Bomb
A Baltoy on a path to Explosion. Only talks through Telepathy, its voice a harsh text-to-speech garble normally and an endogenous ethereal echo when more closely connected. A veritable swiss army knife when out on a job, but is prone to rely quickly on his signature move.
Naive and childlike, he doesn't remember a life beyond this one. A peculiar case, even by Pokemon standards.
· | · |
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Origin: Unkown | Guild Role/Occupation: Bomb |
Species: Baltoy | Affiliation: Lilac |
Level: 7 | Experience to Next Level: 45/70 |
Worn Item: N/A | Clothing: N/A |
Pokécoin: 1519₽ | Glorious Gold: 0 Bars |
Bomb's Ability | Description |
---|---|
Levitate | The User is Raised. |
Stat | Points: 1 (+2) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 5 (20HP) | 20HP |
Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 2 | +1 Training Bonus | +2 Physical Mitigation |
Special Defense | 1 | Species Bonus | +1 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Explosion | 25BP | 8AP | ≥8(14) | Normal | Physical | The User faints. Spread. |
Mimic | - | 4AP | - | Normal | Status | The User memorizes a Move used by Opponent or Ally on the current or previous round, replacing this Move until the User faints or the battle ends. |
Substitute | - | 4AP | - | Normal | Status | The User loses ¼ of their Max HP. The User is afflicted with Substitute. |
Skill Swap | - | 4AP | - | Psychic | Status | The User's trades Abilities with the Opponent. |
Baton Pass | - | 4 AP | - | Normal | Status | The User gives their Stat increases and decreases, and Major and Minor Status Conditions. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 20 IQ points to spend.
6/10 IP | ▮▮▮▮▮▮▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤8BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0 |
2. Telepath | If the User is Ghost or Psychic-Type, they may telepathically-speak with anyone they choose. Dark-Type attacks deal +1 damage against the User, Fighting-Type attacks deal -1 damage against them. | 2 |
3. Blast Control | Explosions have their damage against Allies decreased by 10. Once per quest, the User may survive an Explosion with 1 HP. | 4 |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Attributes & Mastery | Tier Bonus | Description |
---|---|---|
Attribute: Shaped Charge | Tier ɪɪ (+2) | Ability to direct Explosions in a desired direction for precise targeting or utility. |
Attribute: Telekinetic Finesse | Tier ɪɪ (+2) | Skill in utilizing the telekinetic force to manipulate objects with precision. |
Attribute: Mind Palace | Tier ɪɪ (+2) | Forming clear images in one's mind, creating a metaphorical representation of one's memories. |
Attribute: Psychic Radar | Tier ɪ (+1) | Ability to detect living beings by their psychic signature near and far. |
??? Mastery: ??? | - | - |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Tier Bonus | Progress to Next Tier (Numerical) | Progress Bar |
---|---|---|---|
Stat: Defense ɪ | Tier ɪ (+1 STAT) | 0/9 | ▯▯▯▯▯▯▯▯▯ |
Attribute: Shaped Charge ɪɪ | Tier ɪɪ (+2 Roll) | 0/3 | ▯▯▯ |
Attribute: Telekinetic Finesse ɪɪ | Tier ɪɪ (+2 Roll) | 0/3 | ▯▯▯ |
Attribute: Mind Palace ɪɪ | Tier ɪɪ (+2 Roll) | 0/3 | ▯▯▯ |
Attribute: Psychic Radar ɪ | Tier ɪ (+1 Roll) | 0/3 | ▯▯▯ |
Move: Explosion | Untrained | 3/5 | ▮▮▮▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
*Equipped Item: | Wizard Staff (2x Baton Pass) |
1. Blast Seed | Bomb's greatest treasure, given to him by Katherine |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
3. Eᴍᴘᴛʏ | Vacant inventory slot. |
4. Eᴍᴘᴛʏ | Vacant inventory slot. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Eᴍᴘᴛʏ | Vacant inventory slot. |
2. Eᴍᴘᴛʏ | Vacant inventory slot. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |