githubgithub rbxperflast.fmdiscord

SZA

☆.。.:・°☆.。.:・°☆.。.:・°☆.。.:・°☆

Rentry Version: 7.22.24

  • 172 Currently Listed
  • Fix Formatting
  • Noclip 3 Improvement
  • Adjust Default Timeout Time
  • Rentry Return (maybe don't get too 𝓯𝓻𝓮𝓪𝓴𝔂 next time)

List Navigation

͙⁺˚•̩̩͙✩•̩̩͙˚⁺‧͙⁺˚•̩̩͙✩•̩̩͙˚⁺‧͙⁺˚•̩̩͙✩•̩̩͙˚⁺‧͙

Rendering API

Metal

MacOS Only
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{
    "FFlagDebugGraphicsPreferMetal": "True"
}

Vulkan

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{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferVulkan": "True"
}

OpenGL

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{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferOpenGL": "True"
}

Direct X 10

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{
    "FFlagDebugGraphicsPreferD3D11FL10": "True"
}

Direct X 11

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{
    "FFlagDebugGraphicsPreferD3D11": "True"
}

Lightning Technologies

Voxel Lighting (Phase 1)

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{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

Shadowmap Lighting (Phase 2)

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{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

Future Lighting (Phase 3)

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{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

Graphical Settings

Makes stuff slightly brighter

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{
    "FFlagRenderFixFog": "True"
}

HyperThreading

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{
    "FFlagDebugCheckRenderThreading": "True",
    "FFlagRenderDebugCheckThreading2": "True"
}

Maximum Threads

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{
    "FIntRuntimeMaxNumOfThreads": "2400"
}

Minimum Threads

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{
    "FIntTaskSchedulerThreadMin": "3"
}

Smoother Terrain

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{
    "FFlagDebugRenderingSetDeterministic": "True"
}

Force Graphics Quality Level

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{
    "FIntRomarkStartWithGraphicQualityLevel": "1"
}

Disable Player Shadows

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{
    "FIntRenderShadowIntensity": "0"
}

Disable Shadows

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{
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
}

Preserve rendering quality with display setting

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{
    "DFFlagDisableDPIScale": "True"
}

Low Graphics Quality w/ Max Render Distance/FRM Quality Levels

Explanation: 1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider
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{
    "DFIntDebugFRMQualityLevelOverride": "1"
}

FRM Levels

Low

1 = 3
2 = 2
3 = 6

High

4 = 7
5 = 11
6 = 14
7 = 15 
8 = 17
9 = 18
10 = 21

FRM 21 Graphics Quality Slider

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{
    "FFlagCommitToGraphicsQualityFix": "True",
    "FFlagFixGraphicsQuality": "True"
}

Low Render Distance

FRM
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{
    "DFIntDebugRestrictGCDistance": "1"
}

Disable Wind

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{
    "FFlagGlobalWindRendering": "False",
    "FFlagGlobalWindActivated": "False"
}

Limits light updates

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{
    "FIntRenderLocalLightUpdatesMax": "8",
    "FIntRenderLocalLightUpdatesMin": "6"
}

Disables fade in and fade out animation every light update

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{
    "FIntRenderLocalLightFadeInMs": "0"
}

Makes avatars shiny

[everything goes black on <3] [DFIntDebugFRMQualityLevelOverride is there to set your graphics to 10, You can change it to anything above 3: Click here to view ]
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{
    "DFIntRenderClampRoughnessMax": "-640000000",
    "DFIntDebugFRMQualityLevelOverride": "6"
}

Disable PostFX

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{
    "FFlagDisablePostFx": "True"
}

Pause Voxelizer/Disable Baked Shadows

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{
    "DFFlagDebugPauseVoxelizer": "True"
}

Gray Sky

Only applies to games with the default skybox
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{
    "FFlagDebugSkyGray": "True"
}

Force LOD on Meshes

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{
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}

Lighting Attenuation

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{
    "FFlagNewLightAttenuation": "True"
}

Enable GPULightCulling

Combine with Lighting Attenuation for better vision
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{
    "FFlagFastGPULightCulling3": "True"
}

