New WH Character Impressions
I made an Archive to hold my old impressions, since this page was taking too long to load.
If you didn't come here from the general, join us by searching Princess on /vg/. We don't bite (much).
Ask for Wide Hips Danchou if you need anything (Join Wide Hips)
Wide Hips Character Impressions Archive
New Impressions
Submarine Croce

Release Date: September 22, 2026
Submarine Croce Character Reference
I have to apologize if you read the Character Reference early. I had a massive derp and somehow read her Damage as Single-Target, when it's actually Multi-Target. I have updated it accordingly.
My derps aside, Submarine Croce has arrived to update our Water Physical Multi-Target boxes. I was missing most of the members of this team before, so Submarine Croce offers me and others in a similar situation a way to build this team again.
Submarine Croce is a very straightforward DPS. She hits all Enemies with 2x Damage Calculations on her UB and S1, and has a bit of shred on top of the Damage. She also has a few selfish Physical Attack, Physical Critical Damage, and Physical Damage Buffs. The part of her kit that makes her very good is a stacking effect on S2. She gains a stack every time she receives a Buff or the nearest Enemy receives a Debuff. Partners like Tia and Lului can help her gain stacks very fast. Every time Submarine Croce uses S1 or S2, she'll check to see if she has at least 33 stacks, and if she does, she consumes 33 to gain 1000 TP. Just a quick test with a bad cope team led to 10 instances of her gaining the 1000 TP. I'm sure a proper team can do more.
She does more Damage than Summer Peco, and while I don't have the others (Summer Mimi/Luka) to test, I expect she will outdo them too.
Recommendation: Perma = skip. However, Summer Croce is going to be a staple for Water Physical Multi-Target moving forward. As always, I'll caution you that Multi-Target is more niche, and every CB Boss is weak to two Elements, so you might not be out of luck if you can't do Water until she spooks you. Still, if you have a lot of Jimmies, I don't think pulling this Perma is a bad call.
Summer Nozomi (UE2 Only)

Summer Nozomi Character Reference
S2+ increases Summer Nozomi's Physical Attack Buff a bit, but it's still small. It also now has an interesting effect where she gives herself a massive 50% Damage Cut and Stun immunity for a short time. During this time she also redirects any Attack that would hit the Ally with the highest Physical Attack towards herself. And to top it off, she will also give that Ally 250 TP.
We still see her pop up every now and then, and with her new S2+, I think she's going to be a bit more common. She uses it 3/7 Actions in her Loop, so that's quite a bit of TP to feed to the girls you likely want to receive it the most. As of day 2 of the September 2026 CB, Summer Nozomi is on the team with the highest total Damage against Land Sloth, so take that as an endorsement of her viability. She's using Winter Shiori as her TP receptacle on that team, if you're curious.
Stats-wise, UE2 gives a bit of attack and some defenses too. Since she's now in the business of being secret service for squishy sickly Shiori's in swimsuits, you should max this out to help her tank a bit better.
UE2 Stats:
- +1440 Physical Attack
- +420 Physical Defense
- +420 Magic Defense
Summer Tsumugi (UE2 Only)

Summer Tsumugi Character Reference
Summer Tsumugi's S2+ tries to improve her as a PvP character, but does nothing anywhere else. Since none of us knew what it did before, I'll just treat it like it's brand new. If you read the Character Reference early, I was mislead by the Skill description and Yukari Notes, so I had to make a correction to S2+ after testing her.
S2+ targets the Enemy with the highest Physical or Magic Attack and tries to Charm them. If the Charm is successful, Summer Tsumugi pulls that Enemy in, greatly Buffs their Physical/Magic Attack, and puts a 12s timer on them, after which she Deals fairly large Damage to them. She's basically trying to hijack the other team's biggest DPS and use them to do some Damage before killing them. I think there will be some uses for Summer Tsumugi, but you can probably get by just fine if you forget she exists again.
I did some testing to see how her speed compares with other girls. Her opening S2+ is a bit slow, but it is faster than some of the threats you're going to be dealing with. She's at her absolute fastest as your Tank, and she does have the stats to stand there. However, this opens her up to the suite of Characters who start with a Stun (Mifuyu, Mahiru, etc.), and they all seem to be faster than her.
