Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add on or utility, can copy the card text and paste it to google translate or DeepL. For possible card choices, this won't be 100% complete, hundreds to thousands of combos, just the many initial ones that came to my mind that I thought were noteworthy. Also I won't touch apps too much if at all for these deck techs because they're not in my wheel-house, best I can say is use what feels right, PWR LV Limiter on R2/3, maybe Ultra God App if you wounded Vegito (Xeno), there's a missile app for R4/5 that deals 20k damage that you could try to stall towards. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby because moon runes. https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimpsu, if you are reading this, pls WM2, I need the localized goodies so I don't have to cry on not letting my deck building autism flow, and you know that you can make it a masterpiece, H1 -> UGM5, though UGM8 would be liked.

Broly, Who Gave You the Chef's Apron?

So spelunking on Heroes, looking into Broly due to HGD6-SEC2 and figuring if there was anything else and I learned a couple of things. First, MM1-073 Gogeta is 75% of the time better than any Pan for UGM6-041 Gogeta (GT) since he makes Gogeta (GT) do the 2x PWR LV thing but more and can go higher depending on how damaged the enemy is alongside other utility, Pan's main benefit now is tied to unit effects and doing a (GT) focused deck where you're wanting to use both UGM6-041 Gogeta (GT) and UGM9-SEC4 Goku (GT). Secondly, Broly has some very peculiar cards that are just begging to be used. Less an outright deck tech and more an exploration of theory similar to Perfect Aggro.

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BM12-DCP6 Broly

So he has a dark godbird which has the same thing as a regular godbird, link to an ally to increase the ease for a Perfect, just that instead of minorly buffing the linked ally on a perfect win, it debuffs the enemy, would like to preface how minor "minor" is here, this card reduces enemy HE by 1 on a perfect win and some of SKoT ones gave 10% DMG reduction, you use it more so for the utility of easy perfects unless your BM1-066 SKoT which offers 5k HP per win. Now the devil-bird isn't all this Broly has, he has an interesting unit S (requires HE, doesn't consume them) all the way back from HGD6-SEC2, 3 HE and the unit leader (Broly) will get slower CIs and 2x DMG dealt, what makes this so peculiar is the unit members: Masked Black and Janemba. That is not a typo, and is part of the unit members for the DCP in BM12 of having the antagonists be each other's unit members, Broly's asked for some cards, Turles on others, really weird. This, could have utility since Masked Black is far from lacking in good cards, BM7-SEC is GRD/DMG reduction pierce if you want, BM8-SEC3/BM9-SEC open up doors to Chilled, and then BM10-SEC2 if you feel like you'll win the PLBP and want some defense (note he won't benefit from devil bird on his defense CIs). Pride in Battle and Clever Trap also exist as less unique options, former being PWR Generation if you have more HE than the enemy team and the latter being a 1 round PWR disruption effect where enemy PWR's reduced by 4k per enemy attacker. Janemba's worse off as a unit member but still with some interesting options, BM3-071 for the GRD shredding/PWR generation, BM3-025 and UGM1-064 is 1k fixed DMG and 1 HE when a supporter (former has a super slash that stuns, latter has diffusion wave that makes the enemy take 1.3x DMG), UGM7-037 steals half the PWR of the enemy with the highest PWR and prevents them from being in a co-op attack, surprising synergy with BM10-SEC2 Masked Black since that's an extra opportunity to buff him up. PCS7-09 is High Voltage if you want defense and then there's ABS-29, he steals a lot of enemy HE and then does bonus effects based on whether you have even or odd HE, for the former he'll make the enemy co-op group take 2x DMG while the latter has him dealing 4x DMG himself.

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UGM6-KCP4 Broly

So this is a card that had niche uses as a BM7-SEC tech, he's one of the best instances of Strongest of the Strong since he comes with free fixed PWR LV, and an Awoken Burst on a not too high HE super attack, for aggro decks this is very appreciated, he's also a HR for BS Aggro. There is some competition if you need a Strongest of the Strong but Broly is by far the fastest, with the closest being SBPSJ-02 Dark King Mechikabura with an ability to 2x his PWR/GRD/PWR LV at the start of R2, barely being on pace with Broly's PWR LV if he can use all 3 bars of STA and much slower R1.

