Class 2-E
R. Washizawa
凛空 "Riku" 鷲沢 | "The Steel Talon Hero" Skycarver
Eagle: He has eagle powers. Speed, flight, talons, good eyesight, the works.
Background
When he was a teenager, Riku's parents were murdered by a villain, but the culprit was never caught. So obviously, he decided to become a vigilante and do the heroes' job himself. He sewed his own costume, designed his own weapon, and started his illegal crime-fighting career. He lost one of his wings very early on due to lack of experience, but he kept fighting with a replacement one.
Riku got his revenge at the age of 17, and promptly gave himself up to the police. But instead of years in juvie, they offered him rehabilitation, which he accepted. He started hero school at 18, graduated at 20, and debuted as the Steel Talon Hero: Skycarver (Ranked #59 today.)
His school life was not the best. He was older than everyone in his class by 2 years, and had a criminal past. He didn't make many friends, and even after getting his license, he couldn't score an internship. But through all of that, one of his teachers motivated him to keep going. Riku was inspired by that person, and after a few years of experience as a hero, he decided to become a mentor to the youth himself.
He has a gruff voice and mannerisms, but he's very much a softie when it comes to his students. Always giving them second, third, and fourth chances to prove him right about how they can become great heroes
Stats
Armored Costume
Crippling Financial Debt
Disability
Loss of a limb and damage to the left back & shoulder
Gadgets
Grenade Launcher with modular munitions
Prosthetic Wing
Nemesis
The villain who killed his parents
Popular Battle+Rescue+Evacuation Hero & Teacher
Currently ranked #59 in all of Japan
Skills
Athletics (Battle), First Aid (Rescue), Public Relations (Education), Sharpshooter (Arced Munitions) x2, Martial Arts (Mixed) x2, Unique Style (Eagle)
Life Mimcry
Genus: Aquila (true eagles)
Passive, Permanent, Hybrid
Cosmetic Mutation (Avian Mutations)
N. Abrams
Noah Abrams | HN: Archangel / 「 大天使 - Dai Tenshi 」
Light's Ark 「 光の船 - Hikari-no-fune 」: Noah's mutation manifests itself as three pairs of wings (two pairs on his back, one small pair on his head) whose feathers collects light in its vicinity, which he could then use to empower himself or to release as a laser or some a light projectile. Originally, he was born with only the pair of wings on his head, its light collecting range and duration it was kept extremely short, however he eventually grew the two pairs on his his back which extended the range of light collection and the duration.
Whenever the aura is activated, it would collect light over his head like a halo, its brightness dependent on how much light he has accumulated. During the day it is not as noticeable but significantly stronger due to how much light would be around him, at night the light is much more noticeable in the dark but weaker. When Noah uses it to increase his strength, rings of light wrap around the part being empowered and the number of rings number dependent on how much light he uses.
Background
Thanks to his quirk, Noah has a deep well of patience, love, and compassion for all, a beacon of moral virtue, unnervingly so. Benevolent and self-sacrificing to a fault, he has a deep-seated desire to redeem others, trusting a villain regardless of their reputation and taking them at their word even if it comes to endanger himself. Of course, as naive as he seems to be, his desire for others' penitence is genuine but it can run dry, whoever is capable of making Noah lose faith would have to be extremely evil though.
Samuel Abrams, a religious hero-turned-lawyer from America, and Nagasawa Miko, a nurse from Japan, met when Samuel went on vacation to Japan, where they instantly hit it off and he eventually moved to Kyoto after a few years of contact. Later, Miko would give birth to a son they name Noah, who would exhibit both their quirks; from his father, a pair of wings (though growing from his head at first, later on his back), and from his mother, the ability to absorb light that he could use for himself (though unlike his mother, hers was to rejuvenate wounds).
Growing up as the son of a father with a different religion, there was some clashing with the older residents in the cultural center of Japan, but nothing time (and Noah being so infinitely kind and helpful despite their objections) couldn't fix. His father would raise Noah in his former footsteps on the path of a hero, enrolling Noah to Shiketsu.
He enjoys being a general force of positivity, mostly, helping others out when asked (as long as it isn't malicious actions, which he would lecture). Aside from that, he also like reading or night time flying. Noah always refers to himself in the third person, using his name whenever possible.
Stats
Hero Family
Skills
Athletics, Public Relations
Absorption
Energy (photons), Aura, enhances strength, light release
Medium duration, extended range
Only wings can absorb light
Enhanced Mobility
Flying, Medium speed
Cosmetic Mutation: angelic appearance, androgynous features
Quirk compulsion: Messianic Virtue
Theme song: https://www.youtube.com/watch?v=Zg5guTIUhZM
J. Brooks
Joan Brooks | Mire Girl
Fungal Thing: allows the drastic manipulation of fungi, from the generation of spores of any species, to the rapid growth of fungi and their spores, to titanic supersizing and direct -kinesis, even to the creation of hybridized and force-evolved new fungus. Some of this is instinctual and automatic, accounting for the complex network of fungal symbiotes throughout Mire Girl's body, but the more impactful expressions of this mastery of all things mushroom is subject to willpower and nervous fatigue.
