Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM6, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards, its best to search with the card number (UGM6-055 for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can get really expensive ($40 on 9/1/2024 when this was published)

Happy Halloween and 15th Anniversary SDBH!

New Decks, new bullshit. This will be more casual-centric and thus more ignorant to the meta cards of SDBH, "Can I do this" over "Should I do this". Bonus Points for using a couple of Demigras I tend to ignore.

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

The Joint Might of Saiyans Breaking Limits

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Card Why
BM3-061 Goku (Xeno) Here for a strong as hell god kamehameha and giving Vegeta (Xeno)/himself 1.5x DMG for the round when attacking together, start of R2 he throws one that lets him go SS4LB that gives him 12k PWR and stuns the enemy. With the EL Co-op group being the first co-op group, and them having Re-targeting, this will hit that stunned boy. "what if they can't be stunned?" The deck copes, thankfully the common retargeting boys like MM4-SEC4 Super Buu/UGM10-SEC Goku can be stunned so this shouldn't come up too much (have some in place for MM5-022 Vegeta and who's using MM4-049 Future Trunks?)
UGM6-KCP2 Vegeta (Xeno) While there is a UR that Goku might've been intended to be used with, time graced Vegeta (Xeno) this card, when an attacker and he has less than a bar of STA remaining he gets a 2x DMG multiplier for the round (3x now) that also complements his Ultimate Energy that also stuns which could result in a potent 1-2-3-4 punch if the next card's CAA goes after this. I can't confirm the arcade's exact CAA/TAA ordering but in World Mission Super Energy does go before Super Slash so the logic should apply for Ultimate Energy into Ultimate Slash.
UGM5-023 Adult Trunks And this is the simplest re-targeting we can have, the EL co-op group just targets the enemy that can take the most damage while having a unit to help us go first on R2. There's no MM1 Ozotto in Ba Sing Se
BM2-SEC3 Vegeta Not only does this Vegeta come with fixed DMG to diversify the damage but also damage mitigation on R1 to help guarantee R2.
MM6-070 / UGM10-SEC Goku Defensive re-targeting to help with defense, using this as it gets a good chunk of stats even if it doesn't get the HE like UGM10-SEC Goku.
UGM9-059 Bardock in Black / UGM9-061 Future Gohan in Black Do you want more STA or more HE/Stats for the team? The former helps feed MM6 Goku while giving you more speed beyond Vegeta (Xeno)'s fixed PWR LV while Future Gohan in Black gives you more raw HE/Stats that can let the team hit hard (or Godku wall everything). This is a flex slot that can be modified based on your HA choice as well.
BS Kai or EL Android HA Fixed PWR LV equals more speed alongside the STA generation when a supporter (Goku (Xeno) now does fixed DMG) but El Android HA can give a bit of a boost to the co-op group while offering STA generation every round.

Just a neat little deck based on a card that's based on logic I did tinker with before but now applied to debut of SS4LB. If you can stun a sucker than you'll nuke, its something you can recreate in World Mission (even if it needs accessories as none of the old cards with a similar God Kamehameha are in the shop) and ignore the CI on a lethal strike if you can target someone who can be stunned which is likely the case.

