Snoble Unofficial News Outlet
スノブレ非公式報道機関
courtesy of /snowg/
Treat all information as preliminary and subject to major change. As usual changes are made up until release, eg Katya, Eatchel and their weapons base stats, Eatchel has the revive and invulnerability removed from her Ultimate Skill. Most details are machine translated.
Also, this all came to me in a dream. None of this is real.
Links to other rentries Snowbreak Story Summary Snowbreak Gacha Details
Date | Detail |
---|---|
30/05/2024 | Added 1.9 Story Preview |
26/05/2024 | Added Basic Statistical Analysis of Snowbreak Rate Up and Guaranteed Gacha Banners |
27/04/2024 | Added Snowbreak Story Summary |
25/04/2024 | Added 1.8 Event Menu Button Labels and Star Master Levels |
04/04/2024 | Added Cherno - Enigma, Enya - Exuvia, 1.7 Logistics/Weapons, 1.8 Story Preview, updated 10 April with numbers, updated 17 April with number changes and added 1.8 Story Preview official translation, updated 29 April with changes to Areca squad, Enya's support skill numbers and added Deiwos numbers |
10/03/2024 | Added 1.7 Event Menu Button Labels, updated 11 March |
09/03/2024 | Added 1.6 Text Changes |
07/03/2024 | Added 1.7 Story Preview |
05/03/2024 | Added 1.6 Paradox Labyrinth Expansion |
05/03/2024 | Moved from https://rentry.org/eatchel and https://rentry.org/katyabuff |
Star Master Levels
Noob Planet gives 1650 XP per run, Veteran Planet gives 5700 XP per run.
Level | XP to next | Cumulative | Party slot | Party cost | Monster LV |
---|---|---|---|---|---|
1 | 300 | 300 | 1 | 5 | 101 |
2 | 1200 | 1500 | 2 | 5 | 102 |
3 | 1800 | 3300 | 3 | 6 | 103 |
4 | 2000 | 5300 | 3 | 7 | 104 |
5 | 5000 | 10300 | 3 | 8 | 105 |
6 | 6000 | 16300 | 3 | 9 | 106 |
7 | 7000 | 23300 | 4 | 10 | 107 |
8 | 7000 | 30300 | 4 | 11 | 108 |
9 | 7000 | 37300 | 4 | 12 | 109 |
10 | 7500 | 44800 | 5 | 13 | 110 |
11 | 7500 | 52300 | 5 | 14 | 111 |
12 | 7500 | 59800 | 5 | 15 | 112 |
13 | 8000 | 67800 | 5 | 16 | 113 |
14 | 8500 | 76300 | 5 | 17 | 114 |
15 | 9000 | 85300 | 5 | 18 | 115 |
16 | 9500 | 94800 | 5 | 19 | 116 |
17 | 9500 | 104300 | 5 | 20 | 117 |
18 | 9500 | 113800 | 5 | 21 | 118 |
19 | 10000 | 123800 | 5 | 22 | 119 |
20 | 11000 | 134800 | 5 | 23 | 120 |
21 | 12000 | 146800 | 5 | 24 | 121 |
22 | 13000 | 159800 | 5 | 25 | 122 |
23 | 14000 | 173800 | 5 | 26 | 123 |
24 | 15000 | 188800 | 5 | 27 | 124 |
25 | 17000 | 205800 | 5 | 28 | 125 |
26 | 20000 | 225800 | 5 | 28 | 126 |
27 | 30000 | 255800 | 5 | 28 | 127 |
28 | 35000 | 290800 | 5 | 28 | 128 |
29 | 45000 | 335800 | 5 | 28 | 129 |
30 | 40000 | 375800 | 5 | 28 | 130 |
1.8 Event Menu Button Labels
Key | Note | zh_CN | en_US |
---|---|---|---|
TxtDLC8.Title | Event Title | 幻现幻归 | Realm of Illusion |
TxtDLC8.BtnShop | Shop | 空岛奇珍 | Skytopia Treasures |
TxtDLC8.BtnMission | Mission | 堆叠高塔 | Climb of Infinitude |
TxtDLC8.BtnStory | Main Story | 幻现幻归 | Realm of Illusion |
TxtDLC8.BtnDefense | Solo Wave Defense | 虚境破格 | Virtual Breach |
TxtDLC8.BtnOnline | Brave Squad | 无尽暮影 | Grip of Umbra |
TxtDLC8.BtnRefresh | Farm Stage | 升格之路 | Path of Ascension |
TxtDLC8.BtnRepression | Battlefronts | 复施黎明 | Dawn Restored |
There are signs that Siris 5* and an accompanying outfit is in development, based on the folder structure and a work in progress texture. These assets are in the ignored list for packing, under the section for 1.8.
However it is still not clear whether Siris will be released in 1.8, since this could be part of medium term planning, for example, as part of the double banners for anniversary. Another example of this is how the 2D animations for Yggdrasil's former board of directors, which have been in development since 1.2, are still unreleased and simply moved from one section to another in the ignored list.
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Free Enya Login Reward
There exists an entry in the activity list suggesting the reward of 5* Enya - Exuvia with the following description:
Special Invitation - The gentle and reliable Big Sis is back in the field with an all-new tactical exosuit!
Log in during the event and invite Enya - Exuvia to join your squad!
No number available for Deiwos. Enya banner is 2 weeks after Cherno so Enya numbers more likely to be changed.
Min/Max skill level includes M4 where applicable. [+] means gain per skill level. There are 5 skill levels in total, 6 where M4 applies.
[Changes are noted in green and in brackets, with removal struck through].