Background
The daughter of an English diplomat and a Japanese housewife, Joan has a socially isolating quirk and an even more isolating flat affect to her voice and mannerisms. She is determined to turn her childhood of being bullied as "zombie girl" and "swamp freak" into a source of positivity in the world. She is sleepy in general, and legally blind, but her adaptable quirk and natural curiosity make up for the shortcomings.
Stats
Skimpy Costume
Disability
Legally blind. Only able to discern presence or absence of light.
Wealthy
Skills
Peak Condition (Fortitude), Medicine, First Aid
Plant Manipulation: Fungi
Somatic, Mental Strain
Movement, Creation, Growth, Size, Fusion
Feedback, Alternative Sense (Mycellium Network)
Cosmetic Mutation
Quirk Compulsion: Propagate and Propagandize Fungi
Quirk Refinement
Very slow breathing and heart beat. The fungi symbiotes also allow Joan to eat anything a fungus can.
Note: you've read Dorohedoro, right?
K. Fuhayai
Koukoka Fuhayai | HN: Hyōtetsu
Nekomimi: Does whatever a spider house cat can. Is she strong? Listen, bud. She's got efficient hunter blood. (Slightly worse eyesight during the bright day, so has to wear subscription sunglasses sometimes.) She can make her retractable claws as hard as diamond but only as brittle as steel, thanks to her parentage.
Background
Kou-chan is a loud and aggressive person and classic tsundere type. She likes to socialize by doing her own thing in the same room as people she likes, and will only try something new if somebody else is doing it with her. She definitely doesn't end any of her sentences in nyan like mama, okay? And she's not going to just purr for you. (You have to earn it.) She is a bit of an otaku for professional fighters, like sumo, or olympic martial artists, and thinks exercising at gyms is boring (but free-running is kino.) Unsurprisingly, she has some feline instincts, like preferring to ambush targets from cover and not thinking of retreats as a loss.
Her mama is also a Nekomimi, and her papa can turn his fingernails into an exotic carbon compound. He owns a convenience store, and the family lives above it.
Stats
Mundane Costume
Life Mimicry
Copies Housecats
Passive, Permanent, Hybrid
Body Manipulation: Claws
Region: retractable claws (self)
Concentration
Quality: durability
Skills
Stealth, Martial Arts (Nekojutsu), Unique Style, Tactics, Athletics (Agility)
Stephan Gunn
Stephan Gunn | HN: Ō-Seidō
Bronze Age: Stephan turns his renewable body tissues into bronze metal constructs by propagating it through his skin in shell-like layers. He has absolute control over the shape and state of the bronze while in contact with it, even able to turn it into exotic states of matter - though this means the biomass is lost to him. The bronze layer is like his living tissue, and properly made devices from it will seamlessly interface with his body. It is possible, and even painless, for him to turn part of his bronze layer into a discrete object and let it fall (or shoot) from his surface. Removing all the bronze from his outside would be as damaging as removing all the shell from a lobster.
Background
Stephan doesn't talk much, and tends to get by with monosyllabic answers or, better yet, gesturing. He has a lot of baggage from mistreatment, due to the way his quirk has mutated his body. He is quiet, thoughtful, and persistent, and enjoys looking at popular mechanics magazines. More than that, he loves flowers, and has settled in well with the Gardening Club. They're protective over him. (His feelings are a lot easier to hurt than his body.) Has an innocent and bashful mentality.
Stats
Armored Costume
Disability: No sense of touch
Skills
Tinkering, Peak Condition (Strength)
Material Mimicry: Bronze
Unlimited Location, Narrow: Bronze Metal, Passive, Permanent
Bronze Manipulation
Elemental, Movement, Quality
Permanent, Tactile
Bronze Projection
Full Body, Solid, Shape, Consumption
Slow
Cosmetic Mutation: Inhuman Proportions
R. Hertz
Richard Hertz | HN: Cactiking
Sabotenda: This Quirk allows such close communion with cactus plants that they can even create cactus parts on the body. Subtly encourages a love for arid environments and a higher discomfort in high humidity. Become a natural needle sharpshooter!
Background
He thinks becoming a hero will probably be more fun than getting a real job. Even though he's a relaxed and slow-paced kind of guy, he's an adrenaline junkie and will do extreme sports with a sloppy, lazy style. His favorite thing in the world is his Suzuki enduro bike.
Stats
Mundane Costume
Life Mimicry Quirk
Family: Cacti
At-will activation, 1 hour duration
Hybridization
Plant Manipulation
Tactile, Only Cacti parts, Small effect
Create cactus parts
Move cactus parts
Refinements
Can fire off needles you grow
Reduced need for water and food (if sunlight is available)
Skills
Martial Arts (Aikido), Sharpshooting (Needles), Vehicle Ownership (dirtbike), Vehicle Handling (dirtbike)
U. Higa
Umeko Higa | HN: Slip-N'-Slideasaurus
Baburu B: She's a salamander mutant. But her quirk doesn't end there. The mucus that covers her body has another unique application. Its unique properties make it easy to form bubbles with them like soap. These bubbles are quite hardy, not popping until they either touch something sharp or after a full thirty seconds have passed. When these bubbles pop, they cause a large but brief vacuum-like effect, sucking in everything around it (and splatting the mucus everywhere). This vacuum is strong enough to pull in Umeko, which she uses to fling herself around, often in chains to let her get to much higher places and change direction suddenly. The vacuum is not harmful on its own, only sucking things in. If things crash into you, that's on you.
