last updated 4.6.51
data from nanoka.cc
main post: https://rentry.org/cw47/
second post: https://rentry.org/cw47-characters2/

Detailed Changes

New Characters

Alt Tag Serval

Cost: 4
Position: Alt Tag On-Field
Bonds: Alt Tag Girls Band Alt Tag DoT
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 175 280 500
DMG Amplification 125% 125% 125%
HP Amplification 45% 88.5% 132%
SPD Amplification 30% 43% 56%
Initial Energy 50 50 50
Healing Strength 60 60 60
Shield Strength 60 60 60
On-Field summary

Skill unleashes more Lightning Strikes, inflicting enemies with stackable DoTs, and increases the number of Lightning Strikes for the next Skill. Ultimate triggers DoTs on all enemies.

On-Field skills
Lightning Flash

Deals Lightning DMG equal to 120%/150%/216% of Serval's ATK to one designated enemy, and Lightning DoT equal to 60%/75%/108% of Serval's ATK to adjacent targets, with a 80%/100%/120% base chance to inflict Shock on the attacked enemy targets, lasting for 2 turn(s). Then, additionally deals DMG a number of times equal to the number of "Magnetic Scale" stacks, with each hit dealing Lightning DoT equal to 150%/187.5%/270% of Serval's ATK to one random enemy, and inflicting the "String Vibration Rock" state on the attacked enemy target, lasting for 3 turn(s).
While in the Shock state, enemy targets take Lightning DoT equal to 60%/75%/108% of Serval's ATK at the start of each turn.
While in the "String Vibration Rock" state, each stack causes the enemy target to take Lightning DoT equal to 40%/50%/72% of Serval's ATK at the start of each turn, stacking up to 100 time(s).

Super Electromagnetic Performance!

After using Skill, Serval gains 1 stack of "Magnetic Scale," up to 12/18/24 stack(s). When entering combat, Serval gains 6/9/12 stack(s) of "Magnetic Scale." Each stack increases the number of Bounces of Serval's Skill.

Here Comes the Mechanical Fever

Deals Lightning DMG equal to 120%/150%/216% of Serval's ATK to all enemies, and extends the duration of the Shock state on Shocked enemy targets by 2 turn(s), causing all DoT debuffs currently placed on them to immediately produce DMG equal to 150%/200%/300% of their original DMG.

Alt Tag Clara

Cost: 5
Position: Alt Tag Alt Tag On/Off-Field
Bonds: Alt Tag Galactic Voyager Alt Tag Counter Alt Tag Ingenious Artificer
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 200 320 20000
Off-Field Strength 200 320 20000
DMG Amplification 200% 200% 200%
HP Amplification 60% 108% 500%
SPD Amplification 45% 60% 300%
Initial Energy 55 55 55
Healing Strength 60 60 60
Shield Strength 60 60 60
On-Field summary

You can enhance and modify Svarog in various ways. Each modification increases this unit's DMG. Assemble your very own Svarog!

Off-Field summary

When taking action, fires missiles to attack all enemies. At full Energy, uses Ultimate. Counters after an on-field ally is attacked. You can enhance Svarog with various modifications and increase this unit's DMG. Assemble your very own Svarog!

On-Field skills
Missile Salvo

Fires 4 missiles. Each missile deals Physical DMG equal to 40%/50%/400% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 40%/50%/400% of Clara's ATK to enemies marked by Svarog with a "Mark of Counter."
All Marks of Counter will be removed after this Skill is used.

Super Assembly

When entering combat, summons Super Svarog. Each time Clara modifies Svarog, this unit's DMG Amplification increases by 6%.

Off-Field skills
Svarog Watches Over You

Use during action. Clara acts at 160%/200%/240% SPD.
Fires 4 missiles. Each missile deals Physical DMG equal to 160%/200%/1600% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 160%/200%/1600% of Clara's ATK to enemy targets marked with "Mark of Counter" by Svarog.
All "Marks of Counter" are removed after Skill is used.

Promise, Not Command

Use at max Energy. After using Skill, gains 30 Energy.
Clara gains 4 Counter Charge, up to a maximum of 4 points. After any on-field ally target is attacked, Svarog immediately uses Counter, and inflicts "Mark of Counter" on enemy targets, dealing Physical DMG equal to 600%/750%/6000% of Clara's ATK to the enemy target and DMG equal to 50% of the DMG dealt to the primary target to adjacent targets.

Counter Suppression

Increases DMG dealt by Svarog's Counter by 300%/375%/3000%.

Super Assembly

When entering combat, summons Super Svarog. Each time Clara modifies Svarog, this unit's DMG Amplification increases by 6%.

Alt Tag Guinaifen

Cost: 1
Position: Alt Tag Alt Tag On/Off-Field
Bonds: Alt Tag Xianzhou Fleet Alt Tag DoT
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 280
Off-Field Strength 100 160 220 280
DMG Amplification 200% 200% 200% 200%
HP Amplification - 30% 60% 90%
SPD Amplification - 10% 20% 30%
Initial Energy 60 60 60 60
Healing Strength 60 60 60 60
Shield Strength 60 60 60 60
On-Field summary

The Skill deals multiple instances of DMG to a target and adjacent enemies. After attacking, it has a chance to inflict a stackable Burn and increase squad ATK.

Off-Field summary

Using Skill when taking actions, the Skill additionally deals multiple instances of DMG. After attacking, inflicts a stackable Burn on the enemy and increases the ally squad's ATK.

On-Field skills
Blazing Welcome

Deals Fire DMG equal to 80%/100%/144%/224% of Guinaifen's ATK to one designated enemy, and Fire DMG equal to 40%/50%/72%/112% of Guinaifen's ATK to adjacent targets. Additionally deals 3/4/5/6 instance(s) of DMG, with each instance dealing Fire DMG equal to 40%/50%/72%/112% of Guinaifen's ATK to one random enemy and Fire DMG equal to 20%/25%/36%/56% of Guinaifen's ATK to adjacent targets.

Flamethrower Brand

After Guinaifen attacks, there is a 120% base chance to inflict the "Branded by Fire" state on the target receiving DMG. While in the "Branded by Fire" state, the enemy target takes Fire DoT equal to 320%/400%/576%/896% of Guinaifen's ATK at the start of each turn, lasting for 3 turn(s) and stackable up to 5 time(s). The ally squad's ATK increases by 40%/60%/90%/120%.

Off-Field skills
Blazing Welcome

Use during action. Guinaifen acts at 160%/200%/240%/280% SPD.
Deals Fire DMG equal to 240%/300%/432%/672% of Guinaifen's ATK to one designated enemy, and Fire DMG equal to 120%/150%/216%/336% of Guinaifen's ATK to adjacent targets. Additionally deals 3/4/5/6 instance(s) of DMG, with each instance dealing Fire DMG equal to 120%/150%/216%/336% of Guinaifen's ATK to one random enemy and Fire DMG equal to 60%/75%/108%/168% of Guinaifen's ATK to adjacent targets.

PatrAeon Benefits

When Guinaifen is on the field, there is a 100% base chance of applying "Firekiss" to an enemy after their Burn status causes DMG. While inflicted with "Firekiss," the DMG received by the enemy target increases by 7.0%/8.0%/9.0%/10.0%, lasting for 3 turn(s) and can stack up to 3 time(s).

Flamethrower Brand

After Guinaifen attacks, there is a 120% base chance to inflict the "Branded by Fire" state on the target receiving DMG. While in the "Branded by Fire" state, the enemy target takes Fire DoT equal to 480%/600%/864%/1344% of Guinaifen's ATK at the start of each turn, lasting for 3 turn(s) and stackable up to 5 time(s). The ally squad's ATK increases by 40%/60%/90%/120%.

Alt Tag Bailu

Cost: 2
Position: Alt Tag Off-Field
Bonds: Alt Tag High-Cloud Quintet Alt Tag Combo Alt Tag Heal
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 140 180 220
Off-Field Strength 125 175 225 275
DMG Amplification 50% 50% 50% 50%
HP Amplification 10% 32% 54% 76%
SPD Amplification 10% 21% 32% 44%
Initial Energy 50 50 50 50
Healing Strength 65 75 85 95
Shield Strength 60 60 60 60
Off-Field summary

Heals on-field allies when taking action. After entering combat, applies "Invigoration" to on-field allies, restoring their HP when attacked. Heals teammates who receive fatal damage a limited number of times.

Off-Field skills
Singing Among Clouds

Use during action. Bailu acts at 160%/200%/240%/280% SPD.
Immediately restores HP for one designated ally by an amount equal to 16.0%/24.0%/32.0%/40.0% of Bailu's Max HP plus 320/480/640/800. Bailu then heals random single allies 2 time(s). After each healing, HP restored from the next healing is reduced by 15%.

Gourdful of Elixir

When entering combat, on-field allies gain "Invigoration," lasting until the end of the battle. Ally targets with "Invigoration" have their Max HP increased by 12%/15%/18%/21% and DMG taken reduced by 12%/15%/18%/21%. After they are hit, their HP is restored for 8.0%/12.0%/16.0%/20.0% of Bailu's Max HP plus 160/240/320/400 HP.
When an on-field ally character receives a killing blow, they will not be knocked down. Bailu immediately heals them for 24.0%/36.0%/48.0%/60.0% of Bailu's Max HP plus 480/720/960/1200 HP. This effect can be triggered 1/1/2/2 time(s) per battle.
Bailu has a base "Combo Rate" of 15%/20%/30%/40%.

Ichor Lines Benediction

DMG dealt by the ally squad increases by 15%/20%/25%/30%, and DMG dealt by Bond members additionally increases by 60%/80%/100%/120%.

Alt Tag Xueyi

Cost: 5
Position: Alt Tag On-Field
Bonds: Alt Tag Xianzhou Fleet Alt Tag Break
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 200 320 2000
DMG Amplification 100% 100% 100%
HP Amplification 60% 108% 500%
SPD Amplification 45% 60% 300%
Initial Energy 60 60 60
Healing Strength 60 60 60
Shield Strength 60 60 60
On-Field summary

Ultimate locks down countdowns and active enemy actions. Ally squad attacks can also Charge Xueyi's Follow-Up ATK even when they do not reduce Toughness, and provide additional Charge when successfully reducing it. The Follow-Up ATK deals more instances of DMG.

On-Field skills
Divine Castigation

Deals Quantum DMG equal to 150%/156.25%/1500% of Xueyi's ATK to one designated enemy. This attack ignores Weakness Types and reduces the enemy's Toughness. When Breaking Weakness, triggers the Quantum Weakness Break effect. At the same time, generates a "Shackled Coffin," locking the countdown to the end of combat and all enemy targets, preventing them from actively attacking allies. This lasts for 25/25/999 action value, takes effect up to 2/3/1 time(s) per combat, and does not take effect repeatedly when a "Shackled Coffin" already exists.
In this attack, the more Toughness is reduced, the higher the DMG dealt, up to a max increase of 36.0%/54.0%/72.0%.

Karmic Perpetuation

When Xueyi reduces enemy Toughness with attacks, she gains "Karma" stacks. The more Toughness is reduced, the more stacks of "Karma" are gained, up to 8 stacks.
After Xueyi's teammates use an attack, Xueyi gains 1 stack(s) of "Karma." If this attack reduces enemy Toughness, additionally gains 1 stacks of "Karma."
When "Karma" reaches the max number of stacks, consumes all current "Karma" stacks and immediately launches Follow-Up ATK against an enemy target, dealing 6 instances of DMG, with each instance dealing Quantum DMG equal to 60%/75%/600% of Xueyi's ATK to one random enemy. Finally, deals Quantum DMG equal to 50%/62.5%/500% of Xueyi's ATK to all enemies. This instance of Follow-Up ATK will not add "Karma" stacks. Xueyi's Break Effect increases by 100%/200%/500%.
Xueyi can reduce Toughness even without the corresponding Weakness Type when using abilities aside from her Ultimate. This effect is equal to 50% of the original Toughness Reduction, and cannot be stacked with other Toughness Reduction effects that ignore Weakness Type.

Judge's Scale

Xueyi gains different bonuses based on the number of "Xianzhou" and "Break" characters in the squad. When there are more "Break" characters, the Toughness reduced by the Follow-Up ATK from Xueyi's Talent increases by 50%. Otherwise, the DMG multiplier of this attack increases by 50%.

Alt Tag March 7th

Cost: 1
Position: Alt Tag Off-Field
Bonds: Alt Tag Trailblaze Silver Rail Alt Tag Follow-Up ATK
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 280
Off-Field Strength 100 160 220 280
DMG Amplification 75% 75% 75% 75%
HP Amplification - 30% 60% 90%
SPD Amplification - 10% 20% 30%
Initial Energy 55 55 55 55
Healing Strength 60 60 60 60
Shield Strength 60 60 60 60
Off-Field summary

Uses Enhanced Basic ATK when taking action. After entering combat, makes one on-field ally "Shifu," providing them with buffs based on March 7th's Off-Field Strength. After Combat, permanently enhances this unit based on "Shifu"'s On-Field Strength.

Off-Field skills
Master, It's Tea Time!

Use at the start of combat.
This ability is automatically used after entering combat. Causes a designated on-field ally character to become "Shifu," and "Shifu's " SPD increases by 10.0%/15.0%/20.0%/25.0%, DMG Amplification increases by 10%/15%/20%/25%, and "Shifu" gains On-Field Strength equal to 40%/50%/60%/70% of March 7th's Off-Field Strength. When dealing 1 hit of Enhanced Basic ATK DMG, deals Additional DMG of "Shifu's" Type equal to 200%/250%/360%/560% of March 7th's ATK. Toughness Reduction for this instance of DMG increases by 100%.
March 7th can reduce the Toughness of enemy targets with Weakness of "Shifu's" Type. When Weakness is Broken, triggers the Imaginary Weakness Break effect.
After combat, March 7th permanently increases her Off-Field Strength by an amount equal to 10% of "Shifu's" On-Field Strength. This increase takes effect after entering combat.

Brows Be Smitten, Heart Be Bitten

Use during action. March 7th acts at 200%/240%/280%/300% SPD.
This attack deals DMG 3 time(s) initially. Each hit deals Imaginary DMG equal to 120%/150%/216%/336% of March 7th's ATK to one designated enemy. After dealing the final hit, there is a 60% fixed chance to deal 1 extra hit, up to 3 extra hits. Increases "Shifu"'s CRIT DMG by 60%, and Break Effect by 36%, lasting for 2 turn(s).

