A clay-based explosive

Bomb

Psychic-Type Ground-Type

Stats

A Baltoy on a path to Explosion. Only talks through Telepathy, its voice a harsh text-to-speech garble normally and an endogenous ethereal echo when more closely connected. A veritable swiss army knife when out on a job, but is prone to rely quickly on his signature move.
Naive and childlike, he doesn't remember a life beyond this one. A peculiar case, even by Pokemon standards.

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Origin: Unkown Guild Role/Occupation: Bomb
Species: Baltoy Affiliation: Lilac
Level: 20 Experience to Next Level: N/A
Worn Item: N/A Clothing: N/A
Bomb's Ability Description
Levitate The User is Raised. (Immune to Hazards, Terrain, and Ground-Type Moves. Obstacles are easier to cross.)
Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 20 (24HP), +2 Heart Seeds 26 HP
Attack 0 Level Bonus, Defender ±1 +0 Physical Damage
Special Attack 0 Level Bonus, Defender ±1 +0 Special Damage
Defense 5 Training Bonus +3, Defender, Level Bonus +1 +10 Physical Mitigation
Special Defense 1 Species Bonus, Defender Level Bonus +1 +3 Special Mitigation
Speed 0 Training Bonus +1 5 AP

MOVES (4 slots + Wand)

Name Base Power Action Points Accuracy Type Property Description
Explosion 25 BP 8 AP ≥8 Normal Physical The User faints. Spread.
Rollout - 4 AP 1 PP Rock Status Style: Crafty. The User creates a ball of stone around their body, increasing their Defense by 1 and becoming immune to Binding Status Conditions. This shell is removed upon sustaining (In)Direct Damage from a Fighting-Type Move.
Rollout 3 BP 7 AP ≥3 Rock Physical Style: Strong, Repeatable. The User's Defense is calculated in place of Attack.
Wonder Room - 4 AP - Psychic Status Altered Room Move. The User projects a threshold within which all Pokémon have their Defense and Special Defense Stats as well as respective Stat Mods flipped with one another. The effect ends when the User faints or leaves the threshold.
Power Trick - 4 AP - Psychic Status The User's Attack Stat is swapped with their Defense Stat.
Skill Swap - 4 AP - Psychic Status The User's trades Abilities with the Opponent.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Mimic Copies moves, allows Bomb to shape his arms like clay.
Substitute Creates a smaller Baltoy called Grenade.

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip. +2 Rainbow Gummi

12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Telepath (RP) If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. N/A
3. Empath (RP) The User is able to tell the exact emotion someone is feeling or experiencing. N/A
4. Hex Maniac (RP) The User is attuned to all things mystical and arcane. N/A
5. Blast Control Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. 4
6. Second Wind The User may Take a Break to restore 3 HP. After battle, the User heals to 1/3 Max HP if below 4
7. Explorer The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. 1
8. Defender The User's Defense and Special Defense Stats are increased by 1 Stat Point. The User's Attack and Special Attack Stats are decreased by 1 Stat Point. 3
Attributes & Mastery Tier Bonus Description
Mastery: Shaped Charge Tier ɪɪɪ (+3) Ability to direct Explosions in a desired direction for precise targeting or utility.
Attribute: Telekinetic Finesse Tier ɪɪɪ (+3) Skill in utilizing the telekinetic force to manipulate objects with precision.
Attribute: Mind Palace Tier ɪɪɪ (+3) Creating a metaphorical representation of one's memories. Projecting one's own reality onto another's mind or dreams.

Worn & Held Items

Item Name Description
Worn Item: Explosive Band When the Wearer sustains Direct Damage, there is a 25% (Opponent rolls ≤5) chance of exploding, dealing 25 True Damage to the attacker. Afterwards, this Item breaks and the Wearer faints. Mends automatically after quest.
Equipped Item: Explosive Wizard Staff A stick with a Blast Seed tied to it. Casts an explosive "spell" for 10 true damage. 5 Uses, 3 AP.

Spells (4 slots)

Instead of an inventory, Bomb & Frag use their powers like items, which have been named spells due to having discovered them during his "play time".

Moves or Items can be stolen from this inventory as parts of Bomb holding the spell. Worn/Held Item has its own dedicated slots.

Spell Name Description
1. Nullify Incoming Super-Effective damage is decreased by -15. Must be cast before taking damage. Single Use, 2 AP.
2. Safety Override +12 Damage to next attack. Recoil enabled. Single Use, 2 AP.
3. Reanimation Protocol Revives fainted Pokémon to full HP. Single Use, 3 AP.
4. Reality Shift "The air feels altered!" Sets the Weather to Ominous. All Moves have their damage decreased by 5. Normal-Type Moves are excluded. Weather Ball becomes Typeless and its BP is increased by 5. Decreases the Max AP of everyone on the floor by 2. Single Use, 4 AP. Only in Mystery Dungeon.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.
2. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

Frag

A placeholder

A secondary body that Bomb has learned to inhabit like others might change clothes. As per the name, it's a fragmented shell that allows him to more freely utilize his Psychic powers, amongst other things. Like using his own fragments as traps for the unwary.

