Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM6, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards, its best to search with the card number (UGM6-055 for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can get really expensive ($40 on 9/1/2024 when this was published)

f

There's More Where That Came From

Take 2 on more fusion deck ideas this time on Vegito who was unveiled in Shonen jump a month before Gogeta's Fusion Reborn.

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

Vegito in a HR Trenchcoat

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Card Why
UM3-SEC Vegito You get fixed damage based on the difference between HE of you and the opponent, increasing the more HE the enemy has over you. Before this was considered as something novel for an HE destruction build, pair this with SH5-60 Heles as a BM7-SEC tech, now it's a part of the slowest deck he fits in for variety. HR Aggro....
PUMS10-01 Goku Parry Goku is the first to activate, lowering enemies with 15k+ PWR to 3k as well as give your team 30% DMG reduction.
MM4-SEC3 Adult Gohan Then Gohan is here to halve their PWR/DMG for the attack, furthermore if you get a perfect defense win, he lowers their GRD to 1 and makes them take 4x DMG.
UGM5-ASEC Kid Goku When your team's attacked you get STA generation and when he attacks you gain 1k fixed DMG per ally with him, around 7k here barring block bursts.
UGM8-035 Vegito / UGM10-056 Aeos Our way to help with CIs and not make them hurt us. Vegito is the only HR that disables miracle perfects and normalizes your team's CI but there is a sort of alternative to look at to help wtih CIs, Vegito also comes with 4x Super Attack DMG on the UGM Final Kamehameha so it's likely to delete someone if it connects so that you have damage no matter where you are at the HE spectrum. Something to consider though is UGM10-056 Aeos, disables enemy MPs, increases their CI speed, and 30% DMG reduction for the team but doesn't help if your CI speed gets increased, and Aeos is anti-synergy since her HE generation could lower UM3 Vegito's damage.
MM6-SEC Kid Goku Either 14k fixed DMG if you win his attack CI or 4k healing for defensive CIs which can be extremely valuable to pair with the rest of the HR co-op group.
HA HR Android HA to punish the enemy with CI disruption, could be SS4LB Beat if you want more damage, won't be fast enough to make the most of Note but also is an option by giving your team a floor of PWR even if the DMG multiplication won't be active more often than not.

Its HR Aggro alright, should live long enough to win games, hopefully with the fixed DMG you can end them too and not be waiting for the heat death of the universe to win a best of 3. The only reason I went to this dark path is becasue I already did something with UM3-SEC in a HE destruction-based setting and MM didn't really give me much to work on expanding it beyond a new card that destroys HE for the same reward as before, and new ways to try and get huge HE.

Alternative Cards

Card Why
UM9-060 Metal Cooler / BM9-045 Kid Buu Even in HR aggro you may want to have these to squeeze out some more damage from Vegito, Kid Buu has the benefit of destroying the enemy's HE while Cooler gives you DMG multiplication to diversify your damage output.
UGM5-SEC2 Aeos If BM7-SEC Goku is in your area, or MM4-SEC4 Super Buu, you can use her to counter them.
SH5-60 Heles + UGM5-054 Goku + HE destroyer Something to note is that Heles also counters the same things as Aeos, just that you are going into an HE destruction deck over HR aggro, so this is something to explore still, just that now you have MM2-071 Broly as an option for HE destruction for all the fixed DMG.
HGD9-044 Future Trunks / UGM10-067 Gamma No.2 / MM1-066 Ozotto If MM3-SEC2 Gogeta (BR) is in your area, you may want these stun effects to help you go first and not lose the majority of your damage.

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The Fusions' Time Patrol

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Card Why
MM4-062 Vegito This card is pretty much the 2nd coming of promo Zamasu, instead of Defensive Stance + Helfire God Meteor, the Hellfire God Meteor also covers fixed DMG and Defensive Stance is solid PWR reduction alongside resetting negative DMG reduction. One of the cards that I can sort of get why it may be rarer than truly meta cards but still weird to not be so common even when it released, though it makes sense when at release Promo Zamasu fell off a cliff and you need to be much better than him to probably work (and UGM5-017 Goku's sealing CAA/TAAs and setting the PWR post PLBP means its much, much harder to get under while this card loses to MM3-052 Frieza (Revived) depending on activation order).
MM4-018 Adult Gohan Idea is that while Vegito handles R1 and R2 with his unit and god meteor, you can leverage this for R3 to win the PLBP no matter what, also has utility when an attacker or supporter depending on your needs, just a nice young man of a card.
MM6-064 SKoT So we are heading a bit into meme territory, basically we're unit aggro but instead of just generating 1 HE a round, we're generating 2 which can let us snag some nice units R1 that we might've not normally. In this case Vegito's unit being Feint + Fixed PWR LV stun is pretty nice to pair with the CI disruption + Defensive Stance to help make R1 a comfortably lived turn. Also not having a HA means its easier for her to generate more HE in worse case scenarios or something.
MM5-022 Vegeta We do want some measure of speed and lethality, especially since on final round we could lose since we don't have a HA to bloat our HP, also brings value by being stun prevention and free super attacks when you win the PLBP regardless of the opponent's view of your HE (whether destruction or prevention).
PBBS15-01 / MM6-SEC4 / MM5-050 Goku Goku is decently flexible insofar you remember that Vegeta is disabling DMG/PWR LV multiplication meaning normally amazing cards for a raw damage role like UGM10-023 or even a classic in UM2-031 Berserku are not available so this slot is much more creative and tech-orientated. The promo has both EX Spirit Bomb Smash and Strongest of the Strong, keep a supporter R1 and then attacker R2 to punish aggressive opponents as you hit stunned enemies R3, MM6-SEC4 is more generic PWR/PWR LV boosting for the round in the same vein as UM3 Robel while also giving you some retargeting if you win the PLBP. Finally is MM5-050 Goku, mainly as a catch-all utility card, with the defense we should be able to deal more than we take (especially when Goku represents GRD since we're likely to have some supporters like Gohan or Frieza (Revived)), and the keysword lock exists for any single troublesome card you hate.
BM6-ASEC Gogeta (BR) We need to generate 2 HE a round and this lets us do it for R1, the DMG boost doesn't matter because of Majin Vegeta but the CAA is still free damage.
MM3-052 Frieza (Revived) We could use a way to help end the game more proactively and also helps fuel SKoT since she needs to have a bar of STA at the start of the round to generate the HE.

So the deck is out there but I think it has strong legs to exist, either you stop the opponent from ever being fast with Vegito into Adult Gohan and thus stump a lot of their offensive momentum or you tank through with a Hellfire God Meteor+ so that you can win the PLBP on R3 with Gohan's unit and leverage a PWR LV Limiter unit on R4 if such exists. It's basically a greedier unit aggro but I think it's a decently interesting take considering the expanded opportunities you get to work with for going the double dip, and having it where one of them is tied to a unit member gives a lot more flexibility (if it's the 2 + a unit, that's 5 cards right there and the unit group have a lot to do between STA generation, low HE unit to use R1 and preferably another good unit later on, damage/defense, etc.). The deck does also have some flexibility depending on how you want to try for things, I used MM3-052 Frieza (Revived) here to allow other cards that just wouldn't have had the room to fit otherwise.

