Warg

Description

The Warg is a vaguely humanoid entity, often exhibiting both canine and rodent characteristics. Members are between 1.5m and 2.3m tall, and contrary to their emaciated appearance, exhibit great speed and strength.
They stand on long, digitigrade legs, and can move either on all fours or upright. Both their legs and arms end in long, sharp retractable nails.
The head varies from member to member, and can either resemble a human's, or be elongated into a canine or rodent snout, which contains rows of uneven, sharp canines.
Their skin is pale and leathery, with the exception of their backs, which are usually covered in patchy fur.
Eyes are murky white, and they exhibit aversion to bright lights.

Behavior

Nocturnal creatures, Warg packs, consisting of 4-6 members, primarily feed on corpses, and often approach human settlement in search of graveyards. Reports also place them at the spots of recent battles.
While lone members will exhibit timid behavior if spotted, packs have been reported to react violently, even to larger groups.
When they detect a buried corpse, the pack will exhibit unusual cooperation, with designated lookouts and diggers. Once unearthed, however, that cooperation will fall apart, as the entire pack will start fighting over the rotting parts. Once the meal is split, they will generally retreat back to a safe spot, usually a nearby forest or marsh.

Origin

While many theories have arisen over time, trying to connect Warg to existing species, the prevailing theory nowadays is that they are a result of an unnatural mutation of the /rrat/ schizos that have been exposed to large quantities of /who/ chuubanite, resulting in some tension on some remote regions of the border.

Edit
Pub: 03 Nov 2022 00:41 UTC
Edit: 03 Nov 2022 01:41 UTC
Views: 98