Cherno - Enigma
Standard Skill - Disgust - 2s [3s] CD 12 S-Energy
Cherno places [Self-Loathing Vortex] at the target location, which absorbs surrounding targets when generated and deals Chaos damage;
[Self-Loathing Vortex]: When generated, a total of 20 [30] layers of [Evil Thread] are quickly added to targets within range. Targets within the range of [Self-Loathing Vortex] will have 1 layer of [Evil Thread] added every 1s. If target is in the range of multiple vortices, only one will trigger the effect. There can be up to 3 [Self-Loathing Vortex] on the field at the same time;
[Evil Thread]: Lasts for 25s, dealing 1 instance of Chaos damage to the target every 0.5s (this damage is not affected by Weakspots or Fortified Parts) and [Evil Thread] is considered a type of [Faint] effect, with [Evil Thread] stacking for up to 200 [300] layers;
When [Self-Loathing Vortex] is on the field, Cherno can long-press to charge, absorb and detonate [Self-Loathing Vortex] (you can also charge while on cooldown): during the charge period, the damage frequency of [Evil Thread] is increased;
Upon successfully detonating [Self-Loathing Vortex], Cherno immediately inflicts 1 instance of Chaos damage on the target (this damage is considered [Evil Thread]'s damage) and removes all [Evil Thread] from the target;
After detonation, reset the cooldown of Standard Skill [Disgust], and each detonated [Self-Loathing Vortex] returns 15 [12] S-Energy to Cherno.
[Self-Loathing Vortex] duration: 45s.
[Self-Loathing Vortex] initial damage: Cherno ATK 50% + 116 [52].
During charging [Evil Thread] damage frequency: 1 instance of Chaos damage per 0.2s [0.35s].
Detonation damage: Cherno ATK 9/16.5% [5.4/9.9%] times the number of [Evil Thread] layers on the target [+ 214/986].
Standard Neuronics
Standard Skill [Disgust] skill level + 1.
[Self-Loathing Vortex] detonation damage increased to Cherno ATK [+]% times the number of [Evil Thread] layers on the target.
When the target's number of [Evil Thread] layers is at maximum, it takes 20% more final damage from Cherno's detonation.
When equipped with a Chaos weapon, ricocheted shots on target will also apply 1 [2] layer of [Evil Thread].
Ultimate Skill - Annihilation in the Light - 40s CD 80 [60] U-Energy
Cherno performs an AoE attack, dealing 1 instance of Chaos damage and applies [maximum 100] layers of [Evil Thread] to all targets within range [for 25s].
AoE damage: Cherno ATK 600/1000% + 147/745.
Ultimate Neuronics
Ultimate Skill [Annihilation in the Light] skill level + 1.
[Annihilation in the Light] AoE damage increased to Cherno ATK [+]% + [+].
If there are fewer than 3 [Self-Loathing Vortex] on the field, generate [Self-Loathing Vortex] around the target until the limit is reached.
AoE attack additionally applies Slow to targets within range for 4s.
Support Skill - Light Penetration - 20s CD 15 S-Energy
Cherno knocks up the enemies, dealing Chaos damage, applies Slow for 2s and adds 10 layers of [Light Thorn] to the targets hit.
[Light Thorn] will decay 3s after application, reducing by 1 layer every second. When shots hit a target carrying [Light Thorn], all current [Light Thorn] will be detonated dealing additional Chaos damage.
Knock up damage: Cherno ATK 180/300% [90/150%] + 115/288.
[Light Thorn] detonation damage per layer: Cherno ATK 36/60% + 19/45 [28/67].
Support Neuronics
Support Skill [Light Penetration] skill level + 1.
[Light Penetration] knock up damage increased to Cherno ATK [+]% + [+];
[Light Thorn] detonation damage per layer increased to Cherno ATK [+]% + [+].
[Light Penetration] AoE range increased by 50%.
[Light Thorn] decay rate reduced by 50%.
Deiwos - Void Abyss
When Cherno's shot hits the target, it will add a layer of [Evil Thread]: target takes Cherno ATK (X% + X% times the number of layers) Chaos damage every 0.5s. For each 100 Alignment Index, the [Evil Thread] multiplier increases by X%.
Manifestations
M1 - When shooting an enemy target within the range of [Self-Loathing Vortex], there is 30% [60%] chance of stacking an additional layer of [Evil Thread].
M2 - When detonating [Self-Loathing Vortex], for each [Self-Loathing Vortex] on the field, the final damage of the detonation is increased by 10%.
M3 - For every 40 [60] layers of [Evil Thread] stacked on the enemy target, it will receive an additional Chaos damage equalling Cherno ATK 120% [150%].
M4 - Standard Skill [Disgust] skill level + 1. [Self-Loathing Vortex] detonation damage increased to Cherno ATK [+]% times the number of [Evil Thread] layers on the target.
M5 - If a target with maximum layers of [Evil Thread] is not defeated after detonating [Self-Loathing Vortex], 40 [50] layers of [Evil Thread] will be added in the following 2s.
Enya - Exuvia
Standard Skill - Jungle Temperature Differential - 15s [8s] CD 15 [8] S-Energy
Enya throws the device forward, unfolds it to form [Thunderfall] which quickly advances forward. During the advancement, it will deal 1 instance of Electrical damage [and apply Paralysis for 1s] to all targets that [Thunderfall] passes through. Every time [Thunderfall] passes through a target, damage dealt to the next target is reduced by 10%, up to a maximum of 50%.
[Thunderfall] damage: Enya ATK 360/600% [390/650%] + 52/136 [73/324].
