Alt Tag

Ctrl+F is your friend.


External links


dailyweekly-to-do-list

Daily/Weekly To do list


  • Daily :
    1. Daily/Event Supplies from Guild.
    2. Guild Daily Quest.
    3. Daily Mission Quest.
    4. Dispatch allies for extra resources.
    5. Buy Daily 10 Gems for 100 Gold from Jeweler's Daily Limited Time Offer.
  • Weekly :
    1. Guild Weekly Tag Quest.
    2. Weekly Mission Quest.
    3. Buy one Adventurer's Remain from Bone Picker.
    4. Checking Class Change Tome at Jeweler's Weekly Limited Time Offer.
    5. Get all available bones from Crucible Mausoleum B1F every 2 weeks.
    6. Go to https://store.wizardry.info/, login using your User ID, and grab the weekly free 50 Gems.
  • Limited Mission :
    1. Complete all Hunting Things from Deep Mission.
    2. Complete all Lightshot Spell Codex.
    3. Do the Gold Coin Urgent Quest at Royal Capital everyday for free Creeping Coin's Carapace (sellable item).
emulator

Setting up Bluestacks


  1. Download Bluestacks version 5 from the Bluestacks website.
  2. Open multi-instance manager.
  3. Create an instance of Android 11 with ASUS ROG 2.
  4. Set the graphics to Vulkan.
brick-list

Brick List


Make sure to generate a Link Transfer password, because many bugs/glitches are resolved by re-installing. Keep a Harken Hook in your inventory in case of softlocks.

  • [Dungeon] The player can be locked out of progress when the thorns in B3F of "Beginning Abyss" does not move properly.
  • [Request] If the game crashes after accepting a request at the Adventurer's Guild, the player is locked out of progress even after restarting the app.
  • [Tavern] Closing the status screen of another user's adventurer party results in the game becoming unprogressable.
  • [Dungeon] Certain enemies are placed on unintended positions on the map.
  • [Dungeon] When using the Right Hand of Reversal on the Water God statue at the "Trade Waterway - 4th District" for the first time, it may not display the blue ring UI for the reversal.
  • [Auto Move] When auto-move is used during "Lead Grade Exam", it may move to a location where the player did not designate.
  • [Request] Player cannot report the completion of the request "Eradicate Warped Ones Belowdecks" despite meeting all requirements.
  • [Request] Certain battle event for the request "Search for Lambert" does not trigger.
  • [Mission] The UI display of the mission such as "Overcome Vile Trap on B4F" and "Head to Lower Floor of Abyss" persists even after completing the mission.
  • [Inn] When leveling up, the combat power displayed does not match with the actual power seen in the character's stats menu.
  • [Others] On the PC version, certain skills and spells cannot be swapped in the Favorites menu.
  • [Others] When the protagonist casts a grand spell, the animation plays using a non-first-person camera view.
gacha-guide

Gacha Guide


There are 5 types of currency in this game:

  1. Gem of Erin (Purple Gem).
  2. Gem of Org (Green Gem).
  3. Unique Remains (green bone).
  4. Unique Remains (with Bonus) (purple bone).
  5. Adventurer Remains (normal bone).

You can use Gem of Erin to buy all 3 types of bone, while Gem of Org can only be used to buy green and normal bone.

There are 3 types of banner:

Banner Type Explanation
Featured Adventurers (with bonus) Banner for new characters with increased drop rate for that character. Paid Banner. You use purple bones on this banner, and every time you obtain a featured character you will randomly obtain 1 of 3 featured unique weapon/armor.
Featured Adventurers Banner for new characters with increased drop rate for that character. You use green bones on this banner.
Adventurer's Remains Banner for all available character outside the featured adventurers. You use normal bones on this banner.

Previously featured characters eventually will be included in the standard pool. Always buy bones using the 2000 Gem option so you can get 11 bones. For each roll on both type of featured adventurer banner, you will obtain 1 Exchange Points, which can be exchanged for items, skill books (30 points), unique weapon/armor (80 and 100 points), and featured character (100 points). You can check the list of exchangable items from Exchange menu on Jeweler. Exchange Points doesn't carry over to other banner so be sure to spent it before it expires.

aboutadv
adventurer

Adventurer


There are 3 type of adventurers that you can obtain from gacha :

  1. Anonymous Adventurers (45% drop rate).
  2. General Adventurers (50% drop rate, has 1 unique skill).
  3. Legendary Adventurers (5% drop rate (2% drop rate for featured adventurer), has 2 unique skill).

Q : Can i change the adventurers class?
A : All general characters and almost all legendary adventurers can change to one other class for now. Changing to other class requires the related class book. Example : If you want to change Lanavaille's class to Fighter, then you need to get her Fighter's Handbook (Lanavaille). Skills that you've learned on one class will carry over to and usable by the other class, unless it's class-specific skill.

Q : Where do i get the class change book?
A : Class change book can be found on Weekly tab from Exchange Menu on Jeweler. Available class change book changes every week.

Q : What is Bonus Point :
A : Extra point to spend to increase adventurer stats before you register them. Bonus Points for adventurers will be drawn at 5 (32.5% chance), 6 (27.5% chance), 7 (20% chance), 8 (15% chance), 9(4% chance) or 10 (1% chance)

trait points

Trait Points


Trait Points Affects
Strength Attack Power, SP
I.Q Magic Power, MP, Detect
Piety Divine Power, Resistance, Magic Defense, MP
Vitality Resistance, Physical Defense, HP, SP
Speed Evasion, Evade Trap, Sure Evasion, Action Speed
Dexterity Accuracy, Surety, Disarm Trap
Luck Outcome of various actions
classes

Classes


There are 7 type of classes in-game, one which is exclusive to MC-only :

Basic Class :

  1. Wanderer (MC-only)
  2. Fighter
  3. Thief
  4. Priest
  5. Mage
  6. Knight
  7. Tall Mage (Exclusive to Berkanan)
  8. Mage of the Black Rod (Exclusive to Iarumas)

Advanced Class :

  1. Ninja

Each class has their own stats multiplier as explained below :
Alt Img

fortitude

Fortitude


Fortitude acts like stamina in other gacha games. Fortitude recovers slowly over time (1 per 6 min). When obtaining adventurers from gacha, their fortitude will be drawn at 100 (80% chance), 90 (18% chance), or 80(2% chance).There are several things that can reduce your fortitude, for example : - Died in battle : -30 Fortitude
- Walking into trap : -1 or -2 Fortitude
- Fail to disarm trap : -1 Fortitude
- Fail to disarm trap completely : received damage/status effect/-4 or 5 Fortitude
- Entering mausoleum : -32~35 Fortitude

If you try to resurrect an adventurer which has lower than 51 Fortitude, the resurrection may fail, which results in that adventurer turned into ashes. At this point, you are still able to resurrect them successfully by just waiting until that adventurer has 100 Fortitude, but if you're crazy enough to try to ressurrect them at <100 Fortitude, there is a chance that the adventurer's resurrection may fail again, resulting in perma-death, and your adventurer is gone permanently. There is guaranteed resurrection, ignoring the adventurer's Fortitude, done by donating Gem, which is limited to 3 times/day.

ssl


Skills


There are several types of skills :

  1. Unique Skills : Unique Active/Passive Skill available to certain adventurers. These skills can be levelled by using adventurer dupes or codices. You can also transfer an adventurers unique skill to another adventurers from Inherit Skill menu, which will cost you that adventurer, and the skill usually has reduced potency.
  2. Disciple Skills : Skills unique to each adventurers, which when levelled will raise the adventurers overall stats, and further raise one or two specific stats.These skills can be levelled from Discipline menu, requiring the same adventurers.
  3. Active Skill : Skills costing MP/SP that you use in battle. These skills can be levelled from Inherit Skill menu by using adventurer dupes, codices or skill books. Levelling the skills will increased their effect, for example :
    1. Damage skills : Increased potency and probability to land debuff.
    2. Recovery skills : Increased potency.
    3. Buff skills : Increased stats further and increased buff duration.
    4. Debuff skills : Increased probabilty to land, enemy stats decreased further, increased debuff duration.
    5. Debuff cleanse skills : Change the target from one ally, to a row at lv.5, to all allies at lv.7, while adding one other effect and increase resistance when used.
  4. Passive Skill : These skills will give varied boost for your adventurers, for example increase stats permanenty, giving a chance to stays at 1 HP upon receiving fatal damage, chance to reduce damage upon receiving damage, etc. These skills can be levelled from Inherit Skill menu by using adventurer dupes, codices or skill books.

Q : Where can i find this Discipline and Inherit Skill menu?
A : Go to the Guild, choose Go to Training Room, choose the adventurer you want to level.

Q : Where can i find codices/skill books?
A : Codex of Learning : from Event Mission/Event Shop/Old Castle Ruins/Weekly Limited Time Offer.
Intermediate Codex of Learning : from Old Castle Ruins/Weekly or Monthly Limited Time Offer.
Skill Books : Exchange Points gained from drawing on Featured Banner/Old Castle Ruins/Daily Limited Time offer(paid using Gem of Erin).

Q : Where can i use codices/skill books?
A : You can use the from Training Room at Guild, by choosing the character, and choose Inherit Skill option, the skill books will be listed there. As for codex/codices, tap the skill Skill Enhancement button, choose the skill you want to level, and you'll be able to use the codices there.

Q : Do passive skills that increase stats and passive skills that increase stats (Class-name) stack?
A : Yes. They stack with MC's Passive (Stats) Up (Mind) too.

Type Current Max. Level
Active Skill 7
Passive Skill 7
Way of the (Class-name) 7
General Passive (Stats) Up 15
Passive (Stats) Up (Class-name) 7
Discipline 9
Passive (Stats) Up (Mind) 15
(Weapon/Armor) Proficiency 10

skexptable


Skills EXP table


Note : 100 Exp = 1 Dupe Chara or 4 Codex or Learning or 1 Codex of Intermediate Learning

- Legendary(Inherit) - - General(Inherit) - - Anonymous(Inherit) -
Level Exp needed Total dupe needed Exp needed Total dupe needed Exp needed Total dupe needed
0→1 100 1 100 1 100 1
1→2 100 2 300 4 200 3
2→3 200 4 500 9 300 6
3→4 200 6 500 14 400 10
4→5 300 9 900 23 600 16
5→6 300 12 800 24
6->7 1000 34
7→8 - - - - 1200 46
8→9 - - - - 1400 60
9→10 - - - - 1800 78
10→11 - - - -
11→12 - - - -
12→13 - - - -
13→14 - - - -
14→15 - - - -

EXP Table below is used when you level the Legendary Adventurer's or General Adventurer their own Unique Skill.