Alternative Cards

Card Why
EL Demon God HA / MM6-SEC4 Goku / UM7-SEC3 Hearts / MM3-058 Vegeta / ABS-19 Gotenks These are the alternative to re-targeting compared to Trunks if you don't want to utilize its unit. EL Demon God HA targets the enemy with the fastest CI speed, SEC4 Goku and SEC3 Hearts require you to win the CI for the same targeting as Trunks, Vegeta targets the enemy with the highest PWR so he can steal them for himself in the lethal CI, and finally there's Gotenks who requires just 4 HE for his super attack to be active to also target the highest PWR enemy while lowering their DMG/PWR LV on using it.
Fusion Warrior's God Kamehameha This is the normal god kamehameha that had the critical STA DMG effect before Goku (Xeno) in case you wanted to not use Vegeta (Xeno) and focus on something like a lock-on attacker. They're mostly on Gogetas (UMP-39, PSES9-01, SUPSJ2-01, and HGD7-CP5) with a lone Gotenks (Adult) card (HGD7-CP6).
SH4-SEC2 Dark Masked King Vegeta There could be a world where you focus less on the unit and more into an EL Aggro variant and HE generation like this is very good.
UM3-036 Robel + HGD10-SEC Demon God Demigra Same as before but now you have a ton of PWR to further amplify the damage across the board, ELs are specialized towards STA DMG rather than HP DMG natively.
UM8-059 / MM1-065 Laggs / MM2-073 Janemba + UGM10-SEC3 Kid Goku What if we abused revives instead of a unit? Janemba/Laggs help with lowering enemy STA while Kid Goku's a free EL revive. Maybe meme UGM8-FCP1 Frieza + Kid Goku + UM4-032 Gohanks (Xeno) to try and force yourself into a R3 kill as all are ELs so they work with Goku (Xeno)/Adult Trunks.
MM6-017 Cell + MM4-068 Shallot You can explore this combo for a defensive core if you want, just last slot needs to be either MM3 Pikkon or something for fixed DMG.
UGM7-063 Goku (BR) + UM12-066 Vegeta (BR) A nice batch of utilities between PWR theft, HE generation and PWR generation that can help the co-op group hit hard and not die. Main hiccup is the lack of speed to begin with to make it where this can be leaned into much more.
BM6-068 Broly / UGM2-SEC3 Cell + UM8-045 Demon Goddess Poutine A stun core if you don't want to lean into Trunks' unit.
BM7-SEC2 Masked Goku Black With Vegeta (Xeno)'s campaign promo ability doubling his PWR every round, this can give him GRD pierce alongside Goku if you plan your PWR right.
UGM2-064 Gohan (SH) + UGM2-065 Piccolo (SH) EL good-stuff core that lets you have stats and STA as desired with no fuss.
UGM3-SEC Gohan (SH) + UGM5-054 Goku Similar idea as the (BR) duo but focuses more on free super attacks than with stats, bonus points that Goku's Burst letting him hit really hard on the stunned opponent in case you wanted some fixed DMG.
UGM4-SEC Vegito (among others) Considering you are getting a free CI win assuming the lad gets stunned, can use various delete buttons.
ABS-18 Vegito Helps your early aggro as your team gets 4x PWR with 2 HE which is nice to help activate things even if under stun effects.
ABS-28 Gogeta While the previous fusion hated Janemba, this one hates Goku acting as part GRD/DMG reduction pierce while the STA DMG is specialized towards BM7-SEC Goku.
UGM5-017 / BM7-050 Goku Specializing Goku into a defensive pivot in case you wanted a different Vegeta to play with, the latter also doubles your team's PWR/GRD so you can get a bit more damage with the team.
UM10-SEC3 / BM4-044 / BM8-SEC3 / UGM10-027 Vegeta These are the offensive Vegetas that you could look into if still wanting the unit based on what you value.
BM3-059 Vegeta There's a world where you could do this with MM3-052 Frieza (Revived) to help with speed and raw PWR.
MM2-072 Vegeta + UGM9-064 Dark King Demigra Alternative way to focus on STA generation by focusing on Dark King Demigra and raw damage rather than super attacks but you'll want something like BM6 Demon Goddess Robel to prevent yourself from exploding even harder which can be hard to fit while wanting everything else.
MM3-SEC Vegeta EL that nukes things and is a bastard to the enemy is pretty good.
MM5-051 Vegeta Not an EL but is a Vegeta that can give you a ton of HE in the PLBP if wanting that as a unit member.
MM5-022 Vegeta Alternative method to solving the speed angle but probably better for a different deck as we do like to multiply our damage which this disables for the sake of fixed DMG, maybe something you can do for an HR aggro variant of the deck utilizing HGD7-CP5 Gogeta, MM6-SEC Kid Goku, and SH3-58 Demon God Dabura (Xeno).