Alternative Cards

Card Why
HR Aggro And the worst part of the cool Vegito is that MM4-SEC3 Gohan and UGM10-056 SKoT are unit members you could do if you want a deck to cure insomnia or beat some inner sleep paralysis demons.
UM7-SEC2 Adult Gohan If you want Gohan to help with ending the game than this can be used to be a strong late-game option, especially when the 30k gets paired with Frieza (Revived) on R3 and you get an easy 100k PWR to the team. Main thing to note is that then you'll need the 4th/5th slots help you on the stun department and that this card does turn off completely against a R3 PWR LV Limiter app. If that doesn't exist in your area than you can slap this in with something like UGM7-017 Goten (Solid Tactics + Unit) or UGM8-015 Goten (Feint + Unit) as your PWR LV Reduction Unit for R2 while Kid Trunks/Goku are unit members to take the place of Vegeta. UGM4-CP4 Piccolo only asks to add in Gotenks and offers stats for the team with the unit. And there's more options if you expand to PWR LV Limiter effects.
UGM9-015 Adult Gohan Can be paired with Piccolos like BM8-005 for a STA Buster unit with Vegeta, UGM4-CP4 for the PWR LV Reduction unit with Gotenks alongside stats for the team, UGM3-050 gives you Friends in Fighting for enemy CI disruption while having a unit to increase everyone's CI speeds for free (6th card is flexible and doesn't influence you when used R2 onward due to Friends in Fighting), and the last one of note is SH3-32 who lets your team ignore permanently ignore DMG reduction if you add in a Goku and synergizes with the huge HR co-op group with Warriors Allied representing fixed DMG.
BM10-003 Adult Gohan Has the 2 HE Friends in Fighting unit while also having Solid Tactics for flexibility on R1 and STA generation, main thing to consider is that while Vegito's unit is a Unit S, meaning it doesn't consume HE and won't get in the way of his PWR disruption, this unit does so remember that when weighing in on using Vegito for R2 or R1.
UGM10-043 Gohan 3 HE unit to increase enemy CI speed and disable miracle perfects with Aeos and Goku as unit members if you want to go that direction.
ABS-32 Adult Gohan Can equate to a good chunk of damage if you win the PLBP and if you fit Piccolo + Gotenks you get a strong PWR LV Limiter unit effect. Could easily see something like this with UGM4-CP4 Piccolo + a Gotenks so that every round the opponent is stuck behind on PWR LV, R1 is feint + no fixed PWR LV, R2 is Piccolo's unit for when against Ozotto while R3 you can have it be this unit, maybe even be UGM9-SEC2 Gotenks in the last slot even if it means that you have issues with ending games a bit by the lack of raw damage (but SS4LB Note should fix this).
UGM3-045 Vegeta Unit member that disables enemy DMG reduction alongside some spare fixed PWR LV in case you want a more utility focused slot rather than speed/DMG.
UGM8-004 Vegeta More for an HA take of the deck but Solid Tactics + PWR LV Limiter Unit for free is very good, lets you win the PLBP even on R3 if the opponent had a PWR LV Limiter app.
BM1-001 Goku Solid Tactics alongside a 4 HE unit that gives your team 2k PWR and HP for 4 HP can be nice to have in case you don't have/want to use the flashier options.
UGM2-052 / PUMS13-SEC / BM12-SEC Goku These are the Gokus I'd use if wanting to use a HA in the deck, replacing MM3 Frieza (Revived), they're all forms of STA generation with some oomph behind them so the deck isn't completely passive, and as for HA, I'd probably go for SS4LB Note but you could leverage.
MM3-018 Gogeta Obligatory tech against MM3-044 Janemba if he's a common sight on your area.

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Vegito's "DMG Reduction No More"™

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Card Why
MM1-072 Vegito Here we offer you a can of "DMG Reduction No More"™ straight from Vegito, first we have the ingenious designer who makes the enemy take more damage for so much as existing, making them take even more the less health they have because it's the kick to kick you down.
UGM4-066 CellMax (SH) Then we have our first ingredient to this cocktail, CellMax, big boy destroys HE to make the enemy take more damage and have less STA pre PLBP.... Okay I can't keep up the bit, not even sound so you don't get the old advertisement shilling I had in my mind. But yeah, strange to destroy HE in a deck without UGM5 Goku but when you can make the enemy take 3x DMG per proc at max potency? It's pretty good, also the STA disruption could help with making the enemy slower for subsequent rounds.
MM3-SEC3 Frieza Here for not only Chilled but also Trunks (Xeno), more on them later but making sure they proc is very important for the deck and this card gives your deck some speed along the way.
UGM8-031 Chilled Not only part STA disruption but also speed and DMG reduction shredding when the rest of the team are doing their part.
MM6-065 Trunks (Xeno) And the other half of the stat hate crew, this time making sure the enemy isn't as fast as you or hit as hard since this is another HA-less deck. First he halves their PWR/GRD at the start of the round so long he has STA which helps a lot with Frieza and Kid Fuu. Something to note is that his STA matters a lot and does have to be an attacker.
BM12-SEC2 Kid Fuu Start of the round, so long he has a bar of STA, he halves enemy PWR and lowers their STA by half a bar. For Chilled/Trunks math we are setting them to .25x PWR and then reducing them with Frieza, this means that they'll proc if the opponent has 4000x PWR or less, where x is their number of attackers. The deck as a whole can have issues against MM3-071 Goku but if they have multiple attackers, we're procing Trunks (Xeno) and Chilled for a ton of advantage. And the STA disruption of this with Chilled can make it where the first round aggression may be stunted a bit, losing out a bar of STA that could've been used is a solid blow even if not too much, it's probably just a bar so MM3-052 Frieza will allow the enemy to probably recover the bar lost for the HRs/ELs with the leftover STA they have. That said lowering their PWR and STA every round is still pretty nice, especially once the ball gets rolling on Trunks (Xeno)'s end.
MM4-SEC Vegito STA generation, a bit slow for the purpose since it is past the start of round benchmark for Kid Fuu and Trunks (Xeno) but the former an at least be a supporter if need be and with Chilled, Vegito will hit himself/Trunks (Xeno) and then MM1 Vegito, and with having 0 HE this should be enough to let you have STA for next round and really helps with speed.