- Legendary - - General -
Level Exp needed Total dupe needed - Exp needed Total dupe needed
1→2 100 1 100 1
2→3 100 2 300 4
3→4 200 4 500 9
4→5 200 6 500 14
5→6 300 9 900 23
6→7 300 12

dexptable


Discipline EXP table


- Legendary - - General - - Anonymous -
Level Exp needed Total dupe needed Exp needed Total dupe needed Exp needed Total dupe needed
0→1 100 1 100 1 400 4
1→2 100 2 100 2 400 8
2→3 200 4 300 5 700 15
3→4 100 5 300 8 600 21
4→5 100 6 300 11 600 27
5→6 200 8 600 17 1000 37
6->7 200 10 500 22 900 46
7→8 200 12 900 55
8→9 300 15 1500 70

exptable


EXP. Table


- Basic Classes - - Advanced Classes -
Level Exp needed Total Exp Exp needed Total Exp
1→2 56 56 140 140
2→3 135 191 338 478
3→4 256 447 640 1,118
4→5 425 872 1,062 2,180
5→6 648 1,520 1,620 3,800
6→7 931 2,451 2,328 6,128
7→8 1,280 3,731 3,200 9,328
8→9 1,701 5,432 4,252 13,580
9→10 2,200 7,632 5,500 19,080
10→11 2,783 10,415 6,958 26,038
11→12 3,456 13,871 8,640 34,678
12→13 4,225 18,096 10,562 45,240
13→14 5,096 23,192 12,740 57,980
14→15 6,075 29,267 15,188 73,168
15→16 7,168 36,435 17,920 91,088
16→17 8,381 44,816 20,952 112,040
17→18 9,720 54,536 24,300 136,340
18→19 11,191 65,727 27,978 164,318
19→20 12,800 78,527 32,000 196,318
20→21 14,553 93,080 36,382 232,700
21→22 16,456 109,536 41,140 273,840
22→23 18,515 128,051 46,288 320,128
23→24 20,736 148,787 51,840 371,968
24→25 23,125 171,912 57,812 429,780
25→26 25,688 197,600 64,220 494,000
26→27 28,431 226,031 71,078 565,078
27→28 31,360 257,391 78,400 643,478
28→29 34,481 291,872 86,203 729,680
29→30 37,800 329,672 94,500 824,180
30→31 41,323 370,995 103,308 927,488
31→32 45,056 416,051 112,640 1,040,128
32→33 49,005 465,056 122,513 1,162,640
33→34 53,176 518,232 132,940 1,295,580
34→35 57,575 575,807 143,938 1,439,518
35→36 62,208 638,015 155,520 1,595,038
36→37 67,081 705,096 167,703 1,762,740
37→38 72,200 777,296 180,500 1,934,240
38→39 77,571 854,867 193,928 2,137,168
39→40 83,200 938,067 208,000 2,345,168
40→41 89,093 1,027,160 222,733 2,567,900
41→42 95,256 1,122,416 238,140 2,806,040
42→43 101,695 1,224,111 254,238 3,060,278
43→44 108,416 1,332,527 271,040 3,331,318
44→45 115,425 1,447,952 288,563 3,619,880
45→46 122,728 1,570,680 306,820 3,926,700
46→47 130,331 1,701,011 325,828 4,252,528
47→48 138,240 1,839,251 345,600 4,598,128
48→49 146,461 1,985,712 366,153 4,964,280
49→50 155,000 2,140,712 387,500 5,351,780
50→51 163,863 2,304,575 409,658 5,761,438
51→52 173,056 2,477,631 432,640 6,194,078
52→53 182,585 2,660,216 456,463 6,650,540
53→54 192,456 2,852,672 481,140 7,131,680
54→55 202,675 3,055,347 506,688 7,638,368
55→56 213,248 3,268,595 533,120 8,171,488
56→57 224,181 3,492,776 560,453 8,731,940
57→58 235,480 3,728,256 588,700 9,320,640
58→59 247,151 3,975,407 617,878 9,938,518
59→60 259,200 4,234,607 648,000 10,586,518

clvl


Grade Up


After MC reached lv.20, you can do Grade Up Exam request to increase your max. level cap. Higher Grade Up Exam request will show up after MC reached his current max. level after that. (Note : do more request if Arna doesn't let you take the Grade Up Exam request).

Q : Where do i get No Grade/Lead/Bronze Tags?
A : You can get 3~4 No Grade tags per week from weekly quest, and 2 No Grade Tags every 14 days from Guild Supplies. Dismissing anonymous adventurer gives you 1 tags equals to their gradeDismissing general adventurer gives you 1 tags equal to their grade and one No Grade Tag Dismissing legendary adventurer gives you 1 tags equal to their grade and one Iron Grade Tag You can get the higher grade Tags from trading 2 lower-rank tags, ex : 2 No Grade Tags = 1 Lead Tag, 2 Lead Tags or 4 No Grade Tags= 1 Bronze Tags, you can do so by tapping the Tag icon on Grade Up Exam request, choose the tag that you need, and choose Swap Tag.

Q : Where do i find the boss in Cave of Trial?
A : They are usually located near poison tiles, remember that you only need to kill the boss and his adds to complete the quest.

basestats


Base Stats


Name STR INT PIE VIT DEX SPD LUK
Abenius 13 12 14 12 12 12 12
Benjamin 16 9 12 18 17 7 8
Chloe 14 13 8 15 14 15 8
Elda 12 16 10 11 15 12 11
Elise 11 15 11 12 15 13 10
Gandolfo 14 13 11 13 13 11 12
Gaston 14 11 11 15 14 11 11
Gerulf 18 9 12 17 16 7 8
Olive 11 15 11 10 15 15 10
Ophelia 13 12 12 12 13 14 11
Human-Fig 14 13 12 13 13 11 11
- - - - - - - -
Alex 16 11 12 15 12 11 11
Barbara 12 13 9 15 14 17 8
Clarisa 13 12 15 13 11 12 12
Eckart 18 9 13 18 15 7 8
Eldorado 12 16 11 12 14 12 11
Eulalia 11 17 13 11 13 13 10
Lanavaille 15 12 13 14 11 12 11
Gerald 14 13 12 14 12 11 12
Savia 12 15 9 15 13 15 9
Dwarf-Kni 16 9 13 19 16 7 8
- - - - - - - -
Amelia 12 13 8 14 14 17 9
Bakesh 14 9 12 15 17 11 9
Debra 10 13 10 13 14 17 10
Jean 12 11 11 14 14 13 12
Milana 9 17 11 9 14 15 12
Filip 10 16 11 10 15 14 11
Viviana 11 14 13 11 12 14 12
Beast-Thi 10 13 10 13 14 17 10
- - - - - - - -
Adam 10 16 12 10 15 13 11
Asha 13 14 12 12 12 13 11
Dino 10 16 10 10 16 15 10
Jarmil 12 13 11 12 14 14 11
Flut 9 19 12 9 14 14 10
Yekaterina 11 14 12 13 13 13 11
Elf-Mag 9 19 11 9 14 14 11
- - - - - - - -
Alice 9 18 14 9 13 13 11
Daniel 12 12 13 14 13 11 12
Emil 10 15 14 10 14 12 12
Galina 9 16 13 11 14 13 11
Marianne 11 13 14 11 12 14 12
Redbeard 14 12 14 15 15 7 10
Valdor 14 10 16 15 15 7 10
Elf-Pri 10 17 12 10 14 12 12
Human-Pri 13 13 14 12 11 12 12
- - - - - - - -
Kiriha 13 13 11 12 13 13 13
Rinne 10 17 11 9 14 15 12
- - - - - - - -
Iarumas 15 13 12 14 14 12 13
Berkanan 14 13 12 12 12 12 11

equip


Equipment


  • Stars : Every weapon/armor has stars beside its name. Stars ranging from 1-5, with higher stars will give higher blessing on enhancement.
  • Enhance : enhance your weapon/armor to increase its stats. Every 5 level will unlock a blessing for that weapon, or further increased it if the equipment already has blessing. To enhance past +5 you need to unify your equipment by feeding it 2 of the weapon with the same name, example :
    • Iron Sword + Iron Sword + Iron Sword = Iron Sword(1) (max. enhance lv. increased to +10)
    • Iron Sword(1) + Iron Sword(1) + Iron Sword(1) = Iron Sword(2) (max. enhance lv. increased to +15)
    • Iron Sword(2) + Iron Sword(2) + Iron Sword(2) = Iron Sword(3) (max. enhance lv. increased to +20)
  • Extract : destroy a weapon and gain it's blessing. If the weapon has more than 1 blessing, the blessing you'll obtain is random. Upon successful extract, you will obtain either Refinement Stone, Alteration Stone, or sometimes Full Alteration Stone.
  • Refine : use Refinement Material to further increase your blessing. Ex : Using ATK 2~4 on your ATK +4 blessing will resulting in ATK+6~10.
  • Alter : use Alteration Material to change your blessings. You can only alter 1 blessings, so make sure to alter blessings that you don't want before enhancing to +5 (From Fairy Event patch forward, you can alter the blessing even if you've enhanced the weapon to +5 or more as long as you haven't alter any blessing yet, this only affect the equipment that you obtained from this patch forward). You can also alter all 4 blessings using Full Alteration Stone, but the results is random.
  • Blessing type :
    • ATK/MAG/DIV/EVA/DEF/RES/ASPD/SUR + (1~x) = added flat bonus (+1~x) to total stats
    • ATK/MAG/DIV/EVA/DEF/RES/ASPD/SUR + (1~x)% = added (1~x)% of base stats to total stats.

IV


Individual Value(WIP)


Source : https://gamerch.com/wizardry-daphne/888244.
Sometimes when you are registering a new adventurers, a certain stats will have 1 higher value than their default base stats. This affects that stats growth rate, resulting on an adventurer that has higher value on that stats than an adventurer with default base stats at higher level.

According to gamerch, this is the best criteria of IV for each class :

Class Individual Value on Adventurer
Fighter Strength, Dexterity
Knight Strength, Vitality
Thief Strength, Speed, Dexterity
Priest Piety
Mage I.Q, Speed

Reminder that stats gap between IV and non-IV can be easily reduced for now by having the correct blessing on equip, except for Luck stats. 10 stats difference in STR for knights is equal to +12 attack power, which can be easily compromised by getting ATK blessing on 3/4* equip, unless the stats gap between adventurer with IV and without IV become wider at higher level, which is the author of IV section of gamerch notes to player to anticipate for that eventual possibilty.

death


Death


When MC's HP reaches 0, 2 choices will appear. "Rise again" option will consumes 1 Flame of Reawakening. And you'll be warped back to before the battle/event, with your party's Fortitude/HP/MP/SP stats reverts to before battle/event. Flame of Reawakening recovers every 2 hours. "Accept death" option will send you back to the nearest Cursed Wheel's save point. Also, your party's Fortitude/HP/MP/SP stats will change following the aftermath of the battle. (EX : if Lana's died in battle, and then MC died too, choosing Rise Again will revert her status to before battle/event, therefore not reducing her Fortitude, while choosing Accept death will not revert that, so Lana's still dead and her Fortitude stats lowers.)

Choosing Rise again while you dies near a Major Harken will not consume your Flame of Reawakening. Instead, your party's Fortitude will be reduced by 5 every time you do so.

dispatch

Dispatch


You can obtain junk/gold/exp by doing dispatch. Before sending someone to dispatch, be sure to check dispatch requirement (x people needed / require good/evil character / min. lv. requirement) and your party's equip and item.

mc

Memento Cor/MC


mcp

Choosing MC Personality


There are 3 types of Personality that you can choose for MC, Good/Neutral/Evil. It's commonly agreed to choose Neutral personality because they benefited from buff that affects evil or good personality.
How to get Neutral personality : Pick the top response in all questions but the betrayed one with "settle" with a duel

mcs

MC Classes/Skills


You can change MC's class in training room, by choosing Class Change on MC.

