SillyTavern Adaptations
Changelog
30 Aug 2025
Added DCC- Core Rulebook
Added DCC Adventure - Sailors of the Starless Sea
Added DCC Dying Earth - Casebook of Arcane Apocrypha (CAA)
Added DCC Dying Earth - Intimate Anatomy of Several Creatures and Personages of the 21st Aeon (IASCP)
Added DCC Dying Earth - the Player's Libram (PL)
Added DCC Dying Earth - the Primer of Practical Magic (PPM)
Added DCC CAA Setting - The City of Ampridatvir
Added DCC CAA Setting - The City of Kaiin
Added DCC CAA Setting - The World of Jangk
Added DCC CAA Scenario - Donjon of Henniethe the Convokateur
Added DCC CAA Scenario - House Kavanse (Holbrook)
Added DCC CAA Scenario - Manse of Panderleou, Collector of Artifacts
Added DCC CAA Scenario - Manse of Yasbane the Obviator
Added DCC CAA Scenario - The Museum of Man
Added Pavis City Guide (PCG) For RuneQuest Classic
Added PCG Adventure - Burglary at Raus' House
Added PCG Adventure - the Cradle
Added PCG Adventure - Welcome to the City
23 Aug 2025
Added Elric!
Added Elric! Scenario - the Weight of Doom
Added GURPS 3e Core Basic Set
Added GURPS 3e Compendium I
Added GURPS 3e Book of the New Sun
Added Pathfinder 1e - Advanced Class Guide
Updated RuneQuest Classic Core Rulebook (fixed character sheet design)
Updated Maid RPG Core Rulebook
Added Maid RPG UI Theme
Added Added Vector Storage setup to the installation
19 Aug 2025
Added Added FATE 4.0
Added FATE Accelerated
Added CoC6e - Investigator Weapons, Vol. 2
Added CP2020 - Deep Space
Added CP2020 - Deep Space Adventure - Red Conflict
Added CP2020 - Near Orbit Adventure - Child's Play
Added RQ Classic - Adventure Snakepipe Hollow
16 Aug 2025
Added Empire of the Petal Throne
Added the Tékumel Bestiary
Added Swords & Glory: Empire of the Petal Throne - Source Book 1
Added Swords & Glory: Player's Handbook
Added Book of Ebon Bindings
Added Mitlányal (The Gods)
Added adventure Growing Up on Tékumel
Added adventure Coming of Age in Tékumel
Added adventure Beyond the Borders of Tsolyánu
12 Aug 2025
Added Kult: Divinity Lost Core Rulebook
Added adventure: La Cena
Added adventure: Oakwood Heights
Added adventure: Taroticum
Added adventure: the Atrocity Exhibition
Added adventure: the Summit
Added Forgotten Realms Campaign Setting for AD&D 2e
Updated System-Agnostic preset
6 Aug 2025
Added Pathfinder 1e Core Rulebook
Split it in two: CR and CR Spells
Added Bestiary 1
Added City of Strangers
Added Inner Sea World Guide
Added adventure path: Rise of the Runelords
Added adventure path: Curse of the Crimson Throne
4 Aug 2025
Added D&D 3.5e
Updated most core rulebooks and modules to include Meta-Equipment and Meta-Relationships (now the characters should be more likely to use lore-friendly gear and abilities and their opinion of you and each other will change depending on how you play.)
31 Jul 2025
Added Paranoia 25th Anniversary Edition - Troubleshooters Core Rulebook
Added CoC 6e - Investigator Weapons, Vol. 1
Added Interlock Unlimited
Added Quick Reply Sets
Added second greeting to System-Agnostic GM, asking you whether you'd like to thrown your own dice or let him roll for you.
Added experimental Meta-Equipment world info to: CoC 6e - Investigator Weapons, Vol. 1, Rogue Trader - Into the Storm (ITS), D&D 3.5e PHB2,
Fixed CP2020 and CoC6e core lorebook character sheet spamming (hopefully - update System-Agnostic card and preset!)