Huh, another Vegito deck without a HA. Kind of nice to have decks that do try to focus on the cards and the flexibility within for while losing the defense of the HA is not easy, I do think there could be decks where it matters and this is one. For speed it should be really fast, 3x on 3 guys with Vegito which include a 4.5x MM1 Legends card, then you have Chilled + Frieza, paired with some modest disruption and stuns. If the deck gets to go off, it should be reallly strong, just that the matchups to meta cards is a bit poor. MM3-071 Goku is annoying since you're unlikely to lower the enemy's PWR to Chilled/Trunks (Xeno) levels R1 though his sealing doesn't matter too much. The PWR LV Limiters can hurt since we are reliant on speed for HE generation but not all decks are meant to be meta-assassins, and this deck I think does very much function against that (you also have apps too and the PWR disruption + DMG halving should make the enemy not deal too much damage despite our limited max HP).

Alternative Cards

Card Why
UGM1-SEC2 Goku / MM5-023 Vegeta + HA Replace MM4-SEC Vegito and Kid Buu with these two cards and it was the idea I was sort of running with at first. GoD HA + defensive retargeting card to help the team not die while supplying STA to cards that don't want to take STA DMG when able. UGM1-SEC2 makes the first attack not do as much damage while Vegeta can help with the other attacks. There's also room for a BS Kai HA for speed to help with HE generation since the switch change cards are not for a fast tempo.
MM1-070 Teen Gohan / MM1-073 Gogeta Note that Teen Gohan is pretty solid as a manner for early STA generation for the team while Gogeta helps make each bar of STA count, more for a HA build of the deck leveraging a GoD HA or some other boost of fixed DMG like UGM5-SEC Gohan (SH).
UGM9-SEC3 Super Buu Considering Trunks (Xeno) + Kid Fuu, you could leverage Super Buu as a stun card as not even the HA will have more PWR than the card but probably more for his own deck than with the CellMax/Vegito/Chilled idea I have going on.
UGM7-SEC3 Goku Black Among others this is a way for HE generation which can be useful to make CellMax/Vegito pop off even when stunned but there just wasn't enough room to really fit this in.
UGM5-054 Goku Again, another synergy piece to help with the deck, could replace Vegito due to slow STA generation in the PLBP and free super attacks but you get less speed which can be rough if trying to leverage CellMax a lot early, the two help with the PWR LV Limiter matchups is all even if one less Vegito for the deck.
UM8-068 GS3 / UM9-SEC2 Goku (GT) / PUMS13-SEC Goku / BM12-SEC Goku If really afraid of stuns or having low STA, these cards work with Trunks (Xeno) and Kid Fuu with earlier STA generation, just make sure they're registered before the two sons since that's how they can help them proc their abilities.

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How Many Fusions Does it Take for a Defense Core?

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Card Why
BMP-14 Vegito (Xeno) Make the enemy take 1.1x DMG per 3k PWR LV they have permanently, this is a version of the previous deck but focusing on a different angle where this card is the main source. The rest is to make the opponent either want to try being first and punish them for punishing us.
MM6-SEC3 Gogeta (GT) / MM3-SEC2 Gogeta (BR) I heard immortality is good so this seems like a good way to prevent death, either make them fast or demand MM6-067 Vegito (Xeno), if that Vegito (Xeno) is nearby, then switch to MM3-SEC2 Gogeta (BR) to have defense without being hard countered (note he won't help you if you lose the PLBP which still gives Gogeta (GT) some value). Something to note with MM3-SEC2 Gogeta (BR) is that he does disable the negative DMG reduction from Vegito (Xeno). Trust me there was a time where the deck was just 4 random SECs practically.
MM5-SEC3 Gogeta If they try to slow us down, we can promptly tell them to fuck off.
MM4-049 Future Trunks A bucket of speed + STA generation that'll help with making sure we can threaten winning the PLBP if they don't PWR LV Limiter/try really hard, something to note is that even slow turns is nice because the stun prevention stacks really nice with MM5 Gogeta + Robel in the deck.
UM2-037 Mai Makes sure Future Trunks has the speed and also some CI disruption for the later rounds.
BM6-062 Demon Goddess Robel For retargeting on MM5-SEC3 Gogeta on the rounds you're playing slow, otherwise fine on having her as an attacker if you just want as much damage on deck.
HA BS Kai HA for the speed, supporter is more STA generation which can be useful alongside CI disruption but mostly for the fixed PWR LV to give a speed floor for the deck even if not as good as MM5-022 Vegeta.

It may look more like a Gogeta deck than a Vegito deck but the big thing that could enable the damage is Vegito (Xeno), and the Gogetas exist as a way so that you can play fast and slow depending on your need, acting as further punishment if the enemy tried to be fast alongside the DMG reduction by either giving you a solid floor of defense or by drastically lowering their PWR. Sort of a coalition of ideas I had before with MM5-SEC3 Gogeta but now complemented with either GRD restoration, revives, and/or negative DMG reduction and not having a discussion of MM5-022 Vegeta for once. This is also the type of deck that while it sounds nice in paper, could crumple in practice but I don't have that so theory's the best we can go with, and I think the deck should be fine.

Alternative Cards

Card Why
MM5-022 Vegeta / UGM9-SEC2 Gotenks These are other win the PLBP effects you could leverage to get the opponent to play into your Vegito (Xeno), Vegeta does help as a way for speed to also boost your speed and make the opponent try to compete but it doesn't really work with the Gogetas but could bring a different way to build around BMP-14.
UGM5-054 Goku + UGM7-063 Goku (BR) A core you could use for cheap super attacks with some light PWR disruption that works in low HE amounts, also a little bit of STA too.
MM3-SEC Vegeta/Goku + MM4-054 Goku Black Considering the idea is to have the opponent play into Vegito (Xeno), another way to take the deck is with cards that hate on the support area, these two being the poster child for that but there are others like BM3-071 Janemba.
HGD4-SEC Dabura (Xeno) + UGM5-062 Cell Another pair of cards you could consider to explore to further punish the opponent for playing fast, in this case by either generating or destroying HE to further feed whatever 3rd card you want for this idea.
UGM9-045 Pan We are using retargeting and she offers fixed PWR LV so she could help with CIs defensively while giving a little boost of speed, 50% miracle perfects to a Gogeta could be very welcome.

