/PCRG/ Character Reference
The TP Boost and TP Retain values listed for each Character include any additional TP Boost or Retain from UE and UE2.
Some skill names are not translated. I don't have the patch and Google failed me. Feel free to tell me what those should be in the general (search "princess" on /vg/).
If you somehow ended up here without coming from the Character Impressions, check them out.
Join Wide Hips.
Uzuki (Deremasu)
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Mid: 453 | ![]() |
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49 | 0 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | +4950 Physical Attack |
| Physical Attack | +300 Physical Critical |
| Physical Critical | - |
| - | - |
Pattern
Opening: S1 >> S2 >>>>> Loop: AA >> S2 >> S1 >> AA >> S2
UB - Smiling Bravery
To all Allies:
Increases Physical Attack by [30 * (S.Lv + 1)] for 18s
Increases Magic Attack by [30 * (S.Lv + 1)] for 18s
Deals [30 * (S.Lv + 1) + 2.4 * (Physical Attack + Magic Attack)] Damage to all Enemies in front within 820 Range
The Damage Type is Physical or Magic, depending on which of the Enemy's defenses is lower
To all Enemies who took Damage from this Skill:
Reduces Physical Defense by [0.3 * (S.Lv + 1)] for 18s
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 18s
If there is only 1 Enemy Target:
Deals an additional [30 * (S.Lv + 1) + 2.4 * (Physical Attack + Magic Attack)] Damage to all Enemies in front within 820 Range
The Damage Type is Physical or Magic, depending on which of the Enemy's defenses is lower
S1 - Revolutionary Smile
To all Allies:
Increases Physical Attack by [8 * (S.Lv + 1)] for 12s
Increases Magic Attack by [8 * (S.Lv + 1)] for 12s
Increases TP Boost by 5 for 12s
Recovers 128 TP
S1+ - Revolutionary Smile+
To all Allies:
Increases Physical Attack by [16 * (S.Lv + 1)] for 12s
Increases Magic Attack by [16 * (S.Lv + 1)] for 12s
Increases TP Boost by 8 for 12s
Recovers 128 TP
If there is only 1 Enemy Target:
Recovers Own TP by 200
S2 - Pink Lively
Deals [22.5 * (S.Lv + 1) + 1.8 * Physical Attack] Damage to all Enemies in front within 820 Range
S2+ - Pink Lively+
To all Allies:
Increases Physical Attack by [24 * (S.Lv + 1)] for 12s
Increases Magic Attack by [24 * (S.Lv + 1)] 12s
Deals [22.5 * (S.Lv + 1) + 1.8 * (Physical Attack + Magic Attack)] Damage to all Enemies in front within 820 Range
The Damage Type is Physical or Magic, depending on which of the Enemy's defenses is lower
If there is only 1 Enemy Target:
Deals an additional [22.5 * (S.Lv + 1) + 1.8 * (Physical Attack + Magic Attack)] Damage to all Enemies in front within 820 Range
The Damage Type is Physical or Magic, depending on which of the Enemy's defenses is lower
EX - Magical Smile
Increases Own Physical Attack by [15 * (S.Lv + 1)]
EX+ - Magical Smile+
Increases Own Physical Attack by [15 * (S.Lv + 1) + 225]
Rin (Deremasu)
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Front: 153 | ![]() |
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42 | 5 |
| UE Stats | UE2 Stats |
|---|---|
| HP | +4500 Physical Attack |
| Physical Defense | +900 Physical Critical |
| Magic Defense | - |
| - | - |
Pattern
Opening: S2 >> S1 >> AA >>>>> Loop: S2 >> AA >> S1 >> AA
UB - Iolite Blue
Deals [45 * (S.Lv + 1) + 3.6 * Physical Attack] Damage to Enemies in front within 400 Range, and if those Enemies took Damage:
Reduces Physical Defense by [0.5 * (S.Lv + 1)] for 18s
Reduces Magic Defense by [0.5 * (S.Lv + 1)] for 18s
Inflicts Freeze for 3s
For Self:
Recovers [2 * (S.Lv + 1) + 0.1 * Physical Attack] HP
Deploys a Barrier that Absorbs [105 * (S.Lv + 1)] Physical and Magic Damage for 18s
S1 - Lazuli Leo
Deals [22.5 * (S.Lv + 1) + 1.8 * Physical Attack] Damage to all Enemies in front within 400 Range, and if those Enemies took Damage:
Reduces Physical Defense by [0.3 * (S.Lv + 1)] for 12s
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
Applies Taunt on Self for 20s
S1+ - Lazuli Leo+
Deals [30 * (S.Lv + 1) + 2.4 * Physical Attack] Damage to all Enemies in front within 400 Range, and if those Enemies took Damage:
Reduces Physical Attack by [20 * (S.Lv + 1)] for 12s
Reduces Physical Defense by [20 * (S.Lv + 1)] for 12s
Reduces Physical Defense by [0.45 * (S.Lv + 1)] for 12s
Reduces Magic Defense by [0.45 * (S.Lv + 1)] for 12s
For Self:
Applies Taunt for 20s
Increases Physical Defense by [0.8 * (S.Lv + 1)] for 12s
Increases Magic Defense by [0.8 * (S.Lv + 1)] for 12s
S2 - Hauyne Judgement
To all Enemies in front within 400 Range:
Inflicts Bind for 2.5s
Deals [20 * (S.Lv + 1) + 1.6 * Physical Attack] Damage
Recovers Own TP by 100
S2+ - Hauyne Judgement+
To all Enemies in front within 400 Range:
Inflicts Bind for 2.5s
Deals [20 * (S.Lv + 1) + 1.6 * Physical Attack] Damage
If those Enemies do not have [Azure Chain]:
Applies [Azure Chain] for 180s:
Increases Damage Received by Enemies with [Azure Chain] by [1 + 0.02 * Number of Debuffs] (caps at 1.24x)
If those Enemies have [Azure Chain]:
Increases Critical Damage Received by 6% for 12s
Recovers Own TP by 100
EX - Azure Pulse
Increases Own Physical Defense by [2 * (S.Lv + 1)]
EX+ - Azure Pulse+
Increases Own Physical Defense by [2 * (S.Lv + 1) + 30]
Mio (Deremasu)
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Welfare (Collab) | Rear: 695 | ![]() |
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32 | 11 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | +4800 Magic Attack |
| Magic Critical | +600 Magic Critical |
| - | - |
| - | - |
Pattern
Opening: S1 >> AA >>S1 >>>>> Loop: S2 >> S1 >> AA >> S1 >> AA
UB - Sparkle Magic
Deals [15 * (S.Lv + 1) + (1.2 + 6E-6 * HP of all other Allies) * Magic Attack] Damage to the nearest Enemy (HP bonus caps at 2.4)
Deals [17.5 * (S.Lv + 1) + (1.4 + 7E-6 * HP of all other Allies) * Magic Attack] Damage to the second nearest Enemy (HP bonus caps at 2.8)
Deals [20 * (S.Lv + 1) + (1.6 + 8E-6 * HP of all other Allies) * Magic Attack] Damage to the third nearest Enemy (HP bonus caps at 3.2)
Increases Own Magic Attack by [(20 + 1E-4 * HP of all other Allies) * (S.Lv + 1)] for 18s (HP bonus caps at 40)
S1 - Triple Star
Deals [12.5 * (S.Lv + 1) + 1 * Magic Attack] Damage to the nearest Enemy
Deals [16.25 * (S.Lv + 1) + 1.3 * Magic Attack] Damage to the second nearest Enemy
Deals [20 * (S.Lv + 1) + 1.6 * Magic Attack] Damage to the third nearest Enemy
For Self:
Increases Magic Attack by [10 * (S.Lv + 1)] for 180s
Recovers 128 TP
S1+ - Triple Star+
Deals [16.25 * (S.Lv + 1) + 1.3 * Magic Attack] Damage to the nearest Enemy
Deals [20 * (S.Lv + 1) + 1.6 * Magic Attack] Damage to the second nearest Enemy
Deals [23.75 * (S.Lv + 1) + 1.9 * Magic Attack] Damage to the third nearest Enemy
For Self:
Increases Magic Attack by [(10 + 5E-5 * HP of all other Allies) * (S.Lv + 1)] for 180s (HP bonus caps at 20)
Recovers 128 TP
S2 - Keep on Fighting! ☆
Targets the Ally with the lowest HP:
Increases Magic Attack of all Allies within 300 Range by [20 * (S.Lv + 1)] for 180s
Recovers [2.5 * (S.Lv + 1) + 0.25 * Magic Attack] HP for all Allies within 300 Range
Deploys a Field with Radius 410 that Recovers [0.35 * (S.Lv + 1) + 0.035 * Magic Attack] HP per second for 10.5s
S2+ - Keep on Fighting! ☆+
Targets the Ally with the lowest HP:
