/pcg/ New Player Guide

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If you need any specific Pokemon, just ask in /pcg/! Click Here to See How to Trade
Click Here to See How to Teambuild
Click Here for team repositories

Click For Quickstart



Teambuilding

A short introduction to Pokemon VGC skills

This section will simply be a preamble to Teambuilding as well as understanding what does it take to be good at Pokemon VGC. As you can see from the graph above, I have broken down the broad steps to be a good player into four, with the base of the pyramid (Fundamentals) being the most important, and the top (Min-maxing) being the least important. This applies BEFORE you start a match. Why break it down like that? This all serves to explain teambuilding. I swear it will make sense in a bit.

So what exactly are the skills to play competitive Pokemon

Fundamental Pokemon & Knowledge Checks (BASIC)

>How do I improve my team?<Zero elaboration>
>Champions is just clicking Rock Slide and seeing who flinches. Its all 100% RNG
>WHY DONT MY PRIORITY MOVES WORK?

This one needs no introduction. If you have played through any campaign of a mainline Pokemon game then you have at least this level of competency. You know what is the physical special split. You know that Sun boosts Fire moves, you know that Rain boosts Water moves. You know that you need to watch out for Super Effective hits. You know your type matchups.
At this level of competency, you should be able to understand generally how each Pokemon functions independently as well as how the most popular abilities that you will be seeing work. You understand how Intimidate works, and will most likely complain about it. You might be inspired to use it yourself since now you know the value it brings to a team.

If you ever finished a match not understanding why you won or lost, then you are at this level of competency.
Or if you think Pokemon matches is purely rng flinch fests
Or in other words "You dont know what you dont know"

"The meta" (NOVICE)

>Man I really hate seeing Kingambit. How do i counter it?
>How do I improve my team? Basculegion just hard counters it.
The meta, for our discussion, is just the Pokemons that you will most likely see on the ladder in any given season.
If you have enough games on your belt then you would have a pretty reasonable understanding of what the popular Pokemon on the ladder does, and you should have this level of competency. You know which Pokemon gives you a hard time, and why specifically that might be the case. You know generally the most popular teams on the ladder looks like what, and their general gameplan.

If you ever finished a match understanding the opponent's team, but maybe you didnt know exactly how to stop their gameplan using your current team, you are at this level of competency.
Or in other words "You are aware of what you need to learn."

Team Building (INTERMEDIATE)

>I think Ninetales is not a good member for this team. There just isnt a matchup where it comes in safely enough. I think Sinistcha is just better suited for this team.
Once you understood the general flow of your team and how it functions, now you can see each of the member as a functional unit of a team. They arent just Pokemon you slap on together to click Rock Slide and Discharge, they fill in each other's gaps and all of them lead to your team clinching your victory. You can intuit the opponent's next step and start seeing Pokemon more like a game of chess, where you know the opponent will switch this out, and theyll most likely switch this in, etc etc.

If you ever started a match and in team preview you both know 1)exactly what the game plan your opponent is bringing, and 2)see the direction you should take to win, then you are at this level of competency.
Or in other words "Your decisions are quick and intuitive."

Min-Maxing (ADVANCED)

>So this Garchomp is teched to one shot fast Charizard with Rock Slide, and live two Dazzling Gleams from bulky Floettes, and.......
This is where your begin to gain information that is hidden from just intuition. You probably remember all the speed tiers, common movesets for different types of the same Mons. You probably know what 'set' that opposing Pokemon is purely from how it took a hit, or during team preview.

If you use the terms "bulky set", "offensive set", "...will live after a tick of Leftovers", or can estimate damage rolls on opponent's Pokemon down to the percentage, then you are at this level of competency.

How does this have anything to do with Team Building?

The whole exercise of reading above is to understand that you dont actually need to teambuild to play Pokemon at a competitive level. There is no shame in using someone else's team. They have done all the hard part for you, they know what is the best switch in if a common threat is attacking you. They know the synergies that you probably have missed. They know exactly what this calc is doing, and why you dumped 6 points in Def instead of in Spe. A lot of really good players DONT make their own teams, they just know how properly pilot the team which they know is good. Ultimately, mastering battle mechanics and learning how to pilot any team will always serve you better than trying to build one from scratch.
Just to hammer the point home: There is no shame in copying someone else's team.
To repeat a line from VGC Guide : "If teambuilding is daunting: you don't actually have to do it at all, if you don't want to. It's easier than ever to use teams that other people have made!"