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BMPS-18 Broly

So this has the same unit as BM12-DCP6 Broly but with a weird difference, the unit members, they're Goku (Xeno) and Vegeta (Xeno), also prevents HE via PWR LV on R1 for the enemy. This is interesting, first Goku (Xeno) and Vegeta (Xeno) definitely have good cards to act as unit members depending on a variety of needs, most to be wary of is using fusion autism since you have to fuse the round after you plan to use the unit since the prompt to fuse is before activating units.

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PUMS11-05 Broly

So here's another Power of One, R2 he increases your PWR LV based on the sum of his PWR and GRD, with PWR/GRD generation this can get really high really fast, only issue is that it's R2 only but if MM1 Majin Ozotto is the main method of a R2 stun, than he blows them out of the water with ease, base line is 10k+ PWR LV, shame the CAA has to be about as bad as the others with this ability, better than Majuub's lock-on but idk about Gotenks (Xeno)'s Freeze Attack.

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HGD9-CP8 Broly

Surprisingly decent, first he has 2.5x PWR LV, increased to 5x if the enemy has a Goku/Goku (GT)/Kid Goku at the start of the game, and then he has a change rush for R2 that stuns the enemy, note this is before you attack so with something like BM8-034 Android 18 you can get into a potent position to delete someone since they'd be stunned most likely, if you really wanted a fun way to laugh at UGM10-SEC Goku, some mitigation for BM7-SEC and this would do the job.

Broly's Evil Stew

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Card Quick Why
BM12-DCP6 Broly Our devilbird and unit recipient, Janemba and Masked Black are definitely unit members to ask for.
ABS-29 Janemba When an attacker he steals enemy HE based on round number, if you have even HE than his co-op group does 2x DMG to the enemy for the round otherwise he deals 4x DMG himself. Now you an normally control our HE decently, this card's HE theft is consistent, and it does incentivize a big BS co-op group since it makes his even HE effect a lot better, but because of this he also doesn't want UGM6-055 Vegeta (Xeno).
BM10-SEC2 Masked Black He's a BS and with the speed of the deck, I figured he could be useful as a defensive card so the deck doesn't blow up immediately, I heard dying's bad.
UM10-039 Goku (GT) HAH, YOU THOUGHT YOU COULD GET AWAY FROM BS AGGRO STAPLES! Alongside giving everyone 3k PWR and light STA generation, he gives his co-op group 10k PWR which is really appreciated, when transformed he also gives the deck a bit of speed, even if it's R3 onward.
UGM5-SEC Piccolo (SH) Tl;dr is that he doubles co-op group's PWR and PWR LV with a bar of STA generation, and has fixed PWR LV for even more PWR LV, though this can be inconsistent.
UGM3-CP5 Goku To help fill out the HR co-op group and also be tech against thy source of Broly's rage, BM7-SEC Goku, takes a Goku to kill a Goku I suppose, the benefit of this one is free MP rate increase so he can have the HR co-op group hit harder, could be UGM6-KCP4 Broly if you are fine with character stacking because he's fast, and then PUMS5-12 Goku (Xeno) since he his spirit bomb does 2x DMG. If you don't fear BM7-SEC this could be UGM2-066 Gamma No.1 as a way to have a meaty piercing HR co-op group alongside the DMG reduction shredding BS co-op group. BM8-SEC Gogeta (BM)'s not bad either if you don't fear DMG reduction, he reduces enemy GRD and increases their CI speed while also being extra PWR LV/HE doubling himself. If you are fine with a smaller HR co-op group, leaning more into the BS side of things, PBBS15-01 Goku is a BS Strongest of the Strong with a Spirit Bomb Smash EX, meaning it can stun enemies at 1 STA.
HA For this, it'll be the HR Frieza Race to fluff out the HR co-op group and be 6k fixed DMG when you want to use Broly's devilbird, note that you may want a low HE super attack rather than just any so that you can more easily get the -10k PWR burst for a bit more damage and survivability.

Deck is a bit interesting, being a mix of HR and BS aggro to try and have two high-powered co-op groups threaten a lot of damage individually instead of just one almighty death ball, defensively it is lacking but in theory it can be fast, only fearing HGD9-044 Trunks (future) really since otherwise the fixed PWR LV of Piccolo (SH) should be enough, STA generation isn't the best though. If you wanted to lean more into an EL co-op group to supplement the BS co-op group, you could have an EL Frieza Race HA and UGM4-064 Gohan (SH), the extra HE can help feed Janemba.