Alt Tag Pearl

Cost: 1
Position: Alt Tag Off-Field
Bonds: Alt Tag Phantasmoon Games Alt Tag Astropolis Merchant Guild Alt Tag Protection
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 280
Off-Field Strength 100 160 220 280
HP Amplification - 30% 60% 90%
SPD Amplification - 10% 20% 30%
Initial Energy 65 65 65 65
Healing Strength 60 80 100 120
Shield Strength 60 80 100 120
Off-Field summary

Can use "Certified Banger" to offset DMG. When taking action, uses Enhanced Basic ATK to attack enemies and heal on-field allies. When Energy is full, uses Ultimate to gain "Certified Banger" and advance the target's action.

Off-Field skills
Brushstroke: Imagenate the Starry Night

Use during action. Pearl acts at 160%/200%/240%/280% SPD.
Gains 15 points of "Certified Banger," deals Ice DMG equal to 100%/125%/180%/280% of Pearl's DEF to all enemies, restores HP for all on-field ally targets equal to 12.0%/18.0%/24.0%/30.0% of Pearl's DEF plus 240/360/480/600, additionally restores HP for the ally target with the lowest current HP percentage equal to 12.0%/18.0%/24.0%/30.0% of Pearl's DEF plus 240/360/480/600, and dispels 1 debuff(s) from all on-field ally targets. When in possession of "Certified Banger", additionally deals 20%/25%/36%/56% Ice Elation DMG to the attacked enemy targets.

Appraise Soul's Ground

Use at max Energy. After using Enhanced Basic ATK, gains 30 Energy.
Gains 30 point(s) of "Certified Banger.". "Deep Learning" designates one on-field ally to be the "Aesthetic Archetype."
When there are 1/2/3 or more Elation characters in the ally squad, advances the "Aesthetic Archetype's" action by 10%/15%/30%. When there are 4 or more Elation characters in the ally squad, the "Aesthetic Archetype" gains 1 extra turn. At the start of this extra turn, the "Aesthetic Archetype" gains 30 point(s) of "Certified Banger" and 60 point(s) of Punchline, which are removed at the end of the extra turn.
After attacking while in "Deep Learning," additionally deals 80%/100%/144%/224% Ice Elation DMG. This Elation DMG is calculated using the "Aesthetic Archetype's" stats.

Dissolve Reason into Elation

When there are 1/2/3/4 or more Elation characters in the ally squad, then after the ally squad uses their next attack, enables them to additionally deal Elation DMG of their corresponding Type to the attack target, equal to 10.0%/12.5%/18.0%/28.0% / 15.0%/18.8%/27.0%/42.0% / 20.0%/25.0%/36.0%/56.0% / 40.0%/50.0%/72.0%/112.0% respectively.

Grow Grace from Grit

When entering combat, Pearl automatically applies "Deep Learning" to one on-field ally character, making the target the "Aesthetic Archetype." Pearl can use "Certified Banger" as Repellency. Each point of "Certified Banger" is equal to 200 points of Repellency. Repellency is affected by the Shield effect. When an on-field ally takes DMG, Pearl can consume Repellency to offset 60% of the DMG for the ally target. Pearl's "Certified Banger" has an infinite duration and a maximum limit of 50 points.
When an on-field ally's current HP percentage is less than or equal to 50%, DMG taken is reduced by 30%.
When an on-field ally target's turn starts, Pearl gains 5 point(s) of "Certified Banger," up to a maximum of 50 point(s) of "Certified Banger". The amount of obtainable "Certified Banger" points resets at the start of Pearl's turn. After using Ultimate, the next time the "Aesthetic Archetype" uses their Ultimate, a fixed 60/70/80/90 Energy is regenerated for Pearl. This effect cannot stack.

Faces of Elation ★ Leaping Off the Page

When the Path of Elation ascends, Pearl's max "Party Trick" limit increases to 75. For the "Certified Banger" and Punchline increase effects gained at the start of the extra turn provided by Ultimate, 10% and 10% of their values will be retained at the end of the extra turn respectively.

Alt Tag Robin • Summeretto

Cost: 2
Position: Alt Tag Alt Tag On/Off-Field
Bonds: Alt Tag Astropolis Merchant Guild Alt Tag Summon Alt Tag Energy
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 125 175 225 275
Off-Field Strength 125 175 225 275
HP Amplification 10% 32% 54% 76%
SPD Amplification 10% 21% 32% 44%
Initial Energy 70 70 70 70
Healing Strength 60 60 60 60
Shield Strength 60 60 60 60
On-Field summary

The more members the ally squad has, the higher the squad's CRIT DMG.

Off-Field summary

Summons a memosprite to attack the enemy. When Energy is full, uses the Ultimate to advance the target's action and regenerate Energy. When Vibes are full, enters the "Fever" state and provides various buffs to allies.

On-Field skills
Wings Heed No Borders

Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When the ally squad deals DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (3.0%/4.0%/5.0%/6.0% + Vibes × 0.15%/0.20%/0.25%/0.30%), with Bond members gaining double the effect.
While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
For each target in the ally squad, the ally squad's CRIT DMG increases by 2%/4%/6%/8%.

Come on! In Unison!

Takes effect only when the "Summon" Bond is active: For every 1 summon on the ally squad, increases the CRIT DMG of the ally squad by 4% × Summon Power.

Improvisation!

The bonus from the Trace "Deviated Chords" will now directly take effect on the ally squad, and the effect increases with the star rating: If an ally squad target's ATK is higher than Robin • Summeretto's, increases that target's ATK by an amount equal to (6%/8%/10%/12% + Vibes × 0.15%/0.20%/0.25%/0.30%) of Robin • Summeretto's Max HP, with up to 10000 Max HP taken into account. Otherwise, increases that target's CRIT DMG by (15%/20%/25%/30% + Vibes × 0.6%/0.8%/1.0%/1.2%). Bond members gain double the effect.

Off-Field skills
Summer Strums the Soul

Use during action. Robin • Summeretto acts at 160%/200%/240%/280% SPD.
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 80% of "Summer Songbirds'" Max HP, and gains 6 Vibes.

Ascend That Rhapsody in Blue

Use at max Energy. After use, Skill regenerates 30 Energy.
Advances the action of one designated on-field ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 15.0%/20.0%/25.0%/30.0% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, additionally grants Robin • Summeretto 2 Vibes, but cannot grant other friendly targets the action advance effect. This lasts for 2 turns, and its duration decreases by 1 at the start of this character's turn.

Wings Heed No Borders

Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbird" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbird" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbird" Paddie. When all "Summer Songbirds" take the stage, Robin • Summeretto enters the "Fever" state and deploys a Zone. When the ally squad deals DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (5.0%/6.5%/8.0%/9.5% + Vibes × 0.175%/0.228%/0.280%/0.333%), with Bond members gaining double the effect.
Robin • Summeretto will not enter her turn until the "Fever" state ends.
For each target currently in the ally squad, the ally squad's CRIT DMG increases by 50%.

Improvisation!

The first time Robin • Summeretto gains Vibes during any target's turn, she regenerates a fixed 3 Energy. If an ally squad target's ATK is higher than Robin • Summeretto's, increases that target's ATK by an amount equal to 6.0%/8.0%/10.0%/12.0% of Robin • Summeretto's Max HP + Vibes × 0.15%/0.20%/0.25%/0.30%, up to a maximum of 10000 Max HP taken into account. Otherwise, increases that target's CRIT DMG by 15.0%/20.0%/25.0%/30.0% + Vibes × 0.60%/0.80%/1.00%/1.20%. Bond members gain double the effect.

Come on! In Unison!

Takes effect only when the "Summon" Bond is active: For every 1 summon on the ally squad, increases the CRIT DMG of the ally squad by 4% × Summon Power.

Chirrup Quartet

Use when memosprites take action. Regenerates 20 Energy.
Deals Wind DMG equal to 200.0%/250.0%/360.0%/560.0% of "Summer Songbirds'" Max HP to all enemies.

A Warble of Wings

While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (50% + Vibes × 2.0%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 6.0%/8.0%/10.0%/12.0%/9.0%/12.0%/15.0%/18.0%/12.0%/16.0%/20.0%/24.0% respectively. When the "Summer Songbirds" is summoned, restores 20 Energy for Robin • Summeretto. When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.

Alt Tag Aventurine • Waveflair

Cost: 4
Position: Alt Tag On-Field
Bonds: Alt Tag Astropolis Merchant Guild Alt Tag Elation
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 175 280 500
HP Amplification 45% 88.5% 132%
SPD Amplification 30% 43% 56%
Initial Energy 70 70 70
Healing Strength 60 60 60
Shield Strength 60 60 60
On-Field summary

Drink SoulGlad at the start of battle! Temporarily increases the star rating of 1 character with a lower cost than this unit by 1 star. Aventurine • Waveflair will simultaneously gain multiple effects from Traces.

On-Field skills
Drink Up SoulGlad!

Aventurine • Waveflair randomly invites 1 team member to Drink Up SoulGlad! When entering combat, temporarily increases the star rating of 1 character with a lower cost than Aventurine • Waveflair by 1 star.

Revel in Surging Waves

Aventurine • Waveflair simultaneously gains multiple effects from the Trace "Revel in Raging Tides": While on the field, increases the ally squad's Elation by 20%/30%/40%, and additionally increases Aventurine • Waveflair's Elation by 80%/160%/240%. When Aventurine • Waveflair uses an Elation Skill and deals DMG, it is considered as launching a Follow-Up ATK. After the ally squad uses an attack, Aventurine • Waveflair gains 2/3/4 point(s) of "Certified Banger" and 1 Punchline. When there are 3/2/1 Elation characters in the ally squad, Aha's SPD increases by 25/50/100 points.
While using an Elation Skill, Aventurine • Waveflair can gain 100%/100%/200% of Aha's On-Field/Off-Field Strength Increase, DMG Amplification, Lucky Strike Rate, Lucky Strike DMG, Break Efficiency, and Break Effect.
The original Trace "Revel in Raging Tides" no longer takes effect.

Faces of Elation ★ Three-Card Monte

When Path of Elation ascends, increases all allies' SPD by 15%. After a teammate uses an attack, Aventurine • Waveflair gains 1 point(s) of "Fervor" and 1 Punchline.

Alt Tag Hanya

Cost: 4
Position: Alt Tag Off-Field
Bonds: Alt Tag Xianzhou Fleet Alt Tag Combo
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 100 160 220
Off-Field Strength 175 280 500
DMG Amplification 100% 100% 100%
HP Amplification 45% 88.5% 132%
SPD Amplification 30% 43% 56%
Initial Energy 70 70 70
Combo Rate 15% 20% 30%
Healing Strength 60 60 60
Shield Strength 60 60 60
Off-Field summary

Skill inflicts Vulnerability on enemies, causing them to take extra DMG after being attacked. Ultimate grants the target "Combo Rate" and increases the ally squad's SPD and ATK.

Off-Field skills
Samsara, Locked

Use during action. Hanya acts at 160%/200%/240% SPD.
Deals Physical DMG equal to 320%/400%/576% of Hanya's ATK to one designated enemy and applies 3 stack(s) of the "Burden" state, deals Physical DMG equal to 200%/250%/360% of Hanya's ATK to other enemy targets, and increases DMG taken by all enemy targets by 30%/50%/80%, lasting for 2 turn(s).
After each time the ally squad uses 2 instances of Basic ATK, Skill, or Ultimate on an enemy target with the "Burden" state, immediately recovers 1 Skill Point(s) for allies, removes 1 stack of "Burden," and deals fixed DMG equal to 320%/400%/576% of base DMG to the holder.

Ten-Lords' Decree, All Shall Obey

Use at max Energy. Skill regenerates 30 Energy.
Causes a designated on-field ally to gain 30%/45%/60% "Combo Rate" and increases their SPD by an amount equal to 20%/28%/36% of Hanya's SPD. The SPD of other members in the ally squad also increases by an amount equal to 10%/14%/18% of Hanya's SPD, and the ally squad's ATK increases by 80%/120%/200%, lasting for 2 turn(s).

Sanction

When an ally target uses a Basic ATK, Skill, or Ultimate on an enemy target inflicted with "Burden," the DMG dealt increases by 30%/50%/80%, lasting for 2 turn(s).
Hanya has a 15%/20%/30% base "Combo Rate."

Alt Tag Aeon ★ Aha

Cost: 3
Position: Alt Tag On-Field
Bonds: Alt Tag Elation Alt Tag Master of Phantasia
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 150 240 330
HP Amplification 30% 69% 108%
SPD Amplification 20% 32% 44%
Initial Energy 75 75 75
Healing Strength 60 60 60
Shield Strength 60 60 60
On-Field summary

Accumulate "Phantasmoon Power" to become an Aeon! The "Faces of Elation" possessed by Aeon ★ Aha will also ascend the off-field Elation allies. As the cost increases, THEIR Elation Skill can deal more DMG and THEIR Skill can provide more buffs.

On-Field skills
Faces of Elation ★ We've Got It All

The "Faces of Elation" held by Aeon ★ Aha will also trigger Path of Elation Ascension for off-field allies.

Yes Aha At Full Moon

Deals 30% Quantum Elation DMG to all enemies, then deals True DMG based on 20% of the total DMG dealt by this Aha Instant, equally distributed among all enemies.

It really is an Emanator!

For targets with the "Emanator of Elation" state, their Elation additionally increases by 20% and CRIT DMG additionally increases by 30%.

Character Changes

Alt Tag Welt

Cost: 5 > 1
Position: Alt Tag On-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Trailblaze Silver Rail
+ Bond: Alt Tag AoE ATK
- Bond: Alt Tag Express Cohort
- Bond: Alt Tag Galactic Voyager
- Bond: Alt Tag Debuff
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 200 > 100 320 > 160 2000 > 220 - > 280
Off-Field Strength - > 100 - > 160 - > 220 - > 280
DMG Amplification 125%​ > 75%​ 125%​ > 75%​ 125%​ > 75%​ - > 75%​
HP Amplification 60%​ > - 108%​ > 30%​ 500%​ > 60%​ - > 90%​
SPD Amplification 45%​ > - 60%​ > 10%​ 300%​ > 20%​ - > 30%​
On-Field summary

Ultimate delays the battle end countdown and increases Skill's Hits Per Action. When ally squad inflicts debuffs on enemies, the enemies take Additional DMG and gain stacks of Slow and Vulnerability. > The Skill attacks all enemies and has a chance to Slow them. When attacking Slowed enemies, deals Additional DMG to all enemies in a Slowed state.

On-Field skills
Time Distortion

Enemy targets in the "Weightless" state have their DEF reduced by 32%/40%/48%/56% and their SPD reduced by 5%. When Welt hits an enemy target that is already Slowed, he further deals 1 instance of Imaginary Additional DMG equal to 50%/62.5%/90%/140% of his ATK to all Slowed enemy targets.

