Darling
Path: Destruction
Element: Physical
Faction: HyperSilica Agency
Rarity: ![]()
Basic ATK
Deals Physical DMG equal to 30%—60% of Darling's HP to one target. Inflicts 2 stacks of Bleed, dealing Physical DMG equal to 10% — 30% of Diva’s Max HP at the beginning of the enemy’s turn.
Enhanced Basic ATK
Consumes HP equal to 10% of the “Blood Pact” ally’s Max HP to deal Physical DMG equal to 60%—120% of Darling’s Max HP to all enemies. Inflicts 10 stacks of Bleed onto the enemy, dealing Physical DMG equal to 30%—60% of Darling’s Max HP at the beginning of the enemy’s turn. Advances forward Darling’s action by 25%.
Skill
Consumes 30% of Darling's HP to grant a “Blood Pact” with a single target ally for the 3 turn(s), decreasing by 1 turn at the beginning of Darling's every turn. Only a single ally with “Blood Pact” can exist on the field. Increase the HP of the ally with “Blood Pact” by 25%.
Enhanced Skill
Consumes 25% of the “Blood Pact” ally’s Max HP and deals Physical DMG equal to 100%—200% of Darling’s Max HP to all enemies. Inflicts 10 stacks of Bleed onto the enemy, dealing Physical DMG equal to 30%—60% of Darling’s Max HP at the beginning of the enemy’s turn. Simultaneously, causes all Bleed stacks to deal Physical DMG equal to 120% of the original DMG.
Then, advances forward Darling by 25%.
Ultimate | 150 Energy
Consumes HP equal to 5% of all allies’ Max HP and increases Darling’s HP based on the consumed HP for 3 turn(s). Deals Physical DMG equal to 120%—240% of Darling's Max HP to all enemies.
Talent
When Darling bonds a “Blood Pact” with any ally, enhances Darling's Basic ATK and Skill and designates the target ally as Familiar. When a Familiar receives a killing blow, they will not be knocked down. Instead, Darling immediately heals the ally for 12%—24% of Diva’s Max HP plus 182. After, dispel the Familiar status.
When an enemy's HP drops under 50%, designate them as Prey. While as Prey, each of Diva’s attacks will recover HP equal to 5%—10% for all allies. For every 1/2/3 Familiar on the field, increases the Incoming Healing granted by 10%/12%/14%.
Technique
Enters Bat mode. While in Bat mode, roams freely through enemies, increases Darling’s overworld SPD by 15% and allows vertical movement. Bat mode is canceled after changing to another character. After entering battle through Bat Mode, enemies receive a Physical Weakness and are inflicted with 5 stacks of Bleed every new wave.