Stardust Defender

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Card Why
BM3-SEC3 Gogeta Another aspect of EL aggro, similar ideas as MM4-068 Shallot but leaning more with a fusion. When attacked by a non-coop group attacker with less PWR than him, he maxs the DMG to 3k, also makes the enemy take 1.5x DMG while increasing their CI speed when attacking.
MM6-017 Cell By-Product of an experiment to enable Gogeta while being a part of his CI.
MM4-027 Great Saiyaman Here to give Gogeta 50% more DMG reduction so that the subsequent Laggs can make sure he's the one being attacked since he shares the GRD of Cell himself and the BR duo.
MM5-059 Laggs Retargeting so that Gogeta gets targeted not only by everyone but also can't be stunned.
MM5-SEC Goku Part 1 of STA generation but with the adage of PWR generation to help Gogeta have high PWR.
UGM9-059 Bardock in Black Part 2 to make sure that everyone has all the STA, making Great Saiyaman give the team 2x DMG to help with dealing damage.
HA or BM12-SEC2 Kid Fuu Could be an EL Android HA for more STA generation for the sake of Great Saiyaman or Omega Shenron for healing because while 3k's not a lot, multiple attacks of 3k DMG could stack up. Kid Fuu is an option for the non HA slot to halve enemy PWR to try and make Gogeta more consistent to proc.

What if I remembered that there was a Gogeta SEC during the Gogeta Spam link? Probably was dropped off back then considering how similar it is to MM4-068 Shallot builds but there's a good chunk of variety you can have here. The Cell has an EX Spirit Bomb Smash so you can do STA disruption for him to stun the enemy team, I decided to go with Goku and Bardock in Black for the sake of STA to make the most of GS1. If there's one annoyance with the core is that there's not a lot of room to make the card work for how much Gogeta asks for. In theory you could replace GS1 if all your attackers are 1.5k or less GRD as I think she looks at registration order in the case of a tie (I don't know and can't test), which could give the deck a lot more breathing room (using the UGM9 in-black pair with a UGM10 Kaioken Goku is an option for example).

Alternative Cards

Card Why
UGM8-SEC Gogeta (Xeno) Is a strong card that can make sure the enemy has really low PWR but doesn't work against PLBP PWR generation like with MM3-052 Frieza (Revived), but could work if you want (bonus points if you go with a strong enough STA generation core to get the 2x DMG boost from Great Saiyaman to really let the card hit hard).
UM8-068 GS3 / UM9-SEC Goku (GT) / BM4-SEC3 Future Gohan / BM12-SEC Goku Considering we are trying to use as much as STA as possible, any one of these could go hard to help the team have STA to satiate GS1. Note all of them generate 2 bars of STA when they proc and can be finicky for Gogeta himself since he won't be included in their STA Generation but you can explore something like one of these + MM4-SEC Vegito / BM2-053 Turles to fix that as they care about allies with the lowest STA.
UGM7-063 Goku (BR) + UM12-066 Vegeta (BR) A synergistic pair that does work with Gogeta but doesn't offer the STA generation that we want for GS1, if you're fine with EL Android HA or being HA-less and using something UM8-068 GS3 you could then have these two work to help make Gogeta more defensive. Could try UGM5-054 Goku instead of Vegeta (BR) but then you have an HE Issues as well as it not being enough STA to cover for GS1.
UGM2-064 Gohan (SH) + UGM2-065 Piccolo (SH) These two do indeed work for the deck and are ELs that give Gogeta more allies to work with, I didn't want SDBH's predecessor to Chat GPT to finish my deck but if you love em, they'll do wonders here.
BM7-060 Golden Frieza (Xeno) Could be part 1 of a 2 card STA core, note that we don't want 4 bars of STA hence why no MM3-052 Frieza (Revived) as that disables Cell from disabling co-op attacks.
BM7-066 Broly Can make MM5-SEC Goku a 2 bar STA generator on his own by nuking your team's GRD to below 100 but sadly won't result in the 3 bars of STA for GS1.