Enable CPULightCulling

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{
    "FFlagDebugForceFSMCPULightCulling": "True"
}

Frame Buffer

Explnation: 0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
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{
    "DFIntMaxFrameBufferSize": "4"
}

Low Quallity Terrain Textures

4 for less quality 16, 32, 64 for higher quality
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{
    "FIntTerrainArraySliceSize": "4"
}

High Quality Textures

[1-3]
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{
    "DFFlagTextureQualityOverrideEnabled": "True",
    "DFIntTextureQualityOverride": "3"
}

Lower Quality Textures

[1-3]
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{
    "DFIntPerformanceControlTextureQualityBestUtility": "-1"
}

No avatar textures

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{
    "DFIntTextureCompositorActiveJobs": "0"
}

Texture Manager

-1 Removes almost everything, 1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything (this is better)
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{
    "FIntDebugTextureManagerSkipMips": "-1"
}

Remove Grass

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{
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
    "FIntRenderGrassHeightScaler": "0"
}

Force MSAA

[0, 1, 2, 4, 8]
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{
    "FIntDebugForceMSAASamples": "4"
}

ShadowMap Bias

[Future & ShadowMap]
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{
    "FIntRenderShadowmapBias": "75"
}

Limits number of animations being played

0 removes most player animations, 1-5 removes the walk animation after jumping
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{
    "DFIntMaxActiveAnimationTracks": "0"
}

Quality of Life

Disable Captures Keybind

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{
    "FFlagEnableCapturesHotkeyExperiment_v4": "False"
}

FPS Unlocker in Roblox Menu Settings

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{
    "FFlagGameBasicSettingsFramerateCap5": "True",
    "DFIntTaskSchedulerTargetFps": "0"
}

Unlimited FPS Unlocker

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{
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
    "DFIntTaskSchedulerTargetFps": "9999"
}

GUI Hiding Toggles

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{
    "FFlagUserShowGuiHideToggles": "True",
    "GuiHidingApiSupport2": "True"
}

Hide guis

Instructions: Replace "ID" with any group ID that you are in.
Key combination Action
Ctrl + Shift + B Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc)
Ctrl + Shift + C Toggles game-defined ScreenGuis
Ctrl + Shift + G Toggles Roblox CoreGuis
Ctrl + Shift + N Toggles player names, and other BillboardGuis that show up above a player
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{
    "DFIntCanHideGuiGroupId": "ID"
}
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{
    "FStringAXCategories": "ClassicShirts.ClassicTShirts.ClassicPants"
}

Disable Fullscreen Title Bar

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{
    "FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}

Stuttery Animation Fix

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{
    "DFIntTimestepArbiterThresholdCFLThou": "300"
}

Disable In-game Advertisements

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{
    "FFlagAdServiceEnabled": "False"
}

Disable Telemetry

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{
    "FFlagDebugDisableTelemetryEphemeralCounter": "True",
    "FFlagDebugDisableTelemetryEphemeralStat": "True",
    "FFlagDebugDisableTelemetryEventIngest": "True",
    "FFlagDebugDisableTelemetryPoint": "True",
    "FFlagDebugDisableTelemetryV2Counter": "True",
    "FFlagDebugDisableTelemetryV2Event": "True",
    "FFlagDebugDisableTelemetryV2Stat": "True"
}

Surf the web inside of Roblox

Click the Beta badge or the 13+ badge to open the webview browser.
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{
    "FFlagTopBarUseNewBadge": "True",
    "FStringTopBarBadgeLearnMoreLink": "https://google.com/",
    "FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}

MTU

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{
    "DFIntConnectionMTUSize": "MTU_HERE"
}

No Internet Disconnect

[You will still be kicked but the message wont show.]
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{
    "DFFlagDebugDisableTimeoutDisconnect": "True"
}

Adjust Default Timeout Time

1 second = 1000
@dis_spencer
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{
    "DFIntDefaultTimeoutTimeMs": "10000"
}

Quick Game Launch

[BUGGY]
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{
    "FFlagEnableQuickGameLaunch": "True"
}

Disable In-Game Purchases

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{
    "DFFlagOrder66": "True"
}

Disable Chat

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{
    "FFlagDebugForceChatDisabled": "True"
}

Disable Dynamic Heads Animations

https://roblox.fandom.com/wiki/Dynamic_Head
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{
    "DFIntAnimationLodFacsDistanceMin": "0",
    "DFIntAnimationLodFacsDistanceMax": "0",
    "DFIntAnimationLodFacsVisibilityDenominator": "0"
}

Automatically unmutes your mic on join (VC)

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{
    "FFlagDebugDefaultChannelStartMuted": "False"
}

opt-out Experience Language

Removes the Experience Language option in settings
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{
    "FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}

Lets you change the zoom out limit

Only applies to games that has not changed the default zoom limit
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{
    "FIntCameraMaxZoomDistance": "9999"
}

Exclusive Fullscreen

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{
    "FFlagHandleAltEnterFullscreenManually": "False"
}

User Interface/Visuals

Fix Reduced Motion Stuck

@kezcn

image

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{
    "FFlagFixReducedMotionStuckIGM2": "True"
}

Revert "Charts" back to Discovery

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{
    "FFlagLuaAppChartsPageRenameIXP": "False"
}

Disable Sidebar Text (Default: True)

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{
    "FFlagEnableNavBarLabels3": "False"
}

V1 Menu

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{
    "FFlagDisableNewIGMinDUA": "True",
    "FFlagEnableInGameMenuControls": "False",
    "FFlagEnableInGameMenuModernization": "False",
    "FFlagEnableMenuControlsABTest": "False",
    "FFlagEnableMenuModernizationABTest": "False",
    "FFlagEnableMenuModernizationABTest2": "False",
    "FFlagEnableV3MenuABTest3": "False"
}

Custom Disconnect Message

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{
    "FFlagReconnectDisabled": "True",
    "FStringReconnectDisabledReason": "You're stupid and I hate you"
}

Display FPS

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{
    "FFlagDebugDisplayFPS": "True"
}

Verified Badge on everyone

Clientsided
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{
    "FFlagOverridePlayerVerifiedBadge": "True"
}

Applies cool colors to stuff

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{
    "FFlagDebugDisplayUnthemedInstances": "True"
}

Revert new invite menu

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{
    "FFlagEnableNewInviteMenuIXP2": "False"
}

Revert spacing on errors

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{
    "FFlagErrorPromptResizesHeight": "False"
}

Remove Disconnect Blur/Loading Blur

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{
    "FIntRobloxGuiBlurIntensity": "0"
}

Revert Old Report Menu

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{
    "FStringReportAbuseMenuRoactForcedUserIds": "null",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False",
    "FFlagEnableReportAbuseMenuRoact2": "False",
    "FFlagEnableReportAbuseMenuLayerOnV3": "False"
}

Disable New Chat Translation Settings

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{
    "FFlagChatTranslationSettingEnabled3": "False"
}

New Camera Mode

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{
    "FFlagNewCameraControls": "True"
}

Custom MicroProfile Scale

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{
    "DFIntMicroProfilerDpiScaleOverride":  "100"
}

Set Custom Font Size

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{
    "FIntFontSizePadding": "1"
}

Adjust Scroll Speed

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{
    "FIntScrollWheelDeltaAmount": "140"
}

Set Custom Kick Message Length

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{
    "FIntMaxKickMessageLength": "1"
}

Darker Dark Theme

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{
    "FFlagLuaAppUseUIBloxColorPalettes1": "True",
    "FFlagUIBloxUseNewThemeColorPalettes": "True"
}

No Transparency V4 Menu (2023)

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{
    "FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}

Subscriptions Page

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{
    "FFlagLuaAppDevSubsEnabled": "True"
}

Overlay that shows what you type

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{
    "FFlagDebugTextBoxServiceShowOverlay": "True"
}

Ammount of lines to show at once for above

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{
    "DFIntTextBoxServiceHistorySize": "1"
}

Hides gui

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{
    "FFlagDebugAdornsDisabled":  "True"
}

Dont Render UI

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{
    "FFlagDebugDontRenderUI": "True"
}