Class How to obtain
Wanderer Default
Fighter Unlocked by using Mind Pearls on Fighter node on the upper part of the Well of The Mind.
Knight Unlocked by revealing the upper-right nodes with Guiding Light (VIT) and using Mind Pearls on Knight node.
Thief Unlocked by revealing the upper-left nodes with Guiding Light (DEX) and using Mind Pearls on Thief node.
Priest Unlocked by revealing the lower-right nodes with Guiding Light (PIE) and using Mind Pearls on Priest node.
Mage Unlocked by revealing the bottom nodes with Guiding Light (I.Q.) and using Mind Pearls on Mage node.
Skill Description
Chronostasis Minor physical damage that always hits 1 enemy. High chance of greatly slowing target's Action Order.(Current Max Lv. : 2)
Reversal Resonance Chance to resurrect an additional ally when using the Right Hand of Reversal on an ally who died in battle.(Current Max Lv. : 2)
Parallel Break Chance to inflict multiple status afflictions (Sleep, Stun, Fear, Confusion) on 1 enemy row.
Deep Look Back Chance that time will feel slower when using the Right Hand of Reversal to resurrect an ally who died in battle.(Current Max Lv. : 2)
Embers of Resurgence Increases the maximum number of Embers of Resurgence (current max +2 embers)
Type Change Change MC's element to an element of your choice.
Race Change Change MC's race to a race of your choice.
(Enemy Type) Slayer - Resistance Increase damage against and reduce damage received from an enemy-type of your choice. (Current Max Lv. : 2)
wotm

Well of the Mind


Well of the Mind Map

Q : What is Well of the Mind?
A : It is a domain consisted of nodes that when unlocked using Mind Pearls will either increase MC stats, increase stats of certain weapon/armor type, unlocked a new class/skill, or changing MC's element.

Q : When do i unlock it?
A : You can access Well of the Mind after a certain cutscene on Beginning Abyss B4.

Q : Where do i get more Mind Pearls?
A : You get 1~3 Mind Pearls after unlocking more nodes with Guiding Light.

Q : Where do i get more Guiding Lights?
A : Check the Guiding Lights section below.

You can reset your Well of the Mind, with 24 hours cooldown after resetting, it sets you back to Wanderer, but skills obtained from another class is permanently added to all of your class (except class-specific skill), your class level stay same, you'll just need to unlock it again if you want to use that class again.

gl

Guiding Light


Type How to Obtain
STR Obtained after using Cursed Wheel once and going to the Ruins.
VIT Defeat Helmuth on NG+. Go to the Ruins after MC learned how to use reversal on golem at Fortress Zone 10.
DEX Return to town after you learned to reverse the Sea God Statue on Trade Waterway B4F. Complete "Duke Ixion's Rescue" while getting the 'good' ending.
SPD Complete sidequest where you accompany NPC related to your route to Guane's domain. (triggered by returning to town after reaching Trade Waterway B3F).
PIE Defeat Melgina for the first time.
I.Q. Complete Search for Missing Person request on any route while getting the Good Ending. (Note : the fastest way to get PIE+IQ is to reach Bad Ending first (letting the missing person died), giving you Guiding Light (PIE), and then using Cursed Wheel to Arena Round 2 and doing Butch's request (NPC near the stairs on the arena) to make the missing person survived, talk to him, then using Cursed Wheel to Arena Round 5 and defeat Greater Warped One again, getting Good Ending and giving you Guiding Light (I.Q.)
LUC Defeat Helmuth with none of the knights died Complete "Deliver Chamomile to the Dead" request. Complete Pickerel's request "Monster Bird Soup" on Church route. Obtain best ending when you accompany NPC to Guane's domain on all 3 route. Complete Search for Missing Person request on all route. Defeat The True Greater Warped One, Octonarus once. Obtain the 'good' ending when you're doing request related to the slum/old capital on all 3 route.Uncover the real mastermind and defeat Gatekeeper again after giving the proof.
ancient-mausoleum

Ancient Mausoleum


Ancient Mausoleum is a dungeon where you can get specific bones/remains of characters. There are three types of dungeon in the mausoleum:
1. Mausoleum Guide : You can obtain Anonymous Adventurers remains/bones here. You can obtain them for one-time only.
2. (Class) Tomb : You can obtain General Adventurers remains/bones here. You can obtain them for one-time only.
3. Crucible Mausoleum : You can obtain General Adventurers remains/bones here. Crucible Mausoleum resets every two weeks.
You can press the i button beside each of the menu to check how many remains/bones are found.

Character List

Character List


Fighter

Gandolfo

Gandolfo


Alt Tag Evil/Male/Dark/Human Class Change : Priest
Unique Skill Guard Experience Continously reduces the SP cost of Fighter skills that cost 6 sp or less.
Discipline Skill Weaponmaster Continously increases each stat, Accuracy and Surety increased further.
Inherit Skill Heavy Attack Moderate physical attack with high Accuracy on 1 enemy. <Active Skill>

Olive

Olive


Alt Tag Neutral/Female/Air/Elf Class Change : Thief
Unique Skill Honest Living Increases Tolerance of Curse, Skill-Binding, and Fear for user and all adjacent good allies.
Discipline Skill Knowledge of Adventurers Continously increases each stat, Attack Power and Detect increased further.
Inherit Skill Will to Fight Increases Accuracy, Evasion, and Surety when HP is below a certain level. <Passive Skill>

Elise

Elise


Alt Tag Neutral/Female/Earth/Elf Class Change : Knight
Unique Skill Impartial Collaborator Increases damage to enemies for user and allies in front of or behind them if the ally is neutral.
Discipline Skill Old Warrior's Teachings Continously increases each stat, Accuracy and Defense Power increased further.
Inherit Skill Armor Break Minor physical attack on 1 enemy. Chance to decrease Defense Power based on the user's Dexterity. <Passive Skill>

Ophelia

Ophelia


Alt Tag Neutral/Female/Air/Human Class Change : Knight
Unique Skill Eye of the Hunter Increases damage and Accuracy against flying enemies.
Discipline Skill Way of the Field of Battle Continously increases each stat, Evasion and Action Speed increased further.
Inherit Skill Counterattack Chance to counter attack when evading a close-range attack (affected by Luck). <Close/mid-range weapon-specific> <Passive skill>

Chloe

Chloe


Alt Tag Good/Female/Fire/Beastfolk Class Change : Knight
Unique Skill Interpersonal Combat Technique Increases damage against adventurers and decreases damage from adventurers.
Discipline Skill Practical Self-Defense Continously increases each stat, SP and Resistance increased further.
Inherit Skill Warrior's Battle Cry Increases own Attack Power and decreases Defense Power for 4 turns. <Active Skill>

Gaston

Gaston


Alt Tag Evil/Male/Earth/Human Class Change : Thief
Unique Skill Gnawing Doubt Increases damage against demi-humans and decreases damage from demi-humans.
Discipline Skill Hot-Blooded Adventurer Continously increases each stat, Evasion and Poison Tolerance increased further.
Inherit Skill Passive Attack Power up (Fighter) <Passive Skill>

Benjamin

Benjamin


Alt Tag Neutral/Male/Earth/Dwarf Class Change : Thief
Unique Skill Planned Hunting Increases damage against magical beasts and decreases damage from magical beasts.
Discipline Skill Strongest in the Village Continously increases each stat, Attack Power and Defense Power increased further.
Inherit Skill Passive HP Up (Fighter) <Passive Skill>

Elda

Elda


Alt Tag Neutral/Male/Dark/Elf Class Change : Mage
Unique Skill Dark-Kin Blessing Reduces dark type damage for elves in the same row.
Discipline Skill Cold-Blooded Elf Continously increases each stat, Surety and Sleep Tolerance increased further.
Inherit Skill Follow-up Attack Chance to increase Attack Rate during normal attacks (affected by Luck). <Passive Skill>

Gerulf

Gerulf


Alt Tag Evil/Male/Fire/Dwarf Class Change : Priest
Unique Skill Branded Hands Increases Accuracy when equipped with a two-handed weapon.
Eruption Strike Moderate fire type physical attack on 1 enemy.Increases Accuracy when equipped with a two-handed blunt weapon and boosts damage.Damage is reduced if learned by someone other that Gerulf. <Close/mid-range weapon specific> <Active Skill>
Discipline Skill Fire Demon's Brand Continously increases each stat and Surety while Attack Power is increased further.
Inherit Skill Eruption Strike Moderate fire type physical attack on 1 enemy.Increases Accuracy when equipped with a two-handed blunt weapon and boosts damage.Damage is reduced if learned by someone other that Gerulf. <Close/mid-range weapon specific> <Active Skill>

Abenius

Abenius


Alt Tag Good/Female/Light/Human Class Change : Priest
Unique Skill Flickering Fang Increases damage against magical beasts and decreases damage from magical beasts.
Flutterdream Flash Minor physical attack on 1 enemy at the start of battle.Low chance decreasing Accuracy Rate.Activation rate reduction, and the amount damage and Accuracy Rate decrease, are reduced if learned by someone other than Abenius. <Passive Skill>
Discipline Skill Blessing of Owen Continously increases each stat. Attack Power and Confusion/Charm Tolerance increased further.
Inherit Skill Flutterdream Flash Minor physical attack on 1 enemy at the start of battle.Low chance decreasing Accuracy Rate.Activation rate reduction, and the amount damage and Accuracy Rate decrease, are reduced if learned by someone other than Abenius. <Passive Skill>

Thief

Milana

Milana


Alt Tag Evil/Female/Dark/Elf Class Change : Mage
Unique Skill Mutual Interest Increases damage to enemies for user and allies in front of or behind them if the ally is evil.
Discipline Skill Strongly Suspicious Continously increases each stat, Magic Defense and Action Speed increased further.
Inherit Skill Poison Attack Minor physical attack on 1 enemy. Chance to poison based on the user's Dexterity. <Active Skill>

Amelia

Amelia


Alt Tag Evil/Female/Fire/Beastfolk Class Change : Fighter
Unique Skill Wind-Kin Blessing Reduces air type damage for beastfolk in the same row.
Discipline Skill Nose for Treasure Continously increases each stat, Disarm Trap and Detect increased further.
Inherit Skill Stealth Continously increases Initiative rate. <Passive Skill>

Philip

Philip


Alt Tag Neutral/Male/Water/Elf Class Change : Fighter
Unique Skill Presence of Mind Attacks become more likely to hit, even enemies that are out of range.
Discipline Skill Master of the Hunt Continously increases each stat, Attack Power and Action Speed increased further.
Inherit Skill Delay Attack Minor physical attack on 1 enemy. Chance to decrease Action Speed based on the user's Dexterity. <Active Skill>

Viviana

Viviana


Alt Tag Evil/Female/Water/Human Class Change : Priest
Unique Skill Sidestep Increases Evasion when equipped with cloth.
Discipline Skill Thief's Guild Trainee Continously increases each stat, SP and Disarm Trap increased further.
Inherit Skill Hiding Makes the user hidden and increases multiple abilites. <Thief-specific> <Active Skill>