Increases Magic Attack of all Allies within 300 Range by [20 * (S.Lv + 1)] for 180s
Recovers [2.5 * (S.Lv + 1) + 0.25 * Magic Attack] HP for all Allies within 300 Range
Deploys a Field with Radius 410 that Recovers [0.35 * (S.Lv + 1) + 0.035 * Magic Attack] HP per second for 10.5s
Recovers Own TP by [150 + 7.5E-4 * HP of all other Allies] (HP bonus caps at 300)
EX - Natural Charm
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Natural Charm+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Winter Chieru
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Front: 247 | ![]() |
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38 | 10 |
| UE Stats | UE2 Stats |
|---|---|
| Physical Attack | - |
| TP Regen | - |
| - | - |
| - | - |
Pattern
Opening: SP >> S1 >> AA >>S1 >>>>> Loop: S2 >> AA >> S1 >> AA >> S1
UB - Cheru Cheru ☆ Splash
To all Allies:
Increases Physical Attack by [24 * (S.Lv + 1)] for 18s
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Physical Damage for 18s
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Magic Damage for 18s
Deals 2x [50 * (S.Lv + 1) + (4 + 0.1 * Cheru Stacks) * Physical Attack] Damage to the nearest Enemy (stack bonus caps at 3)
If Winter Chieru has 30 or more [Cheru] stacks:
Increases the Physical Attack of all Allies by [24 * (S.Lv + 1)] for 18s
Increases the Physical Critical Damage of all Allies by 8% for 18s
S1 - Cherusupe ☆ Windmill
Increases the Physical Attack of all Allies by [18 * (S.Lv + 1)] for 12s
Deals [25 * (S.Lv + 1) + (2 + 0.1 * Cheru Stacks) * Physical Attack] Damage to the nearest Enemy (stack bonus caps at 3)
If Winter Chieru has 30 or more [Cheru] stacks:
Increases the Physical Attack of all Allies by [18 * (S.Lv + 1)] for 12s
Increases the Physical Critical of all Allies by 100 for 12s
S1+ - Cherusupe ☆ Windmill+
Increases the Physical Attack of all Allies by [25 * (S.Lv + 1)] for 12s
Deals [27.5 * (S.Lv + 1) + (2.2 + 0.1 * Cheru Stacks) * Physical Attack] Damage to the nearest Enemy (stack bonus caps at 3)
If that Enemy took Damage from this Skill:
Reduces Physical Defense by [0.1 * (S.Lv + 1)] for 12s
If Winter Chieru has 30 or more [Cheru] stacks:
Increases the Physical Attack of all Allies by [18 * (S.Lv + 1)] for 12s
Increases the Physical Critical of all Allies by 100 for 12s
S2 - Cherurizo ☆ Exodus
To all Allies:
Increases Physical Attack by [18 * (S.Lv + 1)] for 18s
Increases TP Boost by 5 for 18s
If Winter Chieru has 30 to 59 [Cheru] stacks:
Recovers 150 TP
If Winter Chieru has 60 [Cheru] stacks:
Recovers 520 TP
Consumes 30 [Cheru] stacks
SP - Cherurizo ☆ Exodus
When Winter Chieru receives a Buff, she Gains 1 [Cheru] stack (caps at 60)
To all Allies:
Increases Physical Attack by [18 * (S.Lv + 1)] for 18s
Increases TP Boost by 5 for 18s
EX - Spring, Summer, Autumn, Winter ☆ Cherunnako
Increases Own Physical Attack by [15 * (S.Lv + 1)]
EX+ - Spring, Summer, Autumn, Winter ☆ Cherunnako+
Increases Own Physical Attack by [15 * (S.Lv + 1) + 225]
Christmas Lailael
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Rear: 750 | ![]() |
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32 | 17 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | - |
| Magic Defense | - |
| - | - |
| - | - |
Pattern
Opening: S1 >> S2 >> AA >>>>> Loop: S2 >> S1 >> AA >> S1
UB - 寵雷夜天
If Christmas Lailael does not have a Barrier:
Deals [65 * (S.Lv + 1) + 5.2 * Magic Attack] Damage to the nearest Enemy
If Christmas Lailael has a Barrier:
Deals [130 * (S.Lv + 1) + 10.4 * Magic Attack] Damage to the nearest Enemy
Deals [65 * (S.Lv + 1) + 5.2 * Magic Attack] Damage to the nearest Enemy
Increases the Magic Attack of all Allies by [25 * (S.Lv + 1)] for 18s
S1 - 衝雷の投吻
If Christmas Lailael does not have a Barrier:
Deals [22.5 * (S.Lv + 1) + 1.8 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
If Christmas Lailael has a Barrier:
Deals [45 * (S.Lv + 1) + 3.6 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
Deals an additional [45 * (S.Lv + 1) + 3.6 * Magic Attack] Damage
S1+ - 衝雷の投吻+
If Christmas Lailael does not have a Barrier:
Deals [23.75 * (S.Lv + 1) + 1.9 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
If Christmas Lailael has a Barrier:
Deals [47.5 * (S.Lv + 1) + 3.8 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
Deals an additional [47.5 * (S.Lv + 1) + 3.8 * Magic Attack] Damage
Reduces Magic Defense by [0.1 * (S.Lv + 1)] for 12s
S2 - Lightning Barrier
Reduces the remaining HP of all other Allies by 25%
To all Allies:
Increases Magic Attack by [(5 + 8.89E-5 * HP of all other Allies) * (S.Lv + 1)] for 12s (HP bonus caps at 20)
Deploys a Barrier that Nullifies [(16 + 2.85E-4 * HP of all other Allies) * (S.Lv + 1)] Physical and Magic Damage for 180s (HP bonus caps at 64)
For Self:
Increases Magic Attack by [(24 + 4.27E-4 * HP of all other Allies) * (S.Lv + 1)] for 12s (HP bonus caps at 96)
Recovers [100 + 1.78E-3 * HP of all other Allies] TP (HP bonus caps at 400)
EX - Love and Punishment
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Love and Punishment+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Christmas Io
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Rear: 748 | ![]() |
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30 | 16 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Critical | - |
| Magic Defense | - |
| - | - |
| - | - |
Pattern
Opening: SP >> S1 >> AA >>>>> Loop: S2 >> AA >> S1 >> AA >> S2 >> S1 >> AA
UB - Lovely Devil Dive
Deals [67.5 * (S.Lv + 1) + 5.4 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.7 * (S.Lv + 1)] for 18s
To all Allies within 250 Range:
Recovers [5 * (S.Lv + 1) + 0.5 * Magic Attack] HP
Deploys a Barrier that Absorbs [45 * (S.Lv + 1)] Physical and Magic Damage for 18s
Increases Magic Defense by [1.2 * (S.Lv + 1)] for 18s
S1 - Sweetheart Present
To the nearest Enemy:
Reduces Magic Defense by [0.4 * (S.Lv + 1)] for 12s
Reduces Magic Attack by [18 * (S.Lv + 1)] for 12s
To the Ally with [Devil's Kiss]:
Increases Magic Attack by [45 * (S.Lv + 1)] for 12s
Increases Magic Critical Damage by 8% for 12s
To all Allies within 250 Range of the Ally with [Devil's Kiss]:
Increases Magic Attack by [22.5 * (S.Lv + 1)] for 12s
Increases Magic Critical Damage by 4% for 12s
S1+ - Sweetheart Present+
To the nearest Enemy:
Reduces Magic Defense by [0.4 * (S.Lv + 1)] for 12s
Reduces Magic Attack by [25 * (S.Lv + 1)] for 12s
To the Ally with [Devil's Kiss]:
Increases Magic Attack by [60 * (S.Lv + 1)] for 12s
Increases Magic Critical Damage by 10% for 12s
Recovers 100 TP
To all Allies within 250 Range of the Ally with [Devil's Kiss]:
Increases Magic Attack by [22.5 * (S.Lv + 1)] for 12s
Increases Magic Critical Damage by 4% for 12s
S2 - Heartul Kiss
To the Ally with [Devil's Kiss]:
Recovers [2.4 * (S.Lv + 1) + 0.24 * Magic Attack] HP
Recovers 100 TP
To all Allies within 250 Range of the Ally with [Devil's Kiss]:
Recovers [1.2 * (S.Lv + 1) + 0.12 * Magic Attack] HP
Recovers 50 TP
SP+ - Heartful Kiss+
Applies [Devil's Kiss] to the Ally with the highest Magic Attack, other than Christmas Io
To the Ally with [Devil's Kiss]:
Recovers [2.4 * (S.Lv + 1) + 0.24 * Magic Attack] HP
Recovers 100 TP
To all Allies within 250 Range of the Ally with [Devil's Kiss]:
Recovers [1.2 * (S.Lv + 1) + 0.12 * Magic Attack] HP
Recovers 50 TP
EX - Secret Lesson
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Secret Lesson+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Christmas Yui
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Mid: 382 | ![]() |
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30 | 18 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Opening: SP >> S2 >> AA >> S1 >> S2 >> AA >>>>> Loop: S1 >> AA >> S2 >> AA
UB - Luminary Gift
Deals [75 * (S.Lv + 1) + 6 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.9 * (S.Lv + 1)] for 18s
To all Allies:
Recovers [4 * (S.Lv + 1) + 0.4 * Magic Attack] HP
Deploys a Barrier that Nullifies [(32 + 0.5 * Christmas Eve Love Stacks) * (S.Lv + 1)] Physical Damage for 18s
If Christmas Yui has 40 or more [Christmas Eve Love] stacks:
Applies 15% Physical Damage Reduction for 18s
Applies 15% Magic Damage Reduction for 18
Increases Magic Critical Damage by 9% for 18s
S1 - Heartful Star
Applies Taunt on Self for 12s
To all Allies:
Recovers [0.5 * (S.Lv + 1) + 0.05 * Magic Attack] HP per second for 12.5s
Increases Physical Defense by [(0.6 + 0.01 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
Increases Magic Defense [(0.6 + 0.01 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
If Christmas Yui has 40 or more [Christmas Eve Love] stacks:
Recovers 10 TP per second for 12.5s
S2 - White Promise
To the nearest Enemy:
Reduces Magic Defense by [0.5 * (S.Lv + 1)] for 12s
Reduces Physical Attack by [0.5 * (S.Lv + 1)] for 12s
To all Allies:
Increases Magic Attack by [(12 + 1.5 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
Increases Physical Defense by [(0.3 + 0.005 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
Increases Magic Defense by [(0.3 + 0.005 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
If Christmas Yui has 40 or more [Christmas Eve Love] stacks:
Deploys a Barrier that Nullifies [45 * (S.Lv + 1)] Magic Damage for 12s
SP - Heartful Star
Applies Taunt on Self for 12s
To all Allies:
Recovers [0.5 * (S.Lv + 1) + 0.05 * Magic Attack] HP per second for 12.5s
Increases Physical Defense by [(0.6 + 0.01 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
Increases Magic Defense [(0.6 + 0.01 * Christmas Eve Love Stacks) * (S.Lv + 1)] for 12s
If Christmas Yui has 40 or more [Christmas Eve Love] stacks:
Recovers 10 TP per second for 12.5s
When Christmas Yui receives a Buff, she Gains 1 [Christmas Eve Love] stack (caps at 40)
EX - Blessing Snow
Increases Own Physical Defense by [2 * (S.Lv + 1)]
EX+ - Blessing Snow+
Increases Own Physical Defense by [2 * (S.Lv + 1) + 30]
Angel Yori
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Mid: 531 | ![]() |
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44 | 18 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | +6000 HP |
| Magic Attack | +120 Physical Defense |
| HP | +120 Magic Defense |
| - | - |
Pattern
Opening: S1 >> S2 >>>>> Loop: AA >> S1 >> S2 >> AA >> S1 >> S2>> AA >> S2 >> S1 >> AA >> S2
UB - Heavenly Hearts
Deals the following Damage to the Enemy with the highest TP:
Up to S.Lv 260: [22.5 * (S.Lv + 1) + 1.8 * Magic Attack]
After S.Lv 260: [22.5 * (S.Lv + 1) + 2.2 * Magic Attack]
If that Enemy took Damage from this Skill:
Drains [1.5 * (S.Lv + 100)] TP, up to 540
Reduces Magic Defense by [0.8 * (S.Lv + 1)] for 18s
S1 - Angel Attention
To the Ally with the highest HP:
Applies Taunt for 12s
Increases Physical Defense by [1.4 * (S.Lv + 1)] for 12s
Increases Magic Defense by [1.4 * (S.Lv + 1)] for 12s
S1+ - Angel Attention+
To the Ally with the highest HP:
Applies Taunt for 12s
Increases Physical Defense by [2.1 * (S.Lv + 1)] for 12s
Increases Magic Defense by [2.1 * (S.Lv + 1)] for 12s
Increases Physical Attack by [12.5 * (S.Lv + 1)] for 12s
Increases Magic Attack by [12.5 * (S.Lv + 1)] for 12s
Recovers [1.6 * (S.Lv + 1) + 0.08 * Magic Attack] HP per second for 12.5s
S2 - Angel Blessing
To all Allies:
Increases Physical Critical by 125 for 12s
Increases Magic Critical by 125 for 12s
Recovers [2 * (S.Lv + 1) + 0.1 * Magic Attack] HP
S2+ - Angel Blessing+
To all Allies:
Increases Magic Attack by [32 * (S.Lv + 1)] for 12s
Increases Physical Critical by 125 for 12s
Increases Magic Critical by 125 for 12s
Recovers [2 * (S.Lv + 1) + 0.1 * Magic Attack] HP
Increases Physical Defense by [0.4 * (S.Lv + 1)] for 12s
Increases Magic Defense by [0.4 * (S.Lv + 1)] for 12s
Recovers Own TP by 150
EX - Clumsy Angel Heart
Increases Own Magic Defense by [2 * (S.Lv + 1)]
EX+ - Clumsy Angel Heart+
Increases Own Magic Defense by [2 * (S.Lv + 1) + 30]
Angel Akari
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Mid: 530 | ![]() |
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60 | 17 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | +6000 Magic Attack |
| Magic Attack | +300 Magic Critical |
| Magic Critical | - |
| - | - |
Pattern
Pattern 1: Opening: S1 >> S2 >>>>> Loop: AA >> S1 >> S2 >> AA >> AA >> S1 >> S2 >> AA >> AA >> S1 >> S2
Pattern 2: Loop: S1 >> S2 >> S2
UB - Heavenly Kiss
Deals [60 * (S.Lv + 1) + 4.8 * Magic Attack] Damage to the nearest Enemy
S1 - Angel Charge
For Self:
Increases Magic Attack by [75 * (S.Lv + 1)] for 6s
Increases Magic Critical by 400 for 6s
Increases Magic Critical Damage by 24% for 6s
S1+ - Angel Charge+
For Self:
Increases Magic Attack by:
Up to S.Lv 260: [105 * (S.Lv + 1)] for 6s
After S.Lv 260: [105 * 261 + 113 * (S.Lv - 260)] for 6s
Increases Magic Critical by 600 for 6s
Increases Magic Critical Damage by 24% for 6s
Recovers [1 * (S.Lv + 100)] TP, up to 360
S2 - Angel Shoot
Deals [15 * (S.Lv + 1) + 1.2 * Magic Attack] Damage to the nearest Enemy (3x on Crit)
S2+ - Angel Shoot+
Increases Own Magic Attack by [65 * (S.Lv + 1)] for 6s
Deals 3x [30 * (S.Lv + 1) + 2.4 * Magic Attack] Damage to the nearest Enemy (3x on Crit)
The first time this Skill is used:
Switches to Attack Pattern 2
EX - Sweet Angel Heart
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Sweet Angel Heart+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Naana
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Front: 198 | ![]() |
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29 | 2 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Opening: S1 >> S2 >>>>> Loop: AA >> S1 >> AA
UB - Almiraj Bash
Deals [90 * (S.Lv + 1) + 7.2 * Physical Attack] Damage to the nearest Enemy (3x on Crit)
This Skill uses the Physical Attack of the Ally with the Highest Physical Attack for Damage calculation, rather than Naana's Physical Attack
To all Enemies who took Damage from this Skill:
Reduces Physical Attack by [20 * (S.Lv + 1)] for 18s
Reduces Magic Attack by [20 * (S.Lv + 1)] for 18s
To all Allies other than Self:
Increases Physical Attack by [30 * (S.Lv + 1)] for 18s
Increases Physical Critical Damage by 5% for 18s
S1 - Booby Cracker
To the nearest Ally:
Applies Taunt for 12s
Nullifies all Immobilizing Debuffs for 6s
Increases Physical Defense by [2 * (S.Lv + 1)] for 12s
Increases Magic Defense by [2 * (S.Lv + 1)] for 12s
Increases Physical Attack by [40 * (S.Lv + 1)] for 12s
Increases Physical Critical Damage by 12% for 12s
Recovers [2 * (S.Lv + 1) + 0.2 * Physical Attack] HP
Recovers 100 TP
S2 - Feel Like Something Sweet?
