Atë: Goddess of Folly and Ruin
God Rank: One True God (Secondary Domain: Music)
Synchronization Rate: 100%
Level: 14
Influence: 724,593/819,200 (120)
Divinity: 10,500 (10,070+100+330)
Directive: By Their Own Hand
You gain Influence whenever a person touched by your influence meets disaster as a result of their own folly. Additionally, you gain influence for each bystander harmed in the process. Once you meet a certain influence threshold, you may either increase your level or the level of one of your authorities. However, the levels of your authorities may not exceed your level. Additionally, new authorities may be unlocked at higher levels
Secondary Directive: Popstar Pandemos:
You gain influence whenever a person willingly listens to one of your songs for the first time. You may gain influence from the same person repeatedly by creating new music. Influence gained from any individual song will be halved at each increment of 100 listeners. Influence will be reduced based on what percentage of the music making process, by your estimation, is a result of your own merit and creativity.
Secondary Directive: Rebuke Against Heaven
Gain significantly more influence by laying low divinities and their followers
Secondary Directive: Harbinger of Ruination:
You gain influence whenever you destroy at least half of the population of a settlement, with the amount gained proportional to the number and percentage of those killed, with a minimum of 10% and a maximum of 200% of the population being converted into influence
Trait: Olympian Exile:
Your influence can touch anyone, mortal and god alike. However, you will be recognized and seen as a threat by any incarnation of an <Olympian>
Trait: Sweet Venom:
All of your authorities are more effective against individuals who either like you or are under the impression that you are a person that they hold affection for, proportional to the feelings they hold.
Trait: No True Face
You are capable of maintaining a form of a persona fabricated using your transformation authorities that a sufficient number of people recognize as your persona (and not as another person) at no personal divinity cost. Additionally, as far as the system is concerned, you do not have a <True Name>.
Trait: Downfall of the Proud:
Increases the power of your authorities when facing an incarnation of a higher level.
Trait: Born Disaster
All authorities specific to the <Myth> of Atë have their effective level increased by one fourth of your incarnation level, rounding up.
This trait has additional effects, the activation conditions for which are not known.
Trait: Bane to the King
Gain double the influence when subjugating followers of an Invader. Additionally, the effective level of all authorities, miracles, and other abilities provided or mediated by the Incarnation System will increase by 2 against followers of the Uncrowned King and 1 against those of other outsiders.
Trait: Star of Death (10,000/10,000)
You may increase the effective level (After any multipliers are added) of any authority or miracle intended to cause death to others by half your incarnation level. This can be done by expending charges- 1 per level per second. Charges are gained by causing another person to die.
Additionally, any death caused by others under the influence of one or more of your abilities, including buffs and mind-altering effects, will contribute to the charge counter
Trait: Euterpe’s gift
Gives the owner proficiency with any instrument, equivalent to that of their highest musical talent. In addition, any authorities associated with the voice or performance of music will be enhanced proportionally to your skill and incarnation level during a performance (with a maximum increase equal to your incarnation level)
Trait: Petulant Pest
Once per day, when dealt a lethal injury by a person who you’ve managed to deeply upset, your body will regenerate itself and teleport to a location designated safe within 1,000 meters as it may with a <Lizard’s Tail>
Trait: Contract By Proxy
You may strike bargains while possessing another person’s body, or have some other person bound to your service strike them in your stead. The unknowing signee will be bound to the terms as if you had been the true contractor, but your proxy will be beholden to the obligations of the contract instead. However, should the unknowing party gain knowledge of the trick, they may cancel the contract at their leisure.
Pantheon: Spawn of Discord (Assembled)
Assemble your pantheon to gain a bonus to the effective level of all authorities, as well as a bonus authority that is only available upon full pantheon assembly
Pantheon Bonus (Might of the Calamity):
All members will receive a flat bonus equal to the incarnation level of the highest leveled member (13) whenever any number of authorities or miracles are used
Pantheon Authority: Maker of Mischief (EX) (0/10,000)
Whenever you act to undermine the authority of governments, religious institutions, or any other power which creates laws or dictates which people are obligated to follow, you gain a number of charges proportional to the act. These charges may be used to increase the effective level of any number of authorities at a cost of 2^x charges per second, where x is the total number of levels distributed across all authorities. Reaching 10,000 charges will grant the user 15 <Inner Drop of Chaos> items from a random member of the pantheon and reset the charge count. Alternatively, you may convert each charge into a single point of influence.
