Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM2, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards to personally own them, note its best to search with the card number ("UGM6-055" for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can go into hundreds of dollars but other cards are relatively cheap.

MM3 Roundup

So the SECs have released and so too must decks be theorized about them. Alongside this is also MM2-068 Goku because we finally have a good BS SS Vegeta. For general thoughts of them, it's both interesting and boring. The Goku/Vegeta SEC is really interesting mechanics, transforming switch change is fucking awesome as a CAA, just that it's another fucking Goku SEC so even if it's not MUI, I still want to die. The Gogeta (BR) is as expected, but being a HR does open up BS aggro variants as long as you believe you'll win the CI and offers a strong reward for winning the PLBP. Frieza is the most boring of them, nothing about it screams of interest beside the fact it can attack multiple times depending on enemy supporters which could be something but uh, UGM5-SEC Gohan (SH) has been out of a job, you really need to force the enemy to the support area, and that transformation, fucking AI generated.

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When an attacker, the two sides transform into SSBE/SSBKKx20 respectively, they can't be stunned and gain 4x DMG and PWR LV. Vegeta gains 1.5k PWR/DMG for the round per enemy supporter and attacks ignoring DMG reduction. If you have fewer attackers than the enemy, when you attack greatly reduce enemy attacker STA. Goku gains 1.5k PWR LV/PWR per enemy attack and attacks ignoring their GRD, if you attack with more attackers than the enemy, the abilities of all enemy attackers are sealed.

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If you win the PLBP, he sets the enemy's PWR to 1 and disables all enemy fixed DMG for the round. If he wins his offensive CI, he gains 10k PWR and negates the enemy's GRD/DMG reduction permanently. R2 onward and with a HA he summons Broly (BR) to set enemy STA to 1 and increase their CI speed, if they have 50%+ HP than it stuns the enemy, deals 1.5x DMG, and further increases their CI speed.

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R2 onwad he transforms into Final Form, gaining a Sparking CAA, 3x PWR/GRD/Super Attack DMG and deals increased STA DMG. When an attacker, reduce all enemy attacker PWR/GRD by 1k per enemy attacker and gain multiple attacks based on the number of enemy supporters.

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When an attacker, steal half the PWR of all enemy attackers. When attacked, prevent stun and the maximum dmg that can be dealt is 5k, boosted to only 1k if you have more PWR than the attacking enemies. Saiyan burst for 100k PWR/GRD and 10 HE.

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

It's Goku SEC #36

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Card Why
MM3-SEC Vegeta/Goku Sweet mother of Zamasu. What the fuck is this card? This might be the one card answer to just Goku core. Vegeta, who we're 'stuck' with on R1 is solid fixed DMG if they try to stop Piccolo (SH)'s PWR LV or stall their offense to chip away at our revive. Then there's Goku who gives us extra PWR LV per enemy attacker on top of the 4x PWR LV he's working with, and then if you have more attackers than them seal all of their abilities when your team attacks, no BM7-SEC Goku, no extra DMG reduction from UGM10-SEC Godku, no CAAs/TAAs/Super Abilities for the round if you go first, nothing. Death. Also he has 4x PWR LV and DMG dealt after transforming, the only asterisk is that you have to wait a round for Goku to appear.
UGM10-039 Goku (GT) With the 6 BS in the team that is 15k + 3k for all of them, then double that with Piccolo (SH) unless the block burst him (meaning they also fed MM3-SEC Goku btw), 36k PWR, that is SH6-SEC2 Great Priest at a minimum, permanent, and repeatable. The main thing is have this activate later so that UGM5-017 Goku can start warping himself to a therapist because this is the cooler Goku. The 4x PWR and PWR LV for R3 onward's also nice to help keep up if the fixed PWR LV's not enough or something.
UGM5-SEC Piccolo (SH) Not only does he offer fixed PWR LV and 2x PWR, he also does some STA generation and PWR LV doubling for the co-op group, making sure you're staying fast and ahead of whatever curb the enemy's on.
MM3-052 Frieza For r1 he generates 1k PWR and reduces enemy GRD by 500 per 1k PWR LV, with how fast the deck is the you'll be procing this dozens of times per round, giving tons of PWR and shredding the enemy's GRD, the free STA helps with speed and the transformation might help if fixed DMG is needed, this means you can easily go ham with DMG. For some math, at 12k PWR this is as good as UGM9-061 Future Gohan in Black and UGM2-064 Gohan (SH) respectively, at 20k PWR LV he does enough GRD shredding to counteract UGM9-061 Future Gohan in Black and Hell forgive the opponent if they have no generation, they'll be fighting with no GRD while your PWR balloons to ludicrous levels. Also this effect gets better the longer the game goes, so if we keep 20k PWR LV, it may start at -10k enemy GRD to -15k enemy GRD to the crater that is your opponent when they're at such a GRD deficient that you may as well start playing Ghost Division. This card seems fucking insane.
MM2-SEC3 Omega Shenron This is to help more with the mind games, wanting the opponent to have supporters and having a revive is a good way to make it worse, is really good R1 at that since are risking Vegeta's STA DMG or giving Vegeta more fixed DMG while you have a revive on the way. With Goku (GT) we can't heal on R1 but he is a flexible slot somewhat if you really want to make Omega Shenron a bigger headache for the opponent.
UGM8-SEC3 Bardock He is fast and offers 50% miracle perfect rate when transformed which is very nice for the co-op group to win considering we are putting our damage in one big, volatile basket. You're probably not getting any fixed PWR LV/DMG from supporters unless you want to have Omega Shenron be one considering everyone else wants to be attacking.
BS Android HA or BS GoD HA The idea is to make it even more precarious for the opponent's attacker placement, whether you want an Android or GoD depends on what you want, both punish supporters but also have one-time effects to punish attackers, the Android is somewhat harder to trip as it requires 18k+ PWR from the enemy attackers to proc while the GoD is 3+ attackers but the former is some PWR theft which can make it harder for them to deal damage if you want some defense.

So one card answer to the Goku core meaning we can focus on wall-breaking and out-damaging everyone else, there is many ways for this SEC to be utilized as shall be seen, and this one is just trying to use mind-games while maintaining the PWR duo of Goku (GT) and Piccolo (SH). The main issue is the volatility, Goku's decent for DMG but far from a death button meaning you need to win that BS co-op group CI, that said it's just one CI for a six-layered assault of death. For trivia, the only CAAs that are used after attacking's from the HA, everyone else transforms or is a switch card. Lol.

Alternative Cards

Card Why
BM6-ASEC Goku Has the same speed as Bardock and is more reliable, normalizing your CI when an attacker, is less damage than Bardock though.
UGM8-031 Chilled There is absolutely a world where replace the Frieza/Omega Shenron/Bardock with this, UGM8-SEC and have the 3rd slot be UM8 Fin or maybe lean into the Frieza side of things with MM3-SEC3 and MM2-053 Frieza (with a side of Cell) for speed and damage, maybe even BM9-040 and MM3-SEC3 Frieza to keep the BS co-op group count high which is why I decided to put him here. I wanted 6 BS because imagine attacking with 38k PWR after UGM5-017 Goku.
UGM9-061 Future Warrior in Black If you want to heal with Omega Shenron and are fine with leaning more on Vegeta, than this is PWR/GRD generation, doesn't have the niche of working against UGM5-017 Goku though. Could explore using BM6-062 Robel too.
ABS-23 Vegito (Candy) / BM10-SEC2 Masked Black A way to insure your team will attack mostly unscathed by using these, less fear of stuns since everyone won't be attacked, especially with Vegito (Candy). Both also punishes the enemy having a lot of attackers, feeding Goku as well either with fixed DMG and random attack seal with Vegito (Candy) or Masked Black getting more opportunities of healing for the extra CIs the enemy may have.
BM7-060 Golden Frieza (Xeno) Considering we do have a revive in our pocket, this could be used in place of MM3-052 Frieza (Revived), sacrificing GRD and shredding, lowering GRD generation, for a flat 5k/10k and extra STA generation when below 50% HP (such as after a revive). This is the speed option if you fear going first over the insane DMG of Frieza (Revived).
UGM3-SEC2 Jiren The PWR boost timing makes him hit really hard and likely to stall enemy fixed DMG while also giving you 5k fixed PWR LV.
BM8-SEC3 Masked Black Like Omega Shenron, plays heavy into the mindgames I think and if you play well, can really hurt the opponent. Can be paired with Chilled to make the opponent respect him even more.

Link to the TOC

The Riddler's Deck Probably

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Card Why
BM8-SEC3 Masked Black I figured that for once this fucking card should be promoted from the alternate cards list and brought to a deck again, easily my favorite card and I would love to try and break him. He sets the PWR/GRD/STA of enemies in his attack row to 1 for the round as long as you have 50%+ HP, also if they have a Goku he deals 2x DMG and can't take STA DMG, not the biggest thing but still nice since it means you can hunt the enemy attackers without caring about STA. The effect he offers is insane, the main issue is that it is also skill testing, you need to be able to get into your opponent's head and predict them, whether they respect or ignore this card, in the land of UGM9-061 this has extra utility since he is also attack-row based and can result in extreme depression when his PWR/GRD generation instead results in everyone's PWR/GRD/STA becoming 1.
UGM8-031 Chilled More damage for the deck, anyone hit by Masked Black will be affected by Chilled meaning you can have higher highs than UGM8-SEC Fusions, they only affect three, Masked Black can affect more than three. The PWR LV boosting is also really appreciated as the deck is a bit slow.
UGM9-061 Future Warrior in Black He is a nice suite of PWR/GRD/HE generation for those in his attack row, and the PWR/GRD scales with enemy attackers, another avenue for them to think about since more attackers could mean more damage and defense for you at the cost of tripping a Vegeta or feeding Goku speed to let you win the PLBP, just note that there may be times where he won't hit the whole team or even be in a row with a Goku depending on the opponent's team and what's needed.
PCS20-01 Goku Block burst and outstrategize, can stop a threatening attacker and stop DMG Multiplication making him a nice defensive pivot, he also doesn't need to be a supporter all the time, not all cards multiple the DMG they deal and even then, in some instances you could try getting away with not having him as a supporter if the multiplier's not too big (example being UGM3-SEC2 Jiren on his 2nd attack, 4x PWR/DMG dealt isn't nothing but if you trust your masked Black, than he is far less threatening and you can attack with this to proc MM1-SEC Goku). Of course you can have him as a supporter to defend against such cards and rely on Vegeta instead.
BM2-053 Turles When a supporter he fully restores the STA of three allies with low STA and generates 5k PWR/GRD for them, he still does this when an attacker at reduced utilities, 2 bars of STA and 3k PWR/GRD, but that could be enough to further proc the MM1-SEC duo.
MM3-SEC Vegeta/Goku The goal of the deck is versatility, to be able to rely on both of these very powerful cards without missing a beat, to read the opponent's deck and being able to change play patterns per match when necessary, if there was any hiccup is that R1 will always be Vegeta, R2 onwards you have the 5d Chess to play. Vegeta is fixed DMG with STA DMG capabilities while Goku focuses on speed with the ability to seal the enemy attacker after the PLBP. At least that's the goal, this is probably a deck that would most appreciate real testing instead of relying on theory to see if it's a Chinese death trap or jack of no trades, filtered by all.
EL Android HA or BS Demon God HA For these two it's mostly preference based on the other slots, I'd choose EL Android HA with how the deck is for extra STA generation and having more things for the opponent to take into account but if you feel comfortable with just Turles or have a different card, you could use the BS Demon God HA to make sure everyone targets whomever Masked Black/Chilled were able to hit.

This is a deck I'm proud of, and the best part is that there's flexibility in the slots depending on your preferences. This almost feels like an evolution towards the UM6-SEC3 Zamasu/Hoi decks of those many moons ago, remade for the modern age. If there's issues I were to give, is that the deck can be really hard to pilot well, you are having to read up on your opponent's deck very well and be able to guess how they're using it, and that there's many cogs in the machine that can be disrupted, like losing fixed DMG can make Vegeta much less threatening, if you can't handle Masked Black than Chilled is just a bad speed card, and the deck's defense is a bit suspect but that is dependent on the enemy's deck and your build. In a sense there's Zamasu here with Masked Black, even if he's not the type to wax on with a 2 hour monologue. Just remember the food for thought from the Art of War, Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing. Therefore, just as water retains no constant shape, so in warfare there are no constant conditions

Alternative Cards

Card Why
UGM7-063 Goku (BR) & UM12-066 Vegeta (BR) / UGM5-054 Goku If you want to supplement Chilled with PWR theft, than this is a solid core to use, the main difference is that Goku is a better attacker but Vegeta (BR), guarantees super attacks, and has STA generation for the team but Vegeta (BR) offers HE for units and PWR generation.
MM1-SEC3 Goku He gives the team DMG reduction at the start of each round, has 1k fixed DMG and 1.5x PWR LV to start the game with, and can seal DMG multiplication and fixed DMG on enemies on his attack row, the main issue from me using it was that I liked the idea PCS20-01 Goku implemented, does much more for mindgames than this does I'd imagine.
UGM7-SEC3 Goku Black So they get to choose between having their PWR stolen by Goku Black or having Goku seal their ass for the round, yeah that seems fair, good luck to them on trying to match your attackers to make sure nothing happens and maybe not having their mind explode.
UGM1-061 Bardock in Black A bardock in black enables Future Gohan's unit which increases enemy CI speed and seals their miracle perfects, this one has some STA/PWR/GRD with the possibility of limiting enemy HE generation via PWR LV with his super ability if you want to go that direction and giving you <100 PWR synergies with making him a supporter.
UGM4-057 Bardock in Black When a supporter, in the PLBP he disables your DMG multiplication and sets the enemy team's PWR to 1k for the round, and permanently doubles your team's PWR. Kind of like UGM5-017 Goku but a supporter to make better use of Vegeta.
UGM9-059 Bardock in Black 60% STA generation and STA DMG resistance to help prevent stuns while also having the Super DMG Avoidance Unit to handle DMG Multiplication, was constantly considered because that is very appreciated but also made PCS20-01 Goku pointless and I didn't find a card that I felt did what I wanted.
UGM3-SEC2 Jiren / MM3-SEC2 Gogeta (BR) Both handled with Fixed DMG in different ways, Jiren can be a Goku for extra HE generation, PWR disruption if they have GRD pierce, and be used for Future Warrior in Black in case you wanted to use Vegeta, otherwise he is 5k fixed PWR LV, hits hard, and with Future Warrior in Black and Masked Black, probably will have little issue on sealing enemy fixed DMG. Gogeta (BR) on the other hand requires you to win the PLBP but sets all enemy PWR to 1 for the round, and if he wins the CI, can make an enemy much more liable to taking damage, that said he doesn't play well with Chilled and does want to win the PLBP so you'll probably need to play around with the deck, finding cards that can help with speed as a supporter to keep the versatility and not be a deck focusing too hard on Goku.
MM2-SEC2 Gogeta & BM6-062 Robel / UGM9-064 Dark King Demigra & BM4-045 Adult Gohan These handle negative DMG reduction from enemy Chilleds, the former gives some retargeting to make it hard for your team to be stunned while the latter offers more DMG, that said probably doesn't work well with the HE generation from Future Warrior in Black. Don't like Gohan or Gogeta as standalone answers, former does nothing against Chilled and the latter can have issues with rng if who UGM8-SEC hit is attacked since by R2 you're taking .8x DMG at that point and it'll hurt.
UGM6-041 Gogeta (GT) Offers 1.5x PWR LV for the team, 2x if you decide to bring in Pan and STA generation when a supporter but can hit hard with his CAA if you decide to bring him out, that said he doesn't play well with the HE generation from Future Warrior in Black.
MM2-053 Frieza/Cell / UGM6-034 Hirudegarn Repeatable Tambourine Tamper if the enemy has a Goku, while slow for being the PLBP is still really strong, so you could use this as a speedy way to further proc Chilled while having an offensive option with Cell. Hirudegarn is a reliable 2k per enemy attacker but doesn't count as an attacker for MM1-SEC Goku though.
God Meteors Reminding that these also exist as ways to further control how the opponent squirms, UGM5-063 Aeos is pretty good, cards with UM6 Zamasu's God Meteor isn't bad, even effects that influence the support area could be explored if you are looking to attack with MM3-SEC Goku.
UGM2-063 Raditz MM3-SEC Goku might be the one card that'd require the opponent to actually play into him, if the enemy has 20k+ PWR LV, their STA is reduced (sadly I can't tell by how much) and their PWR LV multiplication is permanently halved, either with MM3-SEC Goku or with MM3-SEC2 Gogeta (BR), this card could be used because they either have to try to win the PLBP for DMG/not lose against Goku, but then get hit with this card, or lose their PWR LV in the PLBP.

Link to the TOC

The Wrath of Divine and Primal Saiyans

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Card Why
MM3-SEC Vegeta As we had a Goku centered a deck, than one focused on both halves, here we stand with plain old Vegeta, who you start with. His thing is punishing supporters by gaining fixed DMG and then punishing attackers by being Strongest of the Strong (repeatable) if they have too many, this case meaning 4+ attackers which isn't alot. The 4x PWR LV is really nice since it means R2 onwards the deck won't have to worry too hard about speed for HE and the 4x DMG helps with hitting hard.
MM2-061 Goku This card generates PWR/GRD based on how few attacks you have, with the three we're going with it's 6k. Then he also gives GRD/DMG reduction pierce for the team and prevents them from getting stunned.
SS4LB Beat Our final attack and our HA, he is 4k fixed DMG and has very strong CAAs, furthermore if your PWR is down, he'll have everyone gain PWR equal to the enemy with the highest PWR to hit even harder and offers some light GRD generation the first time he's an attacker.
BM2-053 Turles / UGM7-061 Dark King Demigra Either or could be used depending on your needs, with the need to go first I decided to use Dark King Demigra, he doubles PWR for the allies as well but he's a bit too late and early to help with speed, Turles nigh guarantees their STA while the STA can still be damaged during the PLBP and beyond, that said Demigra also lowers enemy STA at the start of the round, fucking over their speed which we really appreciate, but if going for a slower version, Turles is the one I'd go with, the GRD generation and timing really helps.
Outstrategize/Divine Powers This is for DMG multiplication efforts or a slot for further speed control like HGD9-44 Future Trunks or UM8-047 Fin. This can also be the flex slot for BM4-045 Adult Gohan. I used Goku here since the block burst could be really appreciated.
BM3-059 Vegeta Our way to cheese wins, System Hack offers 30k PWR LV once, Broly (BR) does too, this one links to an ally to give 30k PWR LV and PWR for the round to an ally while reducing the STA DMG they'd take, nice to preserve Vegeta's STA so he can be fast the next round and the 30k PWR LV isn't bad even if against PWR LV multipliers it looks a bit shabby, though Dark King Demigra could help with that a lot depending on how he works when ties occur.
MM3-SEC2 Gogeta (BR) This is not only our PWR disruption but also our fixed DMG button, the effect to set enemy PWR to 1 and seal fixed DMG, that shit doesn't ask if he's an attacker or not so you it works even when a supporter like this and is really good defensive utility.

Yeah I don't know why Gogeta (BR) doesn't need to be an attacker for his defense but fuck it, why not abuse it. As for the deck, seems pretty insane, the only issue is Chilled but if you really fear it. It's a simple few attackers deck but it got a good chunk of support with the set, between the Gogeta (BR), Pikkon, MM3-SEC being cracked as all hell.

