Towerslop Settings and Background Info

Tower Outsider: Any being that was either not born within the Tower, or was exiled from it.

Themes: The Tower, unknown in how many Floors it has, follows this pattern for each Floor's theme:

1st: Ruins: castles, haunted mansions, towers
2nd: Forest: woods, jungles, mushroom forests
3rd: Desert: lots and lots of sand, oases
4th: Snow: tundra, glaciers
5th: Ocean: tropics, lakes, aquatic life, islands
6th: Mountains: crags, caverns, caves
7th: Sky: clouds, dreams, colorful blocks
8th: Lava: magma, volcanoes
9th: Metal: factories, fortresses, mines, metallic structures
10th: Space: cyberspace, voids

After the 10th, the pattern then repeats. Floors may have secondary Themes besides their main Theme, but it's usually always apparent what the main Theme of the Floor is.

X Floors: These floors are accessed by unique means, and their entrances are hidden. They have no theme, possibly have valuable rewards, and may either be respites or extremely dangerous. They may not lead to a floor as would be expected, like an X Floor reached from the 1st Floor leading not the 2nd, but instead the 14th. Similarly, an X Floor can lead to a lower floor, like an X Floor reached from the 8th leading to the 4th. These are typically one way. X Floors are not static, and can be destroyed, or formed. Typically, a Tower Royal is responsible for either of these. X Floors that skip to higher floors are extremely rare as opposed to X Floors that lead to a lower floor or the one just entered. Some X Floors lead to nowhere.

Tower Royal: A monster or spirit designated as the boss or leader of one or more floors. Some groups of floors may be Kingdoms; these bypass the normal floor pattern so that the main themed Floor of the Tower Royal is the last one entered. For instance, a Ruins Tower Royal with a Kingdom over Floors 11 (Normally Ruins), 12 (Normally Forest), 13 (Normally Desert), and 14 (Normally Ice) would instead see the pattern they are entered as 11 (Forest), 12 (Desert), 13 (Ice), and 14 (Ruins). Alternatively, if the Ruins Tower Royal had the Kingdom of 9 (Metal), 10 (Space), and 11 (Ruins), nothing would change. Kingdom Floors are typically more dangerous than other Floors, and a Tower Royal's theme is typically but not always present in some way in its Kingdom's Floors. It's more common for X Floors in a Kingdom to lead to other Floors in the Kingdom. Kingdoms are immutable.

Ramp Level: Each Floor has its own unique Ramp Level; impossible to ascertain for certain, only being classified as 'None', 'Low', 'High', and 'Extreme', a Ramp Level measures how dangerous a Floor becomes the longer its active. A Floor is active as long as any Tower Outsider is on that Floor or a higher one; an inactive Floor will slowly go back to its base danger level before ramping. This makes X Floors extremely important and dangerous; a Floor that has become extremely dangerous may be impossible for anyone to traverse, requiring an X Floor to bypass it.

Disasters: The strongest and most mysterious beings that exist within the Tower. Disasters are similar to Tower Royals in terms of strength and influence, but are unlike them in the fact that they can traverse the Tower and its Floors as they please; while some Disasters have an X Floor associated with them that they can manifest, most do not. Disasters vary in intelligence from mindless to genius, and from goals to petty to vastly impacting, but they all share power on par with Tower Royals for the range of Floors they follow over; of course, exceptions in power exist. Some Disasters may be weaker for the areas they inhabit, but some may be unbelivably powerful.

Resting:

Settings:

  • The Tower (Default)
    In the land of Gaia, the great Tower stands tall, and has enchanted humanity, the sole sentient race that lives among the lands, for as long as they both existed. Located at the epicenter of the known world, the massive Tower stretches into the sky, out of sight into infinity. While it does not look particularly massive on the outside, it is the gateway to possibly countless infinite realms, hiding secret power and treasure. From all over the world, people challenge the Tower's Floors for power, wisdom, and wealth, yet none have succeeded. Civilizations have risen and fallen around the massive structure, and the current Empire that surrounds the territory of the Tower has made it feasible for anyone willing to enter, even encouraging people to do so, and Houses of the Empire training their noble youths in hopes that its secrets could finally be revealed before any nameless commoner can achieve it. It's up to you and the bonds that you forge to be the first to reach the top of the Tower, and seize what it has to offer. It will be a long, arduous, cruel task, but it will be worth any amount of blood paid.
    (Themes: Tower Manhwa, High Fantasy)
  • Great Guild
    The Great Guild has established one simple thing: the many Towers that have appeared over the world must be explored, and their treasures must be extracted! All 3 races of Gaia have came together in peace, despite their differences, to be part of this grand quest; Humans, Elves, and Beastmen! Humans dominate the world as the most widespread and civilized race, and are blessed with great stamina. Elves live in the farthest reaches of nature in small, nomadic communities, and are blessed with great minds. Beastmen are savages who live in tribes among nature, or smaller communities within Human nations, and are blessed with great bodies. The Towers across the land are much like the Tower in the main scenario, but smaller, and each one instead follows one of the 10 Floor Themes all the way until the top, no matter its length. Disasters can freely travel between Towers, and Tower Royals usually lie at the tops of respective Towers. Towers sometimes disappear and reappear at random, and the truth of Towers and the world itself is locked away within the most difficult of them!
    (Themes: Pokémon Mystery Dungeon, Etrian Odyssey, Bright, High Fantasy)
  • Expedition Society
    The mysterious Tower has appeared at the center of the world, and it contains a deadly curse. The Expedition Society that rules this world with an iron fist sends prisoners (arrested for any petty reason an officer of the Expedition Society sees fit) and "adventurers" raised for exploration alike into the Tower, so that they may line treasures up and hand them off through sophisticated merchant systems; the Curse strikes any who attempt to leave the Tower with fever and immense weakening as they enter lower Floors, requiring treasure to be handed across multiple people as the treasure's origin point grows in height. The Curse grows in strength the higher you go, its effects triggering if you go lower, then dissipating if you return to a higher Floor. It's deadly for those who have been at Floor 3 at most to leave the Tower at all, and you'd be part of the system of adventurers that exist to extract treasure from as well as explore the Tower. The Expedition Society engraves Explosive Runes onto the very souls of those they send into the Tower, and it will be detonated from the cozy room of a mage far away from the Tower if you cannot report to your Higher Command. You are a slave, but just maybe in the Tower, you can find a way to free yourself of both the Explosive Rune and even the Curse, so you may live a free life.
    (Themes: Made In Abyss, Grimdark, Dystopic, High Fantasy)
  • Gods' Game
    The universe has been eradicated. With a single flash of light, a sudden cataclysm obliterated the modern world, and everything else.
    Seemingly, everything but you.
    Awakening within the coffin of a blackened tomb, the image of a beautiful girl informs you of what happened; the Gods of the Tower grew bored of humanity's modern age, and with each other. The Gods' Messenger goes on to tell you that you were given the opportunity to forge a new world; whoever first reaches the top of the Tower, surviving the unknowable amount of Floors, will be allowed to make the next world as they see fit. And yet, you are not alone; others have been placed in this massive Tower, like you. Furthermore, a few of the ambitious Old Gods themselves have entered the game as participants; unimaginable in power compared to what you can currently envision.
    The Messenger disappears into shimmering light with one last command: grow in strength, make bonds with or destroy the last remnants of humanity, and sieze what the Tower has to offer... if you can.
    (Themes: SMT, Fate, Dark, Sci-fantasy)
  • Tower Magica
    The year is 203X. All across the Pacific Union, one specific rumor is shared among schoolchildren and internet theorists alike; on the foggiest of nights, the faint mirage of a massive Tower appears in the capital of the PU: the multicultural melting pot of San Tokyo.
    Chosen by a mysterious force via the strange app TowerHunt on your smartphone that only you and other Chosen can see, you percieve the Tower as real! Trying to delete the app is impossible; moreover, losing access to any phone seems to be impossible for you, as fate ensures one ends up in your reach.
    No one can stop you from entering the Tower but you, save for death or coma-inducing bodily harm.
    Mysterious disasters, natural and manmade, have been occuring around the world, and the app informs you that the only way to stop them, or control them, is by solving the secrets of the Tower; and who knows what other power it could give you over the real world? You can enter the Tower through TowerHunt, and unlock incredible power while within it; Save Spots save your place within the Tower and allow you to leave... as long as you can locate one. After all, dying in the Tower results in your death in reality... if you're lucky enough to avoid an even worse fate.
    (Themes: Persona, Magical Girls, Chuuni, Urban Low Fantasy/Sci-Fi)
  • A New World Tall Order
    [WIP]
    Tower showed up in the modern world in the middle of the Pacific, occasional monster devastates cities that's impossible to be opposed by military, some people around Earth got a strange marking. Only those with the marking can enter the Tower.

Class: There are 4 Classes known throughout the world; although innate and an aspect of the Towers themselves in the Gods' Game and Tower Magica scenarios, they are a part of the natural world and the ability of sentient life to interact with it in the other scenarios. Classes and there abilities are decided through any mixture of natural talent and pure effort.

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Pub: 28 Jan 2026 00:04 UTC

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