Edge of the Void

Deals Imaginary DMG equal to 120%/150%/600%​ > 36%/45%/64.8%/100.8%​ of Welt's ATK to one designated enemy > all enemies, and additionally deals 4 instances of DMG. For > DMG, with each enemy afflicted with "Ineluctable," additionally deals 1 instance of DMG. Each DMG instance deals > dealing Imaginary DMG equal to 120%/150%/600%​ > 36%/45%/64.8%/100.8%​ of Welt's ATK to one random enemy. On hit, there is a 65% base chance to reduce the hit enemy target's SPD by 10%​ > 10%, lasting for 2 turn(s).

Synthetic Black Hole

Deals Imaginary DMG equal to 300%/375%/1500%​ > 90%/112.5%/162%/252%​ of Welt's ATK to all enemies, inflicting 3 stack(s) of "Ineluctable" to all enemies and delaying the combat end countdown by 20/20/100 action value. This delay is capped at 100/100/999 action value per battle. There is > enemies. Has a 100% base chance to inflict Imprisonment on the attacked > Imprison hit enemy target > targets for 1 turn.
While Imprisoned, the enemy target's action is delayed by 32.0% and their SPD is reduced by 10%. > While Imprisoned, enemy targets have their actions delayed by 6.0% and their SPD reduced by 10%. After using his Ultimate, inflicts the "Weightless" state on all enemies. When targets in the "Weightless" state get attacked, their actions are delayed by 4.0%. This effect can trigger up to 8 time(s) per target per turn. "Weightless" lasts for 2 turn(s).
After using Ultimate, inflicts "Weightless" on all enemies. When targets in "Weightless" state are attacked, their actions are delayed by 4.0%. This effect can trigger up to 8 time(s) per target per turn. "Weightless" state lasts for 2 turn(s).

Removed: Ineluctable
New: Off-Field skills

When taking action, using Skill attacks all enemies and has a chance to Slow them. When attacking Slowed enemies, deals Additional DMG to all enemies in a Slowed state.

Edge of the Void

Use during action. Welt acts at 160%/200%/240%/280% SPD.
Deals Imaginary DMG equal to 100%/125%/180%/280% of Welt's ATK to all enemies, and additionally deals 4 instances of DMG, with each instance dealing Imaginary DMG equal to 100%/125%/180%/280% of Welt's ATK to one random enemy. When using Skill, additionally deals 1 instance of Additional DMG equal to 120% of the Skill's DMG multiplier to the enemy target. On hit, there is a 65% base chance to reduce the hit enemy target's SPD by 10%, lasting for 2 turn(s).

Synthetic Black Hole

Use at max Energy. Skill regenerates 30 Energy.
Deals Imaginary DMG equal to 120%/150%/216%/336% of Welt's ATK to all enemies. Has a 100% base chance to Imprison hit enemy targets for 1 turn.
While Imprisoned, enemy targets have their actions delayed by 12.0% and their SPD reduced by 10%. After using his Ultimate, inflicts the "Weightless" state on all enemies. When targets in the "Weightless" state get attacked, their actions are delayed by 4.0%. This effect can trigger up to 8 time(s) per target per turn. "Weightless" lasts for 2 turn(s).

Time Distortion

Enemy targets in the "Weightless" state have their DEF reduced by 32%/40%/48%/56% and SPD reduced by 5%. When Welt hits a Slowed enemy target, he deals 1 instance of Imaginary Additional DMG equal to 100%/125%/180%/280% of his ATK to all Slowed enemy targets. When the ally squad attacks a target in the "Weightless" state, the DMG dealt increases by 10%. This effect can stack up to 10 time(s), lasting for 2 turn(s).

Alt Tag Kafka

Cost: 2 > 5
Position: Alt Tag Alt Tag On/Off-Field > Alt Tag On-Field
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 125 > 200 200 > 320 275 > 20000 350 > -
Off-Field Strength 125 > - 200 > - 275 > - 350 > -
DMG Amplification 175%​ > 100%​ 175%​ > 100%​ 175%​ > 100%​ 175%​ > -
HP Amplification 15%​ > 60%​ 49.5%​ > 108%​ 84%​ > 500%​ 118.5%​ > -
SPD Amplification 10%​ > 45%​ 21%​ > 60%​ 32%​ > 300%​ 43%​ > -
On-Field summary

Increases Skill's multiplier of triggering DoTs. Equipping gear will further increase the Multiplier for all abilities to trigger DoTs. > The Follow-Up ATK attacks all enemies and triggers DoT. After entering combat, puts an enemy target under Mind Control, causing them to attack other enemies.

On-Field skills
Dominance

When entering combat, Kafka Mind Controls 1 enemy target, lasting for 2 turn(s). If the enemy target can be Mind Controlled, this inflicts "Mind Control: Mutual Interference" on them and causes them to immediately take action. Their action is replaced by an attack on the enemy target with the highest current HP, dealing Lightning DoT equal to 600%/750%/6000% of Kafka's ATK and causing all DoT debuff states on the attacked target to immediately produce DMG equal to 400%/500%/1000% of their original DMG.
If the target cannot be controlled or cannot attack, this inflicts "Mind Control: Self-Interference" on them. At the start of their turn, they take Lightning DoT equal to 600%/750%/6000% of Kafka's ATK, and all DoT debuff states on this unit immediately produce DMG equal to 400%/500%/1000% of their original DMG.
Kafka will prioritize Mind Controlling targets that can be inflicted with "Mind Control: Mutual Interference," and will Mind Control 1 enemy target again when there are no Mind Controlled targets on the field.

Gentle but Cruel

After Kafka's teammate uses an attack on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 150%/187.5%/1500% of Kafka's ATK to the all enemies, with a 100% base chance to inflict Shock (equivalent to that applied by her Ultimate) on the attacked enemy target for 2 turn(s). This effect can trigger up to 2 time(s), 1 of which can be regained at the end of Kafka's turn.

Removed: Ample Preparations
Removed: Caressing Moonlight
Removed: Off-Field skills

Alt Tag Natasha

Cost: 3 > 2
Position: Alt Tag Alt Tag On/Off-Field > Alt Tag Off-Field
+ Bond: Alt Tag Galactic Voyager
+ Bond: Alt Tag DoT
- Bond: Alt Tag Belobog
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 150 > 100 195 > 140 240 > 180 - > 220
Off-Field Strength 150 > 125 195 > 175 240 > 225 - > 275
DMG Amplification 50%​ > 150%​ 50%​ > 150%​ 50%​ > 150%​ - > 150%​
HP Amplification 20%​ > 10%​ 44%​ > 32%​ 68%​ > 54%​ - > 76%​
SPD Amplification 20%​ > 10%​ 32%​ > 21%​ 43%​ > 32%​ - > 44%​
Initial Energy 45 > 60 45 > 60 45 > 60 - > 60
Healing Strength 60 > 65 70 > 75 80 > 85 - > 95
Off-Field summary

Natasha regenerates Energy when attacked. Her Ultimate grants a target "Gift," which increases their DMG dealt and makes them restore HP each turn. > When taking action, uses Basic ATK on an enemy and inflicts Bleed. When Energy is full, uses Ultimate to heal on-field allies. Automatically heals teammates with low HP.

Removed: On-Field skills
Off-Field skills
Behind the Kindness

Use during action. Natasha acts at 160%/200%/240%/280% SPD.
Deals Physical DMG equal to 160%/200%/288%/448% of Natasha's ATK to one designated enemy and Physical DMG equal to 80%/100%/144%/224% of Natasha's ATK to adjacent targets. There is a 100%/120%/140%/160% base chance to inflict Bleed on hit targets. While Bleeding, the enemy target takes Physical DoT equal to 10.0% of their Max HP at the start of each turn. This DMG will not exceed 1200.0%/1500.0%/2160.0%/3360.0% of Natasha's ATK, lasting for 3 turn(s).

Innervation

When any on-field ally character's current HP percentage is 30% or lower, Natasha consumes 1 Charge to restore HP for them equal to 16.0%/24.0%/32.0%/40.0% of Natasha's Max HP plus 400/600/800/1000. When entering combat, Natasha has 1/1/2/2 Charge. For every 1 enemies defeated, Natasha gains 1 Charge, up to 3 Charge.
Ally squad ATK's increases by 30%.

Gift of Rebirth

Use at full Energy. After enemy attacks, Natasha regenerates 15 Energy. > Regenerates 30 Energy after using Basic ATK. Use at max Energy.
Immediately restores HP for all on-field allies equal to 12.0%/14.0%/18.0%​ > 16.0%/24.0%/32.0%/40.0%​ of Natasha's Max HP plus 240/280/360 to > 400/600/800/1000, dispels 1 debuff from all on-field allies, and provides1–3 "Gift(s)." Each stack increases DMG dealt by 20%/30%/40%​ > grants "Continuous Healing" to them, lasting for 2 turn(s), stacking up to 5 time(s), and > turn(s). When an ally target has "Continuous Healing," at the start of their turn, restores HP for them equal to 6.0%/7.0%/9.0%​ > 12.0%/18.0%/24.0%/30.0%​ of Natasha's Max HP plus 120/140/180 when taking action. > 300/450/600/750.

Alt Tag Topaz & Numby

Cost: 5 > 1
Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Astropolis Merchant Guild
- Bond: Alt Tag IPC
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 - > 280
Off-Field Strength 200 > 100 320 > 180 2000 > 280 - > 400
DMG Amplification 100%​ > 150%​ 100%​ > 150%​ 100%​ > 150%​ - > 150%​
HP Amplification 60%​ > - 108%​ > 30%​ 500%​ > 60%​ - > 90%​
SPD Amplification 45%​ > - 60%​ > 10%​ 300%​ > 20%​ - > 30%​
Off-Field summary

When taking action, attacks all enemies with a chance to gain Gold Coins. After the ally squad attacks, advances Topaz and Numby's actions and increases enemy's DMG taken. > When taking action, uses Skill to attack an enemy and adjacent targets. At the start of combat, summons Numby. When taking action, additionally launches a Follow-Up ATK. "Proof of Debt" increases all DMG taken by enemies.

New: On-Field skills

Ultimate enhances Numby, allowing them to attack adjacent targets. "Proof of Debt" increases all DMG taken by the enemy.

Turn a Profit!

Numby enters the "Windfall Bonanza!" state. Its DMG multiplier increases by 75%/93.75%/135%/210% and CRIT DMG increases by 12.5%. Its attacks also deal Fire DMG equal to 37.5%/46.875%/67.5%/105% of Topaz's ATK to adjacent targets. When enemy targets inflicted with "Proof of Debt" are hit by an ally's Basic ATK, Skill, or Ultimate, Numby's action is advanced by 50%. Numby exits the "Windfall Bonanza!" state after using 2 attack(s).

Trotter Market!?

At the start of battle, summons Numby. Numby initially has 80 SPD. When taking action, Numby launches Follow-Up ATK on one enemy target inflicted with "Proof of Debt," dealing Fire DMG equal to 75%/93.75%/135%/210% of Topaz's ATK.
When enemy targets inflicted with "Proof of Debt" take an ally's Follow-Up ATK, Numby's action advances by 50%. The action advance effect cannot be triggered during Numby's own turn.
When Topaz is downed, Numby disappears.
DMG received by enemy targets inflicted with "Proof of Debt" increases by 20%/30%/40%/50%.

Off-Field skills
Trotter Market!?

At the start of battle, summons Numby. Numby initially has 120/180/240/300 SPD. When taking action, Numby launches Follow-Up ATK on one enemy target inflicted with "Proof of Debt," dealing Fire DMG equal to 240%/300%/432%/672% of Topaz's ATK, and dealing Fire DMG equal to 160%/200%/288%/448% of Topaz's ATK to adjacent targets.
When enemy targets inflicted with "Proof of Debt" receive an ally's Follow-Up ATKs, Numby's action advances by 50%. The action advance effect cannot be triggered during Numby's own turn.
DMG received by enemy targets inflicted with "Proof of Debt" increases by 20%/30%/40%/50%.

Difficulty Paying?

Use during action. Topaz and Numby act at 200%/250%/300%​ > 160%/200%/240%/280%​ SPD.
Numby deals Fire DMG equal to Topaz's 1100%/1375%/5500% ATK to all enemies. When Numby deals DMG with this Skill, it is considered as a Follow-Up ATK. For each target hit, there is a 30%/50%/100% chance to obtain 1/1/5 Gold Coins. You can obtain up to 3/5/99 Gold Coins in this way per battle. > Inflicts one designated enemy target with the "Proof of Debt" state, increasing the Follow-Up ATK DMG it receives by 50%. "Proof of Debt" only takes effect on the most recent target it is applied to. If there are no enemy targets inflicted with "Proof of Debt" on the field when an ally target's turn starts or when an ally target takes action, Topaz will inflict a random enemy target with "Proof of Debt."
Numby deals Fire DMG equal to 240%/300%/432%/672% of Topaz's ATK to this target, and Fire DMG equal to 160%/200%/288%/448% of Topaz's ATK to adjacent targets. Using this Skill to deal DMG is considered as launching a Follow-Up ATK.

Removed: Snowball Effect

Alt Tag Luocha

Cost: 4 > 3
Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 100 > 150 160 > 240 220 > 330
Off-Field Strength 175 > 150 280 > 240 500 > 330
HP Amplification 45%​ > 30%​ 88.5%​ > 69%​ 132%​ > 108%​
SPD Amplification 30%​ > 20%​ 43%​ > 32%​ 56%​ > 44%​
Healing Strength 75 > 70 85 > 90 100 > 110
Off-Field summary

Creates a healing Zone where allies recover HP upon attacking. The Skill heals one ally and stacks "First Aid," which automatically heals a teammate with low HP. > Creates a healing Zone where allies restore HP upon attacking. The Skill heals one ally and stacks "First Aid," which automatically heals a teammate with low HP.

New: On-Field skills

Automatically heals low-HP teammates multiple times. Once deployed, the Talent's Zone exists permanently and additionally increases DMG dealt by the ally squad.

Prayer of Abyss Flower

After using Skill, immediately restores one designated ally's HP equal to 40%/60%/80% of Luocha's ATK plus 200/300/400. Meanwhile, Luocha gains 1 stack(s) of "Abyss Flower's Sprout."
Luocha has 1 initial stack(s) of "Abyss Flower's Sprout." When any ally's current HP percentage drops to 50% or lower, Luocha consumes 1 stack of "Abyss Flower's Sprout" to immediately trigger an effect equivalent to his Skill on this ally for 1 time (without consuming Skill Points).

