Clarina – Crimson Moon
Jump to:
Standard Skill ・ Support Skill ・ Ultimate Skill ・ Additional Info ・ Logistics
🔔 Note: Most images in this article are clickable and will lead to demonstration videos.
Not Sure What Something Means?
Check out the Terminology FAQ if you're unfamiliar with any words.
STANDARD SKILL
Twilight’s Bite
Clarina consumes HP to summon Red-Velvet Bats, dealing Kinetic DMG to targets in front.
Vampiric Gaze (Enhanced State)
After Clarina uses her Standard Skill or dodges, she briefly enters Vampiric Gaze:
• A well-timed shot or Standard Skill will be enhanced into either Sanguine Burstfire (triggered by shooting) or Midnight’s Bite (triggered by pressing Standard Skill again).
Sanguine Burstfire
(Triggered by shooting while in Vampiric Gaze)
Clarina glides and rapidly fires a burst of Sanguine Bullets.
• On hit, grants her fixed healing.
• Generates 20 Crimson Charge per use.
Midnight’s Bite
(Triggered by pressing Standard Skill again while in Vampiric Gaze)
Clarina summons a Pink-Velvet Swarm that circles enemies, dealing multiple instances of AoE Kinetic DMG.
• On hit, grants her fixed healing.
• Generates 13 Crimson Charge per use.
Neural Skills
• Clarina also enters Vampiric Gaze when Midnight’s Bite ends.
• When Clarina is healed by another operative, her bonus Max HP from Nectar Vitae (Her Deiwos) is increased by 100%.
SUPPORT SKILL
Nocturne Squall
Clarina tosses her parasol forward, dealing multiple instances of Kinetic DMG to multiple targets within a circular area in front.
Neural Skills
• When Nocturne Squall ends, inflicts 1 instance of Stunned on all targets within the AoE for 3 sec.
• Increases the number of attacks of Nocturne Squall to 15.
ULTIMATE SKILL
Flurry of Moonthorns
Passive: Each time Clarina uses her Standard or Support Skill, she gains Crimson Charge.
Clarina wields her Parasol Fusil, consuming Crimson Charge to fire Roseshade Shots in the aimed direction, dealing Kinetic DMG and granting herself fixed healing.
When Crimson Charge is insufficient, she exits the Parasol Fusil stance.
⚠️ Note: Clarina can move while using her Ultimate, allowing her to reposition to dodge incoming attacks
Neural Skills
• Each time Clarina uses her Support Skill, decreases the cooldown of Flurry of Moonthorns by 3 sec.
• Each time Clarina consumes 20% of max Crimson Charge, increases Final DMG of Roseshade Shots by 20%. This effect can stack, but is removed upon exiting the Parasol Fusil stance.
ADDITIONAL INFO
Deiwos Alignment
Nectar Vitae
If equipped with a Kinetic-type weapon:
• For each 10 HP restored when Clarina receives healing, she gains 1 bonus Max HP, up to 3000. The bonus Max HP gradually disappears, decreasing to 70% of the current bonus each sec.
• For every 100 bonus Max HP that Clarina has, increases her Final Active Skill DMG by 10%.
• For every 100 Alignment Index, increases her ATK by an extra 5%.
Damage Role
Clarina is a DPS operative. Her kit revolves around building Crimson Charge through skill usage to empower her Ultimate, Flurry of Moonthorns, allowing her to deal significant kinetic damage while healing herself.
Synergy with Eatchel
Clarina has excellent synergy with Eatchel, who is a dedicated healer. Eatchel's consistent healing will dramatically increase Clarina's bonus Max HP from her Deiwos Alignment, which in turn significantly boosts her Final Active Skill DMG
LOGISTICS
For logistics, Clarina wants the Hymn Squad, which can be obtained through the event shop or at a later date in the Elite Logistic shop via the operation "Mind Refinement"
Squad Skills
2 Officers
Increases ATK by 24%.
3 Officers
If equipped by Clarina – Crimson Moon:
• Each time she gains Crimson Charge, increases Standard Skill DMG by 75% for 3 sec.
• Each time she consumes Crimson Charge, increases Ultimate Skill DMG by 75% for 6 sec.
Talent Recommendations
Basic Talents
Clarina prioritizes ATK% and Alignment Index to maximize the scaling of her skills.
Special Talents
Kinetic DMG is her preferred special talent
How Do I Get The Right Talents?
Here’s a Guide on how to min-max your logistics.