Background
Umeko is a mutant obviously. A salamander mutant with an extra set of limbs because God is a bastard. And of course this comes with everything that entails, like a layer of mucus covering her scales that gets everywhere and having to shed her skin every week. At least she has a good sense of humor about it and doesn't let it affect her. She can lift up her torso and walk around like a weird amphibian centaur (which she usually has to do during class), but prefers to walk around on all sixes(?) because it's more comfortable.
Umeko was put into 1-F originally because of her quirk, kind of. Salamanders are nocturnal, so she accidentally fell asleep during the exam and only squeaked in because she did well on the makeup one. This habit has not stopped at all, as she still sleeps though most, if not all, of her classes every day. When it comes to the other students in her class, Umeko is an enabler, being a "yes and" person so she can see things get out of hand as much as possible.
Honestly, she couldn't be happier to have landed in this group of weirdos. They make her feel normal in comparison. Doesn't like being called a lizard. She's an amphibian, dammit!
Is blood related to Bogey, but doesn't know he exists.
Stats
Skimpy Costume
Skills
Athletics (General Fitness), Martial Arts (Mixed), Unique Style (Bubbles), Sharpshooting (Bubbles), Public Relations
Versatile Quirk
Life Mimicry
genus (salamander), passive, permanent, hybrid
Natural Weapon
fixed, elemental (mucus), melee, capture, refinement (always on)
Cosmetic Mutation: extreme mutation
owns a dog (spider)
owns a dog (spider)
owns a dog (spider)
owns a dog (spider)
owns a dog (spider)
Saurus ROAR™ awardee
A. Hisa
Azuma Hisa | HN: Beach Day
Deep Blue: Creates quirk-constructs of sharks of most types and all sizes. The sharks can sink into objects down to their fins but can't pass through them entirely. The constructs are faster, more durable, and have higher bite force than their real shark counterparts, and lend the quirk-user their senses of taste and sense - as well as their infamous affinity for blood.
Background
She is quite proud of her unique fighting style, which involves ducking for cover while throwing sharks over your shoulder. Villain fights? Shark. Support jobs? Shark. Mobility? Shark. Opening a jar of peanut butter? Shark. Kid's birthday party? Shark. Cleaning up? Shark. Too many sharks? Shark. Shark bit off a guy's limbs? Uh...
Hisa has one of the most powerful and versatile quirks around (in her mind, anyway), and refuses to believe it can't be applied to solve all problems in her life in some fashion, at least until several increasingly-ridiculous shark-related solutions have failed.
A once promising hero student until one unfortunate day where she bit a villain's arm off while working an internship. Easy mistake to make, really, and it was completely justified, but that's the sort of mistake people aren't very understanding over. Was stuck in a remedial class after debased amounts of begging, and has kept with the program ever since.
The quick rise to success has gone to her head, and her subsequent fall hasn't beaten it out of her yet. With natural talent and Deep Blue, she's managed to lazily coast through classes and achieve success anyway, until it wasn't enough. Doesn't complain, but does sigh a lot when not treated like some unrecognized genius deserving of far more.
Stats
Held back
Skimpy Costume
Skills
Public Relations, Martial Arts (Mixede), Unique Style (Shark Missiles), Vehicle Handling (Sharks), Genius (Mad)
Construct
Complex [Sharks], Primitive, Complete Control, Concentration duration, medium range, instance & variable size, refinement x7
Quirk Compulsion: psychological arousal at the sight/scent of blood
Saurus ROAR™ awardee
S. Imai
Soujyuuro Imai| HN: "Wise Eye Hero" Mahoudeva
Mindbreaker: Imai can read thoughts and send his thoughts to others. He abuses his telepathy in subtle ways in a fight, creating intrusive thoughts in an opponent's head, like bombarding someone with the notion that an opponent will move left or throw a punch, and then moving in the opposite manner. Since his targets don't realize the intrusive thoughts come from a quirk, it seems that Imai's power is to just reading an opponent very well and causing them to make way more mistakes than normal.
There's a visual cue to his power. The third eye in his head flashes and spins when he uses it.
Background
Imai was ostracized as a kid because others were mistrustful of the mind reading aspect of his quirk. The quirk name Mindbreaker was given by the doctor who discovered his ability, and it stuck to him like a curse. He wants to become a hero out of spite, to do something nice with his quirk and prove wrong everyone who branded him a villain in the making.
Imai tries his best to keep the true nature of his quirk secret, saying he can only read surface thoughts when making eye contact with his third eye. He will only unleash Mindbreaker when necessary. That is to say, he won't start reading the minds of his classmates, unless they're in a fighting exercise.
