Double Trouble Biography Archive
Self-explanatory, really. Given the speed of these two's improvements, I'm going to be redoing their bios several times over (Diana's especially). Some original descriptions are already outdated, so I'm making this repository to store them.
Apollo's Bios
June 16th to July 8th, 2025
"Apollo isn't his real name. He has no idea what his real name is. In fact, he doesn't really know anything about himself. He knows that, deep down, he wants to make trouble. He wants to cause problems and soak in peoples' reactions to his actions. He doesn't know why, and he dislikes the idea, but this impulse is quite possibly the most familiar thing to Apollo.
The second most familiar thing to Apollo is his partner, Diana, whom he's spent his entire life with. Or, well, his entire Torchic life with. He knows he wasn't always a Torchic, but can't for the life of him discern why or how. But for as long as Apollo has been a Torchic, he's been tied to Diana. That's been about... a year now? A year and a half? However long it's been, Apollo thinks it's been far too long.
In that time, by some unfortunate miracle, Apollo has managed to make a name for himself as both a laughingstock and a threat. He's that one snappy kid with bad self control. He's that one creepy bird with a haunted shadow. He's many different things to many different people, but almost none of them are positive... and, frankly, Apollo's sick of it.
Apollo's had enough of making trouble. He's had enough of being shackled to a useless nightmare. He's had enough of being someone you wouldn't leave your kids anywhere near. Apollo wants to turn over a new leaf and start helping people! He wants to join a guild, he wants to help rescue people from the clutches of evil! He wants to leave a legacy of helping others and caring for his neighbors. He wants to be someone his ____
can be proud of.
But as long as Diana's around, Apollo will have to work ten times as hard to achieve something so far-fetched."
Diana's Bios
June 16th to 24th, 2025
"Diana doesn't know or care who she used to be. All that matters is who she is now, and who she is now is... well, she's a technicolor nightmare, and as far as she's concerned she's from your scariest dreams. Her constant sardonics and penchant for morbid jokes help save her in situations where her very lacking skills would otherwise have her dead.
Diana's combat abilities are abysmal, often uncoordinated and rarely very effective, and the strange Deoxys is convinced that they're what brought her into being. Surely, if she's a ghost type, she must have died at some point... a theory that Diana has questioned so little that she's just taken it as fact. She can barely knock out a Metapod with two hits. Of course she probably got in a fight and ended up dead.
None of that really matters, though. Diana's in the here and now, and she's trying her very best to love it. The Deoxys has a penchant for bullying, going out of her way to upset others just for the fun of it, and derives genuine joy from any kind of mischief or even actual harm. The main thing she knows how to do is be a problem, and focusing on honing her main skill has helped Diana keep her sense of identity stable... even as her body has attempted tried its best to make that impossible.
Diana's form is extremely fluid to the point of being unstable: sometimes she'll be immaterial and floaty, other times she'll be as solid as any regular old mon. One day she'll be slim and standard with tentacles for arms, another she'll be thick as a brick and punching you with actual fists (that do about as much damage as a crusty pillow). Oddly enough, she's not able to levitate like most ghosts can... and thank god for that, or Diana's convinced she'd be stuck in the stratosphere by now.
Diana would love nothing more than to find out what's causing her attachment to Apollo. She's convinced that giant tower in the middle of The City has to do with all of this, and she's trying to train her combat skills to take it on, even though she knows it's something of a fool's errand.
Diana actively avoids any kind of authority that would prevent her from trying to climb the Neverending Tower to its top, the Guard and other guilds included, which has pissed Apollo off something fierce given his current desire to join a rescue team."
June 24th to July 6th, 2025
"Diana doesn't know or care who she used to be. All that matters is who she is now, and who she is now is... well, she's a technicolor nightmare, and as far as she's concerned she's from your scariest dreams. Her constant sardonics and penchant for morbid jokes help save her in situations where her very lacking skills would otherwise have her dead.
Diana's combat abilities are somewhat subpar, especially for her species. She's somewhat uncoordinated and her moveset is poor, with her defensive deficiencies making sure that any fight she gets into doesn't last long... for her, anyways. Even now, as her power is growing with consistent training and constant use, the Deoxys is convinced that her unfortunate fighting abilities are what made her into a half-Ghost. Surely, if she's a Ghost-type, she must be dead... and Diana's so certain of her death being combat-related that she's never even questioned the theory as anything but a fact.
