Thief Overhaul - Specter

Mechanics

Initiative exchanged for Vitality
Max Initiative decreased by 3.
Vitality: +450

Shadow Force
Shadow Force is a resource that is built up during combat and used to power Shadow Shroud. Shadow Force is built up through landing attacks and effects from traits and utilities and expended through the use of Shadow Shroud and other traits.
      Shadow Force on hit: ½

Siphon

This skill is activated using F2 while targeting a foe or ally and provides different effects depending on what you are targeting. You will tether to your target and provide varying effects to your tether depending on if they are a foe or not. Attacking a tethered foe grants extra Shadow Force. Gaining boons/health/barrier while tethered to an ally applies reduced effects of the same to them. Siphon always grants Shadow Force when used in addition to its conditional effects, even in Shadow Shroud.

Siphon (18s CD)
Enemy Target: Tether to and steal your foe's shadow, slowing them for a period of time while gaining shadow force. Gain more Shadow Force whenever you land an attack on your tethered target.
      Slow (5s): Skills and actions are slower.
      Shadow Force Gain: 30
      Shadow Force on hit: ½
      Range: 1,200

Ally Target: Tether to your ally, granting your target barrier. Whenever you grant yourself health, barrier or boons, they are copied to your tethered ally with reduced effectiveness or duration.
      Barrier: 1,428 (0.5)
      Shadow Force Gain: 15
      Shared Healing Effectiveness: 33%
      Shared Barrier Effectiveness: 33%
      Shared Boon Duration: 33%
      Range: 1,200
      

Shadow Shroud

Shadow Shroud
As you fight, certain effects will give you Shadow Force which will fill up in a bar placed above your initiative pool. At any time, you can activate and deactivate Shadow Shroud using F3. While in Shadow Shroud, your Shadow Force will act like a second health bar, limited to 100% of your max HP and with a 33% reduction in incoming damage. You will also have access to a separate skill bar for the duration of Shadow Shroud. Force will passively degrade in Shroud and running out of Shadow Force in Shroud, or deactivating it manually, will put it on CD.

Enter Shadow Shroud (8s CD)
Enemy Target: Enter shadow shroud and siphon health from your tethered foe and foes around them as you land attacks. No effect if no target.
      Siphon Damage: 229 (0.06)
      Siphon Healing: 103 (0.02)
      Number of Targets: 5

Ally Target: Enter shadow shroud and grant tethered ally barrier. Grant more barrier as you land attacks. No effect if no target.
      Barrier: 1,428 (0.5)
      Tethered Ally Healing per: 132 (0.02)
      

      Shroud Degeneration Rate: 2%
      Maximum Stacks: 5
      Damage Reduced: 33%
      Radius: 1,200
      Range: 1,200

--> Exit Shadow Shroud
Exit your Shadow Shroud.

      

1.) Haunt Shot (¾s)
(Shroud) Unleash darkness on to your target, inflicting conditions on nearby foes and gaining might for each target struck. If tethered to an ally, heal them and grant them might based on the number of targets struck.
      Damage: 441 (1.075)
      Torment (6s): 132 Damage, 191 Damage if Foe Is Stationary
      Might (5s): 30 Condition Damage, 30 Power
      Tethered Ally Healing per Target: 514 (0.1)
      Number of Targets: 3
      Radius: 180
      Radius: 900
      

2.) Grasping Shadows (¼s) (3s CD)
(Shroud) Unleash darkness in a targeted area, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.
      Damage: 684 (1.666)
      Cripple (3s): -50% Movement Speed
      2 Torment (10s): 440 Damage, 636 Damage if Foe Is Stationary
      Conditions Removed: 1
      Tethered Ally Healing per Target: 517 (0.1)
      Number of Targets: 5
      Radius: 180
      Combo Finisher: Blast
      Range: 900
      

3.) Dawn's Repose (¾s) (6s CD)
(Shroud) Leap to the targeted area, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck.
      Damage: 615 (1.5)
      Minimum Barrier: 1,605 (0.5)
      Maximum Barrier: 6,405 (0.5)
      Fear (1s): Involuntary retreat; unable to act; stacks duration.
      Tethered Ally Healing per Target: 514 (0.1)
      Number of Targets: 5
      Radius: 180
      Combo Finisher: Leap
      Range: 450
      

4.) Eternal Night (¾s) (8s CD)
(Shroud) Strike at foes in front of you with your shadow magic, inflicting conditions. You and your tethered ally gain health for each enemy struck.
      Damage (2x): 1,436 (3.5)
      Initial Strike (2s): -66% Skill Recharge Rate, -66% Movement Speed
      Second Strike (4s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
      2 Poison per Strike (6s): 402 Damage, -33% Heal Effectiveness
      Tethered Ally Healing per Target: 514 (0.1)
      Self-Heal: 514 (0.1)
      Number of Targets: 5
      Range: 130
      

5.) Mind Shock (½s) (13s CD)
(Shroud) After a short channel, unleash a blast of compressed magic that stuns enemies. You and your tethered ally gain stability, with stability gaining bonus duration for each enemy struck. Heal your tethered ally based on each enemy you hit.
      Damage: 821 (2.0)
      3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Tethered Ally Healing per Target: 514 (0.1)
      Stun: 1½s
      Number of Targets: 5
      Duration Increase per Target: 1 second
      Combo Finisher: Blast
      Defiance Break: 150
      Range: 240

      


Weapon

Scepter

1.) Shadow Bolt (½s)
Fire a projectile that hinders foes and helps allies.
Enemy Target: Torment foes.
      Damage: 121 (0.33)
      Torment (5s): 110 Damage, 162 Damage if Foe Is Stationary

Ally Target: Missiles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target.
      Barrier: 522 (0.1)
      Effectiveness Decreased: 50%

      Number of Allied Targets: 5
      Radius: 240
      Unblockable
      Range: 900

--> Double Bolt (¾s)
Fire two projectiles that hinder foes and help allies.
Enemy Target: Torment foes.
      Damage: 138 (0.375)
      Torment (5s): 110 Damage, 162 Damage if Foe Is Stationary

Ally Target: Missiles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target.
      Barrier: 522 (0.1)
      Effectiveness Decreased: 50%

      Number of Allied Targets: 5
      Radius: 240
      Unblockable
      Range: 900

--> Triple Bolt (¾s)
Fire three missles at once, inflicting conditions on foes and helping allies.
Enemy Target: Torment foes.
      Damage: 165 (0.45)
      Torment (6s): 132 Damage, 195 Damage if Foe Is Stationary

Ally Target: Missiles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target.
      Barrier: 522 (0.1)
      Effectiveness Decreased: 50%

      Number of Allied Targets: 5
      Radius: 240
      Unblockable
      Range: 900
      

2.) Shadow Sap (¾s) (4s CD) (Ground Targeted)
Lob a large orb of shadows at target location that explodes, harming foes and augmenting allies.
      Damage: 564 (1.54)
      2 Torment (6s): 264 Damage, 390 Damage if Foe Is Stationary
      2 Poison (6s): 402 Damage, -33% Heal Effectiveness
      Barrier: 522 (0.1)
      Number of Allied Targets: 5
      Radius: 240
      Unblockable
      Range: 900
      

3.) Scepter Offhands

No Offhand - Triple Threat (¾s) (3s CD)
Fire three missles at once, inflicting conditions on foes and helping allies.
Enemy Target: Torment foes.
      Damage: 165 (0.45)
      Torment (6s): 132 Damage, 195 Damage if Foe Is Stationary

Ally Target: Missiles track and grant barrier to allies. Effectiveness is reduced for allies that are not the primary target.
      Barrier: 522 (0.1)
      Effectiveness Decreased: 50%

      Number of Allied Targets: 5
      Radius: 240
      Unblockable
      Range: 900
      

Dagger OH - Ice Drake's Bite (¾s) (9s CD)
(Dual Wield) Apply Ice Drake Venom to your weapons and then throw a fan of magically infused daggers to chill enemies. Enemies become frozen if hit when Chilled duration is beyond the threshold.
      Damage: 147 (0.4)
      Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
      Stun (2s)
      Number of impacts: 5
      Number of targets: 5
      Range: 900
      Defiance Break: 200
      Venom: Ice Drake Venom

Venom: Ice Drake Venom
Chill foes with your next few attacks.
      Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
      Number of Targets: 5
      Number of Attacks: 4
      Venom Duration: 24 seconds
      Radius: 240

Pistol OH - Twilight Bomb (1s) (8s CD)
(Dual Wield) Summon a large orb in front of you that pulses shadows, both enfeebling foes and helping allies. Duration increases for each boon on you. Changes to Launch Orb.
      Damage: 274 (0.75)
      Barrier: 344 (0.3)
      Torment (3s): 66 Damage, 98 Damage if Foe is Stationary
      Cripple (1s): -50% Movement Speed
      Swiftness (1s): +33% Movement Speed
      Duration: 5s
      Bonus Duration per boon: ½s
      Number of Targets: 5
      Number of Allies: 5
      Radius: 180
      Range: 180