Standard Neuronics
Standard Skill [Jungle Temperature Differential] skill level + 1.
[Thunderfall] damage increased to Enya ATK [+]% + [+].
[[Thunderfall] Paralysis duration increased to 3s inflicts Paralyzed for 1s when dealing DMG (Boss enemies are immune to crowd control effect lasting for less than 2s)].
[Thunderfall] width increased by 100%.
Ultimate Skill - Abundant Rainfall - 80s [120s] CD 100 [50] U-Energy
Enya uses [Guardian Pod] to wrap the operative on the field, providing invulnerability and restores a certain amount of HP every second. This healing is Enya's healing and is affected by Enya's healing bonus;
[Guardian Pod] periodically deals Electrical damage to surrounding targets, and explodes at the end, dealing 1 instance of Electrical damage to targets within range and applying Paralysis for 3s;
[Guardian Pod] has a certain amount of HP and the skill will end early when it is destroyed. The device can also be turned off early by using the Ultimate Skill again.
[[Guardian Pod] is not an Auxiliary Unit and is not affected by Auxiliary Unit bonuses.]
[Abundant Rainfall] cooldown starts when the skill ends.
[Guardian Pod] duration: 6s.
[Guardian Pod] healing per second: Enya max HP 10% [8%].
[Guardian Pod] periodic damage: Enya ATK 72/120% [30/50%] + 77/112 [40/90].
[Guardian Pod] explosion damage: Enya ATK 77/112% [228/380%] + 390/650 [307/664].
Ultimate Neuronics
Ultimate Skill [Abundant Rainfall] skill level + 1.
[Guardian Pod] periodic damage increased to Enya ATK [+]% + [+];
[Guardian Pod] explosion damage increased to Enya ATK [+]% + [+].
[Guardian Pod] can now move slowly and is not affected by movement speed bonus.
[Guardian Pod] final damage increased by 20%, final healing increased by 20%.
Support Skill - Wind Record - 5s CD 25 S-Energy
Enya immediately places a floating device, which quickly deploys [Mist Green Ring]: [Mist Green Ring] increases skill damage of all allies within range;
When an ally within [Mist Green Ring]'s range hits a target with a shot, the floating device gains a layer of [Law of Life], up to a maximum of 30 layers;
While the floating device has [Law of Life], every time an ally deals skill damage, 3 [2] layers of [Law of Life] will be consumed to deal 1 instance of Electrical damage to the target. [The same target cannot trigger this effect again for 0.2s.]
[Mist Green Ring is not an Auxiliary Unit and is not affected by Auxiliary Unit bonuses.]
[Wind Record] cooldown starts when the skill ends.
Floating device duration: 20s.
[Mist Green Ring] skill damage increase: 30/55% [18/33%].
[Law of Life] damage dealt: Enya ATK 90% [65 72%] + 66 [22 50].
Support Neuronics
Support Skill [Wind Record] skill level + 1.
[Mist Green Ring] skill damage increase raised to [+]%.
When the floating device exists, if you use the skill again, Enya will reposition the device and inherit the remaining duration of the previous device.
[Mist Green Ring] now increases the anti-interruption ability of all allies within range.
Deiwos - Promise of Return
Skill damage of the whole team increases by 12%. For each 100 Alignment Index, increases by an additional 1%.
Manifestations
M1 - Every time allies within the range of Support Skill's [Mist Green Ring] (or [Eye of the Storm]) deal skill damage, an additional 3 [2] layers of [Law of Life] can be consumed to increase the final damage dealt by [Law of Life] by 100%; and ricocheted shots can now increase [Law of Life] layers.
M2 - After staying for 5 seconds within the range of Support Skill's [Mist Green Ring], the [Mist Green Ring] will be upgraded to [Eye of the Storm]: effect range will be expanded, and the skill damage increases by an additional 30% [15%].
M3 - When equipped with an Electrical weapon, Support Skill's [Mist Green Ring] will gain [maximum 30] layers of [Law of Life] when upgraded to [Eye of the Storm].
M4 - Support Skill [Wind Record] skill level + 1. [Mist Green Ring] skill damage increase raised to [+]%.
M5 - [When Support Skill's [Mist Green Ring] is deployed, immediately gain 30 layers of [Law of Life] Ballistic shot hits of full squad have a 50% chance to grant an extra 1 stack(s) of [Law of Life]].
1.7 Logistics
Dziady Squad
2-set: Skill damage increased by 24%.
3-set: Increases damage of [Pain] [Burn] [Frostbite] [Surge] [Faint] effects applied by the wearer by 50%. for each layer an effect has, the damage of the corresponding effect ignores 1% of the target's defense, up to 20%.
Areca Squad
2-set: [Support Skill damage increased by 32%. Increases the equipping operative's ATK by 12%. When equipped with an Electrical weapon and when the equipping operative is off the field, increases the deployed operative's ATK by 12%]
3-set: When Support Skill deals damage, applies [Conductive] for 3s to the enemy. When any team member deals skill damage to enemies affected by [Conductive] the wearer's Electrical damage increases by 12% [17%] for 5s, up to a maximum of 5 layers.
1.7 Weapons
5* Chaos SMG White Night Farewell Poem
950 RPM, 798 ATK, 50 ATK%, 30.57% [27.22%] Compatibility, 50 [80] Round Magazine.
Increases Chaos damage by 18/30%; When the wearer deals skill damage, applies [Parting Words] to the target: [Faint] type damage taken by the target increases by 6/10%, lasting 1s [3s]. If the wearer deals damage again to the target within 1s [3s] while [Parting Words] is in effect, the duration is refreshed and the wearer will gain 1 layer of [Reunion Hymn] lasting 3s. For each layer of [Reunion Hymn], [Parting Words] increases [Faint] type damage taken by the target by 0.6/1% [1.2/2%], [Reunion Hymn] can be stacked up to 50 [20] layers. When the number of [Reunion Hymn] layers is at 50 [20], ATK increases by 18/30%.