To all Allies other than Self:
Increases Physical Defense by [0.5 * (S.Lv + 1)] for 180s
Increases Magic Defense by [0.5 * (S.Lv + 1)] for 180s
Increases TP Boost by 5 for 180s
Gain 1 [Special Doughnut] stack (caps at 40)
Each time Naana receives a Buff, all Allies other than Naana Gain 1 [Special Doughnut] stack
Increases Physical Attack by [(4 * Special Doughnut Stacks) * (S.Lv + 1)]
This Physical Attack Buff does not trigger Effects that activate when a Buff is received
EX - Almiraj Tail
Increases Own Physical Critical by [1 * (S.Lv + 1) + 20]
EX+ - Almiraj Tail+
Increases Own Physical Critical by [1 * (S.Lv + 1) + 320]
Wakana
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Mid: 535 | ![]() |
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32 | 0 |
| UE Stats | UE2 Stats |
|---|---|
| Physical Attack | - |
| TP Regen | - |
| - | - |
| - | - |
Pattern
Opening: SP >> S1 >> S2 >> AA >>>>> Loop: S1 >> AA >> S2 >> AA >> S2
UB - Please! Spike Brothers
Increases the Physical Attack of all Allies by [48 * (S.Lv + 1)] for 18s
Deals [55 * (S.Lv + 1) + 4.4 * Physical Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Physical Defense by [0.4 * (S.Lv + 1)] for 18s
If Spike Brother is not on the Field:
Summons Spike Brother
If Spike Brother is on the Field:
Recovers Spike Brother's HP by [22.5 * (S.Lv + 1) + 1.125 * Physical Attack]
Wakana Gains [Spike Guard]
S1 - How About Some Curry?
To all Allies other than Wakana:
Increases Physical Attack by [32 * (S.Lv + 1)] for 12s
Increases Physical Critical by 180 for 12s
Recovers [1 * (S.Lv + 1) + 0.3 * Physical Attack] HP
Recovers 150 TP
For Self:
Increases Physical Attack by [16 * (S.Lv + 1)] for 12s
Increases Physical Critical by 90 for 12s
Recovers [0.5 * (S.Lv + 1) + 0.15 * Physical Attack] HP
Recovers 75 TP
S1+ - How About Some Curry?+
To all Allies other than Wakana:
Increases Physical Attack by [32 * (S.Lv + 1)] for 12s
Increases Physical Critical by 180 for 12s
Recovers [1 * (S.Lv + 1) + 0.3 * Physical Attack] HP
Recovers 150 TP
Increases Physical Critical Damage by 6% for 12s
For Self:
Increases Physical Attack by [16 * (S.Lv + 1)] for 12s
Increases Physical Critical by 90 for 12s
Recovers [0.5 * (S.Lv + 1) + 0.15 * Physical Attack] HP
Recovers 75 TP
Increases Physical Critical Damage by 3% for 12s
S2 - Spike Rush
Deals [27.5 * (S.Lv + 1) + 2.2 * Physical Attack] Damage to the nearest Enemy
Deploys a Barrier on all Allies that Nullifies [32 * (S.Lv + 1)] Physical and Magic Damage for 12s
SP - Someone Please Help!
If Spike Brother is not on the Field:
Summons Spike Brother
Wakana Gains [Spike Guard]
EX - Special Money-Saving Recipes
Increases Own Physical Critical by [1 * (S.Lv + 1) + 20]
EX+ - Special Money-Saving Recipes+
Increases Own Physical Critical by [1 * (S.Lv + 1) + 320]
Spike Brother (Summon)
Pattern
Opening: SP1 >> AA >>>>> Loop: SP1 >> AA >> AA
SP1 - Guard Spike
To the Ally with [Spike Guard] (Wakana):
Whenever this Ally would take Damage, Spike Brother takes Damage instead for 8s
Recovers 100 TP
SP2
To any Enemy that Damages Spike Brother:
Deals [1% * Original Maximum HP] Damage, up to 99,999
Yamato
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Front: 150 | ![]() |
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48 | 5 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | - |
| HP | - |
| Physical Critical | - |
| - | - |
Pattern
Opening: SP >> S1 >> AA >>>>> Loop: S1 >> S2 >> AA >> S1 >> AA
UB - Teeth Winding
To all Enemies:
Reduces Physical Defense by [0.5 * (S.Lv + 1)] for 18s
Increases Critical Damage Received by 5% for 18s
Deals [45 * (S.Lv + 1) + 3.6 * Physical Attack] Damage to all Enemies in front within 500 Range, one Hit is guaranteed to Crit
Recovers Own HP by [6 * (S.Lv + 1) + 0.6 * Physical Attack]
S1 - Chain Edge
Deals 2x [22.5 * (S.Lv + 1) + 1.8 * Physical Attack] Damage to all Enemies in front within 500 Range, and if those Enemies took Damage:
Reduces Physical Defense by [0.25 * (S.Lv + 1)] for 12s
Recovers Own HP by [4 * (S.Lv + 1) + 0.4 * Physical Attack]
S1+ - Chain Edge+
Deals 2x [25 * (S.Lv + 1) + 2 * Physical Attack] Damage to all Enemies in front within 500 Range, and if those Enemies took Damage:
Reduces Physical Defense by [0.4 * (S.Lv + 1)] for 12s
Recovers Own HP by [8 * (S.Lv + 1) + 1.2 * Physical Attack]
If this Skill Crits:
For Self:
Increases Physical Attack by [15 * (S.Lv + 1)] for 180s
Increases Physical Damage Dealt by 5% for 180s
Deals [12.5 * (S.Lv + 1) + 1 * Physical Attack] Damage to the Enemy with the lowest Physical Defense within 500 Range
S2 - Bandit Dice
If Yamato has less than 8 [Bandy Dice] stacks:
Increases Own Physical Attack by [(20 + 5 * Bandy Dice Stacks) * (S.Lv + 1)] for 12s
Increases Own Physical Critical Damage by [1% + 1% * Bandy Dice Stacks] for 12s
If Yamato has 8 [Bandy Dice] stacks:
Increases Own Physical Attack by [110 * (S.Lv + 1)] for 18s
Increases Own Physical Critical Damage by 16% for 18s
Consumes all [Bandy Dice] stacks
SP - Stay Hydrated
When Yamato Crits, she Gains 1 [Bandy Dice] stack (caps at 8)
Gain 3 [Bandy Dice] stacks (caps at 8)
For Self:
Increases Physical Defense by [1.2 * (S.Lv + 1)] for 180s
Increases Magic Defense by [1.2 * (S.Lv + 1)] for 180s
EX - Product Selection Time
Increases Own Physical Critical by [1 * (S.Lv + 1) + 20]
EX+ - Product Selection Time+
Increases Own Physical Critical by [1 * (S.Lv + 1) + 320]
Fubuki
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Mid: 371 | ![]() |
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42 | 0 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | - |
| Physical Attack | - |
| - | - |
| - | - |
Pattern
Opening: S1 >> S2 >>>>> Loop: AA >> S1 >> S2 >> S2
UB - Shinjae ♡ Full Burst
Increases Own Physical Attack by [40 * (S.Lv + 1)] for 18s
Deals the following Damage to all Enemies within 1000 Range, based on Fubuki's current HP
If Fubuki is not at Maximum HP: [25 * (S.Lv + 1) + 2 * Physical Attack]
If Fubuki is at Maximum HP: [25 * (S.Lv + 1) + (2 + 2 * Number of Targets) * Physical Attack]
To all Enemies who took Damage from this Skill:
Reduces Physical Defense by [0.7 * (S.Lv + 1)] for 18s
Stuns for 2.5s
If Fubuki is at Maximum HP:
Deals [50 * (S.Lv + 1) + 4 * Physical Attack] Damage to the Enemy with the lowest Physical Defense
S1 - Protect Me ♡ Ally Shield
Applies [Friendly Barrier ♡] to the front-most Ally for 8s
