Notes
As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM6, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards, its best to search with the card number (UGM6-055 for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can get really expensive ($40 on 9/1/2024 when this was published)
- Notes
- To End Where it Began
- Reminder for Action Ability Seals
- The Distorted Justice of a God and His Monkeys
- The Divine Shield of Beauty
- Goku Black' Divine Corp
- The Emergence of the Author of the New Age
- The Majesty of Divine Synthesis
- The Original Secret to Rule Them All
- A Porunga Miracle
- The Last Time Zamasu is Working with Retargeting Holy Shit
- The Masked God's Vengeance
- A Masked God Joins The Warriors in Black
- An Ever-Immortal Deity of Justice
- Sparking Episode: Goku's U7 Becomes Even More Strange
- Sparking Episode: Gohan Calls For Aeos
- Sparking Episode: The Grand Tour Against the World
- Sparking Episode: A Hellish Rehabilitation?
- Reminder for Action Ability Seals
To End Where it Began
So this is my final deck tech for hopefully a long while and it's coming back to where it began for me, around 4 years ago when it came to building decks, originally starting with a worse bin alt in the darkest dregs of the internet as my old reliable in Ghostbin went the way of the dinosaur, and it's nice to be able to go here and just vomit my brain for this game. To the god that got me into the arcade scene, the glorious author of this potentially final chapter, Zamasu.
Reminder for Action Ability Seals
Main CAAs | Main TAA |
---|---|
Transformation | Block Burst |
Lock-Ons | Super/Ultimate Energy |
Double/Triple Attack | Super/Ultimate Slash |
EX/Double Dragon Fist | Keysword Locks |
Spirit Bombs | Dark Shenrons |
Change Switch | Team Impact |
Kamehameha Rush/Combined/EX/God | Dokkan Impact |
Freeze Attack | x |
God Meteors | x |
The Distorted Justice of a God and His Monkeys
Card | Why |
---|---|
HGD10-045 Zamasu | Distorted Justice + Cleansing Strike means he can be solid CI disruption and also a 3x DMG boost if he hits someone not an EL. For MM this means he sucks but not so much that you can't make something from him, I'd say in WM he's uniquely positioned to be a good card actually but here he's just for fun mostly. |
BM12-015 Goku | Not only has a lock-on to disables enemy's GRD/DMG reduction but he comes with HE generation so far as you have supporters, which you're likely to have to try and make Zamasu works. Trivia is that Zamasu's CI disruption will work even when he's a supporter so if you're playing slow he can go there for the sake of CI disruption. |
HUM4-022 Yamchad | We do like HE generation as well as STA especially in the support area. |
BM2-053 Turles / UGM7-061 Dark King Demigra / MM6-SEC4 Goku | The main goal of this slot is to be PWR generation in the support area considering that Zamasu's DMG multiplication isn't bad but his PWR and super attack are both not great nowadays, the main three here are for what you want to focus the deck on. Turles can give you GRD alongside STA and an extra lock-on, Demigra is partially STA disruption with a better effect for those of high PWR and then Goku is here for if you want to go fast and have a block burst. There are other options, MM3-052 Frieza (Revived) can't go wrong and BM7-060 Golden Frieza (Xeno) could be fun if you're fine playing a bit loose with your HP for the 10k PWR boost and not caring about PWR LV that much. |
MM4-018 Adult Gohan | Some defense to help with not dying, not only 40% DMG reduction but STA DMG resistance helps but he's not shabby as an attacker being CI disruption + sealing miracle perfects for the enemy. Finally his unit can help you go first barring fixed PWR LV which isn't every deck. |
MM3-SEC Vegeta | Not only a nuke to make Zamsau call bullshit but also a nuke that plays well with him, wanting to make the enemy play more into Zamasu lest they want to eat a lot of fixed DMG (or in the case of Goku, making you faster or risking on-attacked triggers to not proc). |
HA | Very flexible depending on your needs, can leverage a saiyan if you want considering Adult Gohan's unit and our possible speed profile. For Turles I'd probably go with a Kai, either EL or BS, while for MM6 Goku I'd probably try to lean a SS4LB Note but there's merit to trying an EL/BS Buu HA. |
And we begin the long road of repentance for the contemptable Ningens. Mostly a fun casual deck but maybe has some teeth, MM3-SEC Vegeta + Lock-ons means you don't fear the common retargeting cores of slower decks while faster decks might just steamroll you over but surely 40% DMG reduction is enough for the day and age against more casual aggro decks? Especially R2 if you went with MM6-SEC4 Goku where it + MM3-SEC Goku represents a non-zero amount of PWR LV (4k per enemy). The CI disruption might also help with living since you can win CIs hopefully though Zamasu isn't permanent CI disruption, just for the round.
Alternative Cards
Card | Why |
---|---|
UM8-069 Sealas / HGD6-SEC Broly / UM7-SEC3 Hearts | Each of these all have a lock-on that disables the enemy's GRD/DMG reduction for the round as well, just that they offer different utility, Broly and Hearts focus on hitting harder while Sealas can be some defense when a supporter but doesn't disable GRD. |
MM1-073 Gogeta | Same as before but with the utility being speed, better than BM12-015 Goku but with Zamasu's ability also meshing well with Goku's desire for supporters, it's not a bad combo. Could easily have a variant of the deck run this + a GoD HA. |
MM5-SEC Goku / ABS-15 Gogeta (GT) | From my understanding, BM12-051 Goku should repeatedly make his PWR 1 if you have zero supporters so he can make either of these turbo charge consistently. |
UGM4-059 Namekian in Black | Reducing HE requirement + being a supporter is a good way of making sure that you can get super attacks for lock-ons, the fixed DMG is a nice cherry on top. Something to also consider is the late link ability from MM1-041 Vegeta, MM3-034 Paragus, and MM4-066 SKoT where if the ally has less than 1 bar of STA they get free super attacks alongside 3k PWR/GRD for the round (synergy for MM5 Laggs), Vegeta being valuable as a good unit member while Paragus has a solid unit on his own right (lower enemy STA to 1 and halve their PWR LV, lose to fixed PWR LV but to other decks this is really good, members are Broly and Angol). |
The Divine Shield of Beauty
Card | Why |
---|---|
UM4-076 / HGD9-45 Goku Black | Anyway the main value is that UM4 Goku Black gets 1.2x DMG per CI he wins alongside 1 HE, which means when attacked a bunch of times he can scale pretty well, Bringer of Despair Goku Black from HGD9 just gains PWR/GRD on CI wins and can scale really hard if you keep winning CIs, you want more damage or more defense? |
BM6-062 Demon Goddess Robel / MM5-059 Laggs | Base 1k GRD...., bastard, just..., bastard, fuck you Goku Black, you know you can have more GRD than the basic mortal, right? Did swapping bodies with Goku fucking atomize your GRD? Your whole point is to be attacked and you went with 1k + BS? This low GRD is why I have Demon Goddess Robel because I do think we're in need of having some extra defense, love Great Saiyaman but he can't be enough all the time. Also will warn that this isn't the only deck on here that'll be using retargeting like this. |
MM4-027 Great Saiyaman | Here to make sure that Goku Black is targeted because 1k base GRD doesn't make Goku Black likely to be picked up by Robel/Laggs. |
PUMS9-02 Super Fuu | By products really helps with Goku Black since now you'll be having more CIs in a round so long he has less than a bar of STA which should be likely. Just be warned that for decks like this, games will go long and require stamina from you, the player, to keep up consistency for all the CIs as you have more CIs in R2 than most games have in its entirety. Furthermore the games will take longer, as for why this over the others, thought he was the coolest. |
MM4-SEC Vegito | Not only complementary STA generation for GS but also complementary stat generation for the team, free PWR/GRD is useful even if it may take a bit if stuck on PWR LV Limits due to the HE generation from Goku Black being post PLBP so it's a R2 onward thing. |
UGM10-056 Aeos/SKoT / MM1-031 Android 17 | CI fuckery because holy hell will the help be nice, can be many but I highlighted these two since of the extra utility they offer, A17 does 1k fixed DMG + lowers enemy GRD by 5k for the round which can be useful while Aeos/SKoT have extreme flexibility on how they answer the CI question. SKoT is more STA alongside slower CIs/Miracle perfects with possible HE generation while Aeos increases enemy CIs, disables miracle perfects, lowers their DMG dealt to help with defense alongside being Mechikabura (we're only destroying 1 HE a turn but maybe it can help in some games, maybe sometimes two if needing someone else in the support area like Vegito or the HA?). |
EL Android HA | STA generation because Great Saiyaman requires a hearty amount and this gives you a lot of flexibility in the last two slots that we wouldn't otherwise, the PWR theft can be nice too? |
So the sinners here are trying to help Goku Black eat as many hits as possible so you can win as many CIs as possible and hit hard with some HE to spare, admittedly due to his low GRD necessitating Great Saiyaman, we are not left with a wide swath of options. That said, surely GS can save us, the rest of the deck should be fine even if full of heretical demons, a mortal using potara, and the supreme kai of derp, just hope you have coffee on standby for the CIs and that they aren't using Chilled.