4* Chaos SMG White Ring
900RPM, 600 [610] ATK, 33 ATK%, 32.83% [30.33] Compatibility, 45 [60] Round Magazine.
For every layer of [Faint] effect the target has, the damage dealt by the wearer to the target increases by 0.72/1.2% [1.2/2%], stacking up to 30 [20] layers.
5* Electrical Pistol Gleaming Light
240RPM, 786 [790] ATK, 49 [50] ATK%, 94.93% Compatibility, 12 Round Magazine.
Increase the wearer's Support Skill damage by 30/50% [48/80%]. When the wearer is off the field, increase [skill] damage of the on-field operative by 18/30% [9/15%]. When equipped with this weapon, every time other team members deal skill damage, a [Floating Light] effect will be applied to the target for 3s. When the wearer's active skill deals damage to target carrying [Floating Light], [Floating Light] is cleared and a layer of [Catching Light] is applied to the target for 3s. Each layer of [Catching Light] increases skill damage dealt to the target by 3.6/6% [2.4/4%]. [Catching Light] can stack up to 10 layers. Repeated trigger will refresh the duration.
4* Electrical Pistol Rose Glory
240RPM, 600 [610] ATK, 33 ATK%, 94.93% Compatibility, 12 Round Magazine.
When the wearer active skill deals damage, all team members gain 1 layer of [Bearing Core] lasting 3s. When other team members' active skill deals damage, all team members gain 1 layer of [Bright Core] lasting 3s. When both are in effects, they will be converted to [Bloom]: skill damage of all team members increases by 3/5% [4.2/7%], stacking up to 5 [4] layers, lasting 3s.
1.7 Event Menu Button Labels
Updated text after 11 March Hotfix in green.
Key | Note | zh_CN | en_US |
---|---|---|---|
TxtDLC7Shop | Shop | 零区夜市 | Aleph Night Market |
TxtDLC7Mission | Mission | 月影残片 | Moonlight Fragments |
TxtDLC7.BtnStory | Main Story | 素影遗痕 | |
TxtDLC7.BtnDefense | Solo Wave Defense | 长夜未央 | Infinite Darkness |
TxtDLC7.BtnOnline | Brave Squad | 空白梦魇 | Void of Dread |
TxtDLC7.BtnRefresh | Farm Stage | 赐福集会 | Hallowed Assembly |
TxtDLC7.EventBtnInvite | Co-Op Invite | 邀请入队 | Invite |
TxtDLC7.EventTimeInvite | Co-Op Invite Time Out | %s后可邀请 | Can invite after %s |
Ignored packages include 'wp02a_skin02', a skin for bolt action sniper rifles. Possibly used for 1.7.
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1.6 Text Changes
From patch notes 6 March 2024:
Optimized some dialogues in Chapter 6, 9 ,and 10 of the Main Story, and in Personal File of [Chenxing - The Observer], and [Chenxing - Ethereal Cloud]. Some details in stories have been optimized and will continue to be optimized.
1.7 Story Preview
Note | Speaker | en_US |
---|---|---|
Narration | Ten months ago. | |
Kegaard | I understand you, τ, so I have no reason to be nervous. | |
Kegaard | The Fifth Research Institute — I can give you the access key to the control room. | |
Kegaard | It will be activated after our transaction is complete. | |
Adjutant | The Fifth Research Institute? | |
Kegaard | You haven't told him yet, τ? | |
Kegaard | From whose hands were the Titans born... And who escaped their cage, leading to all of this? | |
Kegaard | The truth is hidden in the research institute. | |
Narration | The large man didn't say anything else, patting my shoulder and walking toward the security door. | |
Kegaard | I admire you, Adjutant. You are the most extraordinary young man I've ever met. I believe you will make it there and learn everything. | |
Kegaard | However, as far as true knowledge of the divine is concerned, it is only the tip of the iceberg... That's it. | |
Narration | The sound of his cane hitting the ground acted like a silent order, leading the security door in front of him to open. | |
Kegaard | τ, thank you for giving me the opportunity to get closer to the divine... It was a good deal. | |
Kegaard | Farewell. May you and I remain true to ourselves in our pursuit of true knowledge. | |
Scene change | Old TV Set | Welcome to our July 12th broadcast. Mads Kegaard, leader of the mysterious group known as the "Adventists," as well as Sophie, a key member of the organization, have been confirmed missing... |
Old TV Set | Insiders have revealed that the disappearance of these two individuals was unexpected even within the organization. This incident is still under investigation... | |
Silhouette 1 | ??? | Ah... Why... |
Silhouette 1 | ??? | Why only Sophie...? |
Scene change | Old TV Set | Welcome to our November 15th broadcast. Conflict has broken out at the Towers again, starting at 9 o'clock yesterday night and continuing to 4 o'clock this morning. |
Old TV Set | We currently have no casualty numbers, but judging by the drone footage, this is likely the deadliest conflict since the infamous "Towers Incident"... | |
Old TV Set | This event was once again triggered by the spread of Titagen contamination. What's more, insiders who escaped from Containment Zone Aleph reported not seeing the Exarch throughout the entire conflict. It is suspected that the Adventist group structure is beginning to collapse... | |
Silhouette 2 | ??? | High Presbyter... |
Silhouette 2 | ??? | What did I do wrong... to cause you to abandon me...? Without your approval, what is the value of my own existence...? |
Scene change | Old TV Set | Welcome to our February 6th broadcast. The three-month-long "Second Towers Incident" is finally over... Judging by footage sent in by our field reporters, the Towers were seriously damaged. Any residents that hadn't already fled on their own have been evacuated. |
Old TV Set | Moving forward, refugee rescue and resettlement projects will be implemented. In addition, changes will be made to various fiscal plans for Containment Zone Aleph... | |
Male Scavenger | Turn off that crap. There hasn't been any good news for months. Just hearing it irritates me. | |
Female Scavenger | What to scrounge up something to eat? I heard there's an old couple about five kilometers away. They— | |