Cycle of Life

When entering combat, Luocha permanently deploys a Zone in this battle.
After any enemy target in the Zone is attacked, the ally squad target using the attack immediately restores HP equal to 12.0%/18.0%/24.0% of Luocha's ATK plus 60/90/120. DMG dealt by the ally squad in the Zone increases by 30%/60%/120%.

Death Wish

Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 120%/150%/216% of Luocha's ATK. At the same time, Luocha gains 1 stack of "Abyss Flower's Sprout."

Off-Field skills
Prayer of Abyss Flower

Use during action. Luocha acts at 200%/250%/300%​ > 160%/200%/240%​ SPD.
Heals the on-field ally with the lowest current HP percentage for an amount equal to 64%/96%/128% of Luocha's ATK plus 400/600/800 and dispels 1 debuff(s). Meanwhile, Luocha gains 1 stack of "First Aid" > "Abyss Flower's Sprout" (max 4 stacks).
When any on-field ally's current HP percentage falls to 50% or below, Luocha immediately consumes 1 stack of "First Aid" > "Abyss Flower's Sprout" to trigger 1 instance of the healing and debuff dispelling effects equivalent to his Skill on this target.

Alt Tag Jing Yuan

Cost: 5 > 1
Position: Alt Tag On-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag High-Cloud Quintet
+ Bond: Alt Tag Summon
- Bond: Alt Tag Xianzhou
- Bond: Alt Tag AoE ATK
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 200 > 100 320 > 160 2000 > 220 - > 280
Off-Field Strength - > 100 - > 160 - > 220 - > 280
DMG Amplification 200%​ > 100%​ 200%​ > 100%​ 200%​ > 100%​ - > 100%​
HP Amplification 60%​ > - 108%​ > 30%​ 500%​ > 60%​ - > 90%​
SPD Amplification 45%​ > - 60%​ > 10%​ 300%​ > 20%​ - > 30%​
On-Field summary

Increases Lightning-Lord's stack limit and stacking speed. It will immediately take action when its stacks reach a certain number and will advance Jing Yuan's action. > Skill, Ultimate, and ally summons' actions additionally increase "Lightning-Lord"'s Hits Per Action. When "Lightning-Lord" takes action, advances Jing Yuan's action.

On-Field skills
Battalion of Summons

When an ally squad's summon other than "Lightning-Lord" takes action, additionally increases "Lightning-Lord"'s Hits Per Action for the next turn by 1.
DMG dealt by the ally squad's summons increases by (20%/30%/40%/50% + 20% × Summon Power).

Prana Extirpated

Summons "Lightning-Lord" at > At the start of battle. > the battle, summons "Lightning-Lord." "Lightning-Lord" initially has 300/300/500 > 120/180/240/300 SPD and 5 > 3 Hits Per Action. When taking action, launches Follow-Up ATKs, with each hit dealing Lightning DMG equal to 100%/125%/500%​ > 60%/75%/108%/135%​ of Jing Yuan's ATK to one random enemy, and deal > dealing Lightning DMG equal to 50% of the DMG dealt to the primary target to adjacent targets.
Increases "Lightning-Lord"'s > "Lightning-Lord's" SPD boosts by 50 > 20 for each Hits Per Action. "Lightning-Lord" immediately takes action after accumulating 15 Hits > Hit Per Action. After the > "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their initial values.
When Jing Yuan is knocked down, "Lightning-Lord" will disappear.
When Jing Yuan is unable to take action, "Lightning-Lord" is also unable to take action.

Divine Resonance

Jing Yuan is immune to Crowd Control debuffs. After using his Skill / > or Ultimate, additionally increases "Lightning-Lord's" > "Lightning-Lord" gains additional Hits Per Action in > for the next turn by 2/2/20 / 3/3/20. > 2/3. After Lightning-Lord takes action, advances Jing Yuan's action by 50%/50%/80%​ > 50%​ and recovers 1 Skill Point(s).

New: Off-Field skills

Increases "Lightning-Lord's" stack limit and stacking speed. It advances Jing Yuan's action when taking action.

Prana Extirpated

At the start of the battle, summons "Lightning-Lord." "Lightning-Lord" initially has 120/180/240/300 SPD and 3 Hits Per Action. When taking action, launches Follow-Up ATKs, with each hit dealing Lightning DMG equal to 200%/250%/360%/560% of Jing Yuan's ATK to one random enemy, and dealing Lightning DMG equal to 50% of the DMG dealt to the primary target to adjacent targets.
Increases "Lightning-Lord"'s SPD by 20 for each Hit Per Action. If "Lightning-Lord"'s Hits Per Action for the next turn is 6 or more, its CRIT DMG for the next turn increases by 25%/35%/45%/55%. After "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their initial values.

Divine Resonance

After Jing Yuan uses his Skill or Ultimate, "Lightning-Lord" gains additional 2/3 Hits Per Action for the next turn. After Lightning-Lord takes action, advances Jing Yuan's action by 50% and recovers 1 Skill Point(s).

Battalion of Summons

When an ally squad's summon other than "Lightning-Lord" takes action, additionally increases "Lightning-Lord"'s Hits Per Action for the next turn by 1.
DMG dealt by the ally squad's summons increases by (20%/30%/40%/50% + 20% × Summon Power).

Rifting Zenith

Use during action. Jing Yuan acts at 200% SPD.
Deals Lightning DMG equal to 200%/250%/360%/560% of Jing Yuan's ATK to all enemies and increases "Lightning-Lord"'s Hits Per Action by 2 for the next turn. Increases this unit's CRIT Rate by 10%/13%/16%/19%, lasting for 2 turn(s).

Lightbringer

Use at max Energy. Skill gains 30 Energy.
Deals Lightning DMG equal to 400%/500%/720%/1120% of Jing Yuan's ATK to all enemies and increases "Lightning-Lord"'s Hits Per Action by 3 for the next turn.

Alt Tag Blade

Cost: 1 > 4
Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag High-Cloud Quintet
+ Bond: Alt Tag Counter
- Bond: Alt Tag Stellaron Hunters
- Bond: Alt Tag Bloodflame
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 175 140 > 245 180 > 400 220 > -
Off-Field Strength 100 > 175 140 > 245 180 > 400 220 > -
DMG Amplification 100%​ > 50%​ 100%​ > 50%​ 100%​ > 50%​ 100%​ > -
HP Amplification - > 30%​ 20%​ > 56%​ 40%​ > 82%​ 60%​ > -
SPD Amplification - > 30%​ 10%​ > 43%​ 20%​ > 56%​ 30%​ > -
Off-Field summary

When an on-field ally loses HP, Blade can consume his own HP to gain Charge stacks to attack all enemies. > After an on-field ally is attacked or consumes HP, Blade consumes his own HP to use a Follow-Up ATK. When taking action, Blade uses an Enhanced Basic ATK. When his HP is low, he enhances on-field allies and uses his Ultimate.

New: On-Field skills

When Blade is knocked down, action value is not deducted, and he enhances himself, immediately restores HP, and uses a Follow-Up ATK. When receiving healing or a Shield, he consumes his HP instead.

This Body Endures

When Blade receives healing or a Shield, it is converted to consume this unit's HP equal to 50% of the healing or Shield Effect. Each single instance of conversion does not exceed 50% of his Max HP. When Blade's HP falls below 1% of his Max HP, he immediately converts his current HP to 100% of his Max HP, increases DMG dealt by this unit by 10%/15%/20%, which is stackable, and uses 1 Follow-Up ATK with a DMG multiplier of 130%/162.5%/234%. This attack does not consume Charge.
When Blade's Max HP exceeds 12000, for every 1000 excess points, increases the conversion rate of healing and Shields in his unique Passive Ability by 1.0%, and increases DMG taken by this unit by 1%.

Shuhu's Gift

When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained per action.
When Charge stack reaches maximum, immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Wind DMG equal to 65%/81.25%/117% of Blade's Max HP. After the Follow-Up ATK, consumes HP equal to 10% of his Max HP and all Charge.

Death Sentence

Consumes HP equal to 20% of Max HP, deals Wind DMG to one enemy equal to 90%/112.5%/162% of his Max HP plus 72%/90%/129.6% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to 36.0%/45.0%/64.8% of his Max HP plus 36%/45%/64.8% of the tally of his HP loss in the current battle.
The tally of Blade's HP loss in the current battle is capped at 54%/67.5%/97.2% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.

Entombment by Sword

Blade is unaffected by DMG Mitigation effects, and every 1% of DMG Mitigation increases the DMG dealt by this unit by 1%.

Off-Field skills
This Body Endures

After an on-field target is attacked or consumes HP, Blade consumes HP equal to 60% of that amount. The HP consumed in a single instance cannot exceed 50% of his Max HP, and this effect can be triggered up to 1 time per action. When Blade's HP falls below 1% of his Max HP, immediately converts his current HP to 100% of his Max HP, increases DMG dealt by this unit and the character in on-field slot 1 in this combat by 10%/15%/20%, which is stackable, and immediately uses his Ultimate 1 time. When Blade's Max HP exceeds 12000, for every 1000 excess points, increases the percentage of HP consumed by Blade in his unique Passive Ability by 1%.

Forest of Swords

Use during action. Blade acts at 160%/200%/240% SPD.
Consumes HP equal to 10% of Blade's Max HP and deals Wind DMG equal to 170%/212.5%/306% of his Max HP to one designated enemy. In addition, deals Wind DMG equal to 70%/87.5%/126% of Blade's Max HP to adjacent targets.
If Blade's current HP is insufficient, his HP will be reduced to 1 when using "Forest of Swords."

Death Sentence

Use when HP is below 1% of Max HP.
Deals Wind DMG to one enemy equal to 200%/250%/360% of his Max HP plus 160%/200%/288% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to 80.0%/100.0%/144.0% of Blade's Max HP plus 80%/100%/144% of the tally of his HP loss in the current battle.
The tally of Blade's HP loss in the current battle is capped at 120%/150%/216% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.

Shuhu's Gift

When an on-field ally target takes DMG or consumes HP, Blade consumes HP equal to 15% of his Max HP and gains 1 stack of Charge, stacking up to 5 times. This effect can only be triggered once per action. Resets after any unit takes their action. > When entering combat, Blade consumes HP equal to 50% of his Max HP and enters the "Hellscape" state, increasing DMG dealt by this unit by 40%.
When Charge stack reaches maximum, he immediately launches 1 Follow-Up ATK on all enemies, dealing Wind DMG equal to 180%/225%/324%/504% of Blade's Max HP. At the same time, restores Blade's HP by 100% of his Max HP. After the Follow-Up ATK, all Charges are consumed. > When Blade consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. When Charge reaches its maximum, he immediately uses 1 Follow-Up ATK against all enemies, dealing Wind DMG equal to 180%/225%/324% of Blade's Max HP. When using Follow-Up ATK, he consumes HP equal to 10% of his Max HP and all Charge. If the current HP is insufficient, Blade's current HP drops to 1 HP when launching the Follow-Up ATK.

Alt Tag Fu Xuan

Cost: 4 > 3
+ Bond: Alt Tag Little Giant
+ Bond: Alt Tag Counter
+ Bond: Alt Tag Protection
- Bond: Alt Tag Xianzhou
- Bond: Alt Tag Heal
- Bond: Alt Tag Quantum Resonance
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 100 130 > 140 160 > 180
Off-Field Strength 175 > 150 227.5 > 210 360 > 270
HP Amplification 30%​ > 20%​ 56%​ > 44%​ 82%​ > 68%​
SPD Amplification 30%​ > 20%​ 43%​ > 32%​ 56%​ > 43%​
Healing Strength 100 > 70 100 > 80 100 > 90
Shield Strength 60 > 70 60 > 80 60 > 90
Off-Field summary

On-field characters share DMG taken. Increases the squad's Lucky Strike DMG. Defeating an enemy grants "Flip," which protects ally characters from taking fatal damage and automatically heals them at low HP. > On-field characters distribute DMG taken and grant buffs to the ally squad. When Energy is full, use Ultimate to attack enemies and gain Charge to automatically heal teammates with low HP. Increasing Shield strength regenerates more Energy.

Off-Field skills
Master Diviner

When entering combat, Fu Xuan has 2/2/3 point(s) of "Defy Fate," up to a maximum of 4/4/6 point(s).
When an on-field ally character's HP falls below 40%, Fu Xuan consumes 1 "Defy Fate" to restore HP to them and adjacent characters equal to 50%/60%/75% of the target's Max HP and increase the DMG dealt by the ally squad by 20%/35%/50%, lasting for 2 turn(s).

Defender

For every 5 Shield Strength Fu Xuan has, her Energy Regeneration Rate increases by 1%.

Woes of Many Morphed to One

Use at full Energy. After an on-field ally target is attacked, regenerates 6 Energy.
Deals Quantum DMG equal to 120%/150%/216% of Fu Xuan's Max HP to all enemies, gains 2/2/3 "Defy Fate," and restores HP for all on-field allies equal to 4%/6%/8% of Fu Xuan's Max HP plus 120/180/240.

Universal Matrix of Prescience

Activates "Great Matrix of Prescience" at the start of combat, reducing DMG taken by on-field characters by 10%/15%/20% and distributing it among all on-field characters. Increases the ally squad's Lucky Strike DMG (18%/24%/30%+6%/8%/10%×Quantum Resonance). > Activates "Universal Prescience" at the start of combat. When on-field ally characters are attacked, DMG taken is reduced by 10%/15%/30% and distributed among all on-field characters. While "Universal Prescience" is active, the ally squad's Max HP increases by an amount equal to 6%/9%/15% of Fu Xuan's Max HP + Height × 3%, DMG dealt increases by 20%/30%/50% + Height × 10%, and CRIT Rate increases by 12%.
When the "Counter" Bond is active, more DMG is distributed to on-field Slot 1.

Removed: Inevitable Cycle of Reversal

Alt Tag Jingliu

Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag High-Cloud Quintet
+ Bond: Alt Tag Combo
- Bond: Alt Tag Wolf Hunt
- Bond: Alt Tag Bloodflame
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 100 > 150 140 > 210 180 > 270
DMG Amplification 125%​ > 75%​ 125%​ > 75%​ 125%​ > 75%​
Combo Rate - > 20%​ - > 25%​ - > 35%​
Healing Strength 80 > 60 80 > 60 80 > 60
Shield Strength 80 > 60 80 > 60 80 > 60
Off-Field summary

Attacks enemies by consuming HP from this unit and all on-field allies, and increases the squad's CRIT DMG. Using Ultimate at low HP to attack an enemy restores this unit's HP. > When taking action and using an Enhanced Skill, has a chance to consume all Charge to deal extra DMG. Afterward, triggers "Spectral Transmigration" again and recovers Charge, and increases the ally squad's DMG.