When it comes to facing off against Taunters, I only tested New Year's Rei (for Tsumugi-related reasons). If Summer Tsumugi is your Tank, she won't be distracted by Rei's opening Taunt, but she will if she isn't your Tank. I also tested Summer Tsumugi against Tia's opening Charm/Confuse immunity. Summer Tsumugi vs Tia was pretty dependent on where Summer Tsumugi was standing and who was the tank on Tia's team, so I'd recommend testing your hit first if you're going to depend on Summer Tsumugi landing her first S2+ against a Tia team.
Because her Charm is not tied to Damage, UE2's extra stats aren't needed to help it break through Barriers. The stats will help S2+ do a bit more Damage when the 12s timer expires, but I don't think it's that relevant since her intended target should always be squishy. She's not really meant to be a DPS; just equip UE2, and slow farm it to max if you aren't already there.
I was not aware of this before my testing, but if you Charm an Enemy with Taunt, your team will ignore their Taunt until the Charm wears off.
UE2 Stats:
- +5400 Physical Attack
- +300 Physical Critical
Summer Chika (UE2 Only)

Summer Chika Character Reference
Summer Chika's old S2 was just a targeted heal. The new one does a whole lot of mostly defensive stuff in a small area round her, and it works like S1, where every effect gets weaker each time she uses it.
In addition to the healing it had before, Summer Chika now has Physical/Magic Defense, Physical/Magic Damage Cut, a Physical Barrier, and most interestingly, TP. The effects are all very large on her first use, but it's a bit slow, being her second Action. I think this is going to significantly hurt her viability in PvP and also in blitz/overflow in CB for reasons I'm about to cover. For those of you who phone in your CB hits (I know who you are), blitz is where you try to kill a tier 2/3 Boss by 1:10 so you have the full 1:30 overflow to use on tier 4 Boss later.
Since the TP is most of what might make her usable, that's what I'm going to focus on. She starts out giving 500 TP to everyone nearby on her second Action, and then this drops to 340 TP on her second use of S2+ on her sixth Action. The 500 TP happened at 1:19 when testing against the Gargoyle, and the 340 TP was at ~1:05 without an Action Speed booster, and ~1:07 with Summer Saren. Unfortunately, the second use happens outside the 20 second window for blitz, so that doesn't look like it will open up options where we can use her. We already generally have enough options to be comfortable, so this isn't a great loss. She might have some uses in overflow hits a bit over 21 seconds long, but she doesn't do anything to help your Damage outside of TP. Overall, I think she's going to be mostly a dud.
On a positive note, she does gain a large amount of defensive stats from UE2, so you should max it out in the situations where you are going to use her, but I think these will be mostly PvP and fairly limited.
UE2 Stats:
- +18000 HP
- +360 Physical Defense
- +360 Magic Defense
August 2026 UE1SP Mini Impressions
I'll add these as I have time. They're going to be short though. Red = not done.
I'm making progress...
At least some of the girls got a rework, instead of just an upgrade to S1++. You get the reworked UB/S2 for free in this case, but still need UE1SP to get S1++.
Yui (UE1SP Only)
![]()
- Loop
- Old Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1 >> AA >> AA >> S1
- New Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1
- UB
- Now also Buffs Magic Defense
- Yui sold out to Big Mage™ and gained a 12% Magic Critical Damage Buff (those bills won't pay themselves, eh Yui?)
- Her Physical Barrier changes from Nullification to Absorb
- She Deploys both a Magic Nullification Barrier and Physical/Magic Nullification Barrier if she already has a Barrier on her
- She's practically guaranteed to have a Barrier now, so this should always happen
- Both are the same size as the Physical Absorb Barrier
- S1++
- The Damage is 2.25x higher
- 2.67x higher Physical Attack Debuff + now also Debuffs Magic Attack
- Gains decent Magic Defense shred
- Now Recovers 500 TP for Yui if she has a Barrier
- S2
- ~1.27x higher Physical Defense Buff + now has Magic Defense too
- Gains a Physical Nullification Barrier for all Allies (weaker than the UB)
- Now Recovers 100 TP for Yui if she has a Barrier
- The first time she uses S2, she won't Recover the TP, so it must check for a Barrier before S2 Deploys its Barrier
- Thoughts