Alternative Cards

Card Why
UGM5-SEC2 Aeos Could be an attacker if you want a cleaner answer to Goku-cores, seals enemy attackers on attack if she can activate her super attack, that said you'd need to build that into it probably instituting UGM9-064 Dark King Demigra + BM4-045 Adult Gohan or some other method for it.
UGM8-SEC Fusions These are very strong and Gogeta (Xeno) can offer nice defense by shutting down three enemy attackers, that said they're not the only option.
UGM10-056 Aeos/Chronoa You fear CIs, Chronoa is more miracle perfects and STA generation while Aeos is UM9-SEC2 Mechikabura but better, 30% less DMG dealt instead of 25% and it's not relegated to a CAA for R2 onward, disables miracle perfects on top of increasing their CI speed, and still destroys enemy HE per ally supporter you have. No shame in admitting one's weaknesses, but this is not a card that hits hard like the options picked or surrounding this one, of course having the highest DMG doesn't matter if your'e able to apply damage consistently, burst isn't always the answer for games.
MM3-SEC4 Broly He fucking steals half the enemy's PWR by being an attacker and if he gets attacked he caps the DMG dealt, if only brutal shield was repeatable and/or UGM8-SEC Vegito didn't exist, though even then the Saiyan Burst would make Broly a R3 recipient of BM6-062 Robel. Of course there's also the fact he steals half the enemy's PWR by being an attacker, which is insane and can really lower enemy PWR if paired with a fixed effect like UGM6-034 Hirudegarn.
SH5-68 Rumsshi Not in the deck as Vegeta does DMG multiplication but if you fear hellfire effects this can be in that outstrategize slot.
MM3-025 Pikkon This is a holy trifecta of block burst, disabling DMG multiplication and fixed DMG. The only issue is that if you take 4k DMG, it's gone at the end of the round and a spaceship at minimum is 3k, let alone it being Vegeta which no matter what shuts the card off, and spaceships aren't enitrely uncommon to activate R1 unless you're a god on CIs.
MM2-SEC3 Omega Shenron Would love the healing and revive, we are using a Goku and really need the Goku for the deck.
BM3-069 Salsa On the start of R2 he lowers enemy STA and seals their PWR LV/DMG multiplication, acting not only as an Outstrategize but also a harsh punish if relying on Chilled as their source of speed and not some form of fixed PWR LV. Note that with normal PWR LV multiplication and no fixed PWR LV, the max is 21k PWR LV a round, Vegeta lets us guarantee to win just on his own even against MM1-066 Majin Ozotto.

Link to the TOC

BS Aggro Under Demigra's Payroll

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Card Why
MM3-SEC2 Gogeta (BR) Woohoo we have a good HR card to support BS aggro! This card can offer a lot of utility as long as you can win the PLBP and CIs, for the former, he's insane PWR disruption and disables enemy fixed DMG, for the latter we have an answer to the GRD/DMG reduction of Godku and friends. The only issue is that winning the PLBP and CIs can be rough, especially with the lack of room for the variant of BS aggro I decided to show off in this deck to make those easier.
MM2-071 Broly This is being showcased with some regard to registration order, this to Adult Gohan, you want to be registered in the order I'm describing them. You want this card to activate first to make sure we have as little HE as possible for Dark King Demigra to give free STA/DMG and then Gohan the Super Attacks and resetting of the DMG reduction. This gives you some fixed DMG, 2k per destroyed HE and its permanent meaning he can easily climb to 10k+ by R2 onwards. Funny trivia, if you fear some MM3 Janemba tier 0 meta nonsense, you could replace this card with anything else since they'll have done the low HE thing for you and without further support, nothing to your PWR LV.
UGM9-064 Dark King Demigra Not only STA generation but also 2x DMG for everyone who can't use super attacks.
BM4-045 Adult Gohan Resets ally DMG reduction if lower than normal to give free super attacks, 2x DMG + free super attacks sounds like a good combo when it's full of hard hitting monsters.
MM1-SEC2 Cell The free HP could help with the defense, after all the only way the enemy can deal meaningful DMG when we've won the PLBP is with later PWR generation which is rare, that said it'd be nice to help secure that for future rounds which is where STA disruption can come in, not only as an answer to BM7-SEC Goku but also to make sure R3 onward we're golden, maybe even with free stuns. So after going Super Perfect, he halves enemy STA and disables enemy miracle perfects in the PLBP, then deals fixed DMG based on how much HP you have left when winning an attack CI (this can proc R1 with a max of 10k fixed DMG if you have over 75% HP).
UGM8-059 Female Warrior in Black Gogeta (BR) also happens to make this card more reliable as an answer for BS aggro too as long as you get the order right, have these two registered near each other, something like Cell => Gogeta (BR) => Female Warrior in Black to get maximum STA disruption.
HA Either BS Kai or BS Demon God, depending on what you fear/want, I'd prefer having more speed of BS Kai for me but perhaps you want to make sure the team's going to target whomever Gogeta (BR) disabled, then go with the Demon God BS HA. Could also argue for the BS Android HA so that he can steal PWR before Gogeta (BR) sets the enemy's PWR to 1 in case they do go first.

So the damage of the deck could be pretty solid unless they seal your fixed DMG by speeding past you, the early speed on the deck isn't much and since I wanted to use Dark King Demgira for this example, there wasn't much room to use it, that said if against slower decks than this could feast, the STA dmg is strong enough to put BM7-SEC to pasture and being able to lean on UGM8-059 without having to use UGM8-SEC is appreciated, the defense could also work well against some fast decks since the STA generation in PLBP won't necessarily help with going first, though we do lose to PWR LV multiplication like UGM8-031 Chilled with any of his lizards.

Alternative Cards

Card Why
UM8-047 Fin / HGD9-44 Trunks & UGM8-068 Shallot The big cards to help win the PLBP R1, Fin is good for BS aggro ideals while HGD9-44 Trunks + Shallot are meant to work in more generalized decks since that lets you win the PLBP against enemy UM8 Fins while also still being really fast R1 and hit pretty hard.
MM1-066 Majin Ozotto Could work as a way to secure winning the PLBP R2 if you want to flex different BS cards and not go with Dark King Demigra.
BM9-045 Kid Buu Not as good as Broly but if you don't want to use Gogeta (BR) this can take the spot for the HR slot alongside Adult Gohan while you have Broly replaced with UGM6-055 Vegeta (Xeno) for the GRD/DMG reduction pierce.

Link to the TOC

BS Aggro Goes HR! Again!

