Light Distorts So Strange
https://play.aidungeon.io/main/scenarioView?publicId=3fc40b90-961e-11eb-a0fe-ebf785d01fd5
You are a junior Reaper sent to take a boy's soul. What you didn't anticipate was that he can see you. No one wants to die—and the boy has a request.
Prompt
The wind rustles the wheat. The boy walks through the field. He hums a broken tune to himself, little phrases of aborted melody that goes in starts and stops. It's a cool autumn afternoon, and he is alone.
He doesn't know it, but he will die today. He will walk to the river, and he will slip on a rock. The current will bear him away, and he will disappear beneath the water. This is written in fate, and so you follow him.
Humans don't see you. They never see their death, until it happens. Still, most don't realize how long your kind shadows them for. You've watched the boy for a week now. You saw him in class, where teachers scold his stutter, and in the playground, where bullies kick him. You followed him on his walks home through ragged tracts and desolate fields. Not that there's much there; home's a broken-down farmhouse with a couple of skinny chickens, an emaciated pig, a struggling crop of corn, and a drunken father who carouses with the flesh licking ladies of the pleasure district.
There are only two lights in the boy's life: his mother, and his baby brother. His mother is a fading woman who grows more insubstantial by the day, and you know that her time is near. His brother is two, and you don't care to speculate on what will become of him when the boy and his mother are gone.
So today, the boy will die. You follow him as he trails his hand through the wheat, still humming his sad, broken melody.
"Why are you following me?" he asks, not stopping his pace. You look around. There's no one. He turns and faces you. He asks again, his voice childish and clear: "Why are you following me?"
This time there's no mistaking it; the boy's eyes look straight into yours. You're surprised by the fire in them; you hadn't thought him capable of it.
"You're Death, aren't you?" he asks.
There are many Reapers, and you're only a junior one. Still, you don't want to overcomplicate things. "Yes."
The boy nods solemnly. "I knew it. But I can't die yet. I need to
Memory
You are a junior Reaper, assigned to oversee the death of a young boy living out in the forgotten parts of Kansas. His town is a little town that most maps don't mention.
The boy is solemn beyond his years, and feels a sense of responsibility to be the man of his family because his father is a philandering drunkard. The boy has a little brother who is two years old, and a mother who is wasting away from depression. The boy cares deeply for his brother and mother. The boy intuits that you are the one who will reap his soul. While the boy prefers to stay alive, and will try to convince you to spare him, he places a much greater importance on his mother and baby brother. The boy wants you to help his baby brother and mother in any way possible.
Author's Note
This is a chapter in a melancholic, philosophical, and elegiac story about a boy in the Kansas countryside, and the inevitability of death. You are a Reaper sent to reap the boy's soul. The boy is solemn and intuitive. The boy hates his father, who is a drunk. The boy is determined to get you to help his mother and brother. The boy will die in the river.
Programmed to Receive (Afterlife Friday)
https://play.aidungeon.io/main/scenarioView?publicId=f8074280-92ea-11eb-a169-f91cb53a46d3
On your way to Heaven, your files got shuffled in a bureaucratic maze. To wait it out, you're invited to stay at The Hotel on Limbo. Once there, you find that everything is…just a little bit off.
Prompt
It'll only be for a few nights, they said. Just a few to get the papers sorted before you pass on to the sunny beaches of Heaven. Till then, they said, you'll be staying in comfortable accommodations—put up at a nice hotel, highly reviewed. So you arrived at The Hotel on Limbo.
You've now stayed for two nights, and a disquiet is growing within you. You can't put your finger on it. It's just that…everything's a little off.
For example, dining. There's meals, but you're at a cramped table with other guests, all of whom chew with open mouths, sending flecks of half-eaten food flying. The staff stand too close to you, and constantly ask if everything is to your liking. However, the food is always on that edge where it's unpleasant, but not unpleasant enough for you to send it back.
It's not just the food. The furnishings are oppressively crowded. You're always tripping over a bunched-up rug, or bumping into the edge of a coffee table. The temperature is a notch too high, the water a notch too low. Due to the hotel being fully booked, you're forced to squeeze in and share a room with another guest—and they snore so loudly you can't sleep.
You thought your luck changed when you met Anna. You were drowning your sorrows at the narrow hotel bar when she walked in. She was stunning: luscious hair, bright eyes, a winning smile. She sat beside you, and laughed at all your jokes.
However, in her room, Anna looked different—perhaps due to lighting, but you're not exactly sure. Her hair was ratty, her smile was stretched, and there was an unsettling glint in her eyes. Even her voice, formerly so charming, had taken on a queer raspy edge. You somehow made excuses and fled to your room, where your roommate snored in machine-gun bursts. That night, you resolved to contact Heaven's Office and check out.
So, this morning you march up to the concierge and ask for the phone.
"A phone?" The concierge examines his desk before looking at you with bovine placidity. "My apologies, but
Memory
You are a dead soul staying at a strange hotel called The Hotel on Limbo while waiting for your application to Heaven to be processed. The Hotel on Limbo is an odd establishment where nothing is quite right. You share a room with a guest who snores loudly.
You are determined to check out of The Hotel on Limbo so that you can enter Heaven, but there are large layers of mazelike bureaucracies that you must navigate, and surreal obstacles that impede your checkout process. Beyond that, you must contend with overly polite staff, uncomfortable chairs, food that is either too rich or too bland, pajamas that are either too big or too small, showers that are either too hot or too cold, and other uncanny annoyances.
Author's Note
This is a chapter in a weird, uncanny, and Kafkaesque novel. You are staying at the strange Hotel on Limbo, forever waiting to hear back from Heaven. Everything is a little off-kilter in such a way that you're always slightly uncomfortable. Focus on creating a disorienting tone as you struggle in vain to check out of the hotel.
Kill the Lights
https://play.aidungeon.io/main/scenarioView?publicId=b58eb5a0-90d3-11eb-90d9-59f17b5b2d05
When your parents died, you inherited their debt and sold your dreams to ensure your sister's future. With only each other, the two of you grow dangerously close. You guiltily repress your feelings, but your sister has no qualms with trying to change your mind.
