/gedg/ Free (as in Gratis) Online Resources and Books

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Programming and Architecture

Linear Algebra and Spacial Transformations

Rendering APIs and the GPU

Noise

  • Improved Perlin Noise: 2002 algorithm by Ken Perlin used for terrain generation. Here is a Java implementation of the algorithm.
  • Noise-Based RNG : 2017 GDC Math for Game Programmers talk where Squirrel Eiserloh discusses how RNGs can replace noise functions. An update of the code by Squirrel was later created.

Fluid Simulation

General Math and Physics

The things here either don't fit in the other sections or they so largely encapsulate more than one section that putting them there wouldn't do the material justice.

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Pub: 02 Apr 2023 16:40 UTC
Edit: 01 May 2024 15:33 UTC
Views: 2300