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Card Why
MM3-SEC2 Gogeta (BR) Not only strong defense but here to proc Warrior in Black like normal, focus though on his CI win to disable someone's GRD/DMG reduction as a tech to Godku in particular.
UM8-071 Gohan (GT) If you win the PLBP everyone gets 5k PWR, furthermore he has increased miracle perfect chance and 1.5x PWR LV, final cherry on top if you're down bad is that his kamehameha disables the enemy's DMG reduction so if you can't win a CI with Gogeta (BR), this could do the trick.
BM12-SEC Goku Our STA generation for the deck, goal is to put everyone up forward every round and kill, this gives us the STA generation to keep doing that alongside even more PWR and fixed DMG, hits hard and helps everyone else hit hard.
UM8-047 Fin We want to win the PLBP and doing so R1 is imperative so that's why he's here.
MM1-SEC2 Cell Part of our STA disruption core to handle with BM7-SEC Goku, also, since its on the PLBP, also is good against a good chunk of decks since they rarely have STA generation at the end of the round and mostly have it here. Also comes with fixed DMG if you win his CI and disables enemy miracle perfects.
UGM8-059 Female Warrior in Black Make sure the order is Cell => Gogeta (BR) => this card so that you get the most of your STA disruption.
HA For the deck, BS Kai HA feels right. The 1k PRW LV per attacker's good and if you want, you can make them a supporter R1 to increase enemy CI speed and then an attacker R2 to play around BM7-050 the fun police, though it's also possible to play with the BS GoD HA for more raw damage, maybe be SS4LB Note to free up the other HR slot with something for another BS card even if she doesn't exaclty help with CIs. BS Demon God HA is also an option for retargeting since he'll have the team follow up on Gogeta (BR)'s DMG reduction/GRD seal.

So this is the previous deck but not wanting to use UGM9-064 Dark King Demigra, probably less damage but also can make use of Gogeta (BR) more reliably since the two slots are much more open now for CIs, tried to rely Gogeta (BR) as the Godku tech since if they don't have retargeting, they probably don't have much GRD or DMG reduction to worry about, we don't use Chilled so MM2-SEC2 Gogeta is a worse defensive stance for most decks. The deck seems fine and to the point even if not with any fancy bells or whistles.

Alternative Cards

Card Why
UGM8-035 Vegito So this was the original HR to pair with Gogeta (BR) until I remembered Cell disables miracle perfects, this card normalizes your CIs and disables the enemy's miracle perfects alongside offering a ton of DMG, working really well with Gogeta (BR) to make sure his CI goes off if you're good since he doesn't offer miracle perfects.
UGM10-056 Chronoa/Aeos Chronoa gives you miracle perfects and free STA generation, probably requiring you to switch away from the Goku we've selected, and extra HE per enemy supporter, while Aeos increases enemy CI speed and disables enemy miracle perfects alongside reducing their DMG by 30%, just in case Gogeta (BR) wasn't enough.
MM3-014 Goku R2 onward he multiplies his own PWR/DMG dealt, generates HE, and increases his miracle perfect chance based on how low your HP is, at around ~60% it's 3x DMG/PWR and 3 HE which isn't bad to work with I think, so you could use this as a more offensive option for the deck even if more selfish.
BM6-ASEC2 Goku Doubles his PWR LV at the start of the game and when an attacker, normalizes your CIs and disables enemy miracle perfects, the BS proxy of UGM8-035 Vegito in case you wanted something different for that slot, main thing here is that he does a lot less damage but he has speed and hi climax can be useful if you desperately need HE since he sets your HE to 10, not generates, so he gets around MM3-044 Janemba if he was sealed/stunned R1.
PUMS13-SEC Goku Alternative take on BM12-SEC, less damage but more utility, if any ally where to have less than 100 PWR, he sets them to 10k for the round and get free super attacks and comes with a block burst in case you want to stop a particular attacker.
MM3-052 Frieza (Revived) / BM7-060 Golden Frieza (Xeno) More generic takes on STA generation, but the latter requires you to be below 50% HP to really be good STA generation and the former is just a bar, and with Gogeta (BR), we don't care about the GRD shredding be he does provide much more PWR generation than Goku or Golden Frieza (Xeno) even without us investing too hard into speed.
BM3-069 Salsa For similar reasons as mentioned when he was with the few attackers list,the PWR LV/DMG multiplication seal lets you go first much easier against most decks and he's a HR, filling out co-op group requirements.

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The Lizard Reunion

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Card Why
MM3-SEC3 Frieza In the prep-phase, he lowers enemy attacker PWR/GRD by 1k per enemy attacker and then gains attacks based on the number of enemy supporters, it's a 1-to-1 ratio for attacks with a minimum of 2 attacks (always boosted if the enemy has supporters) and a max of 7 (if they have 7 supporters), due to this, any supporter allows Frieza to attack twice while having 3+ supporters lets him attack many times more. This can make him a bit threatening even if they try to not play into Chilled.
BM9-040 Frieza He lowers enemy PWR/HE in stages of 3k/1 based on how much STA your team's used, getting to the 9k/3 HE is rough at needing 20+ STA spent (or having everyone use 3 bars of STA) but even with 6k/2HE it can be useful when paired with everything else, and that is much more reliable to hit, needing only 10-19 STA spent. Paired with the other cards this can most likely guarantee Chilled procs, if not R1, than in R2 while also lowering the enemy team's HE.
UGM8-031 Chilled Our speed button to speed all speed, we have 4 cards that work here, meaning he is equivalent to 8x PWR LV every round, starting from R1, which is just a bit nuts, a little ludicrous. Then you stack on that his unit, which prevents enemy HE generation from R2 when you activate it for free, and the negative DMG reduction makes it where we can hit hard too.
UGM8-SEC2 Cooler For the energy guard to help the team pop-off and also can hit decently hard, if you really need to he can lone attacker in a pinch but it's mainly the energy guard which activates as long as you have more HP than the enemy.
UGM7-063 Goku (BR) / MM2-071 Broly And the reward for it, Goku (BR) steals PWR from all enemy attackers based on the HE attempted to be destroyed in the PLBP, giving you a got shot of defense as the enemy's lacking PWR to pair everything up, though fixed DMG and DMG multiplication can still do a number if you let super attacks land. Broly is for 2k fixed DMG per HE destroyed this way, making sure you hit really hard even if Chilled's not proccing early on.
MM2-SEC3 Omega Shenron Might be surprised but he's here more for the healing and HP than the revive but we'll happily take it, with the PWR disruption he should be able to let you shrug off a good chunk of damage and the 4k HP goes even harder.
HA Extremely flesible. Your pick of EL, BS, or HA when it comes to the GoD, either tech against BM7-SEC Goku or more PWR/GRD disruption for Chilled alongside the heavy fixed DMG, but we need the high HP for Cooler. EL Android HA lets everyone get in on the STA generation and help top off the Frieza family, SS4LB Note gives you access to even more damage, BS Kai HA gives a floor of 7k PWR LV to help produce HE if that's needed though I think with 4 fucking cards boosted by Chilled, we're fine. Note with the GoD HA, it also incentivizes the enemy to have some attackers since if they don't they'll give SEC3 Frieza a ton of attacks.