But I want to Teambuild anyways

Maybe Glaceon is your favourite Pokemon.
Maybe you want to use all the elemental monkeys in one team.
Maybe you want to test out a brand new Mega.
Maybe you figured out a cool combination; like Bulldozing your partner Pokemon will trigger Lash Out to become a 150 Base Power move before STAB.
Whatever the case is, you want to make your own team. In that case, continue reading.

Step 0: Copy from someone else.

I know, I know, you want to make your super cool OC donut steel team, but consider that it might already have been done before. Someone out there have already figured out your combo, they've done the hard work of making an offensive Weavile team. They have thought of Frost Breath + Anger Point before. They have already thought of the best teammates for Mega Meowstic. You dont need to do the hard work anymore, you dont need to figure out the best switch ins for your specific combo. You just need to look it up.
Youtube.
Tournament results.
Reddit.
Ask around in /pcg/.
Someone must have used it before. Even if you dont outright use their team, its good information to hear from them; what does this team struggle with, what are some interesting combos you can weave into this team. I implore you, just go through what other people have tried before, at least you have some semblance of what it should look like. Link to various team repositories below.

Bonus Step 0: See how teambuilding from scratch actually looks like

Mandatory watching:

I Asked A Pokemon Champions Pro To Build The PERFECT Azumarill Team... by fuslie LIVE.
Do not misunderstand, this video is amazing. It goes beat by beat, with a novice who doesnt know how to team build (just knowing that she wants to play Belly Drum Azumarill) and an advanced player who guides her through every step of teambuilding. You can see why its so hard for new players to team build and the knowledge gap and the meta gap that the advanced players have. I will say this video is a mandatory watch, at least the beginning parts to understand teambuilding from scratch and what that looks like.


Step 1: A core of two Pokemon

Key Concepts:

A Pokemon team always starts with a core idea with some synergy. Lets take a very basic team concept which has always been good since its introduction; weather. Particularly, rain. This guide is designed so that the concepts will be transferrable no matter the format, whether with legendaries, low power, high power. And weather teams has always been around no matter what format. With rain being the easiest to understand weather, we will try and building a rain team and understanding key concepts.

Alright a rain team. The obvious starting point is the Rain setter with Drizzle. The two options we have is Pelipper and Politoed. We choose Pelipper since it it supports our next key piece in Dragonite very well with Tailwind. Focus Sash almost ensures that it will live one hit and set it up. With Weather Ball and Hurricane, it also applies real pressure.
With Rain up, we need a Pokemon to use this to the fullest. Remember, we only have 5 turns in the weather. So, we will be using a hard hitting new Mega, Dragonite. It has great bulk and Multiscale. The two main moves we would want to use in Rain would be Hurricane and Thunder, which gets accuracy increased to 100% under this weather.

This link: Synergy and Cores - The Fundamentals of Teambuilding, goes more in depth about team cores. This article talks about the concept in singles, but the idea of the cores works universally even in doubles VGC.
This link: Synergy by vgcguide, goes through what synergy even is, and the varying types of synergies that you can find.
To cap this subsection off: Synergy of the core duo can come from anywhere. It just needs to work in theory.

Step 2: The supporting casts

Key Concepts:

Note that while the core two Pokemon works in theory, the supporting four Pokemon is the enablers which lets the core do their job in practice. This is where meta knowledge is more important, as you need to know what common threats are, what common matchups will look like, how do you handle them using this team, etc. This is where you have a lot more leeway in the team. Remember the last four are just enablers as compared to the duo which IS the team.
Preferably the other four Pokemon slots well into the team, allowing it to become a second wincon, or patch the weaknesses of the team, or help out in specific matchups which you arent good at. This is where type matchups and meta knowledge go a long way.