--> Launch Orb (½s)
Mark your target with your pistol. Twilight Bomb flies towards your marked target.
Enemy Target: Twilight bomb explodes on contact, chilling and poisoning foes.
      Initial Attack: 183 (0.5)
      Secondary Attack: 550 (1.5)
      Chilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
      Poison (5s): 168 Damage, -33% Heal Effectiveness
      3 Torment (5s): 330 Damage, 477 Damage if Foe is Stationary
      Number of Targets: 5
      Radius: 180
      Range: 900

Ally Target: Infuse your target with Twilight Bomb and make them pulse Barrier and Swiftness. Effectiveness is reduced for allies that are not the primary target.
      Barrier: 576 (0.5)
      Swiftness (2s): +33% Movement Speed
      Effectiveness Decreased: 33%
      Number of Allied Targets: 5
      Duration: 5s
      Radius: 240
      Range: 900
      

Focus OH - Tower of Malice (1s) (10s CD)
(Dual Wield) Slam the ground with both weapons and create a lasting pillar of black fire in front of you that damages and inflicts burning every interval. Changes to Command Tower.
      Damage: 121 (0.33)
      Burning (1½s): 196 Damage
      Number of Targets: 5
      Duration: 8s
      Interval: ¾s
      Combo Field: Fire
      Radius: 180
      Range: 180

---> Command Tower (1s) (Ground Targeted)
(Dual Wield) Command the Tower of Malice to move to targeted location, burning everything in its path. Command Tower remains available as long as the tower is active.
      Range: 900
      

Shield OH - Shadewall (¾s) (13s CD)
(Dual Wield) Enchant your shield with shadow magic, granting Dark Aura to allies while siphoning barrier from enemies.
      Siphon Damage: 238 (0.2)
      Siphon Healing: 193 (0.05)
      Bonus Damage vs Barrier: 50%
      Damage to Barrier: 100%
      Dark Aura (5s)
      Number of targets: 5
      Number of allies: 5
      Duration: 5s
      Radius: 180
      

Healing, Utilities and Elite

Healing

Well of Gloom (½s) (20s CD)
(Well) Cast a well at target location that removes boons from foes and heals allies. Activate again to Shadowstep to your well.
      Self-Heal: 3,560 (1.0)
      Area Heal: 857 (0.666)
      Boons removed: 1
      Number of Impacts: 5
      Number of Targets: 5
      Interval: 1 second
      Radius: 240
      Combo Field: Dark
      Range: 900

--> Shadowstep (¼s)
Shadowstep to your well and cleanse a condition.
      Conditions cleansed: 1
      Range: 1200
      

Utilities

Well of Bounty (½s) (20s CD)
(Well) Cast a well at target location that grants might and other boons to allies every interval. Activate again to Shadowstep to your well.
      2 Might per pulse (15s): 240 Condition Damage, 240 Power
      Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Resistance (5s): Nondamaging conditions currently on you are ineffective.
      Fury (5s): +20% Critical Chance
      Vigor (8s): +50% Endurance Regeneration
      Regen (8s): 1,040 Heal
      Interval: 1 second
      Number of Targets: 5
      Boons per Pulse: 1
      Pulses: 5
      Radius: 240
      Combo Field: Dark
      Range: 900

--> Shadowstep (¼s)
Shadowstep to your well and cleanse a condition.
      Conditions cleansed: 1
      Range: 1200
      

Well of Silence (½s) (30s CD)
(Well) Cast a well at target location that removes conditions from allies at target location. Gain Shadow Force for each condition removed. Dazes foes when first placed. Activate again to Shadowstep to your well.
      Shadow Force: 1%
      Daze: 2 seconds
      Number of Impacts: 5
      Number of Targets: 5
      Interval: 1 second
      Radius: 240
      Combo Field: Dark
      Defiance Break: 200
      Range: 900

--> Shadowstep (¼s)
Shadowstep to your well and cleanse a condition.
      Conditions cleansed: 1
      Range: 1200
      

Well of Sorrow (½s) (20s CD)
(Well) Cast a well at target location that inflicts foes with random damaging conditions every interval at target location. Activate again to Shadowstep to your well.
      Damage: 266 (0.4)
      Poison (6s): 201 Damage, -33% Heal Effectiveness
      2 Bleeding (8s): 352 Damage
      2 Torment (8s): 352 Damage, 509 Damage if Foe Is Stationary
      Number of Impacts: 5
      Number of Targets: 5
      Conditions per Pulse: 1
      Interval: 1 second
      Radius: 240
      Combo Field: Dark
      Range: 900

--> Shadowstep (¼s)
Shadowstep to your well and cleanse a condition.
      Conditions cleansed: 1
      Range: 1200
      

