Blade Tempest Invocation
School: Transmutation [Good, Light]
Level: Cleric 5 (spell research)
Components: V, S, DF
Casting Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius emanation centered on you
Duration: 1 round/level
Saving Throw: Will negates (harmless, applies to allies); Will negates (applies to evil creatures' debuff)
Spell Resistance: Yes (harmless, applies to allies); Yes (applies to evil creatures' debuff)

Calling upon the Queen of the Night Skies, a sudden moonlit night seems to fall, casting the battlefield into twilight. This vigilant glow hinders evil foes and bolsters allies, a whirlwind of spectral blades rising to guide and guard your allies, moving with the rhythm of righteous warfare.

Effect:
This spell creates several effects within the 30-foot radius emanation centered on you:

Night's Battlefield: The illumination level within the area becomes shadowy/dim illumination, similar to a moonlit night. This overrides brighter light sources within the area (magical or mundane) but does not negate magical darkness or daylight effects.

Hindered Malice: All Evil creatures within the area must succeed on a Will save or take a -1 penalty on attack rolls, weapon damage rolls, saves, and skill checks for as long as they remain in the area. This functions similarly to the negative effect of a Prayer spell.

Coordinated Host: You and all allies within the area of the spell are surrounded by slow swirling spectral blades and gain the following benefits:
+1 sacred bonus to AC.
+1 sacred bonus on attack rolls.
+1 sacred bonus on Reflex saves.
+10 ft. enhancement bonus to base land speed.
Darkvision out to 60 feet.
+2 increase to the flanking bonus (in addition to the normal +2 and other bonuses).
Lesser Divine Retaliation: Each affected ally (excluding the caster) is protected by retaliating spectral blades. Once per round for each ally, when that ally is struck by a melee attack or spell originating from an adjacent foe, one of the spectral blades automatically strikes back at that foe dealing 1d8 points of force damage. This retaliation does not require an action from the ally and does not count as their attack of opportunity.

Battle Cadence: Each round on your turn, as long as the spell persists, you (the caster) chooses to gain one of the following benefits:

(A1) Spectral Assault: As a free action, you direct a spectral blade to strike a target within the spell's area. The blade uses your Base Attack Bonus + your Wisdom modifier for its attack roll(s) and deals 1d8 points of force damage + 1 point per three caster levels (maximum +5) per hit. The blade makes iterative attacks if your BAB allows. It strikes as a force effect spell (hitting incorporeal creatures and ignoring DR), not as a physical weapon, and uses the threat range/critical multiplier of your deity's favored weapon (or a default if none). Your combat feats or actions do not modify the blade's attacks. If the target has Spell Resistance, make a caster level check when the blade first strikes.
(A2) Flurry of Steel: When making a full attack action, you may make one extra attack with any weapon you are holding at your highest base attack bonus. This effect is not cumulative with similar effects, such as that provided by the haste spell or a weapon of speed.

(B) Divine Celerity: You may cast any prepared Cleric spell of 0-level or 1st-level as a free action, as though affected by the Quicken Spell feat. For every three caster levels beyond 9th, the maximum level of spell you can quicken increases by one (2nd at CL 12 , 3rd at CL 15 , 4th at CL 18 ). This benefit cannot be applied to spells higher than 4th level.

Edit Report
Pub: 25 Apr 2025 17:28 UTC
Views: 15