The Wasteland Dragon

demodand squamous

Name

Samson "The Wasteland Dragon", AKA Nymphsimp

Setting

Multiplayer (Mutant Jungle)

Archetype

Mutant

Abilities

Snake-like reflexes
Be nimble, be quick
Resilient
Cardio Bunny

Skills

Implacable
Hack and Slash
Slice and Dice (Melee bio-weapon)
Bareknucle Brawler
Fightin' dirty
Wasteland Native
Jungle Bunny

Mutations

Special eyes (thermal)
Wings
Gills (freshwater unless we decide we're going for the sea not the jungle, it's made to match his default environment)
Extra Arm x2
Muscular hypertrophy (instead of a bonus for heavy weapons, chest muscles that allow some flight)
Thick skinned
Metal Deposits
Mutant of unusual large size
(Cannibal adaptation if the Nymphs take it)

Weapons

Symbiotic, Toxic, Mobile Melee bio-weapon x4

Equipment

Not-so-cool Outfit (Loincloth)

Drawbacks

Lovely Personality
We don't need no education
Boomer

Combat Rating

Base: 98
With weapons: 458

Companions

(he's a simp for) Nymphs
Looking for a way to awaken AMU
Other PCs to hang out with also welcome
Romance difficulty: 0 for Nymphs, 6 for everyone else
Sex difficulty: 2 for Nymphs, 6 for everyone else
Straight
His own modifiers: -1 with non-robots for nimble, -1 with non-robots for cardio, +2 with humans (except Samantha) for mutant, +4 with non-robots from Thick skinned, +3 sex diff and +2 rom diff with non-robot for Lovely Personality, (+1 with non-robot if Cannibal Adaptation taken)

Missions

With other Anons (how he'd do in each in full build, only one could be passed without companions)

Faction

Nymph follower (for others see the full build)

Short description

Massive, barely civilized mutant, following the Nymphs because he fell in love with them. (See the full build)

Full build

https://rentry.org/hotwSamson


Personal information

Samson was born terribly disfigured. His horrified bunker-babies parents decided to hide their shame by getting rid of him. They felt so little care for him, that they didn't even bother to stain their hands and put him out of misery, instead just dumped him on the edge of the Mutant Jungle and called it a day.
Whether it was lucky for him or not, Samson survived. Found by a mutated she-wolf, who nursed and sheltered him, he grew fast, but not fast enough to achieve full adulthood before the she-wolf died and he was left alone again. His physical mutations were a great boon, but with limited skills he still struggled greatly to survive each day.
One day he found a nest of muta-crabs with four yet unborn eggs. He took them with himself as pets in some primal need to quench his loneliness. Muta-crabs are a symbiotic species that use their miniscule psychic powers to read the needs of their host and try to grow into the form most useful to him to increase their chance of survival. Sensing that what Samson needs the most is something to protect himself with, the four grew their chitin exoskeletons into forms of large machetes with venom dripping down their blades.
That was a match made in heaven. With the weapons as natural to him as extensions of his arms, he became one of the jungle's apex predators, able to hunt even the biggest monsters.
There was however, one hunt that didn't go according to plan. He was following a trail of a human caravan he planned to feast on, but someone got to it first. The Nymphs. The sight of them awoke in Samson something he didn't know existed. He was awestruck as he watched them lure the humans away from the others one by one and butchered them. He could practically taste the blood dripping down their bodies.
However, not everything went according to the Nymphs plans that time. After a couple of their compatriots went missing, the rest of the caravan got more cautious and managed to discover the beautiful mutants. A fight ensued. It was a very close one, and the question whether the blonde maidens will come out of it victorious was not an easy one.
That was until a mass of muscles and sharp chitin fell out of the sky and started shredding humans, heavily tipping the scales of the battle. When the dust fell, only the mutants were left standing. The Nymphs were unsure whether they could or even really want to fight the newcomer, so they just grabbed some human carcasses for a late-night-snack and backed off. And Samson followed.
The Nymphs were preparing for an ambush, but were surprised to find that they found in him something more akin to a pet. He brought them gifts from his hunts, and every time they were in danger, he showed up to support them. Just ignoring him as he followed them around was getting a bit awkward, so eventually they started talking to him. Initially, Samson didn't understand a word they were saying, but was eager to learn, and they didn't mind teaching.
In time he became a sort of part of their group. While they prefer a more subtle methods, having a backup in the ball of whirling blades desperate for their approval and ready to turn anyone they point him at into a splatter of gore didn't sound like such a bad option, even if the way he stares at them can make them feel uncomfortable.