Alternative Cards
Card | Why |
---|---|
UGM9-045 Pan | A way to help make sure that Goku Black has an easier time with CIs is with 50% miracle perfect chance if you feel like gambling. |
BM6-021 Vegito | Will spoil it will make an appearance later but for here it can be 2 bars of STA + 2x PWR/GRD for the team if you can win 4 CIs in a round, possible, but requires you to be really good when its at the highest speed or perfect ties. |
BM6-064 Demon Goddess Towa | If you feel you are fine with your CIs such that you don't need extra help for them, you could replace Vegito for this and have MM3-052 Frieza or MM4-SEC Vegito be your supplementary STA generation to make sure you have the 3 bars of STA for MM4-027 Great Saiyaman alongside the EL Android HA. |
MM4-018 Adult Gohan | Has very similar utility here except the STA DMG resistance is more appreciated since we're using Demon Goddess Robel who doesn't help with not being stunned. |
Goku Black' Divine Corp
Card | Why |
---|---|
UGM7-SEC3 Goku Black | So he's here to be part disruption and part heavy hitter. Wrangled by divine mommy Aeos to play nicely with Goku and the gang in the support area. |
MM2-061 Goku | Not only a bundle of stats every round but also GRD/DMG reduction pierce for the team to help with hitting hard. |
UGM5-SEC2 Aeos | And then a seal on hit to make sure the opponent can't scale too hard if you can go first or at least not get various procs, important you get her super attack online which is where Goku Black can come in via HE theft. |
BM3-069 Salsa / UM8-045 Demon Goddess Poutine | So we are greeding trying to go first and the main question here is whether you fear MM5-020 Goku or MM5-022 Vegeta, Salsa for the former and Poutine for the latter. I don't think trying to go for PWR LV Limits is the best way to go about it since hopefully the deck will live past R1 and you want something to help on R3. Salsa also helps defensively by disabling DMG multiplication in general which is nice. |
BM3-059 Vegeta / UGM3-SEC2 Jiren | Vegeta has more fixed PWR LV but Jiren can help with fixed DMG if that's something you fear, also Jiren's PWR LV helps with HE which can be important. |
BM2-053 Turles / UGM7-061 Dark King Demigra | Demigra offers more DMG by doubling PWR + lowering enemy STA but Turles offers a consistent 5k PWR/GRD to everyone instead, personal preference, Demigra pulls more weight if using Poutine I think. |
HA | Kais and BS saiyans could work to benefit from the support area, BS Kai's fixed PWR LV is 1 HE if needed but if you aren't finding the Gokus than this can be something else like HUM4-22 Yamchad or something to make sure Aeos is getting her super attack and also help on BM3 Vegeta. |
Semi simple deck leveraging Aeos but with MM2 Goku it does make it a bit better than previous iterations of the deck. Is one that also gets a bit that is anti-meta, if you don't find Gokus than you are slow on activating Aeos and might have an issue getting to her super attack, especially against PWR LV Limits which can disrupt our ability to go first even amidst the stuns being worked with. UGM7-SEC3 Goku Black and the next one use very similar decks since both want to have some supporters to activate their effects while also playing mind games with the opponent.
The Emergence of the Author of the New Age
Card | Why |
---|---|
MM4-054 Goku Black | HE destruction, GRD pierce, and solid fixed DMG for when the opponent tries to not lose HE which can be important for them. |
UGM7-060 Broly | STA disruption to try and make sure the enemy can't be so fast as to blitz you, the deck should be able to do this well with the mix of Cell + Aeos + Goku Black. |
UGM2-SEC3 / UGM5-062 Cell | Both are R1 stuns but the question becomes what you value, UGM2 makes it where the enemy can't use PWR LV multiplication to outspeed you at first while UGM5 offers more HE generation, UGM2-SEC3 Cell offers HE theft and also does some stat shredding but with Goku Black's GRD pierce, it's not as important, though the PWR theft couldn't hurt. |
UGM10-056 Aeos/SKoT | Aeos is the more useful part as it feeds Broly by being Mechikabura with some DMG mitigation + CI disruption but SKoT can come up from time to time if you welcome having a bit more STA/DMG reduction (maybe they're using MM5-022 Vegeta and Aeos doesn't help you live) with HE generation by enemy supporters (further incentivizing attackers and letting Goku Black destroy more enemy HE) |
MM5-022 Vegeta | Speed for the team but also a speed that's fine being in the support area since the fixed PWR LV is given to everyone, we aren't looking to win the PLBP, just be fast enough to keep the opponent awake. |
MM3-052 Frieza (Revived) | Similar as before but with the added benefit of PWR generation, lets UGM10-056 be more flexible for as is, we're very strapped on STA generation unless wanting to compromise the HA flexibility. |
HA | EL/BS Kai for standard procedure, we do like the STA generation they offer alongside the other utilities, just a question whether you want to stun the opponent on low STA or if you want to have fixed PWR LV. Note you could argue a replacement for Frieza (Revived) if you go EL Android HA and believe the opponent will have 6.5k PWR LV constantly, if you feel like the deck's fast enough than SS4LB Note could help with giving the deck an offensive push as could the BS Saiyans for working in the support area. |
Thankfully different than UGM7-SEC3 Goku Black and there are a few ways to go about him as I mention below, as for this take I think it's fine enough to play the game, against HGD9 Future Trunks you are not going first and R2 PWR LV Limiter apps will be annoying but if all goes right, the HE destruction should lower enemy DMG output greatly alongside their speed with Broly who should help making them slow. Their slower pace should let Aeos be enough to help with surviving attacks, especially when the CIs should be easier to win, the main issue with the deck alongside other decks that try to get into this is that you will need to be nigh encyclopedic with cards as you'll need to be able to recognize decks well and fast. And good luck if against an opponent's MM3-SEC, I don't want to deal with the cold fusion there.
Alternative Cards
Card | Why |
---|---|
UGM6-041 Gogeta (GT) + UGM8-059 Female Warrior in Black | This lets your team have speed/STA and DMG reduction pierce alongside having a supporter to help with Aeos but the asterisk is that you do lose flexibility in having to go Aeos only (Gogeta (GT) disables SKoT's HE generation), and you'll want a UGM8-SEC Gogeta (Xeno) or UGM6-034 Hirudegarn to help with proccing Female Warrior in Black's increased STA dmg. There just wasn't enough room for the deck (especially since you still want to have R1 stun to prevent an early explosion). |
HGD4-SEC Dabura (Xeno) / UGM6-052 Cell | Demon Realm King and what Cell has could be really interesting for a deck but not for the same one that has UGM10-056 SKoT/Aeos and MM4-054 Goku Black I think? |
MM5-023 Vegeta | If fearing a bit on damage, you could have this be replacing Frieza (Revived) to be retargeting + DMG reduction with Goku there as an option for a final push, shouldn't be pretty good STA if you're on your game with CIs and you have Aeos around (or maybe gamble with SKoT a bit). |
The Majesty of Divine Synthesis
Card | Why |
---|---|
SH1-40 Merged Zamasu | Evil United is something, 2x DMG + 50% DMG reduction if the opponent has 7k+ PWR LV is functionally guaranteed nowadays and perhaps with proper tinkering/timing, the God Meteor will come up? |
BM6-062 Demon Goddess Robel | Want tragedy? This won't even be the last time Merged Zamasu gets dragged into retargeting, this being used over Laggs for while the STA DMG prevention would be great, the DMG reduction is in the PLBP and the 3k GRD could help. |
MM3-SEC Vegeta/Goku | Being here to help the deck not only have lethality but also flexibility, both can punish the opponent playing fast/slow depending on your needs and their deck, whether you want fixed PWR LV from Goku with the threatening of a seal, or Vegeta's fixed DMG + STA DMG, both are extremely strong. |
MM4-062 Vegito | Helping with defense and also giving the deck flexibility on the god meteor because there are absolutely matchups in which Zamasu's god meteor does dick, now you have Hellfire God Meteor+ if it's something you find more appropriate for the game than greeding negative DMG reduction from Zamasu. |
UGM5-062 Cell / SH4-SEC2 Dark Masked King | HE generation to feed Vegito's PWR disruption, either giving you less consistent HE generation but further playing into the punisher playstyle or more HE generation for Vegito and Gogeta (BR) but less damage/mindgames. Note UGM7-SEC3 Goku Black could also be considered if you're finding a ton of Gokus around you. |
ABS-17 Gogeta (BR) | Retargeting to try and get value out of Zamasu's god meteor but also some GRD Shredding as well, may be for the round only but the BS Co-op group should be decently fierce and with how GRD generation has become less common thanks to Frieza (Revived), this is a lot stronger in letting you get the most damage you can. |
HA | EL Android for STA generation is probably the best pick, just that down bad, you could use BS Kai to help act not only as a little bit more speed for the deck but also STA generation/resistance but they're only one shot of STA generation. |
Zamasu certainly has a thing going on with his card designs huh, feels like we're just treading the same ground 6 times over a bit but thankfully with a round enough card pool, I was able to get something for the penultimate instance of retargeting for the slot. This is a deck that I can't speculate on how good it is or isn't, just because it's based on how the opponent plays and how you can interact with them, in theory the deck shouldn't be bad-bad because Vegito is solid defense when they're playing slow from Cell, Gogeta (BR) lets the group hit hard either by GRD shredding or by targeting the supporter that got hit by Zamasu's God Meteor but that in of itself doesn't feel that good considering how rare multi-stack supporters are even in general. And forcing them to attackers is just an easy invitation to them kicking your ass but perhaps with Zamasu's damage and Vegito/EL Android HA, the deck can win.
