Quarter Moon Guild
Members (Hyperlinked)
UnseenTalons, Guildmaster
FadeWhizgig
Guild Scenario
A Tightknit Guild
2 Active Players
One Guild Scroll, +2 Player Count
Exterior
The Stormghast
Not actually capable of flight (yet?)
The Stormghast is a sailing ship of the minimum size that you could fit a Guild Base into, bristling with cannons (usually kept infused with magic by Unseen Talons), and manned by a crew of skeletons. Extremely fast, and with a good set of protections against Divination Magic. When combined with support magic, the Stormghast is capable of moving quickly and with surprising stealth, enabling lightning raids from unexpected directions before once again returning to the sea.
Unseen Talons has wanted to get the ship to fly or teleport for a long time, but the guild never got big enough to attempt a project like that.
Entry into the rest of the Guild is done through an unmarked door flush against the wood at the very back of the ship, hidden behind an amateurish painting of a battle waged against a Deep Sea Kraken.
Guild Floors
3 Total Extradimensional Floors
The Halls - Floor 1
Domain of the Guildmaster and entry point for the Guild. A large cavern illuminated by cheap AoE Data Crystals, the effect is stunning nonetheless. The majority of the cavern is flooded, providing room for secret vaults and buried treasure. The central structure is a mix of large halls and convoluted tunnels, hallways, passageways, and secret doors that make it a mess to navigate without experience or Etherealness. The decoration is a lot less impressive than the architecture, mostly being various objects stolen from other guilds hung up on the walls or otherwise displayed.
Not particularly well-defended, as the guild has always relied more on stealth and evasion than resilience to protect itself.
Designed so that if the Stormghast sank, seawater wouldn't completely flood the guild base by use of an airlock hallway. Took two weeks to design and more to build, but it's a good sort of insurance.
Floor Guardian - N/A
The XXXX - Floor 2
Undefined
The XXXX - Floor 3
Undefined
Guild Weapon
15 Data Levels, +1 (Any) Crystal
Orb of the Unknown
| Enchantment | Data Cost | Effect |
|---|---|---|
| Mind Blank | Slotted | Immune to Mental Status effects, and Divination. |
| Mending | 1 | Item doesn't naturally degrade. It slowly gets fixed outside combat. |
| Detect Scrying | 5 | Can Detect Divination spells aimed near you. When CL is higher than Casters: get their visual appearance, direction and distance from you. |
| Sending | 5 | Can convey words to allies "telepathically" at no distance limitations |
| Haste | 4 | Increase Physical Action speed, Dexterity is considered 2x higher. |
Like any Guild Weapon, the Orb of the Unknown is far too precious to see actual use. In the case of Quarter Moon, setting the weapon up as a localized Scry deflector and method of long-distance communication was more useful.
Guild Jewelry
15 Pieces

| Enchantment | Data Cost | Effect |
|---|---|---|
| Arcane Mark | 1 | A unique enchantment identifying faction alliance of the wearer. |
| Mind Blank | 9 | Immune to Mental Status effects, and Divination. |
| Mending | 1 | Item doesn't naturally degrade. It slowly gets fixed outside combat. |
Guild NPCs
40/400 Levels
Guild Summon - Level 15 Skeleton Crew
A fairly standard skeleton summon, with more sailing-related skills than usual. Much like any other guild base, they're used for defense and miscellaneous labor purposes. Unlike other guild bases, Stormghast moves, letting them serve as a mobile skeleton army. More useful as a distraction or way to bog down another guild's spawned army than a significant fighting force, but still useful in subjugating New World towns and cities - so long as they're coastal, anyway.
Fisher Twins - 2x Level 20 Human Gamblers
Fisherman, Gambler, Ruler of Fate
Non-combat exploit NPCs. Using Fisherman's ability to generate random treasure with Ruler of Fate's ability to determine the RNG of an ability once per day allows these two to produce necessary items for the guild at a slow yet steady pace.
Designed to be laid back fishermen and anglers who play cards while engaging in the slow paced lifestyle of a dedicated fisher, they're always good for a game of Poker or Go Fish, though they tend to always win. Were never really fleshed out personality-wise, as they were mostly a way for Quarter Moon to avoid setting up a bunch of crafter NPCs like most guilds do. Less versatile, but faster and without the need for crafting resources.