Sauce to the Origination of Divine Orchestration

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Card Why
UM6-SEC3 Fused Zamasu / PUMS14-05 Vegito / MM3-SEC3 Frieza Here for the god meteor that lowers enemy attacker PWR/GRD by 2k per enemy attacker. Vegito's the good card option for the deck since his ability also offers some extra DMG reduction. Frieza is a 3rd option if you want to lean more into Chilled whereas I'm trying to give Zamasu another home.
BM3-071 Janemba And here to put the enemy in a catch-22, either they lower their PWR or increase your PWR while their GRD is rendered asunder.
MM6-065 Trunks (Xeno) He and Chilled are to act as the great punish of the enemy having low PWR. This one halves enemy PWR LV/DMG if they have low PWR while halving their PWR/GRD at the start of each round he has a bar of STA.
UGM8-031 Chilled Meanwhile this lizard makes them take 2x DMG instead for low PWR or GRD.
UGM8-055 Dark King Demigra Meant to help Zamasu R1 since the God meteor is delayed while giving flexibility to the deck. Firstly he should proc Chilled on most non-HA enemies as their PWR will be halved by Trunks (Xeno), meaning they need 10k+ PWR (possible if they have high PWR + high App bonuses or early PWR generation) to not have everything halved by Trunks/Chilled. He also steals so its a bit more damage for the team which is also why his god meteor's not bad, if Chilled/Trunks (Xeno) is already proccing than you can use his god meteor for more fixed DMG instead of redundant stat shredding (I did mention Zamasu's here because I want him to).
MM4-049 Future Trunks / MM5-023 Vegeta / UGM2-SEC3 / UGM5-062 Cell The STA generation slot, very open ended and personal taste aligned. Pulled out Future Trunks/Vegeta as they either give the deck more speed (2x PWR LV/DMG boy) or more defense (50% DMG reduction that generates team STA if he wins CIs so get good). Cell cards that handle with HE are here because you could access Demigra's unit which is a full STA restore + 10k HP for 7 HE, UGM2 is a stun card to help slow the opponent down on R1 (shuts off fixed PWR LV alongside STA DMG) but needs to steel HE to generate it while UGM5 focuses on generating HE if the opponent's fast (which is unlikely barring fixed PWR LV).
HA / Card 7 I could see variants of the deck alleviating the need for a HA to have something else instead, just may require picky card selection for that to be comfortable or for core cards of the deck to really pop off in practice. For a HA, BS Kai is pretty solid as can EL Namekian/Android, BS Kai is one-shot STA but if the opponent is taking a bajillion damage + unable to have meaningful stats, maybe you don't need so much STA generation if they're dead already?

The video has a deck that is peak manifest that I found when trying to see what others were doing with BM3 Gogeta, thus you have this idea of taking the Zamasu/Janemba core and updating it with the modern card pool. A core that upon digging has a shocking amount of depth for directions you could take this deck. One warning I will give is registration matters, you want it the stat reducers like Demigra and Janemba to be before Trunks (Xeno) and Chilled so that the latter two can recognize the former two's handiwork.

Alternative Cards

Card Why
UM12-SEC4 Gogeta (UM) + BM6-062 Demon Goddess Robel Could act as a strange way to temper against MM3-052 Frieza as negative GRD isn't a thing. Frieza would reduce your team's GRD to null but then Gogeta generates 10k+ GRD before being targeted by Robel to take the enemy's onslaught if you want this as a defensive core (still would want team STA generation but its something).
MM3-SEC3 Frieza / MM2-053 Frieza + UGM8-FCP2 Cooler Solid tactics and a good frieza in case you wanted to go a bit unit aggro as you can go with Chilled's unit after a bit of stunning from Chilled.
BM8-064 Super Hearts + Goku/Vegeta The former's STA generation that also resets ally GRD meaning you are unaffected from MM3-052 Friezas or your own Broly, the main reason this isn't the deck is room and I wasn't comfortable with a non HA deck but if you want to try something like MM5-018 Goku for a revive for some breathing room, maybe this could be something? Funnily enough a unit member for MM5-051 Vegeta if really wanting to try this direction.
MM5-022 Vegeta If it weren't for the fact Trunks (Xeno) needs STA generation, this would be the cleanest 6th card ever. If you feel comfortable with the EL Namekian/Android HA, or want to do a HA-less deck, you could have that slot be dedicated to some form of STA generation while this Vegeta is the 6th card (maybe this + BM8-064 Super Hearts as mentioned earlier).
BM7-066 Broly + MM5-SEC Goku Is a way to play more aggressive but Trunks cares about enemy PWR, not GRD, and this hurts you too so it could be a fast track to an early death. PUMS14-SEC Goku (GT) does exist as an option but he doesn't generate STA for the whole team so it could get finicky.
UGM6-060 Demon Goddess Robel A solid 6th slot card if you are comfortably with the 7th slot managing your STA generation (trust in Kai's one shot effect, EL Android/Namekian HA, non-HA cards, etc.), acts as a R1 stun that also increases their CI while potentially being healing that also punishes enemy attackers (feeding Janemba). An idea if considering this path could be to have UGM9-SEC2 Gotenks since the stunning the deck does could enable that fusion, otherwise reliable cards like BM8-054 Goku or MM4-049 Future Trunks could foot the bill too.