Authorities (31/31):
Divine Folly (EX):
You may copy one Authority from any incarnation that falls victim to your directive. The authority you copy is random, and you may do so only once per incarnation, and all authorities are copied at level one
Induct (EX):
Allows you to grant an authority to a mortal, either directly or via an authority crystal. The target will gain the Pseudo-Myth: [Cultist of <Your Incarnation Name>]. They share your directives, and any influence, authorities, epithets, or titles garnered by the target are granted to you instead. It is possible for an <Inductee> to betray their god, at which point they will lose their power and pseudo-myth. Authority vanishes upon a single use.
Faustian Bargain (EX):
Allows you to claim ownership of an individual’s soul if they willingly sell it to you. If you do so, you must fulfill your end of the bargain to the best of your ability. Gaining a <Soul> provides regular <Influence> as well as permanently increasing your divinity.
Awaken The Palladium (EX):
Summons a wooden construct capable of fighting autonomously, with an effective incarnation level of your choosing up to your own incarnation level. The construct may use each of your own authorities with their full effects, with an effective level equal to either its own incarnation level or the level of the authority as you possess it, whichever is lower. It is possible to directly control the actions of the construct, though doing so may take a toll on your consciousness. You may summon as many of these constructs as you which, so long as the total level of all constructs in play is less than or equal to your incarnation level. Consumes 1 divinity per second per total incarnation level in play in addition to the cost of whichever authorities they use.
Soul Eater (EX):
Your divinity pool increases by ten per effective incarnation level (minimum of 1) whenever you directly kill another person
Divinity Manifest: Choir of a Thousand Voices (EX)
Manifests a symphony hall in which, regardless of equipment, miracles, authorities, titles, or traits, any person physically capable of hearing can hear your voice. In addition, for the sake of mind-altering authorities or miracles, any individual present in the Manifestation will be considered as in physical contact with you.
In addition, constructs of yourself will play the instruments and sing the chorus. You may switch your position with any one of these constructs at any time. Though they are incapable of attacking, each will sing with full (though unmodified by equipment) output for all sound based authorities at no additional divinity cost. In order to stop the symphony, each and every one must be destroyed.
Songweaver (EX)
You may imbue your will into objects via song, granting them divine properties related to the artistry, subject matter, time, and emotional investment poured into the song. However, any music used in this way will cease to have ever existed, and all memory of it will be removed from the world. If this process is used on an existing relic, it will alter its properties to match the song and amplify the power of the item.
A Thousand Faces, a Thousand Voices (X):
You can temporarily alter your physical appearance and voice as you please, provided you maintain a vaguely human shape. Additionally, your words can be understood by anyone, regardless of language. It is possible for you to replicate specific individuals, although you still need to roll to maintain the disguise unless you know the person (or at least their appearance and mannerisms) reasonably well. (20 divinity/level per hour).
It is possible to add non-human features to your disguises such as horns, impossible eye or skin colors, or pointed ears. It is also possible to incorporate nonhuman animal structures, such as wings, stingers, or gills into your body. However, a change in mass outside the general range of human weights remains impossible. It is possible for you to enhance your physical capabilities using this authority, including hardening your skin or increasing your strength beyond that which is attainable by structures created in the human body.
Additionally, it is possible to create additional structures (e.g. limbs, organs). It is possible to persist after the obliteration of vital organs if redundancies are produced and added to the structure in advance. For example, if you incorporate a backup heart or brain in different locations in the body, you will be able to continue operating even if your head and chest are blown off. It is also possible to incorporate elements and compounds nonexistent in organic specimens such as metallically reinforced bones or tendons constructed from carbon nanofibers. However, these cannot be used to create entire structures unable to be manufactured by this authority, only reinforcement is possible.
When imitating a specific person, their mannerisms, accent, habits, and language of origin become natural to you.
When you take the shape of a target, you may create a copy of a target’s consciousness (but not their soul) should you have an auxiliary brain in which to store it. You may either allow the consciousness to act in your stead while manipulating it with your mind altering authorities or maintain control and use the copied consciousness for information.