Alternative Cards
Card | Why |
---|---|
HGD7-56 Gravy / MM6-SEC3 Gogeta (GT) | These are solid ways to try and punish the opponent for playing at a slower pace, Gravy having Disable Hex to prevent them from using Super Attacks at all if they don't want to proc Zamasu's DMG reduction while Gogeta (GT) makes it where if you don't win the PLBP (and are properly complemented by a speed core), your team gets 6k GRD and he deals 4x DMG, maybe something to explore with UGM7-063 Goku (BR) + UGM5-054 Goku + HE generation to make the most of it but that's also 6 slots right there between Zamasu's needs and then Gogeta (GT)'s needs. |
HGD4-SEC Dabura (Xeno) | Showing up again for similar reasons, can be a way to heavily punish the opponent playing fast by turbo destroying their |
MM4-018 Adult Gohan | Was so tempted but dammit I wanted deck variety instead of copy and pasting Goku Black's deck almost beat for beat. |
UGM1-061 Bardock in Black | An option to consider if you want more reliable STA DMG resistance for the team, Zamasu is a BS so he'll be targeted by Bardock in Black and opens up low stat synergies like Aeos sealing revives/Miracle Perfects or UM1-060 Gohan (GT) making the enemy take 50% more DMG at the end of each round. UGM9-059 Bardock in Black alongside a Goku also can work for a similar purpose but will mean less GRD for Zamasu to bulk up with. |
MM6-SEC4 Goku | Strong punish on enemy attackers by giving your team some PWR LV/PWR but also to incentivize them going first since otherwise we get STA DMG resistance with retargeting which can go really hard alongside Zamasu's God Meteor, this can also be used alongside the twin of UGM9-059 Bardock in Black and UGM9-061 Future Gohan in Black to help support Zamasu tanking the blows with a ton of GRD/STA along the way, just note this leaves you with one flex slot remaining. |
BM3-059 Vegeta | Can be linked to Zamasu for STA DMG resistance and fixed PWR LV in the same ways he worked for Goku Black proper. |
The Original Secret to Rule Them All
Card | Why |
---|---|
UM6-SEC3 Merged Zamasu | The main value on the team is for the God Meteor, which is sadly not saying much considering there's three fusions that have it but this Kai has style points, the effect when a supporter... Not real. |
MM6-065 Trunks (Xeno) | Since we are going with massive stat reduction we do want the core for it to work, this helps with the team's defense so that you won't explode while also lowering how much the god meteor needs to cover. |
UGM8-031 Chilled | And he's here to help with damage on the team, making the enemy have negative DMG reduction. |
MM3-SEC3 Frieza | A bit of a personal preference slot but I value having a bit of extra speed alongside the stat shredding when paired with Chilled, mainly here because Zamasu's god meteor is one round only and the earliest is R2 when it'd be really nice to proc Trunks (Xeno) on R1. |
MM5-023 Vegeta | We do need STA generation for Trunks (Xeno) and I do like being able to sleep soundly so Vegeta's here to be a stun-immune retargeting that generates STA for the rest of the team. Like before Goku can act as a finisher by giving your team extra stats + fixed DMG if you were able to win CIs. |
UGM9-SEC2 Vegito / BM6-ASEC Goku / MM4-018 Adult Gohan | And these are the big three to help with that, each in their own ways. Vegito normalizes your CI while increasing the enemy's CI, Goku normalizes your CI while disabling enemy miracle perfects and comes with some speed, and then there's Adult Gohan for a more flexible slot, either being DMG reduction for Vegeta when a supporter or increasing enemy CI speed + sealing miracle perfects when an attacker. |
HA | Depends on how things are, could be BS Kai for the extra speed and STA generation/CI disruption they offer (which lets you be more flexible on the 6th card slot), it could be EL Kai or a BS Demon God HA to bring some STA DMG or retargeting for the team to make better use of Chilled's DMG reduction shredding. |
So the deck is sort of Trunks (Xeno) focused but the main value of UM6-SEC3 Zamasu is in his god meteor, it was really good and I still think it's pretty solid now even if just one shot, and the best thing it can feed is Trunks (Xeno)/Chilled nowadays. It does have some flexibility and I'd imagine the deck should be able to live well enough to get through the later rounds and at that point let Chilled take the wheel on shredding the DMG reduction for lethal damage. The main thing to be afraid of is if the opponent does play a bit slow early on like with MM3-071 Goku since Trunks (Xeno) specifically looks at enemy PWR, if he looked at PWR or GRD than this could easily explore something with MM2-SEC Goku (GT), or if you're unable to win CIs for Vegeta to be able to generate STA for Trunks (Xeno).
Alternative Cards
Card | Why |
---|---|
HGD7-55 Chronoa | Upholder of Justice is STA generation with 25% DMG reduction, down bad for role compression here, MM4-SEC Vegito was also considered for the GRD per HE he gives, STA is really important for Trunks (Xeno) to do his thing. |
UGM9-059 Bardock in Black | You can add in a Goku for the deck to get reliable STA generation, easy target is UGM10-SEC Godku for all your defense needs but there could be others worth exploring if you're more comfortably with the defense that Trunks (Xeno) and the PWR disruption offers. |
UGM8-FCP2 Cooler | You get access to Chilled's unit + Solid Tactics to help with STA needs but can have an issue if going against HGD9 Future Trunks and lacking HE generation and/or you want multiple turns of STA generation as fitting a unit is nigh impossible (you have to look at King Cold for cards that have Frieza and Cooler as unit members, though having MM5-027 could be funny even if anti-synergy with Chilled). |
BM10-070 Majin Omega Shenron | While the CI disruption is slow at being the end of the round meaning its R2 onward, the STA disruption is huge and could help with winning the PLBP for a round, if wanting a R1 stun though HGD9-44 Future Trunks and UGM6-060 Demon Goddess Robel both exist while UGM8-035 Vegito normalizes your team's CI and prevents enemy miracle perfects. |
UGM6-034 Hirudegarn / UGM8-SEC Fusions / MM2-SEC Goku (GT) / MM2-053 Cell | All act as early stat reduction in place of Frieza if preferring them for one reason or another, very much personal preference. MM2-SEC Goku (GT) + UGM2-066 Gamma No.1 + MM6-065 Trunks (Xeno) is a real HR co-op group you could explore if fine with replacing Chilled for something else (which can also give more room for the latter half of the deck). |
UGM6-033 / HGD8-32 Hoi | Evil Wizard is very good with Zamasu but sadly this is the MM world and not mid/late UM where this combo was meta-worthy, the god meteor with Evil Wizard forces the opponent to eat -14k PWR/GRD in a world where stat generation was much worse/non-existent and the game much slower. Just something I'd be remised to not mention here. |
A Porunga Miracle
Card | Why |
---|---|
UM11-057 Zamasu | Has to wait till the end of R2 to halve enemy PWR/GRD and then gain 3x super attack DMG/free super attack, I love the art, like the super attack. Nothing to say other than it sadly ate dong even back then, SH2-SEC arguably hits harder because of his super attack being dumb as fuck and having GRD pierce while this card does come with a decent super energy CAA. |
MM3-SEC4 Broly | Lone attacker to abuse his DMG mitigation when attacked while stealing some PWR. |
UGM5-063 Aeos | Part of a core with Porunga to help with not dying by preventing the enemy from using CAAs, R1 she seals them while R2 she seals TAAs which is the most we care about. |
MM3-024 Porunga | For R2-R4 we have Porunga seal CAAs, hits the entire enemy team so far we have less HP than them which considering we are just a lone Broly HA-less deck without the Chilled and Hirudegarn that usually helps the card do damage against various defense cores they tend to use. |
UGM5-023 Trunks (Adult) | Our PWR LV Limiter effect of choice since he offers a bit of damage for himself as well as increases enemy CI speed so that it's easier to hopefully win R3 and not explode. |
MM6-SEC4 Goku | Using this is blanket PWR/PWR LV per round even when a supporter to help shore up against the Frieza (Revived) matchup though without STA disruption I'm not too sure (thankfully 20k HP is enough to take a few hits, we only need to not explode to CIs on R1 and R2 considering Porunga + Aeos, and the block burst helps a lot here). |
BM8-SEC2 Vegeta | While he'll have his PWR set to 1 as a supporter, the blanket PWR from Goku is still huge since he'll have 15k+ and then multiply that by 3, the GRD/DMG reduction pierce, and his super attack being a nuclear bomb, yeah the card should be able to be a complementary finisher alongisde Zamasu and Broly in case they do stack DMG reduction. |
Overall it's just a slow deck trying to make use of a bad R3 wincon because he's cool. SH3-SEC Zamasu would be built in a very similar/same way due to how he works, both SH3-SEC Zamasu and UM11-057 Zamasu would have much better use in a more restricted, WM-esque, metagame where things like god meteors and Tambourines could reign once more. Thankfully I was able to bring out a bit more juice with the concept in the alternative cards because Zamasu is here just as a pet card and if you like the idea here, you can explore it with Gogeta (GT) in Zamasu's place with it only being better... Poor Zamasu...