New: On-Field skills

The Enhanced Skill has a chance to consume all Charge to deal additional DMG. Afterward, triggers "Spectral Transmigration" again and recovers Charge, and increases the ally squad's DMG.

Moon On Glacial River

Deals Ice DMG equal to 75%/93.75%/135% of Jingliu's Max HP to one designated enemy, and Ice DMG equal to 37.5%/46.875%/67.5% of Jingliu's Max HP to adjacent targets. When using Enhanced Skill, Jingliu consumes 1 stack(s) of "Syzygy," with a 30% chance to consume all "Syzygy." For each stack consumed, the multiplier of this attack increases by 25%/31.25%/45%, and additionally increases by 50%/62.5%/90% when consuming all "Syzygy."

Crescent Transmigration

When entering combat, Jingliu enters the "Spectral Transmigration" state, and her CRIT Rate increases by 40%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When she enters the "Spectral Transmigration" state for the first time, her action advances by 100%. When Jingliu uses an attack in the "Spectral Transmigration" state, she consumes HP from on-field ally teammates equal to 5% of their respective Max HP (this cannot reduce HP to below 1). During the "Spectral Transmigration" state, when ally targets receive DMG or consume HP, Jingliu gains 1 stack of "Moonlight." Each "Moonlight" stack increases Jingliu's CRIT DMG by 22%/27.5%/33%, stacking up to 5 time(s). Jingliu cannot enter the "Spectral Transmigration" state again until the current "Spectral Transmigration" state ends. "Syzygy" can stack up to 5 time(s). When "Syzygy" stacks become 0, Jingliu reenters the "Spectral Transmigration" state.

Refined Spirit, Evil Vanquished

Jingliu has 20%/25%/35% base "Combo Rate." When Jingliu enters the "Spectral Transmigration" state, she restores "Syzygy" to 3 stack(s) and increases DMG dealt by the ally squad by 60%/80%/100%, lasting for 3 turn(s). Additionally, after Jingliu consumes teammates' HP when using an attack in the "Spectral Transmigration" state, she restores HP to them equal to 80% of the amount consumed.

Off-Field skills
Crescent Transmigration

When entering combat, Jingliu enters the "Spectral Transmigration" state, and her CRIT Rate increases by 50%. When she enters the "Spectral Transmigration" state for the first time, her action advances by 100%. When Jingliu uses an attack in the "Spectral Transmigration" state, she consumes HP from all on-field ally teammates equal to 5% of their respective Max HP (this cannot reduce HP to below 1). During the "Spectral Transmigration" state, when on-field allies receive DMG or consume HP, Jingliu gains 1 stack of "Moonlight." Each "Moonlight" stack increases Jingliu's CRIT DMG by 44%/55%/66%, stacking up to 5 time(s). Jingliu cannot enter the "Spectral Transmigration" state again until the current "Spectral Transmigration" state ends. "Syzygy" can stack up to 5 time(s). When "Syzygy" stacks become 0, Jingliu exits and reenters the "Spectral Transmigration" state. Jingliu's attacks ignore 25% of the targets' DEF.

Refined Spirit, Evil Vanquished

Jingliu has 20%/25%/35% base "Combo Rate." When Jingliu enters the "Spectral Transmigration" state, she restores "Syzygy" to 3 stack(s) and increases DMG dealt by the ally squad by 60%/80%/100%, lasting for 3 turn(s). Additionally, after consuming on-field allies' HP when using an attack in the "Spectral Transmigration" state, she restores their HP equal to 80% of the amount consumed.

Moon On Glacial River

Use during action. Jingliu acts at 200%/250%/300%​ > 160%/200%/240%​ SPD.
Consumes HP equal to 33% of this unit's Max HP to increase the ally squad's CRIT DMG by 60%/80%/100% for 3 turn(s). For every member in the ally squad with the "Bloodflame" Bond, consumes HP equal to 2% of all on-field targets' Max HP. > Deals Ice DMG equal to 300%/375%/540% of Jingliu's Max HP to one designated enemy, and Ice DMG equal to 150%/187.5%/270% of Jingliu's Max HP to adjacent targets. When using Enhanced Skill, Jingliu consumes 1 stack(s) of "Syzygy," with a 30% chance to consume all "Syzygy." For each stack of "Syzygy" consumed, the multiplier of this attack increases by 100%/125%/180%. When consuming all "Syzygy," the multiplier of this attack additionally increases by 100%/125%/180%.
Deals Ice DMG equal to 240%/300%/432% of Jingliu's Max HP to one designated enemy target, and Ice DMG equal to 120%/150%/216% of Jingliu's Max HP to adjacent targets.

Removed: Florephemeral Dreamflux
Removed: Wintry Quintessence

Alt Tag Dan Heng • Imbibitor Lunae

Cost: 2 > 5
+ Bond: Alt Tag Trailblaze Silver Rail
+ Bond: Alt Tag High-Cloud Quintet
+ Bond: Alt Tag Twin Dragons' Call
- Bond: Alt Tag Express Cohort
- Bond: Alt Tag Xianzhou
- Bond: Alt Tag Skill Points
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 125 > 200 200 > 320 275 > 2000 350 > -
HP Amplification 15%​ > 60%​ 49.5%​ > 108%​ 84%​ > 500%​ 118.5%​ > -
SPD Amplification 10%​ > 45%​ 21%​ > 60%​ 32%​ > 300%​ 43%​ > -
Initial Energy 70 > 60 70 > 60 70 > 60 70 > -
On-Field summary

Gains "Squama Sacrosancta" when a teammate consumes a Skill Point. This unit's Skill can then be enhanced by consuming Skill Points without limit. > Can join 1 Bond from "Summon," "Combo," "Heal," or "Counter," and gain a unique Character Empowerment. Skill can consume Skill Points without limit for enhancement.

On-Field skills
Chorus of Hundred Forms

Select 1 Bond from "Summon," "Combo," "Healing," or "Counter" to join, and gain a unique Character Empowerment:
"Summon": "Twin Dragons' Call" gains a 100%/200%/500% DMG Boost, and the Shield provided increases by 25%/35%/50%.
"Combo": Every time a Skill Point is consumed, there is a 100% chance to gain 4%/6%/10% "Combo Rate."
"Healing": "Dan Heng • Permansor Terrae" gains a 50%/80%/200% SPD Amplification, and "Souldragon" and Skill provide an additional 1600/2400/6000 Shield.
"Counter": After "Dan Heng • Imbibitor Lunae" is attacked for a total of 5 times, uses a 7-hit attack that deals Imaginary DMG equal to 640%/800%/6400% of Dan Heng • Imbibitor Lunae's ATK to the attacker. Starting from the 4th hit, simultaneously deals Imaginary DMG equal to 240%/300%/2400% of Dan Heng • Imbibitor Lunae's ATK to all other targets.

Dragon's Anathema > Clad in Dragon Scales

When other ally targets consume Skill Points, Dan Heng • Imbibitor Lunae has a 12%/18%/24%/30% chance to gain "Squama Sacrosancta." Dan Heng • Imbibitor Lunae can use additional Skill Points to enhance his Basic ATK, and when using more than 3 points, the Enhanced Basic ATK will deal DMG to all enemies. Each additional Skill Point consumed increases this attack's DMG multiplier to the primary target by 90%/135%/180%/225%, > 90%/112.5%/900%, and this attack's DMG multiplier to other targets by 45%/67.5%/90%/112.5%. > 45%/56.25%/450%.
After using Ultimate, Dan Heng • Imbibitor Lunae gains 1 additional "Squama Sacrosancta," gains 1/1/2 "Squama Sacrosancta" at the beginning of the turn, and has a 6%/8%/12% chance to gain 1 "Squama Sacrosancta" after the ally squad takes action. The maximum stack of "Squama Sacrosancta" increases by 2.

Fulgurant Leap

After consuming more than 3 Skill Points, unleashes 7 hits in this attack to deal massive Imaginary DMG equal to 250%​ > 250%/312.5%/2500%​ of Dan Heng • Imbibitor Lunae's ATK to a designated enemy target. From the 4th hit onward, simultaneously deals Imaginary DMG equal to 90%​ > 90%/112.5%/900%​ of Dan Heng • Imbibitor Lunae's ATK to all other targets.

Alt Tag Huohuo

Cost: 1 > 4
Position: Alt Tag Alt Tag On/Off-Field > Alt Tag Off-Field
+ Bond: Alt Tag Little Giant
- Bond: Alt Tag Xianzhou
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 130 > 140 160 > 400 190 > -
Off-Field Strength 100 > 175 130 > 245 160 > 400 190 > -
DMG Amplification - > 50%​ - > 50%​ - > 50%​ -
HP Amplification - > 30%​ 20%​ > 56%​ 40%​ > 82%​ 60%​ > -
SPD Amplification - > 30%​ 10%​ > 43%​ 20%​ > 56%​ 30%​ > -
Healing Strength 65 > 75 75 > 85 85 > 95 85 > -
Off-Field summary

Ultimate regenerates Energy for ally squad and increases ATK. At the start of an on-field ally's turn, restores HP and regenerates Energy for Huohuo. > When taking action, uses Skill on an enemy, reducing the DMG dealt by them and causing them to take additional True DMG after being attacked. Using Ultimate regenerates Energy for the squad and accumulates Charge to automatically heal teammates with low HP.

Removed: On-Field skills
Off-Field skills
Fiend: Impeachment of Evil

Use during action. Huohuo acts at 160%/200%/240% SPD.
Causes the enemy with the highest current HP and its adjacent targets to gain 1 stack(s) of "Spiritscorch," lasting for 2 turn(s) and up to 3 stack(s). For each stack of "Spiritscorch" held, the DMG they deal is reduced by 4%/6%/8%. For every 1 point of Height Huohuo has, this DMG is additionally reduced by 2%. After an ally squad member attacks an enemy target with "Spiritscorch," each stack of "Spiritscorch" deals True DMG equal to 8%/12%/16% of the original DMG. For every 1 point of Height Huohuo has, each stack additionally deals True DMG equal to 4% of the original DMG. When the holder is defeated, "Spiritscorch" is preferentially transferred to the enemy target with the highest current HP that does not have "Spiritscorch."

Talisman: Protection

At the start of combat, Huohuo gains 1/1/2 "Spirit Protection Talisman," and when Huohuo uses her Ultimate, she gains 1 "Spirit Protection Talisman," up to a maximum of 2/3/4 point(s) per battle. While possessing "Spirit Protection Talisman," ally characters will not take fatal damage. When an on-field character's HP drops below 30% of their Max HP, Huohuo consumes 1 "Spirit Protection Talisman" to restore HP to all on-field characters equal to 70%/80%/90% of their HP lost.

Tail: Spiritual Domination

Use when Energy is full. Skill regenerates 30 Energy. At the start of an on-field > the ally target's > squad's turn, Huohuo regenerates 8 > 3 Energy.
Regenerates Energy for all ally squad targets (excluding this unit) by an amount equal to 20.0% of their respective Max Energy. > Energy for all teammates excluding this unit. At the same time, increases their ATK by 30.0%/40.0%/60.0%/80.0%. If a target's Max Energy is greater than or equal to 160, additionally increases their ATK by 24.0%. Lasts > 60.0%/80.0%/120.0%, lasting for 2 turn(s).

Possession: Ethereal Metaflow

At the start of combat, Huohuo gains "Divine Provision" until the end of combat. While Huohuo has "Divine Provision," when an on-field ally target's turn starts or when they use their Ultimate, restores HP for this unit and the on-field ally target with the lowest HP percentage by an amount equal to 4.5%/5.2%/5.8%/6.5% of Huohuo's Max HP plus 120/138/156/174. At the same time, provides 1 instance of healing for every on-field target with current HP percentage equal to or below 50%. > When an on-field ally's turn starts or when they use their Ultimate, restores HP equal to 4.5%/6.8%/9.0% of Huohuo's Max HP plus 120/180/240 for all on-field allies.
When "Divine Provision" is triggered > Huohuo provides healing to heal an ally target, dispels 1 debuff(s) from that target. This effect can be triggered up to 6 time(s). Using this unit's Ultimate resets the > The effect's trigger count. > count refreshes after she uses her Ultimate.

Alt Tag Jiaoqiu

Cost: 1 > 3
+ Bond: Alt Tag Xianzhou Fleet
- Bond: Alt Tag Wolf Hunt
- Bond: Alt Tag Debuff
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 150 160 > 240 220 > 330 280 > -
DMG Amplification - > 50%​ - > 50%​ - > 50%​ -
HP Amplification - > 30%​ 30%​ > 69%​ 60%​ > 108%​ 90%​ > -
SPD Amplification - > 20%​ 10%​ > 32%​ 20%​ > 44%​ 30%​ > -
Healing Strength 60 70 > 60 80 > 60 80 > -
On-Field summary

When ally squad attacks or inflicts debuff on enemies, heals ally targets with low HP. > Enemies with "Ashen Roast" take increased DoT. While the Zone is active, there is a chance to additionally trigger DoT at the start of enemy turns.

On-Field skills
Quartet Finesse, Octave Finery

When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of "Ashen Roast" on them. At 1 stack, increases DMG received by the enemy by 6.0%/7.5%/9.0% and DoT received by an additional 6.0%/7.5%/9.0%. Then, each subsequent stack increases DMG received by 2.0%/2.5%/3.0% and DoT received by an additional 2.0%/2.5%/3.0%.
"Ashen Roast" is capped at 5 stack(s) and lasts for 2 turn(s).
When an enemy target is afflicted with "Ashen Roast," they are also considered as being Burned at the same time, taking Fire DoT equal to 120%/150%/216% of Jiaoqiu's ATK at the start of each turn.

Roasted!

At the start of combat, immediately regenerates 50 Energy. While the Zone is active, when an enemy target's turn starts, there is a 50%/60%/70% chance to trigger 2/3/4 of their DoT states to produce 1 extra instance of DMG. Each stack of "Ashen Roast" increases the trigger chance by 10%.

Removed: Pyrograph Arcanum
Removed: Nutritious Spice

Alt Tag Feixiao

Cost: 1 > 3
+ Bond: Alt Tag Xianzhou Fleet
- Bond: Alt Tag Wolf Hunt
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 150 160 > 240 220 > 330 280 > -
DMG Amplification 75%​ > 25%​ 75%​ > 25%​ 75%​ > 25%​ 75%​ > -
HP Amplification - > 30%​ 30%​ > 69%​ 60%​ > 108%​ 90%​ > -
SPD Amplification - > 20%​ 10%​ > 32%​ 20%​ > 44%​ 30%​ > -
On-Field summary

After launching a Follow-Up ATK, there is a chance to perform 1 additional Follow-Up ATK. Each Follow-Up ATK permanently increases Follow-Up ATK DMG. When she takes actions off-field, "Flying Aureus" is also granted. > Gains Experience after increasing this unit's star rating or using Ultimate, which can permanently increase this unit's "Military Rank" to enhance the Ultimate. Off-field attacks also provide "Flying Aureus."

