Dreadge ⎗ ✓ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69CONFIDENTIAL CONFIDENTIAL CONFIDENTIAL PRT THREAT ASSESSMENT Code Name: Dreadge Civilian Identity: Unknown Affiliation: Unknown Power Classification: - Brute 3 - Mover 5 - Changer 1 - Stranger 2 - Trump 5 - Master 2 - Assume a rating of 1 in all other classifications Abilities: - Strength amplification based on nearby fear levels - Phantom afterimage attacks - Apparent immunity to master effects - Can access a "mirror world" through reflections; changes in the mirror world happen in the real one - Power siphoning from nearby parahumans (5 meter range) - Can grant power nullification to touched objects - Can maintain a limited degree of movement while immobilized - "Unbreakable grip" that cannot be broken unless he wills it - Generation of dark mist that obscures vision and sense of touch - Resistance to mind-based powers (i.e. thinker, trump, master) - Can create and retract additional a maximum of two arms at will - Possesses an auditory effect, similar to a waterphone, heard by his targets - Dream manipulation - Aura that causes immense revulsion in anyone nearby Assessment: Dreadge is a dangerous and extremely versatile cape with a combination of offensive, defensive, and utility powers. Has an apparent compulsion to cannibalize parahumans. His wide array of abilities, when combined with his ability to potentially nullify powers, makes him a severe threat to parahumans. Strengths: - Highly adaptable to various combat situations - Extremely difficult to contain or predict - Capable of infiltration and escape via mirror world Weaknesses: - Reliance on fear and nearby parahumans for some abilities - No ranged capabilities on record - Possibly disadvantaged against tinker robots (ex. Toymaker, Dragon, The Hopeman) Engagement Protocols: 1. Maintain distance; close combat is extremely dangerous 2. Deploy non-parahuman forces when possible 3. Eliminate all reflective surfaces in engagement area 4. Utilize long-range, non-power-based weaponry 5. Implement Master/Stranger protocols 6. Avoid prolonged engagement due to power siphoning 7. Non-reflective gear should be considered mandatory History: First became known to the public following the Case 95 event; see case file for details. Has since stalked urban areas, "hunting" parahumans and cannibalizing them. Kill order is under active consideration. Notes: - Unknown if his extremely diverse power set is the result of a cluster trigger or a power stealing ability. Recommended Approach: Priority on containment and isolation from both parahumans and civilians. Consider assembling a specialized non-parahuman task force for potential engagement. (Back)