Fixed Rogue Trader - Core Rulebook (CR) character sheet
26 Jul 2025
Added Rogue Trader
No special preset nor character card released for the purpose of switching to System-Agnostic Game Master card and preset
Patched VtM2e adventure Baptism by Fire
24 Jul 2025
Added Call of Cthulhu 6th Edition with Delta Green supplement
Introduced System-Agnostic Game Master character card and preset
System-Agnostic preset is planned to replace all system-specific presets soon
Updated Core Rulebooks to include character sheets
Fixed AD&D2e DM card and CP2020 GM card
Fixed CoC6e readme file
Renamed CP2020 Eurosource Plus
Added very important Global World Info/Lorebook settings changes to Installation Guide
19 Jul 2025
Started the Rentry
Featuring:
- SillyTavern Adaptations
- Tabletop RPG Systems
- Advanced Dungeons & Dragons 2nd Edition
- Call of Cthulhu 6th Edition
- Cyberpunk 2020
- Dungeon Crawl Classics
- Dungeons & Dragons 3.5 Edition
- Elric!
- FATE
- GURPS 3e
- Kult: Divinity Lost
- Maid RPG
- Paranoia 25th Anniversary Edition
- Pathfinder 1e
- Rogue Trader
- RuneQuest Classic
- Tékumel
- Vampire: the Masquerade 2nd Edition
About
Welcome to SillyTavern Adaptations. Let's define what this project is and what it isn't.
What it is:
- This is a set of tools I've made to experience tabletop games I never will never get to play in real life.
- To put it simply: this is the AI Dungeon Master/AI Game Master that actually follows the rules and uses maps.
- What you see was made possible thanks to Google Gemini 2.5 Pro and Google AI studio. If you're using these adaptations, you should consider using it as well.
- Everything here was made using the frontend SillyTavern and its simplest tools: Character Cards, Chat Completion Preset (CCP), UI Themes, and most importantly: Lorebooks.
- This will guarantee the project's compatibility with all future AI models as long as SillyTavern or its successors keeps the Lorebook feature.
- You can more or less perfectly simulate the tabletop experience in most languages.
- You can faithfully experience the published adventure modules.
- Playing premade scenarios is preferable over experimenting yourself.
- Adventure modules feature a system of Meta-Navigation and Meta-Scenario World Info entries that will make your Referee present you the adventure just like a real world Referee would, and it will keep you on the intended track. All the rooms inside the dungeons you will explore in adventure modules were manually handcrafted and they exist in a mapped out world.
What it isn't:
- SillyTavern simply wasn't made with RPG systems in mind. This is not how normal people botmake. I am using the program outside of its intents and purposes simply because it was the best tool at my disposal.
- This isn't result of attaching TTRPG rulebooks to ChatGPT. Each World Info entry that comes from a rulebook has been rewritten in instructive manner for the reader (AI model) to interpret like a tabletop game referee.
- This is not a model nor a LoRA. Everything you see is made possible by prompting and utilizing Lorebooks, the same technology that existed since AI Dungeon 2 back in 2019. It's just that modern models such as Gemini are so powerful they can utilize these absurdly huge Lorebooks.
- Nothing is perfect. Your AI may still be wrong occasionally. You may need to manually edit things or regenerate some responses. AI isn't perfect.
- Open world capabilities will always be limited by the AI model you're using. Free roam and talking to unnamed NPCs will make you depend on your model to make sense of the situations.
- This isn't Roll20. You can do whatever you wish. You can combine (un)related Lorebooks, characters, monsters... Go homebrew! Run adventures in other systems. Run them without a system. Turn story NPCs into Character Cards. You are only limited by your imagination.
Installation Guide
- Check out much better SillyTavern guides than mine such as: onrms, sukino, RAGs
Keep in mind that using popular Chat Completion Presets such as MarinaraSpaghetti, Ashuotaku, JB Writing Style is perfectly fine. The World Info/Lorebooks are the only essential resource made by me.
