
This must be a dream; I pinch and try to wake up, but to no avail. "Tis for real, it seems," I muttered.
· | ->· ->
---- | ----
**Origin:** Ex-Human (Amnesia) | **Guild Role/Occupation:** ???
**Species:** Rufflet | **Affiliation:** N/A
**Level:** 11 | **Experience to Next Level:** 85/110
**Worn Item:** *N/A* | **Clothing:** Light-blue Scarf
**Pokécoin:** 75₽ [1603₽ in Bank] | **Glorious Gold:** 0 Bars
Pokémon's Ability | Description
---- | ----
Sheer Force | The User's Moves with secondary effects have their damage increased by 3. Secondary effects are removed.
->Rookie Rank<-
->*245/400 points to Normal Rank*<-
-><-
Stat | Points: 2 (+3) | Modifiers | Combat Effect
------ | :----: | :----: | :----:
Health Points | 0 | Level 11 (21HP) | 21HP
Attack | 2 | Species Bonus | +2 Physical Damage
Special Attack | 1 | Attribute Stat *Tier ɪ* | +1 Special Damage
Defense | 1 | Attribute Stat *Tier ɪ* | +1 Physical Mitigation
Special Defense | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Mitigation
Speed | 1 | ɴᴏ ʙᴏɴᴜs | 5AP
**MOVES (4 slots + Basic Attack)**
Name | Base Power | Action Points | Accuracy | Type | Property | Description
--- | -- | - | - | - | - | ---------
Wing Attack | 6BP | 4 AP | ≥2 | Flying | Physical | No secondary effect.
Leer | - | 4AP | ≥2 | Normal | Status | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each.
Rock Tomb | 6BP | 6AP | ≥3 | Rock | Physical | The Opponent is Trapped.
Hone Claws | - | 4 AP | ≥2 | Dark | Status | The User's Attack and Accuracy are increased by 1.
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.
**RP MOVES (2 slots)**
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description
------ | :----:
Peck | No secondary effect.
Eᴍᴘᴛʏ | Description
**SPECIAL BONUSES**
!!! note You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 15 points to spend.
0/10 IP | ▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost
------ | :----: | ------
1. Amneplasticity | The User receives an Egg Move or TM of their choice with ≤7BP. May pull from future evolution paths if needed. Granted from Amnesia. | 0
2. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A
Eᴍᴘᴛʏ | Description. | N/A
Eᴍᴘᴛʏ | Description. | N/A
!!! note You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description
------ | :----: | :----:
Attribute Move: Rock Tomb | *Tier ɪ* | 6 AP move turn to No Penalty Accuracy
Attribute Stat: Defense | *Tier ɪ* | +1 Physical Mitigation
Attribute Stat: Special Attack | *Tier ɪ* | +1 Special Damage
Training | Completion | Progress (Numerical) | Progress Bar
------ | :----: | :----: | :----:
**INVENTORY (4 slots)**
!!! note Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description
------ | :----:
*Worn/Held Item: N/A* | Vacant Worn/Held slot.
Equipped Item: Stun Seed | Causes *Petrified* on consumption.
1. Tiny Reviver Seed | Revives fainted Pokémon to half HP.
2. Reviver Seed | Revives fainted Pokémon to full HP. Becomes a Plain Seed upon consumption.
3. Empty
4. Empty
**STORAGE (2 slots)**
!!! note Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description
------ | :----:
1. Magma Macaroni | It's not actually made of magma, but it sure can feel like it! | Increases Attack by 2 stages.
2. Empty
**RP/QUEST STORAGE (∞ slots)**
!!! note Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they *cannot* be returned to being a normal item.
Type | Item Name | Description
------ | ------ | :----:
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot.
RP Item | Diary | Angus' personal diary. He writes his misadventures in this unfamiliar world with people who's in the same boat as him. He might of silently spirited away after some time.
**OLD MOVES (∞ slots)**
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description
------ | :----:
Eᴍᴘᴛʏ | Description
Eᴍᴘᴛʏ | Description