Unofficial assault rework

Assault skills suck dicks, mostly. So I'm reworking most of them to be a little better and usable rather than the dog shit we got.
It also should've been put in the 1.1 version, but I forgor, so you guys will gotta make do with an Unofficial fix.
Use it or ignore it at your own discretion. Feel free to mix bits and skills from the official and unofficial versions.

Abilities:

Freed I: Style and coolness are the soul of comnat. By acting cool, doing awesome maneuvers, and just overall acting as if you own the place, you can enhance the power of your Idolon.
Freed II: The more flamboyant and elaborate your moves, your "combos", the greater is your power increase, to the point it allows you to more than double in time if you rack out many "cool points" by fighting as free and elaborate as you can.
Freed III: You are so cool you can have more ways of fighting, such as swapping to a defensive stance at will, going into a mode that focuses solely on attack, or speed, shuffling your stats around at will so you can always find ways to fill out your "style-o meter", making you extremely stronger and versatile.

Category Skills:

T3:

Benkei (Requires Freed III and Arsenal II): You can unleash extreme bouts of damage out of your normal attacks. A wave of a Kanabo can crush entire areas in one go, or a sword slash that cleaves off buildings, or even a hill, or shockwaves akin to an earthquake.

Pressure (Requires Truthful Will III, Troubleseeker II): When you are pushed against a wall, you become stronger. The stronger your opponent is, and the bigger the challenge to overcome, the stronger you become, your Idolon seemingly producing energy from nothing, healing wounds, and increasing your limits to even the fight.

Second Style (Requires Wuxing III and Arsenal II): You can pour your Wuxing Element into your Arsenal weapon, should you not be a natural weapon yourself, transforming it (or yourself) into a near-peerless divine weapon, bringing both your wuxing, martial style, and weapon to a new level.

T2:

Pay Attention (Requires Troubleseeker II and Wuxing I): When enemies are not paying attention to you, you can strike them harder on their back, fueled by righteous indignation at their dismissal, doing great damage to them and ignoring even most physical defenses if you backstab them.

Splash (Requires Arsenal and Troubleseeker I): You can physically force yourself to make splashes beneath your feet, knocking things around you. You can move quickly between places by using this splash, becoming something akin to a missile with sheer speed and accelearation of your splashes. Combos with Dash's immunity.

Mindfulness (Requires Freed II and Truthful Will I): You can self clean yourself out of mind control abilities, or harmful status effects on your own, purging yourself of your enemy's influence.

Mental Damage: (Requires Truthful Will II and Freed I): Your attacks target not the body but the mind, dealing mental degradation to your enemies. Useful against some enemies, not so useful against others.

Edit

Pub: 26 Oct 2025 00:33 UTC

Edit: 26 Oct 2025 14:40 UTC

Views: 44