10th pull is a guarantee 00 ID, or 000 at a higher chance, so you'll make the most out of your Paid Luancy.

Standard Extractions don’t have [Ideality] so there’s no point in even looking at it.

Happy grinding Limbabs. May your dispenser be empty quick. Signed R.N.O.F

Edit

Pub: 31 Jan 2024 16:43 UTC

Edit: 14 May 2026 09:37 UTC

Views: 40831