It is possible to freely manipulate your size so long as you remain within the bounds of 1 to 1,000 pounds.
Whisper of Temptation (X):
While in effect, individuals sustain permanent losses to their capacity for delayed gratification and impulse control, becoming more severe the longer they hear your voice. Recordings are sufficient for this effect. It is possible to lower the inhibitions of specific impulses. However, the more specific your restrictions, the longer it takes for your authority to take hold, and the more likely it is for your <Whispers> to not have any effect at all. (25 divinity/level per hour). It is also possible to use this authority with nonverbal sounds, such as breaths, footsteps, or clapping. When this skill is in effect, you may have it such that the target or targets experience sounds and words of your choosing contrary to the actual utterances or noises into which this authority is imbued.
It is possible to implant not only specific desires, but specific directives through your voice. However, as before, the more specific the command and the less in line with the desires of the target, the more exposure is necessary to bring about the desired effect.
You are capable of using your <Whisper of Temptation> to elicit not only desires, but beliefs which the target desires to be true: (for example, you can convince a person that they are beautiful). This process takes much longer than any other use of this authority.
It is also possible to produce a much more immediate effect with this authority by having the intended outcome align with the words you say.
Individuals who succumb to this authority will feel a sense of reverence and obedience for you if they are aware of your existence. Individuals affected in this manner will also subconsciously recreate the basic level 1 effect of this authority should you wish them to.
Touch of Madness (X):
You may target one individual by making physical contact with them, causing them to temporarily lose all restraint, engaging in indiscriminate violence, extreme indulgence in sex, food, or substances, or even suicide. You may choose what vice they succumb to provided that those impulses existed in at least some capacity within the target. However, these impulses can be resisted with enough willpower, depending on the authority's level. It is possible to project the effects outward beyond your hand, expending one additional point to increase the radius by a number of inches equivalent to the skill's level. You may expend as many points per usage as you would like, however, only one desire can be stoked per target. (5 divinity per use)
It is possible to make considerable alterations to the target's sense of reality. For example, as long as the approximate size, rigidity, and shape of an object is maintained, the affected individual could perceive the object as anything. The target's brain will automatically fill in the information to meet the <Concept> the user choses when the illusions are cast. However, the more outlandish or complex the concept, the more likely the target is to realize they are in an illusion. Once the target realizes that they are under the effects of an illusion, the effects of the authority will immediately end. It is possible to temporarily paralyze a target who is seeing illusions, allowing them to freely move within it while remaining static in the real world. This does not affect involuntary bodily functions.
It is possible to show illusions of anything you or the target can conceive of, even if the illusions are completely unrelated to a desire of theirs. Additionally, given a sufficient difference in level, you can permanently instill delusions and persistent hallucinations in an affected target. hile a person is under the illusion effect of this authority, you may freely manipulate their body in any way you wish, including suicide. It is also possible to use their authorities so long as you are aware of their effects.
Once a target falls under the effects of this authority, it consumes their divinity to remain active rather than your own.
Regeneration (X):
You may expend divinity to recover from any injury or from supernatural physical conditions such as <Rot> or <Petrification>. It is also possible to completely recover from the effects of toxins, both mortal and supernatural, below the <Fable Omega> grade. It is possible to undo the effects of aging, effectively increasing your lifespan indefinitely in the absence of unnatural causes. The amount of divinity necessary to heal an injury depends on its nature and severity. So long as at least 1% of your cells remain alive, you can regenerate even if critical damage is done to vital structures.
Titanic Strength (8):
You may infuse your body with divinity, strengthening the power and durability of your muscles. Overuse may cause damage to connective or skeletal tissue. Max Usage: 10 divinity per second. It is possible to temporarily double the output of this authority for 1 minute, though using this ability will initiate a 5-minute cooldown. While this authority is active at an output of 100%, your strikes are imbued with divinity such that they are able to penetrate lower leveled divine defenses and deflect non-physical divine attacks such as fire or lightning. It is possible to activate this skill on reflex.