Whenever Fubuki would take Damage, the Ally with [Friendly Barrier ♡] takes Damage instead
For Self:
Increases Physical Attack by [30 * (S.Lv + 1)] for 12s
Increases Physical Critical by 150 for 12s
Increases Physical Critical Damage by 7% for 12s
Recovers [10 * (S.Lv + 1) + 0.5 * Physical Attack] HP
Recovers 80 TP
S1+ - Protect Me ♡ Ally Shield+
Applies [Friendly Barrier ♡] to the front-most Ally for 8s
Whenever Fubuki would take Damage, the Ally with [Friendly Barrier ♡] takes Damage instead
Recovers the nearest Ally's HP by [4 * (S.Lv + 1) + 0.3 * Physical Attack]
For Self:
Increases Physical Attack by [50 * (S.Lv + 1)] for 12s
Increases Physical Critical by 200 for 12s
Increases Physical Critical Damage by 12% for 12s
Recovers [10 * (S.Lv + 1) + 0.5 * Physical Attack] HP
If Fubuki is not at Maximum HP:
Recovers 80 TP
If Fubuki is at Maximum HP:
Recovers 300 TP
S2 - Kyu ♡ Izuna Launcher
Deals the following Damage to all Enemies within 1000 Range, based on Fubuki's current HP
If Fubuki is not at Maximum HP: [17.5 * (S.Lv + 1) + 1.4 * Physical Attack]
If Fubuki is at Maximum HP: [35 * (S.Lv + 1) + 2.8 * Physical Attack]
To all Enemies who took Damage from this Skill:
Reduces Physical Defense by [0.3 * (S.Lv + 1)] for 18s
EX - Namaiki ♡ Genius
Increases Own Physical Attack by [15 * (S.Lv + 1)]
EX+ - Namaiki ♡ Genius+
Increases Own Physical Attack by [15 * (S.Lv + 1) + 225]
Sister Kasumi
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Rear: 688 | ![]() |
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32 | 16 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Pattern 1: Opening: S2 >> S1 >>>>> Loop: S1 >> AA >> S2 >> AA >> S1 >> AA
Pattern 2: Loop: SP1 >> SP2 >> SP1
UB - Lux in Tenebris (Light in the Darkness)
To all Enemies:
Reduces Magic Defense by [0.8 * (S.Lv + 1)] for 18s
Drains 200 TP
If Sister Kasumi has less than 40 [Guidance of Truth] stacks:
Deals [37.5 * (S.Lv + 1) + 3 * Magic Attack] Damage to the nearest Enemy
Deals [37.5 * (S.Lv + 1) + 3 * Magic Attack] Damage to the second nearest Enemy
If Sister Kasumi has 40 [Guidance of Truth] stacks:
To the Enemy with the lowest Magic Defense:
Deals 2x [37.5 * (S.Lv + 1) + 3 * Magic Attack] Damage
Deals an additional [50 * (S.Lv + 1) + 4 * Magic Attack] Damage
S1 - Mirror of Truth
To all Enemies:
Reduces Magic Defense by [0.4 * (S.Lv + 1)] for 12s
Reduces Magic Attack by [20 * (S.Lv + 1)] for 12s
Deals [15 * (S.Lv + 1) + 1.2 * Magic Attack] Damage to the nearest Enemy
Deals [15 * (S.Lv + 1) + 1.2 * Magic Attack] Damage to the second nearest Enemy
Deals [15 * (S.Lv + 1) + 1.2 * Magic Attack] Damage to the third nearest Enemy
If Sister Kasumi has 40 [Guidance of Truth] stacks:
Switches to Attack Pattern 2
S2 - Saint Veil
The first time this Skill is used:
When Sister Kasumi Hits an Enemy, she Gains 1 [Guidance of Truth] stack (caps at 40)
Gains 6 [Guidance of Truth] stacks (caps at 40)
To all Allies:
Increases Magic Defense by [0.6 * (S.Lv + 1)] for 18s
Recovers [2 * (S.Lv + 1) + 0.2 * Magic Attack] HP
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Magic Damage for 18s
If Sister Kasumi has 40 [Guidance of Truth] stacks:
Switches to Attack Pattern 2
SP1 - Mirror of Truth
To all Enemies:
Reduces Magic Defense by [0.6 * (S.Lv + 1)] for 12s
Reduces Magic Attack by [20 * (S.Lv + 1)] for 12s
To the Enemy with the lowest Magic Defense:
Deals 3x [20 * (S.Lv + 1) + 1.6 * Magic Attack] Damage
SP2 - Saint Veil
To all Allies:
Increases Magic Defense by [0.6 * (S.Lv + 1)] for 18s
Recovers [2 * (S.Lv + 1) + 0.2 * Magic Attack] HP
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Magic Damage for 18s
For Self:
Increases Magic Attack by [20 * (S.Lv + 1)] for 180s
Increases Magic Critical by 75 for 180s
Increases Magic Critical Damage by 3% for 180s
EX - Oculus Dei (The Eye of God)
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Oculus Dei+ (The Eye of God+)
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Arachne
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| PriFes | Rear: 732 | ![]() |
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47 | 4 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Loop: SP >> S1 >> S2 >> AA >> S1 >> S2 >> AA >> S1 >> S2
UB - Widow Wave Weave
To all Allies:
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Physical and Magic Damage for 18s
Recovers [1.6 * (S.Lv + 1) + 0.08 * Physical Attack] HP per second for 10.5s
To the Ally with the highest Physical Attack:
Increases Physical Attack by [60 * (S.Lv + 1)] for 18s
Gains 1 [Invigorating Thread] stack (caps at 1):
When this Character's UB is used, they Consume 1 [Invigorating Thread] to Recover 1000 TP
S1 - Forgotten Financial Calamity
To all Allies:
Increases Physical Attack by [30 * (S.Lv + 1)] for 12s
Increases Physical Defense by [0.6 * (S.Lv + 1)] for 12s
Increases Magic Defense by [0.6 * (S.Lv + 1)] for 12s
Increases TP Boost by 5 for 12s
Recovers 100 TP for all Allies other than Self
S2 - Sticky White Thread
To the nearest Enemy:
Reduces Physical Attack by [20 * (S.Lv + 1)] for 18s
Reduces Magic Attack by [20 * (S.Lv + 1)] for 18s
Reduces Physical Defense by [0.6 * (S.Lv + 1)] for 18s
Increases Physical Damage Received by 3% for 18s
SP - Inescapable Karma
Inflicts Fear on the Enemy with the highest Physical or Magic Attack for 4s
EX - Towards the Light
Increases Own Physical Attack by [15 * (S.Lv + 1)]
EX+ - Towards the Light+
Increases Own Physical Attack by [15 * (S.Lv + 1) + 225]
Sakura
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Mid: 432 | ![]() |
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24 | 0 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Pattern 1: Opening: S1 >> S2 >>>>> Loop: AA >> S1 >> AA >> S2
Pattern 2: Loop: AA >> SP2 >> AA >> SP3
UB - Good Morning Saga
Recovers 200 TP for all Allies
Deals 50% of Enemies' hax HP as Damage to all Enemies in front, up to 4,444,444
For Self:
Increases Physical Attack by [50 * (S.Lv + 1)] for 180s
Dies
S1 - Zombie on Stage
To all Allies:
Increases Physical Attack by [30 * (S.Lv + 1)] for 12s
Increases Physical Critical by 120 for 12s
Increases Physical Critical Damage by 7% for 12s
S2 - Revenging Tune (nice Engrish Cygames)
To all Allies:
Increases Physical Attack by [20 * (S.Lv + 1)] for 12s
Recovers [5 * (S.Lv + 1) + 0.3 * Physical Attack] HP
Recovers 100 TP
SP1 - I Want to Make it Come True Even if it Means Dying!