- I've used her to beat Miroku in Labyrinth, and she seems generally quite strong as a Healer/support there
- Probably won't be used that much elsewhere
Chika (UE1SP Only)
![]()
- Loop
- Unchanged
- UB
- Healing, Regen, and Physical Attack Buff are unchanged
- Physical Critical Damage Buff decreased from 28% to 14%
- Fairy now summoned by Chika, instead of by your Tank
- The Fairy also permanently Buffs Chika's Magic Attack every other Action
- If the Fairy is alive, all effects apply twice
- Meaning you get the same Physical Critical Damage as before
- S1++
- The Physical Attack Buff is 1.67x stronger
- The Physical Critical Buff is doubled
- Regen is the same
- Now Recovers 75 TP
- If the Fairy is alive, all effects apply twice
- Chika gains 1000 TP the first time she uses this Skill
- S2
- Physical Attack Debuff is doubled
- Gains a Magic Attack Debuff
- Also gains small Physical Defense shred
- If the Fairy is alive, all effects apply twice
- Thoughts
- Too bad Cygames thought ahead and nerfed her base Physical Critical Damage Buff on UB, 56% with the Fairy would have been insane
- At least the Fairy won't immediately die anymore
- I'm a bit disappointed, but if we are ever able to spam her UB, I'd be curious to know if the doubled Physical Attack Buff makes her any good
- The Permanent Magic Attack Buffs from the Fairy only affect her healing and AA
- Too bad Cygames thought ahead and nerfed her base Physical Critical Damage Buff on UB, 56% with the Fairy would have been insane
Aoi (UE1SP Only)
![]()
- Loop
- Unchanged
- UB
- Damage is now in 3 tiers
- No Poison/Toxic (unchanged)
- Poison only (about 25% weaker than before without the friend boost)
- Poison + Toxic (same as the old Damage with only Poison)
- If Enemies have Poison or Poison & Toxic, Aoi reapplies both Poison and Toxic, both of which are as strong as the old Toxic DoT
- Gains Physical Defense shred if the Enemy has Toxic
- If Aoi has 1 or 2 friends within 50 Range, she gets extra Physical Attack scaling
- The extra Physical Attack scaling has 3 tiers, just like the base Damage
- I believe it scales with the number of friends nearby, so this is how she makes up for the lower base Damage than she had before
- The Skill description and Yukari Notes are at odds with each other, so I'll need to test this
- Damage is now in 3 tiers
- S1++
- 2 Tier Damage
- No Poison/Toxic (unchanged)
- Poison (base Damage is ~40% weaker than before)
- Same deal as UB with applying a more Powerful Poison DoT if the Enemy is already Poisoned
- Gains Physical Defense shred if the Enemy has Toxic
- Lasts 18s
- Gains friend scaling, like UB
- It's a bit weaker though
- 2 Tier Damage
- S2
- 2 Tier Damage and Stun duration
- No Poison/Toxic (~1.33x more Damage, but I don't have the old duration to check)
- Poison (3x old Damage, duration increases to 4s)
- Gains Physical Defense shred if the Enemy has Toxic
- Lasts 18s
- Gains friend scaling, like UB
- It's a lot weaker though
- 2 Tier Damage and Stun duration
- Thoughts
- Bigger DoTs and Multi-Target shred
- Friend scaling increases her Damage, but I need to figure out exactly how it works
- She's on some of the Challenge Quest teams this month, and I think she'll see some use here and there to help out Wind Physical Multi-Target
Lima (UE1SP Only)
![]()
I've seen her one-shot Pudding.
I haven't seen her much in my bracket and didn't have much trouble when I did. Lima may be a bit underwhelming in practice.
Io (UE1SP Only)
![]()
- Loop
- Unchanged
- UB
- Damage is ~1.33x higher
- S1++
- Now also Drains TP if the Enemy is Confused (Only worked for Charm before)
- If the Enemies she hits are not Charmed, Io will Charm them for 3s
- The first time this Skill is used, Io gives herself a passive that Drains TP from any Enemy who hits her and Recovers her own
- Drains & Recovers 200 TP
- S2
- The Physical and Magic Attack Debuffs she gained at Lv. 260 become normal effects that scale from Lv. 1
- Basically, they went from tiny to relevant
- The Physical and Magic Attack Debuffs she gained at Lv. 260 become normal effects that scale from Lv. 1
- Thoughts
- It's been a while, but remember those old PvP Mage teams with Kasumi as the tank?
- Io looks like an enabler of these kind of teams again, but definitely not as strong as Kasumi back before Roles
Ninon (UE1SP Only)
![]()
¯\_(ツ)_/¯
Halloween Shinobu (UE1SP Only)
![]()
¯\_(ツ)_/¯
Halloween Misaki (UE1SP Only)
![]()
¯\_(ツ)_/¯
Christmas Chika (UE1SP Only)
![]()
¯\_(ツ)_/¯
Christmas Ayane (UE1SP Only)
![]()
¯\_(ツ)_/¯