Class 3-D
W. Dustice
William "Billy" Dustice | HN: King Billy
Monkey King: Embodies the abilities of all primates. Enhanced strength, agility, senses, and primal instinct. Has a flexible tail that can be used as a weapon.
Background
A reserved punk from the streets of the United States who never wanted to be King. After a bloody fight in his hometown left him in trouble with the law, Billy was forced to find some way to absolve his parents of a massive debt due to his court fees. Unknowingly, Billy saved a local Pro Hero's son during that fight, earning a recommendation to an overseas hero school in Japan - a second chance to prove his worth to the world. Now arriving at his final year at Shiketsu High, Billy does his best to pass his wisdom onto younger heroes, all while learning whether or not this kind of life is worth it for one who came from nothing.
Stats
Mundane Costume
Exchange Student (Provisional License)
Crippling Debt
Skills
Athletics (General Fitness), Martial Arts (MMA Grappler), Unique Style (King Style), Stealth, Investigation
Life Mimicry
Family: Primates (-2Q)
Passive (-4Q)
Permanent
Hybrid (-4Q)
Monkey King (or just “Monkey,” though Billy thinks that name is boring) grants Billy abilities related to primate physiology. Physically, he possesses a wiry and lean body frame, with elongated arms capable of immense strength and gripping power, easily above that of a normal human. With some training, he’s been able to use his feet as a second pair of hands, grabbing onto objects and enemies while granting him an unmatched ability to climb, swing and maneuver dense environments. He has a prehensile tail about as long as a human forearm, strong enough to support his weight whilst hanging from it, and maneuverable enough to hold stuff.
Mentally, he’s still human, but with some uncanny reflexes thanks to the primate’s instinct for danger. While that helps him get out of a bad fight before it turns ugly, that instinct is also geared for aggression when provoked. More than any other hero with an animal-type mutation, Billy’s been prone to violent outbursts, “losing himself” during a fight. He’s taken to martial arts both as a physical training program and, though he’d never admit it, a mental one; to hone his mind and soul, and keep the mental aspects of his quirk in check.
Aside from all that, further training has revealed a fondness for fruit. He also gets uncomfortable whenever anyone smiles at him.
J. Hilt
Johanna Hilt | HN: The Gauntlet Hero, Weiss Schwarz
Gauntlet Manipulation: The ability to move and manipulate a single glove or gauntlet, as well as to multiply its size enough to be capable of flattening buildings.
Background
Johanna was a senior student of the top hero school in Germany. Originally the extent of her quirk was believed to be only the manipulation of a single glove, so she chose the path of becoming a supporter and created the right tool for the job. Until the final year when the true extent of her quirk was discovered, unfortunately by flattening a good part of the school building. Since nobody was hurt, instead of a punishment, it was "recommended" to her to switch to a proper hero course and redo her final year as an exchange student at Shiketsu High School in Japan.
Stats
Mundane Costume
Recommendation, Exchange, Held Back Student
Skills
Athletics (General Fitness), Martial Arts (Glima), Unique Style (Godhand), Tinkerer
Gadget
Her gauntlet, the Hand of Fate. She made it herself and updates its design frequently, adapting its parts and creating modules for different support functions. The core function, besides being armor, is to rapidly dispense a resilient red string that is used to entangle, secure, and rope off.
Combination Quirk: Gauntlet Manipulation (-16 XP, -1 QP)
Quirk: Object Manipulation (-14 XP, +5 QP)
Type: Emitter
Target: Narrorw
Function: Movement, Shape
Duration: Permanent (Movement)
Quantity: Large
Range: Long
Extras: Sight, Weight Limit 5x, Quantity Limit x3, Somatic Component
Quirk: Size Manipulation (-2 XP, -6 QP)
Type: Emitter
Target: Others, Objects
Function: Gigantification
Method: Touch, Sight
Duration: Short, Continuous
Extras: Increased Power 2x, Quantity Limit x4, Target Limit, Size Limit
Quirk Modifiers (-8 XP, +5 QP)
Additional Quirk
L. Grimaldi
Lillian "Lily" Grimaldi | HN: Folly
Make'em Laugh: If someone is amused by Folly, they become vulnerable to her psychic manipulation. They start to regard Folly as a dear and trusted friend and complete any requests she gives them to the best of their abilities. This hold over others runs out if they complete a Rule of Threes - three requests fulfilled, and they are automatically released.
Background
Lily's family moved to Japan in the days of chaos and have lived here for generations. She considers herself as Japanese as any other person born here, but is equally proud of her Italian ancestors. She doesn't have a mischievous streak: she is a mischievous person with a serious streak. As a young girl, she was saved in a disaster by a certain blonde up-and-coming clown hero, and in that moment she gave up on wanting to be a gymnast and decided to follow in the footsteps of her idol.
Stats
Skimpy Costume
Senior Student, Provisional License
Skills
Public Relations, Athletics (Gymnast), Martial Arts (Capoeira)
Brainwashing Quirk
Genie, Broadcast, Charmed, Unlimited Quantity
Detailed Control, 400 meter range for transmitting orders
Visible (Smiling, Laughing), Human Limit. Mentality Limit (Feeling amused by).
Quirk Refinement: Charmed people are more willing to "play along" with causing amusement than their personalities would normally dictate.
N. Sanchō
Naga Sanchō | HN: Sanshōgun
Pure Oxy: When breathing 100% diatomic or triatomic oxygen gas, gain superhuman speed, strength, reflexes, and regeneration. The lower the oxygen content in the blood, the lower the abilities. Just below peak human abilities at STP with typical atmospheric gas mix.
Background
Growing up, the details of Naga's Quirk were unclear, but were suspected to have something to do with his abilities as a natural athlete. After coming down with a respiratory illness that say him hospitalized, his sensitivity to oxygen levels and immunity to oxygen poisoning were discovered. Naga decided to enter into a hero program so he could help in this way while he was young, and maybe retire into fire-fighting or some kind of diving work once he starts to slow down. He's a very practical guy who lives life quietly and diligently, but a different, predatory side of him comes alive in combat.
Stats
Mundane Costume
Senior Student, Internship
Skills
Public Relations, Martial Arts (Systema), Athletics (General Fitness), Stealth, Vehicle Handling (cars)
Body Enhancement Quirk
Material Duration, Self Only
Health(Regen), Mobility(Speech, Reflexes), Strength
Gadget
Compressed tank of oxygen gas with armored gas mask.
Weapon
High-grade combat knife.
S. Kurama
Sōjō Kurama | HN: Tengu
Kotengu: A mutant type quirk that gives the general abilities of birds of prey in a human shape. Includes the ability to fly, enhanced sight and hearing, and powerful gripping talons. Hip and chest muscles are especially powerful.
Background
Sōjō is an idealist through and through and truly believes in things like cosmic justice, the power of friendship, and that there is always hope. He always has a platitude or a saying on hand for any situation, and sometimes talks more like an old man than the teenager he actually is. His favorite food is birdseed but he'll lie when asked and say it's something different each time, like tuna sushi, or bamboo shoots. Secretly, he's quite sensitive about his inhuman appearance, and thinks that it is better for his heart if he keeps himself at a distance from anyone outside his family.
Stats
Skimpy Costume
Senior Student, Provisional License
Rival: Tiger
Skills
Martial Arts (Kickboxing), Unique Style (Mountain Gale Style), Investigation, Public Relations, Peak Condition (Stamina)
Life Mimicry
Family: Accipitriformes. Permanent/passive, hybrid.
Lifespan Enhancement
Self, permanent, passive. Compensation: Mind(focus). Consumption: meat.
Quirk compulsion
Bird mannerisms.
Mutant Appearance
Severely hybridized.
J. Seishin
Jīnsè Seishin | HN: Tiger
Toramimi: A mutant quirk that gives all the abilities of the genus Panthera, including superhuman strength and speed, retractable finger claws, and a terrifying roar. The senses are so enhanced that Toramimi sometimes have trouble with overstimulation and need to work out their built up nervous energy.
Background
Part of the growing Nekommunity in modern day Japan and so prideful that at times he comes across as a mutant supremacist. He loves being a tiger-man and getting permission to get into wild, hot-blooded fights with society's blessing. He works hard, plays hard, and sleeps harder. He has transcended his delinquent past (mostly) and wants to be the unbreakable protector of his (mutant dominant) neighborhood. Ora orrra!
Stats
Skimpy Costume
Senior Student, Provisional License
Impoverished family
Rival: Tengu
Skills
Peak Condition (Stamina), Stealth, Martial Arts (Animal-style Kung Fu) x3, Athletics (Acrobatics), Survival
Life Mimicry
Panthera genus, permanent/passive, hybrid
Large quantity (50 cubic meters), Long range (100 meter radius)
Permanent change, Sight Only, Somatic
Regeneration
Stimulation, self-only, inaccurate, cleansing
Danger sense
Imprecise ("Tigey Sense A-Tingling")
Penetrating Sense
Can even "see" in absolute darkness.
Gadget
Compressed tank of black ink. Has a special valve that allows the quirk to open it from the inside and release precise amounts.
W. Gōshō
Wakate Gōshō | HN: Glint
Lightbender: The power to gather and shape light. So profound is the control that even hologram illusions are possible, though simpler shapes and changes in luminosity are much less tiring to accomplish.