Super Hearts' Wild Crew

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Card Why
BM8-064 Super Hearts A simple man that gives your team 5k PWR and a bar of STA at the PLBP, and also restores the GRD of the ally team if there's allies with less GRD than normal.
MM5-051 Vegeta A simple Vegeta who wants a ton of PWR so that he can generate a ton of HE for the team, also has a 1 HE unit that doubles your team's PWR and normalizes their CI speed for the rest of the game.
MM1-SEC3 / UGM3-SEC2 Goku Focusing more on a STA-based 7th slot this one is MM1-SEC3 Goku to give more depth towards the defense of the team, make it more than just a high GRD stat as he gives everyone some DMG reduction every round and disabling enemy fixed DMG/DMG multiplication if you can predict them. He isn't the only option in terms of a defensive pivot as UGM3-SEC2 Goku is a strong punish against GRD pierce if wanting to cover that.
BM7-066 Broly And here's part one of the war crime brigade, the important part is to keep him a supporter, at least for R1, so that he can lower everyone's GRD by 5k and proc the next card in question while shredding the opponent's GRD in the process (rules for thee, not for me).
ABS-15 Gogeta (GT) / MM4-SEC Vegito Personal preference, I like my SS4 so he won but both are solid in their own way. Gogeta can give you 2k per HE to all ally PWR/GRD which is really good for the first round but does require a specific registration order so its Vegeta (for the HE for Gogeta), Gogeta himself, and then Super Hearts last (him resetting GRD would ruin the 2k per HE bit we're using Gogeta (GT) for). Vegito on the other hand has less hassle in terms of when he procs (can make it Hearts into Vegeta to squeeze 1 more HE out of him and then Vegito for more HE for the whole team) and he offers some STA generation to help with the team on being fast (though he's not enough STA to be your sole STA generator, least for R2 onward as you'll have HE barring an HE destroyer on slot 7).
MM6-064 SKoT Our R1 HE generator so that Vegeta can normalize the team's CI and double PWR by R1, also makes it where the enemy has halved DMG and faster CI speeds to work under. Sadly the deck doesn't have another unit to really make it pop at base, can have the 7th slot be Trunks (Xeno) to change that though.
Card 7 / HA Whatever you want really based on personal preference, want a different HA? Swap the goku for something more STA-based like BM8-054, UGM1-SEC2, or BM11-ASEC (bonus points for miracle perfect chance rate increase in case base speeds are too much for you). Want to go HA-less for the sake of re-targeting like BM6-060 Robel (MM6-SEC2 Goku can fit here)? Sure. The main hiccup would be that you'd need to change things to allow a clean

An offshoot of an idea I got while brewing for Janemba earlier and decided to make manifest. The deck might have an issue with finishing off opponents since its just PWR generation but you also can be quite tanky due to the high GRD you're working with. Also if there comes a day where Broly has more PWR than the enemy attackers, he becomes a source of GRD/DMG reduction pierce. Not the first time I looked at Vegeta but that was within unit aggro while this less into that.