Well of Tears (½s) (20s CD)
(Well) Cast a well that damages and debilitates foes at target location. Cripples on first pulse. Activate again to Shadowstep to your well.
      Damage: 665 (1.0)
      5 Vulnerability (6s): +5% Incoming Damage, +5% Incoming Condition Damage
      Number of Impacts: 5
      Number of Targets: 5
      Interval: 1 second
      Radius: 240
      Combo Field: Dark
      Range: 900

--> Shadowstep (¼s)
Shadowstep to your well and cleanse a condition.
      Conditions cleansed: 1
      Range: 1200
      

Elite

Shadowfall (¾s) (75s CD)
(Elite Well) Shadowstep to the target location and drop a well that continuously pulls foes to its center, increasing intensity and removing an extra stack of stability with each hit.
      Damage: 997 (1.5)
      Base Pull: 1
      Pull Distance Increase per Hit: 50
      Number of Impacts: 3
      Number of Targets: 5
      Duration: 2¼ seconds
      Interval: 1¼ seconds
      Radius: 240
      Combo Field: Dark
      Defiance Break: 300
      Range: 900

      


Traitline

Adept

Minor - Specter
Unlock Scepter. Gain access to Wells, Shadow Force, Shadow Shroud and Siphon which allows you to tether yourself to allies and foes. Max Initiative is reduced but Vitality is increased.
      Max Initiative: 9
      Vitality: +450

Second Opinion
A portion of condition damage is converted to healing power. Gain condition damage, which is increased while wielding a scepter. Venoms apply torment in addition to their effects.
      Condition Damage: +90
      Additional Condition Damage: +90
      Gain Healing Power Based on a Percentage of Condition Damage: 7%
      Torment (4s): 88 Damage, 127 Damage if Foe Is Stationary
      

Shallow Grave
Transfer conditions to an enemy when targeting them with Siphon. Remove conditions from you and your ally when targeting them with Siphon. Heal yourself every time you remove a condition.
      Conditions Transferred: 3
      Conditions Removed: 3
      Healing: 137 (0.02)
      

Consume Shadows
Gain stacks of Consume Shadows at regular intervals while in Shadow Shroud. Exiting Shadow Shroud consumes your remaining shadow force and heals allies based on the number of stacks you have gained. Allies that are fully healed receive the rest of the value in barrier.
      Healing per Stack: 10%
      Maximum Stacks: 5
      Number of Allied Targets: 5
      Interval: 1 second
      Radius: 600
      Overheal: 100%

      

Master

Minor - Dark Sentry
Apply Rot Wallow Venom to allies you grant barrier to. Rot Wallow Venom can be overridden by other venoms and is not included in the venom pool. Outgoing healing to allies is increased and excess healing is converted into barrier.
      Rot Wallow Venom (10s): Inflict torment on foes struck.
      Torment (4s): 88 Damage, 127 Damage if Foe Is Stationary
      Healing Increase to Others: 20%
       Overheal: 33%

Larcenous Torment
Steal health and gain shadow force when you torment a foe.
Does not grant shadow force while in shroud.
      Shroud Gain: ½%
      Life Siphon Damage: 99 (0.005)
      Life Siphon Healing: 99 (0.005)

Amplified Shadows
Gain increased shadow force when hitting a foe with Siphon. Grant increased barrier when targeting an ally. Dark Sentry's Overhealing is enhanced.
      Effectiveness Increased: 100%
      Increased Shroud Gain: 10
      Overheal: 50%

Traversing Dusk
Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact.
      Baseline Percentage: 5%
      Percentage per Ally: 1%
      Healing: 645 (0.1)
      Resistance (4s): Nondamaging conditions currently on you are ineffective.
      Number of Targets: 5
      Radius: 360
      Combat Only

      

Grandmaster

Minor - Panaku's Ambition
Gain barrier when you attack from stealth. When you apply stealth to allies you also grant them barrier.
This effect can only be received once and will reset when stealth is removed.
      Stealth Barrier: 2,122 (0.5)
      Stealth Attack Barrier: 714 (0.2)

Strength of Shadows
Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage.
      Damage Increase: 25%
      Gain Expertise Based on a Percentage of Vitality: 13%

Hungering Darkness
While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier.
      Conditions Transferred: 1
      Healing: 517 (0.2)
      Conditions Removed: 1
      Interval: 1s

Shadestep
The beneficial effects of your Shadow Shroud skills now affect allies in an area around your tethered ally. Grant additional boons when you use a shadow shroud skill. Effect allies in an area around you if not tethered to an ally.
      Alacrity (1¼s): +25% Skill Recharge Rate
      Number of Allied Targets: 5
      Radius: 360

      

Core Changes
Core Skills
Core Traitlines
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Pub: 26 Mar 2024 23:53 UTC

Edit: 17 May 2024 05:40 UTC

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