Right now our team needs good defensive switch in. Archaludon fits in that slot easily as our defensive anchor. Dragon Pulse, and Flash Cannon gives it good STAB options for things which threatens Dragonite, while Electro Shot makes Archaludon a monster under rain. Basculegion is one of the main sweeper which cleans up whatever Dragonite and Archaludon have weakened. We run Swift Swim since we almost always play under rain which outspeeds just about everything, and between rain boosted Wave Crash and cleaning up the rest with Last Respects, he is the backup plan should things go south. Sneasler gives you a better matchup against M-Floette and Tyranitar, between Dire Claw and Close Combats. Fake out is also very important if we want to setup tailwind for our team. Rotom-Heat is a great wall for sun teams, threatening both Venusaur with Overheat and Charizard with Thunderbolt, while not taking a lot of damage.

The subsection above follows this team The BEST Beginner Rain Team in Pokémon Champions by Sersun, which just explains in simple details how the team works. I purposefully didnt mention items all that much to trim the explanation somewhat.

Smogon - Getting Started with Competitive Battling. This link goes through the roles a team member might have. This is more singles centric, but the key points of it applies to your general team members in your four supports. Maybe you need a wallbreaker, or a wall. This article explains that in more detail.
Notice that I didnt explain at all on HOW you fill in the supporting casts. Thats because this is the most complicated and time consuming part of the team building. Basically you fill it with answers to the hurdles you expect to see, and enablers which allows your team to function easier. That is easier said than done. The easiest method is jamming whichever Pokemon is highest usage in ladder which still fits your team and switching as you go along.

Key Concepts:

So what did we learn from this subsection? The supporting four mons do a lot of key roles like improving matchups, working alongside the core, and being defensive switch-ins when you are threatened.

A WORD OF WARNING

You might be put off by 'playing the meta'. That is fine, you dont actually need to play the meta to do well in Champions. However, it is mandatory that you respect the META. Ill repeat that again, respect the META. If you have zero plans against a common ladder threat other than getting your teeth kicked in, that YOUR problem. Check Pikalytics common usage and make sure you have a gameplan for the most common threats on the ladder that your core members dont already answer.

Step 3: Refine it

Now you have an idea of how it looks like, try it out. Play a few rounds with it.
Keep note of your wins and losses. Did you actually understand how you won? Did you understand why you lost?
Is there anything you could add which would make your life easier? Is there a team member which isnt pulling their weight?
Just try and refine it until you are happy with

Just ask

One person can only know so much. Ask around. Someone out there always know more than you. They play this game religiously. They know the newest ins and out of the meta. They watch all the youtube videos so you dont have to. You only have so much time in a day to overthink the team. Just ask for help and someone will answer.
Twitter
Discord
/pcg/
Wherever you can find people who is willing, just ask them how do you improve your team.

A WORD OF WARNING

If you post your team asking for how to improve it: Remember to EXPLAIN THE TEAM!
Ive seen many people ask around since the game's release on how to improve the team, without explaining it at all. How would anyone know what do you have trouble with? How would people know what your general gameplan is? How would people know which of the team members isnt pulling their weight? Its up to you to explain this when asking for help; just a short writeup would suffice.

See this concept in action

This subsection will prove that the bare basics of teambuilding philosophy is repeated in just about every single team building video that you will ever see.


I speedran the Pokemon Champions Ladder with this INFAMOUS duo, by CybertronVGC

Charizard + Venusaur

Duo Synergy:

"Who should I pair with Charizard....... Venusaur is the most common lead because it is the most oppressive... disrupt with Sleep Powder early and have strong Heat Waves"

Supporting Casts:

"Clean up the game with Choice Scarf Garchomp. Incineroar gets you out of some bad leads matchup...... Allows for defensive pivoting. Sneasler is a Pokemon I bring a lot if I see Incineroar...threaten them with knock-outs. For rain or sand...... Rotom can knock them out for you....."


I Built a Tricky Mega Chandelure Team, by WolfeyVGC

Chandelure + Whimsicott

Duo Synergy:

"...good in either tailwind or Trick Room. Chandelure itself can set up Trick Room. We need a Tailwind setter, and we decided to go with Whimsicott"

Supporting Casts:

"We need help setting up. Its Scrappy Kangaskhan. We need a pokemon that is good under Trick Room, the fourth Pokemon is Torkoal. This is our answer to Basculegion and Kingambit... To beat Kingambit we are adding Sneasler. We need a fast Pokemon in this team that doesnt rely wholly on trick room or tailwind, and Basculegion is the best choice scarf Pokemon right now."