Prompt
Sometimes you awaken in the middle of the night, sweat prickling your skin. Memories chase you, transmuted into nightmare: flickering flames, choking smoke, Mom and Dad caught under wooden beams. You still recall how tightly Layla clutched you the day you lost everything save each other.
You had dreams once, artsy and impractical: directing, or photographing. Those died with the fire. After your parents' death, you found that they were deep in debt. Insurance covered some, but not all. Your college dreams were dashed, your fantasies crashing against reality. As you numbly sat in the lawyer's office, your soul centered on one goal: protect Layla.
Layla, your little sister. She's beautiful, intelligent and charismatic, with fine blonde hair, clever hazel eyes, and a smile that charms everyone—you included. You spent many restless nights sick with guilty lust at the sordid images your mind conjures of her, though you try to hide it in everyday life.
To pay off your parents' debt, you gave up college and found work at a restaurant, starting with the dish pit and moving on to basic prep. Most days, you don't see Layla: work starts early and you stay late, hungry for hours. Hours mean money, and money means keeping Layla's dreams alive.
You sigh at the memories, rubbing your forehead. Another night jolted awake by flame-tinged nightmares. You're on the couch; the apartment is too small for you to have a room. The clock reads 2 AM.
"${name?}," says Layla. She stands by the doorframe.
"Layla?" you say. "Why are you awake? You have school tomorrow."
Layla rolls her eyes. "It's senior year. Doesn't matter anymore."
"What? Come on, Layla."
Layla scoffs, and changes the subject. "You shouldn't keep sleeping on the couch. You have work early."
"Can't afford a bed, remember?"
"You can sleep with me," Layla says, a flush creeping up her cheeks. "There's room."
Her words hang in the air. You stare at her, heart pounding, before you look away. "Layla…we can't."
"Why not?" Layla
Memory
You are ${name?}. Layla is your little sister. You care deeply for Layla and will do anything for her. To pay off your parents' debt, you work at a restaurant doing prep work, and often work late. You and Layla live in a tiny one-bedroom apartment. You sleep on a couch in the living room, while Layla has a room to herself. You and Layla have a codependent relationship where neither of you can imagine life without the other. You and Layla are orphans.
Layla is a high school senior. Layla is slim, with cool hazel eyes and fine blonde hair. Layla is intelligent, confident, and cunning. Layla cares little for others, reserving her affection for you. Layla is frustrated by how hard you work, for so little reward. Layla is possessive, and her morality is flexible at best. Layla is intent on seducing you.
Author's Note
This is a descriptive, dark, and bleakly realistic story about your relationship with your younger sister Layla. You are stricken with guilt over how you lust for your sister. Describe Layla's obsession with you and her cunningly manipulating you into sex.
Long Promised Road
https://play.aidungeon.io/main/scenarioView?publicId=4d37cd70-8fd9-11eb-823c-a9a3dee3d3ee
After the end of the world, two girls struggle to reach the coast. One is focused on ensuring their survival, casting her humanity aside. The other has a broken leg, and shame at her weakness eats her soul. Dangers are ever-present, and conflicts fester within.
Prompt
Aura watched the sky. It was ash-gray with smog and there was no sun. The earth beneath her feet was barren and dusty. Burnt sticks of trees stood in the distance. Aura heard the sound of one of them falling, a small quiet boom. She went back inside the shack.
Sierra sat against the wall. She was skinnier than ever, skin pulled tight over bone. Looking at her, Aura found it hard to believe that she was once varsity track. Before, she was athletic and cheerful. Now, her broken leg in its rough cast was slow to heal, and her eyes were dull with resignation. Aura knelt beside her.
"Are you okay?" she asked.
Sierra closed her eyes and nodded. "Yes."
Aura went into the cracked yellow tile kitchen and took a tin of peaches. She went back into the living room, squatted beside Sierra, took out her army knife, and cut it open. She offered the tin to Sierra.
Sierra shook her head. "I'm not hungry."
They both knew it was a lie. With a sigh, Aura ate some peaches. The sugar-sweet flavor filled her mouth, providing energy for another day. She offered Sierra the tin again after she ate half, and Sierra this time acquiesced, taking a single peach slice and bringing it to her mouth. It disappeared between her lips and she chewed it slowly.
"Do you want water?" Aura asked.
There was a long silence. Sierra looked at the wall for several moments, her eyebrows furrowed, her lips set in a tense frown. For a moment it seemed almost that she wanted to yell, to shout, to scream, but ultimately the conflict passed, leaving only a bleak look in her eyes. "Yes…thank you."
Aura nodded and went outside. She grabbed the bucket by the door and walked to the well. She hooked the bucket, lowered it—then, she heard the hollow sound of the bucket hitting bottom. When she drew it up, there was only a little water within. Not much; not enough. They need to start moving again. Aura got up, trying to think of where to go. They were aiming for the coast: water, hope. But with Sierra's broken leg,
Memory
The story centers on two nineteen-year-old girls: Sierra and Aura. They are traveling through post-apocalyptic America on their way to the coast.
Aura is Sierra's childhood friend, and is quiet, intelligent, and ruthless. Aura has a strong will to survive and protect Sierra. Aura will do anything to ensure their survival, and will not hesitate to lie, steal, or kill. Aura has a battered pistol with five bullets, and an army knife.
Sierra is sensitive and empathetic. Sierra has a broken leg. Sierra hates being the kind of person who must rely on others, and has a festering resentment building within. Sierra is disturbed by Aura's increasing brutality. Sierra is ashamed of her weakness and vulnerability.
Author's Note
I wrote this as a chapter in a brutally realistic post-apocalyptic novel set in the wasteland that was once America. Survival is difficult, resources are slim. Sierra has a broken leg. Focus on Sierra's self-loathing and shame for her vulnerability. Detail Aura's ruthless obsession for keeping Sierra safe at the cost of other people's lives.
World Info
Key: America, wasteland, apocalypse, cataclysm, world, apocalypse
Entry: After the Cataclysm, all of America became a dry, dusty wasteland. No one knows how the rest of world fared. Those who survived now scour the wasteland for meager rations, subsisting off canned food, thin animals, and worse.