Bakesh

Bakesh


Alt Tag Evil/Male/Air/Dwarf Class Change : Fighter
Unique Skill Earth-Kin Blessing Reduces earth type damage for dwarf in the same row.
Discipline Skill Talented Trapsmith Continously increases each stat, Disarm Trap and Evade Trap increased further.
Inherit Skill Treasure Trap Detection Skill Continously increases Trap Detection rate. <Passive Skill>

Jean

Jean


Alt Tag Neutral/Male/Earth/Human Class Change : Mage
Unique Skill Earth Formation Increases damage to water type enemies for user and adjacent earth type allies if there are at least 2 earth type allies adjacent to the user.
Discipline Skill Locksmith's Craft Continously increases each stat, Accuracy and Evasion and Evade Trap increased further.
Inherit Skill Treasure Trap Disarm Skill Continously increases Disarm Trap. <Passive Skill>

Debra

Debra


Alt Tag Neutral/Female/Light/Beastfolk Class Change : Knight
Unique Skill Skull Study Continously reduces the SP cost of Thief skills that cost 6 SP or less.
Blessing of the Beastfolk Goddess Defeating an enemy restores minor SP to self.Recovery amount is reduce if learned by someone other than Debra.
Discipline Skill Blessing of the Beast God Continously increases each stat, Attack Power and Paralysis Tolerance increased further.
Inherit Skill Blessing of the Beastfolk Goddess Defeating an enemy restores minor SP to self.Recovery amount is reduced if learned by someone other than Debra. <Passive Skill>

Priest

Emil

Emil


Alt Tag Good/Male/Light/Elf Class Change : Mage
Unique Skill Light-Kin Blessing Reduces light type damage for elves in the same row.
Discipline Skill Pursuit of Prayer Continously increases each stat, HP and Divine Power increased further.
Inherit Skill MADIOS Restore minor HP to 1 ally row. <Active Skill>

Daniel

Daniel


Alt Tag Good/Male/Earth/Human Class Change : Knight
Unique Skill Water-Kin Blessing Reduces water type damage for humans in the same row.
Discipline Skill Strong and Gentle Priest Continously increases each stat, Defense Power and Resistance increased further.
Inherit Skill MACALDIA Increases Accuracy and Surety Rate of 1 ally row for 3 turns. <Active Skill>

Galina

Galina


Alt Tag Evil/Female/Earth/Elf Class Change : Fighter
Unique Skill Faith of the Wicked Increases Critical Tolerance and Insta-Kill Tolerance for user and all adjacent evil allies.
Discipline Skill Unwavering Faith Continously increases each stat, Divine Power and Critical Evasion increased further.
Inherit Skill DIOS Restore minor HP to 1 ally. <Active Skill>

Marianne

Marianne


Alt Tag Good/Female/Air/Human Class Change : Mage
Unique Skill Frugal Faith Continously reduces the MP cost of Priest spells that cost 6 SP or less.
Discipline Skill Salvation through Wealth Continously increases each stat, MP and Curse Tolerance increased further.
Inherit Skill LATUMOFIS Cure 1 ally of Poison. <Active Skill>

Valdor

Valdor


Alt Tag Good/Male/Light/Dwarf Class Change : Knight
Unique Skill Miracle of Faith Increases Magic Defense when equipped with a light armor.
Discipline Skill Faith in the God of the Forge Continously increases each stat, HP and Disarm Trap increased further.
Inherit Skill MAKALTU Increases the Defense Power of 1 row of allies for 3 turns. <Active Skill>

Alice

Alice


Alt Tag Evil/Female/Water/Elf Class Change : Mage
Unique Skill Agent of Heresy Increases damage to enemies for everyone in a row if it has only evil or neutral allies.
Blessing of Agora Adds 1 consecutive turn to buffs and debuffs applied by the user and increases MP.MP increase amount and growth amount of consecutive turns are reduced if learned by someone other than Alice.
Discipline Skill Magic of The Dark One Continously increases each stat, Divine Power and Magic Defense increased further.
Inherit Skill Blessing of Agora Adds 1 consecutive turn to buffs and debuffs applied by the user and increases MP.MP increase amount and growth amount of consecutive turns are reduced if learned by someone other than Alice. <Passive Skill>

Redbeard

Red Beard


Alt Tag Neutral/Male/Dark/Dwarf Class Change : -
Unique Skill Apostle of Breaking Increases Tolerance of Insta-Kill, Skill-Binding, and Spell-Binding for user and all adjacent dark type allies.
Prayer of Rebellion Generates flames of rebellion that increase the Attack Power and Resistance of 1 row of allies for 3 turns. Attack Power and Resistance increase amount and number of turns are reduced if learned by someone other that Red Beard.
Discipline Skill Traitor to Gods Continously increases each stat, Divine Power and Attack Power increased further.
Inherit Skill Prayer of Rebellion Generates flames of rebellion that increase the Attack Power and Resistance of 1 row of allies for 3 turns. Attack Power and Resistance increase amount and number of turns are reduced if learned by someone other that Red Beard. <Active Skill>

Mage

Jarmil

Jarmil


Alt Tag Evil/Male/Air/Human Class Change : Thief
Unique Skill Wind Formation Increases damage to earth type enemies for user and adjacent wind type allies if there are at least 2 wind type allies adjacent to the user.
Discipline Skill Crafty Old Mage Continously increases each stat, Magic Defense and Magic Power increased further.
Inherit Skill FERU Minor air spell damage to 1 enemy. <Active Skill>

Dino

Dino


Alt Tag Neutral/Male/Air/Elf Class Change : Thief
Unique Skill Magical Being Knowledge Increases damage against magical beings and decreases damage from magical beings.
Discipline Skill Unstoppable Curiosity Continously increases each stat, Detect and Fear Tolerance increased further.
Inherit Skill MONTINO Chance to inflict Spell-Binding status to 1 enemy row. <Active Skill>

Asha

Asha


Alt Tag Good/Female/Fire/Human Class Change : Priest
Unique Skill Compassionate Apothecary Increases Tolerance of Poison, Paralysis, and Stone for user and all adjacent good allies.
Discipline Skill Apothecary's Knowledge Continously increases each stat,HP and Poison Tolerance increased further.
Inherit Skill KATINO Chance to inflict Sleep status to 1 enemy row. <Active Skill>

Flut

Flut


Alt Tag Neutral/Female/Water/Elf Class Change : Fighter
Unique Skill Water Formation Increases damage to fire type enemies for user and adjacent water type allies if there are at least 2 water type allies adjacent to the user.
Discipline Skill Young Spell Prodigy Continously increases each stat, MP and Magic Power increased further.
Inherit Skill MIGAL Minor water spell damage to 1 enemy. <Active Skill>

Flut-Mage-of-the-Silent-Night

Flut (Mage of the Silent Night)


Alt Tag Neutral/Female/Water/Elf Class Change : Fighter
Unique Skill Grace of the Great Tree Increases Magic Power and Magic Defense when equipped with a two-handed staff.
Discipline Skill Gift of Spell Genius Continously increases each stat, MP increased greatly in particular.
Inherit Skill MIGAL Minor water spell damage to 1 enemy. <Active Skill>

Yekaterina

Yekaterina


Alt Tag Neutral/Female/Earth/Human Class Change : Priest
Unique Skill Eye of Kalshum Continuously increases Detect with a chance to nullify an enemy's ambush. Detect increase amount and chance of ambush nullification are reduced if learned by someone other than Yekaterina.
Advice of the Skull Increases damage to undead and decreases damage from undead.
Discipline Skill Future Dreamt with the Skull Continously increases each stat, MP and Skill-Binding/Spell-Binding Tolerance increased further.
Inherit Skill Eye of Kalshum Continuously increases Detect with a chance to nullify an enemy's ambush. Detect increase amount and chance of ambush nullification are reduced if learned by someone other than Yekaterina.

Adam

Adam


Alt Tag Evil/Male/Light/Elf Class Change : Priest
Unique Skill Knowledge of the Millenial Lord Continously reduces the MP cost of Mage spells that cost 6 SP or less.
Wisdom of Truth Eliminates dampening of damage from types the user is at a disadvantage with a chance to reduce damage when user is attacked (affected by Luck). Damage reduction amount/rate are reduced if learned by someone other than Adam.
Discipline Skill Will of the Millenial Lord Continously increases each stat, Magic Power and Action Speed increased further.
Inherit Skill Wisdom of Truth Eliminates dampening of damage from types the user is at a disadvantage with a chance to reduce damage when user is attacked (affected by Luck). Damage reduction amount/rate are reduced if learned by someone other than Adam. <Passive Skill>

Knight

Clarissa

Clarissa


Alt Tag Neutral/Female/Light/Human Class Change : Fighter
Unique Skill Oath of Fortitude Increases Tolerance of Confusion, Charm, and Fear for user and all adjacent neutral allies.
Discipline Skill Knight's Oath Continously increases each stat, SP and Resistance increased further.
Inherit Skill Self-Healing Continually restores own minor HP for 3 turns. <Active Skill>

Eldorado

Eldorado


Alt Tag Good/Male/Dark/Elf Class Change : Mage
Unique Skill Nameless Loyalty Increases Tolerance of Sleep and Stun for user and all adjacent good allies.
Discipline Skill Solid Devotion Continously increases each stat, Magic Defense and Stun Tolerance increased further.
Inherit Skill Cover Chance to intercept single-target attacks directed at 1 designated ally for 2 turns. <Knight-specific> <Active Skill>

Barbara

Barbara


Alt Tag Neutral/Female/Air/Beastfolk Class Change : Thief
Unique Skill Wild Knight Continously reduces the SP cost of Knight skills that cost 6 SP or less.
Discipline Skill Defense of House Zart Continously increases each stat, HP and Evade Trap increased further.
Inherit Skill Assault Guard Greatly increases Defense Power during ambushes for 2 turns. <Passive Skill>

Alex

Alex


Alt Tag Good/Male/Fire/Human Class Change : Fighter
Unique Skill Fire Formation Increases damage to fire type enemies for user and adjacent water type allies if there are at least 2 water type allies adjacent to the user.
Discipline Skill Royal Knight Aspirant Continously increases each stat, SP and Accuracy increased further.
Inherit Skill Stun Bash Moderate physical attack on 1 enemy.Chance to Stun based on Defense Power.<Close/mid-range weapon-specific. <Active Skill>

Eckart

Eckart


Alt Tag Good/Male/Fire/Dwarf Class Change : Priest
Unique Skill Eyes of a Hero Increases Accuracy when equipped with a one-handed sword or two-handed sword.
Discipline Skill Knight's Creed Continously increases each stat, Attack Power and Stun Tolerance increased further.
Inherit Skill Attract Hit Minor Physical attack on 1 enemy.User becomes more easily targeted by the affected enemy for 3 turns.<Melee/mid-range weapon-specific. <Active Skill>

Eulalia

Eulalia


Alt Tag Good/Female/Water/Elf Class Change : Fighter
Unique Skill Fire-Kin Blessing Reduces fire type damage for elves in the same row.
Discipline Skill Protector of the Kingdom Continously increases each stat, HP and Defense increased further.
Inherit Skill Behind Cover Chance to bear single-target attacks in place of allies in the back. <Knight-specific> <Passive Skill>