Broly Eating Carrots and Vegetables

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Card Quick Why
BMPS-18 Broly In comparison to the previous broly, he's a bit more plain, he has a R1 stun effect that prevents HE from PWR LV for the enemy, pretty good since most HE nowadays is from HE rather than abilities, SH4-SEC2 Masked King Vegeta isn't common nor is UM6-SEC Gogeta (BR), if you see UGM6-SEC Gogeta (Xeno), it's probably as a kill button and less as more HE.
PCS17-01 Vegeta (Xeno) So this slot is another practice in finding out the utility you want, for the sake of biggest damage Pride in Battle was chosen, 2k PWR for the team per HE we have over the enemy, which can be decently huge with BMPS-18 Broly's R1 stun. If you want more defense, BMPS-20 is a keysword lock with defensive stance and a revive unit with Goku (Xeno) and Vegeta. Then there's PCS16-10 Vegeta (Xeno) is a block burst + 40% DMG reduction when a supporter, PBBS11-05 SS4LB Vegeta (Xeno) has surprise manuevers (steal HE from the enemy at the end of the round per enemy supporter they had) as well as a block burst. And finally SH2-51 Vegeta (Xeno) if you wanted 3k fixed DMG in the EL co-op group.
UGM6-KCP1 Goku (Xeno) Could be a funny deck that used PBBS11-04 for Solid Tactics with how much the deck has the opportunity for free units, UM7-036 gives you a PWR LV Limiter unit if you add in Trunks (Xeno), UM9-030 is a 4 HE unit that ignores enemy DMG reduction if you add in Gohan (Xeno). but the main options considered was a Goku (Xeno) with a STA DMG Spirit Bomb for flexibility on the STA disruption card, or PUMS5-12 Goku (Xeno) as the Strongest of the Strong user with a hard hitting spirit bomb, for this deck it's using UGM6-KCP1 for a few reasons. One the card is fast, PWR LV is good for HE generation and compared to UM8-070, he'd be faster, and I think the 2x PWR on top of being a BS would mean he did more DMG than that Goku (Xeno), the main competition was BMPS-19 Goku (Xeno) since he has STA generation rather than the STA disruption of this Goku (Xeno) but with the idea that if the enemy has less STA, they have less HE, meaning more from Vegeta (Xeno).
UGM7-SEC3 Goku Black Another in the camp of hard punishing Goku but this time any Goku attacker since that means he gets to steal HE equal to the number of enemy attackers, assuring they have little HE while you have a lot. One thing to note is that this should be registered before Vegeta (Xeno) so that Pride in Battle will proc afterwards, for the bigger haul in PWR for the team. There's also the angle that he is 5x DMG and if you play a slower game, he steals half the PWR of all enemy attackers, this won't be enough to stop the enemy from hurting you but in conjunction with others its appreciated, and then there's the benefit of it being funneled to a card that does 5x DMG.
HGD10-SEC Demon God Demigra So this slot is very variable, with Goku Black it's nice to have cards that are flexible, being able to be both attackers and supporters and still be valuable, God Meteor is such a CAA that could lend to that effect since of it's one-shot manner, it's usually good to have the rest of the card be one-shot so that it's decent as an attacker if you need more damage but otherwise can be a supporter. BMPS-17 Gogeta (BM) was considered since he was Hellfire God Meteor, a R2 stun that prevents HE via abilities, and a PWR LV Limiter unit. BMPS-06 Merged Zamasu and MMPJ-05 Dark King Demigra are both Hellfire God Meteor + Defensive Stance, a very solid defensive combo. UGM1-059 SKoT had a godbird for its utilities as well as the SKoT Blessing Unit if I added in Trunks (Xeno) with her own Hellfire God Meteor. There's a Trunks (Xeno) that had Time Patrol and Hellfire God Meteor, thank you PBBS15, and then for URs there's SH7-43 Marcarita to stop revives and dissuade supporters to feed Goku Black by telegraphing their STA dmg, which would be hit by Goku (Xeno)'s Spirit Bomb, and SH5-52 Demon God Shroom for similar reasons, but on a more aggressive bent (10k PWR and GRD/DMG reduction pierce if you have more HE than the enemy). The reason for Demon God Demigra is a bit simple, on one hand I wanted more dmg that could get through DMG reduction and GRD, and just a little extra STA generation in case the enemy played under the EL Android HA for the deck as well as a free HE, just like with Goku Black, register before the Vegeta (Xeno) to maximize the PWR generation.
UGM3-045 Vegeta And to end it off, a staple. The reason's simple, I think there's a bit here to handle BM7-SEC Goku, we have 3 attacks usually, this can be a supporter as well as an attacker based on utility, attacker to get through DMG reduction, supporter to handle DMG multiplication, though with this slot you could change it up. BM7-SEC2 Masked Black lets your three strongest handle GRD and DMG reduction with some extra HE theft and a strong CAA, HGD6-56 Baby Trunks lets your opponent play mind games where he has to balance not dying to him while also not feeding Goku Black. You could even argue a proper STA disruption card for this from BM7-064 Golden Cooler (Xeno) to a Strongest of the Strong to handle BM7-SEC/feed your Spirit Bomb EX Smash (there are cards with both a Strongest of the Strong and Dark Shenron in case you wanted two tries to stun the enemy team like so option includes an EL Dark King Demigra in case you wanted to use UGM6-060 Demon Goddess Robel), I figured that this would be better than those most times since it also has some defensive utility but could easily be swapped if you don't fear UGM8-SEC Cooler and the like.
HA This deck needs stability, EL Android HA because she's potent PWR disruption and STA generation.