I use Gemini to play and create lorebooks. Consult the guides to learn how to set it up. - Install SillyTavern
- Download the files from MEGA:
System-Agnostic Game Master preset and character card are the only ones actively supported by me at this point. The others are there just for archival purposes. - Open SillyTavern, start importing:
Chat Completion Preset::Click AI Response Configuration (icon with three sliders).
Click Import Preset (icon representing document with an arrow pointing at it).
Select the .json file, preset from the system you wish to import.Click Character Management (icon looks like ID card)
Click Import Character From File (icon representing document with an arrow pointing at it).
Select .png from Character Card folder.Click User Settings (icon looks like a man with a cogwheel)
Import a theme file (icon representing document with an arrow pointing at it).
Select .json from UI Theme folderSome systems have a custom background image. This is how you can import them:
Click on Change Background Image (icon looks like a photo of a mountain)
Click on the huge + icon
Select the background image from the UI Theme folderQuick reply is a handy ST extension which allows you to make buttons for quick commands. I've made buttons for making the AI think of some use for your character's attributes when you feel stuck.
Click on Extensions (icon looks like building blocks)
Make sure these options are checked: Enable Quick Replies, Combine Quick Replies, Show Popout Button (On Desktop)
Click Quick Reply drop down menu
Click on Import quick reply set button (icon representing document with an arrow pointing at it), import .json from the Quick Reply Set folder
Click on Add quick reply set button (+ icon) right next to Global Quick Reply Sets
Check the Show buttons mark, uncheck when you want to load another Quick Reply SetClick on Extensions (icon looks like building blocks)
Click on Vector Storage drop down menu
Make sure the following is selected: Vectorization Source: Google AI Studio, Vetorization Model: embedding-001
Check Include in World info Scanning
Check Enable for World Info
Check Enabled for all entriesClick on World Info (icon looks like a book)
Click on Import World Info (icon representing document with an arrow pointing at it).
Select the .json files from the World Info folder. -
Change Global World Info/Lorebook activation settings to: Scan Depth = 0, Budget Cap = 0, Max Depth = 0, Context% = 25, Min Activations = 0, Max Recursion Steps = 0, enable the following: Include Names, Recursive Scan, Match Whole Words, Alert on Overflow, change Insertion Strategy to: Global Lore First
- Activate the lorebooks you wish to play with.
Character Creation
Each tabletop game needs a player character defined by a character sheet. It is the first thing you should do once you boot the tabletop session.
Here are methods you can create a character.
Quickest Way
Tell the Referee something like:
Generate me a character sheet using stats you deem the most useful.
And add some details such as:
Name my character 'Anon', he is a male Human Fighter who fights with longswords.
DIY Way
Tell the Referee you'll roll for your own stats and go step by step.
I want you to guide me through character creation in full detail. Tell me what I need to roll for.
This may take several steps to finish, but your character will be more unique. To roll yourself, type something like 'roll 3d6' in your browser's search bar then report the result to the Referee or roll the dice in real life if you have any.
Copycat Way
Tell the Referee you want a character just like some already existing popular character.
Generate a character sheet for a character just like {Drizzt Do'Urden/Patrick Bateman/Sonichu}
Hairdresser Way
Tell the Referee you want a character based on the image you'll send. Click on 'Extensions' (magic wand icon) then 'Attach a File' (clip icon), then send the image together with a message like this:
I want you to generate a character with a character card inspired by the image I'm sending you.
Persona
Finally, you'll want to create a Persona for your character so you may use it in future games.
Edit (pencil icon) the reply with the character sheet and copy-paste it inside your Persona in Persona Manager, Create screen.
Now your character will become reusable. If you want to play that character in another tabltop RPG system, simply load the new system and its lorebooks, then tell it to rework your character into this system.
I want you to rework my character to the current tabletop system.
My character is a Dungeons and Dragons character and I want you to adapt him into a RuneQuest Classic character.