Alternative Cards
Card | Why |
---|---|
MM3-071 Goku + ABS-16 Omega Shenron + MM3-025 Pikkon + UGM10-025 Krillin + MM5-020 Goku | This was the original idea I had with Zamasu where he was paired with this, Omega Shenron keeps action abilities sealed while Pikkon helps with fixed DMG/DMG multiplication while Goku makes sure both are active for R1/R2 which can make it where the enemy's not ohko'ing you barring MM4-SEC5 Vegito, this is also the variation to utilize if you want to have a HA on the 7th slot since the extra HP is valuable, and probably want a PWR LV Limiter R3 so that you can. |
MM3-052 Frieza (Revived) + MM6-SEC4 Goku + MM5-SEC2 Vegeta | This can be a strong 3 card core as Frieza gives your team more PWR while shredding GRD as Goku has a Block Burst while giving you 2.5k PWR LV per enemy attacker even when a supporter, and then finally Vegeta's here for a good unit to use, the main issue being the core is a bit boring but at the same point, with Broly's HE generation this is the competitive version. |
UM2-060 A21 | Can be used as a one card answer to the R3 question if you don't want to use an App or Unit for it, though 15k is still a good bit for the enemy to be working with. |
MM3-034 Paragus | 4 HE to set enemy STA to 1 as well as halve their PWR LV isn't a bad unit, and the fact it has Broly helps save up on unit requirements (you get a flex slot) but Angol's main value is being a lock on that either sets enemy PWR to 1 or their GRD to 1 for the round, this Paragus also has a link ability that is 3k PWR/GRD and a free super attack if the linked card has less than a bar of STA which Broly can easily fulfill (and the PWR boosting may help with the defense proc be of the 1k variety over 5k), the value of this is that you have an extra card that's freely flexible instead of having the unit + members be the last 3 cards of the deck. Will note that while MM6-041 Fuu (kiddo) looked interesting for similar reasons, and Mira's a much better unit member than Angol, sadly his Ability doesn't work with Broly since both are BS cards and he looks not for a co-op group but just ally attackers having the same type. |
PUMS5-05 Piccolo | Has Future Trunks as a unit member meaning you could attempt to have two really strong stun effects, R1 with HGD9 Future Trunks and then R3 with Piccolo to help with the not dying angle, sadly Future Gohan has decent unit members but not for what we're trying to do here. |
BM2-060 Dr. Gero + SH2-46 Dr.Myu | There was a world where these two could work alongside a MM6-SEC3 Gogeta (GT) replacing Aeos as we have a revive for not only R3 but R4... But then you need Super 17 as a unit member and that is just the pathway to depression as MM2-047 starts looking better because a hard hitting Super 17 there is not... Similar concept applies with the BM12-065 Bojack + BM12-066 Dr.Wheelo and BM12-DCP7 Turles, letting you have a PWR LV Limiter effect R3-5 but the issue then becomes they do jack-shit beyond that and for the 3rd Unit you will want some form of STA/HE generation that we won't have room for. Finally there's UGM5-023 Trunks (Adult) and BM11-070 Vegeta who was really tantalizing but again, fell short since I doubt we'll live once everyone's an attacker without a revive and I don't feel comfortable removing Aeos for the Gogeta (GT), maybe if it works in your experimentation. |
BM6-064 Demon Goddess Towa + BM5-SEC2 Dark King Fu + BM12-DCP3 Mira | This was a solid combo I thought of and was the original plan for the deck until I woke up in 2025, Towa to give you HE alongside some extra stats even if Broly-centric, Fu was solid disruption to help mitigate their snowball potential and then Mira is a Dark Godbird to help with a critical CI, Towa has the unit to help makes things go off and HE generation, now lets double check what Broly has "自分チームのヒーローエナジー+10" oh, we have HE needs covered for R3. There is still merit to this core if you really want to try and disrupt the opponent to prevent MM3-052 Frieza (Revived) from being annoying (PLBP PWR generation is our weakness and why Broly Turbo stayed rogue) since there is a world where you activate the unit R2 but considering the focus is on Zamasu and he's only active R3 onwards... Sadness. |
The Last Time Zamasu is Working with Retargeting Holy Shit
Card | Why |
---|---|
UGM4-039 Merged Zamasu | May know of this card when Ryannu used it https://www.youtube.com/watch?v=Xi_m6qP6hx8, and we're planning on similar things but instead of lone-attacker, we have re-targeting, if he wins a CI he gets 2x PWR/GRD/DMG and 30% DMG reduction, up to five times, attack or defense. Similar also to MM5-058 Super Hearts but cooler because Zamasu, you get to punch someone very, very hard. |
MM5-059 Laggs | My Kingdom for Brutal Shield being repeatable but as is, this can work, bonus points for Zamasu having 2k GRD meaning there is some breathing room for friends. For the sake of this we are hoping that in a tie of GRD, registration wins out so make sure Zamasu is registered first. |
UGM9-061 Future Gohan in Black | Because we are making sure that Zamasu stays having the highest GRD by making him targeted with it for R1 alongside a Goku in the rings, the timing will make sure Laggs will have Zamasu be targeted and as such, start stacking the high PWR, note that for R2, if all goes well, he can boost the entire team with the PWR/GRD, you only need to delay it for R1 so that Zamasu/Goku have a head-start. The HE is also welcome as his unit is appreciated for Zamasu, increasing enemy CI speed and disabling miracle perfects will help with winning the CIs so pivotal for his boosting. |
MM5-020 Goku | With this we can have Goku be the one with the PWR to boost the rest of the team, comfortably meaning we'll have a ton of DMG/Speed to go along with the stats, the main hiccup would be that he won't hit Merged Zamsau because of needing to be in the same row for the sake of boosted GRD generation and starting with 5k PWR. |
UGM9-059 Bardock in Black | Not only gives another way for Gohan's HE to be used for raw defense with his unit disabling enemy DMG multiplication, it's also some STA generation so that we don't die/get stunned, even if you are a god on CIs. |
HGD9-44 Future Trunks / MM3-018 Gogeta | The main value here is how do you want to handle R1, if you fear Janemba stopping you from accessing HE for uits, Gogeta could be pretty decent with a R1 App or your 7th slot (it is flexible, we don't need it to be a HA I think though still a good option) to help have a strong damage option while also sealing enemy miracle perfects, meanwhile Future Trunks (or UGM6 Demon Goddess Robel, which you could pair with Demigra on the 7th slot if you want) is the R1 stun that also limits R1 momentum from the opponent. |
HA / Flex Slot | The HA is still really valuabe in the slot, not only for the good effects that those like the BS/EL Kai HA offer with STA DMG resistance/fixed PWR LV, or the CI disruption and PWR theft from the HR Android HAs, but also for being an extra 10k HP for you to have for taking damage if it's taking a bit to get the Zamasu ball rolling. |
Has the Laggs idea as before but with a bit more of an interesting side engine, making use of Future Gohan in Black and MM5 Goku to try and give the deck some speed and lethality, especially since we already want targeted stat generation for Zamasu's sake. Afterwards it does go a bit more good stuff but with it flexing Zamasu and MM5 Goku, it is a bit more unique than normal, and with the UGM9 support cards being so compact, it does leave a lot of room for the 6th/7th slots for what you might prefer, just that I'd place CI disruption as probably the most helpful thing you'd want to help with Zamasu being a wall, or maybe a tech card against pierce cards if really afraid of MM4-SEC5 Vegito and the like, regrettably BM7-SEC Goku fits right in with the deck, able to take MM5 Goku's spot if you want something against MM3-SEC Vegeta.
Alternative Cards
Card | Why |
---|---|
HGD4-19 Demon King Piccolo + MM2-SEC2 Gogeta | If you want a HA-less variation, this is a funny way to go, former has less PWR than Goku so he will get the 2x PWR LV/DMG boosting, alongside starting with 3x DMG boost (so he's 6x DMG on R1), but his negative DMG reduction will make sure that Gogeta gives you a very comfortably floor to work with the DMG reduction by adding a multiplicative 80% on it, the main hiccup is that his 30% DMG reduction will get in Laggs way and you will need to switch to HG2-54 Bojack or MM5-057 Laggs (husbando or waifu, funnily enough the former is the one that Goku will boost which might help in the late game of the match). |
MM1-SEC2 Cell | Sadly has the same attack as Goku so he won't get boosted from him R1 but can still work as a R2-onward tech against miracle perfects/STA with a 6k HP change rush, just that the slow time of the miracle perfect seal is what makes me not too keen on it, that said could be worth exploring depending on your experience with cards like MM4-SEC4 Kid Buu. |
The Masked God's Vengeance
Card | Why |
---|---|
BM8-SEC3 Masked Black | So while UM6-SEC3 Zamasu might've been the SEC that got me into SDBH and really sink its claws into me, BM8-SEC3 Masked Black is my favorite card from a mechanical level. The reward? The enemy has 1 STA/GRD/PWR, this isn't just a Chilled proc, this is a Super Buu counter, a BM7-SEC Goku counter, it makes Godku a lot more manageable since 4 * 1 != 20k, MM3 Broly is handled depending on activation timings, so much of the game gets handled back then and now. And how do you get it? By getting into your opponent's head so deep that you can read their moves 1-to-1, it is a wonderful card but also intensely skill testing as you need to read your opponent's deck and play patterns with that deck, just be careful because this will stop if you have less than half HP and this deck isn't running healing. With all the Gokus flying around you're sure to get the 2x DMG + STA DMG prevention to make it easier to play which is very nice to go with, the CAA is still mid but its not nothing, 5k fixed PWR LV/PWR/GRD isn't nothing for R3, especially when he can make the opponent much slower than they may like. |
UGM8-031 Chilled | And we go into the extended rewards, first a bit of speed for the deck, we do want some PWR LV, but also negative DMG reduction on everyone Masked Black hits to make their death even more swift. |
MM6-065 Trunks (Xeno) | First he halves the enemy's PWR/GRD when he has STA so they will be hurt even if Masked Black whiffs like hell and then for everyone he hits, they have their DMG dealt/PWR LV halved, 1 PWR/GRD alongside 2x DMG taken/50% DMG dealt/PWR LV would make any card look bad. |
UGM9-SEC3 Super Buu | This helps slow the enemy down not only R1 but hopefully for the rest of the game as you're able to keep them low while Trunks (Xeno) does his stuff, them being in very low STA does make it where their placement may not matter too much (2nd row and 3rd are the same if you have 1 STA) which can be annoying but also to your benefit. |
UGM5-SEC Gohan (SH) | Now something the enemy might do is have supporters for cards they don't want to get shredded by the great mighty Zamasu^3, and this can act as a harsh punishment for that as they eat 2.5k fixed DMG per enemy supporter, making him more than MM3-SEC Vegeta even if he offers other utilities like PWR LV/DMG multiplication and GRD/DMG reduction pierce but so does this card, in case you think the opponent will make a big push you can go to Orange Piccolo (SH) for some fixed PWR LV and there is a solid number of BS for him to buff (3 other BS cards). |
UGM2-065 Piccolo (SH) | STA generation for Trunks (Xeno)'s sake, and a modest amount being 2 bars in the PLBP so long you have Gohan (SH), that said you could replace this for something else like another BS that hates on supporters so that you can use Orange Piccolo (SH). |
HA | HR Kai HA deployed to help make Super Buu consistently proc R1, when a supporter he's one-shot of STA and STA generation. |
In some ways it could be seen as derivative but I think that there's still enough here to make it interesting when playing the deck considering how Masked Black works. In theory the deck will be able to get wins but it will make sure you can read decks, how they play, and if you can tell how much the players will respect Masked Black, one issue that could come up is ever going against MM5-022 Vegeta since the fixed PWR LV does undercut what Super Buu is trying to do, and sealing DMG multiplication means Trunks (Xeno) becomes a funny brick, all the while feeding MM3-052 Frieza (Revived) to undercut the mitigation Masked Black is trying to do. Against MM5-020 Goku decks or other decks not based on the two MM5 URs, I do think the deck does shine a lot better, just also be careful about UGM8-SEC Vegito since he does come out dealing more damage if hit despite being hit by Trunks (Xeno).