On-Field skills
Veteran Merlin's Claw

After Feixiao uses her Ultimate, she gains 1 point of Experience, which can permanently increase this unit's "Military Rank" to evolve the Ultimate.
When Feixiao becomes a "Recruit," each hit of the Ultimate additionally deals Wind DMG equal to 60%/66%/72% of Feixiao's ATK to adjacent targets.
When Feixiao promotes to "Sergeant," the Ultimate can unleash an additional 3 hit(s) of "Boltsunder Blitz" or "Waraxe Skyward."
When Feixiao promotes to "Commander," each hit of the Ultimate evolves to deal additional Wind DMG equal to 60%/66%/72% of her ATK to all enemy targets except the primary target.
When Feixiao promotes to "Arbiter-General," the Ultimate can unleash another 6 hit(s) of "Boltsunder Blitz" or "Waraxe Skyward."
When Feixiao's "Military Rank" is "Arbiter-General," for every 2 point(s) of Experience Feixiao gains, the Ultimate's DMG multiplier increases by 2%/3%/4%.

Note: Feixiao start as Recruit and Promotes to Sergeant/Commander/Arbiter-General when she gains 20/60/120 Experience.

Terrasplit

Deals Wind DMG to one designated enemy target, up to 402%/442.2%/482.4% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%.
During the attack, Feixiao first launches "Boltsunder Blitz" or "Waraxe Skyward" on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to 96%/105.6%/115.2% of Feixiao's ATK to the target.

Boltsunder Blitz

Deals Wind DMG equal to 36%/39.6%/43.2% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by 15%/16.5%/18%.

Waraxe Skyward

Deals Wind DMG equal to 36%/39.6%/43.2% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by 15%/16.5%/18%.

Thunderhunt

Can activate Ultimate when "Flying Aureus" reaches 6 points, > point(s), accumulating up to a maximum of 12 points. > point(s). For every 2 attack(s) by on-field allies or every 1 attack(s) by off-field allies, Feixiao gains 1 point of "Flying Aureus" for every 2 attack(s) dealt by on-field ally targets. Feixiao gains 1 point of "Flying Aureus" for every 4 attack(s) dealt by off-field ally targets. > Aureus." Feixiao's Ultimate attacks do not count toward this number.
After Feixiao's on-field teammates attack an enemy target, Feixiao immediately launches a Follow-Up > Follow-up ATK against the primary target, dealing Wind DMG equal to 55%/77%/154%/165%​ > 55%​ of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks one random enemy instead. This effect can only trigger once per turn, and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by 30%​ > 30%, lasting for 2 turn(s).

Removed: Unrivaled Might

Alt Tag Yunli

Cost: 5 > 2
Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Xianzhou Fleet
+ Bond: Alt Tag Counter
- Bond: Alt Tag Wolf Hunt
- Bond: Alt Tag Energy
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 125 160 > 200 220 > 275 - > 350
Off-Field Strength 200 > 125 320 > 200 2000 > 275 - > 350
DMG Amplification 125%​ > 100%​ 125%​ > 100%​ 125%​ > 100%​ - > 100%​
HP Amplification 60%​ > 15%​ 108%​ > 49.5%​ 500%​ > 84%​ - > 118.5%​
SPD Amplification 45%​ > 10%​ 60%​ > 21%​ 300%​ > 32%​ - > 43%​
Healing Strength 80 > 60 80 > 60 80 > 60 - > 60
Off-Field summary

When an ally attacks or is attacked, Yunli regenerates Energy. After using her Ultimate to attack enemies, she gains "Sword and Shield" to protect the on-field allies and launch a Counter. > Allies carrying equipment deal more DMG. Yunli regenerates Energy after an ally attacks or is attacked. Attacking enemies with the Ultimate grants Charge to launch a Counter.

New: On-Field skills

Equipment increases Yunli's strength. Follow-Up ATK deals additional DMG.

Smelt Weapons for Retaliation

When equipped with 1/2/3 or more pieces of equipment, Yunli's Follow-Up ATK deals DMG equal to 120%/150%/200% of the original DMG.

Earthbind, Etherbreak

Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 60%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target.
"Intuit: Slash": Deals Physical DMG equal to 180%/225%/324%/504% of Yunli's ATK to the target, and deals Physical DMG equal to 90%/112.5%/162%/252% of Yunli's ATK to adjacent targets.
"Intuit: Cull": Deals Physical DMG equal to 180%/225%/324%/504% of Yunli's ATK to the target, and deals Physical DMG equal to 90%/112.5%/162%/252% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 60%/75%/108%/168% of Yunli's ATK to a random single enemy.
When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.

Off-Field skills
Smelt Weapons for Retaliation

When equipped with 1/2/3 or more pieces of equipment, Yunli's Follow-Up ATK deals DMG equal to 120%/150%/200% of the original DMG. When other allies in the squad are equipped with 1/2/3 or more pieces of equipment, they deal DMG equal to 105%/110%/120% of the original DMG.

Flashforge: Modified

After an ally on-field character is attacked by an enemy target, if Yunli has "Bladed Retaliation" stacks, immediately launches a Counter against the attacker, dealing Physical DMG equal to 240%/300%/432%/672% of Yunli's ATK to them, and Physical DMG equal to 120%/150%/216%/336% of Yunli's ATK to adjacent targets. If there is no target to Counter, Counters a random enemy target.
When entering combat, gains 1 stack(s) of "Bladed Retaliation." Can hold up to 3 stack(s) of "Bladed Retaliation." Yunli's ATK increases by 30%.

Earthbind, Etherbreak > Earthbind, Etherbreak: Modified

Use at full Energy. After an on-field ally / other off-field ally targets > allies / an enemy target launches an attack, regenerates 12/12/60 / 12/12/60 / 20/20/120 Energy for Yunli. > 5/5/15 Energy.
Immediately activates "Intuit: Cull" and gains 2 stack(s) of "Sword and Shield," stacking up to 3 time(s). > Immediately activates "Intuit: Cull" and gains 2/2/3/3 stack(s) of "Bladed Retaliation," dealing Physical DMG equal to 600%/750%/1080%/1680% of Yunli's ATK to the target and Physical DMG equal to 300%/375%/540%/840% of Yunli's ATK to adjacent targets. Then, deals 6 additional instance(s) of damage, each dealing Physical DMG equal to 240%/300%/432%/672% of Yunli's ATK to one random enemy. This is a Counter ability. DMG dealt by Yunli with this ability is considered Ultimate DMG.
"Intuit: Cull": Deals Physical DMG equal to 480%/600%/2400% of Yunli's ATK to the target and Physical DMG equal to 240%/300%/1200% of Yunli's ATK to adjacent targets, then deals 6 additional instances of damage, each dealing Physical DMG equal to 200%/250%/1000% of Yunli's ATK to one random enemy.
This is a Counter ability. DMG dealt by Yunli with this ability is considered Ultimate DMG.

Removed: Flicker

Alt Tag Lingsha

Cost: 2 > 1
Position: Alt Tag On-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Xianzhou Fleet
+ Bond: Alt Tag AoE ATK
- Bond: Alt Tag Wolf Hunt
- Bond: Alt Tag Break
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 125 > 100 200 > 160 275 > 220 350 > 280
Off-Field Strength - > 100 - > 160 - > 220 - > 280
HP Amplification 15%​ > - 49.5%​ > 30%​ 84%​ > 60%​ 118.5%​ > 90%​
SPD Amplification 10%​ > - 21%​ > 10%​ 32%​ > 20%​ 43%​ > 30%​
Healing Strength 70 > 60 80 90 > 100 90 > 120
On-Field summary

Skills and Ultimates can summon more "Fuyuan." Each "Fuyuan" increases the Damage Amplification and DMG Mitigation of the allied squad. "Fuyuan" can automatically heal allies with low HP. > When entering combat, summons "Fuyuan," which can automatically heal allies with low HP. Ultimate inflicts Vulnerability on enemies.

On-Field skills
Dripping Mistscape

Inflicts "Befog" on all enemies. While in "Befog," DMG taken by targets increases by 10%/15%/20%/25%, lasting for 2 turn(s).
Deals Fire DMG equal to 90%/112.5%/162%/252% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8.0%/12.0%/16.0%/20.0% of Lingsha's ATK plus 90/135/180/225 for on-field allies. Fuyuan immediately launches its Talent's Follow-Up ATK against enemies.

Fuyuan Fulgurating Strike > Fuyuan's Ward

For every "Fuyuan", the ally squad's DMG Amplification increases by 5%/6%/7%/8% and DMG Mitigation increases by 5%/6%/7%/8%. After an enemy target attacks, if any on-field ally character's current HP percentage is lower than 50%, up to 1/1/2/2 "Fuyuan" immediately take action. > launches its Talent's Follow-Up ATK against enemies. This effect can be triggered 2 > up to 1 time(s) per turn.

Mistdance Manifest

Summons 1 "Fuyuans" when using Skill. Summons 1 "Fuyuans" when using Ultimate, up to a maximum of 3. "Fuyuan" has an initial SPD of 150/200/300/400 and an initial action count of 2/3/4/4. > When entering combat, summons "Fuyuan," with an initial SPD of 90/150/210/270.
When taking action, "Fuyuan" takes action, launches a Follow-Up ATK, dealing Fire DMG equal to 50%/62.5%/90%/140%​ > 37.5%/46.875%/67.5%/105%​ of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 50%/62.5%/90%/140%​ > 37.5%/46.875%/67.5%/105%​ of Lingsha's ATK to one random enemy, with > and this DMG prioritizing > prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 2 > 1 debuff(s) from all > on-field allies and restores HP equal to 12.0%/18.0%/24.0%/24.0%​ > 8.0%/12.0%/16.0%/20.0%​ of Lingsha's ATK plus 90/135/180/225.
When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears.
When the number of "Fuyuan" reaches the maximum, using Skill again refreshes the actions of the 1 "Fuyuan" with the fewest remaining actions.

New: Off-Field skills

When entering combat, summons "Fuyuan", which can automatically heal allies with low HP. When Lingsha takes action, she attacks enemies and advances "Fuyuan"'s action. Her Ultimate inflicts Vulnerability on all enemies.

Smoke and Splendor

Use during action. Lingsha acts at 160%/200%/240%/280% SPD.
Deals Fire DMG equal to 110%/137.5%/198%/308% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 14.0%/21.0%/28.0%/35.0% of Lingsha's ATK plus 420/630/840/1050 for on-field allies. "Fuyuan"'s action advances by 20%.

Dripping Mistscape

Use at max Energy. Skill regenerates 30 Energy. After "Fuyuan" attacks, regenerates 10 Energy.
Inflicts "Befog" on all enemies. While in "Befog," DMG taken by targets increases by 20%/25%/30%/35%, lasting for 2 turn(s).
Deals Fire DMG equal to 200%/250%/360%/560% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 12.0%/18.0%/24.0%/30.0% of Lingsha's ATK plus 360/540/720/900 for on-field allies. Fuyuan immediately launches the Talent's follow-up ATK against enemies.

Mistdance Manifest

When entering combat, summons "Fuyuan," with an initial SPD of 90/150/210/270.
When taking action, "Fuyuan" launches a Follow-Up ATK, dealing Fire DMG equal to 100%/125%/180%/280% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 100%/125%/180%/280% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from on-field allies and restores HP equal to 12.0%/18.0%/24.0%/30.0% of Lingsha's ATK plus 360/540/720/900.

Fuyuan's Ward

After an enemy target attacks, if any on-field ally character's current HP percentage is lower than 50%, "Fuyuan" immediately launches its Talent's Follow-Up ATK against enemies. This effect can be triggered up to 1 time(s) per turn.

Alt Tag Fugue

Cost: 3 > 1
Position: Alt Tag Off-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Galactic Voyager
- Bond: Alt Tag Xianzhou
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 - > 280
Off-Field Strength 150 > 100 240 > 160 330 > 220 - > 280
HP Amplification 30%​ > - 69%​ > 30%​ 108%​ > 60%​ - > 90%​
SPD Amplification 20%​ > - 32%​ > 10%​ 44%​ > 20%​ - > 30%​
Off-Field summary

Allies can reduce Toughness regardless of Weakness Type and deal multiple instances of Break DMG. Fugue regenerates Energy after an enemy's Toughness is reduced. Her Ultimate stacks Vulnerability when it attacks enemies. > Allows the ally squad to Reduce Toughness regardless of Weakness Type, making enemies easier to Break after they enter the Weakness Broken state. When taking action, uses Enhanced Basic ATK to attack enemies.

New: On-Field skills

Enemies receive more Break DMG and are easier to Break after entering the Weakness Broken state.

Virtue Beckons Bliss

Grants one designated ally "Foxian Prayer." Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Break Effect by 15% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 8%, lasting for 2 turn(s).

Fortune Follows Where Virtue Spreads

While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster" equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG. When the "Break" Bond is active, the initial ratio of "Cloudflame Luster" generated will be synchronized with the lowest "Multi-Toughness Bar" ratio on the field. Additionally, the initial ratio of all "Cloudflame Luster" and "Multi-Toughness" generated is reduced by 10%/12%/14%/16%. When "Cloudflame Luster" or the "Multi-Toughness Bar" is reduced to 0, the Break DMG taken by the enemy target increases by 4%/6%/8%/10%, stackable up to 5 time(s).

Off-Field skills
Virtue Beckons Bliss

Use at the start of combat.
This ability is automatically used after entering combat. Grants "Foxian Prayer" to ally squad and causes this unit to enter the "Torrid Scorch" state. Ally targets with "Foxian Prayer" increases their Break Effect by 30%/50%/70%/90% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 18%/21%/24%/27%, lasting for 2 turn(s).

Fiery Caress

Use during action. Fugue acts at 100% SPD.
Deals Fire DMG equal to 120%/150%/216%/336% of Fugue's ATK to one designated enemy and Fire DMG equal to 60%/75%/108%/168% of Fugue's ATK to adjacent targets.

Fortune Follows Where Virtue Spreads

Enemy targets will get additionally afflicted with "Cloudflame Luster" equal to 50% of their Max Toughness. > While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster" equal to 50% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 100%/125%/150%/175% Super Break DMG. When the "Break" Bond is active, the initial ratio of "Cloudflame Luster" generated will be synchronized with the lowest "Multi-Toughness Bar" ratio on the field. Additionally, the initial ratio of all "Cloudflame Luster" and "Multi-Toughness Bar" generated is reduced by 10%/12%/14%/16%. When "Cloudflame Luster" or the "Multi-Toughness Bar" is reduced to 0, the Break DMG taken by the enemy target increases by 4%/6%/8%/10%, stackable up to 5 time(s).
After allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of Super Break DMG of 100%/160%/240%. Additionally, the ally squad's attacks can reduce enemy Toughness regardless of their Weakness Type, dealing Toughness Reduction equal to 50% of the Weakness Type's Toughness Reduction.