Lanavaille

Lanavaille


Alt Tag Good/Female/Fire/Human Class Change : Knight
Unique Skill Stirring Righteousness Increases damage to enemies for everyone in a row if it has only good or neutral allies.
Queen of War and Love Restores minor HP to all allies upon winning a battle.Recovery amount is reduced if learned by someone other than Lanavaille.(Lv.1 +12HP, Lv.7 +85 HP)
Discipline Skill Warrior Princess of Resolution and Love Continously increases each stat, Defense Power and Confusion/Charm Tolerance increased further.
Inherit Skill Queen of War and Love Restores minor HP to all allies upon winning a battle.Recovery amount is reduced if learned by someone other than Lanavaille.(Lv.1 +12HP, Lv.7 +85 HP) <Passive Skill>

Lanavaille-Wanderer-Princess

Lanavaille (Wanderer Princess)


Alt Tag Good/Female/Fire/Human Class Change : Knight
Unique Skill Valiant Righteousness Own Action Speed increased based on the number of one-handed swords and light armor equipped to self. Increases damage to enemies for everyone in a row if it has only good or neutral allies.
Queen of War and Love Restores minor HP to all allies upon winning a battle.Recovery amount is reduced if learned by someone other than Lanavaille.(Lv.1 +12HP, Lv.7 +85 HP)
Discipline Skill Flawlessly Composed Warrior Princess Continously increases each stat, HP, Defense Power, Confusion/Charm Tolerance, and Critical Tolerance increased further
Inherit Skill Queen of War and Love Restores minor HP to all allies upon winning a battle.Recovery amount is reduced if learned by someone other than Lanavaille.(Lv.1 +12HP, Lv.7 +85 HP) <Passive Skill>

Gerard

Gerard


Alt Tag Good/Male/Dark/Human Class Change : Fighter
Unique Skill Thunder Strike Moderate wind type physical attack on 1 enemy.Low chance of inflicting Paralysis on target.Damage is reduced if learned by someone other than Gerard <Active Skill>
Lightning Celerity Increases Evasion when equipped with a one-handed sword. <Passive Skill>
Discipline Skill Thundersmiter's Protection Continously increases each stat, Evasion and Action Speed increased further.
Inherit Skill Thunder Strike Moderate wind type physical attack on 1 enemy.Low chance of inflicting Paralysis on target.Damage is reduced if learned by someone other than Gerard. <Active Skill>

Savia

Savia


Alt Tag Evil/Female/Dark/Beastfolk Class Change : -
Unique Skill Black Beast Feint Increases own Evasion and makes 1 row of enemies easier to target.Counter attack that penetrates Defense Power when evading an attack.Evasion increase amount and Defense Power penetration rate are reduced if learned by someone other than Savia <Active Skill>
Soaring Beast Knight Increases Evasion when equipped with a two-handed spear and light armor. <Passive Skill>
Discipline Skill Natural Combatant Continously increases each stat, Evasion greatly increased in particular.
Inherit Skill Black Beast Feint Increases own Evasion and makes 1 row of enemies easier to target.Counter attack that penetrates Defense Power when evading an attack.Evasion increase amount and Defense Power penetration rate are reduced if learned by someone other than Savia <Active Skill>

Ninja


Kiriha

Kiriha


Alt Tag Evil/Male/Dark/Human Class Change : -
Unique Skill Shadowy Alignment Increases Evasion when equipped with a dagger or throwing weapon. <Passive Skill>
Discipline Skill Tradition in Shadows Continously increases each stat, Accuracy and Evasion increased further.
Inherit Skill Armor Pierce Minor physical attack on 1 enemy.Greatly penetrates Defense Power. <Active Skill>

Rinne

Rinne


Alt Tag Evil/Female/Dark/Elf Class Change : -
Unique Skill Moment of Finality Unleashes the blasting spell contained with a charm,launching an untyped spell attack on 1 enemy row that bypasses Magic Defense. Damage based on Attack Power. Damage is reduced if learned by someone other than Rinne. <Active Skill>
Enlightenment of the Brink of Death Increases Surety for user and all adjacent evil allies. <Passive Skill>
Discipline Skill Inheritor of the Secret Arts Continously increases each stat, Surety and Accuracy increased further.
Inherit Skill Moment of Finality Unleashes the blasting spell contained with a charm,launching an untyped spell attack on 1 enemy row that bypasses Magic Defense. Damage based on Attack Power. Damage is reduced if learned by someone other than Rinne. <Active Skill>

Collaboration


berkanan

Berkanan (Tall Mage)


Alt Tag Good/Female/Fire/Human Class Change : -
Unique Skill True Words of Fire Deals minor fire spell damage to 1 enemy. Chance to decrease the enemy's Accuracy and Defense Power for 3 turns. Damage increased based on the Mage or Tall Mage's class level. Damage reduced, and Accuracy and Defense Power decrease chance and number of turns are reduced if learned by someone other than Berkanan <Active Skill>
Coin of Power Allows one-handed swords, two-handed swords, light armors and small/light shields to be equipped. Continously increases own Attack Power, Defense Power, Accuracy, Evasion, HP, and SP.
Discipline Skill Tall Mage Continously increases each stat, with Attack Power, SP, Defense Power and Magic Defense increased further.
Inherit Skill True Words of Fire Deals minor fire spell damage to 1 enemy. Chance to decrease the enemy's Accuracy and Defense Power for 3 turns. Damage increased based on the Mage or Tall Mage's class level. Damage reduced, and Accuracy and Defense Power decrease chance and number of turns are reduced if learned by someone other than Berkanan <Active Skill>

iarumas

Iarumas (Mage of the Black Rod)


Alt Tag Neutral/Male/Untyped/Human Class Change : -
Unique Skill TZALIK Deals major untyped spell damage to 1 enemy. Greatly bypasses Magic Defense with a chance to inflict Paralysis on target Damage and Paralysis rate are reduced if learned by someone other than Iarumas <Active Skill>
Mage of the Black Rod At the start of own turn, when user is in the front row, increases Attack Power, Defense Power, Accuracy, and Evasion, and when user is in the back row, increases Magic Power, Magic Defense, and Resistance. Additionally, increases own Attack Power, Defense Power, Magic Defense, and Accuracy when equipped with a one-handed staff or one-handed sword.
Discipline Skill Amnesiac Corpse Retriever Continously increases each stat, with Attack Power, Magic Power, SP and MP increased further.
Inherit Skill TZALIK Deals major untyped spell damage to 1 enemy. Greatly bypasses Magic Defense with a chance to inflict Paralysis on target Damage and Paralysis rate are reduced if learned by someone other than Iarumas <Active Skill>

Anonymous Adventurers

Name Class Inherit Skill
Human-Fig Fighter Passive Attack Power Up
Beast-Thi Thief Passive Accuracy Up
Human-Pri Priest Passive MP Up
Elf-Pri Priest Passive Divine Power Up
Elf-Mag Mage Passive Magic Power Up
Dwarf-Kni Knight Passive HP Up

Bondmates

Q : What is Bondmates?
A : When are you are completing a request, main story, or dismissing an adventurer with flame mark, a screen with text ' 'X' is now a bondmate.' will appear. These bondmates give small boost to stats when equipped to adventurers. You can equip then from Bondmates menu on Training Room.

Q : What is the maximum level of the bondmates?
A : Bondmates max. level is 5, except for these bondmate which maxed at lv.1: Ghreen Jelly, Gary, Maurice, Sophie, Gigi, Kidnapped Girl Liam, and Guardian Knight Dalian.

Q : How do i level the bondmates:
A : You can level the bondmates by repeating the step for acquiring them. After completing a request or obtaining a bondmate through cutscene, you can use Cursed Wheel to Fresh Start, and then use Cursed Wheel again to your latest save point to make the request / cutscene reappear. You need to repeat the steps 11 times to max the bondmate's level.

For bondmates acquired from request from Port Town, use Cursed Wheel from Fresh Start to Arena Round 5, because the requests are gone if you wheel to Return to the Capital, unless you are levelling Roprobus bondmate.

Q : I want to reset the bondmates equipped on my party. Where do i get more Amnesia Incense?
A : You can buy Amnesia Incense using Guild Point (don't do this). Instead, you can trade one of your unused bondmates for 1 Amnesia Incense through Bondmate Menu, choose Form Bond, choose the Bondmate you want to discard, and press X icon. (You can quickly farm the incense by acquiring and dismissing Albano.)

bondmates-list

Bondmates List


Map may differ for each person.

npcla

Royal Capital Luknalia/Beginning Abyss

Name Effect Location
Beheading Bunny Beheading Rabbit's Strike (Critical Tolerance UP) Find all 4 bodies in Relentless Massacre Rabbit request.
Donato Donato's Recalcitrance (Accuracy UP) Find Donato's Letter on B4 and complete Donato's Redemption request.
Gary the Brave Gary the Brave's Charge (Evasion UP) On B7, choose "Save the dog". (Can be obtained only once)
Ghreen Jelly Jelly's Pliability (Defense Power UP) Randomly found on Beginning Abyss, feed it either Translucent Pebble or Azure Ore 3 times.
Harry the Wandering Adventurer Harry the Adventurer's Guts (Stun Tolerance UP) Revive him on B5F, then find him again on B6F and last on B7F.
Mel the Sniveling Thief Mel the Thief's Trap Decipher (Disarm Trap UP) Complete the Grandchild Party Rescue request with none of the grandchild killed.
Sir Jack, Undead Smiter Sir Jack's Mettle (HP UP) Defeat all 4 waves of enemy in March of the Undead request.
Chris the Considerate (NG+) Chris's Friendship (MP UP) Go to B1F, accept his request to help him, find 2 guild tag on B1F.
Mudd (NG+) Mudd's Caution (Detect UP) Talk to Mudd on B1F, choose "You've gone far enough" (Map) (Note : Requires "Rookie Adventurer's Demise" knowledge, you can obtain that on Red Spinner room on B2F after talking to him for the first time on B1F) Find him again on B3F(Map ex.1)(Map ex.2)Find him again on B4(Map)
Ira of Vanished Village (NG+) Ira's Divine Protection (Divine Power UP) Go to B5F (Map), resurrect the skeleton, choose "See them back to town", go to Temple, choose "Donate 500 gold", go to the Abyss, do 1 battle, go back to the Temple, choose Talk->Ask about Ira, choose "Donate 500 gold", go to the Abyss again and do 1 battle again, go to the Temple and a cutscene will occur. You'll get the bondmate after that.
Sir Maurice, the Live Bait (NG+) Maurice's Survivability (Resistance UP) On B1F, send Elmon back (clear Sweet Walnut Delivery request, clear it before entering B1F to unlock this choice), continue walking until you fight the warped one, if the Defenders died, use Cursed Wheel. Fight the warped one again, this time choose Send The Defenders. On B4F choose to let Elmon go, if every step you've done before is correct, she'll go with the skirmishers, and Maurice is saved. He will appear randomly when you go to the the tavern after defeating B5F boss.
Sophie (NG+) Sophie's Bewitchment (Magic Power UP) Complete Search for Lambert request. Cursed Wheel to Second Major Harken. Find and talk to Lambert on B5. Go to the Guild, watch the cutscene. Notes : If you want the request to show up again, wheel to Fresh Start, wheel to Second Major Harken, talk to Lambert on B5, but say nothing.Then wheel to Warped Scene, and the request should be available in the guild.
Albano (NG+) Albano's Revulsion (Defense Power and Paralysis Tolerance UP) Obtain Dana's Custom Sachet from Fragrant Plant Seed Delivery request. After fighting Ent on B2F, choose Negotiate. Go back to capital, take Abyssal Steel request, warp to B4F, fight the enemy on the left(Map), report, choose You Looked like Albano and Albano is in the King's Rescue Party. You will obtain Alfred Letter, go back to the abyss, choose Keep Talking to Albano, go back to capital, watch the cutscene, choose to tell him how resentful Albano is Take Fluorescent Flower request, go to the inn and talk to Dana, go to B5F, find Mimic (Map) (use defend to trigger opening, it'll died after 2~4 hits with attack buffed by opening), then go to B3F, find two flower(The flower's location is randomized depending on your map, example 1,example 2). Report the quest. See Albano's cutscene on B7F You will get Albano's bondmate by going to Edge of Town after killing Helmuth.
The Pleading Boss Goblin (NG+) Boss Goblin's Blow (Surety Rate UP) Go to Goblin's Nest on Beginning Abyss B3F. Go to the place marked on the map. Defeat the goblins on both places, on the upper right map encounter choose "Slash at them" (Notes : you may need to choose other choices before this choice appears), defeat the goblins and choose "Let it go". Go back to capital, go to Tavern and talk to NPC with [...] icon. Go back to Goblin's Nest. Go to the place marked on the map Pick up the shinies and you will be ambushed by 4 Goblin + 2 Hobgoblin. After defeating them, choose "Let it go". Exit and re-enter Goblin's Nest, go to the altar on the lower right part of the map. Talk to the goblin and choose "Let it go".
npclb