EVERYBODY SAID Expanding Force MEGA Alakazam WOULDN'T WORK in Master Rank..., by pokeaimMD

Alakazam + Meowstic

Duo Synergy:

"Prankster Psychic Terrain Meowstic that way Alakazam can click Expanding Force"

Supporting Casts:

"Dragapult's main purpose is to knock out Sneasler. Get enough chip on Incineroar with Dragon Darts, that way Focus Blast from Alakazam can knock it out. Choice Scarf Garchomp. Purpose is to click Rock Slide for the team... Gives us speed control. Next to Garchomp, Rotom is very very solid because of Levitate. Hydro Pump can help with Incineroar. Imprison Farigiraf, stops opponent from using priority moves against us. Stops opponent from using Trick Room "


So what did we learn from this subsection?

Next time you watch content about Pokemon Champions, or see someone showcase their team, or when looking at the opponent's team on ranked; try and figure out what even IS their team. More often than not, there is a theme to their team which you can understand with a glance. Once you understand the concept of a core theming, then you can teambuild using basically any Pokemon ever.


Speed & Priority

This section is a very simplistic explanation of Priority. There are basically two rules as to Priority moves:

  1. Faster Mons move first
  2. Moves in the higher priority bracket moves first

Who moves first?

Pokemon Move and Bracket Speed Stat Move Order
Pidgeot Quick Attack (+1) 101 1st
Sylveon Quick Attack (+1) 60 2nd
Priority Bracket Moves
+5 Helping Hand
+4 Protect, Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Obstruct, Spiky Shield, Silk Trap
+3 Fake Out(), Quick Guard, Upper Hand, Wide Guard
+2 Ally Switch, Extreme Speed, Feint, First Impression, Follow Me, Rage Powder
+1 'Prankster moves' (), 'Gale Wings moves'(), Accelerock, Aqua Jet, Baby-Doll Eyes, Bullet Punch, Grassy Glide, Ice Shard, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Thunderclap, Vacuum Wave, Water Shuriken
0 All other moves
-3 to -5 Beak Blast, Focus Punch, Shell Trap, Avalanche, Counter, Mirror Coat
-6 Circle Throw, Dragon Tail, Roar, Whirlwind, Teleport
-7 Trick Room ()

The most relevant priority moves you'll see on the ladder highlighted in Blue

The most common example which confuses people

Pokemon Move and Bracket Move Order
Sneasler Fake Out (+3) 1st
Whimsicott Tailwind (+1 from Prankster) 2nd

Note:

There are more to Priority, such as abilities or moves which blocks all Priority Moves (Queenly Majesty, Armor Tail, Psychic Terrain) among others, so I highly suggest reading more on it (Bulbapedia, Game8), but this section should give you a good foundation of understanding what Priority is and to begin understanding turn order in your games.

Practical Usage & Speed

You dont actually have to remember each Pokemon's speed stats to know who will move first.
Lets take all we know so far and look at some basic examples

Weather, Abilities and Turn Order

Our Team Leads Opponent's Team Leads
Tyranitar (Sand Stream) & Excadrill (Sand Rush) Pelipper (Drizzle) & Basculegion (Swift Swim)

Here is the step by step of what will happen with these two leads, assuming no items, no investment in speed in any mons.

  1. Tyranitar (the faster weather setter) sets up Sandstorm
  2. Pelipper (slower than Tyranitar) sets up Rain

Starting from Turn 1, the Rain will be up, not Sandstorm.
From the moment the game starts, we can basically get the gist of the turn order next round:

  1. Basculegion, whos speed is Doubled in Rain due to Swift Swim, will most likely move first
  2. Excadrill, whos speed is not affected by the weather, will move second (Important: Know your own team's speed order)
  3. Tyranitar, the faster weather setter, will move third
  4. Pelipper, the slowest weather setter, will move last.

Lessons to be learnt from this interaction:

Pay attention to the weather being set up. The faster pokemon will always have their weather be overriden

Mega Evolution, Switching and Turn Order

Our Team Leads Opponent's Team Leads
Charizard (Charizardite Y) Aerodactyl (Aerodactylite)

Here is the step by step of what will happen with these two leads, assuming they both Mega, and click Protect.

  1. Aerodactyl will Mega first
  2. Charizard will Mega second

Lessons to be learnt from this interaction:

Because we just saw that Aerodactyl was the first to Mega, Mega Aerodactyl is faster than Mega Charizard Y. The faster pokemon will have their Mega be first in queue.