How he'd do on missions
Extreme grave-robbing

Run&Gun 2/2: CR + nimble
Quiet as the grave 3 or 4/3: does thermal count as a form of night-vision? + wasteland native + silent weapon as 2
Distract & Attack 0/1

This land is my land

Listen and believe 0/4
Sometimes, you just have to smack a bitch 6/4: thermal as 2, nimble, wasteland native, silent weapon as 2
You're both pretty 1/4: not bunker nor barbarian

Ghost army

Rearguard action 1+/6: CR >=300, companions needed (he can also qualify as one for others)
Trail of gears 1/4: wasteland native
Factory re-set 0/5

A boring dispute about trade tariffs

The direct approach 0/5
The less direct approach 2/3: thermal as 2
The even less direct approach NaN/4 (doesn't pass base requirement)

Power Politics

Batteries Included 0/1
Jump lead 1/4: thermal
Happy with current supplier 1+/3: CR >=100, companions needed (he can also qualify as one for others)

Frontier Justice

Hang 'em high 1+/3: CR >=250, companions needed (he can also qualify as one for others)
Come along quietly 5/5: thermal as 2, bareknuckle brawler, silent weapon as 2
Undercover and undercooked 0/2
Entrapment (would need someone as a bait) 3/4: CR >=60, bareknuckle brawler as 2

Sect Maniacs

Great vengeance and furious anger 1+/6: CR >=350, companions needed (he can also qualify as one for others)
Mea maxima culpa 0/5
Prophets are going through the roof 3/8: nimble, silent weapon as 2

Death race

Can't no vehicle (and would have to go the desert first)

Fuel for the fire (requires nuclear winter)

Alternative energy 0/3
Early Christmas present 0/1
May I borrow a cup of fuel 0/4
Fuel reclamation 1+/4: CR >=200, companions needed (he can also qualify as one for others)

Muten Raus (requires city ruins)

Purge and scourge 4+/6: CR >=150, companions needed (he can also qualify as one for others), thermal vision as 3
Ultimate answer 0/4
Greetings, fellow mutants, mutation is there, 2+/3: mutant archetype, not having a pretty face, mutant companions needed (he can also qualify as one for others)

Raiders of the temple of the last crusade (requires mutant jungle)

Man vs Nature 6/10: CR >=250, resilient, implacable, wasteland native as 2, thermal as 2
After you 6/10: thermal as 2, silent weapon as 2, nimble, cardio
Fly, you fools (only if the wings with muscles count as passing the aircraft requirement) 1/5: CR>=200

Moby Dick-measuring contest (requires high seas)

From hell's heart I stab thee 2+/10: CR >=200, companions needed (he can also qualify as one for others), thermal vision as 3, toxic bio-weapon
A cunning trap 0/6
Kill stealing 5+/8: CR >=250, companions needed (he can also qualify as one for others), gills, silent weapon as 2, binoculars from special eyes


Possibility to join a Faction

I.R.S.: can become a mercenary
President: nope
Army: I guess could pass
Trade Triangle: can become a mercenary or a worker in Big Dig
The Trailer Trashers: nope I guess
Blackhearts: I guess could pass
Razorheads: nope
Patrol: nope
Hill Folk: they ain't nymphs so no marriage
Glamourzons: nope
University: nope
Boiez-Kauhts: could join, maybe this would be the road to the good end if he hasn't met the Nymphs before
Naughty Lass: nope
Maelstrom: could join
The Flying Circus: only if his basic ability to fly would get him a pass
Pale hoards: yes, probably the worst end if he hasn't met the Nymphs
Deep Ones: if we decide that we play in the sea region then the gills would have been saltwater and then he could have joined
Factory: nope
Tech-mine: could join a work-gang
Clover Isle: could join
Other: yes, simping for the Nymphs or whatever group they are in

Edit Report
Pub: 23 Jul 2023 08:42 UTC
Edit: 25 Jul 2023 20:27 UTC
Views: 323