...And always tell your Referee to double-check if the information from the character sheet is correct!
Tabletop RPG Systems
Advanced Dungeons & Dragons 2nd Edition
Post-Gygaxian era of D&D, chosen for adaptation thanks to its overwhelming amount of published content, second only to 5e.
Core
Always have the following lorebooks enabled in order to play:
Player's Handbook
Monstrous Manual
Dark Sun
The edgy child of 2e D&D. I've read the first novel and it's surprisingly non-edgy. It's time to change that. Go wild in post-apocalyptic D&D setting where magic is outlawed and demihumans are savages.
Core::
Dark Sun: Campaign Setting
Adventures::
A Little Knowledge
Forgotten Realms
Forgotten Realms: Campaign Setting
Greyhawk (1e)
Gary Gygax's original setting for D&D, ported from 1e sourcebooks and adventure modules. Compatible with 2e.
Core::
The World of Greyhawk (Boxed Set)
Adventures::
The Village of Hommlet
Temple of Elemental Evil
Queen of Spiders
The Lost Caverns of Tsojcanth
Against the Cult of the Reptile God
Planescape
As seen in Planescape: Torment. Characters live in a Bespin-like doughnut-shaped purgatory connected to all planes.
Core::
Planescape: Campaign Setting
Planewalker's Handbook
In the Cage: a Guide to Sigil
Uncaged: Faces of Sigil
Adventures::
Doors to the Unknown
Call of Cthulhu 6th Edition
Unspeakable horror. It's 1920s and electricity isn't a standard yet.
Core
Core::
Core Rulebook
Supplements::
Investigator Weapons, Vol. 1
Investigator Weapons, Vol. 2
Adventures::
Dead Man Stomp
the Edge of Darkness
the Haunting
the Madman
Delta Green
You work for the glowies in 1990s. Strangely optimistic snapshot of pre-9/11 conspiracies and worldview. Y2K is about to blow, I hope you're ready.
Core::
Delta Green (CoC6e)
Supplements::
Countdown
Adventures::
Convergence
Puppet Shows and Shadow Plays
the New Age
A Victim of the Art
Dead Letter
Night Floors
Cyberpunk 2020
The system that started it all in this project. Think about all the flashbacks from Cyberpunk 2077 vidya, you know: the good parts of the game. Well, this is it. This is how people imagined 2020s before the Internet became a thing. EU and Japan control the world, Pax Americana never happens. Middle East is uninhabitable, and some African countries are doing great. You have landlines, modems, BBS, dumbphones and fax machines. If you work really hard, you'll be able to purchase flat screen TVs, hi-fi sets, video cameras installed straight inside your eyes, and of course, you can get exotic body modifications turning yourself into full 'borg, catgirl or a dragon.
Core::
Core Rulebook
Supplements::
Night City Sourcebook
Night City Map
Eurosource Plus
Home of the Brave
Pacific Rim
Live & Direct
Deep Space
Gear::
Chromebook 1-2
Chromebook 3-4
Adventures::
Core Rulebook Adventures
Arasaka Brainworm
Deep Space Adventure - Red Conflict
Near Orbit Adventure - Child's Play
Interlock Unlimited
Interlock revised, repaired, and re-examined by R. Talsorian Games enthusiasts from http://datafortress2020.com.
Alternative Interlock system for Cyberpunk 2013, 2020, Cybergeneration, Gundam Senki, Mekton II and Zeta, and Teenagers From Outer Space.
Mostly compatible with Fuzion system games: Cyberpunk V3, Bubblegum Crisis, Champions: the New Millennium, Artesia, Guardians of the Universe, Lightspeed, Sengoku, Usagi Yojimbo, Teenagers From Outer Space V2, Dragon Ball Z, Victoriana.
Dungeon Crawl Classics
DCC Core
The most famous OSR system. Featuring Luck attribute.