Female Scavenger | Who's there? | |
Male Scavenger | Hey, take a look through the window. Maybe they're one of ours. | |
Narration | The man stood up from the ground, slowly drawing the pistol on his hip. | |
However... | ||
The moment the woman stuck her head out of the window, her body exploded into a bloody mess. | ||
Male Scavenger | Oh sh— | |
Narration | As for the man, a laser pierced his chest in the same second he shot the intruder in the shoulder. | |
Sartre | ... | |
Sartre | ...There's no sign of the High Presbyter here either... | |
Sartre | Time to go... | |
Sartre | Argh... My body is already... | |
Narration | The man who had fallen to the ground finally realized his right leg was missing, his body covered in wounds. | |
He'd lost his mind ever since Mads Kegaard left. He had traversed Containment Zone Aleph in search of the High Presbyter, experiencing countless conflicts... | ||
Now, his already dimming light was being extinguished for good. | ||
He didn't struggle. It was as if he'd accepted the fact that he was abandoned... | ||
The sound of light footsteps reached his ears. | ||
Sartre | ...? | |
Silhouette 3 | ??? | Pathetic scum. Open your eyes. |
Silhouette 3 | ??? | If you have any reverence for your gods, you should recognize me and remember my name. |
Narration | The girl wore white clothes and held a white branch, staring at him with blue eyes. | |
Sartre | Ah... Edda... our lily-white deity... Why have you come here? | |
Real Edda | In pursuit of misery and suffering, and to bestow you with a new purpose. | |
Real Edda | My poor child. It is not yet time for you to give up your life and enter Valhalla. | |
Real Edda | I want you to become the new High Presbyter and grant you, and other abandoned individuals like you, happiness. | |
Real Edda | Are you willing to accept this new purpose? | |
Narration | I will become... the new High Presbyter... | |
I will replace the one... who abandoned me... | ||
... | ||
Sartre | I... accept... | |
Real Edda | Then the pact has been established. | |
And with that, the girl raised the white branch in her hand and stabbed the man in the chest with it. | ||
Real Edda | From now on, you work for me. | |
Scene change | Enya (Hospital Gown) | Ah, it's snowing outside! Coming down pretty hard, too~ |
Cherno (Hospital Gown) | But it's spring... It shouldn't be that cold... | |
Enya (Hospital Gown) | Hehe, by the way, the Adjutant is getting back from Yehrus this afternoon. He'll probably be surprised. Who knew it would snow here too? | |
Cherno (Hospital Gown) | Then we should make some hot soup so he can warm up when he gets here. | |
Enya (Hospital Gown) | Sure! Let's get to it~ |
1.8 Story Preview
Note | Speaker | Edited Machine Translation | en_US |
---|---|---|---|
Adjutant | The next item to check is... | The next project I need to check on is... | |
Lyfe - Hospital Gown | Functional brain imaging. | Functional neuroimaging. | |
Narration | I nodded, picked up the monitoring patch at hand, and gently placed it on Lyfe's forehead. | I nodded, picked up the nearby monitoring patch, and softly stuck it to Lyfe's forehead. | |
A large number of images and data immediately appeared on the equipment nearby, and were continuously sent to the terminal of the Medical Department. | Huge amounts of images and data immediately flooded the equipment as it was simultaneously sent to the Medical Department computer. | ||
The examination of the Titagen in Lyfe's body has not stopped since she returned from Yehrus, so that she and I are already familiar with this series of procedures. | They had been examining the Titagen in Lyfe's body since we returned from Yehrus, so both she and I were very familiar with the process. | ||
What worries me is that the frequency of examinations is increasing day by day, but treatment has not started yet. | The fact that her examinations were increasing every day, yet treatment still hadn't begun, was what worried me. | ||
If the company can't do anything about Titagen contamination, I can't think of anywhere else to fix the problem. | If Yggdrasil was unable to do anything about the Titagen contamination, then who could? | ||
Scene change | Tau | Come closer, Adjutant. | Come closer, Adjutant. |
Narration | After leaving the Medical Department, I knocked on Tau's office door. | After leaving the Medical Department, I knocked on the door to Tau's office. | |
She was leaning over her desk, looking at the densely packed documents on the projection screen, and simply divided them into approval and rejection as if by intuition. | Leaning over her desk, she was poring over tons of documents densely packed on the screen. She organized them into "approved" and "rejected" with ease like it was second nature. | ||
These tasks would take her at least 4 hours a day, usually while other people were sleeping. | This work would typically take up around four hours of her day, and she would do it while everyone else was asleep. | ||
I handed Tau the Xindi coffee I bought when passing by the Resource Department, and she took it without looking up and took a sip. This tacit understanding was also formed after returning from Yehrus, and Tau rarely became more candid after that. | I handed Tau the cup of coffee I'd bought when I stopped at the Resource Department. She accepted it without looking up and took a drink. We seemed to have a closer rapport since I'd returned from Yehrus, and she had become more straightforward with me. | ||
Tau | As you should already know, Lyfe Bestla's situation is complicated. | I'm sure you're aware that Lyfe Bestla's situation is extremely complex. | |