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Vegito's Deployment of Meta Blunt Force Trauma

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Card Why
MM6-067 Vegito (Xeno) Simple here to make sure that the enemy doesn't have revives/miracle perfects to make sure you can kill them, keysword lock has some nice utility to make sure the enemy.
MM4-SEC5 Vegito GRD/DMG reduction pierce alongside to make sure the enemy explodes if you win the PLBP, free PWR/HE doesn't hurt either.
BM6-068 Broly / UGM9-SEC3 Super Buu Your choice of STA disruption because we do want to win the PLBP if we can and it's contingent on what your HA is. Limiting enemy STA to 1 is a comfortable way to beat most decks' speed barriers even if they have HGD9 Future Trunks.
UM8-045 Demon Goddess Poutine Especially when MM5 Vegeta isn't enough to save them, the main way they can outspeed you is if they have Future Trunks + MM4-SEC Vegito.
MM5-022 Vegeta Just because we're countering against this card doesn't mean we don't want his free super attacks + fixed PWR LV/DMG, especially with...
MM3-052 Frieza (Revived) PWR generator supreme over here, also nice as a way to enable Poutine to be safe on her STA to let her do the fixed PWR LV seal even if you want her as an attacker or something.
HA You can make this the HR Kai HA if you want to use Super Buu but probably better off then with something like the BS Male Saiyan HA, BS Kai HA, etc.

Bringing the Meta hammer here but it is unique on my end and a way to give MM4-SEC5 Vegito some limelight since he's normally a card hard for me to take into account since I prefer having less one-shot effects on my cards. The deck itself is undeniably powerful, the main hiccup is that your matchup against MM3-071 Goku is a bit scuffed since you will need to make sure that MM4-SEC5 Vegito has the most PWR on the cards in your attack area, meaning Vegito (Xeno) and Broly can't be attackers or you won't get the pierce you need to actually hurt that Goku. And for what it's worth, I still found a way to give UGM9-SEC3 Super Buu some limelight when he's usually ignored for these kinds of lists.

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Super Vegito's Stand!

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Card Why
ABS-25 Vegito A nice balanced meal of speed, damage, and defense to be very appreciated of the Laggs below, stacking really nice every round.
MM5-059 Laggs Retargeting that is more favorable to the aforementioned Vegito and the Hearts part of the card can be really useful to end games if you can navigate the rounds right.
MM4-SEC Vegito One of the three big GRD generators that were available, and of the three had the most value in terms of deck flexibility and giving the deck some speed, extra damage also never hurt either. He will target based on registration order so he can make Vegito have 9x PWR R1 which can be pretty fierce and the PWR LV multiplication + fixed PWR LV is a nice combo.
BM3-069 Salsa So we are leveraging strong stun effects to help with damage mitigation, first disabling enemy DMG/PWR LV multiplication R2 onward.
UM8-045 Poutine And then we disable enemy fixed PWR LV so long she has STA, replaceable if you don't fear MM5-022 Vegeta.
MM3-SEC2 Gogeta (BR) And all our disruption is to feed this fusion so that we can ignore PWR and fixed DMG too.
HA BS Kai is probably fine but you can also go with SS4LB Note if you're wanting more damage or something.

Another deck on a similar premise of just shutting off PWR LV shenanigans but this time not overly as fearing HGD9 Future Trunks, Salsa and Poutine helps with making sure we can go over the top with the Vegitos to then feed MM3-SEC2, making sure that Super Vegito isn't taking damage at all while the rest of the deck hit hard, even if it might take good use of Super Hearts or winning a CI with Gogeta (BR) to deal with GRD/DMG reduction. The main hiccup is R2 for while we beat MM1 Ozotto, we don't beat the PWR LV Limiter App so you may need something extra to handle that, if you have an app for STA disruption that'd be good but just healing through the round could work since we still have DMG multiplication turned off and a high DMG reduction card they're attacking into.

Alternative Cards

Card Why
BM7-SEC Goku If you so wish, you could have this card in the deck to help with the not dying angle in a different way.
UGM9-061 Future Gohan in Black Not only a strong GRD generator for Vegito to scale with but also a strong HE generator for MM4-SEC Vegito/ABS-15 Gogeta (GT) if you want to leverage them together, will just need a Goku in the deck for it to work.
ABS-15 Gogeta (GT) Has the same GRD generation as Vegito but doubled if anyone on the team has low PWR/GRD as well as undoes ABS-16 Omega Shenron's CAA/TAA seal if that's something you fear.
MM1-065 Laggs + R1 STA Stun card If wanting a variation of the deck that isn't reliant on a HA, you can replace UM8-045 Poutine for MM1 Laggs and then go with your R1 STA stun card of choice, BM6-068 Broly is the simplest run but you could look into others, maybe also replace BM3-069 Salsa for a different card as he non-bos with Laggs.
UGM9-045 Pan Same reason as when referenced the last time

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Saiyans Roped into a Hellish Gambit

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Card Why
UGM3-068 Vegito (Xeno) 4k fixed PWR LV with 4x DMG is good enough for a unit member, we are a bit down bad but it also lets me leverage this Vegito (Xeno) who I rarely get to do since I don't care for just a fast attacker, the utility of lowering enemy HE/HE generation + HP recovery can be very nice, especially in a MM4 Super Buu world.
BM5-063 Robel A PWR LV Limiter Unit while also being 4k fixed DMG if her link is on Demigra's ass.
HGD10-SEC Demon God Demigra Torrential Magic is very good as we want the STA + HE, the Dark God Meteor is also really good and his unit isn't bad either, another free PWR LV Limiter unit sounds right up my alley.
HGD6-CP6 Dark Towa And then you look at the unit members and remember its a DBH card and when's the most recent Dark Towa card, SH4? Best utility we have is Feint, which isn't bad. It was good enough for BM11-SEC3 Goku to go to town for the meta, admittedly he also had other effects like more damage and GRD sealing but the R1 stun was still really helpful. So we should be fine, just don't think about MM5-022 Vegeta.
HGD10-CP5 Ultra Mira REALLY don't think about MM5-022 Vegeta, Ultra Mira is fucking barren for cards it's so down bad. So long the prince of saiyans doesn't come and bend us over, this should be fine, good even. Feints can stack and having it where the enemy has 1/4th PWR LV for R1 is really good, they'd need 20k PWR LV to win against the Future Trunks they set on us. This one also happens to have a summon that can do damage which isn't a negative even if the summon's bad by SDBH standards.
UGM7-SEC3 Goku Black And then our HE generator because we really want to make sure we have the units online, and the PWR theft can be nice too since Dark Towa/Ultra Mira/Robel are likely to be supporters, meaning we can just have only a couple of attackers despite this being one of them, making the PWR theft come up more than zero times. If you aren't in the Goku Room though than there are many cards you can replace this for, the HE generation is why he's here, the fact it's also destruction and comes with a sick transformation are nice cherries on top.
HA Any Kai would be nice for the support effect, BS is speed, HR is PWR which the deck might need, and then EL helps with stuns which can be appreciated, maybe you can leverage one of the BS Saiyans, male or female, as a supporter R1 to really focus in on the damage angle but I feel like you'll get more mileage from a Kai.