Core::
DCC Core Rulebook
Adventures::
Sailors of the Starless Sea
DCC Dying Earth
A science fantasy world by Jack Vance. D&D's magic is called Vancian magic after him. Basically it means a person can only keep so many spells in mind at once. Set in the 21st aeon of Earth. Fan favorite DE characters such as Cugel the Clever and Liane the Wayfarer inspired the chaotic evil concept in alignment charts. Technology is viewed as magic, everyone who's someone is looking after powerful artifacts of forgotten times. DE has obviously inspired all Western TTRPGs, and even some games like Morrowind and cartoons like Adventure Time.
Core::
Casebook of Arcane Apocrypha (CAA)
Intimate Anatomy of Several Creatures and Personages of the 21st Aeon (IASCP)
The Player's Libram (PL)
The Primer of Practical Magic (PPM)
Settings::
The City of Ampridatvir
The City of Kaiin
The World of Jangk
Adventures::
Donjon of Henniethe the Convokateur
House Kavanse (Holbrook)
Manse of Panderleou, Collector of Artifacts
Manse of Yasbane the Obviator
The Museum of Man
Dungeons & Dragons 3.5 Edition
Most fa/tg/uys will tell you it's the last good edition. Others will tell you Pathfinder is better. Fortunately, I've adapted both.
Core::
PHB
PHB Spells
PHB2
MM1
Supplements::
Book of Vile Darkness
Adventures::
PHB2: the Gates of Dawn
PHB2: the Necrotic Cradle
the Shackled City
Elric!
Stormbringer edition from mid-90s. Backwards compatible with previous editions. Featuring Elric of Melniboné, the Eternal Champion. Most famous for being the source of inspiration for Dark Elves, Drizzt, Valyrians, Vampire Hunter D, the Witcher, as well as alignment system from D&D.
Core::
Core Rulebook
Adventures::
Elric! Scenario - the Weight of Doom
FATE
The antithesis to D&D-inspired systems: D&D was designed for tournament play, where the rules were strict and impersonal, perfect for DMs to kill off strangers' characters. FATE on the other hand is designed for relaxed, therapeutic oneshots. This is a remarkably simple and versatile system where characters have their custom skills and abilities. There's little advancement and lots of respeccing before the next adventure.
Anything can be summed up by modifiers ranging from -4 to +4. Instead of relying on established rules, the GM invents the gameplay on the spot depending on the vibes.
"Simple" sounds like a dirty word in gaming, but it's really not that bad. I take it there's a fair chance you can pull this system off even when running local models. If you'd like to turn anything into a quick TTRPG session, then this is the system for you. My piece of advice is just RAGs anything you like and have a good time with FATE.
FATE Core System 4.0
Core::
Fate Core System
FATE Accelerated
Core::
Fate Accelerated Edition
GURPS 3e
A complicated, yet universal TTRPG system. Can be used to run anything. Basis of many lesser known TTRPGs.
Core::
GURPS 3e Core Basic Set
Supplements::
GURPS Compendium I
GURPS New Sun
Kult: Divinity Lost
Edge, Eddge & Edgy. Demiurge, the world is a lie. Dirt, violence, mental illness and BDSM. Think Videodrome, Hellraiser, Dark City.
Core::
Core Rulebook
Adventures::
La Cena
Oakwood Heights
the Atrocity Exhibition
Laraine Estate
the Summit
Maid RPG
The first Japanese TTRPG ever translated to English.
You play as maids or butlers serving your master. The game is built around many anime tropes and it operates by anime logic.
This is the second attempt at adapting it. The first one got scrapped same as the first Cyberpunk 2020 adaptation.
Core::
Core Rulebook
Extra Scenarios
Paranoia 25th Anniversary Edition
Mongoose's tabletop take on dystopian societies, obviously inspired by We, Brave New World, 1984, Logan's Run, This Perfect Day.
I've never played Space Station 13, but I imagine it's something like this, except mixed with Logan's Run.