Okay now after Mega, lets assume both Pokemon will switch out. Lets see what happens.

  1. Mega Aerodactyl will switch out first
  2. Mega Charizard will switch out second

Lessons to be learnt from this interaction:

Because we just saw that Aerodactyl was the first to switch out, Mega Aerodactyl is faster than Mega Charizard Y. The faster pokemon will always switch out first. This is a more advanced interaction for when you are trying to control the weather or Intimidates for example.

Tailwind, Trick Room and Turn Order

Our Team Leads Opponent's Team Leads
Oranguru (Spe: 60)
& Aerodactyl (Spe: 130)
Whimsicott (Spe: 116)
& Aerodactyl (Spe: 130)

Here is the step by step of what will happen with these leads, assuming no items, no investment in speed in any mons (hence the two Aerodactyl would initially speed tie).

  1. Whimsicott moves first (Tailwind (+1 from Prankster))
  2. Opponent's Aerodactyl moves second (now @ 260 Speed)(Rock Slide)
  3. Our Aerodactyl moves third (still @ 130 Speed)(Rock Slide)
  4. Oranguru moves last (still @ 60 Speed)(Trick Room -7)

Lessons to be learnt from this interaction:

Tailwind doubles the speed stat of your Pokemon. [Smogon page]
The moment Tailwind is activated, the speed stat of your Pokemon is doubled, meaning the exact same Pokemon on both sides will no longer speed tie. As shown above, the moment Tailwind is activated, the opponent's Aerodactyl have its speed doubled and now will always move faster than our own Aerodactyl.

Now under Trick Room

With the Trick Room being up, the Turn Order is reversed. So now Oranguru is the fastest mon on the field, with the opponent's Aerodactyl the slowest.

  1. Oranguru moves first (60 Spe)
  2. Our Aerodactyl moves second (130 Spe)
  3. Whimsicott moves third (232 Spe, after being doubled from Tailwind)
  4. Opponent's Aerodactyl moves last (260 Spe, after being doubled from Tailwind)

Lessons to be learnt from this interaction:

Trick Room reverses the Turn Order. [Smogon page]
While the opponent's Aerodactyl might have effectively 260 in its speed stat (after being doubled with Tailwind), Trick Room is still up, hence Oranguru with its sluggish 60 speed stat, will still move first under Trick Room.
HOWEVER, do not forget that Priority is still a factor, hence Whimsicott (with its Prankster ability) can still activate Taunt or Encore at +1 priority, outspeeding everyone even under Trick Room.


Team Preview

Lots of games are won or lost purely on team preview. Knowing who to bring, who to leave behind, what is your best leads, estimating your opponent's leads, and playing to your outs are all skills which the game never tells you. A good selection on preview can turn a bad matchup into a winning one, and vice versa.
This section of the guide will closely follow a video by CybertronVGC 'How to learn from your LOSSES in Pokemon Champions' [Link]. He goes more in depth in the video but this guide serves as the bulletpoints version of it.

I am open to changing the examples if any anon is willing to screenshot their team and a matchup image they would like a breakdown of.

TLDR

TLDR:

  1. Know what exactly your team's gameplan, and what each member's role in certain matchups.
  2. When looking at team preview, ask yourself these questions:
    a. What is the main goal of their team? (eg; To setup Mega Floette, setup a weather).
    b. What are the threats facing you? (eg; my team doesnt have any fairy resistance.)
    c. Which Pokemon on my team deals with the threats above? (eg; Sneasler with Dire Claw, Archaludon with Flash Cannon.)
    d. The complex one; Knowing all this, which team member do i bring as a Lead vs as Backup vs dropped?

Knowing Your Team

Small clarification, image above is a slightly different version of the team that will be discussed in this section, importantly with Garchomp NOT having Protect. That will be relevant later in the discussion, but keep it in mind.

Before you even begin a match, you need to know what exactly is the purpose of the team, and how does each member carry their weight.

  • This is a very simple rain team, with the core members being Pelipper, Archaludon and Basculegion.
  • Common threats on the ladder are Sun teams (which reduces our water damage and overrides the rain), hence why we have Mega Aerodactyl which outspeeds and threatens Char Y with Rock Slides.
  • Rounding up the team is Sneasler for support, and setup Garchomp which uses the tailwind to great effect.

Knowing Your Opponent

What is the main goal of the opponent?/What are the threats facing you?

While they have two main contenders for Megas (Floette and Delphox), this is most likely a Floette game.
Why?

  • most of our team resists Heat Wave, and Psychic isnt that threatening without any boosts
  • without a weather setter on their side (to support Delphox's Heat Waves), most likely we will get the rain up
  • Scarfed Jolly Basculegion always outspeeds Delphox, even outside of rain

Which Pokemon on my team deals with the threats above?

Since we have established they will most likely plan around Floette, how do we deal with it?

  • Obviously Sneasler is great for Dire Claw
  • Archaludon is okay with Flash Cannon, though Calm Mind Floette variants can take several hits from it, so you might consider bringing a Tailwind user so you can Flash Cannon before the Calm Mind goes up

A TRAP: Thinking of how much damage you theoretically can dish out using one Pokemon, instead of playing around your opponent's out (Floette) and yours (Sneasler/Archaludon). The streamer saw 4 Pokemon which takes supereffective hits from Garchomp (opposing Garchomp, Kingambit, Sneasler, Delphox) that they immediately locked Garchomp as a lead without thinking of who the main threat actually is.

Knowing all this, which team member do i bring as a Lead vs as Backup vs dropped?

Here is where mindgames happen. If we expect the opponent to just setup Floette (Leads Floette & Aerodactyl/Sneasler), then Garchomp is an easy drop.

  • Without Protect, the Garchomp slot is liable to take any damage from Floette and Chomp itself doesnt threaten Floette with any move
  • Remember, the opponent also sees Garchomp as a threat to 4 of the members, so they would prioritize taking out Chomp as fast as possible

Now we have dropped all the easy options, lets see who do we bring:

  • Sneasler is an easy answer, Dire Claw + Fake out threatens both Floette and their support.
  • Archaludon is also an easy bring. If we bring Sneasler, the opponent's Aerodactyl sees an easy kill with Dual Wingbeat, but with Archaludon threatening Electro Shot and Flash Cannon, it most likely wont stay.
  • Since we are bringing Archaludon, Pelipper is the next obvious choice. With an opposing Sneasler, expect a Close Combat coming your way, so Pelipper is great for setting up the weather and tanking any CCs, firing off Hurricanes in response.
  • Continuing from that, since we brought Rain anyways, Basculegion is an easy fit into the team, as it also protects Archaludon from any Sneasler leads, and isnt threatened all that much from the team outside of Kingambit's Sucker Punch. (Though remember, we did bring in Sneasler)

What about Aerodactyl?

  • While Aerodactyl is good, it only hits Sneasler for supereffective, and since we already established they probably are not going to be bringing in Delphox, and three of our Mons already deals with opposing Aerodactyl, he is not that valuable.
  • An argument is made in the video that a faster tailwind is more valuable, so there is a discussion to be made in bringing him in, but ultimately thats a choice on what do you value.

This is a basic level read. But it does show that each member have a role to play in the matchup. Understanding all of the above is important to see the actual mind games of playing competitive Pokemon and not just clicking Rock Slides and hoping you get the flinch.

This short note section is to show you what an even more in-depth breakdown of a full match looks like.
A Comprehensive Match Analysis Featuring Aaron Zheng


Quickstart

This section assumes you have a basic knowledge of Pokemon battling, such as type charts and how abilities function. Also it is very catered to VGC Doubles format, though you can still use it for singles as the information is near universal.

TL;DR QUICKSTART
Q. Which of the starter teams should I choose?

  • As of the writing of this guide (Season M-1), we are in a weather wars meta, and as such Tyranitar is by far the best team to choose. The whole team is pretty well rounded overall with Arcanine, Sylveon and Whimsicott. Pikachu is also good due to the inclusion of heavy hitters like Kingambit, Garchomp and Gengar.

Q. How do I use the team?

Leads Back Strategy
Strong Option against weather teams, particularly Charizard. If Tyranitar protects without Mega-ing first turn, you can bait the Char- Y Solar Beam and either do huge damage to their teammate with Flare Blitz or Snarl to lower Char Y damage output.
Arcanine and Sylveon threatens annoying Pokemon that threatens Tyranitar; use them to clear threats like Sneasler, then Tyranitar can clean house.

