
Silver♂, Copper♀, & Coal♀
The Scratch Cats Pokémon
,
, 
First Stage
One Evolution
Persian/Perrserker
Intelligence: 3/5
Creativity: 3/5
Initiative: 3/5
Emotional Strength: 3/5
Social Skills: 3/5
Silver, Copper, Coal. Silver n' Co. These three Meowth lived in an old mining outpost alongside a few dozen Bug-Types. As wilds, they had no need for currency, instead trading what they'd find in the caves near their home. Silver would spot the stuff that looked nice, Copper would give what he overlooked a second opinion, and Coal would do whatever Coal wanted. Together, they lived a quiet life, until their home burned down during an ash storm. Silver wouldn't let this be the end of them, and made sure they'd be housed by any means necessary. Now they're living in Baram Town, wondering how to adapt to the lifestyle of civilized mon. One is clean, one is cautious, one is neither. All are in over their heads.
All that matters is that they stick together. Things will always look up for them if they do.
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Origin: Natives |
Occupation: Unemployed |
Age: 40 Seasons Each |
Species: Blueblood Meowth |
Nature: Lax |
Favorite Color: Gray |
Species: Timber Meowth |
Nature: Rash |
Favorite Color: Brown |
Species: Ferocious Meowth |
Nature: Naive |
Favorite Color: Black |
Level: 21 |
Experience to Next Level: 10/210 |
Alignment: Lawful Feline |
Pokémon's Ability |
Description |
Rattled |
When hit by a Dark, Ghost, or Bug-Type Move, the User's Evasion is increased by 1. |
Unnerve |
Once per battle, until the User's HP is below ⅓, they can prevent 2 Opponents from using Items that involve eating, I.E. Berries, Medicine, Apples. Other Items are unaffected. |
Pickup |
The User may salvage an Item the Opponent used last turn. +1 roll chance every 5 Levels until Level 50. |
Stats
Stat |
Points: 5 (+1) |
Modifiers |
Combat Effect |
Health Points |
0 |
Level 21 (25 HP) |
30 HP |
Attack |
4 |
Level Damage Bonus ɪ |
+5 Physical Damage |
Defense |
1 |
Species Bonus; Level Damage Bonus ɪ |
+2 Physical Mitigation |
Special Attack |
0 |
Level Damage Bonus ɪ |
+1 Special Damage |
Special Defense |
1 |
Level Damage Bonus ɪ |
+2 Special Mitigation |
Speed |
0 |
Species Bonus |
6 AP |
Moves
Move |
Base Power |
Action Points |
Accuracy |
Type |
Property |
Description |
Fury Swipes |
2D10 |
7 AP |
- |
Normal |
Physical |
Multi-Hit; Roll 1D10. |
Helping Hand |
- |
4 AP |
- |
Normal |
Status |
For 2 rounds, an Ally's Attack and Special Attack are increased by 1. Non-Combat Actions have advantage; roll 2D20 and the highest roll is used. |
Charm |
- |
4 AP |
≥2 |
Fairy |
Status |
The Opponent's Attack is decreased by 2. |
Screech |
- |
4 AP |
≥4 |
Normal |
Status |
The Opponent's Defense is decreased by 2. |
Basic Attack |
4 BP |
4 AP |
100% |
??? |
??? |
Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. |
RP Moves
Name of Move |
Description |
Covet |
The User steals the Opponent's Item. |
Assist |
Roll 1D4; The User uses a Move known by an Ally. AP cost is only counted once. Does not count as a Status Move. |
Special Bonuses
You have three active IQ slots (numbered below) and may purchase as many as you can afford.
??? IQ points to spend.
10/10 | ▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive |
Description of Skill |
IP Cost |
Wild Spirit |
The User is less controversial to Wilds and Ferals. Ferals are less likely to target them in battle. |
1 IP |
Fortunate |
Once per quest and outside of combat, the User will reroll the first critical fail they get. |
4 IP |
Explorer |
The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. |
1 IP |
Lockbreaker |
The User is better at trying to open locks, +2 Lockpicking. They can attempt a roll once (>15 chance) to pick a Treasure Chest open for no cost. |
4 IP |
Attributes |
Tier Bonus |
Description |
Attribute: ??? |
Tier ᴍᴀx (+3) |
??? |
Attribute: ??? |
Tier ɪɪ (+2) |
??? |
Attribute: ??? |
Tier ɪɪ (+2) |
??? |
Battle Attribute: ??? |
- |
- |
Move: Fury Swipes |
Tier ᴍᴀx (+3) |
Can be used without the required AP. |
*** |
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Inventory (6 slots)
Item Name |
Description |
Worn Item: Heal Ribbon |
User heals 1HP each turn. |
Equipped Item: Empty |
Empty |
1. Empty |
N/A |
2. Empty |
N/A |
3. Empty |
N/A |
4. Empty |
N/A |
5. Empty |
N/A |
6. Empty |
N/A |
*** |
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STORAGE (18)
Item Name |
Description |
1. Empty |
None |
2. Empty |
None |
3. Empty |
None |
4. Empty |
None |
5. Empty |
None |
6. Empty |
None |
7. Empty |
None |
8. Empty |
None |