Alternative Cards
Card | Why |
---|---|
MM2-SEC Goku (GT) / MM2-SEC2 Gogeta | These are alternatives you could include if you want to have more flexibility for the HA slot and not use a HR Kai HA, I just valued the flexibility of Gohan (SH) + Piccolo (SH). |
UGM8-036 Frieza (Revived) + HGD7-43 Frost | This was another STA generation core considered in place of the (SH) duo, Frieza (Revived) giving everyone 5k PWR alongside sealing revives with his summon while Frost can further help with lowering enemy DMG reduction if they try to avoid Masked Black via Concealed Threat. |
MM6-SEC4 Goku / MM1-SEC3 Goku + UGM9-059 Bardock in Black | A 3rd STA generation core, this time focusing on Goku and whether you wanted more speed or turn another attack row an area of concern since Goku will seal DMG multiplication/fixed DMG, main hiccup is that if you hit both on the same row than part of Trunks (Xeno) won't matter since they'll deal 1x DMG instead of .5x DMG but that could be fine depending on what the opponent is using. |
MM4-SEC2 Majin Ozotto | Only works R1 but is another that plays with the attack rows but with the benefit of hating on the support area, his stealing of PWR also uniquely feeds into Chilled/Trunks (Xeno) so you could really make use of this for the deck in case you fear MM3-071 Goku being used as a lone attacker or something. |
MM5-059 Super Hearts | Using the card for Super Hearts since there could be room for a more defensive Masked Black deck, you only need him and Trunks (Xeno) as attackers while you could have something to replace the (SH) core and Chilled works in the support area, or is redundant considering Super Hearts gives you GRD/DMG reduction pierce if you have more attackers than the enemy, inversely he can seal the CAA/TAAs of the three attackers with the highest PWR on each team, MM3-SEC Vegeta doesn't go SSBE and losing out on your counter rush or Kamehameha isn't that big of a deal. Versatility could be another way to make use of Masked Black. |
UM11-SEC3 Hearts | Godslayer Hearts acts as an interesting accent to Masked Black, he either steals 3k from enemies with 10k+ PWR or for those with less than it (like those hit by Masked Black) he disables their DMG multiplication, furthermore his god meteor disables GRD/DMG reduction which could be useful if wanting something to replace Chilled and Trunks (Xeno), maybe for a more UGM5-SEC Orange Piccolo (SH) focused variant of the deck? |
BM3-071 Janemba | Also acts as a BS to hate on enemy supporters, feeding UGM5-SEC Orange Piccolo (SH) and Masked Black through joint PWR generation and GRD shredding even if not as good as Frieza (Revived) would do two blocks later. |
A Masked God Joins The Warriors in Black
Card | Why |
---|---|
BM10-068 Masked Black | If you win 4 CIs you get to halve the enemy's PWR/PWR LV, then with the all change you can get all members 4k PWR/HP per all-change member, with this deck that means 8k HP on R2 which isn't bad even if not amazing. As for how he is nowadays, yeah not good, havling PWR LV/PWR isn't bad but its at the end of the round and winning 4 CIs is a tall as hell ask. |
BM12-055 Bardock in Black | Mainly here for unit members reason but being a 2nd all-change card that can lower the enemy's PWR LV even further can help counteract something like MM5-020 Goku so far as you have the damage to hurt them. |
MM6-017 Cell | By Products of an Experiment is here to give you more CIs to work to increase the odds of having 4+ CIs to win with, good luck with your sense of timing and rhythm. |
BM6-021 Vegito | Acting as STA generation alongside Masked Black since surely you're good to win enough CIs to consistently proc him, you can proc this card and then get 2 bars of STA alongside 2x PWR/GRD for the entire team, scales really well with the next cards discussed. |
UGM9-061 Future Gohan in Black | Not only gives you a ton of stats for Vegito to double every round but the HE feeds into his unit which increases enemy CI speed and disables miracle perfects, doesn't help with your own CI being a headache admittedly but you just need to be less bad than the opponent. The main issue is that he requires a Goku on the team. |
UGM10-SEC Goku / BM6-ASEC Goku | Mostly using the former to help with living the turns to help with making the most of Masked Blacks effect while also having synergy with Cell's sealing of co-op attacks, without them the opponent will be attacking Godku more meaning the later attackers will be facing stiffer DMG reduction than normal and you'll get a ton of HE in the process. BM6-ASEC Goku could be useful as a bit of speed for the deck as well as making your CIs normalized so the opponent's disruption can't work, that said its also not great beyond that effect so we're going with big balls and Godku. |
HA | Probably EL Kai HA to make sure the enemy is taking as much STA as they can while also being part CI disruption but if you really want to focus on that then you could use HR Android HA, increasing enemy CI speed if they have 6k+ PWR LV in the PLBP though with the All-Change duo I'm not so sure if that's consistent. You could look at a GoD HA if you really want to make Bardock in Black's effect proc more often as well but I'd rather go for CI disruption to help with Vegito/Masked Black. |
Bloody hell Masked Black has aged like milk, BM9-070 was planned to get a card but I couldn't really consider something to make him pop. With this card there's a bit more nostalgia behind it since while UM6-SEC3 was the card that hooked me into SDBH, and BM8-SEC3 is my favorite card mechanically, this was the first card that actually got me to making decks alongside BM10-SEC3 Gogeta (GT), both of which just clicking hard and forcing me to make jank on a site more jank than any deck I've made. As for the deck proper, yeah it's a by products deck but exploring different synergy rather than trying to make MM4 Shallot work, here you get it bloating CIs for Masked Black/Vegito/Godku, and in theory this could be a strong deck but any form of Pierce and you do fold. That said, with an extra 8k HP and all the stats in the world, you should be able to live comfortably well if you are good at CIs, the one comfort is that it isn't just defense CIs but also attack CIs that count but 4 is still a solid number so good luck.