Item Name Description
*Worn/Held Item: Shard of Empathy Increases Defense and Special Defense by 2 for Unevolved Pokémon.
Equipped Item: Explosive Wizard Staff A stick with a Blast Seed tied to it. Casts an explosive spell for 10 true damage. 5 Uses. 3 AP
Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 20 (24HP), +2 Heart Seeds 26 HP
Attack 0 Level Bonus +1 +1 Physical Damage
Special Attack 0 Level Bonus +1 +1 Special Damage
Defense 1 Training Bonus +3, Level Bonus +1, Eviolite +2 +7 Physical Mitigation
Special Defense 4 Species Bonus, Level Bonus +1, Eviolite +2 +7 Special Mitigation
Speed 1 Training Bonus +1 6 AP

MOVES (4 slots + Wand)

Name Base Power Action Points Accuracy Type Property Description
Future Explosion Sight 10 BP 8 AP 2PP Psychic Special This Move can be used with accuracy at very long range and without line of sight, provided the User is familiar with the target area. Upon casting, all Pokemon in the area are afflicted with Unremitted and the User is acutely aware of whether they enter or exit the Move's radius. The last instance of False Damage on each respective target is added to this Move as Standard Damage. Unremitted: The User is alerted of the Afflicted's presence, and the Afflicted will be Damaged by the source of this Status Condition upon its expiration in 2 turns, calculated with the User and Afflicted's respective Offensive and Defensive Stats at the time of application.
Hidden Power 6 BP 5 AP ≥3 Ghost Special The very absence of a thing is a kind of presence, isn't it?
Dream Eater Memory Printer 10 BP 6 AP ≥2 Psychic Special False Damage. Draining. Lifesteal also heals False Damage. This Move may only be used on Pokémon afflicted with Sleep. Additionally, the User may bring their dreams to life while Sleeping.
Rock Polish Ö̴̙̂̀v̴̭̓͊̎ë̷̲́r̵̰̰͓̽c̵͓͈͗̂̓l̵̯̪̝̆̈̓o̶͔̓̑͘c̵̲̙̲͊̄̈́k̵̩̀̓͘ - 4 AP - Rock Status The next round, the User's Speed Mod is increased by 2. Poison is converted to Badly Poisoned against the User until the end of the battle as their heart races.
Telekinesis - 4 AP - Psychic Status The Opponent is afflicted with Raised & Revealed for 3 Rounds.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Skill Swap The move that allows Bomb to inhabit Frag, and return to his original shell once he deems it.
None N/A

IQ SKILLS

You have a base of 10 IP and each Skill costs a certain amount of it to equip. +2 Rainbow Gummi

12/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Touch-up Healing or positively augmenting an Ally also increases a Stat based on their Species Bonus by one for a single-turn duration. 5
3. Social Conscience The User's Stat increasing Status Moves can be applied to an Ally. 4
4. Cheerleader H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ At the cost of his turn, Bomb may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally to increase their Move's damage by 3. Once per quest, he may H̴̹̞̅̓̇͠ȋ̷̧̪̤͙̳͓͎̯̌́̉̏͑͆͘j̵̛̺̥̪̹̫̈́́̀͘ą̸̡̳̞͛͊̓̾̀͝c̴̡͍̥̲̣͐͌̓k̶̢̠̠̒ an Ally, causing their Non-Combat Actions to have advantage; roll 2D20 and the highest roll is used. 3

Spells (4 slots)

Instead of an inventory, Bomb & Frag use their powers like items, which have been named spells due to having discovered them during his "play time".

Moves or Items can be stolen from this inventory as parts of Frag holding the spell. Worn/Held Item has its own dedicated slots.

Spell Name Description
1. Meditation State Inflicts Sleep. 2 Uses, 2 AP.
2. Safety Override +12 Damage to next attack. Recoil enabled. Single Use, 2 AP.
3. Repair Protocol Heals the User for 20HP. Single Use, 2 AP.

Memory Printer Table

Here is a table for all of Memory Printer's manifestations.

While the Frag is afflicted with Asleep, they may pull from their dreams to create several temporary Items, each at a cost.

These temporary Items along with their costs will cease to exist at the end of the day or after a grueling battle. As long as the conditions are met and the sacrifices are made, any amount of these Memory Items can be manifested from their recipes.

. . Input Output Item Effect . .
. . 10 False Damage & 10 True Damage Snoran Berry Heals the User for 12HP. . .
. . -3 to All Future Rolls Napple Tastes like nostalgic memories. Gives +6 to any outside-combat-action. . .
. . 5 False Damage & The User faints Reverie Seed Reverie Seed Revives fainted Pokémon to 1 HP. . .
. . 2/4/6 Flat Psychic-Type Damage Phantastone x3 Deals 3/6/9 Flat Psychic-Type Damage, is thrown directly. . .
Edit

Pub: 30 Aug 2023 18:17 UTC

Edit: 01 Sep 2026 14:59 UTC

Views: 1230