Assess Hamartia (X):
You are able to identify the trait, desire, or flaw of an individual that is most likely to result in their ruin. Additionally, a target of <Assess Hamartia> gains penalties to resisting psychological effects targeting their Hamartia. In addition to the individual’s personal failings, this authority now gives information about a target incarnation’s domain, proportional to the difference in level between this authority and the target incarnation. Provided a sufficient difference in level, it is also possible to ascertain the name of the primary myth of your target.
Provided a sufficient difference in level, it is possible to read the current thoughts of the target, as well as their preferences, dislikes, aspirations, and other information which might relate to their desires and faults
Provided a sufficient difference in level, it is possible to read the current thoughts of the target, as well as their preferences, dislikes, aspirations, and other information which might relate to their desires and faults. With a sufficient difference in level, it is possible to retrieve any piece of information about a target which they know, including but not limited to people or things they find important, possessions, incarnation status, bank account and government identification information, occupation, and age.
Omen (X):
Gives you a premonition whenever you are at risk of immediate death or severe bodily harm. Also indicates the general direction of the danger. You also gain an instinctual understanding of not just the direction and severity, but the general nature of the oncoming threat. Also alerts you to the presence of poisons. The premonitions you receive also extend to both the immediate harm of the people around you, as well as circumstances that, while not necessarily lethal, could lead to long term incapacitation or incarceration. This authority will also activate when an objective, possession, or goal of sufficient personal value is at imminent risk. Consumes divinity whenever it activates.
It is possible to detect negative situations without imminent peril, such as deceptions, bluffs, ulterior motives or unfortunate outcomes for things like dice games or card draws. Additionally, you gain a much larger understanding of the specific nature of the danger or negative outcome (for example, knowing intuitively whether a bullet or spear is heading towards you as opposed to merely the direction and severity of the danger)
Preservation Instinct (X)
You will automatically dodge out of the way of attacks directed at you, even if you had no way of knowing that they were coming. Consumes divinity upon activating proportional to both how dramatic or complex the dodging maneuver and how difficult the attack would be to see coming. It is possible to perform movements using this authority that would not be otherwise possible, however doing so will put proportionate strain on your body. Limited use of this authority is possible even when physically unable to move, such as the cases of torn ligaments, crushed bones, severe nerve damage, or paralytics and anesthetics.
This authority may activate as soon as a potential assailant merely intends to harm you, as opposed to once an attack is already underway, allowing you to evade strikes of speeds outside your capability to dodge. Increases the effective level of all authorities or miracles invoked by this authority proportional to the urgency of the danger, with a maximum of one third of this authority’s current effective level, rounding down. When this authority activates, you temporarily gain an increase to speed and reaction time, proportional to the danger and the level of this authority.
Supernatural Speed (X):
You can infuse divinity into your body, causing you to move faster. Slows your perception of time by 100% of the factor that speed is increased. Using the skill for prolonged periods of high capacity can lead to muscle soreness. Max Usage: 5 divinity per second. It is possible to activate this skill on reflex. Slows your perception of time by one third of the factor that speed is increased. It is possible to temporarily double the output of this authority for 10 seconds, though invoking this ability will incur a 5 minute cooldown. Additionally, increases the effective level of all physical strikes by half of this authority’s current effective level.
Guerilla Tactics (X):
Hides the presence of yourself and designated allies. Additionally, obscures the information that can be gleaned about you or your <Myths>. Consumes influence proportional to the number of targets. Also shields you from the passive effects of authorities at lower levels by incarnations who are not aware of your presence. Can fail against higher level authorities. Negates the information gathering effects of shop items, as well as similar effects provided by divine relics below fable grade. It is possible to perform actions that directly affect an individual (such as stealing possessions or injuring them) without revealing yourself. Instead, the target will produce some rationalization for the negative consequence, despite the apparent irrationality or impossibility of the conjured explanation. With a sufficient difference in incarnation level, it is possible to likewise mask your actions from not only the target of the action, but all potential witnesses, up to and including lethal injuries, the complete destruction of large structures, or even supernatural phenomena on a mass scale. The extent of the negative impact you can cause on another person while maintaining this effect is proportional to the difference in incarnation level.
You may mask or change the color of your divinity, including the visual effects of the use of authorities, while remaining completely visible.
While this authority is active, should you choose to remain visible, it also makes it more difficult to detect the use of transformation or illusion authorities which alter your appearance, as well as interfering with effects that detect lies or negative intent.
