A clay-based explosive

Bomb

Psychic-Type Ground-Type

Stats

A Baltoy on a path to Explosion. Only talks through Telepathy, its voice a harsh text-to-speech garble normally and an endogenous ethereal echo when more closely connected. A veritable swiss army knife when out on a job, but is prone to rely quickly on his signature move.
Naive and childlike, he doesn't remember a life beyond this one. A peculiar case, even by Pokemon standards.

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Origin: Unkown Guild Role/Occupation: Bomb
Species: Baltoy Affiliation: Lilac
Level: 20 Experience to Next Level: N/A
Worn Item: N/A Clothing: N/A
Bomb's Ability Description
Levitate The User is Raised. (Immune to Hazards, Terrain, and Ground-Type Moves. Obstacles are easier to cross.)
Stat Points: 5 (+5) Modifiers Combat Effect
Health Points 0 Level 20 (24HP) Training Bonus +2 28HP
Attack 0 Level Bonus +1 +1 Physical Damage
Special Attack 0 Level Bonus +1 +1 Special Damage
Defense 5 Training Bonus +3, Level Bonus +1 +9 Physical Mitigation
Special Defense 1 Species Bonus, Level Bonus +1 +2 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Wand)

Name Base Power Action Points Accuracy Type Property Description
Explosion 25 BP 8 AP ≥8 Normal Physical The User faints. Spread.
Drill Run 8 BP 6 AP ≥2(4) Ground Physical 18-20; Increased Crit Ratio.
Wonder Room - 4 AP - Psychic Status Until the User faints, all Pokémon have their Defense and Special Defense Stats and Stat increases and decreases flipped.
Power Trick - 4 AP - Psychic Status The User's Attack Stat is swapped with their Defense Stat.
Skill Swap - 4 AP - Psychic Status The User's trades Abilities with the Opponent.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Mimic Copies moves, allows Bomb to shape his arms like clay.
Substitute Creates a smaller Baltoy called Grenade.

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

10/10 IP | ▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Amneplasticity The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. 0
2. Telepath If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. 2
3. Empath The User is able to tell the exact emotion someone is feeling or experiencing. Ghost-Type attacks deal +1 damage against the User, Poison-Type attacks deal -1 damage against them. 2
4. Hex Maniac The User is attuned to all things mystical and arcane. 0
5. Punchable The User now appears louder, bolder, and like a bigger nuisance. Enemies are more likely to target them in battle. 2
6. Blast Control Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. 4
Attributes & Mastery Tier Bonus Description
Mastery: Shaped Charge Tier ɪɪɪ (+3) Ability to direct Explosions in a desired direction for precise targeting or utility.
Attribute: Telekinetic Finesse Tier ɪɪɪ (+3) Skill in utilizing the telekinetic force to manipulate objects with precision.
Attribute: Mind Palace Tier ɪɪɪ (+3) Forming clear images in one's mind, creating a metaphorical representation of one's memories.
Attribute: Psychic Espurr Radar Tier ɪɪɪ (+3) Ability to detect living beings Espurr by their psychic signature near and far.

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
*Worn/Held Item: None
Equipped Item: Wizard Staff A stick with a Blast Seed tied to it. Used as a focus for Explosion.
1. Blast Seed Bomb's greatest treasure, given to him by Kaz. Deals 10 true damage on contact.
2. Blast Seed Bomb's greatest treasure, given to him by Ishmael. Deals 10 true damage on contact.
3. Empty
4. Empty

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.
2. Plain Seed A spent and charred Blast Seed, stolen and used by a filthy winger against its rightful owner.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.
Edit Report
Pub: 30 Aug 2023 18:17 UTC
Edit: 11 Mar 2025 20:08 UTC
Views: 796