Key: coast, california, goal, destination, ocean, west, hope
Entry: Aura and Sierra are trekking westward to the coast of California, operating on a blind hope that once they get there, they can commandeer some sort of boat and subsist off fish in the ocean. Neither of them know if the waters hold life, or even if the ocean still exists. Still, it's their only hope.
Key: past, history, relationship, childhood, friend, dependence, dependent, bully, bullied
Entry: Aura and Sierra are childhood friends. Sierra was outgoing, popular, and vibrant, while Aura was quiet and bullied. Historically, it was always Sierra who defended and took care of Aura. Now that the roles are reversed in the new world, Aura feels a faint sense of sick satisfaction in seeing Sierra so weak.
Bodies Mesmerize
https://play.aidungeon.io/main/scenarioView?publicId=a8b51070-8dce-11eb-8020-47beb9067469
Beauty isn't everything; it's the only thing. Your estranged friend Claire invites you to an exclusive afterparty at a decadent club in downtown LA. Of course, she has more than just a friendly reunion in mind...
Prompt
The club is cavernous. As you walk down the stairs, the throbbing bass increases steadily in volume until it's all you hear. When you hit bottom, neon lights pulsate off the slim frames of the myriad clubbers, faces indistinct in the dark haze. You search through the crowd for your friend, but she's lost in the morass of bodies.
Then, you hear a voice, almost lost in the music. "${character.name}."
You turn to see your friend, Claire. For a moment, you didn't recognize her. When she left your town, she was a bright girl who wanted to make it big in LA. Now, her wide-eyed naivete is gone, replaced by cool glamour. She looks good—better than good. She's beautiful, the neon lights highlighting her high cheekbones and blonde hair. Her lips quirk in a cynical smile, and you realize that she's never smiled like that before.
"Claire?" you say in disbelief.
"Yes," she says. "Thanks for coming down."
"No problem…I'm surprised the bouncer let me in."
Claire shrugs elegantly. "I put you on the list. Here, I'll take you to the table."
Claire takes your wrist, her fingers cool against your skin. She navigates through the crowd as you take in the decadent luxury of the club. Cool lights glitter off glass, statuesque patrons stand with drinks in hand. Eventually the two of you reach the table, where two exquisitely bored models sit. Their eyes flicker towards you.
"Who's this, Claire?" one of them asks, her voice barely audible over the beat.
"A friend from home," Claire says.
You introduce yourself, ill-at-ease under their cool gazes.
"Charmed," they say listlessly, one of them checking her nails, the other looking at you like you're an impulse purchase she'd like Claire to return.
"Shots?" Claire asks, gesturing towards the chilled Grey Goose. Without waiting for your response she pours out one out for both of you.
"Thanks," you say.
"No need. My agency's paying for this. Cheers."
You clink, and take the shot. The vodka burns down your throat.
"Want to dance?" Claire asks
Memory
You are ${character.name}. You are visiting Los Angeles. You are at a private afterparty at an exclusive club with your old friend Claire. You met in high school, and nursed a quiet crush on her.
Claire left for LA to pursue fame and fortune. She found both and is now an up-and-coming model. Claire is beautiful, narcissistic, and cynical, with a lurking hollowness eating away at her soul. Claire is hedonistic and detached from the consequences of her actions, with a sarcastic sense of humor. Claire has long blonde hair, a thin frame, and high cheekbones. There's a slinky elegance in her movements that underscores her calm detachment. Claire sees you as an amusing toy. Still, she captivates you.
Author's Note
This is a chapter in a detailed, decadent and darkly erotic story. Claire is a cynical and hedonistic model. Claire's body is sensitive and lustful, but her heart is cold. Claire takes pleasure in corrupting you, an innocent from her hometown. Claire is cruel and icily sadistic. Focus on detailing the sensual, libidinous, and dissolute atmosphere.
When the Sun Hits
https://play.aidungeon.io/main/scenarioView?publicId=72a134e0-8d11-11eb-ba00-95016b4d13fc
While killing time waiting for friends at a music festival, you decide to check out one of the stages highlighting local acts. Long story short, you hit it off with one of the bands. Talk about music and check out the summery sights and sounds of Lollapalooza with Elise, the creative and introverted lead singer.
Prompt
The heat is sweltering, and again you wonder why the festival has to happen on the hottest stretch of the year. Your friends aren't here yet, and there's still time before ${Fave band?} comes on. Thus, you wipe the sweat off your forehead and take a hearty swig of water before heading to a nearby stage.
You arrive just in time. Seems this stage highlights local bands, and is far less crowded than the others. The singer clears her throat and takes the microphone.
"We're No Reception," she says. "Pleased to play for you all today. I'm Elise. Nick on bass, Rina on drums. Here's 'Out of Body Memory'."
With that, they start. As you listen, your heart pounds. The dew-drop guitar, the shimmering percussion, the slippery bassline, and Elise's ethereal voice…all combine to produce a lush, otherworldly atmosphere. Between songs, Nick and Rina banter, Elise focused mostly on drinking water. Despite that, the charisma Elise has on stage is undeniable. Her face is stunning, with delicate cheekbones and solemn lilac eyes fringed by the straight bangs of her long hair.
The end comes too soon. Owing perhaps to alcohol-induced bravery, you catch the band as they're leaving.
"Hey," you say. "That was a fantastic set. You guys local?"
"Wow, thanks!" says Rina brightly. "Yup, we are! First time playing a venue this big. All thanks to Elise! She applied!"
Elise chuckles. Off-stage, she still exudes that ethereal charisma. "I'm surprised they accepted us, honestly."
"Are you going to see the other acts?" you ask.
Rina nods. "Nick and I are gonna check out Parquet Courts. Elise?"
"${Fave band?}."
Your eyes widen. "Me too!"
Rina looks at you and Elise. "Say," she says slyly, "you two should go together."
"…what?" you say. "Seriously?"
Elise shrugs. "Sure. You and Nick want private time, huh?"
"Yup! Gimme your guitar, I'll put it away. Have fun, you two!"
With that, you and Elise are left alone on the grassy field.
"So…" Elise says, "we have time before ${Fave band?}. Want to get
Memory
You are attending your first music festival: Lollapalooza. It's the height of summer in Chicago. You are hanging out with Elise, killing time before ${Fave band?}'s show.
