Crayon Grid Stat Allocation Recommendations (Skip to this section)
This section combines actual stat builds from top-tier players across Taiwan Server (2nd place), Japan Server (1st place), and multiple Japan Server elite players.
All configurations are verified and confirmed effective in the current International Server version.
Overall Priority (China Server / International Server)
Attack > HP ≈ Defense > Critical Rate & Damage > Critical Resistance
Core Principles
| Prioritize maxing Attack if survivability is sufficient
Only boost HP and Defense if survival is compromised
Only consider Critical Rate & Damage after maxing Attack
The first tier offers the highest overall value; prioritizing it avoids resource waste
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Early Game (Pioneering Phase | Before Tier 1 is maxed)
| Tier 1 Attack and Health: 1:1 Alternate Points
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→ Alternate between one point in Attack and one point in Health
| After maxing both Attack and Health
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→ Complete all Defense points in Tier 1
| Max out Critical Strike and Critical Resistance
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Mid-Game (Before maxing second tier)
Choose one of two builds based on preference:
① Attack/HP Build (Recommended)
| Attack and HP points at a 2:1 ratio
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→ Continue until HP is sufficient for survival
| Then fully max out the second layer of attack
Immediately begin maxing out the third layer of attack
Dual Critical should be close to the threshold; no need to invest excessively
Dual Critical Resistance is completely ignored at this stage
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② Attack-Defense Style (Proven effective in Japanese servers)
| Attack and Defense 2:1 balanced
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→ Until defense is sufficient for survival
| Then max out the second tier of attack
Then proceed directly to the third tier of attack
Critical Hit and Critical Strike Rate also only need to approach the threshold
Critical Hit and Critical Strike Resistance are still not considered
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Late Game (Third Tier | Distant Future)
| Max out all third-tier attack points
Allocate points to second-tier HP / Defense
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→ Until stable survival is achievable
| Then supplement second-tier Critical Hit Rate/Critical Damage
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→ Aim to approach the threshold
| If survival pressure arises at this stage
→ Prioritize maxing out second-tier HP/Defense before considering other attributes
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Source:
https://ngabbs.com/read.php?tid=45867585&_fu=61553073%2C1%2F
Special Thanks
| Special thanks to “小小恋歌” from the Korean server for providing critical data support,
and to Taiwan server players like “真開心” and other high-level players for their assistance and cooperation during testing.
It is through your collective testing and discussions that this content has become more comprehensive and reliable.
We extend our sincere gratitude to all of you.
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