When Sakura Dies:
Fully Recovers Own HP
Inflicts Silence on Self for 180s
Switches to Attack Pattern 2
SP2 - Zombie on Stage
To all Allies:
Increases Physical Attack by [(30 + 0.05 * Remaining TP) * (S.Lv + 1)] for 12s
Increases Physical Critical by [120 + 0.12 * Remaining TP] for 12s
Increases Physical Critical Damage by [7% + 0.007 * Remaining TP] for 12s
Deals [33.75 * (S.Lv + 1) + (2.7 + 0.0027 * Remaining TP) * Physical Attack] to all Enemies in front
Drains 400 TP from Self
SP3 - Revenging Tune
To all Allies:
Increases Physical Attack by [(20 + 0.04 * Remaining TP) * (S.Lv + 1)] for 12s
Recovers [5 * (S.Lv + 1) + 0.3 * Physical Attack] HP
Recovers 100 TP
Deals [33.75 * (S.Lv + 1) + (2.7 + 0.0027 * Remaining TP) * Physical Attack] Damage to all Enemies in Front
Drains 400 TP from Self
EX - My SAGA
Increases Own Physical Attack by [15 * (S.Lv + 1)]
EX+ - My SAGA+
Increases Own Physical Attack by [15 * (S.Lv + 1) + 225]
Alchemist Nozomi
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Rear: 721 | ![]() |
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33 | 12 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | - |
| Magic Critical | - |
| - | - |
| - | - |
Pattern
Opening: S1 >> S2 >> AA >>>>> Loop: S1 >> AA >> S2
UB - Alchemy on Stage
To all Allies:
Increases Magic Attack by [35 * (S.Lv + 1)] for 18s
Increases Magic Critical by 180 for 18s
Deals [112.5 * (S.Lv + 1) + 9 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.4 * (S.Lv + 1)] for 18s
If Alchemist Nozomi has 3 or more [Alchemy Material] stacks:
Consumes 3 [Alchemy Material] stacks
Increases Own Magic Attack by [50 * (S.Lv + 1)] for 180s
Gains 1 [Perfume] stack (caps at 4)
S1 - Elemental Cheer
To all Allies:
Increases Magic Attack by [(12 + 12 * Perfume Stacks) * (S.Lv + 1)] for 12s
Recovers [30 + 10 * Perfume Stacks] TP
For Self:
Increases Magic Attack by [(10 + 10 * Perfume Stacks) * (S.Lv + 1)] for 12s
Recovers [40 + 20 * Perfume Stacks] TP
Gains 1 [Alchemy Material] stack (caps at 5)
S1+ - Elemental Cheer+
To all Allies:
Increases Magic Attack by [(12 + 12 * Perfume Stacks) * (S.Lv + 1)] for 12s
Recovers [30 + 10 * Perfume Stacks] TP
Increases Magic Critical Damage by 8% for 12s
For Self:
Increases Magic Attack by [(10 + 10 * Perfume Stacks) * (S.Lv + 1)] for 12s
Recovers [40 + 20 * Perfume Stacks] TP
Gains 1 [Alchemy Material] stack (caps at 5)
S2 - Misty Material
Deals [37.5 * (S.Lv + 1) + (3 + 0.5 * Perfume Stacks) * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [(0.25 + 0.05 * Perfume Stacks) * (S.Lv + 1)] for 12s
Increases Critical Damage Received by [5% + 1% * Perfume Stacks] for 12s
Gains 1 [Alchemy Material] stack (caps at 5)
EX - Fragrance Smile
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Fragrance Smile+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Lind
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Rear: 693 | ![]() |
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30 | 19 |
| UE Stats | UE2 Stats |
|---|---|
| HP | - |
| Magic Defense | - |
| - | - |
| - | - |
Pattern
Opening: S2 >> AA >> S1 >> AA >>>>> Loop: S1 >> AA >> S2 >> AA >> S1
UB - Sincere Service
To all Allies within 300 Range:
Increases Magic Attack by [30 * (S.Lv + 1)] for 18s
Increases Magic Critical by 100 for 18s
Increases Magic Critical Damage by 10% for 18s
Recovers [4 * (S.Lv + 1) + 0.4 * Magic Attack] HP
Deploys a Field with Radius 410 on Self that Recovers [0.3 * (S.Lv + 1) + 0.03 * Magic Attack] HP per second for 18.5s
S1 - I'll Clean Up!
To all Allies within 300 Range:
Increases Magic Attack by [12 * (S.Lv + 1)] for 12s
Increases Magic Critical by 50 for 12s
Increases Magic Critical Damage by 4% for 12s
If Lind's Field is Active, all Effects apply twice
S1+ - I'll Clean Up!+
To all Allies within 300 Range:
Increases Magic Attack by [20 * (S.Lv + 1)] for 12s
Increases Magic Critical by 50 for 12s
Increases Magic Critical Damage by 6% for 12s
If Lind's Field is Active, all Effects apply twice
S2 - A Treat for You ♪
To all Allies within 300 Range:
Increases Magic Attack by [12 * (S.Lv + 1)] for 12s
Increases Magic Defense by [0.5 * (S.Lv + 1)] for 12s
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Magic Damage for 12s
Recovers 60 TP
If Lind's Field is Active, all Effects apply twice
EX - Laundry Meister
Increases Own Magic Defense by [2 * (S.Lv + 1)]
EX+ - Laundry Meister+
Increases Own Magic Defense by [2 * (S.Lv + 1) + 30]
Wurm
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Permanent | Rear: 706 | ![]() |
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32 | 16 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | - |
| Magic Critical | - |
| - | - |
| - | - |
Pattern
Opening: S1 >> AA >> S2 >>>>> Loop: AA >> S1 >> AA >> S1 >> AA >> S1 >> S2
UB - Support Request: Code 266
Deals [90 * (S.Lv + 1) + 7.2 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [1 * (S.Lv + 1)] for 18s
Increases Critical Damage Received by 12% for 18s
S1 - What a Pain...