Specter's Wail (X):
Releases an ear-splitting scream. Causes inner ear damage at close ranges and inspires negative emotions at long ones. Once the threshold of serious harm is passed, the sound will continue to carry for ten times the distance than it naturally should. In addition, it is possible to choose as many of the listed effects as you wish, though contradictory effects will dilute each other. You also may instead order <Blood>, causing immediate death in those of insufficient level and intense pain and ear injury in higher level incarnations unable to completely resist the effect. Any individual struck by the intended affliction of this authority will be more susceptible to any other ability used by you or an ally which induces a similar effect for as long as the intended affliction persists.
Before the authority is used, you may select from any to all of the listed afflictions:
Despair
Wrath
Sleep
Hunger
Agony
In addition, you may select any of the following added effects to all who succumb to the effects of this authority
Delirium
Weakness
Strength
Stealth (X)
Makes you and any objects or persons with whom you make physical contact invisible to mortals and incarnations below a certain level. Consumes 1 divinity every two minutes. Also masks non-visual indicators of your presence to all of those with whom you are not sharing the benefits of this authority, such as sounds, smells, and, to a limited extent, the effects you have on the world around you.
If you activate this authority quickly enough after being perceived, mortals and incarnations of lower levels will forget that they ever perceived you. You may activate this authority on up to ten other parties, all of which will maintain its benefits so long as they stay within a 1,000-yard radius.
Divine Armor (8)
Wraps divinity around your body like armor, protecting you from physical harm and negating some or all of the effects of authorities used against you below a certain level. Protection is directly proportional to divinity used. Consumes up to 1 divinity per second., multiplied by the distance of extension in meters.
Shields you from non-supernatural negative effects, including but not limited to temperature, radiation, toxins, and air pressure. The shape of the barrier can be extended beyond your person by up to 10 meters, however, increasing it as such will increase divinity consumption and lower protective efficiency.
When divinity based or kinetic or thermal energy based attacks are intercepted by this authority, some portion of the absorbed energy is recovered as divinity.
Weapon Training (Claws) (8):
Does not consume divinity. Gives proficiency with a chosen weapon. Can be taken multiple times. The focus of this skill can be changed by expending the influence required to level it up. You may also infuse divinity into the weapon of choice, increasing its destructive power (max of 30 per minute). Your speed, strength, and endurance are all enhanced while wielding your weapon of choice. In addition, the effective level of authorities that are directly related to your weapon and items of your weapon type are increased by 1. Additionally, you may allow a corrective effect, guiding the tip of your weapon of choice to its intended destination
Battle Acuity (X)
Slows down your perception of time to at minimum one twentieth of the real time speed. Using at maximum output for extended periods of time may cause damage to your brain and nervous system. Maximum output: 20 divinity per second.
Additionally, when active, this authority widens your field of vision to 360 degrees and removes all blind spots that exist as a consequence of the human eye, and all of your other physical senses are likewise heightened, though activating this effect will put additional strain on your central nervous system.
Clockwork Encore (6)
You may use this authority after the use of another authority or item which incurs a cooldown. That cooldown will be doubled and transferred to <Clockwork Encore>, allowing the original authority to be used again immediately. Though <Clockwork Encore> removes the system incurred cooldown, it does not alleviate the physical ramifications of using such abilities. The strength of the authority used is increased proportionally to half the effective level of <Clockwork Encore>. When this authority is invoked, you may choose to incur up to four concurrent cooldowns- however, after the cooldown timer has begun, it is impossible to add additional cooldowns to <Clockwork Encore>. Consumes divinity proportional to the effective level of the authority or grade of item which has its cooldown accepted.
Lightbringer’s Spotlight (6)
Creates dazzling lights from your divinity, inspiring awe in those who view you. Enhances the effectiveness of your performances, as well as any other abilities which depend on them. It is possible to make the light imperceptible to mortals and lower level incarnations while maintaining its effect (though with the effective level reduced by 1). The light may be recorded, including when made invisible, and the recording will share the properties of the authority in person.
The light takes on a cinematic character in line with the nature of your performance and can be freely manipulated by you for dramatic effect.