Background
All that glitters is not gold, but it does empower the Young Master's Quirk. Growing up in a life of extreme luxury, he has no idea what life is like for "commoners" and he decided to become a Hero as a hobby since his trust funds mean he'll never have to work. He does love his hobby, though, and at the end of the day people are still getting helped. The only thing better in his mind than the light he shines with is the limelight that gets pointed his way. For whatever reason, a certain laser hero is keeping a very close eye on this young man. Is it mentorship, or is it threat assessment?
Stats
Mundane Costume
Legacy, Internship, Wealthy Senior Student
Skills
Martial Arts (Aikido), Athletics (General Fitness), Public Relations
Illusion Quirk
Live manipulation, Area target, Visual, Concentration duration
Up to 20 cubic meter coverage, anywhere within 20 meters of self.
Light Manipulation
Energy (Light), Move, with 20 meters, 5 cubic meters of photons
Mental Strain, Concentration duration
M. Katsushi
Mio Katsushi | HN: Forget-Me-Not
Remote e-Viewing: Forget-Me-Not is able to use a specialized form of clairvoyance to turn information into digital data directly. Possible sources of information are animal memories, distant viewing of real spaces, and computer systems. The information is transformed into the closest equivalent filetype, including a couple she's invented herself, and interfaces seamlessly and without buffer lag into any appropriate technology within her range. (40m for memory read/wipe/save, 100m for remote viewing.)
Background
Mio knows all the gossip about everyone and lots of people owe her favors. She likes to keep abreast of everyone's business and is ruthless in uncovering secrets and hidden plots. Her talent with computers is of a once-in-a-lifetime genius, but she has the personality of a boisterous and meddlesome girl instead of a comp-sec nerd. She is class 3-D's representative at Shiketsu High School, and very unpopular with those who know her beyond her cute face.
Stats
Career
Hero Student
Senior
Class Representative
Costume
"Mundane"
General Modifiers
Genius (Systemic Analysis), Hacking, Tactics
Memory Manipulation Quirk Template
Aura, Fast, Range Extend x3
Memory Reading, Memory Destruction, File Creation
Quirk Refinement: Transfers memory-data from system to an electronic system using self as bridge.
Clairvoyance Quirk Template
Short Range, Blueprint, Imprecise
NOTE: Creates transmittable digital data instead of psychic/mental impressions. Requires machine interpretation/storage.
NOTE: Bluh bluh huge bitch. Bullies people just for fun, and particularly fond of blackmail. She could be the world's best digital artist and grey hat hacker, but instead she's a cunt.
K. Yudanoki
Kashin Yudanoki | HN: Kodoku
Hivemaster: Confers the ability to command arthropods in the vicinity, as well as to generate them inside one's own body by transforming material that arthropods eat, drink, or breathe to stay alive. In an emergency, this can absolutely include one's own flesh, though this Quirk gives no enhanced ability to heal.
Background
Kashin is perpetually tired and frequently ill-focused. He eats more than a normal person but hardly puts on much weight. His major hobbies are the hardcore music zine he makes about local bands, keeping up with entomology journals, and reading romance manga. Oh, and he summons bugs and stuff. He used to think that was scarier but now he's used to it.
Stats
Armored Costume
Senior Student, Provisional License
Skills
Stealth, Sharpshooting (Pistol)
Brainwashing Quirk
Broadcast, Dominated, 1 hour duration
Complex Commands, Unlimited quantity
Breakable control, Class&Animal Limit
Replication
Other only, Image source/speed, Solid
1 hour duration, 60 total
Target limit (living only), Powerless (no quirked bugs)
U. Mendōna
Umai Mendōna | HN: Kotoba
Quirk Tag: When someone with a Quirk makes physical contact with Kotoba's skin, they lose their Quirk to her and gain this Quirk with one caveat. Kotoba can reverse the trade at any time, but the other person must make skin-to-skin contact with Kotoba in order to get their original Quirk back.
Background
Umai got her start early, playing tag with the other young kids that were just developing their own Quirks. She gets a thrill out of the back and forth chase, and out of getting to experience so many other Quirks. It fed into a dominating and domineering personality as she grew up, and now edges into narcissism. To her, at least, it's all in good fun.
Stats
Skimpy Costume
Senior Recommendation Student, Provisional License
Skills
Tactics, Peak Condition (Reflexes), Athletics (Agility), Martial Arts (Ba Xian Kung Fu), Public Relations (Spider-Man Style)
Quirk Manipulation
Touch Range
Swapping, Permanent
Memory Manipulation
Touch Range, Limited to Procedural Memory
NOTE: Umai understands (and can use) the quirks she steals exactly as much as the previous user did. Had a stint as a (toxic af) number one pro gamer but got bored and quit.