Alternative Cards
Card | Why |
---|---|
UGM9-045 Pan + Retargeting | The main hiccup with this is flexibility but you could try to use this to be very cheeky with getting wins on CIs, not caring about the enemy's CI speed (or if its been normalized by their own UGM9-SEC2 Vegito or BM6-ASEC Goku) and instead focusing on miracle perfects, just that this requires two cards while something like the aforementioned two work as one. Maybe there's a world where you explore MM4-027 Great Saiyaman + BM8-065 Cell + Pan alongside the byproducts but then with Masked Black and your By Products you only have one flex slot + HA to try and have things like STA generation for GS (maybe there's something like PUMS14-SEC Goku (GT) + Pan + GS + MM4 Super Buu to complement Masked Black + Byproducts?). Now you could replace the Goku + Future Warrior In Black core for this and have something else in the all-change slot like BM10-062 Hearts if you want (8k fixed PWR LV as an option + Defensive Stance isn't bad) |
UM8-045 Demon Goddess Poutine | There is room to fit the card to help make Masked Black's PWR LV halving sting by disabling fixed PWR LV and lowering STA but I found it a bit rough to fit with some of the ideas I had floating, if you want you could go for a more streamlined core and fit this in the deck as card, something like UGM9-SEC2 Vegito + a EL Kai HA to try and have the CI disruption while making sure that Poutine does her thing, small 1 or 1.5 card solutions. |
BM3-040 Toppo | All-Change option that works with Cell's EX Spirit Bomb Smash meaning you get to stun the team thanks to Strongest of the Strong, could be useful but we are using the All-Change slot as a unit member. |
An Ever-Immortal Deity of Justice
Card | Why |
---|---|
BM10-SEC2 Masked Black | Aim to win the PLBP so that he can get hit and proceed to enjoy the free stats as you win the CIs, 3k HP + 6k PWR/GRD/PWR LV per CI won is pretty nice. |
UGM9-045 Pan | Not only 3k fixed PWR LV but will be linked to the masked saiyan above for 50% Miracle Perfect to help with both attack/defend CIs because variety is nice... This could also be seen as your Normalized CI slot like BM6-ASEC Goku or UGM9-SEC2 Vegito or maybe a unit-member slot if trying to use MM5-051 Vegeta's unit instead. |
UM8-045 Demon Goddess Poutine | Part of a R1 core because fuck HGD9 Future Trunks in the ass with a cactus, that ningen deserves to be laughed at and ridiculed alongside his mid-life crisis manlet dad. |
BM6-068 Broly | Part 2 of the stun core, the former handles Vegeta as this helps handle the STA-based speed cores like MM5-020 Goku. |
UGM3-045 Vegeta / MM1-SEC3 Goku / PUMS14-SEC Goku (GT) & Vegeta (GT) | These two slots rae surprisingly flexible depending on how you want the deck to look, I picked Vegeta for his flexibility but there are worlds where you leverage MM1-SEC3 Goku or PUMS14-SEC Goku (GT) + UGM10-056 Aeos/SKoT. Vegeta can disable enemy DMG multiplication when a supporter while stacking fixed DMG but then when an attacker he disables their DMG reduction while giving you 2k fixed PWR LV which helps with not only the Frieza (Revived) that's next but also with just hitting hard in general, fear not of Godku for he stops you no longer. MM1-SEC3 Goku actually plays like BM8-SEC3 Masked Black, caring where the opponent is to disable both fixed DMG and DMG multiplication giving him a unique niche for that alone alongside flat DMG reduction for the team each round, you can go him + Aeos/SKoT and then a GoD HA to really help his DMG reduction click while Aeos/SKoT can answer the CI question in their own ways. |
MM3-052 Frieza (Revived) / UGM10-056 Aeos & SKoT | We're going Frieza (Revived) in the name of greed and that we have a good bit of Fixed PWR LV for him to go hard with, whether its Masked Black, Pan, Vegeta, or the HA below, we have enough to work to squeeze some extra oomph as well as make GRD a stat that doesn't exist. Aeos/SKoT is a very competitive option though if you want to go for a different take on the deck especially with PUMS14-SEC. How it'd work is that you can have Aeos out while Goku (GT) is STA generation + resetting GRD if it gets reduced below normal value meanwhile if fearing enemy DMG multiplication/super attacks (a common instance of fixed DMG thanks to MM5-022 Vegeta) you can go for SKoT + Vegeta (GT), meanwhile Aeos either seals enemy Miracle Perfects and increases their CI speed alongside reducing the DMG they'd deal or the SKoT makes it easier for you to win with slower CIs + more miracle perfects and a bar of STA for the attackers. |
HA | A Kai HA, BS can help with speed while EL helps with not getting stunned, the STA generation/CI disruption is great as always. EL Android HA was considered for a brief second, what's the goal of the deck again? Making sure the enemy starts very slow and stays that way as we aim to be faster? 6k PWR LV isn't a lot but when they're on low STA and no fixed PWR LV, not the most sure thing to be hit. This slot is more flexible if you're using PUMS14-SEC Goku (GT)/Vegeta (GT) since Goku (GT) can be STA generation if you don't need the DMG multiplication seal from Vegeta (GT). |
And here it is to round out the Zamasu decks, another deck trying to make use of BM10-SEC2 Masked Black because it is indeed that cool. The goal was to explore a different take than what I had done before and I think the image of him trying to go first to protect a child is adorable. As for playability, like other times its a tall ask since he demands good CI game but I'm not out of copium to think that in unicorn land he's still pretty solid. Maybe not to the raw defense of MM4 Super Buu but having speed tacked on alongside increasing your max HP does give him something above Super Buu, and a few of the techs for him doesn't work against you (your healing isn't STA based, its CI based), I do think that with Vegeta the deck should be solid for damage considering Frieza (Revived) is the card of all time and then Vegeta's there to handle for DMG reduction.
Alternative Cards
Card | Why |
---|---|
BM6-021 Vegito | Could replace Vegeta if you want to try a stat focused core utilizing STA for speed a lot, you could do this, maybe pair with MM5-061 Aeos who was considered for this deck again since using her super attack could help with DMG multiplication as this deck is likely to go first. |
BM3-069 Salsa | Was considered in the 6th slot butI felt that with them being on low STA and the fixed PWR LV on our end, we should be fine? |
MM5-022 Vegeta | If wanting to be optimal, the 5th slot is this card and slot 6 is MM3-SEC2 Gogeta (BR) but I already did something with both cards between mm4roundup and mm5decks. |
UGM3-SEC2 Jiren | Was considered a bit in the 5th slot for being a fixed PWR LV damage dealer that could deal with fixed DMG but then I asked "Where's the fixed DMG?", the main two I think of are MM5-022 Vegeta which is for super attacks that we have functionally sealed for how slow they'll be on R1 and R2, and MM3-SEC who only is fixed DMG per supporter we have, and while we're likely to have 2 supporters, that's only 3k fixed DMG compared to the 4x DMG + GRD pierce he is working with. |
MM3-SEC3 Frieza + UM11-SEC3 Hearts | This could be a core to help handle the DMG multiplication with shredding from the former feeding the latter but I wanted to poke around on other cards. If you're fine with a more focused approach to the PWR you could go UGM8-SEC Gogeta (Xeno) for extra style points over Frieza but GRD shredding is valuable. |
MM3-025 Pikkon + ABS-16 Omega Shenron | Didn't feel there was that much room to fit the two since both are fickle, the latter is needed to make sure the enemy won't have action abilities to break the former while the former acts as a great answer against fixed DMG/DMG multiplication (block burst is very nice), we'd then be really stuck with an EL Android HA to make sure we have some PWR disruption somewhere. |
UGM10-025 Krillin | With 2 supporters it might be possible for this to be something that procs just that you'll probably want a Goku to make the most of it, and while BM6-ASEC Goku would help with CIs we kind of already have that with UGM9-045 Pan. An option you can go for the 5th/6th slot if you want, BM3-SEC2 Goku could be a nice throwback to have another speed card for the team alongside fixed DMG R2 onward, and there's also BM7-SEC Goku if you're degenerate but I put myself to higher standards, among several others that could fit this very deck. |
Sparking Episode: Goku's U7 Becomes Even More Strange
Card | Why |
---|---|
MM5-020 Goku | Being a dumb DMG/PWR LV dump as normal, the main thing is that he hits many cards in the deck and is a BS, he boosts 4 other cards. Those being Yamcha, Monaka (for R1 and R2, good enough), Piccolo and Pan (Xeno), and that with registration order he will make Vegeta give you all the HE you'd need if you win the PLBP. |
UGM4-054 Yamcha | Not only STA generation to make sure we can make use of the PWR LV but also a PWR LV reduction unit to try to help us go under opposing MM1 Ozottos/PWR LV Limiter apps, also makes sure everyone will have PWR post PLBP by resetting them to normal if they get below normal. |
MM5-051 Vegeta | A unit member that's also a huge HE generator that can also hit hard in general, appreciates Goku's PWR multiplication if you win the PLBP since he can't feed a Revive Unit for R2 on his own without extra PWR and the deck really wants to have a revive proc. |
UGM8-SEC5 Monaka | Not only a revive unit but also a nuke button as his multiplication stacks with Goku to hit much harder, much faster, especially in the round after we revive or are shedding unnecessary HP in the process of getting to the revive to hit supremely hard. |
ABS-22 Piccolo | A unit member to tell Aeos to shove it where the sun don't shove and also halt the opponent from doing any of their own unit-based shenanigans, we do fear MM5-SEC2 Vegeta since its a PWR LV Limiter unit that seals Revives, a pretty good combo or so I hear. |
UM9-033 Pan (Xeno) | BS-based STA generation that works with Goku is exactly what we're looking for, the Capsule, even if random, does contain value in either disrupting enemy CIs or giving you better odds at a miracle perfect to try and cheese some CI wins, of which will hit hard considering Goku's boosting. |
MM2-SEC3 Omega Shenron | There's two main avenues for this slot all depending on how you feel about R1 aggression with your friend/the meta, if you fear getting OTK'd than this is a revive slot (this deck is not going first against HGD9 Future Trunks and while a BS Kai HA could fit in the deck to help give some speed against MM1 Ozotto + being 10k HP, it doesn't really do much beyond that and part of Monaka's thing is getting to lwo HP where having high HP can get in the way of the glass tanking we're doing), or something to help feed more HE to the unit machine, either generating PWR for Vegeta or HE generation in of themselves just in case we are under PWR LV Limiter effects. |
For the longest time I wanted to tinker with a BS Aggro variant of MM5-020 Goku and after much diggering I was able to get a deck together, is a bit of Monaka revive aggro but being able to leverage cards like Yamcha and Pan (Xeno) was certainly nice as they don't normally get to shine when trying to have a more modern approach for BS aggro decks. The deck is a bit of a matchup fish, some decks I could see it handily winning as they lack revive sealing like MM6-067 Vegito (Xeno) or UGM1-SEC Aeos but if they do appear the deck might be a dead fish barring maybe a strong R1 stun app if one does exist. The one thing I have no doubt is that the damage the deck can produce because even DMG reduction might find itself lacking when caught with some of the numbers the deck can produce, especially if their main defense is Godku who's only 75% DMG reduction when attacked on the first co-op group (not bad but when we're running with multipliers that quickly can go 4x and beyond, it probably won't account for much without staunch GRD generation).
- Shitpost: In this cursed timeline, Goku got called by Beerus for the ToP and remembered Monaka's phone number. When it rang on Beerus' hip he had a lot of explaining and was basically shoved into the Monaka costume by Vegeta to play with U7 much to Whis' amusement (and soon Krillin as Yamcha was brought on for moral support before him). Whis decided to go along with it (if they were going to be erased, might as well have some fun along the way), having help from Bulma in making a teleportation device that lets Beerus easily swap places with an animatronic inside the suit so the Great Priest didn't catch anything suspicious (and even when he did, it was too late as the Zenos were having too much fun with what Beerus was about to do, for yes Beerus demanded that "Monaka" be the team captain for this stunt). "Monaka's" strategy was to attempt a blitzkrig; go in, go fast, and just end this thing before anything dumb could happen. To facilitate that he got a wish from Shenron about having an avatar on the team which produced Omega Shenron, readying to cast Earth into explosion until Monaka told him the deal and who had a leash on him, not wanting to join oblivion Omega Shenron joined the team. For the final member, Pan was late addition when the Time Patrol wondered what in the abject fuckery Fuu was up to and she got dragged in when against Vegeta she held her ground somewhat well. Let's just say by the ToP's end, every universe involved swore to never bring this up again as the Time Patrol made sure to keep this scroll in the most secure place imaginable because of the damage it can inflict to whomever bears witness to the carnival (who knew that Yamcha was receptive to Destruction energy and would be the one to knock out Toppo as Pan formed a truce with the Kamikaze Fireballs to further bully U11). When this was brought to Fuu for questioning, all he said was "This wasn't me, funny as Hell, but not me", much to the TP's terror, Pan (Xeno) was put on reserve so she can recover from what transpired here.
