"WeekEnd1 Asset Review"
https://youtu.be/wRwUMqRuHfw
  • Dave said that freeplay menu will evolve as time goes on
  • Dave wants FNF to crossover with the modding community, while retaining its core identity
  • The story menu will be updated later
  • Stems for new songs very likely releasing soon
  • Note combo graphic will be added in a "pitstop" update, but redrawn
  • Jeff will come back to do more stuff for the game
  • Nene's heart animation was meant to be used for reaching combo milestones, will be added later
  • Accessibility features will be added soon, including note lane opacity and changing Blazin's assets for notes to be more readable
  • Future weeks will probably not include cutscenes
  • Dave said that only future will tell in response to CG still being in the game, also saying that he thinks modders did a good job with her and is not sure how she can fit in the new vision for the game
  • Dave confirmed more large content updates before the FAG release
  • Playable characters were originally reskins, the plans are confirmed to be changed for them
  • The full ass game will not be steam exclusive
  • According to Dave, a little over 60% of base game is finished, only keeping art and music assets in mind
"FNF Late Night Wurk, VERY Trace-able Drawings! Bawhahahar ^ ^"
https://youtu.be/-9dPTc5Lr0A (NOT FULLY ARCHIVED!)
  • Dave is drawing BF on speakers, currently not known for what is it for.
  • Dave stated that the person that was picked up from the modding community was a great pick.
  • Dave said that the one thing many musicians don't keep in mind is how the song should feel like specific to the character.
  • Dave said that a lot of the stuff that doesn't get used for the game will probably be things that will end up in the artbook, he additionally said that he does his work more properly rather than doing everything under the same FLA.
"FNF misc work: Vitamin D Deficiency Hours Stream"
https://youtu.be/ENEbMlbG43o
  • Dave is drawing "special" FNF art related to the game.
  • Dave's thoughts on ghost tapping are regressing after playing DDR.
  • Dave states that programming is taking the longest time of development, since he has a lot of assets waiting to be implemented into the game.
"Wat da Funk this boi up 2"
https://youtu.be/D4FK5JfntJk
  • Dave is drawing animated icons for DD and MM but hasn't specified what they are exactly for.
    Later in the stream, he draws an icon for Pico, Skid and Pump, Senpai, Tankman, Monster, Spirit and Darnell.
  • Dave reiterates that Funkin' will be around the ~$20 price range when the FAG releases.
  • The Kickstarter Portal made by Shingi was mostly created due to Kickstarter not having the infastructure/not caring enough to create surveys for the merch.
  • Dave reiterates that the blog is for the team's thoughts and documentation on developing Funkin', not necessarily for sharing game assests.
  • Dave knows what he wants Funkin' to be, but states that some of the choices made in Funkin' later down the line are inspired by mods and fan creations.
  • Dave had the idea for ERECTS before B-Sides.
  • Dave believes that Funkin' is not sinking into feature creep. He believes that the idea that the team wants to put in the game are realistic and reasonable. If anything, he believes that the only thing holding the team back is trying to understand how companies operate and trying to get it to all run smoothly.
  • Dave doesn't know anything about community drama because he doesn't pay any attention to it, but he also wishes that people were just nicer to each other.
  • The next update will apparently reveal where BF lives canonically in the Funkin' universe, but not explicitly (among the lines of a blink and you'll miss it type of easter egg).
  • Dave states that when compared to back then when the update was supposed to release, the update is not "super different", but it is larger.
  • Dave thinks that none of the 2020-2021 sprites have aged well, but he's going to fight the urge to re-do them for now.
    He also states that after the update comes out, he'll re-examine them, but whether or not he'll ever potentially re-do the sprites is up in the air.
  • The skin color of demons works like how it does in real life, and that they don't get to choose it.
  • Dave states that if he ever made a Friday Night Funkin' movie, it would be about Boyfriend getting his foreskin back.
  • Dave shows "Panty and Stocking" to the art team to direct them on how to draw Funkin'.
  • Pico, Nene, and Darnell were sent to confirm Boyfriend's death during Week 7.
    Dave still plans on finishing the comic for this.
  • Dave stated that he'll change his profile picture on Twitter when the update is about to come out as a little "hint" towards its release.
  • Dave states that he eventually wants Funkin' to end, and for him to move on from it when all is said and done, meaning no sequels, etc.
  • Dave reiterates that Monster having a lemon head was just a thing that happened and wasn't mean to reference anything.
"FNF work baybay, live from Toronto"
https://youtu.be/IjTUNa_ZkUY
  • KawaiSprite made a song specifically for the Kickstarter trailer, but PA rejected it and used Klaskii Romper instead
  • Some of Kawai's original music is getting reused in Funkin', spefically for places where PA doesn't feel like waiting for new music. At least one known instance is the re-use of the instrumental for "GAY" by Kawai for an unspecific area (potentially a cutscene). GAY also might get a small extended version for Funkin'
  • PA has a "plan" for announcing the new release date for the Darnell update
  • PA wants the story of Funkin' to be riveting to "some degree"
  • Barring any unreleased animations, PA's favorite poses and sprites are Tankman's "Heh, pretty good!" and the Week 7 game over screen with BF and GF
  • Funkin' is planned to have reocurring musical motifs
  • The open source license on what is and isn't allowed to be sold commercially will be much more explicit and clear
  • There is a "logic" to how BF, GF and Pico sound outside of gameplay
  • The animation of Pico shooting the cardboard cut-outs is not an in-game sprite
  • Dave Strider was originally envisioned for Funkin', but is no longer considered due to the vision of the game changing
  • The first thing PA did when coming to Canada was draw BF and GF fucking
  • Funkin' is all but guaranteed to get an M-rating, mostly due to Tankman saying "cunt"
"FNF deranged 2am wtf stream (2)"
https://youtu.be/yQWjpYuVCBA
  • Line art of the comic is finished
  • The comic is dedicated to the recently announced BF nendoroid
  • It is currently a secret whether there will be more week updates to the demo
    Starting from 51:00
  • The team goes by the "feels right" option for things that are included in the update/FAG
    Starting from 1:08:51
  • Character sprites will not undergo redraws, but not ruled out, as it may possibly be done post-release
    Starting from 1:18:29
  • PA wants to make the character creator as close to Soul Calibur III, but it depends on engine's limitations. Additionally, it will only be included in FAG.
    Starting from 1:26:51
  • The BF nendoroid is pre-order only
    Starting from 1:39:33
  • Not all songs are going to get erects due to complications with songs that have special mechanics
    Starting from 2:05:32
  • A-Bot is not dead, Darnell and Nene were just reworking how parts of him work
    Starting from 4:19:03
  • Special death animation for Boyfriend that can happen very rarely on any week
    Starting from 6:06:13
"FNF deranged 2am wtf stream"
https://www.youtube.com/watch?v=8YKxliZEiTQ
  • Sketches of the comic are finished
"Newgrounds Christmas Site Skin colorn"
https://youtu.be/Skz8AFbaMUc
  • Newgrounds Christmas 2022 site skin is now colored
    https://files.catbox.moe/j8sqty.PNG
  • New animations and vinyl art concepts shown on stream
    Starting from 05:23:21
  • PA's unfinished animation shown on stream
    Starting from 06:19:13
"drawing the newgrounds christmas site skin"
https://www.youtube.com/watch?v=T4uykpVC9gs (part 1)
https://www.youtube.com/watch?v=1dLpnT7RurQ (part 2)
Edit
Pub: 26 Nov 2022 15:25 UTC
Edit: 07 May 2024 19:02 UTC
Views: 3163