Outside of hero classes, he's a pretty socially stunted kid who likes to listen to music in his spare time. Lately he's been learning how to be a jazz musician and how to trust his fellow students.
Stats
Skills
Peak Condition: Strength, Athletic, Martial Arts (Mixed), Unique Style (Mindbreaker)
Telepathy
Subtle, Aura, Message, Mind Reading, Command
Extended Range x3
Cosmetic Mutation: psychedelic third eye
A. Kamiyami
Aomi Kamiyami | HN: Yokawaii
Kawaiiccubi: A demonic body with an affection-boosting mental effect. The longer someone is in a 10 meter radius, the more positively they feel about Aomi. Warning: people do not always act nice or sensible towards the people they like. Can only work on up to four individuals at a time.
Background
Aomi speaks in third person. Aomi does not like to be touched or manhandled. Aomi has body image issues. Please do not hurt Aomi. Aomi prefers to hover instead of walking because Aomi does not like being looked down on (in any sense).
Stats
Skimpy Costume
Fantastic Life Mimicry (Demon)
Permanent, Passive, Hybrid
Affliction: Mental
Continuous
Quantity Limit: 4 people
Resistible, Breakable
Aura, Slow
Skills
Peak Condition (Endurance)
Villain/Hero Trivia
R. Kamiyami
Rikae Kamiyami | HN: Bunraku
Puppeteer: Rikae is able to psychically control puppets, even multiple at once, at a range of up to 100 meters. When they return to her, she learns what she would have been able to see and hear if she were in the place of the puppet, for the entire duration they were away. She does this by letting them "whisper" in her ear, though this quirk does not grant puppets the ability to see, hear, or speak as such. The puppets "remember" for as long as they remain within 10km of their puppeteer, even if they fall outside of direct control range. Puppets under Rikae's control are much more resilient than the material that makes them up, and so are functional as combatants, tools, and shields.
Background
Rikae is good at talking to people and upholding her image as a good and gentle girl. She loves horror media, witchcraft lore, and the occult, but tries to keep it hidden from most people because she does not want to be unpopular. She knows how to sew and how to make dolls, and is an expert at making bento boxes - and only bento boxes.
Stats
Mundane Costume
Object Manipulation: Puppets
Movement
Transmute: Hardness
Transmute: Elasticity
Sense Sharing: Sight/Hearing (up to 10 km away)
Narrow, Large Quantity, Long Range
Skills
Public Relations
A. Katsuragi
Ashleigh "Ash" Katsuragi | HN: Blackout
Forgetter: Ashleigh can cause anyone she looks at to forget events. This ability triggers 1 minute after she looks at a target, removing the memories between the time of initiation and activation. She currently has a two minute cooldown before it can be used again.
Background
Ash lives with her villainous older sister, Mio, and as such has been a target of her constant verbal and mental abuse. This has not had Mio's desired effect of hardening Ash up, but instead has turned shy Ashleigh into a more socially anxious and isolated individual ripe for bullying by her peers.
In spite of this, she works diligently towards her goal of becoming a professional hero, believing it will mean people will look up to her and turn into social acceptance. She is very quiet, though thoughtful, and prone to distraction. Ashleigh struggles against a habit of convincing herself to go against her own instincts.
Stats
Gadgets
A prehensile cable whip, and a timer bell tuned to her quirk's effect
Skills
Stealth, First Aid, Martial Arts (Mixed), Athletics
Affliction
Mental (wipes recent memories), Sight requirement, 1 minute delay between activation and effect
Cosmetic Mutation: cross-shaped pupils
V. Legosi
Valerie Legosi | HN: Necromancer
Onryō-Shi: Can create spooky ghostly figures in an area of 80 meters around her. It can be anything from hundreds of transparent floating bedsheets with googly eyes to a single fully realistic 50+ meter tall opaque ghost that can't be visibly distinguished from a real human. Since they don't actually exist, ghosts can't be hit or impeded by physical obstacles, but their attacks still inflict pain.
Background
Val is the most bubbly goth around. She has a mischievous streak and never passes up a chance to tell a ghost story or frightening urban legend. In between her hero studies, participation in the Occult Club, and haunting of Shibuya, she reads anonymous message boards for the popular reoccurring threads about real supernatural encounters - which are both more believable and less frightening in the Quirk Age. She doesn't giggle after her pranks and puns ... she cackles.
Stats
Exchange Student (Italy)
Outfit: Mundane
Skills
Stealth, First Aid
Quirk (Illusion): Necromancer
Target: Area
Senses: Vision, Audition, Tact, Pain
Method: Live
Size: Large 10,000
Range: Aura
Duration: Concentration
Extras:
Appearance Limit (Ghosts), Extended Range x4
Quirk Compulsion (Being spooky- scaring people, wearing black, etc.)
N. Mahoko
Nijimura Mahoko | HN: Cool Boost
Power Aid: By making physical contact (usually through a high-five) with another person, he can boost the power of their Quirk! This enhances the potency and efficiency of his target's Quirk, i.e. a person with a fire-breathing Quirk will be able to project larger and hotter flames with less energy. While Mahoko can also activate the target's Quirk, sometimes it activates out of control.