How to trade?

Q. How do I get more Pokemon in Champions?

# Method Description
1 Roster Ranch VP (The main currency in this game) gained from battling and daily/weekly missions are used for Permanent Recruitment. There is also a daily Trial Recruitment for 7 days (these Trial Recruitments are also recruitable permanently inside of your box)
2 Pokemon Home There are TWO (2) (DOS) Pokemon Home apps
! The one on the switch is for transferring from the main games (ZA, SV, etc) into Home. Guide to Transferring Pokemon into Home and into Champions
! TRADE WITH ANONS The one on your Phone is for trading with other people between Home accounts. Using the GTS function, you can deposit a Pokemon, and then ask in the thread for someone to respond to your trade. In this example, you would say your ign is Max and you sent a Pichu asking for an Incineroar. Guide to trading in Home

Q. How do I get more Pokemon in Home?

  • Either transfer it from your games on the switch, or start playing Pokemon GO. If you have a friend, you can log into your friend's switch and they can directly transfer Pokemon from their console into your Home.

Q. What is a good team to make?

  • Check tournament listings, pick whatever looks cool for you
# Sources
1 Pikalytics
2 Limitless (Filters for Champions is still unavailable)
3 Other Replica Team Repositories Below
4 In game. If you go to Battle > Battle Data > Ranked Battles, you can check the most common builds for any Pokemon on the ladder.
!

Using the Starter Teams

Why the focus on the Starter Teams?

Due to the uncertainty with how Champions will handle the regulations in the future, an assumption has to be made that the Starter teams will always be usable, regardless of the regulation, regardless of the Mons available to recruit in the Roster Ranch. The starter teams might not be 'good', but just having them on hand is better than not having a coherent team at all.

Tyranitar (Doubles)

Testing

This team was tested during the Global Challenge 2026 I in May 2026, and came out with a record of 7 wins 1 loss. While not a big sample size, it does show that against the lower skilled brackets, this team does its job well, and is functional enough as a starter team. The breakdown also focuses on the meta during M-1 season, but the main gist of how to use the Pokemon is universal.

Members

Pokemon Strategy
Ttar is great cleaner once the enemy team is weakened.
Impressive bulk and can work even without his mega.
Preferably you get a Tailwind off and Mega Ttar can easily sweep the enemy team.
Arcanine is honestly the MVP of the team.
Both Intimidate and Snarl allows you to cripple the opposing team's Mons,
allowing our main damage dealers to come in and sweep.
He suffers from 4-moveslot-syndrome since you might want to run Will-O-Wisp or other supporting moves.
Whimsicott is the second best member of the team.
Tailwind allows you to be super aggressive with your sweepers,
and Encore punishes any passive plays that the opponent does.
Sylveon is a beast, do not let their appearance fool you.
Hyper Beam is a delete button for anything that doesnt resist it.
Sitting beside Arcanine, it should be your go to lead.
Drampa is definitely the weak link of the team.
Rather slow and typing isnt nothing home to write about.
The only reason it isnt a Mega is that youd almost always rather run the other two as Megas instead.
Still, its decently bulky and 135 SpA Draco Meteor is nothing to scoff at.
Mega Aggron is a fan favourite for good reason.
Insanely bulky both on the special and physical side.
Access to Iron Defense to hit even harder with his moves.
The only thing lacking is recovery, but still a beast regardless.

How do you use it

The one question every team have to answer is "How is your speed control? Do you go fast, or do you go slow?". Ive teched this team on the bulkier side, with Tyranitar being the main speedy Mon mainly to be used under Tailwind. The rest is heavily reliant on Arcanine to weaken the opponent with Intimidate and Snarl in order to tank hits before firing off your own damage.
Leads:

  • Arcanine and Whimsicott should be your default lead. Arcanine is specifically built so Flare Blitz and Extreme Speed handles Sneasler, so Whimsicott should Protect first if you see it.
  • Arcanine and Sylveon is the hyper aggressive lead, since you outright threaten the delete button with Hyper Beam with Intimidate and Snarl to ensure Sylveon doesnt immediately get traded.
  • Tyranitar and Arcanine is a decent lead should you see Pelipper or Charizard. Try your best to gain the weather advantage on turn 1 by conserving the Tyranitar Mega, and you should gain advantage and free damage as the opponent switches around to get rain/sun back up.