So the goal of the deck is that we have two PWR LV Limiter units from DBH has beens, it's not unfunctional but you're pulling this out because you want to do a throwback with a friend or meming rather than trying to competitively climb or anything. No shame in casual but memes like this is where you that label is most deserved and I don't hate it. It's jank but cool, two PWR LV Limiters aren't bad even if poor into the common cards nowadays, with BS Kai and UGM3 Vegito, you aren't too in need of STA generation when you have HE generation + PWR LV Limiters Unit S (you don't consume HE), and not exactly nothing with Demon God Demigra, damage is extremely suspect but if against Goku or leveraging something like Gogeta (Xeno) with a SS4LB Note/Beat, I feel like you have a good time for it.

Alternative Cards

Card Why
BM5-SEC / SH3-SEC3 Vegito (Xeno) + MM6-064 SKoT Was the original idea of the deck, but I couldn't get a deck that just clicked or felt the most original. Robel and Demigra had fine enough cards but nothing to grab me forward outright, SH3-SEC3 Vegito (Xeno) did have some solid unit members to maybe try to build around but then always had the nagging issue if what to build around the 4, though a combo of BM7-046 Goten (Xeno) or BM6-058 Goten (Xeno) + BM2-046 or MM5-009 Trunks (Xeno) are a solid start if you want to look into this. Solid Tactics is huge since it lets Vegito (Xeno) represent a ton of R1 PWR LV (presume HGD9 Future Trunks doesn't exist, he can't hurt you).
BM3-CP5 Ultra Mira In case Feint 2 isn't what you wanted, here's a tech card that lets your allies with less than 100 PWR have 10k PWR for the round. Dark Towa and Ultra Mira are sad unit members.
UGM7-060 Broly Possibility if wanting to hate Gokus even harder, you can use this with Goku Black since the latter should result in feeding the former meaning no HE for the enemy and no STA to get a ton of HE either, don't ask what happens if they don't have a Goku and why you're missing a HA for this.
HUM4-22 Yamchad / UGM6-SEC Gogeta (Xeno) / UGM2-SEC3 Cell / etc. Tons of options here but pretty much is how do you want to generate HE for the deck's units without relying on speed and/or the enemy having a Goku for Goku Black to hate out. Each have their own specialty and there is a build in here where you forsake the HA for a 7th card, leveraging MM2-039 Goku (GT) as your HE generator alongside MM6-SEC3 or something. UGM9-SEC2 Gotenks is also nice for versatility, just letting you know that Goku Black is a flexible slot if you're lacking in Gokus to punch.
UGM4-064 Gohan (SH) Almost became the pick because I thought the STA dmg could be really nice, then I remembered that Robel is giving Demon God Demigra 4k fixed DMG on this very co-op attack meaning much harder to flex it against teams without BM7-SEC Goku.
BM8-CP2 / BM11-BCP6 Vegito (Xeno) Pride in Battle scales really well with Goku Black and two Feints if you want more damage in PWR generation instead of speed and light utility.

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Aeos Deploys All the Fusions

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Card Why
UGM4-SEC Vegito Doing the same as I did back in fusionspam of making this Vegito and Gogeta (Xeno) work since they are the best synergies to work with. I thought of other ideas but never really clicked that well. Kind of sad the card fell off actually because he shouldn't be bad but its just that other cards either do his thing better or have little quirks that make them fit better for the meta, hard for the PWR LV/DMG halving to matter if the enemy has MM5-022 Vegeta or MM5-020 Goku. Goal here is to help proc Gogeta (Xeno) and be a 2nd hard hitter for the deck while slowing the enemy down a bit.
UGM6-SEC Gogeta (Xeno) Fixed PWR LV, either deletion or HE generation, and gets to be one of the coolest sons of bitches in the entire game. Now give me a moment to try and comprehend how we don't have another card that uses this super attack, hell Gogeta (Xeno) in mid/late UGM got a ton of cool attacks that don't really have a great/another card for them, UGM7-015 and UGM8-SEC comes to mind too.
MM2-SEC2 Gogeta We are in need of early PWR generation for Super Buu so he's our way to do it, also getting some DMG reduction along the way can help with not dying when paired with Vegito or maybe your SKoT.
UGM9-SEC3 Super Buu Part 1 of a stun core to make sure the opponent is being as slow as possible while also being a nice chunk of damage, and retargeting that Gogeta (Xeno) appreciates.
UGM1-SEC Aeos And the other half of the stun core to make sure the enemy is working with very little PWR LV alongside the everything else she does, strong keysword lock, STA generation is nice for the deck, the PWR/GRD disruption is strong, and if your PWR/GRD gets low, you seal miracle perfects and summons too.
BM6-ASEC Gogeta (BR) / MM6-064 SKoT So either of these work but the main difference is damage/defense and reliability. Gogeta (BR)'s dragon fist lets you get 3x super attack DMG for him and a partner and always generates HE for Aeos while SKoT has a God Meteor that lowers enemy attacker PWR to 1 but only generates HE if you have a bar of STA, and the deck doesn't have much in the way of STA generation.
HA HR Kai HA to make sure that Super Buu is a R1 stun effect, thankfully the supporter effect that is one-shot STA generation/CI disruption is universal to all Kais because you're likely to want it here even if we have a non-zero amount of speed in the deck.

The deck took a bit of tinkering because I tried with other cards and realized that I was slowly remaking the deck I made back in Fusionspam, main difference is that we aren't fearing DMG reduction too much. Godku does exist as does MM3-071 Goku but BM7-SEC has taken a bit of the back seat nowadays from what I see, and MM3 Goku's DMG reduction is one-shot, so as long we don't die to 4k fixed DMG, we can enforce explosions (and even for Godku, Vegito being an EL alongside Gogeta could make it where that's a co-op group that can hurt him).

Alternative Cards

Card Why
UM8-045 Demon Goddess Poutine You could replace Aeos with this for more flexibility in the last slot, room for MM3-052 Frieza (Revived) or something.
UGM9-SEC4 Goku (GT) One of the few cards that appreciates what Vegito does, just that I never found a deck that clicked too much for me, especially since he wants you to delay your Vegito for R2, potentially increasing the DMG you'll take in the game than you'd want as they aren't slown down normally but something here should exist if you want to look.
UGM7-060 Broly Was one of the cards I considered, could replace Super Buu if you really want to go back to FusionSpam but I decided to go a bit for variety.