So the deck is a bit weird since the meta is pain, one thing to note is that UGM3 Vegeta on the enemy team can disable Broly's unit besides the CI slowing down, take that into account before you activate the unit since it could change the math on PCS17-01 Vegeta (Xeno)'s PWR generation. Overall the deck seems, decent-ish though a bit frail, really relying on something like the R1 stun from Broly, the EL Android HA, and Goku Black to halt the brunt of early aggression, though I think afterwards it might get better since then you should hit hard, Goku (Xeno)'s fixed PWR LV is really appreciated as can the bit of STA damage, Black could change how the opponent plays a bit to respect him, either being hesitant on having UGM5-017 Goku out or not having as many attackers as they would otherwise because that could feed him, either himself or your team when he steals their HE for Vegeta (Xeno).

Maybe This One Trick Pony Should Invest in a Horn or Something

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Card Quick Why
BMPS-18 Broly He's a BS which is good for co-op group math, the unit also lets him hit hard too and make the BS CI easier to handle with his CI being slowed down.
UGM6-055 Vegeta (Xeno) DMG reduction and GRD pierce, funny thing is that he can be used or the unit on R2 since he transforms when he attacks, not at the start of the round like normal fusion CAAs.
UGM6-KCP1 Goku (Xeno) Could have UGM6-053 take the place sort of, he has a Keysword lock as well as Trusty Teammates, his unit gives your team 20k GRD at the cost of 5k PWR (this round only) but you'd need to have a Trunks (Xeno), if you think UGM1-053 Trunks (Xeno)'s good enough to handle BM7-SEC than this could be something to explore (or if you think you'll always seal the bastard with the keysword lock).
UM10-039 Goku (GT) Same reason as you would any other time, 15k PWR post PLBP is very nice, especially when doubled to lethal results via UGM5-SEC Piccolo (SH).
UGM5-SEC Piccolo (SH) Same reason that you use this card in BS aggro normal, speed + DMG
UGJP-23 Dark King Demigra Take your pick of what you want this to be, it's the BM7-SEC answer, for the sake of this I choose UGPJ-23 Dark King Demigra since the Arctic God Meteor could act as extra deterrent for the support area, though it could also be UGM4-064 Gohan (SH), PBBS15-01 Goku is there if you want to free up the Goku (Xeno) slot for something like SGPVJ-01 Goku (Xeno) or BM11-057 Goku (Xeno) if you can find room for a Trunks (Xeno).
HA There's some options here just like normal, could also have it be a BS GoD HA to have extra fixed DMG and kill the enemy harder, EL Android/GoD HA for their utilities, SS4LB Note for even more damage, option's up to you based on co-op group math and if you fear UGM1-SEC2 Goku.

Sucker for BS Aggro, what can I say, as long as you have UGM10-039 Goku (GT), UGM6-055 Vegeta (Xeno), and UGM5-SEC Piccolo (SH), I guess you can make any collection of BS cards look coherent. There's a world in which you could have a UGM7-SEC3 Black focused variant and use MM1-048 Zamasu as DMG reduction pierce that also has Burning God Meteor to feed PCS17-01 Vegeta (Xeno), but it doesn't really fit into this BS aggro take on Broly.

Edit Report
Pub: 13 Dec 2023 17:00 UTC
Edit: 06 May 2024 13:02 UTC
Views: 122