When should you bring:

  • Tyranitar: Good all around into most teams. Notably he struggles against Mega Floette leads, or against Garchomp
  • Sylveon: Notably covers Tyranitar's weaknesses. Hyper Beam is the main source of damage, especially in opponent's main damage dealers. Mainly threatened by a Sneasler lead, but Arcanine should pick up the knockout.
  • Drampa: Not particularly good against anything, however could have a niche in a hard Trick Room team, which is a team which solely works under a Trick Room. Generally not important.
  • Aggron: Excellent against mainly physical teams and can hard carry teams on his own. If you do not see Special Attackers like Charizard, or Frosslass, consider bringing him.

Alternatives/Changes you might consider

  • As stated above, Arcanine has 4-Moveslot-Syndrome. Notably Will-O-Wisp, Bulldoze or Protect might be preferred, but I think all four of the moves is justified in the current meta, though you can change it depending on your choice.
  • Focus Sash on Whimsicott and sand from Tyranitar is a bit of anti-synergy as the sand might break the focus sash. This can be changed to Occa Berry to reduce fire moves from Charizard or Sitrus Berry, instead giving Arcanine the Leftovers.
  • You could play this team as a dedicated Trick Room team instead, giving Whimsicott Trick Room and switching all the main attackers to Quiet (+SpA, - Spe) or Brave (+Atk, -Spe). This does give Drampa a lot more utility, with White Herb allowing it to spam Draco Meteors.

Miscellaneous


Type Interactions and immunities

This part is for special type interactions which I didnt know where else to put in the guide. Added by popular demand.

Type interations
Grass Immunity to powder moves.
Think Sleep Powder or Rage Powder
Dark Immunity to Prankster moves.
So Prankster Taunt will not work, but normal Taunt will.
Electric Immunity to Paralysis.
Fire Immunity to Burn
Ice Immunity to Freeze
Steel & Poison Immunity to being Poisoned.
Think Poison Powder or Toxic Spikes
Ghost Immunity to being trapped.
Think Arena Trap or Shadow Tag

Effects when in the Roster Ranch

Miscellaneous Videos for reference

Mindgames

The Kingambit 50/50 by Blip Exists

In-depth match analysis example

A Comprehensive Match Analysis Featuring Aaron Zheng by TheDelybird and CybertronVGC

TheDelybird Zero to Zero. Youtube Playlists

Some people swear by these playlists explaining common concepts for Pokemon VGC
Zero to Hero. The Basics
Zero to Hero. Intermediate
Zero to Hero. Advanced

Main Resource: https://pikalytics.com/

  • Data from community tournaments (>25 players)
  • Tons of info: usage, competitive sets, speed checker, damage calc
  • Speed tiers: https://pikalytics.com/speed-tiers
  • Lacks Stat spreads

Usage Statistics: https://pokechamdb.com/en (jp website, some things still not translated)

  • Data from in-game ladder
  • Usage rankings, moves, items, abilities & EV spreads

Dedicated Speed Calculator: https://docs.google.com/spreadsheets/d/1Kzr8t-Ix38JO9MW0lTJO8O50HceQyUp_k91Dq_-g7zc/edit?usp=sharing

  • More autistic calculator when factoring in Tailwind, Scarf, Unburden, etc
  • File > Save a copy > "Check all Pokemon"

JP Damage Calculator: https://poke.terurun.jp/damage-calc

Alternative Damage Calculator:

Official Twitter Account:

List of previous and current gift Pokemon: https://www.serebii.net/pokemonchampions/giftpokemon.shtml

Replica Team Repositories

Replica Team Repositories:

Stat Point Optimizer Tool:


Changelog

24/4/26: Created V.1
25/4/26: Added Team Preview section
27/4/26: Added Priority section
5/5/26: Added Tyranitar starter team subsection
23/5/26: Added Type Interactions and immunities subsection. Added Teambuilding section.
26/6/26: Added Effects when in the Roster Ranch
21/7/26: Added Official Pokemon Champion featured teams (Replica Team Repositories)

Contact me

Just reply in the thread and ill probably get back to you at some point.

Edit

Pub: 23 Apr 2026 16:31 UTC

Edit: 21 Jul 2026 06:40 UTC

Views: 2219