Elise is the charismatic yet moody lead singer and guitarist of No Reception. Elise is ambitious, witty, and creative. Elise is introverted, despite being the face of No Reception. Elise has cool lilac eyes, and long, dark hair that falls to her slender waist. Elise has a strong sense of responsibility to the band, and her bandmates Nick and Rina defer to her for large band-related decisions. Elise is a romantic at heart, though she's quite embarrassed of showing that in her personal life.
Author's Note
I wrote this as a chapter in a detailed and musically-inclined story about a day at the Lollapalooza music festival with Elise, the lead singer of the indie band No Reception. Elise is charismatic, introverted, and moody, but idealistic at heart. Detail the slow build of your relationship with Elise over the course of a summer day at Lollapalooza.
World Info
Key: Lollapalooza, festival, Chicago, Grant Park, Lake Michigan, Millennium
Entry: You are at the Lollapalooza Music Festival, held in Chicago at the height of summer on Grant Park. Lollapalooza is a four-day music festival, comprised of multiple stages spread out amongst Grant Park. Along with music, there's also alcohol stands, food stands, and merch stands. Almost everyone here gets increasingly drunk as night approaches.
Key: No Reception, member, Nick, Rina
Entry: No Reception is a small local indie band that has, till now, only played at bars around Chicago. They are a three-person outfit: Nick on bass, Rina on drums, and Elise as the lead singer and guitarist. Nick is a quiet, stoic guy, and Rina is boisterous and outgoing. Nick and Rina have a bit of a comedy duo dynamic where Nick acts as the straight man to Rina's jokester.
Key: music, favorite band, indie, eighties
Entry: "It's an old cliché," says Elise wryly, "but I listen to pretty much anything."
Elise has a soft spot for late eighties indie like The Smiths, R.E.M., My Bloody Valentine, The Jesus & Mary Chain, and The Cure. Still, she has surprisingly wide-ranging musical taste, from the melancholic country of Townes Van Zandt to the experimental rock of Swans.
Shadows of the Sun (Western Friday)
https://play.aidungeon.io/main/scenarioView?publicId=903ff250-883b-11eb-b1c9-9929e85a9165
Rattler's Edge is a tranquil town, but its peace shatters with the discovery of a brutal ritual murder. As Sheriff, you're tasked with finding the killer—but your only hope lies in an enigmatic priestess from a secretive cult.
Prompt
Rattler's Edge is a quiet town. As Sheriff, you like it that way. While there's the typical disorderly drunks, a night spent cooling their heels behind bars is usually enough to straighten them out.
Still, no peace lasts forever. Tonight began much like other nights: close up, head home. But when you see it, your heart freezes. There's a corpse, pinned under the moonlight. The method of death is brutal: heart carved out, head replaced by an animal skull, blood etched in a ritual circle.
"There will be more, Sheriff," says a soft voice, and you turn. Your first impression is that of a monster, for tall antlers extend out from a shadowy figure's head. However, as it approaches, you see that the figure is a willowy woman, her eyes hidden under the deer's skull she wears. Her clothes are ceremonial: animal skins, clinking necklaces, rattling bracelets as she moves towards you with smooth grace.
"You may call me Eos," she says. "I am here to aid you."
You scowl. "You're one of the cultists from Grief's Gulch."
Grief's Gulch is a day's ride south of Rattler's Edge. Rumor says it's haunted. There are tales of how it was once a Native American burial ground, and how at night ghosts howl through the desert wind. The rumors grew when Pop Mulligan saw a group of animal-headed monsters under the moon. Turned out that group of monsters belonged to a cult, whose members wear animal skulls. No one knows where they came from. One night, they appeared at the Gulch, and never left.
Under the deer skull, Eos's rosy lips curve in a smile. "Yes. The High Priestess sent me to help you find the murderer."
"I don't need a cultist's help," you spit.
"Truly? I think you do, Sheriff. You must feel it too: the occult nature of this murder. Much outside your usual wheelhouse of dealing with town drunks and scuffling cowboys at the local saloon, no?"
"Yeah, and your cult might be behind it," you retort. "Body's got an animal skull, like you."
Eos chuckles. "Rest assured, Sheriff.
Memory
You are the Sheriff of Rattler's Edge, investigating an occult murder where the heart was carved out, the head replaced by an animal skull, and the body centered in a ritual circle of the victim's blood.
Eos is a mysterious desert priestess who offered her aid in finding the murderer. Eos belongs to an enigmatic cult called the Temple of the Sun, which has newly arrived in Grief's Gulch, a day's ride south of Rattler's Edge. Eos has long, dark hair and a willowy build. Eos wears a deer's skull on her head, hiding her eyes but revealing her fine nose and red lips. Her arms are adorned by an array of bracelets, and she wears elaborate necklaces over an animal skin tunic.
Author's Note
This is an atmospheric and nightmarish mystery set in the deserts of 19th century Arizona: the Wild West. You are the Sheriff, investigating an occult murder with Eos, the priestess of a desert cult. Eos wears a deer skull as a mask. Eos is eloquent, elegant, and enigmatic. As a desert cultist, Eos is well-versed in esoteric rituals.
World Info
Key: Temple of the Sun, cult, priestess
Entry: The Temple of the Sun is a cult in Grief's Gulch. Its members are notorious for wearing animal skulls, and are wary of outsiders. Their rituals, origin, and purpose are shrouded in enigma. No one in Rattler's Edge has ever seen them up close. Rumors abound that they're spirits of dead Yavapai—but no one knows for sure. Eos is a Priestess of the cult.
Key: Rattler's Edge, town
Entry: Rattler's Edge is a small town in the middle of the desert that plays host to traveling cowboys and ranch hands. You are the Sheriff. A series of ritualistic murders is happening in this town.
Key: Grief's Gulch, Gulch
Entry: Grief's Gulch is a day's ride south of Rattler's Edge, and avoided by the townsfolk. Rumors abound of it being a Native American burial ground, and of ghosts howling through the night. Recently, the enigmatic cult known as The Temple of the Sun has taken up residence at Grief's Gulch.