Alternative Cards

Card Why
ABS-03 Vegito While SS4 Gogeta and SSBKK Vegito focus on buffing your team, this one focuses on nerfing the enemy team, reducing their PWR/GRD by 5k for the round while also preventing the 3 highest PWR enemy attackers from having super attacks for the round. Block burst is also valuable.
PUMS14-SEC Goku (GT) If you want a different GRD restoration card, this card is the trick as he restores ally STA and GRD when an attacker, only for the 4 lowest STA ally attackers so you might want re-targeting to make it work but still a direction you can take.
BM2-046 Trunks (Xeno) / BM9-064 Salsa / BM1-001 Goku / etc. Solid Tactics reporting here as we do have the possibility of mulitple units they can exploit, giving your team STA generation as you use a unit (Salsa comes with a unit, Trunks (Xeno) procs SKoT's unit, Goku can allow a different Trunks (Xeno) being used, etc.). Even a world you could look at PBBS13-10 Super Hearts instead of BM8 as he gives more STA for the team and with App bonuses, Vegeta will have enough PWR to generate his max of 6 HE in the PLBP so long as he gets his unit activated. There's also BM12-068 Goku if you want to try fitting a Teen Gohan for the sake of team DMG multiplication after using a unit while having a PWR LV Limiter unit.
MM5-SEC Goku Also works with the low GRD angle to give everyone 10k PWR alongside 2 bars of STA.
UGM1-SEC2 / UGM10-SEC Goku Doesn't work with the Broly + Gogeta combo we're going for as his transformation is pre-PLBP so the boosting from them can't work and he could be very fickle in terms of being the main target (what happens in a 6 way tie where everyone has 1 GRD?).

Dark Kings Assaulting Past and Future

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Card Why
UGM8-055 Dark King Demigra Here to steal PWR and GRD from the enemy team to not only make himself stronger but make them weaker, god meteor is a nice batch of fixed DMG to also hurt them too.
UGM6-060 Demon Goddess Robel STA stun effect that hurts their CI speed while also giving you the chance of healing as long as you can win the EL attacking CI.
UGM8-031 Chilled Shred the enemy even harder alongside the kings he's serving.
MM1-SEC2 Cell Here just to be a bastard of STA, of miracle perfects, and of HP. With Dark King Demigra's unit we have 16k extra HP which is tantamount to bringing a HA but more stylish. The reason its not UGM2-SEC3 or UGM5-062 is that we already have a lot of R1 stun so its unlikely the opponent will have a ton of HE for us to steal/generate, though UGM2-SEC3 Cell does have the adage of sealing fixed PWR LVs R1 if you hate MM5-022 Vegeta or something. Something to remember is that the STA halving and miracle perfect sealing is after he transforms, R2 onward.
BM12-SEC2 Dark King Fu Halves enemy PWR every round while also doing light extra STA DMG for R1 (if curious its this, Chilled, and Robel), this makes Demigra's PWR theft a lot more tangible as the card will need 10k+ PWR to not proc Chilled.
UGM9-SEC2 Vegito / UGM3-030 Goku (GT) / BM6-ASEC2 Goku / UGM8-035 Vegito Considering we are wanting to win CIs a bit for healing, I figured having something to help normalize our CI would be very appreciated. Employed UGM9-SEC2 Vegito but he isn't the only option on board and its personal preference. His shtick is that he also comes with a ton if fixed DMG if you win with a possible Gotenks option if you don't need to reset your CI speed and instead want to try with miracle perfects (Gotenks, also for R1 we do have a decent chance of winning the PLBP so he can be 2 HE + full STA for the team too), Goku (GT) is light STA generation alongside some light PWR restoration (if an ally would have less than normal PWR, its restored to 3k, better than 1), Goku proper is just a fast option that disables enemy miracle perfects for R1, and finally Vegito goes into a similar vein but trades PWR LV multiplication for raw damage to diversify the damage portfolio.
MM5-022 Vegeta / STA generation The former pairs nicely with Gotenks if wanting to try and capitalize on that more and want something more special for the deck than just simple STA generation, note Dark King Demigra's unit is a full STA restore for the team so something like this could be powerful, or other forms of HE generation like UGM6-SEC Gogeta (Xeno). Chose UGM2-052 Goku as he gave STA generation at the end of the round, guaranteeing Fu has the bar of STA to halve enemy PWR again every round, UGM6-041 Gogeta (GT) was also considered but we do have light HE generation and HUM4-22 was another consideration (UGM3-030 Goku (GT) and BM12-SEC2 Fu don't need to be attackers all the time so you can get a couple of HE early on before sending the full team).