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Saiyans and Tuffles Uniting Again

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Card Why
UGM8-SEC Vegito Sets 3 enemy's GRD to 1 for the round and then when he attacks, if his PWR is less than normal its reset and he deals 3x DMG. Surely there's no way to abuse this.
MM2-049 Super Baby Just a random Tuffle that steals ally attacker PWR to make himself hit harder and hopefully nuke the enemy, also has the chance to steal enemy PWR if you can catch the enemy but be a little careful about this. He's stealing Vegito and Broly, but also sucking Bardock in Black for the first round for Goku related things, and for Broly he does want to have less PWR than the enemy so missing for the first round is fine.
UGM7-SEC2 Broly If the enemy has Goku he's a 2x DMG/PWR LV STA generating speed demon, and this is if they have him at all, attacker or supporter. Then when an attacker if the enemy has cards with more PWR than him, he greatly lowers their STA and increases their CI speed, the timing can mean he fails against enemy UGM9 Bardocks in Black like what we're using but against other cards, he's good as a way to make sure they are slow the proceeding rounds.
HGD9-044 Future Trunks The card math is about to get rough so we are using HGD9 Future Trunks, not necessarily to win the PLBP but just to slow down R1 offenses from the enemy, though winning the PLBP is still very nice for us to have.
MM5-020 Goku Since we have targeted PWR theft, we can extend Goku's reach here, in this case he'll be able to boost Broly and Bardock in Black at least by R2 after Baby steals their PWR, so that's 2, and then 4, cards getting 2x PWR LV/DMG every round, sometimes 3 to 4 depending on how the enemy is feeling about Goku. Also has an extra beneift of 3x PWR + 50% DMG reduction if you win the PLBP, not completely mission critical but still appreciated as a way to help with defense and allow more raw damage.
UGM9-059 Bardock in Black And here's the STA generation for the deck, you could make it MM3-052 Frieza (Revived) if you wanted some PWR generation but that could actually get weird with Vegito so we're having STA DMG resistance instead. Could be other forms of STA generation as well though, just kind of being here because he's cool and useful.
HA Actually flexible for once, maybe BS Kai HA if you fear MM1 Ozotto but otherwise you could leverage EL Namekian for STA generation if you're expecting to have to be taking some hits, it could be SS4LB Note for raw damage, practically personal preference.

It's a bit of a funny deck based on a thing I had from MM2 but now updated with a bit more modern sensibilities, a lot more well rounded than that deck. Baby works as a very nice piece to help let a ton of other cards click into place, Vegito is nice for an eventual death button that works even amidst several defensive pivots (UGM5-017 Goku I don't think so), Broly is part UGM9-SEC2 Vegito and part STA disruption while Goku is able to go really hard due to the flexible PWR theft of the deck, you could always make sure to keep Goku away from Baby and even add the HA into the core in R1 & R2 to be added into R3 for the speed boost which can go really hard. Just a nice collection of little synergies that seem to go really hard when stacking together, Bardock in Black is solid STA Generation + the STA DMG resistance can come in handy when trying to be aggressive, Future Trunks works with Goku but also helps with R1 speed control.

Alternative Cards

Card Why
MM6-066 Gogeta (UM) If you feel lacking for damage, and are fine leveraging something else in Broly's place, than you could make it where Baby steels everyone's PWR except Goku (so he can boost everyone) and then Gogeta (UM) makes everyone have Baby's PWR (or vice versa, make everyone have the highest PWR for Baby to steal, depending on how lopsided you want the damage to be).

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Saiyans Willing to Defy Fate

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Card Why
UM5-SEC Vegito (Xeno) If you win the attack CI, he steals 5k PWR from all enemies in the co-op group. Is this good in MM? No, does that mean I will let the first SS4 Vegito (Xeno) card be ignored? No, not when it lets me be funny.
UGM8-SEC3 Bardock So we need to win CIs and 50% miracle perfect chance is pretty good for that, not only that but the team is running a fair few supporters to make sure that he gets fixed PWR LV/DMG while we don't die.
MM6-SEC2 Goku And we are running the cheese core for that not dying thing, will have the highest GRD of our three attackers and as such the Laggs below will target him and he only takes 3k DMG form CIs. Also the best part is that most of the deck works pre PLBP so MM3-071 Goku can eat his heart out or something.
MM5-059 Laggs Making sure Goku is being targeted for attacks, retargeting could be useful but so can the GRD/DMG reduction pierce of Super Hearts if you can get the opponent to play into it.
HUM4-22 Yamchad And finally HE generation but also a little bit of STA that couldn't hurt to have, helps make sure we can use SS4LB Note's unit and threaten a dangerous R2 against everything but MM1 Ozotto.
PUMS14-06 Goku Black / MM3-018 Gogeta / MM4-067 Majin Ozotto And the 6th slot to act as tech since we do have wiggle room here, these three are just the first ones that came to mind but there's many others you could use, Goku Black is to handle miracle perfects + revives when you win the PLBP via units and Bardock. Gogeta is miracle perfects as well as an extra source of damage for when Bardock wins the CI, and then the last Ozotto is here to pierce through DMG reduction and seal miracle perfects. All while being in the BS slot to help give more bite to Bardock's miracle perfects.
HA SS4LB Note for her unit and for more damage to make sure we can nuke a team from orbit.

So this deck is a bit risky but also really flexible considering the main components that are locked-in are Vegito (Xeno) and Bardock. Overall like the deck even if far from my normal brand of aggro decks, tend to try focusing on having many attackers out instead of a few before going for a huge burst. Bardock, if enabled with his fixed DMG, should be threatening, easily being 4k on the first round and either another 4k R2 or more if you want to wait on using the unit. The rest should help with defense well enough, can still blow up to action abilities but surely with the limited chip damage, they won't force an explosion on Z-Goku like by using MM4-SEC5 Vegito? Best hope for that is there are a strong backlog of cards you can tinker with to not die while stacking Bardock depending on what you're finding, especially if you just aim to win via the miracle perfects and Note's unit. Something to warn is that you still want to be decent with CIs because while Bardock can win for you constantly, the opponent can tie a miracle perfect which is where CI disruption is what's really good to pair (or a UGM9-SEC2 Vegito in the support area). But overall, nice deck letting me leverage lads I wouldn't normally.

