[As of HELLBREAKER8]

STATS AND STATUS
Formicid Tunneler (FoTN)
27/27 HP
7/7 MP
STR - 7
INT - 1
DEX - 2
Status: OK
Satiety: SATED
Morale: N/A

[BLISS] - +3 max HP, +1 max MP, +1 to Physical rolls.
[MARK] - BAD THINGS COMING. Everyone on the current floor is aware of your presence and current position.

RESISTANCES
-rPois
+rSlash, +rPierce

EQUIPMENT
Arm Pair - +2 Pickaxe (12 base Piercing DMG, STR, Very Slow, Axes Skill, +DMG against Constructs and Walls, +Blunt or Lodge-In on Crit)
Hand - Lantern (20/20)
Hand - Hand - +1 Mace (8 base Blunt DMG, STR, Slow, Maces and Staves Skill, Knockback, +Blunt or Knockback on Crit) [COORDINATION PENALTY]
Holstered -

Head -
Torso - +0 Dusty Gray Tunic
Hand Pair -
Hand Pair -
Legs -
Tarsi -

INVENTORY (Small Knapsack - 9/9 Items - FULL!)
Flask of Oil (5/5) (Very Light, 1 Slot)
Potion of Curing (Very Light, 1 Slot)
Red Key (Very Light, 0 Slots)
Unknown Scroll TRHZIATHARITHRZA (Very Light, 1 Slot)
Coin Purse (Very Light, 1 Slot)
Spider Bottles x2 (Very Light, 2 Slots)
Unknown Purple Bubbling Potion (Very Light, 1 Slot)

MUNNI
20 zennies, 13 unknown coins.

INTRINSICS AND MUTATIONS
Excavator (Inactive) - When activated, dig through most forms of rock and through the dungeon floor at the cost of nutrition.
Diligence (Ready) - Choose one main dice to reroll once per encounter. This perk refreshes after disengaging fully or at the end of the encounter.

Strong Arms (Passive) - Able to wield two-handed weapons in one arm pair, giant weapons with both arm pairs, or a one-handed weapon in each with some difficulty. Two glove slots.
Antennae 3 (Passive) - Enemy detection and See Invisible instrinsic. Unable to wear non-fabric headgear like metal helmets.
Stasis (Passive) - Unable to be slowed, hasted, paralyzed, berserked, or teleported.
Robust Frame - +1 STR and +20% HP.
Skullbuster - Partially ignore AC and inflict defensive maluses when attacking with mining tools.

SKILLS
Melee (+1)
Piercing Weapons (+1)
Earth Magic (+2)

ROLLS SO FAR
Pickaxe, 1d12+4 to hit
+1 Melee +1 Piercing Weapons +2 Pickaxe

Pickaxe, 1d12+8 to damage
+4 STR +1 Melee +1 Piercing Weapons +2 Pickaxe

Stealth, 1d20-3
-1 Dexterity malus -2 no Stealth training
"hnnhghh i'm trying to sneak around, but i'm dummy thicc and the clap of my bug butt keeps alerting the guards"

Throwing, 1d20-2 to hit
+1 Mace -1 Dexterity malus -2 no Throwing training

FORTUNE, 1d27
Unable to reroll...

Edit

Pub: 07 Oct 2026 03:50 UTC

Edit: 22 Oct 2026 02:09 UTC

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