Narration | A document was projected in front of my eyes along with her words. It was full of Lyfe's physical examination data over the past few days, but there was only a brief sentence at the bottom of the document. | A document was projected before me as she spoke. It was full of data taken from Lyfe's physical examinations over the past few days, but a sentence at the bottom of the document stuck out to me. | |
To sum up, it is recommended to perform Theotropic Nerves removal surgery. | In conclusion, we recommend surgery to remove the Theotropic Nerves. | ||
Adjutant | The company has never given out a treatment plan that requires the removal of the Theotropic Nerves. What is the reason for this? | The company has never actively pursued removing Theotropic Nerves as a treatment plan, right? Why now? | |
Tau | Unlike you, she can remain normal now because she used the power of her Deiwos to forcibly absorb the Titagen in her body. | As opposed to you, her body maintains a normal state by using the power of her Deiwos to forcibly absorb the Titagen inside her. | |
Narration | Tau paused and frowned slightly, as if he was forcing himself to accept an impossible thing. | Tau paused and furrowed her brow slightly, as if she was convincing herself to accept something impossible. | |
Tau | It can only be thought that at this stage, the power of the Manifestation, the Titagen, and her Deiwos form an unstable balance. | We think that the combination of her power as a Manifestation, the Titagen, and her Deiwos is creating an unstable balance. | |
Tau | Of course, the Medical Department could remove the Titagen from her body, and it had done so before. | Of course, the Medical Department could simply remove the Titagen from her body. In fact, they've done it before. | |
Tau | But it was later discovered that in order to resist the Titagen, Lyfe's Theotropic Nerves had been kept in an extremely active state for a long time. If the Titagen is removed now, she is likely to experience severe erosion of her Deiwos. | But they later discovered that Lyfe's Theotropic Nerves were in a highly activated state for an extended period to fight off the Titagen. If we remove the Titagen now, it's likely she will experience severe Flooding. | |
Tau | On the contrary, if left alone, she is a time bomb that may explode at any time. Once it comes into contact with more Titagen, it may be too late to save it. | On the other hand, if we leave it be, she's practically a ticking time bomb. If she comes into contact with more Titagen, it could be too late to save her. | |
Adjutant | Therefore, the Titagen and Theotropic Nerves can only be removed at the same time... | So the Titagen and her Theotropic Nerves need to be removed at the same time... | |
Narration | As Tau said, with Lyfe's current situation, even if I could absorb Titagen, I would not be able to solve the problem of Deiwos erosion. | Based on what Tau said, in the current situation, even if I could absorb the Titagen in Lyfe's body, I wouldn't be able to prevent her from Flooding. | |
Adjutant | I'd like to hear a backup plan. | I want to hear our other options. | |
Tau | Are you so sure there is a backup plan? | You're sure there are other options? | |
Adjutant | If this was the only way, you should have told Lyfe and me. | If that was the only option, you would have told Lyfe and me. | |
Adjutant | Now that things have happened, no matter what kind of wild path it is, I want to hear about it. | At this point, no matter how crazy it might be, I want to hear what else can be done. | |
Tau | ... | ... | |
Tau tapped the table lightly, and a huge holographic map immediately appeared in front of us. | Tau tapped the table lightly, and a massive holographic map instantly appeared before us. | ||
Tau | New Hengtiro. | New Hentiro. | |
Her slender finger pointed to the southeast of the mainland - the Lanka Peninsula in the Kuru region. The map then zoomed in, and a light spot representing the city lit up as she spoke. | Her slender finger pointed at a region southeast of the mainland ? it was the Lanka Peninsula in Kuru. She then zoomed in on the map, and a bright spot representing a city lit up as she spoke. | ||
Tau | Have you heard of this name? | Have you heard of this city before? | |
Adjutant | Don't tell me it's a wonderland that will take away all ailments. | Don't tell me it's some paradise that can heal all sickness. | |
Tau | You're missing some basic understanding there, Adjutant. However, it has been closed for a long time and has probably been forgotten by the world. | You're missing some fundamental understanding about this place, Adjutant. But it's been closed off for a long time, and most likely forgotten by the rest of the world. | |
Choice | What do you mean? | What do you mean? | |
Tau | New Hengtiro is a city that exists to maintain "balance". For Lyfe's situation, there may be unexpected means there. | New Hentiro is a city that exists to maintain "balance". For Lyfe, maybe it holds an unexpected solution. | |
Adjutant | To be clear, I don't want to hang Lyfe's life on something so nebulous. | Out with it. I don't want to hang my hopes for Lyfe's life on something so vague. | |
Tau | I hate out-of-control situations more than you do. | I hate not being in control even more than you do. | |
Tau | I have said too many "can only", "probably" and "maybe" today. These words do not belong to an academic or a policy maker. | I've said "only," "probably," and "maybe" too many times today. Those aren't words for a scholar, nor for a decision maker... | |
Tau | I'm seeking your input as your... collaborator. | I want your opinion as... a partner. | |
Narration | There was a hint of tiredness in Tau's eyes. She waved her hand, picked up the coffee and took a few sips. | There was a hint of fatigue in Tau's gaze. She waved her hand, picking up the cup of coffee and taking a few sips. | |
Choice A | Remain silent | Remain silent | |
Adjutant | ... | ... | |
Choice B | Apologise | Apologize | |
