YTTD 3-1B NOTES:
- Midori > Ranmaru > Center coffin (Talk) > Collar > Lit monitor
- Control room on 5F > Right monitor > Center console
- Office > First-aid from left shelves
- Cemetery (4F) > Mai and Borgar
- Control room > Console > Right monitor > New monitors > Turn off paring
- Cemetery (4F) > Hinako > Classroom (5F) > Tranciever & ID card
- Control room > Console > AI Sou
- MAPLE FIGHT
- Use Ranmaru as Decoy while Sara calls for help
- Have Mai read the letter, fill affection meter with 3 actions
- Angry: Use Reko/Alice, Q-taro
- Sad: Ranmaru, Sou/Kanna
- Happy: Hinako, Kurumada, Sou/Kanna
- Move out > Locker room > Elevator
- Control room > Console > Close shutter > Open coffins
- Elevator > Control room > Shin AI
- Locker room > Bottom left locker > Use Lantern
- LOCKER ROOM PUZZLE:
- Left Side (Floor 5)
- Top-Left (Police Box): Red Siren
- Top-Middle (Library): Book
- Top-Right (Office): Laptop Computer
- Center (Control Room): Broadcast Mic
- Bottom-Right (Classroom): School Bag
- Right Side (Floor 4)
- Top-Left (Discussion Room): Fancy Cup
- Top-Middle (Gate): Padlock
- Top-Right (Ring): Boxing Glove
- Center (Cemetery): Skull
- Bottom-Right (Gallery): Palette
- Left Side (Floor 5)
- Enter passage > Open safe
- Check the drawers on the left > Check the charger > Elevator
- Classroom > Midori
- Use Lantern only on one person to progress
- Control room > Red Screen
- Classroom > Lantern > Board > Text on the board on the right
- Police station > Lantern > Poster
- Control room > Ranmaru > Upgrade parts
- Locker room > Charging room > Drink
- Classroom > Lantern > Steam on form > Leave x2 > Midori
- Charging room > Ranmaru > Passage > Device
- CONDUIT PUZZLE (Fuck you RNG)
- Elevator
- Cemetery > Card reader on wall > Center coffin x2
- Gallery > Maple > Gate
- Locker room > Lantern > Picture > Gallery > School painting
- Locker room > Passage > Power switch top left > Door in the back > Drink machine
- Boxing ring > Lantern (debris) > Cemetery > Ranmaru
- Gallery > Elevator > Operating room (from the locker room) > Elevator
- Classroom > Podium
KEIJI POV
- Borgir > Center coffin > Close coffins in order: 1237654
- Gallery > Turn off breaker > Maple
- Locker room > Center locker on the left > Gallery > Maple
- Lantern > School painting > Locker room > Passage
- Top left switch > Box on the left > Gallery > Maple > Key on the floor
- Operating room > Key on the door > silhouette > Left console
- Gallery > Doll head > Operating hidden room > Attach head
- Cemetery > Borgir > Use lantern
- Borgir > Begin plan > Elevator x2 > Get on
- Charging room > Kurumada > Charger > Papers on the ground > Charger
- Elevator > Classroom > Leave
- Cemetery/Locker room (4F)
BATTLE
- Splash (Gin) - 20 energy when used on any AI (one-time use)
- Invitation (Q-taro) - 10 energy when used on Angry/Sorrowful AI (only works once for each)
- Intimidation (Hinako) - 10 energy when used on Sneering/Frightened AI (only works once for each)
- Provocation (Reko/Alice) - 10 energy when used on Angry/Sneering AI (only works once for each)
- Persuasion (Kanna/Sou) - 10 energy when used on Sorrowful/Frightened AI (only works once for each)
BANQUET
- Borgir > Kurumada > Reko/Alice > Kurumada > Borgir
- Center coffin > Gate
RUSSIAN ROULETTE
- Borgir topic > Lantern to person who speaks up
- Anzu/Hinako (5) > Borgir > VS STATEMENT
- Ranmaru/Hinako > Kurumada/Gin > VS STATEMENT > Blackboard > Keiji's coffin
- Gin > Reko/Alice/Borgir > VS STATEMENT
- Select any glowing coffin
- Present note to Kanna
- Hinako > ID card to Hinako
- Mai/Borgir > Hayasaka/Gin > VS STATEMENT
- Select a glowing coffin
- Midori > Look at the coffin number
- Gin > Ranmaru/Borgir > VS STATEMENT
- Borgir > Gallery > Lantern to Borgir > Black haired girl > Reko/Alice/Gin > VS STATEMENT
- Reko/Alice/Borgir > Voice recorder
- Glowing coffin with no hint > Glowing coffin next to it
- Borgir > Gin > VS STATEMENT > Borgir > Lantern on Borgir and select the final line > Kanna/Sou > VS STATEMENT Borgir
- Talk to everyone
- Select one non glowing coffin > Select one of the 2 non-hinted non glowing coffins
- In the war of words, object to 2, 3, 3, 3, 2