Alternative Cards
Card | Why |
---|---|
MM3-052 Frieza (Revived) / UGM10-039 Goku (GT) | The goal for the two is mostly in how they generate PWR in the PLBP while being BS which can help feed MM5-051 Vegeta's HE generation, Goku (GT) does it less but can act as a harsh punishment towards UGM5-017 Gokus because instead of hitting with 1k PWR, you're hitting with 18.5k PWR. This could replace Pan (Xeno) but comes with the caveat neither of them are boosted by Goku so the greedy idea is having them replace the 7th slot, depending on how often you're finding FTKs. |
UGM2-SEC3 Cell | Not only a R1 stun piece but also steals enemy HE based on his form and his low starting PWR before finishing his Climax means he gets boosted by Goku and acts as a Goku-boosted HE generator. Another one you could try if wanting to have a slower-paced deck is UM5-067 Paragus (BR) but needing Broly (BR) can limit what you can do with the deck (3 cards right there, HA as 4th if wanting to play it slow, there are some cores where you get 2 units amongst them but likely just stuck at 1 unit to have a more well rounded deck). |
UGM5-SEC Orange Piccolo (SH) | There's a world where this could be the 7th card to lean harder into the BS aggro angle and give some fixed PWR LV + extra PWR/PWR LV multiplication but requires that you aren't being PWR LV Limited on R1, similar role as the before two but with Big Orange instead of Freeize Pop or Monkiest Monkey. Will also list the 5 other cards that I considered for the deck that could work for a MM5-020 Goku BS Aggro deck; these cards will be boosted by Goku which is why they could be something to consider. SH6-42 Kale is classy as big PWR and self-contained GRD/DMG reduction pierce, BM4-SEC3 Future Gohan is STA insurance while potentially hitting hard if you have Future Trunks/Adult Trunks on the team, UGM1-SEC3 Teen Gohan can hit really hard when Goku stays a supporter and gets his super attack enabled, HGD4-19 Demon King Piccolo is a door for MM2-SEC2 Gogeta type of decks with Double-Edged Superpower, and HGD6-56 Baby Trunks for team-wide pierce. |
Sparking Episode: Gohan Calls For Aeos
Card | Why |
---|---|
UGM7-059 Future Gohan in Black | 30k fixed PWR LV for the round if all of your attackers can use their super attack, doesn't generate HE but 30k is still pretty solid. The main hiccup is how you confirm in the land of R1 stuns and that he wants everyone to have super attacks before the PLBP (so cards like UGM6-SEC Gogeta (Xeno) and SH4-SEC2 don't work). |
UGM3-SEC2 Goku / UGM7-SEC3 Goku Black | One card stop for early HE generation to hopefully let Future Gohan proc, something important to note is that these need to be registered first so that you have the HE before Future Gohan in Black does his check. Goku gives you one per enemy that can use their super attack while Goku Black does steals 1 per enemy attacker if they include a Goku as an attacker. The former should be able to get you more HE on average but Goku Black is more likely to be helpful beyond the HE theft, Goku's main thing is that if the enemy attacks with GRD pierce (not DMG reduction pierce even if most pierce has both) than the enemy has 1 PWR for the attack, massively reducing the DMG they'll deal. Something funny you can remember to do is that if Goku's HE generation isn't needed, you can swap him for Jiren just for some speed/damage on the deck. |
MM5-061 Aeos | Makes good use of the going first thing the deck is trying to do by making it where if she uses her super attack she can reset the PWR/GRD/DMG multipliers/DMG reduction of the enemy team after a R1 transformation in which she also gains a permanent Godbird effect. |
MM5-023 Vegeta / BM10-SEC2 Masked Black | Retargeting alongside some spare speed to help with not dying, Vegeta is STA based with DMG reduction while Masked Black is more fixed PWR LV alongside more max HP, former will tank any time while Masked Black needs you to win the PLBP, personal preference and experience on whether Masked Black is good enough to be ran here. |
BM3-069 Salsa | Here to help with making sure we can go first R2 onwards because PWR LV multiplication will leave you in the dust without strict stun comps that would get in the way of Goku generating HE for Future Gohan in Black. |
UGM9-SEC2 Vegito/Gotenks | And here to help with CIs, we do want to win them to make use of the super attacks and not take so much damage. Something to consider is that Gotenks could be useful in some niche circumstances if you can win the PLBP, giving you more STA to make sure you can maintain the advantage against MM5-022 Vegeta decks. |
HA | SS4LB Note is my preferred option for the deck because it can have an issue with actually dealing damage and Note fixes that, the standard BS/EL Kai HAs aren't bad either if you believe that Vegito's fixed DMG and Aeos' resetting of stats are good enough for the deck to chip during the rounds. If you feel particularly ballsy you could leverage this to be a R1 stun card instead with BM10-SEC2 Masked Black since the fixed PWR LV will let you tie (or win if you go for UM8 Poutine + BM6 Broly, Broly possibly work as a replacement for Salsa?). |
Honestly this sparking episode is practically canon-adjacent, just nothing to work with meme wise aside that somehow along the way Aeos grabbed Salsa and Fusions from the wrong timeline, maybe just part of some training exercise. Kind of funny that this made me do a double take to see if an early deck with UGM7 Future Gohan in Black would work and confirm it does, special cards for some reason seem to be based on registration order when it comes to effects after attackers are declared (*think of the timing for the Masked Vegeta SEC, Thirst for Strength + the Great Priest SEC was what I did to test the UM4 Great Priest interaction back here.
Alternative Cards
Card | Why |
---|---|
MM1-041 Vegeta | In some world there's a few attackers variant of the deck utilizing this alongside an attacker or two that have self-activated super attacks like BM8-065 Cell or Aeos, this card is a repeatable lock that gives the ally 3k PWR/GRD and free super attacks if they have less than 1 STA, the value of this being in a few attackers build he limits the HE needs and gives you more flexibility. Something like him with Future Gohan in Black + UGM10-LSEC Goku (GT) is a combo you could consider alongside BM6 Demon Goddess Robel. |
UM8-045 Demon Goddess Poutine | In case MM5-022 Vegeta is more common than MM5-020 Goku in your part of town. |
MM3-SEC2 Gogeta (BR) | If you are winning the PLBP and want to make sure the deck takes much, much less damage than this is the one for you, setting enemy PWR to 1 and disabling their fixed DMG seems like a pretty good thing to do. |
MM3-018 Gogeta | Considering we are making use of HE generation quite hard, this card could work as MM3 Janemba tech as needed, Future Gohan in Black only looks at the attackers so you can keep him in the support area while you generate some HE from the enemy to keep the 30k fixed PWR LV boost coming. |
UGM2-064 Gohan (SH) + UGM9-061 Future Gohan in Black / MM6-063 Vegeta (GT) | This could be another thing to explore for the card as these cards help with super attacks in a more predictable way, the main issue being the extreme lack of diversity for what you can work with as each of these cards demand a partner with them, Future Gohan in Black needs Goku, Vegeta (GT) needs Goku (GT), and Gohan (SH) needs base Piccolo (SH) (not Orange Piccolo (SH), thank you SDBH), but there could be something here with having two of these cores and a deck of cards that need 6 or less HE for super attacks. There's a world you do UGM2 (SH) core with UGM9-061 + MM5-020 Goku as Goku can be selectively boosted R1 to then boost the rest of the deck (and would boost UGM2 Gohan (SH) R1 at least). Something to consider is that Vegeta (GT) is permanent Super Attack HE reduction whenever he procs which could matter depending on how you want to build with him and BM8-SEC Gogeta (BM) does double your HE before the PLBP so he could help give more flexibility to the deck as 3 * 2 is the same as 3 + 3, just now in 3 cards instead of 4. |
Sparking Episode: The Grand Tour Against the World
Card | Why |
---|---|
MM6-063 Vegeta (GT) | Firstly he's Mechikabura, reducing enemy HE per ally supporter you have when he's an attacker, then he's a very interesting form of support for the team, he's 10k PWR for everyone and also permanently reduces the HE requirements for the super attack by 2, per round. This means after Vegeta (GT) procs, so long Goku (GT) was there, he'll have his super attack cost 3 HE which means even a little HE is enough to get away with the super attacks even if its stalled out for whatever reason. |
UGM10-LSEC Goku (GT) | A Goku (GT) to help facilitate Mechikabura by making sure we have a solid defensive pivot by making sure the enemy is having to eat through 50% DMG reduction at least, further more he can hit pretty hard on his own if you're able to win his CIs. |
UGM4-059 Namekian in Black | Links to an ally to reduce the HE needs for their super attack for the round and deal fixed DMG, this maxes out at 4k when at 3+ bars of STA and this is for each attack meaning if linked to Goku (GT), who's attacking 3 times, that's 12k fixed DMG which isn't too shabby to pair with the damage he deals normally. The main thing though is that you will want early STA generation for this. |
MM4-SEC Vegito / MM3-052 Frieza (Revived) | And here just so happens to be the STA generation for the team alongside some stats and all depending on what you want, Vegito is more speed and even gives you some PWR/GRD to the whole team to help with making Goku (GT) be more defensively sound while Frieza (Revived) is more generalized STA and offers a lot more damage for the team even if no defense. I went for Vegito because of style. |
BM6-062 Demon Goddess Robel | Because for some blasted reason Goku (GT) forgot the retargeting when he gained 50% DMG reduction and stun prevention so we need Robel for this. Why Dimps why? |
UGM7-018 Vegeta / UGM5-017 Goku / UGM3-045 Vegeta / MM5-050 Goku / MM4-018 Adult Gohan / UGM9-SEC2 Vegito | The goal of this slot is defense and the answer is dependent on what you want. UGM7-018 Vegeta and UGM5-017 Goku both fulfill as a one-round panic button that you won't fucking die but while Vegeta is more threatening, Goku patches up a few ways you could still die. Then there's UGM3 Vegeta who disables DMG multiplication while gaining some fixed DMG while sealing ememy DMG reduction which is valuable versatility for when you are going on the offensive, then there's MM5-050 Goku who offers to be some temporary stats while also lowering the enemy's STA/PWR LV if you take less than the opponent (with the high GRD/12k fixed DMG + 50% DMG reduction, should be the case?), and finally there's Adult Gohan and Vegito both taking a look at the CI situation, the latter always being active to normalize your CI and increase the enemy's CI speed while Gohan is DMG reduction when a supporter but is CI disruption when an attacker, fulfilling UGM3 Vegeta's role of versatility but for different things. Going with MM5-050 Goku hoping that it'll be enough but UGM7-018 Vegeta was also deeply considered (though if wanting better synergy with the Namekian in Black you would want a solo attacker that hits multiple attacks like ABS-20 Gogeta (GT)). |
HA | SS4LB Beat so that you can have access to the funny unit from Vegeta (GT) and strong action abilities, be a fixed DMG attacker in case you don't need Vegeta's impression of Mechikabura or go with the HR Kai HA to maybe have some flexibility on what's being used over Vegito. |
Vegeta and Goku were doing Grand Tour things until a wormhole arrived through time and space, an angry pink saiyan emerged with scythe in hand to add more ningens to his tally but just as he was to stand, but got knocked down and sat on by a Goku, Namekian in Black, and a Vegito all stumbled on top of him. After an angry yell after having to deal with 1.5 more Gokus, Black decided to whistle for Chilled to make sure they were as soft as toilet paper before the ignored furry Goku was shoved by Robel and took nothing in the process. Robel was tired from Demigra always putting the mundane paperwork on her desk and needed a vacation, only for it to get interrupted in this bust of a timeline.