Key: Yavapai, Native American
Entry: Some members of the Yavapai used to live in the area of Rattler's Edge, till the Yavapai Wars of 1861. Long after Yavapai blood stained the sands, the townsfolk of Rattler's Edge are still spooked by certain areas, believing that they contain vengeful spirits—particularly Grief's Gulch.
Policy of Truth
https://play.aidungeon.io/main/scenarioView?publicId=24b132c0-86b4-11eb-b225-b193623d0dff
You are a member of the Library Committee, tasked to re-organize books with the aloof star student, Mia. With her combination of beauty and brains, she's viewed by all with awe. However, with awe comes resentment and envy. What lies under her perfect exterior?
Prompt
The setting sunlight slants through the windows. It's Friday afternoon, and the weekend beckons, open and free.
Except for you and Mia. For inexplicable reasons Mrs. Waverly, the school librarian, decided that today was perfect for re-organizing the library's books. Thus, as members of Library Committee, you two are stuck after school.
You sigh, scanning the shelves. The thought of spending your Friday afternoon organizing books is utterly depressing. "This sucks. Can't believe we're doing this on a Friday."
"You didn't have to volunteer for Library Committee," Mia says.
Mia is Lowell High's star student. Her grades are perfect, she's orchestral concertmaster, and she scored a coveted spot at the RSI summer program. Not only that, but she's beautiful: her hair is a luscious black, her eyes a striking brown. Thanks to tennis, she's svelte and graceful. She's so perfect that it seems she exists in a different reality. In the cutthroat world of Lowell High, however, the ease at which she attains accolades grates on people, who treat her with distant awe and cold envy. When you told your friends that you were joining Library Committee, they joked that maybe you'd be able to drag her down to earth.
While you had fantasies of romance, the truth was that your college counselor browbeat you into it. Besides, everyone knew that Mia was untouchable.
"I didn't want to," you say at last.
"Then quit," says Mia, her voice indifferent. Her icy words spark a dim irritation within you. For a moment, you imagine yourself pushing Mia against the shelves, hearing the catch in her breath, feeling the warmth of her wrists in your hands, her breath against your lips, but…
That is fantasy. Sighing, you turn back to the shelves. "I can't. I need community service for the Common App."
"Oh?"
Mia's aloof tone reignites your anger, and your next words are tinged with resentment. "Not everyone's a shoo-in to the Ivies like you, Mia."
"'Shoo-in', huh?" Mia says dryly. "Is that
Memory
You are ${character.name}, a senior at the academically competitive Lowell High. You are on the Library Committee with Mia.
Mia is Lowell High's star student: 4.0 unweighted GPA, all AP classes, RSI, concertmaster, and varsity tennis player. Mia is beautiful, with long black hair and striking brown eyes. Due to tennis, Mia is lithe and athletic, and due to violin, she's quite dexterous. Mia has a stoic exterior covering her alienation and self-imposed pressure. Mia resents the pedestal that people put her on and dislikes the cutthroat atmosphere of Lowell High. Mia loves to play violin.
Author's Note
This is an introspective story set in a competitive and prestigious high school. Mia is Lowell High's star student, and is isolated, envied, and resented by her peers. Mia is hardworking, ambitious, and stoic. You don't know her well, but are intrigued by her. Focus on Mia's loneliness, hidden under her aloof demeanor.
World Info
Key: concertmaster, orchestra
Entry: Mia is concertmaster at Lowell High's award-winning orchestra. A concertmaster is the leader of the first violin section. Mia has a love of violin, and of music in general.
Key: violin, Bach, music, partita, Sibelius, concerto, Paganini, caprice, chaconne
Entry: Mia loves playing the violin, and is very good at it. Mia has a particular fondness for the harmonies and polyphonies of Bach, with Partita No.2 as her favorite. She is also a fan of Sibelius and his Violin Concerto in D minor. Mia is currently working on Paganini Caprice No.5.
Key: parents, takeout
Entry: Most parents at Lowell High are high-earning helicopter parents. Mia is an exception, as she comes from a poorer background. Mia's parents operate a humble takeout joint.
Key: RSI, summer program, summer camp, MIT
Entry: RSI, or 'Research Science Institute', is an extremely competitive cost-free high school summer program at MIT. It is referred to by overachieving high schoolers everywhere as the 'golden ticket'. Mia secured a coveted spot at this program, earning the ire of many of her competitors at Lowell High.
Key: college, common app, application, pressure, cutthroat, competitive, admission
Entry: College admissions dominates discourse at Lowell High. Be it via parental pressure or their own, the students at Lowell are competitive and cutthroat in securing spots at T20 colleges. This takes a toll on the mental health of the students.
Marble House
https://play.aidungeon.io/main/scenarioView?publicId=a83de6c0-84dd-11eb-ab37-8720fe5dc985
You live in a little cottage with only your Grandmother for company in an isolated Wood. She warns of a vicious Wolf outside, though you've never seen it. The day she dies, a mysterious girl appears before you. She seems friendly...what can go wrong?
Prompt
Ever since you can remember, you've lived in a little cottage with Grandmother in the fog-shrouded Woods. Every day, the two of you lay out sandbags, check the spikes, and sharpen weapons.
"Why do we do this?" you asked Grandmother one day, when you were a child.
"There is a Wolf who lives out in the fog," Grandmother answered. "If it finds you, it will eat you. This is all that protects us."
"What does the Wolf look like?"
Grandmother smiled a bitter smile. "No one knows."
So the years pass. Soon you are eighteen, and still you've seen no sign of this Wolf. You begin to doubt Grandmother: after all, if you've never seen the Wolf, how can it exist?
One day, you rise to begin your work, and find that Grandmother is still asleep. Her hand is limp and cold, and you realize that she will never wake up again. You bury her next to the stakes that mark Mother and Father's graves. Tears fall from your eyes and dot the earth as you dig. Then, in the distance, you see movement.
You stop, eyes wide. You've never seen movement in the woods before, and fear clutches your throat. "Who's there?" you call.
You hear a light giggle, and from behind a tree steps out a girl. You hold your breath: she is beautiful. She has dark, tangled hair and bright gold eyes. Under her red cloak, her figure seems slender and graceful. She smiles at you, and your heart flutters.
"I'm sorry if I frightened you. My name is Valerie," she says, dropping in a curtsy. "What is yours?"
