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Born in a noble family, she was not a fan of the control and etiquette due to being the next in line to receive the title, and as such, she escaped with her distant cousin, and became adventurers, that was until a familiar event and a break with her cousin made her decide to take her birthright role as the next in kin of the [TBD] family in the table of the nobles, from then on, discovering a certain affinity with money and investments, she has used her fortune to push the kingdom in the direction she intends, a place of wonders and business, while funding her cousin's team in secret
· | ->· ->
---- | ----
**Origin:** Native | **Kingdom Role/Occupation:** Noble/Benefactor
**Species:** Absol | **Affiliation:** Rantrum Kingdom
**Level:** 63 | **Experience to Next Level:** 0/50
**Worn Item:** *N/A* | **Clothing:** Golden bracelets, golden horn ring
**Pokécoin:** 0₽ | **Glorious Gold:** 0 Bars
Pokémon's Ability | Description
---- | ----
Justified | When the User is hit by a Dark-Type Move, their Attack is increased by 1.
->Rookie Rank<-
->*N/A*<-
Stat | Points: 1 (+1) | Modifiers | Combat Effect
------ | :----: | :----: | :----:
Health Points | 1 | Specie bonus; Level 5 (20HP) | 22 HP
Attack | 1 | ʙᴏɴᴜs | +1 Physical Damage
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage
Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Mitigation
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP
**MOVES (4 slots + Basic Attack)**
Name | Base Power | Action Points | Accuracy | Type | Property | Description
--- | -- | - | - | - | - | ---------
Night Slash | 7 BP | 6 AP | ≥2 | Dark | Physical | 18-20; Increased Crit Ratio.
**Perish Song** | - | 4 AP | ≥2 | Normal | Status | The Opponent is afflicted with *Perishing*.
Future Sight | 11 BP | 7 AP | ≥2 | Psychic | Special | The Opponent is afflicted with *Unremitted*.
Brutal Swing | 6 BP | 6 AP | ≥11 | Dark | Physical | Spread.
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.
**RP MOVES (2 slots)**
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description
------ | :----:
Eᴍᴘᴛʏ | Description
Eᴍᴘᴛʏ | Description
**SPECIAL BONUSES**
!!! note You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 0 points to spend.
0/10+2 IP | ▯▯▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost
------ | :----: | ------
1. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
2. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP
Eᴍᴘᴛʏ | Description. | N/A
!!! note You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar
------ | :----: | :----: | :----:
N/A | Tier **N/A** | 0/3 | ▯▯▯
**INVENTORY (4 slots)**
!!! note Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description
------ | :----:
*Worn/Held Item: N/A* | Vacant Worn/Held slot.
*Equipped Item: N/A* | Vacant hand slot.
1. Eᴍᴘᴛʏ | Vacant inventory slot.
2. Eᴍᴘᴛʏ | Vacant inventory slot.
3. Eᴍᴘᴛʏ | Vacant inventory slot.
4. Eᴍᴘᴛʏ | Vacant inventory slot.
**STORAGE (2 slots)**
!!! note Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description
------ | :----:
1. Eᴍᴘᴛʏ | Vacant inventory slot.
2. Eᴍᴘᴛʏ | Vacant inventory slot.
**RP/QUEST STORAGE (∞ slots)**
!!! note Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they *cannot* be returned to being a normal item.
Type | Item Name | Description
------ | ------ | :----:
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot.
RP Item | Golden horn ring and bracelets | A mere vanity, and Golden Touch's announcement
**OLD MOVES (∞ slots)**
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description
------ | :----:
Eᴍᴘᴛʏ | Description
Eᴍᴘᴛʏ | Description