If Wurm has 40 or more [Lure of Loafing] stacks:
Deals [11.25 * (S.Lv + 1) + 0.9 * Magic Attack] Damage to the nearest Enemy
Consumes 10 [Lure of Loafing] stacks
If Wurm less than 40 [Lure of Loafing] stacks:
Deals [45 * (S.Lv + 1) + 3.6 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.5 * (S.Lv + 1)] for 12s
Gains 20 [Lure of Loafing] stacks (caps at 60)
S1+ - What a Pain...+
If Wurm has 40 or more [Lure of Loafing] stacks:
Deals [11.25 * (S.Lv + 1) + 0.9 * Magic Attack] Damage to the nearest Enemy
Consumes 10 [Lure of Loafing] stacks
If Wurm less than 40 [Lure of Loafing] stacks:
Deals [50 * (S.Lv + 1) + 4 * Magic Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Magic Defense by [0.5 * (S.Lv + 1)] for 12s
Increases Critical Damage Received by 3% for 12s
Gains 20 [Lure of Loafing] stacks (caps at 60)
S2 - I'm Taking a Break!
Consumes 5 [Lure of Loafing] stacks
Recovers Own TP by 250
Deploys a Barrier on all Allies that [32 * (S.Lv + 1)] Physical Damage for 18s
SP
When Wurm receives a Buff, she Gains 1 [Lure of Loafing] stack (caps at 60)
EX - Snack Meister
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Snack Meister+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Halloween Tsumugi
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Mid: 152 | ![]() |
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38 | 4 |
| UE Stats | UE2 Stats |
|---|---|
| TP Boost | +9600 HP |
| HP | +240 Physical Defense |
| Magic Defense | +240 Magic Defense |
| Physical Defense | - |
Pattern
Opening: S2 >> S1 >> AA >> S2 >>>>> Loop: S1 >> AA >> S2 >> AA >> S1 >> AA >> S2
UB - String Carnival
Deals [33.75 * (S.Lv + 1) + 2.7 * Physical Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Physical Attack by [54 * (S.Lv + 1)] for 18s
Reduces Action Speed by 80% for 18s
S1 - Tailor Halloween
For Self:
Deploys a Barrier that Nullifies [75 * (S.Lv + 1)] Physical Damage for 12s
Increases Physical Defense by [1.25 * (S.Lv + 1)] for 12s
S1+ - Tailor Halloween+
For Self:
Deploys a Barrier that Nullifies [90 * (S.Lv + 1)] Physical Damage for 12s
Increases Physical Defense by [1.5 * (S.Lv + 1)] for 12s
Recovers [1.25 * (S.Lv + 1) + 0.15 * Physical Attack] HP per second for 6.5s
S2 - Fear Attention
For Self:
Applies Taunt for [5 * (S.Lv + 1)] seconds (caps at 20s)
Recovers HP by
Up to S.Lv 300: [5 * (S.Lv + 1) + 1 * Physical Attack]
After S.Lv 300: [5 * (S.Lv + 1) + 1.15 * Physical Attack]
Inflicts Fear on the Enemy with the highest Physical Attack for 8s
S2+ - Fear Attention+
For Self:
Applies Taunt for [5 * (S.Lv + 1)] seconds (caps at 20s)
Recovers HP by
Up to S.Lv 300: [5 * (S.Lv + 1) + 1 * Physical Attack]
After S.Lv 300: [5 * (S.Lv + 1) + 1.15 * Physical Attack]
Increases Magic Defense by [1.5 * (S.Lv + 1)] for 12s
To the Enemy with the highest Physical Attack:
Inflicts Fear for 8s
Reduces Physical Attack by [20 * (S.Lv + 1)] for 12s
Reduces Physical Defense by [0.7 * S.Lv + 1)] for 12s
To the Enemy with the highest Magic Attack:
Reduces Magic Attack by [20 * (S.Lv + 1)] for 12s
Reduces Physical Defense by [0.7 * (S.Lv + 1)] for 12s
Increases Critical Damage Received by 16% for 12s
EX - Tailor Decoration
Increases Own Physical Defense by [2 * (S.Lv + 1)]
EX+ - Tailor Decoration+
Increases Own Physical Defense by [2 * (S.Lv + 1) + 30]
Satsuki
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Front: 219 | ![]() |
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32 | 0 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Opening: SP >>>>> Loop: S1 >> S2 >> S1 >> AA >> AA
UB - 六角納骨・陰入蟻落とし
Inflicts Hex on Self, Dealing [12 * (S.Lv + 1)] Damage per second for 19s; Hex Damage Increases by 60% of Base Damage each tick
To the nearest Enemy:
Deals [180 * (S.Lv + 1) + 14.4 * Physical Attack] Damage, and if that Enemy took Damage:
Inflicts Hex, Dealing [6 * (S.Lv + 1)] Damage per second for 19s; Damage Increases by 30% of Base Damage each tick
Removes Barriers
If Satsuki has a Hex on her:
Deals an additional 2x [35 * (S.Lv + 1) + 2.8 * Physical Attack] Damage to the nearest Enemy
S1 - 六角納骨・引き独鈷
To the nearest Enemy:
Deals [40 * (S.Lv + 1) + 3.2 * Physical Attack] Damage, and if that Enemy took Damage:
Reduces Physical Defense by [0.3 * (S.Lv + 1)] for 12s
Recovers Own TP by 180
If Satsuki has a Hex on her:
Deals an additional [40 * (S.Lv + 1) + 3.2 * Physical Attack] Damage to the nearest Enemy
Increases Own Physical Damage Dealt by 6% for 12s
S2 - Offering Cup
For Self:
Increases Physical Attack by [40 * (S.Lv + 1)] for 18s
Increases Physical Critical Damage by 7% for 18s
Increases Physical Defense by [1 * (S.Lv + 1)] for 18s
Increases Magic Defense by [1 * (S.Lv + 1)] for 18s
If Satsuki has a Hex on her:
Increases Own HP Drain by 6% for 18s
SP - Offering Cup
For Self:
Increases Physical Attack by [80 * (S.Lv + 1)] for 180s
Increases Physical Critical by 700 for 180s
Increases Physical Critical Damage by 14% for 180s
Increases Physical Defense by [2 * (S.Lv + 1)] for 180s
Increases Magic Defense by [2 * (S.Lv + 1)] for 180s
Nullifies 1 Immobilizing Debuff for 180s
Recovers 520 TP
If Satsuki has a Hex on her:
Increases HP Drain by 6% for 180s
EX - Indomitable Demon
Increases Own HP by [75 * (S.Lv + 1)]
EX+ - Indomitable Demon+
Increases Own HP by [75 * (S.Lv + 1) + 1275]
Summer Emilia
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Rear: 725 | ![]() |
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35 | 3 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | - |
| Physical Defense | - |
| Magic Defense | - |
| - | - |
Pattern
Opening: S1 >> S2 >> AA >> S2 >> S1 >>>>> Loop: AA >> S2 >> AA >> S1 >> S2
UB - Frozen Ocean
Targets the 3rd closest Enemy:
Deals [40 * (S.Lv + 1) + 3.2 * Magic Attack] Damage to all Enemies within 200 Range of that Enemy
Reduces Action Speed of all Enemies within 200 Range of that Enemy by 50% for 18s
S1 - Ice Wall Protection
Summons an Ice Wall 20 Range behind the 3rd nearest Enemy
Deploys a Barrier on all Allies that Nullifies [32 * (S.Lv + 1)] Physical & Magic Damage for 12s
S1+ - Ice Wall Protection+
Targets the 3rd nearest Enemy:
Summons an Ice Wall 20 Range behind that Enemy
Freezes all Enemies within 200 Range of that Enemy for 2s
To all Allies:
Deploys a Barrier that Nullifies [32 * (S.Lv + 1)] Physical & Magic Damage for 12s
Increases Physical Defense by [0.75 * (S.Lv + 1)] for 12s
Increases Magic Defense by [0.75 * (S.Lv + 1)] for 12s
S2 - Spirit Guidance
Targets the 3rd closest Enemy and Deals [32.5 * (S.Lv + 1) + 2.6 * Magic Attack] Damage to all Enemies within 200 Range of that Enemy
Recovers the HP of all Allies by [5 * (S.Lv + 1) + 0.25 * Magic Attack]
EX - Vacation with the Great Spirit
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - Vacation with the Great Spirit+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Summer Rem
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Front: 146 | ![]() |
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26 | 1 |
| UE Stats | UE2 Stats |
|---|---|
| Physical Attack | - |
| Physical Critical | - |
| - | - |
| - | - |
Pattern
Pattern 1: Opening: S1 >> S2 >> AA >>>>> Loop: S1 >> AA >> S2 >> S1 >> AA
Pattern 2: Opening: SP2 >> SP1 >>>>> Loop: SP1 >> SP1 >> SP2
UB - Summer Al Huma
Deals [162.5 * (S.Lv + 1) + 13 * Physical Attack] Damage to the nearest Enemy
For Self:
Gains 1 [Mania] stack (caps at 5)
Activates [Oni Mode] for 180s
While [Oni Mode] is Active, switches to Attack Pattern 2 and uses SP UB instead of UB
Increases Physical Attack by [100 * (S.Lv + 1)] for 180s
Increases Magic Defense by [2 * (S.Lv + 1)] for 180s
Increases HP Drain by 10 for 180s
S1 - Beachside Star
Deals [45 * (S.Lv + 1) + 3.6 * Physical Attack] Damage to the nearest Enemy
Increases Own Physical Attack by [25 * (S.Lv + 1)] for 12s
S1+ - Beachside Star+
Deals [65 * (S.Lv + 1) + 5.2 * Physical Attack] Damage to the nearest Enemy
Increases Own Physical Attack by [25 * (S.Lv + 1)] for 12s
S2 - Waterside Healing
Targets the Ally with the lowest HP, and Recovers their HP by [7.5 * (S.Lv + 1) + 1 * Physical Attack]
SP UB - Summer Al Huma
Deals [162.5 * (S.Lv + 1) + 13 * Physical Attack] Damage to the nearest Enemy
Gains 1 [Mania] stack (caps at 5)
SP1 - Raging Morningstar
Deals [75 * (S.Lv + 1) + (6 + 0.4 * Mania Stacks) * Physical Attack] Damage to the nearest Enemy
Recovers Own TP by 200
Deals [(1% + 0.8% * Mania Stacks) * Original Maximum HP] Damage to all Allies
SP1+ - Raging Morningstar+
Deals 2x [75 * (S.Lv + 1) + (6 + 0.4 * Mania Stacks) * Physical Attack] Damage to the nearest Enemy, and if that Enemy took Damage:
Reduces Physical Defense by [0.2 * (S.Lv + 1)] for 12s
Recovers Own TP by 200
Deals [(1% + 0.8% * Mania Stacks) * Original Maximum HP] Damage to all Allies
SP2 - Blazing Freeze
Deals [75 * (S.Lv + 1) + (6 + 0.4 * Mania Stacks) * Physical Attack] Damage to the nearest Enemy
Recovers Own HP by [4.5 * (S.Lv + 1) + 0.4 * Physical Attack]
Deals [(1% + 0.8% * Mania Stacks) * Original Maximum HP] Damage to all Allies
EX - Summer is in Full Swing!
Increases Own HP by [75 * (S.Lv + 1)]
EX+ - Summer is in Full Swing!+
Increases Own HP by [75 * (S.Lv + 1) + 1275]
Summer Echidna
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited (Collab) | Rear: 775 | ![]() |
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32 | 17 |
| UE Stats | UE2 Stats |
|---|---|
| Magic Attack | - |
| Magic Critical | - |
| - | - |
| - | - |
Pattern
Opening: S2 >> S1 >> AA >>>>> Loop: S2 >> AA >> S1 >> AA
UB - Fruit of an Unknown Summer
Deals 2x [75 * (S.Lv + 1) + 6 * Magic Attack] Damage to the nearest Enemy that Ignore 50 Magic Defense
S1 - Show Me Your Potential!
To all Allies within 300 Range:
Increases Magic Attack by [18 * (S.Lv + 1)] for 12s
Increases Magic Critical by 120 for 12s
Increases Magic Critical Damage by 12% for 12s
Recovers 60 TP
S1+ - Show Me Your Potential!+
To all Allies within 300 Range:
Increases Magic Attack by [18 * (S.Lv + 1)] for 18s
Increases Magic Critical by 120 for 18s
Increases Magic Critical Damage by 12% for 18s
Recovers 60 TP
Increases Action Speed by 60% for 18s
S2 - It's a Dirty Trick~
To the nearest Enemy:
Deals [45 * (S.Lv + 1) + 3.6 * Magic Attack] Damage
Reduces Magic Defense by [0.6 * (S.Lv + 1)] for 12s
Increases Critical Damage Received by 6% for 12s
SP - Don't Take this Witch too Lightly
When Summer Echidna Dies:
Recovers Own HP by [8.5 * (S.Lv + 1) + 1.2 * Magic Attack]
Applies [Phantom Mode] for 180s
Reduces all Damage Summer Echidna receives by 50%
Automatically removed if there are no Allies in front of Summer Echidna
EX - The Embodiment of the Thirst for Knowledge
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - The Embodiment of the Thirst for Knowledge+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
Yukino
| Type | Position | EX Weapon | EX Armor | EX Accessory | TP Boost | TP Retain |
|---|---|---|---|---|---|---|
| Limited | Rear: 830 | ![]() |
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34 | 12 |
| UE Stats | UE2 Stats |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Pattern
Opening: S2 >> S1 >>>>> Loop: S2 >> S1 >> AA >> S1 >> AA
UB - Nirvana Snow
Deals [45 * (S.Lv + 1) + 3.6 * (1 + 0.3 * Counter) * Magic Attack] Damage to all Enemies in front, and if those Enemies took Damage:
Reduces Magic Defense by [0.5 * (S.Lv + 1)] for 18s
To the Enemy with the lowest Magic Defense:
If that Enemy has a Magic Attack Debuff:
Increases Critical Damage Received by 6% for 18s
If that Enemy has a TP Boost Debuff:
Deals [60 * (S.Lv + 1) + 4.8 * (1 + 0.4 * Counter) * Magic Attack] Damage, and if that Enemy took Damage:
Increases Magic Damage Received by 3% for 18s
Increases [Counter] by 1 (caps at 3)
S1 - すくたれ・霜古
Deals [22.5 * (S.Lv + 1) + 1.8 * Magic Attack] Damage to all Enemies in front, and if those Enemies took Damage:
Reduces Magic Defense by [0.3 * (S.Lv + 1)] for 12s
If the Enemy with the lowest Magic Defense has a Magic Defense Debuff:
Decreases Magic Attack by [18 * (S.Lv + 1)] for 12s
Deals [30 * (S.Lv + 1) + 2.4 * Magic Attack] Damage, and if that Enemy took Damage:
Reduces TP Boost by 10 for 12s
Recovers [2 * (S.Lv + 1) + 0.1 * Magic Attack] HP to all Allies
S2 - 早雪・河東節
To all Allies:
Increases Magic Attack by [25 * (S.Lv + 1)] for 18s
Increases Magic Critical by 120 for 18s
Increases Magic Critical Damage by 8% for 18s
To all Enemies:
Reduces Action Speed by 50% for 18s
Reduces Movement Speed by 150 for 18s
If the Enemy with the lowest Magic Defense has a Magic Defense Debuff:
Deals [30 * (S.Lv + 1) + 2.4 * Magic Attack] Damage to all Enemies, and if those Enemies took Damage:
Drains 150 TP
EX - The Moon is Clear and Hazy
Increases Own Magic Attack by [15 * (S.Lv + 1)]
EX+ - The Moon is Clear and Hazy+
Increases Own Magic Attack by [15 * (S.Lv + 1) + 225]
