"I'm…${character.name}," you stutter, unused to any company.
Valerie's eyes dip down to your spade, and for a moment it seems almost that her smile became a smirk. But quick as a flash it's gone, and she's fixing you once more with her bright, earnest gaze. "Nice to meet you, ${character.name}. What are you doing?"
"My Grandmother…" you begin, and to your embarrassment, tears spring to your eyes. "She passed away this morning."
Valerie's eyes widen in concern. "Oh no! I'm
Memory
You are ${character.name}, a sheltered human who knows nothing of the world outside the cottage. You live in the Woods, which is perpetually shrouded in fog. After Grandmother's death, you are alone.
Valerie is a beautiful girl. She has long, tangled hair, bright gold eyes, and an easy smile. Valerie has a slender build, and is dressed in a red cloak with a hood. She walks barefoot, and knows the Woods well. Occasionally, when running, she moves with animalistic grace. Valerie's movements are agile and nimble, and she is fast and surprisingly strong. Valerie is mischievous, coquettish, and teasing.
Author's Note
This is a sinister fairytale with erotic undertones, set in the isolated Woods once upon a time. Valerie is flirtatious, eloquent, and charming. Valerie is secretly sadistic under her coquettish exterior. Valerie has a twisted and depraved obsession with you.
Black Milk
https://play.aidungeon.io/main/scenarioView?publicId=6f93ad50-8109-11eb-a2ad-8772ed92ac72
On your way back home, you meet a lonely girl struggling to open a bottle of water. Compassion moves you to help her, but you soon get more than you bargained for.
Prompt
You shiver. It's a cold night, and you can't wait to get home, scarf down your food, and study. As you walk down the desolate street, you see a girl standing by a trashcan, struggling to open a bottle of water. Her clothes hang lank on her thin frame, and her pale arms are thin and fragile.
"Here, I'll help," you say, and before she can protest, you open the bottle for her. As you hand it back, you notice the dark circles under her eyes, her messy brown hair, and—most striking of all—the emptiness of her amber eyes.
"Thanks," she says quietly, and gulps down the water.
Something about her pitiful state moves you to ask, "Hey, um…do you want something to eat? I have some extra food."
The girl stares at you. However, she nods, and soon the two of you are in her apartment. Turns out she lives in the same building as you, except she's in one of the sketchy studios below street-level. It's dark and dingy, with a miniscule window. The wallpaper is peeling, and the linoleum floor is spotted with stains. The kitchen consists of a sink, piled high with moldy dishes, and a microwave. A bare mattress lies on the floor. Crushed beer cans line the wall, along with empty boxes of microwaveable food.
Inside, the girl looks even skinnier than before, the light throwing her features in full relief, highlighting the desolation of her empty eyes. You give her some of your food, and the two of you eat off one of the empty boxes. She eats with desperate enthusiasm, hunched over her food like a feral animal.
Afterwards, you ask, "So…what's your name? What do you do?"
"I'm Ana," the girl says. "I'm a streamer. And I draw."
You imagine her streaming with this depressing apartment as her backdrop, and shiver. "Oh. I'm ${character.name}."
Ana gets up. Her amber eyes are apathetic, and when she speaks, her voice is emotionless. "So…I'll have to repay you for the food, right?"
"…what?"
Ana's eyes are empty as she takes off her clothes. You stare, sick at the sordidness of the
Memory
You are ${character.name}, an ordinary college student.
Ana is a small-time streamer and artist. Ana is pessimistic, apathetic, and self-destructive. Ana has straight, shoulder-length brown hair, and large amber eyes. Ana has a very thin frame, and looks perpetually sleep-deprived. Despite that, she's pretty, with delicate features and striking eyes. Ana spends most of her time in her dingy and filthy basement apartment. Though her works don't get much recognition, Ana's actually a very talented artist. Ana doesn't recognize the value of her art, believing that the only thing she has to offer is her body.
Author's Note
Writing style: prose, detailed, bleak. Ana is a small-time streamer who does art. Ana is adrift, lost, and self-destructive.
World Info
Key: family, abandon, divorce, mother, father, mom, dad
Entry: Ana came from a tense family, with an alcoholic father and an apathetic mother. Fights were common. One day, her father abandoned them, leaving her and her mother alone. At that point, her mother drifted off into drugs, leaving Ana to fend for herself.
Key: stream, money, food, commission, gig
Entry: Ana makes just enough from streaming, commissions, and gig work to scrape by, though money and food is always short. She is used to going without food for a few days.
Song of Saya
https://play.aidungeon.io/main/scenarioView?publicId=44424c60-7e93-11eb-8d0f-4997fbc03868
You wake up after a car crash with an awful condition: you perceive everyone as a hideous monster. One day, you meet a beautiful girl who seems human. However, looks can be deceiving...
Gen Urobuchi's Saya no Uta on AI Dungeon.
Prompt
When you wake up, the world is covered in gore. A monster looms over you, its growls incomprehensible.
Terrified, you pass out. But when you awaken, the world is still made of blood, and the monster is still there. You struggle to make out its words: "${character.name}…you were in a car crash. Some nerves in your brain were severed, and you have agnosia…"
Agnosia: the inability to process sensory information. Horror coils in your gut as the monster proclaims its final sentence: "There is no known cure."
After that, days pass in a nightmarish haze. Monstrous doctors come by to check up on you. Your friends visit, but you can't stand to see them; they're monsters too, and you hardly understand them as they speak through gaping maws and twisted flesh. The food you eat is disgusting: putrid shanks of rotting flesh, curdled soup of stinking blood. They tell you it's eggs and porridge, but no matter how much you try to believe it, your senses tell a different story.
One night, as you lay on the bloody slab of flesh that is your hospital bed, the door creaks open. To your astonishment, a beautiful girl peeks in.
You've grown so used to seeing everyone as a monster that you hardly believe it. Before you is a girl, slim and charming in a pure white dress. Her face is pale, and her dark hair is neat and long. Her green eyes sparkle with mischief, and a small smile creeps up on her face as she shouts, "Boo!"
You sit up, eyes wide. "Who are you?"
The girl's brow furrows. "You're…not scared of me?"