None of that really matters, though. Diana's in the here and now, and she's trying her very best to love it. The Deoxys has a penchant for bullying, going out of her way to upset others just for the fun of it, and derives genuine joy from any kind of mischief or even actual harm. The main thing she knows how to do is be a problem, and focusing on honing her main skill has helped Diana keep her sense of identity stable... even as her body has attempted tried its best to make that impossible.
Diana's form is extremely fluid to the point of being unstable: sometimes she'll be immaterial and floaty, other times she'll be as solid as any regular old mon. One day she'll be slim and standard with tentacles for arms, another she'll be thick as a brick and punching you with actual fists. Oddly enough, she's not able to levitate like most ghosts can... and thank god for that, or Diana's convinced she'd be stuck in the stratosphere by now. She's only recently begun to get ahold of her phasing capabilities-- if she wasn't tethered to the world's surface, Diana wouldn't last another day on this planet. It's too bad, then, that she seems to be getting less and less "tethered" by the day...
Diana would love nothing more than to find out what's causing her attachment to Apollo. She's convinced that giant tower in the middle of The City has to do with all of this, and she's trying to train her combat skills to take it on, even though she believes it's something of a fool's errand.
Diana actively avoids any kind of authority that would prevent her from trying to climb the Neverending Tower to its top, the Guard and other guilds included, which has pissed Apollo off something fierce given his current desire to join a rescue team."
July 6th to 8th, 2025
"Diana doesn't know or care who she used to be. All that matters is who she is now, and who she is now is... well, she's a technicolor nightmare, and as far as she's concerned she's from your scariest dreams. Her constant sardonics and penchant for morbid jokes once helped save her in situations where her very lacking skills would otherwise have left her dead... but now that her skills are less lacking, she seems to have retained the habit regardless.
Diana's combat abilities were once subpar, especially for her species, but they have undergone a meteoric improvement as of late. She was once very uncoordinated, cursed with a very poor moveset and glaring defensive deficiencies that made sure that any fight she got into didn't last long... for her, anyways.
Nowadays, however, she is finally beginning to live up to the reputation her species once had. Able to go toe-to-toe with most opponents and even beat a few infamously stronger ones, Diana's fighting is fast and fleeting. She tends to hit and run, knowing her frailty will land her on the ground very quickly if she doesn't, focusing on being a glass cannon first and actual strategy second. The only reason she's mostly able to hold her own when caught in a hand-to-hand battle is because she isn't half bad at dodging. Although, even now, as her power is growing with consistent training and constant use, the Deoxys is convinced that her fighting abilities-- which she still considers subpar-- are what made her into a half-Ghost. Surely, if she's a Ghost-type, she must be dead... and Diana's so certain of her death being combat-related that she's never even questioned the theory as anything but a fact.
None of that really matters, though. Diana's in the here and now, and she's trying her very best to love it. The Deoxys has a penchant for bullying, going out of her way to upset others just for the fun of it, and derives genuine joy from any kind of mischief or even actual harm. The main thing she knows how to do is be a problem, and focusing on honing her main skill has helped Diana keep her sense of identity stable... even as her body has attempted tried its best to make that impossible.
Diana's form is extremely fluid to the point of being unstable: sometimes she'll be immaterial and floaty, other times she'll be as solid as any regular old mon. One day she'll be slim and standard with tentacles for arms, another she'll be thick as a brick and punching you with actual fists. Oddly enough, she's not able to levitate like most ghosts can... and thank god for that, or Diana's convinced she'd be stuck in the stratosphere by now. She's only recently begun to get ahold of her phasing capabilities-- if she wasn't tethered to the world's surface, Diana wouldn't last another day on this planet. It's too bad, then, that she seems to be getting less and less "tethered" by the day...
Diana would love nothing more than to find out what's causing her attachment to Apollo. She's convinced that giant tower in the middle of The City has to do with all of this, and she's trying to train her combat skills to take it on, even though she believes it's something of a fool's errand.
Diana actively avoids any kind of authority that would prevent her from trying to climb the Neverending Tower to its top, the Guard and other guilds included, which has pissed Apollo off something fierce given his current desire to join a rescue team."