Removed: Solar Splendor Shines Upon All

Alt Tag Aventurine

Cost: 2 > 4
Position: Alt Tag On-Field > Alt Tag Alt Tag On/Off-Field
+ Bond: Alt Tag Galactic Voyager
+ Bond: Alt Tag Protection
- Bond: Alt Tag IPC
- Bond: Alt Tag Shield
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 125 > 175 200 > 280 275 > 500 350 > -
Off-Field Strength - > 175 - > 280 - > 500 -
DMG Amplification 50%​ > 150%​ 50%​ > 150%​ 50%​ > 150%​ 50%​ > -
HP Amplification 15%​ > 45%​ 49.5%​ > 88.5%​ 84%​ > 132%​ 118.5%​ > -
SPD Amplification 10%​ > 30%​ 21%​ > 43%​ 32%​ > 56%​ 43%​ > -
Shield Strength 65 > 75 85 > 95 105 > 115 105 > -
On-Field summary

Provides more Shield and a chance to gain extra "Blind Bet." Increases ally squad's DMG. > Gains a new Follow-Up ATK that can attack all enemies. Using a Follow-Up ATK or Ultimate can Charge this ability. The higher Aventurine's Lucky Strike Rate, the faster it Charges. Provides more Shields and increases the squad's Lucky Strike Rate.

On-Field skills
Roulette Shark

Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 400%/500%/720% of Aventurine's DEF to that enemy target. When an ally target hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 40.0%/60.0%/100.0%.

Cornerstone Deluxe

Provides a "Fortified Wager" shield that blocks DMG equal to 24.0%/36.0%/48.0% of Aventurine's DEF plus 120/180/240 to all allies for 3 turn(s). When gaining "Fortified Wager" repeatedly, the Shield effect can stack up to 300% of the Shield provided by the current Skill.

The Winner Takes It All

When Aventurine uses the Follow-Up ATK from Talent "Shot Loaded Right" or uses his Ultimate, he places an additional Bet. For every 3% Lucky Strike Rate, there is a 1% chance to directly trigger "The Winner Takes It All," dealing Imaginary DMG equal to 1600%/2000%/2880% of Aventurine's DEF to all enemy targets.
When it is not triggered, he randomly obtains 1 to 9 points of "Injection." Upon accumulating 10 point(s), Aventurine consumes 10 point(s) of "Injection" to trigger "The Winner Takes It All."

Preservation of Grit

The stackable Shield Effect of "Fortified Wager" increases up to 400% of the current Shield Effect provided by the Skill. For every 1000 points of total Shield ally targets have, Aventurine's Follow-Up ATK and Ultimate DMG increases by 15%/30%/45%/60%, up to a max of 300%/600%/900%/1200%. > Ally squad members gain 10%/15%/25% Lucky Strike Rate, and Aventurine gains an additional 10%/15%/25% Lucky Strike Rate.
When providing "Fortified Wager," each target randomly receives 1–6 tally points. Each point additionally increases the Shield Effect gained by the target by 10%/15%/20%/25%. If the tally point is 6, Aventurine gains 1 point(s) of "Blind Bet."
Increases DMG dealt by ally squad by 30%/45%/60%/75%.

New: Off-Field skills

Gains a new Follow-Up ATK that can attack all enemies. Using a Follow-Up ATK or Ultimate can Charge this ability. The higher Aventurine's Lucky Strike Rate, the faster it Charges. Increases the squad's Lucky Strike Rate and provides a Shield when taking action.

Cornerstone Deluxe

Use during action. Aventurine acts at 160%/200%/240% SPD.
Provides a "Fortified Wager" shield that blocks DMG equal to 36.0%/54.0%/72.0% of Aventurine's DEF plus 480/720/960 to all allies for 3 turn(s). When gaining "Fortified Wager" repeatedly, the Shield effect can stack up to 300% of the Shield provided by the current Skill.

Shot Loaded Right

At the start of combat, provides all allies with a "Fortified Wager" Shield, which has a Shield Effect equal to 200% of the Shield Effect provided by his Skill, lasting for 3 turn(s). Allies with "Fortified Wager" have their Effect RES increased by 50.0%, and after they are attacked, Aventurine gains 1 point of "Blind Bet." On-field allies with "Fortified Wager" can resist Crowd Control debuff(s). This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. After a teammate with "Fortified Wager" launches a Follow-Up ATK, Aventurine gains 1 point of "Blind Bet." This effect can trigger up to 3 time(s). At the start of Aventurine's turn, this effect's trigger count resets.
After reaching 7 points of "Blind Bet," Aventurine consumes 7 points of it to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 80%/100%/144% of Aventurine's DEF to one random enemy. He also provides all allies with "Fortified Wager" that can offset DMG equal to 7.2%/10.8%/14.4% of Aventurine's DEF + 96/144/192, and additionally grants the ally target with the lowest Shield Value with "Fortified Wager" that can offset DMG equal to 7.2%/10.8%/14.4% of Aventurine's DEF + 96/144/192, lasting for 3 turns. "Blind Bet" is capped at 10 points.

Preservation of Grit

Aventurine's CRIT Rate increases by 50%. Ally squad members gain 10%/15%/25% Lucky Strike Rate, and Aventurine gains an additional 10%/15%/25% Lucky Strike Rate.

Roulette Shark

Use at max Energy. Follow-Up ATK regenerates 10 Energy. Skill regenerates 30 Energy.
Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 500%/625%/900% of Aventurine's DEF to that enemy target. When an ally squad member hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 40.0%/60.0%/100.0%.

The Winner Takes It All

When Aventurine uses the Follow-Up ATK from Talent "Shot Loaded Right" or uses his Ultimate, he places an additional Bet. For every 3% Lucky Strike Rate, there is a 1% chance to directly trigger "The Winner Takes It All," dealing Imaginary DMG equal to 3000%/3750%/5400% of Aventurine's DEF to all enemy targets.
When it is not triggered, he randomly obtains 1 to 9 points of "Injection." Upon accumulating 10 point(s), Aventurine consumes 10 point(s) of "Injection" to trigger "The Winner Takes It All."

Alt Tag Sparkle

Position: Alt Tag Off-Field > Alt Tag On-Field
+ Bond: Alt Tag Little Giant
+ Bond: Alt Tag Intertwined Dreamscapes
+ Bond: Alt Tag Elation
- Bond: Alt Tag The Planet of Festivities
- Bond: Alt Tag Quantum Resonance
- Bond: Alt Tag Skill Points
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 125 160 > 175 220 > 225 280 > 275
Off-Field Strength 125 > - 200 > - 275 > - 350 > -
HP Amplification 15%​ > 10%​ 49.5%​ > 32%​ 84%​ > 54%​ 118.5%​ > 76%​
SPD Amplification 10% 21% 32% 43%​ > 44%​
New: On-Field skills

The Ultimate additionally increases DMG taken by enemies. When "Aha Instant" is present on the field, additionally gains Punchline.

The Hero with a Thousand Faces

Recovers 6 Skill Point(s) for allies. If Skill Points overflow when recovered, records the excess Skill Points, up to a max of 10 point(s). When an ally character's turn ends, if Skill Points are below the max limit, Sparkle consumes the recorded value to recover Skill Points for allies until the max limit is reached. Then, grants all allies "Cipher" for 3 turn(s). For ally targets with "Cipher," each stack of the DMG Boost effect triggered by Sparkle's Talent additionally increases by 3.6%. Additionally, grants Sparkle "Riddle," increasing DMG taken by all enemies by (8%/16%/24%/32% + 8% × Height), lasting for 3 turn(s).
When "Aha Instant" is present on the field, gains 10/20/30/40 Punchline.

Removed: Off-Field skills

Alt Tag Black Swan

Cost: 5 > 1
+ Bond: Alt Tag Intertwined Dreamscapes
- Bond: Alt Tag The Planet of Festivities
- Bond: Alt Tag Destiny Diviner
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 - > 280
Off-Field Strength 200 > 100 320 > 160 2000 > 220 - > 280
DMG Amplification 50%​ > 25%​ 50%​ > 25%​ 50%​ > 25%​ - > 25%​
HP Amplification 60%​ > - 108%​ > 30%​ 500%​ > 60%​ - > 90%​
SPD Amplification 45%​ > - 60%​ > 10%​ 300%​ > 20%​ - > 30%​
Off-Field summary

Inflicts stackable DoT "Arcana" on enemies. When "Arcana" triggers during enemy turns, this unit regenerates Energy. Ultimate can maintain "Arcana" stacks. The stackable count for "Arcana" can exceed the limit. > When taking action, uses Skill to lower enemy DEF, and can accumulate Charge to launch a Follow-Up ATK against the enemy, greatly increasing "Arcana" stacks.

Off-Field skills
Foretold Prophecy Fulfilled

After using Skill, gains 1 point of "Recollection." When having 5 points, immediately consumes 5 points of "Recollection" to use a Follow-Up ATK, dealing Wind DMG equal to 200%/250%/360%/560% of Black Swan's ATK to all enemy targets, inflicting all enemy targets with "Arcana" stacks equal to 30%/35%/40%/45% of their current "Arcana" stacks, and immediately causing the Wind Shear DoT states currently applied to the targets to produce DMG equal to 100%/120%/140%/160% of their original DMG. After using the Follow-Up ATK, consumes all Charge.
At the start of an enemy target's turn, if they take DoT, Black Swan has a 50%/60%/70%/80% base chance to gain 1 point of "Recollection."

Decadence, False Twilight

Use during action. Black Swan acts at 200%/250%/300%​ > 160%/200%/240%/280%​ SPD.
Deals Wind DMG equal to 300%/375%/1500%​ > 100%/125%/180%/280%​ of Black Swan's ATK to one designated enemy target and adjacent targets. At the same time, there is a 100% base chance of reducing the DEF of the enemy target and the adjacent targets by 20.0%/30.0%/40.0%, > 16.0%/20.0%/24.0%/28.0%, lasting for 3 turn(s).

Loom of Fate's Caprice

When enemy targets enter combat or receive 1 instance of DoT, they have a 65% base chance to be inflicted with 1 stacks of "Arcana." After the ally squad launches an attack, there is a 65% base chance to apply 1 stacks of "Arcana" to the target. > Every time an enemy target receives 1 instance of DoT, there is a 50% base chance for it to be inflicted with 1 stack of "Arcana."
When > While an enemy target is in the "Arcana" state, they are also considered to be in > simultaneously afflicted with Wind Shear, Bleed, Burn, and Shock states. At > Shock. The target receives Wind DoT equal to 300%/375%/540%/840% of Black Swan's ATK at the start of each turn, they take Wind-type DoT damage equal to 300%/375%/1500% of Black Swan's ATK, after which the stack count > number of stacks is halved. Each stack of "Arcana" increases this DMG multiplier by 20.0%/25.0%/100.0%. > 15.0%/18.8%/27.0%/42.0%. "Arcana" can stack up to 50 time(s). Additional > times, and can continue to stack beyond this limit, with the excess stacks beyond the limit can still be applied but will be removed after dealing damage. > DMG.
"Arcana" damage ignores 20% of the target's DEF. Only when "Arcana" deals damage at the start of the enemy target's turn. Adjacent targets take an additional Wind-type DoT equal to 300%/375%/1500% of Black Swan's ATK. > DMG from "Arcana" ignores 20% of the target's DEF. Only when "Arcana" deals DMG at the start of the enemy target's turn, adjacent targets take 1 additional instance of Wind DoT equal to 180%/225%/324%/504% of Black Swan's ATK. Increases DMG taken by all enemies by 20%/25%/30%/35%. After an enemy target is attacked by Black Swan, there is a 100% base chance for it to be inflicted with 5 stack(s) of "Arcana." When an enemy target enters combat, there is a 100% base chance for it to be inflicted with 1 stack of "Arcana."
Increases the ally squad's DMG dealt by 72%/90%/120%.

Removed: Bliss of Otherworld's Embrace

Alt Tag Acheron

Cost: 3 > 4
+ Bond: Alt Tag Intertwined Dreamscapes
+ Bond: Alt Tag AoE ATK
- Bond: Alt Tag Galaxy Ranger
- Bond: Alt Tag Debuff
Base Stats 1-Star 2-Star 3-Star
On-Field Strength 150 > 210 240 > 420 330 > 900
DMG Amplification 75%​ > 25%​ 75%​ > 25%​ 75%​ > 25%​
HP Amplification 30%​ > 45%​ 69%​ > 88.5%​ 108%​ > 132%​
SPD Amplification 20%​ > 30%​ 32%​ > 43%​ 44%​ > 56%​
On-Field summary

Additionally inflicts a mark on enemies with debuff. Ultimate consumes these marks to additionally deal DMG. > When Acheron uses her Ultimate, each attack has a chance to instantly defeat the target. Upon ranking up, she gains more base On-Field Strength.

On-Field skills
Ceaseless Rain

When Acheron uses "Rainblade" and "Stygian Resurge" to deal DMG, there is a 8%/12%/20% chance to deal fixed DMG to Normal Enemies equal to their current HP. After Acheron reaches 3 Stars, there is a chance to deal fixed DMG to Elite-level or higher enemy targets equal to their current HP.

Violet Skybreaker

When enemy targets are affected by debuffs, they are also inflicted with 1 stack of "Purple Lightning." Each target can hold up to 9 stacks of "Purple Lightning." When Acheron uses her Ultimate, all "Purple Lightning" stacks on the target are removed, each stack dealing Lightning DMG equal to 30%/45%/75% of Acheron's ATK. > The number of Nihility Path characters required by the Trace "The Abyss" will also take off-field characters into account.
During the Ultimate, enemies cannot be inflicted with "Purple Lightning." > "Acheron"'s base On-Field Strength is increased.
The Nihility characters required for the Trace "The Abyss" will also count off-field characters.

Alt Tag Robin

Cost: 4 > 2
Position: Alt Tag Off-Field > Alt Tag On-Field
+ Bond: Alt Tag Girls Band
- Bond: Alt Tag The Planet of Festivities
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 > 125 160 > 200 220 > 275 - > 350
Off-Field Strength 175 > - 280 > - 500 > - -
DMG Amplification 25%​ > 50%​ 25%​ > 50%​ 25%​ > 50%​ - > 50%​
HP Amplification 45%​ > 15%​ 88.5%​ > 49.5%​ 132%​ > 84%​ - > 118.5%​
SPD Amplification 30%​ > 10%​ 43%​ > 21%​ 56%​ > 32%​ - > 43%​
New: On-Field skills

While Robin's Ultimate is active, regenerates Energy after an ally attacks. When her Energy is full, accelerates the "Concerto" countdown.