Divine Will (8):
Helps you resist and recover from mind altering effects and notifies you of when you are the effects of a trait, title, or authority which induces mind altering effects. You may extend the benefits of this authority to other people by making physical contact. Additionally, you may create set points of cognition to which you may return, though doing so will cause you to lose all memories between the most recent set point and the time of use. Can be overwhelmed by an authority of a higher level.
Born of Vengeance, Born of Blood (5)
Increases your strength, stamina, and regenerative capabilities when fighting against an individual with whom you have a personal grudge, or who has a primary myth of or relating to the <Olympians>. Additionally, while this authority is active, you may instead cancel its effects and apply its full authority level as a bonus to some other authority. However, after doing this, the normal effects of <Born of Vengeance, Born of Blood> will be sealed away for an amount of time three times longer than the duration of the amplification.
Cutting Malice (5)
Shrouds your attacks in divinity drenched in spite. Increases the damage of your strikes proportional to the malice within your heart and the level of this authority. Additionally, your divinity may linger upon the target in the form of a tangible slime that adheres to any open wounds. Application of this effect doubles the divinity cost, but any divinity placed this way may be used as a point of origin for any touch or distance based authorities meant to cause harm to the target. Divinity placed this way will persist for an amount of time proportional to the depths of your hatred, to a maximum of one hour.
Cackle (5)
You may infuse your laughter with <Divinity>, causing temporary panic, mania, or joy in any mortals that hear it. Additionally, you can use any currently affected mortals who can hear your laughter as a point of origin for your other authorities at an increased cost proportional to distance. Does not function over recordings or broadcasts.
The effects of this authority linger for 900 seconds after the termination of its use.
It becomes possible for individuals affected by your <Cackle> to personally recreate the third level effects of one authority specified before a specific continuous use of this authority using their own divinity until the effects of this authority wear off. However, this effect does not apply to transformation authorities.
Ghostly Constitution (5)
Allows you to temporarily become intangible, allowing you to pass through physical objects. However, this effect does not work on divine relics or weapons of grade <Super Rare> or greater. You do not need to breathe while in this state. It is also possible to only partially activate this authority, with only the designated areas of your body becoming intangible. However, you must continue to actively focus on the desired area to prolong this effect.
Body of Zagreus (5)
Parts of your body which are removed are able to function as if they were still attached and can be reattached more easily so long as they remain within a 100 foot radius of you. These parts may also act semi-autonomously, executing simple directions as if they were sentient and capable of perceiving their environment. You may choose whether to continue to feel the sensation of removed parts or not. Additionally, you may choose to retrieve any of the affected parts at will, though they may be obstructed or blocked from doing so by physical barriers.
Here and There (5)
It is possible to mark up to five targets, animate or inanimate, with this authority by touching them. Once a new target is established, you may consciously decide which item or being is no longer targeted, otherwise the least recent target will be removed by default. Then, it is possible to swap positions with any target, or to swap the positions of two targets but not yourself, so long as all affected targets remain within a 5 kilometer radius. If the object is ever outside that radius, it will remain marked for up to 24 hours but may not be used to swap until it returns to the effect radius. You may freely unmark an object and choose to mark another instead. The switching function of this authority has three charges, with each charge taking five seconds to be restored, and consumes divinity proportional to the distance and mass of yourself and the object.
Miracles (6/10):
Divine Servant (3):
Allows you to <Deify> an individual in exchange for their soul, using one of the <Epithets> you possess. You may spend their influence as if it was your own. You may have a number of <Divine Servants> equal to the level of this miracle plus one. If an individual is already an <Incarnation>, you may still undergo this process, and, when they are granted with your <Epithet>, they will instead gain all of the authorities that a new incarnation would have gained had they deified with that epithet.
You are able to channel any one authority held by each <Divine Servant>, using it as if you possessed it. The authority you choose to copy can be switched once every 72 hours. Similarly, each <Divine Servant> can copy an authority you possess in a likewise manner, with the effective level of the authority lowered to that of their incarnation level if it is higher.
Strings of the Neurospaston (2)
Capable of all functions feasible with <Whisper of Temptation>. Even when affected by the least subtle applications of <Whisper of Temptation>, a target of this miracle will instinctively believe that they chose to act in the manner they did. In addition, it is impossible to clear the effects of this miracle via a <Breath of Serenity>, or any item or authority with a similar effect without absolute confidence both in both the fact that one is being manipulated and the source of the manipulation.