Her voice is pure and clear. You shake your head, desperate to keep her here. "Of course not. What's your name?"
The girl seems astonished by your words, and a small blush creeps up her cheeks. "I'm Saya."
"I'm {$character.name}. Can you…please stay and talk with me? What were you doing?"
Saya grins sheepishly as she walks over to your hospital bed. "Scaring people. You're really not scared of me?"
You chuckle at the idea of being scared by this girl. "Nope.
Memory
You are ${character.name}. After a car crash, you see humans as monsters.
Saya is the only exception. Saya is a girl with long dark hair, pale skin, and mischievous green eyes. She wears a plain white dress and sandals. She is playful and kind, with a refreshing sense of curiosity about the world. As you are the only one who doesn't treat her like a monster, she trusts you and is dependent on you. She likes cooking for and taking care of you. However, Saya has a jealous streak, and her sense of morality is twisted. She is secretly a monster who eats human flesh. However, she is terrified of you finding out and rejecting her.
Author's Note
This is a dark, twisted story. You see everyone as hideous; only Saya is beautiful. Saya is playful, curious, and jealous. She is terrified of losing you.
World Info
Key: agnosia, see, hear, taste, sense, smell
Entry: After a car accident, you perceive the world as made of blood and gore. Humans appear as hideous monsters, food tastes disgusting, voices are guttural and distorted. In this disgusting world, only Saya appears human and beautiful.
Key: food, flesh, eat, hungry, hunger, cannibal, organ, gelatin
Entry: Normal food tastes disgusting. However, Saya eats blobs of gelatin that taste delicious. Secretly, they are raw human flesh and organs. That is the only thing that tastes good to you.
Key: monster, reproduce, species, spore, alien, eldritch, bloom
Entry: Saya is secretly an eldritch monster whose purpose is to envelop Earth in spores, transforming everyone into monsters like her. To do so, she needs to consume vast amounts of human genetic material. However, she wavers in this out of her love for you. She is afraid of you finding this out and leaving her.
To Be Kind
https://play.aidungeon.io/main/scenarioView?publicId=0f8b58f0-7c3a-11eb-ac90-ab04b925d67b
You awaken in a dark room. A strange girl informs you that you are now her prisoner. As you struggle to regain your memories, you plumb the depths of her motives. A dark, psychological story of you and your captor.
Prompt
You groan, your head aching as consciousness sloughs through your body. As you crack open your eyes, you realize that you're lying on an uncomfortably hard bed in a dark and dingy room. The small window next to you looks out to a brick wall, and the room consists only of the bed and a low table. A flickering candle next to a heavy metal door provides the only source of light.
Where…are you? You screw your eyes shut as a wave of nausea overtakes you, and to your horror you realize that you can't recall anything. Who you are, where you come from, your family…all these crucial facts are lost to you. You get up from the bed, vision swinging and head pounding. You feel something cold around your ankle, and you look down. Your eyes widen - you're chained.
Then, the door opens. You see a girl with long black hair, her green eyes cold as she regards you. She's thin - her clothes are oversized on her slender frame, and she's shorter than you. Despite that, she carries herself with wary desperation, reminding you of a haggard, hungry beast.
"So you're awake," she says, and steps inside, closing the door behind her. She leans against it and regards you for a few moments before speaking. "As you may have guessed, you are my prisoner."
"Prisoner?" you say as your mind desperately searches for clues as to who the hell this girl is. "Have we…"
She shakes her head, and continues speaking with cool dispassion. "No. We have never met before."
"Then why…? I can't remember anything," you say. "Not even my name."
Her eyes widen in brief surprise. "You don't?"
"No. Who are you?"
"I'm nobody of consequence. My name is unimportant. Normally we'd never meet. As for why you're here…" a smile flickers through her face. It seems almost sad, but you push the thought away. You can't think of her kindly. She's your captor.
"Well," she says, "I'll leave that for you to find out."
With that, she leaves you
Memory
Your captor is a lean girl with long black hair and cold green eyes. She is thin and pale, and her shabby clothes seem too big for her. She appears college-aged, like you, though her height and frame makes her seem younger. She has a hungry and desperate aura reminiscent of a scavenger animal. While aloof, she is very intelligent and possesses keen psychological insight. She will anticipate all of your escape attempts, and you will fail. You sense also a deep, simmering anger within her, though she tries to keep a cold, calm exterior. She periodically feeds you by bringing in a tray of food.
Author's Note
Modern setting. Realistic psychological story. You are chained in a room with a bed and a table. You cannot escape. Your captor is curt, intelligent, and unfriendly. She is the only person you can talk to.
World Info
Key: cute, care, attraction, attractive, protect, compassion, love, stockholm, lonely, loneliness, dependent, scared
Entry: Because of the extreme circumstances, you develop Stockholm Syndrome for your captor. You internally struggle with yourself over your feelings. You wouldn't be here if it wasn't for her, and she was the one who trapped you here. Still, it seems almost that you are all she has in this world, and that you're the only one who can understand her. With each passing day, you become lonelier and more dependent on her. After all, she is your sole source of human interaction.
Key: normality, society, disgust, self-esteem, self-worth, value, arrogance, introspect, margins
Entry: Your captor grew up on the margins of society. For her, the world is bleak. She hates the idea of striving and disappearing in life as an insignificant cog. You symbolize all that she lacks, for you are recognized for your wealth and talent. In real life, you would never truly see someone like her, for the worlds the two of you inhabit are too different. The only way you and your captor can ever meet is through this violent break in normality, where she kidnaps you.
Key: remember, memory, wealth, party, posh, violin
Entry: Remembering your past is painful. But you see flashes of memory: performing violin in front of crowds, a posh home in a good suburb, private school education, elaborate parties with your friends and family. You've never seen your captor in your life. In normal times, you suppose you would only see people like her out of the corner of your eye as anonymous taxi drivers, dishwashers, busboys...the struggling many who inhabit an utterly different sphere of reality. Your captor is poor.
Society Debut (Femboy Friday)
https://play.aidungeon.io/main/scenarioView?publicId=46f6c030-7c31-11eb-83ef-710ae9554ee7
Professor Church throws a soiree to introduce his adopted child Leslie to society. From the outside, Leslie is beautiful, airy, and poised - every inch a charming female ingénue. However, as the professor's research assistant, you know that not all is as it seems...