Background
Since Mahoko was a baby, he had a deep love for the water, a trait his dad always attributed to the family's connection to the retired hero, Cool Blue. This affection for water translated into remarkable swimming prowess for the son of a family of small-time Okinawan heroes. Mahoko consistently claimed first place in numerous swim meets during the years leading up to high school, but the grainy footage of his relative cleaning up the Nishinari ward always stuck with him. When the time came to apply to high schools, his parents put in a good word to principal Karaburan, who'd worked with them on a mission in Naha. While at first he wasn't accepted, certain circumstances during the year have opened a spot at Shiketsu. Hopefully they have a swim team.
Mahoko's personality is probably how a golden retriever would act if it became human. His positivity and boundless energy might tire them out, but he's always there to support his classmates (even if he's not the smartest). While he's insecure about his own abilities, he's really excited to meet his new classmates and help save people! Teamwork makes the dreamwork, on three!
Stats
Armored Costume
Recommendation Student, Hero Family
assigned class rep
Skills
Athletics, Peak Condition (Endurance), First Aid, Public Relations, Tactics
Quirk Manipulation
On touch, concentration duration, activation and efficiency effects
Quirk Refinement x19
K. Nayuki
Kyoko Nayuki | HN: Yeti
The Birth of a Snow Disaster: Can transform into a powerful beast that has been dubbed The Modern Yeti. Possesses great strength for her size, big claws, thick fur, and the baffling ability to shoot rays of freezing ice and snow from her mouth.
Background
Kyoko is a shy girl, deadly so. She freezes up in any social interaction if not in her yeti form, and often has her speech halted and stunted when near people she does not know, unable to interact without the usage of her quirk to become a yeti.
She went for Shiketsu’s test on a fluke, losing her way in the city and not finding her family’s ice cream car. She was too shy to say she shouldn’t be there and took the test out of social anxiety and stress. She failed the writing test because she froze due to the sheer number of people near her.
However, she passed with flying colors on the physical test by becoming a ball of sheer stress and fluff and flinging her body like a demolition ball. She made eerie haunting noises that traumatized some people, but in truth, it was her stress sweeping out as uncontrollable shrieks.
She didn’t get in but was placed on probation for a spot in the next year if she got better grades on the next year’s test. When Shiketsu staff managed to go up the mountain she and her family lived to tell her she didn’t need to wait any further, Kyoko and her family almost died of a heart attack.
Since then, she has been filling the school with secret tunnels, raiding food stores across campus, and cowering from the attention of most of the student body.
Stats
Impoverished
Skills
Athletics (Thick Fat), Peak Condition (Thick Bones), Survival (Mountains), Sleight of Hand, Stealth, Martial Arts (Yeti Combat), Unique Style (Snowball Rolling Technique Awareness)
Transformation
Single, Innate, Concentration, Complete/hybrid.
Extra: Fantastic (Yeti), Extra: Pykrete Ice
Quirk Compulsion: Hide
Quirk Definement: Yeti Rampage
Cosmetic mutation: three fingers
Blood Type: B
Height 4'8"
Finishing move: Demolition Ice Ball! By curling up and covering her fur in ice, it becomes pykrete spikes that wreck everything she rolls into.
full history at https://rentry.org/kt7qwv4m
Saurus ROAR™ awardee
K. Ōjijitsu
Kurosunō Ōjijitsu | HN: Tengan
Special Eyes: Although not strictly limited to just vision, this quirk does allow for supernatural sight. These eyes can see more colors than others, and enable one to see lies as distortions in the hue of body heat and nervous signals. In fact, Special Eyes seem to be able to see what no one else can, such as "the true meaning and intent" of words, or unmistakable though subtle omens before personal harm.
Background
Kuro is here to learn everything about the protocols, and relevant laws, of Heroing, but he doesn't want to a professional hero per se. Legally speaking, he does not require a license. His main hobby is reading detective fiction, and his other hobby is amateur sleuthing. As long as he graduates from this prestigious academy, makes the right connections, and masters how to spot the crooked Pros from the true Heroes, he feels his time has been well spent.
Very much a know-it-all and a show-off, Kuro has no personal friends. The way he tells it, that's not to be unexpected. Great men always walk alone. When in front of a camera, though, he knows how to dial his smugness back and work his angles.
Stats
Skills
Investigate, Genius (Memory), Public Relations
Clairvoyance
Danger Sense, Truth Sense (Aura), Alt.Sense x2 (IR + UV vision added), Translation Filter x2
10 km range
Cosmetic Mutation: Heterochromia, pupil shine
I. Ryosuke
Igarashi Ryosuke | HN: Araken
Mind Over Matter: Ryosuke can lift himself and other objects up to 400 Kilograms up and around 100 meters away from himself. His temple's record is 1000 kilograms carried only with ones sharpened mind, and is expected to surpass this record someday.
