Call of Duty - Black Ops III Zombies Maps
- Map Title = Resident Evil - Baker Mansion
- Folder Name = zm_whatthehell
- Publisher ID = 1865312149
- Tags = Animation,Audio,Character,Map,Mod,Mode,Model,Weapon,WIP,Zombies
- RAR Size = 3764 MB
- Folder Size = 6907 MB
- Steam Page = Click Here
Description
Welcome to the Baker Plantation
READ BEFORE PLAYING!!!
[My very FIRST MAP : might and probably is a bit unbalanced]
(I am not screaming)
FOR THE LADDER
Just before reaching the top, press space to mantle up onto the platform
[RECENT UPDATES]:
- Added Max Ammo Crate, purchasable for 4500 points (so players can take advantage of the Easter Egg guns)
Known bugs:
- No HP bar for other players during boss fight / No HP Bar for the last Boss
- Some corridors, pathways, might be narrow, so be careful.
- DO NOT USE FLAMETHROWER DURING THE BOSS FIGHT (if you have a flamethrower)
[Challenge: PAP all the Easter egg weapons]
- ALL custom weapons are upgradeable (Except the MG)
Explore the very mansion that you may have already escaped from in Resident Evil 7, where the map might be the same, but the monsters that haunts inside are more aggressive and unforgiving than its former residents.
[Hint: When all you see is red, shoot everything dead]
Right now, if played with multiple people only one player can see the health bar. Looking for a fix.
Hints are scattered across the map, which are required in order to move onto the next step of the Easter egg. Make sure you look closely on what the hints provide. Multiple rewards, including guns, perks, and new locations. If you have played Resident Evil 7 you might have a slight advantage during this experience.
You will need to find the hints (treasure maps) before some Easter Eggs are enabled. Please look at the treasure map images carefully!
Guns obtained from Easter Eggs might contain low ammo, you can purchase Max Ammo later on in the game for 4500 points (will add wallbuys for them soon).
FUTURE PLANS: Adding ambient music as a first, and potentially more Easter eggs that open up to new locations that are not from the original RE game. I
Be patient with the ladder and thank you for playing-!
Features
This will be updated regularly (check RECENT UPDATES to see if any)
- 4 Unique Custom Weapons
- Custom Zombie Model
- Custom Boss Fight
- MWR, BO1 and WW2 Guns
- Buyable Ending
[SUGGESTION NOTES:]
- Let me know if a location is too hard to navigate or the zombies aren't traversing properly.
- The upper floor is a bit difficult, so I did not add any spawns there. Let me know what you think.
- If you find other areas that need improvement upon, please let me know! (such as textures, models, or even Easter egg ideas).
CREDITS :
- Killjoy
for zombie models ~Big Thanks~ - IceGrenade
for the scripts and troubleshooting (really helpful on his Discord!) ~Big Thanks~ - Uptownpapi25
for his troubleshooting skills and tools. - JBird632
for his many youtube tutorials, including weapon porting, doors etc. - DTZxPorter
for the Tools - Capcom
for their beautiful map layout and for some models I extracted. - SkyeLord
for the ww2, black ops 1, black ops 4, and modern ware 2-3 weapon ports - and... of course: Treyarch
SPOILERS:
Easter Egg Locations:
Key Hints:
- Starting Area 1500 door
- Main Hall (room with staircase) table beside grandfather clock.
- Childrens Room: Green Room with crocodile toy (first room on the left after opening upstairs door from main hall)
Key Locations:
- Main Hall
- Garage
- Outside on the porch
- bathroom upstairs
- 3000 Room upstairs
- Secret Teleporter room (mirror table)
- AS44 wallbuy area (2)
Fillable Souls:
- AS44 Wallbuy Area
- Outside beside power
- Telepad Room next to Jug