Dreadge Dreadge

CONFIDENTIAL CONFIDENTIAL CONFIDENTIAL

PRT THREAT ASSESSMENT

Code Name: Dreadge
Civilian Identity: Unknown
Affiliation: Unknown

Power Classification:
- Brute 3
- Mover 5
- Changer 1
- Stranger 2
- Trump 5
- Master 2
- Assume a rating of 1 in all other classifications

Abilities:
- Strength amplification based on nearby fear levels
- Phantom afterimage attacks
- Apparent immunity to master effects
- Can access a "mirror world" through reflections; changes in the mirror world happen in the real one
- Power siphoning from nearby parahumans (5 meter range)
- Can grant power nullification to touched objects
- Can maintain a limited degree of movement while immobilized
- "Unbreakable grip" that cannot be broken unless he wills it
- Generation of dark mist that obscures vision and sense of touch
- Resistance to mind-based powers (i.e. thinker, trump, master)
- Can create and retract additional a maximum of two arms at will
- Possesses an auditory effect, similar to a waterphone, heard by his targets
- Dream manipulation
- Aura that causes immense revulsion in anyone nearby

Assessment:
Dreadge is a dangerous and extremely versatile cape with a combination of offensive, defensive, and utility powers.
Has an apparent compulsion to cannibalize parahumans.
His wide array of abilities, when combined with his ability to potentially nullify powers,
makes him a severe threat to parahumans.

Strengths:
- Highly adaptable to various combat situations
- Extremely difficult to contain or predict
- Capable of infiltration and escape via mirror world

Weaknesses:
- Reliance on fear and nearby parahumans for some abilities
- No ranged capabilities on record
- Possibly disadvantaged against tinker robots (ex. Toymaker, Dragon, The Hopeman)

Engagement Protocols:
1. Maintain distance; close combat is extremely dangerous
2. Deploy non-parahuman forces when possible
3. Eliminate all reflective surfaces in engagement area
4. Utilize long-range, non-power-based weaponry
5. Implement Master/Stranger protocols
6. Avoid prolonged engagement due to power siphoning
7. Non-reflective gear should be considered mandatory

History:
First became known to the public following the Case 95 event; see case file for details.
Has since stalked urban areas, "hunting" parahumans and cannibalizing them.
Kill order is under active consideration.

Notes:
- Unknown if his extremely diverse power set is the result of a cluster trigger or a power stealing ability.

Recommended Approach:
Priority on containment and isolation from both parahumans and civilians.
Consider assembling a specialized non-parahuman task force for potential engagement.

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Pub: 11 Sep 2024 13:18 UTC
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