Call of Duty - Black Ops III Zombies Maps
- Map Title = [MWZ] KILLHOUSE
- Folder Name = zm_killhouse
- Publisher ID = 3027345143
- Tags = Map,Mod,Mode,Scorestreak,UI,Weapon,Zombies
- RAR Size = 6335 MB
- Folder Size = 12143 MB
- Steam Page = Click Here
Description
Killhouse is an extremely comprehensive survival map with over 115 weapons, 27 upgradeable perks, 12 customizable game modes, 12 kill streaks, 30 mutators, 7 custom repacks, 13 wave survival bonuses, and more!
This is a recreation of a classic COD4 map, based on the MWR version.
Due to the sheer volume of assets added into this map, load times will be long, the game will crash upon exiting/restarting the map, and many mods will not work with it.
★ Do not load this map with the MWZ mod. It is already built into it. ★
Map-Specific Features
Firing Range
Players spawn here upon loading into the map. Use this room to choose the game mode and mutators.
Wall Buy Sets
The wall buys in this map can be changed between its default selection, to COD4/MWR, MW2, or a semi-random selection.
Rampage Inducer
Increase enemy aggression by activating this device. Everyone must vote to enable or disable it.
Final Stand
Players can escape by purchasing the exit door on the blue side of the map. You must survive the horde to win!
This map has the MWZ mod built into it. This overhaul delivers many changes, expansive features, weapons, and game modes for a new, yet familiar experience.
There are 11 game modes, each with customizable options. The host can decide these details during the pre-game phase.
More information about each game mode can be found in-game.
The perk system has been revamped. Everything is different, yet familiar and nostalgic.
More information about each perk can be found in-game or in this forum post.
Strike Packages
Players can choose between Assault and Specialist Strike Packages for kill streaks.
Doom Streaks
Players who go down or die will be given temporary buffs to help them survive.
Weapons featured in this map are from COD4/MWR, MW2, MW3, COD: Online, Ghosts, and MW19.
Pack-a-Punch
When upgraded, weapons will not only improve, but will have either attachments or special attributes specific to them.
If players upgrade their weapons more than once, they'll get either a random Gun Perk or Special Ammo type.
Players are automatically rewarded for surviving waves.
Unlockable Rewards
- Wave 6: Magic Wheel, see information below
- Wave 9: Unlocks MOAB power up
- Wave 10+: Bonus money (scales to wave number), every ten waves
- Wave 12+: Extra primary perk slot, every two waves
- Wave 15: Trading Table, see information below
- Wave 19: Riot Shield
- Wave 21: Removes Carpenter power up
- Wave 25: Unlocks Random Perk power up
- Wave 35: Unlocks Bonfire Sale power up
- Wave 37: Gilded Rangers, upgrades the Ranger power up
Magic Wheel
Spin the Magic Wheel for $1100/spin for one of the following results:
- Give, steal, upgrade, or downgrade a random perk
- Replace your current weapon with another random weapon
- Steal your current weapon
- Upgrade your current weapon
- Teleport the player to a random respawn location
- End the current wave
- Hurt the player until they're critically injured (red-screened)
- Spawn a random power up
- Give or take a random amount of money
- Bankrupt: takes all of the player's money
- Jackpot: grants the player $25,000
- Perkaholic: grants the player every perk
- Grant a random Assault kill streak (Tactical Nuke excluded)
- Do nothing, except laugh at the player
Trading Table
Players can place their current weapon onto the trading table for others to take.
Interacting with the table while a weapon is on it will swap your current weapon for the one placed down.
If the table is empty, your current weapon will be taken to fill it up.
Mutators
Players can adjust various mutators to suit their needs.
- Starting Wave (also affects starting cash)
- Friendly Fire
- Starting Perk
- Headshots Only
- Continuous Spawning (also known as Timed Gameplay)
- Enemy Spawn Limits (maximum horde size)
- Enemies Per Wave (how enemy amounts scale to wave/player numbers)
- Toggeable gameplay objects: Pack-a-Punch, Power Ups, Wall Buys, Mystery Boxes, Traps, Perks, Perk Stations, and Wonder Perk Stations
- Wave Survival Bonuses: perk limit raises, bonus money, enemy counter, delay MOAB drop, remove Carpenter drop, random perk drop, Bonfire Sale drop, Rangers drop upgrade, Magic Wheel, Trading Table, Riot Shield, and finally the option to disable all of the aforementioned bonuses
Quality of Life
- Max Ammo and Wall Buys also refill your magazine when used
- Insta-Kill grants bonus damage to minibosses immune to it
- MOAB (previously Nuke) deals sizeable damage to minibosses immune to it
- Players can knife the Mystery Box to share its weapon with others
- The final enemy is keylined in red (even through walls)
- RAPTROES - Main developer
- jzob - Sledgehammer Juggernaut miniboss
- Stendby - Wooden structure and vista building prefabs
- Scobalula - Husky and other tools
- Topato - various weapon help
If I forgot to list anyone, please reach out to me. The bulk of the credits listed are in the above link.
Playtesters:
- Topato, jzob, GhostOne, oraclemk2, heyheypapaj, electricwire, kayak, dobby, Xela, MikeyRay, Jackopup7, funEman, and SmartGuy.



