Adjutant | Sorry. | I'm sorry. | |
Tau | I don't know as much about this as you think. I have not personally been to New Hengtiro, the city built by my mentor. | I don't know as much about it as you think I do. I haven't been to New Hentiro, even though the city was established by my old mentor. | |
Adjutant | Is your mentor doing research on Theotropic Nerves? | Did your mentor conduct research on Theotropic Nerves? | |
Tau | Sadly, she died before the events of the Descent. | Unfortunately, she died before the Descent. | |
Tau | She had given me a pass into the city years ago, but I was too busy to do anything, just as the company needed me to stay now. | She gave me a pass to enter the city years ago, but I couldn't be in two places at once. Just like the company needs me here now. | |
Narration | Tau pulled out a red hard card from the pile of paper documents and put it on the table, pushing it towards me. | Tau pulled a red card out of a pile of papers and placed it on the table before sliding it toward me. | |
Tau | I will find someone to arrange your passes, so take my share and go there to see it. | I'll find someone to get passes for you two. Take this one too and go visit. | |
Adjutant | I understand, in this case... | I understand. Then... | |
Company Employee | Director Tau, operative Siris has something to ask you. | Director Tau, Siris would like to speak with you. | |
Tau | Let her in. | Let her come in. | |
Siris | Director Tau, Adjutant. | Director Tau, Adjutant. | |
Siris | I was investigating traces of the activities of former board members and made new discoveries. | I discovered something while investigating the former Board members' movements. | |
Siris | At present, it seems that at least two of them fled to the Kuru area, but for unknown reasons... | Currently, it seems that at least two of them have fled to the Kuru area, but I am still unsure why... | |
Siris seemed to notice Tau's enlarged holographic map, and there was a trace of confusion in his eyes. | Siris suddenly noticed Tau's holographic map, causing a hint of confusion to reveal itself in her gaze. | ||
Adjutant | It's okay, keep talking. | It's alright. Go on. | |
Siris | The traces of their activities disappeared after reaching the city called New Hengtiro, which is the place on the map. | Any trace of their movements vanished after they reached New Hentiro, the place on your map here. | |
Siris | In other words, if no special means were used, then I think they should still be there now! | That is to say, barring any extraordinary circumstances, I believe they are still there! |
1.9 Story Preview
Note | Speaker | en_US |
---|---|---|
Irritated Citizen | Two days have already gone by, but things are just as bad! | |
Irritated Citizen | From the Skyport to the areas off-island, there's trouble at every turn! If it's not a traffic jam, it's a fight breaking out! And what about that person just lying down in the middle of the road!? | |
Distressed Citizen | I've seen several people suddenly fainting like that, like robots whose power cords were unplugged... | |
Distressed Citizen | When medical personnel woke them up, they had no idea what happened. And their tests all came back negative. sigh... What a headache. | |
Irritated Citizen | There's more! Did you hear about the train heading off the main island? It stopped halfway through its route! The four carriages were just suspended in midair! | |
Irritated Citizen | I almost died trying to get my hands on this drink. Seriously... | |
Narration | The sullen customer sighed loudly as he fell back on the couch. | |
The middle-aged man was well-dressed, but everything he was saying didn't match his outward appearance. He suddenly raised his head, gulped down the alcohol in his glass, then slammed it down onto the marble tabletop in front of him. | ||
Even with his excessive force, surprisingly, the high-quality glass didn't shatter. Instead, it cleanly split in half with a single loud crack, leaving only some melted ice behind. | ||
Bartender | ... | |
Narration | The bar was buzzing with patrons at night, but for some reason, this sound cut through all of the other noise, echoing harshly throughout the spacious room. | |
Many discontented eyes immediately looked over to the source of the sound. Only the bartender remained unfazed, lowering her head as she silently cleaned the cocktail shaker in her hands. | ||
Dissatisfied Citizen | Is there something wrong with you!? What are you blabbing about!? You think these past couple of days have been easy for everyone else? | |
Dissatisfied Citizen | You don't contribute anything when the city is running smoothly, but the second there's a problem, you start complaining... I've seen so many people like you! | |
Dissatisfied Citizen | Stay if you're going to suck it up and behave, but if you're not satisfied, you're welcome to leave. The Skyport is still open! | |
Dissatisfied Citizen | Give your citizen data and permit to the officer at the border, then get the hell out of h- | |
Narration | The customer was unable to finish his impassioned speech before a bottle of alcohol whizzed toward his face, breaking the bridge of his nose. | |
Amidst his pained groans, a group of drunk, out-of-control customers were about to start a full-blown brawl... | ||
Modak | Hey! | |
Nozomi | Wh-What are you guys doing!? Stop!!! | |
Narration | Nozomi and Modak walked through the door as the first metal barstool flew through the air. It landed in front of them, causing Nozomi to shriek in surprise. | |
Irritated Citizen | A bionic and a transcendent? Hmph... Who do you think you are? You guys think you're in charge of New Hentiro or somethin'!? | |
Nozomi | Hey, stop spouting accusations! You guys are the ones starting fights in New Hentiro! | |