Pinion's Aria

Increase DMG dealt by the ally squad by 25%/35%/45%/55%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.

Vox Harmonique, Opus Cosmique

Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action.
While in the "Concerto" state, increases all allies' ATK by 12.0%/16.8%/21.6%/26.4% of Robin's ATK plus 40/56/72/88. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 72%/90%/129.6%/201.6% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%.
While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends.
A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Regenerates 2/2.5/3/3.5 Energy for Robin after the ally squad launches an attack. After Robin has max Energy, each attack from the ally squad will increase the SPD of the "Concerto" countdown by 10.0%/15.0%/20.0%/25.0%.

Overtone Concerto

When entering combat, gains the Skill's "Aria" effect: Increases DMG dealt by the ally squad by 25%/35%/45%/55%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.

Removed: Off-Field skills

Alt Tag Firefly

Cost: 5 > 2
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 200 > 125 320 > 200 2000 > 275 - > 350
DMG Amplification 50%​ > 25%​ 50%​ > 25%​ 50%​ > 25%​ - > 25%​
HP Amplification 60%​ > 15%​ 108%​ > 49.5%​ 500%​ > 84%​ - > 118.5%​
SPD Amplification 45%​ > 10%​ 60%​ > 21%​ 300%​ > 32%​ - > 43%​
Healing Strength 80 > 60 80 > 60 80 > 60 - > 60
On-Field summary

Maintains the Complete Combustion state and gains a new Ultimate that can attack all enemies. Attacking enemies not in the Break state can also trigger Super Break. > The higher Firefly's SPD, the higher her base Toughness Reduction. Upon entering battle, she permanently remains in the "Complete Combustion" state and gains a new Ultimate that can attack all enemies.

On-Field skills
From Death, Comes Life

Permanently in the Complete Combustion state. For every 35/30/25/20 SPD SAM has, increases base Toughness Reduction by 1.
Basic ATK and Skill additionally regenerate a fixed 10/15 Energy, and Ultimate is replaced with "Supernova Overload."

Supernova Overload

Applies Fire Weakness to all enemies for 2 turns. Restores HP equal to 50% of this unit's Max HP, deals Fire DMG equal to SAM's ATK (0.4 x > (0.3 × Break Effect + 400.0%) > 300.0%) to all enemies, reduces the enemy targets' All-Type RES by 30%/40%/50% for 2 turn(s), and additionally converts this attack's Toughness Reduction into a 100%/120%/500%​ > 80%/100%/120%/140%​ Super Break DMG after the attack.

Removed: Complete Combustion

Alt Tag Sunday

Cost: 3 > 2
+ Bond: Alt Tag Phantasmoon Games
+ Bond: Alt Tag Trailblaze Silver Rail
+ Bond: Alt Tag Combo
- Bond: Alt Tag Express Cohort
- Bond: Alt Tag The Planet of Festivities
- Bond: Alt Tag Energy
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 150 > 125 240 > 200 330 > 275 - > 350
Off-Field Strength 150 > 125 240 > 200 330 > 275 - > 350
HP Amplification 30%​ > 15%​ 69%​ > 49.5%​ 108%​ > 84%​ - > 118.5%​
SPD Amplification 20%​ > 10%​ 32%​ > 21%​ 44%​ > 32%​ - > 43%​
Combo Rate - > 15%​ - > 20%​ - > 30%​ - > 40%​
On-Field summary

Regenerates Energy for all on-field allies. Additionally regenerates Energy for the first off-field character in the lineup, making them "The Beatified," and increasing the DMG dealt by all off-field characters. > The SPD of "The Beatified" increases, and the ally squad's CRIT DMG increases.

Off-Field summary

When taking action, causes one on-field ally to immediately take action. Regenerates Energy for all on-field allies and the first off-field character in the lineup. Additionally, makes the first off-field character "The Beatified," and increases the DMG dealt by all off-field characters. > When taking action, makes one on-field ally immediately take action. Regenerates Energy for one ally, making them "The Beatified." Increases the SPD of "The Beatified" and the CRIT DMG of the ally squad.

On-Field skills
Eternal Benediction

Sunday has a base "Combo Rate" of 15%/20%/30%/40%.

Ode to Caress and Cicatrix

Regenerates Energy equal to > by 20.0% of Max Energy for the > one designated ally target > character, and turns the target and their summons > summon into "The Beatified," increasing > Beatified." "The Beatified" have their SPD increased by 20%/26%/32%/38%, and when "The Beatified" exists, the ally squad's CRIT DMG increased by 12.0%/16.0%/20.0%​ > an amount equal to 24.0%/30.0%/36.0%/42.0%​ of Sunday's CRIT DMG plus 8.0%/12.0%/16.0%. Also regenerates Energy equal to 10.0% of Max Energy for other on-field allies. > 12.0%/16.0%/20.0%/24.0%.
At the start of each of Sunday's turn, > turns, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). This > And it only takes effect on the most recent target of the Ultimate (excluding Sunday himself). > Ultimate. When Sunday is knocked down, "The Beatified" will also be dispelled.

Removed: The Light Is With Us
Off-Field skills
Benison of Paper and Rites

Use during action. Sunday acts at 100%/125%/150%​ > 100%/125%/150%/175%​ SPD.
Enables one ally character and their summon to immediately take action, and increases their DMG dealt by 30%. > 30%/45%/60%/75%, and dispels 1 debuff(s) from them. If the target has a summon, then the DMG Boost effect is further boosted by an additional 50%, > 50%/75%/100%/125%, lasting for 2turn(s). > 2 turn(s).
After using Skill on "The Beatified," recovers 1 Skill Point. > When Sunday uses this ability on Harmony characters, the immediate action effect cannot be triggered.
When Sunday uses this ability on characters following the Path of Harmony, the immediate action effect cannot be triggered.

Ode to Caress and Cicatrix

Use at max Energy. Skill regenerates 30 Energy.
Regenerates Energy equal to 20.0% of Max Energy for a > one designated on-field character and turns > ally character. If the regenerated Energy is less than 40, increases the regenerated Energy to 40. Turns the target and their summons into "The Beatified," increasing their > "The Beatified"'s SPD by 20%/26%/32%/38%. While "The Beatified" is on the field, the ally squad's CRIT DMG increases by 30.0%/40.0%/50.0%​ > an amount equal to 24.0%/30.0%/36.0%/42.0%​ of Sunday's CRIT DMG plus 12.0%/16.0%/20.0%. Also regenerates Energy equal to 10.0% of Max Energy for other on-field allies. > 12.0%/16.0%/20.0%/24.0%.
At the start of each of Sunday's turn, > turns, the duration of "The Beatified" state decreases by 1 turn, lasting for a total of 3 turn(s). This only takes effect on the most recent target of the Ultimate.

The Sorrowing Body

When using Skill, increases the target's CRIT Rate by 20.0% for 3 turn(s) and dispels 1 debuff(s) from the target. If the Ultimate regenerates less than 40 Energy for the target, increases the Energy regenerated to 40. > When using Skill, increases the target's CRIT Rate by 15.0%/20.0%/25.0%/30.0%, lasting for 3 turn(s).
Sunday has a base "Combo Rate" of 15%/20%/30%/40%.

Removed: The Light Is With Us

Alt Tag Jade

Cost: 1 > 5
+ Bond: Alt Tag Astropolis Merchant Guild
+ Bond: Alt Tag Black Market Manager
- Bond: Alt Tag IPC
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 280 > -
Off-Field Strength 100 > 200 160 > 320 220 > 2000 280 > -
DMG Amplification 100%​ > 50%​ 100%​ > 50%​ 100%​ > 50%​ 100%​ > -
HP Amplification - > 60%​ 30%​ > 108%​ 60%​ > 500%​ 90%​ > -
SPD Amplification - > 45%​ 10%​ > 60%​ 20%​ > 300%​ 30%​ > -
Off-Field summary

Designates an on-field character as "Debt Collector," increasing their SPD and CRIT DMG. When they hit a target, adds to Jade's tally to trigger a Follow-Up ATK. > Makes an on-field character the "Debt Collector." After they attack, they accumulate Charge for Jade to launch an attack. Jade attacks enemies when she takes action. Using her Ultimate attacks all enemies and enhances her Follow-Up ATK.

Off-Field skills
Lash of Riches

Use during action. Jade acts at 160%/200%/240% SPD.
Deals Quantum DMG equal to 320%/400%/3200% of Jade's ATK to one designated enemy, and Quantum DMG equal to 160%/200%/1600% of Jade's ATK to its adjacent targets.

Vow of the Deep

Use at max Energy. Follow-Up ATK regenerates 30 Energy. Basic ATK regenerates 20 Energy.
Deals Quantum DMG equal to 800%/1000%/8000% of Jade's ATK to all enemies. At the same time, Jade enhances her Talent's Follow-Up ATK, increasing the DMG multiplier of Follow-Up ATK by 600%/750%/6000%. This enhancement can take effect 2 time(s).

Acquisition Surety

Use at the start of combat.
This ability automatically selects a target. Makes > Designates one on-field ally to become the "Debt Collector" until the end of combat, and increases their SPD by 30/45/60/75 points > 50/60/80 and CRIT DMG by 20%/30%/40%/50%. > 20%/30%/40%.
After the "Debt Collector" attacks, deals 1 instance of Quantum Additional DMG equal to 25%​ > 160%/200%/1600%​ of Jade's ATK to each enemy target hit, and consumes 2% of the "Debt Collector's" Max HP. If the current HP is insufficient, reduces HP to 1.

Fang of Flare Flaying

After using an attack while being marked as > Jade or the "Debt Collector," > Collector" unit attacks, Jade gains 1 Charge for each enemy target hit. When Charge reaches 8, > Upon reaching 8 points of Charge, consumes the 8 Charge(s) > points to perform a > launch 1 instance of Follow-Up ATK, dealing Quantum DMG equal to 320%/400%/576%/896%​ > 600%/750%/6000%​ of Jade's ATK to all enemy targets.
Increases Jade's ATK by 25%/30%/35%/40% and CRIT DMG by 120%/140%/160%/180%. > When launching her Talent's Follow-Up ATK, Jade immediately gains 1 stack(s) of "Pawned Asset," with each stack increasing CRIT DMG by 3.0%/4.0%/10.0% and ATK by 5.0%/10.0%/20.0%, stacking up to 99 time(s).

Alt Tag Boothill

Cost: 4 > 1
+ Bond: Alt Tag Galactic Voyager
- Bond: Alt Tag Galaxy Ranger
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 175 > 100 280 > 160 500 > 220 - > 280
HP Amplification 45%​ > - 88.5%​ > 30%​ 132%​ > 60%​ - > 90%​
SPD Amplification 30%​ > - 43%​ > 10%​ 56%​ > 20%​ - > 30%​
On-Field summary

Boothill's Enhanced Basic ATK can inflict Physical Weakness on designated targets and hit multiple targets. The Ultimate's Toughness reduction is boosted. > "Pocket Trickshot" stacks can be permanently retained across battles, and the maximum stack limit is greatly increased. Furthermore, each stack additionally increases the ally squad's Break Effect.

On-Field skills
Five Peas in a Pod

Each > The max stackable count of "Pocket Trickshot" increases to 99, and each stack of "Pocket Trickshot" increases the ally squad's Break Effect by 5%/7%/9%/11%. Boothill's Enhanced Basic ATK's Toughness Reduction increases by 50%, stacking up to 3 time(s). > 150%.
If the target in "Standoff" is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of "Pocket Trickshot" stacks, > Boothill deals Break DMG to this target equal to 35%/60%/85%​ > 85%/106.25%/153%/238%​ of Boothill's Physical Break DMG to all Weakness Broken targets. > DMG. The max Toughness taken into account for this DMG cannot exceed 16 > 16/20/24/28 times the base Toughness Reduction of the Basic ATK "Skullcrush Spurs."
After winning the battle, Boothill can retain "Pocket Trickshot" for the next battle.

Removed: Fanning the Hammer
Removed: Head Start

Alt Tag Rappa

Cost: 1 > 3
Position: Alt Tag On-Field > Alt Tag Off-Field
+ Bond: Alt Tag Girls Band
- Bond: Alt Tag Galaxy Ranger
Base Stats 1-Star 2-Star 3-Star 4-Star
On-Field Strength 100 160 220 280 > -
Off-Field Strength - > 150 - > 240 - > 330 -
DMG Amplification 75%​ > 50%​ 75%​ > 50%​ 75%​ > 50%​ 75%​ > -
HP Amplification - > 30%​ 30%​ > 69%​ 60%​ > 108%​ 90%​ > -
SPD Amplification - > 20%​ 10%​ > 32%​ 20%​ > 44%​ 30%​ > -
Removed: On-Field skills
New: Off-Field skills

Always in the "Sealform" state. When taking action, launches an Enhanced Basic ATK that reduces Toughness while ignoring Weakness. Each time an enemy is Broken, enhances Rappa's next attack and increases her SPD.

Ningu: Demonbane Petalblade

Use during action. Rappa acts at 160%/200%/240% SPD.
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 160%/200%/288% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 80%/100%/144% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 160%/200%/288% of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Ninja Tech: Endurance Gauge

When entering combat, Rappa initially gains 10 points of Charge. Each time an enemy target is Weakness Broken, Rappa gains 1 Charge, and additionally gains 4 points when a boss is Weakness Broken. Each point of Charge increases Rappa's SPD by 2. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 200%/250%/360% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 5 Toughness, consuming all Charge. Each point of Charge increases this Break DMG multiplier by 70%/85%/120%. After the attack ends, SPD and Hits Per Action are restored to their initial state.
When Breaking Weakness, triggers the Imaginary Weakness Break effect.

Ninja Seal

When entering combat, permanently enters the "Sealform" state, increasing Weakness Break Efficiency by 50% and Break Effect by 100%/150%/200%. After Rappa uses Enhanced Basic ATK to deal DMG to an enemy target in the Weakness Broken state, converts the Toughness Reduction of this instance of DMG into 1 instance of 50%/75%/100% Super Break DMG.
When an enemy target's Weakness is Broken, Break DMG taken increases by 30%/40%/60%, lasting for 2 turn(s).

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Pub: 29 Sep 2026 06:41 UTC

Edit: 29 Sep 2026 13:07 UTC

Views: 553