Alternative Cards

Card Why
UGM10-039 Goku (GT) + UGM6-055 Vegeta (Xeno) If you want to go a BS aggro bent instead of a slower pace to give time for Bardock to generate fixed PWR LV, than you could do something with these two to make a very strong BS co-op group though at that point Vegito (Xeno) turns into a novelty.
MM3-025 Pikkon + UM8-045 Demon Goddess Poutine + BM12-SEC2 Kid Fu + UGM9-SEC2 Vegito This was a core I thought to explore with, tinkering with a stun-focused angle but then MM6-SEC2 Goku was remembered and I could do fun things with him and SS4LB Note's unit. Also tinkered with MM2-SEC2 Gogeta + UGM9-SEC3 Super Buu again with UM8 Poutine, 6th card can be MM3-052 Frieza (Revived) if you want to make that deck. The big thing for two ideas is that the cards here work as supporters, fueling Bardock.
MM5-020 Goku For R1 he boosts Yamchad and himself while R2 he can extend to Laggs, helping the team have a bit more punch when you try to go first on the later rounds and if you are able to go first, he offers some nice PWR multiplication.
MM4-SEC5 Vegito A BS who will appreciate giving your team GRD/DMG reduction alongside more PWR and HE to work with, strong 6th slot option.
MM4-SEC2 Ozotto So as the final 6th is flexible, this could be a supporter R1 to punish the enemy having any, especially if using MM3-071 Goku, and also lower their damage a good bit.
BM10-070 Majin Omega Shenron A BS Gowasu who can lower the enemy's STA alongside increasing their CI speed for R2, potentially letting you win the PLBP without needing the unit while allowing you to stay safe with Lags + Goku and then use the unit R3.
UGM5-063 Aeos A BS that an be a supporter while still an asshole, sealing enemy action abilities R1 and R2 to be a nuisance by disrupting their flow and block bursts.
UM5-049 Cumber If you have less attackers than the enemy, they get -5k GRD and increased CI speed and works when a supporter, pretty good.
MM3-SEC4 Broly + MM6-067 Vegito (Xeno) This could be a replacement for MM6-SEC2 Goku except Broly doesn't have increased GRD and I don't know how Laggs works in a GRD tie, could work if its registration order and will make sure the enemy won't have revives or miracle perfects because of how math works, Vegito (Xeno) also could be sealing enemy super attacks and there's irony of having the first and last Vegito (Xeno) card in the deck.
MM5-050 Goku Gives your team a good chunk of temporary GRD to work with and then if you deal more damage than they dealt, you get to halve their STA/PWR LV to really lower their speed annd delay the use of your unit.
SMPVJ-01 Bardock Gets some PWR and lowers enemy STA a bit at the start of the round and then if you have 50% or less HP, you seal their revives.

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Sparking Episode: Trunks Doesn't Learn his Lesson

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Card Why
MM1-043 Future Trunks Not only a giant fountain of STA for all the Vegetas to do their work but even some negative DMG reduction for the co op group to help with damage.
BM3-059 Vegeta 30k fixed PWR/PWR LV to a linked ally alongside STA DMG resistance is valluable, this deck is very order centric, best to link this card to Super Buu though you can link it to MM5 Vegeta if you really want HE generation and are stuck under a PWR LV Limiter effect.
MM5-051 Vegeta The BS Vegeta to attack with his son, goal is that he's a ton of HE especially when linked with the aforementioned Vegeta but also GRD pierce and shredding DMG reduction if you activate his burst.
MM3-052 Frieza (Revived) We're working with PWR LV shenanigans, you expected this card not to be on here? Also valuable in that it lets you more easily link BM3 Vegeta to Super Buu while still getting MM5 Vegeta's HE generation so long you get timing right, which I'll go over for Gogeta (GT), spoilers.
MM4-SEC4 Super Buu Our way of not dying, with the STA DMG resistance + generation, he should be able to stay on high STA and heal from the enemy co-op groups for any damage they deal, letting you face tank the action abilities if needed.
ABS-15 Gogeta (GT) PWR/GRD generation to feed Super Buu and the rest of the team, for the PLBP order we want MM3 Frieza (revived) to MM5 Vegeta to Gogeta (GT) and then MM4 Super Buu, Frieza can give Vegeta all the PWR he may ever need while Vegeta generates HE for Gogeta (GT) to generate PWR/GRD for the team and then Buu goes for the stealing, getting maximum PWR/GRD if you have 4 HE or more.
HA BS Kai HA for STA DMG resistance for a round and to also have the Kai supporter CI disruption, you can make it where R1 BM3 Vegeta's locked into MM5 Vegeta for immediate HE without much consequence. Now if you are risky, Future Trunks doesn't need a HA for his summon so you could try to meme with MM2-SEC3 Omega Shenron to add in revives/extra healing for a cheese lasagna.

In this what-if, Future Trunks didn't learn his lesson with time travel and decided that for the ToP he would bring in more big guns, an extra blue Vegeta, a pair of furries, random Kai, and making sure Buu is awake. This all helped lead a landslide victory for U7 as Buu's healing made it where Jiren got frustrated that he was tickling bubble gum more than anything, Zeno allowed the duplicates because 'more fun' causing Hearts in the distance to have an aneurysm as the Vegetas played offense and defense. The U6 saiyans fainted when the furries went into their furry form and fused, Frieza only nearly turned every universe he came across into missing persons posters with is trick of turning all defense into illusion. And then Trunks was there finally having good father and son bonding time, just don't ask him which father he was having the bonding with because he lost track.

Alternative Cards

Card Why
MM5-SEC2 Vegeta + MM5-018 Goku You could try something like this for the last two slots, Super Buu and Gogeta (GT) were done as a solution to a problem and not directly hardlocked for the deck. HE generation meens that MM5-SEC2 Vegeta's unit is online and MM5 Goku is a free revive since you should have the HP to not die immediately.
UGM8-SEC3 Bardock We are handling not only with a strong BS co-op group but also with a couple of supporters, 1-3 depending on the round and if you want Frieza (Revived) to risk being stunned which means he can give a bit of fixed DMG/PWR LV along the way.
BM10-063 Super Hearts You could try leveraging Goku with this Super Hearts as a unit member so that Vegeta can not only give the team more PWR but also CI normalization so that enemy Kais/Vegitos/etc. can't hurt you while this Super Hearts makes it where if you have more attackers than the enemy, he permanently lower enemy PWR by his PWR in the PLBP which means that he can proc after Frieza (Revived) gives your team all the PWR you could need and also exploits the temporary PWR from BM3 Vegeta as well to maybe help the team not die.
PUMS5-05 Piccolo We have Future Trunks and with Future Gohan you have a PWR LV Limiter unit, if only there was a Future Gohan I felt strongly enough to make a unit member. BM4-SEC3 offers increased MP chance for the BS co-op group at harder CIs, some meaty DMG and even emergency STA generation so maybe you could try him in the deck but then you may want to look at something other than Frieza since you would have STA generation and would want defense.
MM2-070 Adult Gohan + MM2-SEC3 Omega Shenron Huge BS co-op group with tons of HE generation means that Gohan can try to protect you when its attacked and Omega Shenron is not only a revive early on, but healing throughout the game.
ABS-02 Vegeta Didn't see a deck I had with this Vegeta and MM1 Future Trunks and these two pair extremely well together alongside the next Vegeta on the dock, less HE but also much stronger CAA that ignores GRD/DMG reduction and more damage scaling.
BM4-043 Vegeta Normalizes your team's PWR LV for R1 while also making it where the enemy deals half DMG, then gains PWR based on your PWR LV. If there's no HGD9 Future Trunks then this could go hard enough to be a decently hard hitter while making your team harder to kill, also is a BS for Future Trunks' DMG reduction shredding, good BS Vegeta if you want defense.

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Sparking Episode: A21's Girls Night Out!