This is a deck that is admittedly based on base/early HP stats a lot, if you have the Ultra God App for R1 than you might be able to get away with both CellMax and Goku (BR) for all the HE abuse with Cooler, otherwise Omega Shenron's slot is stuck to healing. The deck does look like it could do a bit of damage but have the issue with maybe not having the best matchup against UGM9-061 Future Gohan in Black or BM7-SEC Goku but even then, there is some flexibility. Another way to ensure the Energy Guard is a ton of damage so Omega Shenron could be for a heavy hitter like UGM10-039 Goku (GT) while the HA is EL GoD to be the BM7-SEC Goku answer, the extra STA generation even helping with making BM9-040 sting even harder perhaps.

Alternative Cards

Card Why
HG10-45 Cooler High voltage to help try not dying immediately on a BS.
PUMS12-28 Cooler Feint on a BS to halve enemy PWR LV on R1 which can halt on their HE decently enough for Chilled's unit to stin.g
UGM4-066 CellMax The reason this card wasn't included is that since we're relying on Cooler for the energy guard, we really want a high max HP and this card is not high on the HP stat. If you're okay for waiting on R2 for the effect, considering things like ABS-22 Piccolo, than you could use this card but be careful with the 5k fixed HP dmg when a supporter, it hits both of you. Admittedly if you have the Ultra God App (2k HP per ally attacker) than you could get away with using this card alongside Goku (BR), just note the app activates after Cooler checks for having more HP than the enemy.
UGM1-060 Tapion If you feel like you're always face against enemies with summons, than this is nice as an extra 12k HP bubble to proc Cooler, further more if you have BM6-062 Robel, than he can be targeted for attacks making the 60% DMG reduction and high base GRD come into use.
UGM3-SEC3 Shenron This card can offer a lot of healing for a comeback, not so much when you're ahead like what Cooler wants you to be.
MM2-038 Goku (GT) He offers a fuck ton of HP but requires a specific deck to really hit the big break points, we are not that deck.
MM1-SEC2 Cell 6k HP on R1 is really good and can help with everything but he doesn't really bring anything else to table for the deck, the extra fixed DMG and disruption after he transform's nice but not something the deck can capitalize on that well.
MM3-062 Majin Ozotto Stealing HP is pretty good but with how slow he is, and that he checks for enemy supporters, makes him dubious without support and with the Frieza core, we don't have enough room. Something like MM3-SEC Vegeta/Goku with your choice of HGD6-56 Baby Trunks, UGM5-SEC Gohan (SH), and UGM7-SEC3 Goku Black could be enough to make this card really shine since they'd be put in an awful situation by either procing Vegeta or procing Baby Trunks or Goku/Goku Black.
UGM8-FCP3 King Cold Can also be considered, he gives himself and Frieza's 1.5x PWR LV and DMG while disabling HE from abilities for R1 on the enemy, he also is registered for Chilled on the STA generation train, and considering we have two Friezas, this can go really hard. Main issue is HP, needed more. Also his Fear Clan Unit's not bad even if bad with Chilled, 3 HE to let your team ignore enemy DMG reduciton's not shabby.

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PWR Multiplication's Good

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Card Why
MM2-068 Goku At the PLBP, if attacking with a SS Vegeta, he triples your team's PWR permanently. This is one hell of a line of text to have, the main issue with use was that this card did nothing else beyond 3k PWR at the start of the game, and he requires a SS Vegeta specifically, the most common option was UGM9-CP4 since he prevented enemy HE generation from PRW LV R1 and had some solid DMG mulitplication, 2.5x from the CP and 1.5x on his lock-on, this is pretty good but there's two main new options to consider, one offers a good unit and the other offers PWR generation himself.
UGM9-059 Bardock in Black We are running the back-up dancers to allow the more janky options a bit to shine and give the deck play beyond R1 with STA generation, the unit could also help on not dying but not the priority unit.
MM3-044 Janemba HE stun is very important for our SS Vegeta and as such he's here, also helps the EL Goku for more damage with his burst.
MM3-071 Goku Can be used as a lone attack in case of emergency, primarily R1 so that way Janemba can keep his stun, while also making sure you don't take that much damage and can focus on hitting hard the next round. Could try a UGM10-SEC3 variant based on low HP but I figured this was more fun, note that if you register him late, Future Warrior in Black and Vegeta will proc still since they do it in the prep-phase, though this can also extend to the opponent as well for some of their abilities. He also comes with the benefit of stalling the game so that we can do our thing without worrying about ABS-22 Piccolo.
UGM9-061 Future Warrior in Black Not only extra PWR generation but also GRD and HE for the team which could help in the not dying depratment while giving us more damage. His unit is also the priority, increasing enemy CI speeds and disabling miracle perfects for 3 HE.
PUMS14-02 Vegeta Registration is important here, he has Pride in Battle, for each HE you have over the opponent your team gets 2k PWR, works even when a supporter and appreciates the 3 HE from Future Warrior in Black.
EL GoD HA If you want, you could have UGM4-064 Gohan (SH) or ABS-28 Gogeta be the BM7-SEC Goku check but I decided this works while allowing the rest of the team be funnier.

So the goal of the deck is to explode with a metric fuck-ton of energy and HE so that Goku can go ham on tripling the team's PWR with a Vegeta that is PWR generation instead of a stun and DMG multiplication. Pretty much aims to otk on R2 since after that point, you probably won't be fast enough for any rounds henceforth. If you see a R2 app, might want to hold off on using Future Warrior in Black's unit to get more for Vegeta to generate since a 7k limit app is devestating and probably what you should be using too. That said if the deck is allowed to, it can hit pretty fucking hard, 3x PWR on all the generation the team has alongside some DMG multiplication and fixed DMG, not something to shake a stick at.

Alternative Cards

Card Why
UM8-047 Fin & MM3-018 Gogeta & MM3-SEC You can attempt to make a weird ftk deck with these three replacing Bardock in Black, Gohan (SH), and Janemba, but considering MM3-SEC asks for kneecaps, probably something that'll demand a strong synergy situation for me to use. At least MM3-052 Frieza (revived) is cheap right now. Gogeta has the benefit of also handling enemy MM3 Janembas if he's common.
UGM10-067 Gamma No.2 / MM1-066 Majin Ozotto These can make sure win the PLBP R2 and go first. Bardock could be used in theory if you're using a SS4LB Note HA but we don't generate enough HE R1 with just Future Gohan in Black to do it.