Background
Family Background
The Igarashi Temple's legacy is one shadowed in mystery, as they went off the grid sometime near the start of the 100 years of chaos. They became lost to the world except for the occasional wanderer whom they welcomed into the fold. Locals have legends about great psychics who used to venture out on personal pilgrimages to master their powers of the mind, performing miracles. Many of these events are lost to time, but some of the later miracles were photographed.
The temple is built around a shrine in the Mie prefecture and is fairly small.
Personal Bio
Ryosuke is young, but advanced in mind and already scarred willingly to fully dedicated to a life of asceticism. His greatest and most brave act so far is to have his manual mobility denied to him by the use of a procedure that paralyzed his limbs. He moves himself only with his telekinesis and was admitted to Shiketsu after he wished to test his mettle in the outside world's endless desire.
He is a devout and stoic Buddhist to an extreme degree but is extremely sheltered as a result of living in a monastery his whole life. Would take a gargantuan and concentrated effort to make him angry.
Stats
Armored Costume
Impoverished, Hero Family
Disability: quadrapelegic
Legacy (grandfather was considered the greatest Japanese psychic of his generation)
Skills
Athletics (pain threshold), Peak Condition (Pain Threshold), Survival, Medicine (ancestral)
True Psychokinesis
Movement, permanent, Large quantity, Long range, Weight Limit x2
Cosmetic Mutation: Heterochromia, pupil shine
Note: he has a special religious exemption to wear his orange Buddhist monk robes instead of the official school uniform.
T. Seijinto
Tamtamoi Seijinto | HN: Magatayami
Firesoul: This quirk provides a spiritual connection to fire and flames, giving supernatural affinity with it. Flame spirits are said to protect the one blessed by this quirk, and familial legend says it's been passed down from the pre-quirk era due to the intermarriage of a kitsune ancestor.
Background
Tamtamoi belongs to a long family line of priests and maidens associated with a specific shrine, its relics, and the associated rituals. Even though he's quick to anger, with a sharp tongue and crass vocabulary, he is a true believer in his faith and the necessity of his duties. His goal in becoming a hero is to make his family's shrine a household name, and ensure that it stays in upkeep and donations for the foreseeable future. He is clever, but not booksmart, and so trusts that hard work alone will carry him to success.
His afterschool life is dominated by the need to go back home to the shrine and perform daily chores or spiritual errands his elders send him on. Tamtamoi, in spite of his traditionalist image, loves punk and metal music and can talk for hours about his favorite bands.
Stats
Stealthy Costume
Skills
Athletics (Acrobat), Tactics
Rival: Nekketsu
Recommendation Student
Projection Quirk: Fire
Flamebreath, materialized
Medium (20 cubic meters) range, Shape and Blast control
Time Limit
Flame Absorption
Enhancement (Speed), 1 minute duration, by touch
Life Sense, short range
Precognition
Self only, Touch only, Alarm only, up to 10 seconds. Medium accuracy.
Compulsion: religious compulsions regarding Shinto, purification rites, and especially fire itself.
S. Shinkan
Sen Shinkan | HN: Crazy Train
Locomotive: By consuming water and coal, children of the Shinkan family can increase their physical abilities drastically, able to plough through walls like a derailed locomotive, and can fight for as long as their supply of water and coal lasts. Additionally, doing this generates a great deal of heat within their bodies which can be vented as steam, making a powerful secondary attack. The higher the grade of coal, the more powerful its effects, as well as tasting better (according to members of the family). The quirk does possess a flaw: the more fuel consumed, the more the user becomes hyped up, gaining what members of the family call "momentum". It reduces inhibitions, making them unwilling to stop fighting as well as providing an emotional and physical high, which has caused incidents in the past.
Background
Sen is the eldest of three sons. Looking out for his younger siblings has made him friendly and outgoing. However he prefers to solve problems in the direct manner and may, technically, be an idiot. Outside of training, enjoys fighting, dancing and music, can play drums. Not a delinquent himself, but many of his friends in middle school were. He is still in contact with those friends.
Aside from his brothers, is close to his grandfather, who was the one who taught him train-fu. Loves his father, but due to him being very busy with work as a pro hero, they have spent very little time together.
Has been trained for five years in the Shinkan family's signature martial art, train-fu, which focuses on maximising the impact of the brute strength and speed provided by Locomotive, and integrating its secondary effects of heat and steam into traditional moves.
Stats
Wealthy
Skills
Martial Arts (x2), Unique Style (Train-Fu), Athletics, Public Relations
Body Enhancement
Self Only, Boots endurance+stamina+speed+strength, material requirement (coal), must eat it
Compensation: "momentum" (see above)
Cosmetic Mutation: Train engine shaped head, internal coal furnace
Quirk Refinement: also generates significant amounts of heat & steam
V. Sigurd
Victor Sigurd | HN: HYDRA
RIPTIDE!: The ability to manipulate water at a level that allows for complete control of inertia and shape. The degree of precision is such that he can move individual molecules if desired, and as such, he can draw water from anywhere it physically exists within his range.