Port Town Grand Legion/Trade Waterway

Name Effect Location
Donald Donald's Prayer (SP UP) Defeat all 4 waves of enemy in Defend My Shop from Goblin request.
Caterwaul Crew Sailor's Brutal Outburst (Fear Tolerance UP) Defeat all 3 waves of enemy in Repel Enemy Forces request.
Doris, the Frightened Maid Doris's Nervousness (Sleep Tolerance UP) Complete the Servant and Cargo Recovery request with none of the servants died after the battle (Map)), and choose "Look over to the other way and let them go".
Birgier the Fisherman Birgier's Bond (Magic Defense UP) Complete the Fisherman Rescue request with none of the fishermans died (Warp to 4th District - Boulevard-, then follow the current 2 times, the requester should be nearby, the fishermans you need to find should be up ahead(Map)
Pirate Captain Valo Valo's Cautiousness (Evade Trap UP) Complete Retake Stolen Belongings from Robbers.(Go to 6th District.(Map)) Use Cursed Wheel. retake the request, but this time choose "Pirates". Go back to 6th District (same place as before). Defeat 3 waves of enemy, choose "Fight"
Water God Priestess Regia Regia's Ageless Glamour (MP UP) Complete "Water God Statue Restoration Materials" request by catching all 6 of the thieves (Map)(Notes : You need to have unlocked the ability to use reversal on the statue to catch all the thieves.) Report to guild, after that, Regia will appear randomly on Trade Waterway and offer to heal for 1500g. Find and accept her offer 5 times (you can just spam entering and exiting Pier to find her easily, note that she's not marked on the map). After that, go to 2nd District - Black Market -, go to here and watch the cutscene. You'll obtain her bondmate after that.
Ugo in the Ship's Hold Ugo's Elusiveness (Action Speed UP) Complete "Oar Collector Extermination" request by killing all the oar collector, and then take Ugo to Rickert's Shop (Lower Deck 1 - Hold -). Either defeat Melgina (if you haven't do that yet) or use Cursed Wheel to Return to the Capital Go to Rickert's Shop on Lower Deck 1 - Hold - and talk to Ugo.
Gessi Gessi's Devotion (Accuracy and Bind Tolerance UP) Defeat Gessi on Arena Round 4 while underwater and without giving him Purple Garlic. (Notes : Need to do Gessi's request and give him Titanium Ore).
Songstress Marin Marin's Singing (Poison Tolerance UP) Go to Arena Round 5 with Infinite Beast flag set to Not Strategized Complete "Murder Investigation" request on Arena Round 5 (talk to Rickert) repeatedly until she drop her Hairpin after you defeat her. Cursed Wheel back to Arena Round 5, talk to Rickert this, talk about infinite beast, this time instead of accepting the request, choose "Show her the Marin's Hairpin". Go to Lower Deck 2 - Lounge -, approach Rickert and Marin. You'll obtain her bondmate after that.
Gigi Gigi's Information (Confusion Tolerance UP) After defeating Melgina for the first time, use Cursed Wheel back to Arena Round 5, talk to Arena Receptionist, then talk to Gigi, choose "Warn Gigi" . Talk to him at the same spot after you defeated Melgina again.
Head Cook Chef's Spice Tolerance (Paralyze Tolerance UP) Complete the following requests and reports to Head Cook directly by going to his place on Lower Deck 2 - Lounge -. - Scorpion Woman Legs and Herb Procurement - Giant Insect Procurement - Minotaur Spare Rib Procurement - Hydra Plant Procurement. Go to Lower Deck 2 - Lounge - and talk to Head Cook after you defeated Melgina.
Roprobus Roprobus' Hatred (Attack Power UP) Defeat all 3 waves of enemy in Arena Tourney Hosted by Avare request.
Melgina Melgina's Free Will (Divine Power and Sleep Tolerance UP) Defeat The True Greater Warped One, Octonarus while choosing "Melgina's liberation"
npclc

Guarda Fortress

Name Effect Location
Endy the Mage Endy the Mage (Evasion UP) Complete "Forbidden Area Search Escort" request. Answer "Nothing is more precious than life" when asked.
Enthusiastic Carpenter Hans Enthusiastic Carpenter Hans (Resistance UP) Complete "Bodyguard for Ruins Exploration" request while getting all 4 bricks (Map).
Singing Skeleton In The Tunnel The Singing Skeleton's Companionship (Defense UP) Complete the "Search for Missing Person" request with the Ancient Knight Survived.
Brita the Lazy Handmaiden Brita the Lazy Handmaiden (Charm Tolerance UP) Complete the "Water Haulage" request. After accepting the quest, go to the Zone 9, go to Zone 10 using the usual route, but stop at here on the way to trigger the quest flag. Go to the Zone 10's Fountain and take some water from there (do not choose rest becuase it'll deplete the water). Go back to the previous place at Zone 9 while fighting less than 3 battles. When asked by Brita choose "They were angry about a shirking maiden". She'll left and you'll obtain her bondmate.
Guardian Knight Dalian Guardian Knight Dalian (Defense UP) Go to Guarda's Guild Tavern after getting the "Good" ending.
Young Lord Ixion Duke Ixion's Adoration (Magic Power and MP UP) Complete "Expedition to Clear the Fortress Lower Levels" request.
Concerned Brother Elequon Elequon the Undying (Insta-Kill Tolerance UP) After you defeated Gatekeeper for the first time, talk to Energetic Skeleton at Zone 4. Choose "Completely blown away." and "They've proven to be most useful, even now." to obtain Mini-Golem. Go to Guarda Fortress - Entrance-, go to Scholar Raimi's camp and talk to him, trade the item for roots. Go to Royal Capital, trade the item for ore. Go to Blacksmith, trade the ore for Graham's dagger. Talk to Graham at the fortress' entrance, trade the dagger for Guarda's Knight Manual. Go to Guarda's Guild Tavern, talk to Knight NPC there to trade previous item for Mysterious Seed. After getting "True" ending, Go to the fortress' entrance, talk to NPC behind the camp at the left side of the map to plant the seeds. Defeat Gatekeeper one more time, go to the fortress' entrance and tap the shiny item in front of the NPC, you'll obtain Flower of Guarda. Talk to Elequon at Zone 4, and you'll obtain his bondmate.
Graham, Knight Commander of Guardia Passionate Virtuous Graham (Attack Power and Stone Tolerance UP) Complete "Emergency Occurence" request.
npclev

Event

Name Effect Location
Willful Theo Theo's Ignorance (Poison Tolerance UP) Reach Ending 2/3/4 on "Pixie and the Secret Garden" event.
Mischevious Pan Pan's Cunning (Magic Power UP) Reach Ending 4 on "Pixie and the Secret Garden" event. (Bring Medicinal Herb on one of your ally)
advl

Adventurer's Bondmate

Bondmate Effect Dismissed Adventurer
Strength Talent (Strength Talent UP) Elise/Chloe/Daniel/Clarissa/Gerulf/Ophelia/Barbara/Berkanan
I.Q Talent (I.Q. Talent UP) Valdor/Yekaterina/Dino/Asha/Elf-Mag
Speed Talent (Speed Talent UP) Debra/Vivianna/Philip/Amelia
Dexterity Talent (Dexterity Talent UP) Milana/Beast-Thi
Vitality Talent (Vitality Talent UP) Lanavaille/Gerard/Eulalia/Olive
Piety Talent (Piety Talent UP) Human-Pri/Benjamin/Galina

How to obtain :

  1. Level the adventurers you want to dismiss to at least level 30 and Grade Up them to Bronze Grade.
  2. Fight Helmuth and Melgina one time while bringing them.
  3. Increase their trust by using Beginning Abyss B7 strats (purposefully fail to disarm treasure chest, and go rest at the fountain to trigger camp dialogue)
  4. Try to bring a party full of same personality (all good or evil, can use neutral on both), because choosing the correct response at fountain's camp dialogue will increase the trust of all adventurer with same personality, therefore making it faster to grind the trust. Repeat this until the flame marks appears on their status menu. (Source : https://x.com/MiSaKi75911260/status/1890810148286861660)
  5. Go to Training Room, choose Bondmates, equip 5 Lv.5 Bondmates to them, and then dismiss the character, you'll get either a Lv.4 or Lv.5 adventurer bondmate. (Some sources said it's possible with just equipping 2 Lv.5, but to be safe try to equip 5 if possible)

Map

Cave-of-TrialsLead-Rank

Cave of Trials (Lead Rank)


Alt Tag

Cave-of-TrialsBronze-Rank

Cave of Trials (Bronze Rank)


Alt Tag

Cave-of-TrialsIron-Rank

Cave of Trials (Iron Rank)


Alt Tag

Cave-of-TrialsSteel-Rank

Cave of Trials (Steel Rank)


Alt Tag

Den-Of-Earth-B1F

Den of Earth B1F


Alt Tag

Class-Mausoleum

Ancient Mausoleum


Left Side Right Side
Alt Tag Alt Tag
bonesabyss1

Bones Location (Beginning Abyss)


: Use Cursed Wheel to Fresh Start, and use cursed wheel again to your latest save point/marker to respawn the chest containing the bones.