Dont Render Screen GUIs

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{
    "FFlagDebugDontRenderScreenGui": "True"
}

Disable Autocomplete

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{
    "FFlagEnableCommandAutocomplete": "False"
}

Break Top Bar Menu

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{
    "FStringNewInGameMenuForcedUserIds": "UserID",
    "FFlagEnableInGameMenuChrome": "True"
}

Break Collectible Icon

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{
    "FFlagDisplayCollectiblesIcon": "False"
}

Disable Bubble Chat

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{
    "FFlagEnableBubbleChatFromChatService": "False"
}

Disable Selfview

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{
    "FFlagCoreGuiTypeSelfViewPresent": "False"
}

Disable Camera & Selfview

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{
    "FFlagSelfieViewEnabled": "True"
}

Disable Avatar Chat

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{
    "FFlagAvatarChatServiceEnabled3": "False"
}

Remove VC Beta Badge

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{
    "FFlagVoiceBetaBadge": "False",
    "FFlagTopBarUseNewBadge": "False",
    "FFlagEnableBetaBadgeLearnMore": "False",
    "FFlagBetaBadgeLearnMoreLinkFormview": "False",
    "FFlagControlBetaBadgeWithGuac": "False",
    "FStringVoiceBetaBadgeLearnMoreLink": "null"
}

VR Controller transparency

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{
    "FIntVRTouchControllerTransparency": "0"
}

Disable VR Collision Fade

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{
    "FFlagViewCollisionFadeToBlackInVR": "False"
}

Limit Videos Playing

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{
    "DFIntVideoMaxNumberOfVideosPlaying": "0"
}

Disable DSA Reporting In-game

@kezcn
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{
    "FFlagDSAIllegalContentReporting2": "False"
}

Desktop App Dev Tools

only works on web view windows like profiles, ctrl + shift + I
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{
    "FFlagDebugEnableNewWebView2DevTool": "True"
}

User Interface/Visuals Experimental

Chrome UI TopBar

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{
    "FFlagEnableReportAbuseMenuRoactABTest2": "True",
    "FFlagEnableInGameMenuChromeABTest2": "True",
    "FFlagEnableInGameMenuChromeABTest3": "True"
}

Chrome UI Topbar Removal

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{
    "FFlagEnableInGameMenuChromeABTest2": "False",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False",
    "FFlagEnableInGameMenuChromeABTest3": "False"
}

Hide playerlist close button on Chrome UI

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{
    "FFlagDisablePlayerListDisplayCloseBtn": "True"
}

Pin Chat on Chrome UI

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{
    "FFlagEnableChromePinnedChat": "True"
}

Pin Buttons on Chrome UI

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{
    "FFlagEnableChromePinIntegrations": "True"
}

Ragdoll Death Type

Studio Only

I tried Ragdoll to see if anything would happen lol this is how i found this (found this long time ago)
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{
    "DFStringDefaultAvatarDeathType": "Ragdoll"
}

Audio Related

Allows you to change voice chat distance

default: [Min 7 Max 80]
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{
    "DFIntVoiceChatRollOffMinDistance": "7",
    "DFIntVoiceChatRollOffMaxDistance": "80"
}

Sounds use physical velocity and become distorted

<2017
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{
    "FFlagSoundsUsePhysicalVelocity": "True"
}

Audio Occlusion

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{
    "FFlagSoundsUsePhysicalVelocity": "True"
}

Limit audios that are being played

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{
    "DFIntMaxLoadableAudioChannelCount": "1"
}

Mess with voice chat volume

default 1000
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{
    "DFIntVoiceChatVolumeThousandths": "100000"
}

No sounds

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{
    "FFlagDebugRomarkMockingAudioDevices": "True"
}

Physics (Abusive)

Tool Desync

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{
    "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}

Remap R6 to R15 Rigs/Weird Movement

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{
    "FFlagRemapAnimationR6ToR15Rig": "True"
}

Weird Leg Movement

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{
    "DFFlagAnimatorPostProcessIK": "True"
}