Wellspring: An artificially induced quirk that stimulates regeneration at a cellular level. This requires constant introduction of water to the damaged tissues, and could potentially cause healing from a state of near-death.
Background
Victor is the result of an extensive eugenics program funded by governmental departments, military contractors and private investors. The objective of the program was to to produce military-grade quirks and it was successful in doing so, with several ‘persons-of-mass-destruction’ produced by the time it was shut down for human rights violations. Victor spent his early life in a government facility before being formally adopted and raised by a high ranking military official.
He equates the power of his quirk with his personal worth, and deep down considers himself to be a human weapon. These feelings were also enforced to a certain extent being raised by a military professional, who drilled in ‘fire discipline’ regarding his dangers of his quirk from a young age.
Personality wise, there is a deep divide regarding how Victor acts in professional matters and when at leisure. At school or on duty he is calm, focused and driven. The rest of the time he is generally a frat bro, if a bit of a weeb. He volunteered for the Japan Exchange due to his love of anime and manga.
His bombastic personality has gotten him consistently mocked and subtly bullied, building his resentment towards his original classmates in the first year. He now blames them all for the death of his friend Genma Go because they failed to intervene with Sandatsu Owari.
Likes; [1) Quirk Training], [2) Big Tits & Ass’], [3) Surfing & Swimming], [4) Anime & Manga] & [5) Fish]
Dislikes; [1) Criminals & Villains], [2) Wasting Time] & [3) Vegetables]
Stats
Exchange Student (New Zealand)
Skills
Sharpshooter (water blasts)
Object Manipulation
Water only, movement, quality control, inertia control, permanent changes. Up to 5 cubic meters of liquid volume within a 20 meter radius area. Cannot compress to solid ice.
Healing
Rejuvenation, stockpile (water), 5 meter range, slow speed
Cosmetic Mutation: Great White Shark appearance
S. Tanaka
Sora Tanaka | HN: "Area Denial Hero" Orbit
Domain Master: Capable of controlling gravity within an area of space to attract or repel targets with gravitational fields. Also capable of increasing or decreasing the intensity of gravity on targets within that area.
Background
One of the many kids who dream of becoming a hero, though for Sora it's less because of a desire to save lives or chase fame and fortune and more him wanting a hero license since they're the ones that allow the greatest amount of freedom in quirk usage. He'll still try his best to be a hero, if for nothing else than to gain the freedom the license would grant him or to avoid having it revoked.
Sora has a distant affect to his behavior and speaks by getting right to the point. This is embodied in his vocal tic of a catchphrase: "That's all." He has a mischievous pleasure in letting people guess what's under his ever-present mask and hood, but the truth is, he doesn't believe there's anything inherently interesting about him.
Due to various circumstances, is a pretty successful online video creator alongside his much more energetic buddy Sen. They have a prank and stunt show format that other young people find unduly hilarious. However, the effort required does get to him, and this is unlikely to be sustainable. Struggle just isn't something Sora is used to nor desires. He prefers to be unattached - outside of anyone else's orbit.
Hobbies: Gaming, roof running, listening to random music, wall running and reading comics/manga (not sure which to use here but I mean manga more than superhero comics).
Stats
Stealthy Costume
Skills
Stealth, Peak condition speed, Peak condition reflexes, Athletics (striking power)
Gravity Manipulation
Area target (extended), attraction, repulsion, change direction, modify intensity
Medium potency+range+duration
D. Ulmeyda
Daigo Ulmeyda | HN: Fly 1Million
Fly Guy: Merely by entering his proximity, flies come under his complete control. His whims and instincts become their inescapable law.
Background
Daigo Ulmeyda is... FLY! 1! MILLION! He's a serious boy who is filled with passion at the thought of being a hero. Every day, he leaves his garbage dump home in a self-driving shopping cart he found and gets to school ready and willing to learn all there is to know about being a hero. He's developed his Fly Fighting martial arts, which use the flies he controls to disorient opponents and expose weak spots. His Horsefly Stance has him turn a battle into a war of attrition as flies enter the enemy's orifices and he endures their attacks. (Note: This Fighting Style is ineffective and tends to get him injured)
In the past, he has heroically fought off enemies such as: Other hobos, raccoons, and a drunk guy.
Stats
Impoverished
Skills
Athletics (dumpster diving), Martial Arts (boxing), Unique Style (Horsefly Stance), Vehicle (cutting-edge shopping cart), Peak condition (endurance)
Brainwashing
Broadcast, Permanent, Dominated, Breakable, Simple, Unlimited Quantity
Animal limit: flies [Diptera]
Quirk Compulsion: live in filth
N. Xiaohei
Naza Xiaohei | HN: Hantei
Hihoīru: While appearing as flame, they give off light but no heat. Generated by this flame-wheel quirk, they have unusual physics, can be thrown and redirected mid-flight, and will expand and shrink to the wielder's demand. In this way, they are primarily used to bind things together, like collapsing structures or a person's limbs. Naza is good at balancing "on" them, enabling a way to skate through the air.
Background
Naza has a strong sense of justice and a desire to protect others, which naturally lead to professional heroing as a career. She's been practicing with her flame wheels diligently for her entire life, but her single-mindedness and lack of nuance also holds her back. Lately, she's been trying to find reasons (and excuses) to intervene in petty crime in her neighborhood without running afoul of the quirk-use laws. So far, all she's been able to do is monitor and report. It's a source of frustration that is distracting her from her responsibilities in the classroom.
Stats
Exchange Student (China)
Skills
Martial Arts (Heavenly Shuai Jiao), Unique Style, Sharpshooter x3
Natural Weapon Quirk
Fixed: hands/feet only. Range: 100meters
Chakram-esque Tool
Deals Blunt damage, captures, modifiable, precise, mirrored
Enhanced Mobility (need at least one wheel retained)
Flying, Balancing, 100 km/h
S. Yamada
Suki Yamada | HN: Sukeban
Ouroboros: In human form, the process of replication involves snake-form Suki emerging from the pharynx of Human Suki. Once the new Suki (Snake) leaves her body, Human Suki dies. Conversely, in snake form, the replication process results in Human Suki emerging from the belly up to the mouth orifice of snake Suki. Snake Suki dies when the new Suki (Human) exits her body. The produced clone becomes the original and the former body dies. The corpses remain.
Can only be done in an alternating manner.
Background
Inseparable with her (airsoft) SMG, also has a bat she uses for melee. Relies heavily with these two for offense. Territorial, look at her the wrong way, she dilates and will meet you with a disdainful furrowing of her brows. If the sukeban gaze was answered, adopts an intimidating posture. Facade will eventually falter after a short time, length of bravado is to that of a random street mook. Holds a private conviction that she is easily dispensable, ashamed of it. Susceptible to imposter syndrome, especially when she had witnessed mooks with stronger quirks, swiftly dispatched in the combat-intensive environment of her area. Wants friends, but would relinquish that desire if she was stronger.
Insists she only has one name, so a generic surname was given to her in the records of Shiketsu. Due to a bizarre circumstance detailed elsewhere, a feral duplicate of this student was revived by The Doctor. This duplicate - legally also Suki Yamada - is to be considered in all official capacities as the same individual with all implications there-of. [See addendum 1B in this student file. Reference keyword "2uki" in archival records.]
Stats
Impoverished (homeless)
Gadgets
One modified projectile device functioning in most ways identical to an illegal SMG. Fires pellets, not live rounds.
A reinforced baseball bat, signed by the student. Kept at hand for "sssentimental emossional ssssupport reasssonsss".
Skills
Survival, Sharpshooting (Firearm)
Life Mimicry
Single target (snake form), innate, medium duration, complete transformation
Extras: slow
Replication
Self only, by touch, solid quality, unlimited quantity, slow speed, permanent duration
refinement x3 (one form creates the other, emerging from digestive openings)
Cosmetic Mutation: has a forked tongue even in human form which gives her a pronounced hissing lisp
Quirk Compulsion: serpentine instincts
More quirk info - rentry link: /sukisukeban
Saurus ROAR™ awardee
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File Not Found | HN: "Meteoric Hero" Cube
Neutron Star: The true limit to these powers are a profound enigma. The possessor, if they were ever truly human at all, has been entirely transformed into something celestial and alien. Perhaps it will never be understood, since Cube's body is resistant to all known divination quirks and scanning technologies.
Background
PRIVATE RECORD ENTRY 7A
"Cube is an almost perfect cube, 1x1x1 meters, composed of an unknown metal alloy possessing incredible resilience, durability, and density, the latter being slightly higher than that of osmium. When weighed without the gravity-controlling component of it's quirk, Cube came in at a little over 23 metric tons. The exact biological processes keeping Cube functioning are an enigma, but it doesn't seem to need to eat or drink, and has proven resistant to scanning technology and quirks."
"In terms of communication and expression, Cube is... hard to understand. When attempting vocalization, Cube produces a loud and high pitched noise resembling a cross between grinding metal and electronic beeping, accompanied by slight fluctuations in gravity and infrasound vibrations. While the latter has no direct physical effect, can cause disturbing sensations and a feeling of unease in people."
"Because of it's communication difficulties, we've considered assigning Cube to a private quirk therapist for the purpose of reintegrating it into society. However, we think it would be way funnier to just shove it off onto Skycarver."
ADDENDUM 7B
That is incredibly unprofessional, and you should be ashamed. Maybe in U.A. something like that would fly, but here? No. Shiketsu holds itself to a higher standard, which is why I'm approving this, but only if you get his face on tape.
Stats
Skimpy Costume (technically naked)
Class Rep (symbolically)
Impoverished
Disability (no limbs)
Skills
Hero Trivia, Peak Condition (Durability)
Material Mimicry
Thematic (exotic metal), unlimited, passive, permanent
Gravity Manipulation
Self only, direction+negation, high, short, continuous, quantity limit
refinement: passively negates weight unless disabled
Cosmetic Mutation: extreme mutation
achieved the class rep status but for practical reasons all non-symbolic aspects have been assigned to "Vice Rep" Cool Boost