Core::
Troubleshooters
Adventures::
Robot Imana - 665 - C
the Quantum Traitor
Alice Through the Mirrorshades (Connecting Cyberpunk 2020 and Paranoia)
Pathfinder 1e
As seen in Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous. D&D 3.5e's step-sibling. Featuring Golarion, a great kitchensink setting and robust rules system.
Core::
Core Rulebook
Bestiary 1
Supplements::
Inner Sea World Guide
City of Strangers
Adventure Paths::
Rise of the Runelords
Curse of the Crimson Throne
Rogue Trader
As seen in Rogue Trader by Owlcat. Space Marines in space without Space Marines, you play as corsairs.
Core::
Core Rulebook
Supplements::
Into the Storm
the Kronus Bestiary
Adventures::
Into the Maw
Exploit Star Cluster SH-01-0151
Requiescant in Pace
RuneQuest Classic
As seen in King of the Dragon Pass. Bronze Age-inspired fantasy set in Glorantha, one of the most intricate fantasy worlds. TES III: Morrowind's devs were inspired by this game.
Core::
Core Rulebook
Supplements::
Cults of Prax
Cults of Terror
Pavis City Guide
Adventures::
Apple Lane
Duck Pond
Snakepipe Hollow
PCG Adventure - Burglary at Raus' House
PCG Adventure - the Cradle
PCG Adventure - Welcome to the City
Tékumel
World's third TTRPG. It takes place on a distant planet colonized by humans in distant future. Plays more like a life sim than heroic adventure. The setting is a lot like RuneQuest, except inspired by pre-Columbian Americas rather than European Bronze Age. If Dungeons and Dragons plays like NetHack, Tékumel plays like Caves of Qud. The entire atmosphere is reminiscent of Gene Wolfe's sci-fi novels despite this game being older. Expect things you see in Fifth Head of Cerberus and BotNS. Think of Lord of Light or Hard to Be a God, but Mesoamerican.
Tékumel has a weird habit of switching back and forth between game systems, but SillyTavern Adaptations are prepared for it!
Empire of the Petal Throne
Third TTRPG ever released. The OSR edition of Tékumel with mechanics heavily inspired by OD&D.
Core::
Empire of the Petal Throne
Swords & Glory
Second system featuring the world of Tékumel. More refined than Empire of the Petal Throne. You have to choose between the more OSR Empire of the Petal Throne system or Swords & Glory Player's Handbook more simulationistic system.
(Swords & Glory Source Book 1 can be used with Empire of the Petal Throne)
Core::
Swords & Glory Source Book 1
Swords & Glory Player's Handbook
Adventures on Tékumel
A strange add-on or possibly its own system built around solo play since the devs knew you'll never find a group to play with. Role play relying on roll play. Expect a lot of 1d100 rolls. Very random, but interesting system. You play your characters from conception until they're old enough to venture forth.
(Adventures on Tékumel are fully compatible with Empire of the Petal Throne system, or they may be played independently, but have no fear, the AI GM can run it with Swords & Glory Player's Handbook system too.)
Adventures::
Growing Up on Tékumel
Coming of Age in Tékumel::
Adventure A - Coming of Age in Béy Sü
Adventure B - The Army
Adventure C - The Priesthood
Beyond the Borders of Tsolyánu::
Adventure D - Livyánu
Adventure E - Hunting
Adventure F - Caravan
Adventure G - Penóm
Vampire: the Masquerade 2nd Edition
As seen in Vampire: the Masquerade: Bloodlines by Troika Games. Experience what it was like not to be a normie in early 90s. Prepare for the permanent crisis, Gen X-style.
Core::
Core Rulebook
Vampire Players' Guide
Supplements::
Chicago By Night
Chicago By Night 2nd Edition
Adventures::
Baptism By Fire
Ashes to Ashes
Which TTRPG systems and sourcebooks should I adapt? Vote here: https://poal.me/ifre20 (I'm way more likely to adapt sourcebooks and adventure modules you say you want. New systems take more time.)
See ya in /aicg/ & /sffg/!