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PWR Multiplication's The Dumb Version

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Card Why
MM2-068 Goku PWR Generation going brr, same as before.
PUMS14-02 Vegeta PWR Generation and SS Vegeta requirement, same as before, main thing is that this card might not have too much a requirement on order since the HE destruction is later in the round, not in the prep-phase.
UGM9-016 Adult Gohan At the start of the round, as long as you have more HP than the enemy, they can't generate HE from abilities and only can get 3 from PWR LV, with HE destruction and having a lot of HP, you can deny them of HE, whether for super attacks, units, or activating HE destruction cards for UGM5-054 Goku. It does it all and for this deck, feeds our SS Vegeta.
MM3-052 Frieza (Revived) Speed and insane PWR Generation, make sure he's registered first instead of MM2-068 Goku so that he can triple the PWR boost. Reference on R1 it is a 1-to-1 for PWR to PWR LV in increments of 1k, for GRD it is 1-to-2, meaning 500 GRD per 1k PWR LV.
MM3-SEC Vegeta This deck is focusing on Goku but there is a way to also get mileage from the Vegeta depending on your next slow, afterall a difference of 1 is enough for Vegeta to do the massive STA DMG. This card is 4x DMG/PWR LV, and with Goku, 1.5k PWR/PWR LV per enemy attacker and then seals the enemy attackers for the round if you have more attackers than they do, insane as a way to get extra procs for Frieza (revived)
UGM7-SEC3 Goku Black / UGM2-SEC3 Cell Just by putting this card we've given the opponent a heart-attack, have their attackers sealed or have half of their PWR stolen, and then tripled, by Goku Black. Also when an attacker, he steals 1 HE per enemy attacker if the enemy has a Goku attacker which can also fulfill the HE destruction requirements, and heals 5k HP. Very good option, the only issue is that his base HP is low but beyond that, he's good. That said a lot of his utility is against Goku and being able to steal PWR for some defense, if you want more reliable there's UGM2-SEC3 Cell. He lowers enemy STA on R1 and normalizes their PWR LV, which is good for when you're waiting for the 4x PWR LV from MM3-SEC and Goku's fixed PWR LV, steals 5k PWR/GRD from all enemy attackers when he finishes his climax and steals HE from the enemy on attack, up to 5 when Super Perfect. Both of these are very good options in my eyes and the main preference is price, Cell is much cheaper, and if there's an abundance of Goku in your meta.
EL Android HA or BS Kai HA Depends on what layer of speed you want, latter gives you more speed immediately while two bars of STA for everyone means more PWR LV as long as it gets to stay. I'd pick EL Android to have more STA to play with since MM3-SEC will have 4x PWR LV to play with.

Alternative Cards

Card Why
UGM2-SEC3 Cell Steals HE like before but on attacking and comes with a 5k PWR/GRD steal and R1 stun by lowering the enemy's STA on R1, making it easier for you to go first just in case they still wanted to compete while they didn't have a Goku out.
HGD4-SEC Dabura (Xeno) Works in the PLBP and as a supporter if going for mind games but Demon Realm King has it where for each 5k PWR LV of the enemy, he lowers their HE by 1 and gains 3k PWR, so as long as Adult Gohan is active they can't outspeed you and have HE remaining. The summon also negates the DMG reduction of whomever he hits if you have 6+ HE, answer for Godku.
MM1-043 Future Trunks So we do have a BS Vegeta for this card to pop off with and while it isn't 3 HE, 2 HE + making the enemy take 1.5x DMG is pretty good, furthermore the STA generation goes really well since MM3-SEC Vegeta will be a Vegeta before you switch him into Goku for R2 so he'll get a full STA restore on 4x PWR LV. Absolutely a card that can make the deck tic.
UGM9-SEC4 Goku (GT) While we do appreciate what he offers, it is a bit slow for the deck, more a card you build around rather than one you plop into a deck. The effect R1 is really nice, extra PWR/GRD with DMG reduction is great, when Great Ape he can lower enemy HE which is really good, and then R3 he offers a lot of fixed DMG based on how low enemy HE is and some speed, 6x PWR LV isn't good by R3 standards though and while you could fit a Pan to help, it'd mean cutting something else out to do so.
ABS-29 Janemba He steals HE based on round number and then either deals a lot of damage himself, or makes the enemy takes 2x DMG based on whether you have odd or even HE, which can be nice with the PWR and GRD shredding but the HE disruption's a bit too slow for comfort even if it is stealing, and quick enough for Vegeta to notice it. Another card that you could very much use for the HE destruction slot and not feel bad about using at all.
MM2-038 Goku (GT) The trio of Frieza (Revived), PUMS14-02 Vegeta, and MM2-068 Goku handily feed this card all the PWR he wants, just probably replace Adult Gohan and tinker the deck accordingly, could replace MM3-SEC for MM3-044 Janemba, EL GoD HA, and have Goku Black as a flex spot for however you want to go for an extra speed option, maybe UGM6-041 Gogeta (GT) could foot the bill. Arguably Frieza (Revived) might be able to do it all his own depending on how he scales in the later rounds, reminder he needs 10k total PWR/GRD for R1 (already starts at 6k without app boosts), 20k for R2, 60k for R3, 100k for R4, and then 200k by R5, note that Frieza (revived) doesn't boost his PWR for the same round as it is in the PLBP, so it'll be the round after. Might be some MM3-SEC2 Gogeta (BR)-based deck for the needed defense to last this long.
UGM4-047 Vegeta & UGM3-SEC Gohan (SH) So the main issue with this option is the investement, it is solid since Vegeta can hit hard and Gohan (SH) offers extra HE and fixed DMG but we don't have the room with the deck as is to fit.
UGM2-064 Gohan (SH) Similar boat as the aforementioned but referenced here because there is a deck with Adult Gohan that uses this card as a supporter, even has the benefit of playing into MM3-SEC even more since he's very flexible since we do want more PWR on the team. If you don't fear BM7-SEC and are fine being a bit slower, this can be used with UGM2-065 Piccolo for more STA for the team while a supporter, just make sure he's registered before PUMS14-02 Vegeta so he can generate more PWR for the team.
ABS-27 Vegeta This card is getting his own take the next one down, way too little room to fit him since the unit he has is really good as well.
UGM8-VJR Goku Considering we do have Adult Gohan and Vegeta, this card is 6k max HP every round which could be an option to make sure Gohan procs, just make sure he's registered before Adult Gohan if so. Issue is that he's nothing after that.