So this deck is particular in that the slots are strict but there's flexibility in them. Anyway its a deck that was made to lean into a card I don't normally pickup on. Also Kid Fuu on his own isn't the only instance of fast PWR halving as MM6 Trunks (Xeno) exists as does UGM3-SEC Gohan (SH) if fine with gambling a bit, picked Kid Fuu for cool factor and that the light STA disruption could help with hitting breakpoints.

Alternative Cards

Card Why
UGM2-065 Piccolo (SH) + Gohan (SH) Piccolo can be stable STA generation while Gohan can either be stats + HE for Dark King Demigra, extra stat disruption to make sure Chilled procs via UGM2-064, a giant punish for enemy supporters in UGM5-SEC, or fixed DMG with random disruption via UGM3-SEC.

Dokkan Tribal Goes Off

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Card Why
MM2-SEC2 Gogeta Doing a lot for the deck as this is a UGM9 Demigra deck and for him to work, we need either BM4 Gohan or a Laggs core to not explode. Gogeta in this case being 30% DMG reduction + free super attack at the start (gets targeted by laggs and ignores Demigra), and then after Demigra's STA generation he gives the team 80% DMG reduction which can get nuts.
MM5-059 Laggs Re-targeting, most notable thing is that Gogeta can't get stunned so he's the wall of all walls. Until DMG reduction pierce enters the room but lmao?
UGM9-064 Dark King Demigra The first part of the self-explosion core where allies that can't use super attacks get 2x DMG for the round and 2 bars of STA at the cost of taking 2x DMG, already have the latter party taken care of so what about keeping the former active amidst natural HE generation? More on that later.
MM2-072 Vegeta If you've allies that have negative damage reduction, the team gets 2 bars + 5k PWR/GRD which is just a nice quality of life, note it doesn't matter if he or Gogeta is chosen by Laggs as both have 30% (boosted technically as both are part of the cycle of Dokkan cards) and Gogeta's DMG reduction is to the entire team.
MM2-071 Broly / UGM7-063 Goku (BR) HE destruction baby! The choice here is dependent on whether you're afraid of dying still or want more damage, either 2k fixed DMG per HE destroyed alongside boosting Vegeta and Gogeta's effects, or go with Goku (BR) for some PWR theft. Something to note is that Gogeta + Vegeta only asks for one ally who can't use their super attack to give the team the boost, will mean less STA generated from Demigra though as he only generates to allies (not himself) that can't use super attacks.
UGM5-054 Goku One of two last resorts for Demigra to always have someone to work with. What he does is that after HE's destroyed, he gives a bar of STA to the whole team and gives them free super attacks (including those that deal 2x DMG thanks to Demigra so you got the boost without any cost).
MM4-027 Great Saiyaman And the 2nd one, also really funny as the deck does have enough STA to comfortably get 2x DMG for everyone while also making it where your defender of choice gets an additional 50% DMG reduction. He is a flexible slot as we aren't relying on his effect for retargeting from Laggs.

So here's a deck of 3 cores slapped together in perfect harmony. If there was any issue it'd be the limited flexibility here, you could tinker with BM4 Gohan instead of MM2 Vegeta + Laggs core but it can get rough for while Gohan is free super attacks too, you'll still want HE destruction somewhere (minimum card core of 3 but the other slots are more flexible). Also for registration order you'd want HE destruction, Demigra, Vegeta, and finally Goku. In terms of offense/defense, it shouldn't be that bad considering the 2x PWR + 2-4x DMG the team is working with alongside Broly's fixed DMG while having the mother omlette of DMG reduction stacking, but things could get rough against a MM3 Pikkon or something.

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Pub: 14 Oct 2025 15:25 UTC

Edit: 29 Oct 2025 18:31 UTC

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