Irritated Citizen | You bodyless, electronic-brained half-wit think you can get involved in our business? You're sticking your nose where it doesn't belon- | |
Modak | I think you've embarrassed yourself enough, my friend. | |
Irritated Citizen | Wha-! You!? | |
Narration | Before the customer could continue his angry ranting, Modak rushed into the crowd, shielding Nozomi with his body like an iron tower. | |
His mechanical arm creaked as it clamped down on both of the man's hands tightly, although he wasn't using anywhere near its full strength. | ||
Nozomi | sigh... About the recent chaotic events in the city, we've pretty much figured out what's been going on. In half an hour, under the memorial statue on the main island, we will give everyone a detailed explanation. | |
Nozomi | Adjustments to citywide operations and plans to remedy citizens' damaged interests have also been prepared. | |
Nozomi | So can everyone please stop causing trouble...? We should behave with some New Hentiro class! | |
Modak | The people of New Hentiro... should try to get through this together, no? | |
Irritated Citizen | Hmph... Stop flattering yourselves! | |
Narration | The furious drunken man broke away from Modak's mechanical arm. Though he continued grumbling with dissatisfaction, he still obediently walked toward the front door of the bar. | |
Most of the remaining customers also gave up on their arguments after staring at each other for a moment. In no time at all, the bar emptied out, leaving only a mess behind. | ||
The bartender continued unhurriedly wiping down the cocktail shaker in her hands, turning a blind eye to everything happening in front of her. | ||
Modak | We apologize for the damage here... I will compensate you on their behalf. | |
Bartender | No need. | |
Modak | Um... | |
Narration | The bartender put down the cocktail shaker, picked up a highball glass, and carefully examined it under the light. From the very beginning, she was completely focused on what she was doing, not letting her gaze drift away at all. | |
Bartender | It's not a big deal. I can handle it myself. | |
Bartender | Considering how things in the city are right now, you guys still have a lot to handle. | |
Bartender | Go ahead. | |
Nozomi | ...Modak? | |
Narration | Modak heard Nozomi's confused voice behind him. He furrowed his brow, stared at the tall woman in front of him for a moment, and sighed before turning to leave. | |
After Nozomi and Modak left the bar, the sole remaining customer quietly stood up from the corner. | ||
She wiped the lip marks off the rim of her cup with a napkin, reached out with her slender fingers, and added another zero to the tab next to her table. She then lowered her head and walked toward the door with small steps. | ||
Everything she did was clearly seen by the person behind the bar. | ||
Bartender | Everyone in this city is too disciplined. How boring. | |
Marian | Hah... | |
Narration | The sound of footsteps stopped in response, but their eyes had still not met. | |
Bartender | It could have been a nice show to enjoy a drink with, but that... wasn't a great performance, was it? | |
Marian | Hah, who knows... | |
Marian | Thanks for the drink. | |
Narration | The sound of heels hitting the floor echoed throughout the bar again, but it seemed like the person behind her was hellbent on keeping her there. | |
Bartender | The shackles of flesh, paranoia of the mind... you've experienced both... | |
Marian | ... | |
Bartender | So I'm curious. What do you think of this city, of these people? | |
Bartender | Heiress to Cathode Technologies, Marian Andreotti? | |
Marian | ...! | |
Scene change - Narration (Adjutant) | I thought... I had prepared for everything this time. | |
Fenny | Argh-! This isn't over! Don't try to run from me!!! | |
Siris Ksana | Fenny! Calm down... It's alright... | |
Siris Ksana | Katya, we ar- | |
Katya | How did Titagen contamination... spread here!? | |
Katya | Could that floating city... still have...? | |
Narration (Adjutant) | Until I was all alone and traveled too far down a path riddled with mistakes... | |
Lyfe Hospital Gown | Hmph, what's the trick this time? | |
??? | No need to ask. We're the only ones here, and we are one. | |
Lyfe Hospital Gown | The Adjutant already handled the Tree in Yehrus. Don't try to trap me with illusions anymore. | |
??? | But Valhalla is infinite. Since the day you, a mortal, crossed the line with your divine power, you were destined to be tamed, destined for eternal sleep... | |
Lyfe Hospital Gown | Those were some... really interesting words you used just now. | |
Lyfe Hospital Gown | Mortal? Tamed? Heh... | |
Lyfe Hospital Gown | After prying into my heart and getting your answer, did you learn how to be afraid!? | |
Narration (Adjutant) | But for someone like me, sometimes... most of the time... | |
Making mistakes is inevitable and necessary. | ||
??? | For... them? | |
Adjutant | Yes, for them. | |
Adjutant | There are too many reasons for me to put myself in danger. | |
Adjutant | And I'm... really enjoying all of this. |
1.6 Paradox Labyrinth Expansion
Completing level 61 to 80 requires 33,100 Exp, compared to 75,500 Exp from level 1 to 60.
Level | Exp | Reward |
---|---|---|
61 | 1600 | Digicash x 30 |
62 | 1600 | Hydrocarbon Plastic x 5 |
63 | 1600 | SilverBuck x 20000 |
64 | 1600 | Opal Voucher x 20 |
65 | 1600 | Digicash x 30 |
66 | 1600 | Monopolar Fiber x 4 |
67 | 1600 | Weapon Modding Agreement x 1 |
68 | 1600 | SilverBuck x 20000 |
69 | 1600 | Digicash x 30 |
70 | 1700 | Weapon Component x 10 |
71 | 1700 | Opal Voucher x 20 |
72 | 1700 | Hydrocarbon Plastic x 5 |
73 | 1700 | Digicash x 30 |
74 | 1700 | SilverBuck x 20000 |
75 | 1700 | Opal Voucher x 20 |
76 | 1700 | Weapon Modding Agreement x 1 |
77 | 1700 | Digicash x 30 |
78 | 1700 | Monopolar Fiber x 4 |
79 | 1700 | Opal Voucher x 20 |
80 | 1700 | Paradox Labyrinth Trophy (Displayable in Base) |