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The 3rd Good SS Vegeta

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Card Why
MM2-068 Goku PWR Multiplication like before, can help the deck actually push for DMG.
ABS-27 Vegeta Since we are having the full unit, he increases enemy CI speed, and then at the prep-phase he lowers enemy HE by 2 and if they have 3+ attackers, their PWR/GRD by 5k. Then there's the unit, 3 HE to disable enemy DMG multplication/reduction, a very strong thing to have with a generous unit member in Goku, and Adult Trunks who did get a new good card. The stat lowering's nice but comes with the issue of not scaling well, if there's no UGM9 Future Warrior in Black or UGM2 Gohan (SH), it's great, both of those cards handily outscale this card but it still is nice utility alongside his unit.
ABS-30 Adult Trunks By having all three here, we get STA generation R1 for the whole team, when an attacker he generates 3k PWR/GRD for your team and then as a supporter generates 1 HE and 1 bar of STA for the team. The 3 HE unit here sets enemy STA to 1 and fully restores your team's STA letting you win the PLBP when needed.
MM3-SEC2 Gogeta (BR) If you win the PLBP he sets the enemy's PWR to 1 and disables fixed DMG, on top of Vegeta's DMG multiplication seal this lets you be really defensive by just lowering the potential DMG of the enemy. The main thing is winning the PLBP which might be a bit harder fo a sell, especially when trying to flex other cards and not just Future Trunks/Fin and Majin Ozotto.
UGM9-SEC3 Super Buu At the start of the round, in which he has the most PWR when compared to the enemy team, he'll greatly lower their STA. This can be used to also help win the PLBP, things to note is that his 30k PWR climax happens after the PLBP and that Gogeta (BR) doesn't help with this, though thankfully that UGM8-SEC Gogeta (Xeno) also is bad when used against us, and that while he lets us go first, he doesn't work against PLBP STA generation for things like BM7-SEC Goku or Dark Shenron stuns.
UGM1-053 Trunks (Xeno) Acts as both further GRD shredding but also STA disruption post PLBP to ensure that BM7-SEC Goku won't proc, he's not the best at it considering in ties I think he goes after registration order, so if Goku's the 4th card registered and three other have more STA than him, uh oh, but against UGM10-025 Krillin he might be enough, and maybe you could play around the EL Android HA by having less than 8k PWR LV while winning the PLBP depending on how Super Buu procs. Note another thing you could explore is just a strong CAA option like BM7-SEC2 Masked Black, MM2-049 Super Baby, etc. since with the 3x own PWR and DMG reduction pierce, they're free to deal all the damage they could do which is a way to handle BM7-SEC Goku alongside ABS-27 Vegeta's Galactic Swing.
BS Kai HA / EL GoD HA So the EL Android HA is bad here because we're trying to prevent the enemy from having a ton of STA so BS Kai HA is the speed option while the EL GoD HA helps with enemy STA in case of BM7-SEC Goku, the choice here does influence what the 6th slot goes too.

So the goal of the deck was to try and fit Goku within a more tempered deck without having to go all maximumest DMG, Vegeta offers great defense that you can top off with Gogeta (BR) alongside sealing their DMG reduction, giving you offense. Trunks is some extra PWR which can be nice when tripled by Goku alongside a unit to win the PLBP in case it's needed, and then you have Super Buu to help in every situation you don't use the unit. Admittedly with the deck, STA generation is lack luster but you could try holding some STA in reserve depending on the opponent's deck, making sure you have enough to win the PLBP and proc Super Buu's Climax while having some for next round but Trunks (Xeno) and the HA are decently flexible, depending on whether you fear BM7-SEC Goku or not. Defensively, as long as you can win the PLBP, the deck seems sound, little HE means few super attacks and with Gogeta (BR) and Vegeta's unit, they won't have much beyond negative DMG reduction to go off of if they're running Chilled. So I think the deck has legs, especially depending on how you want to run the last card and the HA (if you even want a HA admittedly, something like UGM7-SEC3 Goku Black and/or MM1-SEC2 Cell could be used to have some spare HP alongside their utility).

Alternative Cards

Card Why
UGM5-023 Adult Trunks Main thing is that he's only good for his unit and possibly hitting decently hard with the 2.5x DMG boost, the negative DMG reduction is pointless with Vegeta's unit.
HGD9-18 Adult Trunks He has an HP capsule which is rng dependant is still a Dark God Meteor without warning which could deal some nice fixed DMG, main issue is the randomness and the card does nothing beyond that.
BM3-059 Vegeta With Adult Trunks, this will generate 30k temporary PWR/fixed PWR LV since he'll have enough HE, probably warrants a different Goku since the room for a SS Vegeta won't be there but there is a lot of Gokus to work with then in a more free-form deck.
HGD9-44 Future Trunks / UM8-047 Fin Guarantees you win the PLBP R1 by either setting their PWR LV to 10% or max PWR LV to 5k, could also explore softer stuns considering you do have a lot of STA generation R1 like UGM2-SEC3 Cell or UGM6-060 Demon Goddess Robel (and have UGM9-059 Dark King Demigra be the strong CAA option in place of UGM1-053 Trunks (Xeno)).
UGM4-SEC Vegito When he transforms into Deleto blue, lowering enemy HE to 0 and gaining 4x super attack DMG, he also halves their PWR LV and DMG. The fact he lowers the enemy's DMG by half does mean you could hold off on Vegeta's unit since it would disable that, making them deal more damage but if they have Godku than probably not and he's just here for the effect alongside hitting hard and fast himself.
UGMPS-06 Frieza / MM1-066 Majin Ozotto Both of these do half the enemy's PWR LV permanently, the main difference is that Majin Ozotto does it R2 and lowers their STA, Frieza is the end of R1 via his climax change, and might be able to do more damage if they have less attackers than you.
MM3-052 Frieza (Revived) If using BS Kai HA than this card is probably the right 6th card, handles enemy GRD while Vegeta handles enemy DMG reduction, generates STA for the team in a moment that can be used for the current round's PWR LV, and generates PWR for the team at an efficient rate even early on.
UGM2-063 Raditz MM3-SEC Goku might be the one card that'd require the opponent to actually play into him, if the enemy has 20k+ PWR LV, their STA is reduced (sadly I can't tell by how much, I think it's just a bar?) and their PWR LV multiplication is permanently halved, Gogeta (BR) has them make the unfortuante choice of trying to win the PLBP for DMG but get with this card, or deal no DMG but keep their PWR LV for the round they aim to kill.
MM2-SEC2 Gogeta The 2x of own PWR could help Super Buu proc R1 but you'd need further support to ensure it, UGM8-061 Chilled and MM2-SEC Goku (GT) might also need to come on board to make sure he has more PWR than the enemy HA.
Edit Report
Pub: 06 Mar 2024 14:16 UTC
Edit: 08 Feb 2025 06:24 UTC
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