B3(Goblin Cave) B4 B5
Alt Tag Alt Tag Alt Tag
B6F B7F B8F
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bonesabyss2

Bones Location (Trade Waterway)


: Use Cursed Wheel to Fresh Start, and use Cursed Wheel again to your latest save point/marker to respawn the chest containing the bones.

Go to 7th District -Pier-, go here You'll arrive at Shore of the Dead, the chest is at the marked spot.
Alt Tag Alt Tag
spmppot

Respawnable SP/MP Potion (x3)


: Use Cursed Wheel to Fresh Start, and use Cursed Wheel again to your latest save point/marker to respawn the chest containing the items.

Nourishing Draught x3 [1] Mana Elixir x3 [1] (Step 1) Mana Elixir x3 [1] (Step 2)
Beginning Abyss B8F From Trade Waterway, go to the Arena, go here, open the door using Treasury Key... (Obtained from choosing Rich Treasures before fighting Melgina) ...You'll arrive at Lower Deck 2, go to the marked spot.
Alt Tag Alt Tag Alt Tag
spmppot2
Nourishing Draught x3 [2] Mana Elixir x3 [2]
Guarda Fortress Zone 2 Guarda Fortress Zone 9
Alt Tag Alt Tag
misc

Misc

ressurect

Respawnable Item/Chest Location


: Use Cursed Wheel to Fresh Start, and use Cursed Wheel again to your latest save point/marker to respawn the chest containing the items/bones. Cooldown started when you picked up the bones/items.

Item Location Respawn Cooldown
Old Remains Cursed Wheel to Awakening 1 month(?)
Adventurer Remains Beginning Abyss B3F Goblin Cave Beginning Abyss B4FBeginning Abyss B5F Beginning Abyss B6FBeginning Abyss B7FBeginning Abyss B8FTrade Waterway Shore of the Dead (Pier) 1 week for B6F Bone(?) Bi-weekly for B7F bone(?) 1 month for the rest (?)
Light Sandals Trade Waterway B3F 1~2 month(?)
Nourishing Draught (x3) (Restore 25 SP) Beginning Abyss B8F Guarda Fortress Zone 2 Everyday (Beginning Abyss) 1 month (Guarda Fortress)(?)
Mana Elixir (x3) (Restore 25 MP) Trade Waterway Lower Deck 2 Guarda Fortress Zone 9 1 month(?)
Royal Herald Amulet Reward from Royal Capital: 'The King's Rescue' Request 1 month(?)
Book of Sanctuary's Blessing Shield of Honor Twin Pearl Reward from Trade Waterway: 'Search for Missing Person' Request 1 month(?)
Steadfast Shield Soldier Holy White Stone Elegant Dancer Reward from Guarda Fortress: 'Rescue Duke Ixion' Request 1 month(?)
missingperson

Trade Waterway "The Search for Missing Person" Request Reward


The Search for Aegon the Wise The Search for Egolion The Search for Goetia the Mage
Shield of Honor Alt Tag Book of Sanctuary's Blessing <Passive Skill> Alt Tag The Twin Pearl (Sold for 30000 gold) Alt Tag
missingixion

Guarda Fortress "Rescue Duke Ixion" Request Reward


Princess Route Church Route Admiral Route
Steadfast Shield Soldier <Passive Skill> Alt Tag Holy White Stone (Sold for 100000 Gold) Alt Tag Elegant Dancer Alt Tag
luc

Detailed Guiding Light (LUC) location


  1. Defeat Helmuth with none of the knights died. Refer to Beginning Abyss B1F NG+ section for detailed steps.

  1. Completing Bonnie/Clyde questline.
    • Before entering the ship at the Pier, Talk to Bonnie/Clyde, choose "Talk about the Arena" and do the following :
      • If you choose "I hope your wish comes true, Bonnie", you'll fight Bonnie in Arena Round 2. Before fighting Bonnie, she'l tell you that Clyde is dead. You'll gain "Clyde's Cause of Death" knowledge. Use Cursed Wheel back to Colossal Galleon. Talk to them again, and inform Clyde's weapon has insufficient reach. Accept his request. Go to the capital>Item Shop>talk>Do you have a cutlass?. Pay 1500 gold. Go back to Pier and report to Clyde.
      • If you choose "I hope your wish comes true, Clyde", you'll fight Clyde in Arena Round 2. Before fighting Clyde, he'l tell you that Bonnie is dead. You'll gain "Bonnie's Cause of Death" knowledge. Use Cursed Wheel back to Colossal Galleon. Talk to them again, and inform Bonnie's armor isn't good enough. Accept Clyde's request and go the capital>Item Shop>Talk>Do you have steel wire?. Choose either option and choose to pay 500 Gold. Go back to Pier and report to Clyde.
      • Use Cursed Wheel yet again to Colossal Galleon, talk to Clyde/Bonnie, choose "Now's your chance to start over", this time choose "You can leave to go outside now if you really want." Go to the capital, Adventurer's Guild, and take "Delivering Chamomile for the Dead" request. Go to Inn, go to port town, talk to Trader (he has [...] sign). Go to Rain Shelter Cave through world map. Reach to the end of the cave, fight the boss, and go to the next map to obtain some chamomile. Go back to the capital to report the request, and finally go to Pier and talk to Clyde and Bonnie. Return to town, and after the cutscene you will get Guiding Light (LUC).
      • (Optional) Use Cursed Wheel again to Colossal Galleon, talk to Clyde/Bonnie, choose "Now's your chance to start over", choose "You'll die if you go to the arena", you'll get "Battle Item Set Delivery" request. Go to the capital>Item Shop, a cutscene will occur. Go to Edge of Town, go to Beginning Abyss -Entrance-, talk to Curious-looking Adventurer, talk to Suspicious Man and go to Tavern, talk to Tipsy Adventurer, go back to Beginning Abyss -Entrance- and talk to Curious-looking Adventurer, talk to Earnest Adventurer near the abyss entrance, go back to Suspicious Man, you can pass now. Fight the kidnapper, and go back to Item Shop. Go back to the Pier, and use Cursed Wheel to go to Arena Round 2. You'll now fight both of them. Win and they'll commit suicide, dealing damage to all of your party.

  1. Defeating the true Greater Warped One on Trade Waterway.
    • Obtain Merfolk Lexicon by talking to the missing person on your route (Aegion/Egolion/Goetia) after defeating Melgina.
    • Re-read all the Mermaid Statue (7 of them) this time using merfolk language.
    • Cursed Wheel to One-eyed Sahagin, talk to Gessi in front of the statue, a new choice will appear, choose "Are you a merfolk?". Choose either option after that.
    • Cursed Wheel to Flooded Town, walk until you meet Melgina again, this time choose 'Do you want to be free from Octonarus ', and accept her request.
    • Go to royal capital, go to blacksmith, talk to Randalf and choose ask, do his request, and then go back to Melgina
    • (Optional)Cursed Wheel to One-eyed Sahagin, talk to Gessi again, this time choose "Don't you want to save Melgina", choose "I understand, Gessi". Accept his request. Go to Goblin Cave B3. Check places marked on the map. After a cutscene, go to here. Report back to Gessi, and check the Cursed Wheel, there should be a new flag on Arena Fight 4's Cursed Wheel. Cursed Wheel to Arena Fight 4, with new flag turned on, and the flag to give him Purple Garlic turned off (as for water switch its up to you, there's an achievement and bondmate reward for defeating him underwater(left=no water on arena, right=water on arena), and battle him again. The cutscene plays the same, but there will some differences in later fight.
    • Cursed Wheel to Arena Fight 5. Do the Geuzen fight, then talk to Melgina and choose 'Melgina's liberation'. After this, you'll fight Melgina again, but this time Octonarus assisting her, with some new moves like summoning adds and reviving (3-phase battle). If you have completed Gessi's request, he will assist you at phase 3 (Spoiler). After defeating him, you'll be rewarded with bondmate, Melgina (Divine Power and Sleep Tolerance increase further based on level) and 1 Guiding Light (LUC).
    • (Optional) Fight Octonarus again. This time, when you are talking to Meglina, there are 2 new option, "Octonarus's cherished sword." and "Octonarus's secret room.". Defeating Octonarus while choosing the first option will give you a weapon, while the latter option will give you a knowledge to access hidden area.

  1. Obtaining best ending when you accompany NPC to Viscount Guane's Lands on all 3 route.
    • Admiral Route :
      • After entering Viscount Guane's Lands, talk to 3 [...] NPC, choose "Block the Sword", fight 2 Knights.
      • After that, choose "Catch them trafficiking beastfolk red-handed", choose "Ask Sagini to pretend to be merchandise"
      • Choose "Catch them trafficiking beastfolk red-handed" again, choose "Ask Garro to pretend to be merchandise"
      • Choose "Catch them trafficiking beastfolk red-handed" again, and Garro/Sagini will follow your plan. After that you'll fight 8 Knights.
      • If done correctly, you'll obtain achievement "Beastfolk Rescue Plan"
    • Church Route :
      • After entering Viscount Guane's Lands, talk to 3 [...] NPC, choose "Stand in front of Tenet".
      • Choose "This warrants further investigation", "Don't take the money".
      • If done correctly, you'll obtain achievement "First Inquisition"
    • Princess Route :
      • After entering Viscount Guane's Lands, talk to 3 [...] NPC, choose "I don't think so". Choose "Block the Sword", fight 2 Knights.
      • Choose " I just felt like I had to", "What Guane do is wrong"
      • If done correctly, you'll obtain achievement "Accompanying the Inspection"

  1. Completing Pickerel's request "Monster Bird Soup" on Church route.
    Notes : Several anon reports that Pickerel can't be found on deck even after getting his knowledge. Try to do Arena Round 3 quest involving Pickerel on Princess and Admiral Route (triggered by losing to Shagtis/Vernant so Pickerel offer to help you) before attempting this. Swap to Admirals route and rest and then swap back to Church route if he doesn't spawn after doing the quests, he's bugged on Princess -> Church route , you should see him on the map if you did it right.
    • After obtaining "Pickerel's Last Words" knowledge (you must defeat him once), use Cursed Wheel and go to Arena Round 3.
      • Go to Lower Deck 2 - Lounge -, go here and after the cutscene talk to Pickerel, accept his request. Talk to head cook.
      • Go to Valeon Grasslands, move forward a bit and there'll be a cutscene, choose to help him.
      • Keep moving forward until you see a cutscene, fight several bandits, and let the man keep the sack, go to the next area.
      • On next area, keep moving forward until you see a cutscene, and then turn right, keep moving until you see 2 man and a cart.
      • Talk to man near the poison swamp, and talk to the man on the poison swamp (you'll lose around 25-29 Fortitude going to there)
      • Defeat the boss (around 12k hp), use reversal and take the monster bird nest and egg near there, talk to the man near the cart to quickly exit the grasslands.
      • Go back to Lower Deck 2 - Lounge -, talk to head cook, and choose to give Meal Ticket to Pickerel.
      • If done correctly, Pickerel will says he will withdraw from the match after exchanging blows five times. And you'll obtain 1 Guiding Light (LUC)