Adjust Hip Height Clamps

https://www.roblox.com/bundles/63/Mage-Animation-Package
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{
    "DFIntHipHeightClamp": "-48"
}

Random High Jumps

https://youtu.be/2JkA4hWCAWw
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{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

Drunk

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{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

No Animations

Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
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{
    "DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}

Stick unanchored parts to you

- = up, + = down
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{
    "DFIntSolidFloorPercentForceApplication": "-1000",
    "DFIntNonSolidFloorPercentForceApplication": "-5000"
}

Max Raycast Distance

Raycasting is the use of intersection tests to solve problems in ROBLOX. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
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{
    "DFIntRaycastMaxDistance": "3"
}

Possible Super Jump

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{
    "DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}

Change DataSender Rate

a.k.a does not let you load games
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{
    "DFIntDataSenderRate": "-1"
}

Disable Touch Events

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{
    "DFIntTouchSenderMaxBandwidthBps": "-1"
}

Fake Lag

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{
    "DFIntS2PhysicsSenderRate": "1"
}

Invisible 1

Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
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{
    "DFIntS2PhysicsSenderRate": "-30"
}

Invisible 2

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{
    "DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}

Invisible 3

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{
    "DFIntPhysicsSenderMaxBandwidthBps": "1",
    "DFIntPhysicsSenderMaxBandwidthBpsScaling": "0"
}

Clientsided Invisible

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{
    "FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}

Warp & Slowmotion

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{
    "DFIntMaxMissedWorldStepsRemembered": "1"
}
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{
    "DFIntMaxMissedWorldStepsRemembered": "1000"
}

Noclip 1

Adjust the value so you don't fall through the ground
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{
    "DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}

Noclip 2

Adjust the value so you don't fall through the ground
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{
    "DFIntSimBroadPhasePairCountMax": "50"
}

Noclip 3

@burgerboxer & @juicyleg
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{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "FFlagDebugSimDefaultPrimalSolver": "1000",
    "DFIntDebugSimPrimalStiffness": "0"
}

Freeze

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{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "DFIntDebugSimPrimalLineSearch": "0"
}

Hip Height

Very controllable bounce, only works with negative values, 0 allows you to hover
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{
    "DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}

Wallglide

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{
    "DFIntUnstickForceAttackInTenths": "-4"
}

Network Ownership

better network ownership of parts
this might get you banned in some games with anticheats (Limbobbia)
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{
    "DFIntMinClientSimulationRadius": "2147000000",
    "DFIntMinimalSimRadiusBuffer": "2147000000",
    "DFIntMaxClientSimulationRadius": "2147000000"
}

Low Gravity 1

'FFlagDebugSimDefaultPrimalSolver' : True, # Enable the new simulation engine or whatever it is
'DFIntDebugSimPrimalLineSearch' : 1, # A poor man's gravity/flight [Default 100] (above 0 is low gravity | below 1 to -1 is will make gameplay weird when it comes to physics | below -1 is a poor mans fly (not really useable)
credit @Amity
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{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "DFIntDebugSimPrimalLineSearch": "3"
}

Low Gravity 2

this is more buggy
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{
  "DFIntDebugSimPrimalPreconditioner": "100",
  "DFIntDebugSimPrimalPreconditionerMinExp": "100",
  "DFIntDebugSimPrimalNewtonIts": "1",
  "FFlagDebugSimDefaultPrimalSolver": "True",
  "DFIntDebugSimPrimalWarmstartVelocity": "-150",
  "DFIntDebugSimPrimalWarmstartForce": "-775",
  "DFIntDebugSimPrimalToleranceInv": "1"
}

Backwards SpeedHax

Bugginess and Speed depends on the value of DFIntDebugSimPrimalWarmstartForce values i recommend are 775 and the value i put.