Alternative Cards
Card | Why |
---|---|
HGD4-54 Towa | Simple way to make sure Goku (GT) is hitting with GRD/DMG reduction pierce so that little will stop him from dealing meaningful damage if you want to streamline the deck as MM4-SEC Vegito/MM3-052 Frieza (Revived)/HR Kai HA aren't so pivotal for the deck to make sure the Namekian in Black has enough STA to be 4k fixed DMG. |
UGM5-SEC Aeos | Not for this deck in particulary but I feel like there could be a deck that leans to this Aeos but the main issue is that the 3 attacker restriction for the sealing to be for the round is rough so I'm not sure what the deck should look like if trying to make multiple uses of Vegeta (GT) considering that Goku (GT) needs to be an attacker for him to boost his effect to 10k PWR/2 HE and he needs to be an attacker to proc in general. |
BM7-SEC3 Goku | So Vegeta (GT)'s 10k PWR to each supporter meaning that he can charge this card an extra HE or two if you really want but the Goku works best with huge PWR multiplication over some small flat boosts but this is still something considering Vegeta (GT) is reducing HE needs so he's acting as part HE generation for the team. |
Sparking Episode: A Hellish Rehabilitation?
Card | Why |
---|---|
MM6-063 Vegeta (GT) | Mechikabura with PWR Generation here, the main goal is 2 supporters which may not sound like a lot but with one of the supporters, it can be enough and you could flex a 3rd one with the HA some rounds. |
PUMS14-SEC Goku (GT) | This is a Super Buu deck and is the main method we're handling STA for him and everyone else, restoring GRD is also valuable too to make sure he can get tankier as the game goes on. |
UGM8-SEC3 Bardock | Paired with Vegeta to make the most out of the supporters with some fixed PWR LV/DMG, also has a 4 HE super attack so his super attack will be free by R2 regardless of your HE, similar boat for Dabura (Xeno) and Super Buu who only needs 1 HE for their super attacks while Goku (GT) is just 2 HE, also the method of tanking (regenerating HP) means that his super attack fixed DMG should be decently strong by R2 as our mitigation isn't by reducing it too much. |
MM4-SEC4 Super Buu | The method we aim to not die with, the stats are all covered by Goku (GT) + Vegeta (GT) so the main thing to note is that his change rush is pretty cool if against other retarget cards. |
MM4-018 Adult Gohan | There are a few other ways to do it but I figured to go with this card due to the extra value it offers when an attacker, the main utility is STA DMG resistance for Super Buu but when going for the kill Adult Gohan increases the enemy CI speed while disabling their miracle perfects which can help with dealing damage. |
HGD4-SEC Dabura (Xeno) / MM5-050 Goku | Depends on preference but I went Dabura (Xeno) since Demon Realm King is a solid punish for the opponent going fast as they lose even more HE and works even when a supporter. Goku is the alternative to take if wanting speed control as he covers stats for Super Buu even more while also making it where you could halve the enemy PWR LV/STA if you take less damage than they did. Something to consider is that Vegeta (GT) really makes Dabura stick, the enemy won't have HE post PLBP through PWR LV unless they generate 18k+ PWR LV in a round. |
HA | SS4LB Beat to be Bardock #2 and get Vegeta (GT)'s unit if you want, could stay as an Android HA since their effects work even when a supporter or be a Kai for their utilities as well, personal preference for the most part. |
So in the future after Beerus dragged a Shenron Avatar through the ToP, Buu decided to want to train with Goku more and eventually from talking with sentient organisms learned how to have cognitive thought again, melding back into Super Buu (but less asshole) mannerisms. Super Buu, in infinite wisdom, decided that he could do something with the Demon Realm to be second crew for humanity but needed everyone's help to quell a crisis: Someone broke Hearts out and everyone is wanting to not let the TP know. When Buu comes back with cavalry, the Demon Realm celebrates, when he calls the monkies at his side "Friends" and starts talking about the Demon Realm protecting/living on Earth in the shadows, they all start demanding for drinks. Dabura begrudgingly accepts, anything to not deal with the Time Patrol getting involved since Hearts is their problem more than his but TP always causes the biggest headaches for everyone. Hearts proceeds to kiss the nearest locker and decides to just chill as Dabura's associate similar to Robel for Demigra, Towa celebrates having a new guinea pig for Mira and Demigra is just as thankful the TP isn't showing up for once. Bardock decides to join the saiyans back to Earth because he wants to see how they went beyond blond.
Alternative Cards
Card | Why |
---|---|
UGM10-039 Goku (GT) + UGM9-061 Future Gohan in Black + MM5-020 Goku | There is a world where these three could be the complementary pieces for Vegeta (GT), UGM10-039 Goku (GT) will feed MM5 Goku so that he can outpace the non-BS cards while Future Gohan in Black will make sure he has more PWR than everyone else after the first round, meaning by R2 onwards he'll boost everyone instead of just himself, not used so that I can look at other cards instead. |
UGM6-041 Gogeta (GT) + Pan + MM2-062 Goku (GT) | With a Pan, Goku would be boosting 3 cards which is pretty good and then Pan makes Gogeta (GT) better by having everyone get an extra 2x PWR LV as he's a supporter offering STA generation which is good for Vegeta (GT) + Bardock, main issue is that I wasn't clicking too much with the Pan options. UGM9-045 could be nice but we already have cheesy Miracle Perfects with Bardock and I'm not sure how he stacks with Pan. There's also SGPSJ-01 Pan who can give Goku (GT) GRD/DMG reduction pierce R2 onward alongside Defensive Stance + 2x PWR LV (meaning with Gogeta (GT) and MM6 Goku (GT), she has 8x PWR LV on R1) but eh? |
BM3-059 Vegeta + MM3-052 Frieza (Revived) or MM4-SEC Vegito | Both of these will boost Vegeta's STA for the most fixed PWR LV as Vegeta makes sure that Super Buu is taking reduced/minimal STA DMG so he can heal the most that he can, the main difference between the two options is dependent on preference. Vegito gives you extra GRD generation and PWR LV multiplication while Frieza (Revived) is much more PWR with GRD shredding but a lower maximum speed, this could be a very strong core to round the deck that I didn't do just for other cards instead. |
MM6-SEC4 Goku | He could do the STA DMG resistance business alongside retargeting which is really good with Super Buu, issue? I doubt the deck is winning the PLBP to get the effect off even with the fixed PWR LV, maybe you can pair him with BM3-059 Vegeta + HR Kai HA to maybe pull it off but that'd require experience I can't get. |
BM7-066 Broly / ABS-27 Vegeta + UGM8-031 Chilled | These could be a very offensive core to round out the deck, Broly as a supporter will nuke everyone's GRD by 5k and then Chilled can activate to make the enemy take 2x DMG (reminder that GRD generation is mostly dead to my knowledge, if UGM9 Future Gohan in Blacks exist than this probably won't do it for you) to help with making the opponent die, all done in the support area so Bardock and Beat can get their damage boosts. Goku (GT) will make restore GRD in the PLBP for Super Buu to then be able to steal. ABS-27 Vegeta is a similar boat but does extra HE destruction but requires the enemy to have 3+ attackers to have the GRD disruption while Broly does it everytime to everyone as a supporter. |