  1. Obtain the 'good' ending when you're running quest related to the slum/old capital on all 3 route.
    Notes : You can do this quest as soon as you enter Zone 5. Exit through Zone 4 Harken, and a messenger will requested you to go to the Royal Capital Adventurer's Guild to start the quest.
    • Admiral Route :
      • Admiral requested you to take 3 kids from the slum. You need to take a kid named Leo to get the 'good' ending.
      • Go to the slum, talk to the small girl and take her. Go talk to other NPC at the slum, and Southern Cave will be unlocked.
      • Go to the Cave, you can either :
        • Find a kid named Collette on the map, take her. (You can change who's appeared on the map by refusing to take them).
        • Or encounter Hugo, who appears randomly after you defeated mobs, and take him.
      • Next, keep fighting the mobs until Leo appears after the battle. If you bring the kids mentioned before, you can take him to the Admiral.
      • If done correctly, you'll obtain achievement "Just Take What You're Given"
    • Princess Route :
      • Accompany Princess to the slum. Talk to the small girl. After several dialogue, choose the option to clean the small girl.
      • Elmon will give a request for you to get 3 Monster Skin and Meat from Western Cave.
      • Go there and either fight 3 Gorgon until you get the required items, or you can traverse the map until you can get behind the area that guarded by the young Gorgon, go to there and loot the corpse for 2 free requested item, and get the rest from defeating any Gorgon in the cave.
      • Go back to the Royal Capital and watch the cutscenes.
      • If done correctly, you'll obtain achievement "To Know Poverty"
    • Church Route :
      • The church will ask you to find a heretic. Go to the slum and talk to the NPC.
      • Enter the Northern Cave and watch the cutscene. Find that guy at the deepest part of the dungeon and defeat him.
      • When asked by Lulunarde, choose to find the the true Heretic, Ted.
      • Go to the slum and talk to the NPC holding a dagger(?) on his waist. You'll fight a party of 5 NPC. Defeat them. Go back to Royal Capital.
      • If done correctly, you'll obtain achievement "Fighter Sent by the Gods"
fuckalbano

Beginning Abyss NG+ All Knight Survived Walkthrough


  • Cursed Wheel
    • The Beginning Abyss (Perfect Route)
      • Awakening
      • Fresh Start
        • Choose "Work it through", choose "Consider Vernant/Elmon/Dylanhardt", choose "Step aside", "Save her", choose either option for the rest.
        • Go to the Inn, accept Dana's request, "Fragrant Plant Seed Delivery".
        • Go to the Blacksmith, watch the cutscene.
        • Go to the Item Shop, watch the cutscene.
        • Go to Adventurer's Guild, take "Sweet Walnut Delivery", "Light Shield Material Collection", "Rhodium procurement" and "Scrap Sabaton Collection" request from the Guild.
          • Complete this request before reaching minor harken on Beginning Abyss B1F and be sure you have obtained "Elmon's Weakness" knowledge. Skip this if you don't have the knowledge.
            • "Sweet Walnut Delivery" request : Go to tavern, talk to [...] NPC. Go to Edge of Town. Go to Beginning Abyss - Entrance -. Get all the walnut (Map). Report to the Guild. Choose "I have a favor to ask." when asked.
          • Complete these request before fighting Ent on Beginning Abyss B2F.
            • "Light Shield Material Collection" request : Go to Beginning Abyss B1F, find 2 monster icon that's not moving (B1F map is randomized but they'll always spawn on this part of the map (ex.1,ex.2), kill them. After obtaining 3 Light Iron, report to the Guild, choose "Right". You will get 3 Heater Shield.
            • "Fragrant Plant Seed Delivery" request : Go to Beginning Abyss B1F, find the seed in one of the small room on there. Go to the inn, report to Dana, you will get Dana's Custom Sachet.
            • "Scrap Sabaton Collection" request : Go to Beginning Abyss B1F, find 3 Beginning Junk by opening chest. Report to the Guild, and go to Item Shop, you will get Royal Knight Sabatons.
      • Minor Harken Unlocked
        • Travelling with Elmon
          • Asked the princess to summon Elmon Back
          • Did not have her summoned back
            • After restoring minor Harken on B1F, choose "A message from the princess...". If you don't have "Elmon's Weakness" knowledge and completing "Sweet Walnut Delivery", this option will not appear. Continue moving until boss encounter.
      • Warped One Vanquished
        • First Battle with a Warped One
          • No one was killed or injured
          • The Defenders died
          • The Craftsmen died
          • Elmon was wounded
            • After defeating the warped one, the skirmishers will die. If you have unlocked Cursed Wheel, leap to "Minor Harken Unlocked" and defeat the warped one again, this time choose "They're for The Defenders". If not, continue.
      • Major Harken Unlocked
        • Light Shield
          • Gave to the Defenders
          • Did not give
        • Albano Picked Something Up
          • Let it be taken
          • Offered a trade for the sachet
            • On B2F, After defeating Ent, choose "Negotiate" when confronting Albano (Dana's Custom Sachet is used here). Open the door, choose "They're for the Defenders" when asked (Heater Shields are used here.)
            • If you haven't obtained "Elmon's Weakness" knowledge yet, go here and talk to Elmon, choose "Your liege?"
      • Cave-In Crisis Escape
        • Vernant's Sabatons
          • Gave new footwear
          • Did not give
            • After moving a bit on B3F, you will call Vernant and give him Royal Knight Sabatons.
            • If you haven't obtained 'Vernant's Cause of Death' knowledge, go here after you obtain the power of reversal.
            • Around the cave-in part, the defenders now will survive if you gave them the Heater Shields on B2F.
      • Despicable Trap
        • On B4F, Choose "Leave it to Elmon". Fight 2 Warped One. After that, you'll be forced to go back to the City. Go to the Ruins, and you'll unlock Cursed Wheel.
        • Leap to Minor Harken Unlocked, fight the warped one again and choose "They're for The Defenders" after defeating warped one if you haven't done that.
        • Leap back to Despicable Trap after that. Choose "They're all already dead". Continue moving.
      • Survivors Found
      • Treacherous Floor Traversal
        • Trap with Live Bait
          • Rescued the knights without anyone
          • Didn't rescue the knights
          • Vernant died
          • Elmon died
            • After you found another trapped knight, choose "Leave it to Elmon". If you have done everything correctly, she will go with the skirmishers and rescue the knight.
            • After restoring the minor Harken on B4F, go back to town. Go to the Guild, accept "Abyssal Steel Delivery" request. Go back to B4F. Fight the enemy that appeared here. Take the Ebonsteel on the floor and report to the Guild. Choose "You look like Albano", and then "Albano is in the king's rescue party". You will obtain "Alfred Letter".
            • Go back to Beginning Abyss. Choose "Keep trying to talk to Albano". Return to town. Choose "Albano didn't want to return." Go to the Guild, take "Fluorescent Flower Delivery" request. Go to the Inn, choose "I'm looking for it" to get the information about Glowstone. Choose the other option. Continued on B5F.
      • Second Major Harken
        • After restoring the Major Harken on B5F, continue the "Fluorescent Flower Delivery" request by going here and fight the Mimic to obtain Glowstone (use defend to trigger opening, he'll died after 2~4 hits with attack buffed by opening).
        • Go to B3F, find two flower (The flower's location is randomized depending on your map, example 1,example 2). Report to the Guild, watch the cutscene.
        • On B6F, you can complete "Rhodium procurement" request. Obtain them by fighting enemy marked here. Report to Guild and go to the Blacksmith. Go back to B6F. Go to B7F.
      • Labyrinth Cleared
        • Albano's Relationship with His Uncle
          • Reconciled
          • Send Albano back to surface
          • Did nothing
            • On B7F, continue moving forward until you reach junks blocking the way, use reversal, watch the cutscene, Albano should've not turned into the warped one. Go to B8F.
      • Warped Scene
        • Sacred Shield Repair Materials
          • Delivered to Randolf
          • Did not deliver
        • Herbs Used by the Craftsmen
          • Obtained
          • Didn't obtain
            • On B8F, move forward 1 step. Watch the cutscene. (Saint Shield will be given to Dylanhardt here). Go back to B7F (or you can choose to explore B8F for a bit to use reversal on the rocks so you can use the shortcut on B7F to skip poison tiles, just don't fight the enemy blocking the way to Helmuth), and use the portal near to back to the beginning of B7F. Use the harken to go back to town.
            • Go to the Guild, and take "Cazula Root Delivery" request. Go to Tavern. Talk to NPC with [...] sign. Go to B7F, go here and take the blades on the floor. Go back to Tavern, and talk to the NPC. You will obtain Cazula Root. Report to the Guild, you will obtain Ipiamarum Root.
            • Go back to B8F, continue moving. Fight the Ents blocking the way. Choose "Let's prevent the cave-ins." (Ipiamarum Root will be used here)
            • Defeat Helmuth.
      • The King's Rescue
        • Go to Edge of Town, and you'll obtain Albano as a bondmate and 1 Guiding Light (LUC) .
secret

Notable Achievement :


  • They All Made it Out Alive : Successfully complete the mission without any of the knights dying.
  • Reconciled with His Uncle : Albano and his uncle reconcile.
  • Leave It to Me. : Take on and slay two Knight-Butcher Ents.
  • I Knew It Was a Traaa-! : Everyone was caught by the trap with live bait and all were killled.
  • True Freedom : Free Melgina and slay the greater warped one Octonarus .
  • Pirate's Hideout : Discover the forgotten pirate port.
  • Rigged Match : Pickerel survives the Trade Waterway arena.
  • Hey! Let me out! : Vernant survives the Trade Waterway arena.
  • The Duo's Denouement : Bonnie and Clyde escape from the Trade Waterway.
  • Match Crashing : Ruin someone else's match.
  • Sahuagin Curse : Win the match against Gessi by poisoning him.
  • Carry the Underwater Battle : Win the match against Gessi in an underwater battle.
  • Glug Glug Glug... : Win the match against Vernant in an underwater battle.
  • No Ruses : Win the match against Vernant without using any tricks.
  • Quivering Slime : Ghreen Jelly becomes a Bondmate.
  • Water God Priestess Regia : Priestess Regia becomes a Bondmate.
  • Mind that Transcends All Deaths : Unlock Domains in the Well of the Mind 12 times.
  • Excavator : Acquire a digging mattock.
  • Mermaid's Necklace : Acquire Melgina's Choker.
  • Pirates We Be : Acquire Cutlass of Tyranny .
  • Boss of the Poison Swamp : Slay a giant monster bird .
  • The Rare One Quick to Run : Slay a cursed sack doll.
  • Living Large : Stay in a royal suite.
  • Royal Suite Life : Stay in a royal suite 50 times
  • Full Belly : Eat all dishes other than the daily special.
  • A Secret Kept : Go through your adventure without revealing the Cursed Wheel.
  • You Musn't Touch! Musn't Ever Touch! : Take on all Belkadia's curses.
  • The Tea Party is Over : Win by ramming a golem into Our Heirlooms.
  • Boss Hunter : Slay the boss of the gorgon herd.
  • Guardian of Guarda : Expose all evil deeds and slay the Greater Warped One without any corrosion present.
Edit Report
Pub: 23 Oct 2024 06:56 UTC
Edit: 31 Mar 2025 20:16 UTC
Views: 11781