Also for DFIntDebugSimPrimalWarmstartVelocity probably use value 150 but its kinda hard to do it and control
I may have not found this first but i found this by myself btw
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{
  "DFIntDebugSimPrimalNewtonIts": "1",
  "DFIntDebugSimPrimalPreconditioner": "69",
  "DFIntDebugSimPrimalPreconditionerMinExp": "69",
  "DFIntDebugSimPrimalToleranceInv": "1",
  "DFIntDebugSimPrimalWarmstartForce": "-885",
  "DFIntDebugSimPrimalWarmstartVelocity": "-350",
  "FFlagDebugSimDefaultPrimalSolver": "True"
}

Abusive Visuals

Semi Fullbright

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{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAttenuation": "True",
    "FIntRenderShadowmapBias": "-1",
}

Draws a circle under avatars

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{
    "FFlagDebugAvatarChatVisualization": "True",
    "FFlagEnableInGameMenuChromeABTest2": "False"
}

Humanoid Outline

Draws an outline around every part and every humanoid
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{
    "DFFlagDebugDrawBroadPhaseAABBs": "True"
}

fflag above but more complex

Draws an outline around every body part
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{
    "DFFlagDebugDrawBvhNodes": "True"
}

Buggy ZPlane Camera

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{
    "FIntCameraFarZPlane": "1"
}

Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.

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{
    "FFlagDebugHumanoidRendering": "True"
}

Xray

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{
    "DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
    "DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}

lol

Don't Touch The Wall!

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{
    "DFIntDebugSimPrimalNewtonIts": "-2147483647",
    "DFIntDebugSimPrimalToleranceInv": "-2147483647",
    "FFlagDebugSimDefaultPrimalSolver": "True"
}

omg i cant believe roblox is that dumb to do this...

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{
    "FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
    "FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
    "FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
    "FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}

Crash Roblox 1

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{
    "DFIntTimestepArbiterThresholdCFLThou": "0"
}

Crash Roblox 2

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{
    "DFFlagVideoCaptureServiceEnabled": "False"
}

Increase Ping

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{
    "DFIntDataSenderMaxBandwidthBps": "150"
}

Debug

Shows the state of a flag

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{
    "FStringDebugShowFlagState": "FLAG_HERE"
}
e.g
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{
    "FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}

Show Outlined Chunks

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{
    "FFlagDebugLightGridShowChunks": "True"
}

Show Outlined Chunks that are being interacted

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{
    "DFFlagDebugEnableStreamingSolverVisualization": "True"
}

Prevents Remote Events from running

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{
    "DFIntRemoteEventSingleInvocationSizeLimit": "1"
}

logs stuff in dev console

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{
    "FStringDebugLuaLogLevel": "debug",
    "FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}

Octree Validation

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{
    "FFlagDebugEnableOctreeValidation": "True"
}

Self Explanatory 1

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{
    "DFFlagDebugPrintDataPingBreakDown": "True"
}

Self Explanatory 2

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{
    "DFFlagDebugAudioLogging": "True"
}

Duplicate of Above

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{
    "DFFlagDebugAudioLogging2": "True"
}

Self Explanatory 3

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{
    "FFlagTrackerLodControllerDebugUI": "True"
}

Self Explanatory 4

Disable Drag Detectors
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{
    "FFlagDragDetectors1": "False"
}

Self Explanatory 5

Disabe CTM Climbing
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{
    "FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}

Self Explanatory 6

Disabe Feedback Button in ESC
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{
    "FFlagDisableFeedbackSoothsayerCheck": "False"
}

Community Presets

We are not accepting performance Fast Flags that aren't listed or known.

absolutely kill your game quality with fflags known to me

@dynamitebumblemouth
{
    "FFlagDisablePostFx": "True",
    "FIntDebugTextureManagerSkipMips": "-1",
    "DFIntTextureCompositorActiveJobs": "0",
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagGlobalWindRendering": "False",
    "FIntRenderShadowIntensity": "0",
    "FIntRenderShadowmapBias": "1",
    "FIntDebugForceMSAASamples": "-1",
    "FIntFRMMinGrassDistance": "0",
    "DFIntTextureQualityOverride": "1"
}

Links

MEGA FLAG LIST [Bloxstrap Server]

List Information

  • Creation Date: 9:46 PM 08/25/2023
  • Rentry Publish Date: 12/09/2023

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Edit
Pub: 09 Dec 2023 12:49 UTC
Edit: 22 Jul 2024 10:01 UTC
Views: 54742