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Card Why
UGM1-047 Bra When a supporter she steals a HE from the enemy for you and then makes the enemy have fast CI if an attacker. Pretty decent and helps with getting the unit active, for 2 HE you make both teams of 10 HE. That is dangerous as hell but can lead to interesting interactions.
UGM3-032 Trunks (GT) Solid Tactics + STA Buster Unit is pretty good even if nowadays it is mid against PWR LV multiplication or MM3-052 Frieza (Revived) but surely there's more variety in the meta or your friend can make more than 3 decks.
BM9-053 Pan PWR LV Limiter Unit can go hard in the later rounds, considering we're using Bra R2 this means we're out of the PWR LV Limiter jail most likely and can punish with some of our own, admittedly a tall ask but more on that later.
MM2-SEC Goku (GT) So this will be Gogeta (GT) for R3 when we want to touch our other units and with Bra's unit, he should be very impressive with the 10 HE summon into Gogeta (GT) and then the 6x PWR/DMG attack. The only issue is that his PWR disruption is shit and there are many other better cards in the slot but I wanted to be a bit fancy. Another thing to consider is that at 10 HE his summon will stun the enemy attacked and with the HR co-op being the first, he will be the one to hit the stunned fellow if they have retargeting like UGM10-SEC Godku.
UM3-SEC3 Android 21 About to get rough for the synergy but the goal is that Bra lets both teams hit 10 HE, which means this card can go into the PLBP with the highest DMG possible for the round.
MM6-064 SKoT So I am not trusting Bra + PWR LV to get us to comfortably HE so we are using the SKoT just in case, in theory the opponent could slow down R1 to prevent us from getting the HE from Bra (lone attacker MM3-071 Goku), but the other big thing she brings is the defense she offers as the rest of the deck doesn't really have anything for preventing self-death, the DMG mitigation + God Meteor should go hard.
HA / UGM2-066 Gamma No.1 Surprisingly another flex slot of sorts, that said I do fear the deck lacking in raw damage so your choice of SS4LB Note/Beat or UGM2-066 Gamma No.1 since Goku (GT) doesn't need a HA to call in reinforcements. The latter, if in a strike HR co-op group, lets Goku (GT) have 10k PWR + GRD/DMG reduction pierce to really hit hard, the main thing to note is that you'll need to replace SKoT with BM6-ASEC Gogeta (BR) (strike HR) since SKoT throws ki-blasts.

For this fuckery, Bra got in touch with the A21 that lived in Gero's basement and decided to get Pan and Princess Trunks for a 'girls night out', Princess Trunks got dragged because snitches can't be left to their own devices, all was going well with the 4 enjoying desert until Trunks broke free from the ducktape and sent a text to Vegeta for help, who then proceeded to demand Goku to IT to help with Pan and they see the 4. Goku's jovial as ever because food's involved but Vegeta gets some context from Trunks and gets pissed. SKoT is somehow involved because Vegeta and Goku were about to spar nearby and blow up a crater, so she pointed to your opponent as a good punching bag they can take Gogeta as a spin for. Alright the meme juices weren't flowing as strong here, doesn't help the synergy I tried to proc is... Really fucking 21? 10% more damage per enemy HE, this round only, when SH8 Goku exists right there? Okay, sure, force me to cry. With Future Trunks, I was able to tie the mechanics with the bit, I couldn't here because it's more nitty-gritty. Bra offering CI disruption is really appreciated, Pan and Trunks having STA generation and speed control units is very nice even if Trunks (GT) probably isn't good against most decks playing a bit serious, UGM8 Chilled, MM3 Frieza (Revived), and MM4-SEC Vegito all decently cook you alive (especially since Trunks' unit is R3 earliest), that said it was also with me being it bit fancy with the Gogeta slot being MM2-SEC instead of some of the options below, his GRD shredding I could see being decent since GRD generation may not be that common but the PWR disruption is lip service and trying the deck but that said the Pan/Trunks (GT)/Gogeta (GT) core have a lot of room to work with.

Alternative Cards

Card Why
UGM9-072 / SH1-SEC Vegito Both have Final Kamehameha and if you want, you could try a Vegito based take on the deck leveraging either, the main differences are that Vegito has Pinpoint-Blow to deal 6x Super Attack damage in total while UGM9-072 has the unit we're looking for in the first place with Goten and Kid Trunks as unit members.
UM3-SEC Vegito + SH5-60 Heles You can try a take where the unit is paired with these two and HE destruction like BM9 Kid Buu / UGM7-063 Goku (BR) + UGM5-054 Goku except there isn't enough room for them as the cards with the unit are few and none of the 4 slots are unit members, so it's these 4 + your unit and nothing else.
MM1-ASEC Teen Gohan In this deck he just stands as a nuclear arsenal with 1.3x DMG multiplication + having 100% extra DMG per enemy HE (meaning 10x DMG at max) when attacking, and its not even super attack DMG, the 10x will work for when you lose too, pretty much better A21 but less flavor to the sparking episode.
UGM9-045 Pan + MM6-062 Goku (GT) + MM6-063 Vegeta (GT) There is a world where you pair Bra with these three but the issue then is that you lack flexibility, and Pan's unit does go against A21's point even if the MP boosting is very nice. Also Goku (GT) is a jerk and doesn't boost Bra or Uub/Majuub for that matter. Get the five listed where the five for the SFPS4 ritual but still.
UGM6-ICP3 Trunks (GT) / UGM6-ICP4 Pan Both offer 5k PWR to your team at the start of the game in case you wanted some extra PWR and EXP gain.
MM6-SEC3 Gogeta (GT) + MM5-020 Goku Yes the first three cards all work with Goku alongside a focus on making you go first which pairs nicely with Gogeta (GT) here for being a ton of revives to try and cheese through the next rounds. Some deck exists with the Pan/Trunks (GT)/Goku/Gogeta (GT) + R1 stun core + HE generation, no HA needed as you just explode the enemy or revive to try again.
ABS-15 Gogeta (GT) Probably should've been chosen but didn't for variety, post-unit you can get a ton of stats especially if paired with 2 start-of-round HE generators to try and proc Bra's unit R1 (have room for HA but not for anything else, and this would be a MM6-064 SKoT + BM6-ASEC Gogeta (BR) moment).
MM2-SEC Goku (GT) + UGM2-066 Gamma No.1 If fine with just focusing on damage, these two should be able to hit really hard when super attacks are enabled considering the free PWR
SH7-SEC2 Dark Broly / SH8-47 Goku (Xeno) Demon Ruler of the Dark can be a solid amount of fixed DMG if you can win the CI while Goku (Xeno) becomes alternative negative DMG reduction to UGM8 Chilled, honestly just sucks that the unit is surprisingly rare and kind of hope it could've expanded a bit more on cards. Like imagine if there was a unit where Goku (Xeno) was a unit member or something.

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Edit Report
Pub: 11 Oct 2024 23:20 UTC
Edit: 06 Dec 2024 21:07 UTC
Views: 158