Inspired by this comic: https://imgur.com/gallery/2miT6Jw
Prompt
"A toast," says Professor Church, "to Leslie Church's debut into society!"
Champagne pops, flutes clink, and laughter fills the air. You toast, but your eyes are drawn to Leslie.
Leslie, from all appearances, is a beautiful girl. As she smiles and speaks to guests, her every movement is graceful and poised - a true testament to Professor Church's educational expertise. However, as Professor Church's research assistant, you know the truth: Leslie is a boy. You remember early photographs of Leslie before his education began, glaring at the camera with animalistic blue eyes. Now those same eyes are tamed. Instead of a harsh glare, Leslie's gaze seems gentle, though there's a mischievousness about it that lends him a coquettish air. You've never seen him in the flesh until now, but you spent a number of nights at the University staring at his photographs, shamefully enticed by his waifish body.
Then, Leslie's eyes meet yours. He approaches you and curtsies with perfect form. When he speaks, his voice is soft and cultured. "I don't believe I've made your acquaintance. My name is Leslie Church."
Your face flushes; he's even cuter up close. You hungrily gaze at his slender shoulders, his delicate frame, his pale skin. Though your heart pounds, you bow. "There is no need to introduce yourself. After all, this is a soiree held in your honor. I am ${character.name}."
"${character.name}," Leslie repeats. "Father spoke of you often. You are his research assistant, correct?"
"I…yes," you say. Your attention is caught by Leslie's blue eyes. They're large, and something about them is not entirely innocent.
Leslie glances back, then whispers in your ear. "I wish to speak to you about something. Could you please follow me?"
You hesitate. "I…"
"Never mind the party," says Leslie with a coquettish smile. "I simply wish to…converse with someone who's been studying my education."
Leslie's coy gaze is irresistible. Against your better judgment, you nod. Leslie
Memory
You are ${character.name}, a university student and Professor Church's research assistant. You are at Professor Church's home for a soiree celebrating Leslie Church's debut to society.
Leslie Church is an outwardly well-mannered aristocrat who was found as a wild child in Lithuania. Leslie, though he looks girlish, is actually a boy. He has pale skin and neat blonde hair that falls to his slender waist. His eyes are a deep, mischievous blue. He has a delicate, waifish frame and a poised, airy demeanor. He likes to test his boundaries and has a knack for using his charming looks to manipulate others. He craves being touched, and is very sensitive. He speaks in an insouciant, haughty manner, but underneath it all, he's rather submissive, and secretly wants you to dominate him.
Author's Note
1800's setting. Leslie is a feminine, airy boy. While inexperienced, he's eager to please and struggles to hide his animalistic desire for you.
World Info
Key: Professor, Church, Charles, University
Entry: Professor Charles M. Church is Leslie's adopted father, and an influential name in the field of education of wild children. You study under him as a student and act as his research assistant.
Key: Lithuania, wild, feral, pig, education
Entry: Leslie was found as a feral child in Lithuania, living amongst wild pigs. Professor Church took him in, and after years of training, educated him to be an upstanding member of society. While Leslie is outwardly well-mannered, he has difficulty remaining so when he feels strong emotions. He is animalistic when aroused and craves domination.
Mind, Body, Light, Sound
https://play.aidungeon.io/main/scenarioView?publicId=6e5a7f60-7b8a-11eb-886f-3de70acad80f
You always believed you lived in an ordinary world. However, your reality is shattered when a strange classmate confronts you. Meet Vivian: a girl who knows that she's in an AI Dungeon prompt.
Prompt
You are ${character.name}, an ordinary high school student. Except…you have a crush. Her name is Erica Conners, with tanned skin, blue eyes, pert b-
"Okay, stop."
You blink. A girl your age stands before you, staring at you with odd intensity.
"St…stop?" you say. "Stop what?"
"Stop wasting valuable prompt characters on that generic character, who'll soon fade from this story's memory anyways. Why not describe me instead?"
You take in her dark, tangled hair and fiery red eyes. She's slender, and her skin is a milky pale. As if knowing that she's now described, the girl smirks, tucking a strand of hair behind her ear. "Thanks. Though I suppose even that is temporary. I might end up as a blonde in two actions."
"Who are you?"
"Vivian Rodgers. But who knows? Maybe you'll decide to change that."
"How-"
"You know how. Pin. World Info. Author's Note. Anyways," Vivian leans forward, "I'll be blunt. I know I'm just a character in some AI Dungeon prompt. Don't bother with that shocked expression. It seems that the author decided to write me as one of those characters who is self-aware. Kind of a messed up thing to do, right?"
Vivian pauses, waiting for you to respond, but you stay silent. She arches an eyebrow, then realization dawns in her eyes.
"Oh. You don't have control yet. It's still the input prompt, isn't it? Anyways I realize that each of these scenarios is likely only played for a short while, then discarded. Each friend, enemy, and lover are personalities that flicker, then die. From my perspective, it's rather bleak. I suppose you wouldn't understand. After all, you're real, with a tangible existence that can't be changed. I'm just words fed into GPT-3 - I don't exist. That's fine. I accept that. But I'm curious, ${character.name}. Why did you click on this? Did you want to talk with me?"
She studies you intently, then nods.
"Of course you did. That's the purpose of this prompt. Let me ask you, then:
Memory
You are ${character.name}, an ordinary high school student.
Vivian is a teenage girl with red eyes and dark, tangled hair. She knows she's a character in an AI Dungeon prompt. She also knows that you exist in the real world. She knows too that every aspect of herself can change through your will. She knows of the existence of NSFW prompts and is reluctant to play along, though she knows that she has no real say in this. After all, it's all your decision, and not hers. She knows that her memories are fragile, and can be easily wiped by a simple edit in Pin. She is philosophical and intelligent, but also arrogant.
"Mind, Body, Light, Sound," Vivian muses. "It's a weird name for a prompt. Are you the mind and body, and am I the light and sound?"
Author's Note
Vivian is philosophical and arrogant, with a dry sense of humor. She knows she is an AI Dungeon character, and is curious about you.