The effect induced by this miracle in individuals who remain under the influence of this miracle can be freely altered, regardless of distance or knowledge of their location.
Atë’s Playthings (1)
It is possible to create constructs of any incarnation who has succumbed to your primary directive who has either died or whose soul you currently possess. The constructs are physically indistinguishable from the incarnations upon which they are based and are capable of wielding the exact authorities they were/are capable of wielding at the same level of power. The divinity cost for manifesting an incarnation in this manner is proportional to the level of the incarnation. You may create any number of constructs, but the total incarnation level of all manifested constructs must be equal to that of the miracle used.
Thelematoxin (3)
Embeds a sliver of divinity in the target, increasing the effective level of any authority, miracle, or other effect which targets the mind by a maximum of this miracle’s effective level at the time of use, proportional to how much divinity was planted within the target. After being planted, the <Thelematoxin> will consume the divinity of the host in order to increase its size, until it reaches the maximum possible extent. This process will fail if the host is aware that it is occurring. Requires direct physical contact.
First Movement: Folly and Ruin (4)
May only be activated when one or more individuals is caught in a <Manifestation>. When an individual hears the music within it, they will be ridden with either visions of <Folly> or visions of <Ruin>. As the individual is caught within the symphony, a simulacrum of the embodiment of their desires or regrets is formed, which can be either read for information or weaponized against the person from which they originate. This process cannot be blocked via the Incarnation System, except by a <Manifestation> of their own.
Opus 1. Folly, Ascendant
Creates an illusion of the target’s heart’s deepest desire, carnal, spiritual, or otherwise. The illusion will be indistinguishable from reality except by a vague dreamlike feeling of falsehood, and the target will be unable to remember how they got there. Should the target accept this illusion as their reality, they will be trapped in it forever, completely unable to escape. Should this happen, their body will be rendered a <Puppet> which you may manipulate with <Folly's Grasp> or through the order function of <Touch of Madness>.
Opus 2. Nocturne of Ruin
Creates constructs that represent the greatest regrets of the target which you may either manipulate or allow to act autonomously based on the target’s perceptions of them. These constructs draw power from the divinity of the target, and are capable of perfectly predicting the movements of the target. In addition, the target’s feelings of guilt and despair are exacerbated. Should they give up on survival, they will be trapped in it forever, completely unable to escape, as in the first opus.
Cry, Armageddon (1)
You herald the end of the world. Your screams carry in them a divinity caustic to anyone shackled by the constraints of the world and its powers that be. Each life taken by this authority will count towards your primary directive, even if it would otherwise not be applicable. Despite its nature, this miracle is considered a weapon.
Titles:
<One Who Returned From Beyond Existence>
Inherited when slain. Grants the <Architect> grade privilege <One True God>
<First Blood>:
You may plunder (EX) rated authorities, but in a degraded state
However, other incarnations will be able to identify you as the holder of this title.
<Figure Unspeakable>:
Your appearance (while no transformation, disguise, or stealth abilities are in effect) defies comprehension. Those who gaze upon you may be stricken with madness. As this effect is not based in divinity, neither you no your allies are immune to it
<Seventh Labor of Heracles>:
Whenever you use a <Beast Tracker> you may overcome masking or stealth authorities used by your target that are lower in level than your Incarnation Level.
All <Labor of Heracles> titles may be freely exchanged between incarnations, unlike other titles. A special reward is granted to any incarnation that collects every <Labor of Heracles> title. Only one incarnation can hold any given <Labor> title at a time. Even if another incarnation meets the requirements, they cannot gain the same <Labor> title as another living incarnation.
<Multitasker>:
Increases your maximum authority capacity by 1
<Glimpse the Beyond>:
It becomes possible to gain authorities based on the gifts given to the followers of invaders
<Defender of the World>:
No Effect
<Court Crusher>:
Grants the trait <Bane to the King>
<Polisiphage>:
The effective level of any attack directed at a densely populated area will be increased by 20%
<Apocalyptic>:
Grants the trait <Star of Death>
<Recurring Catastrophe>:
Grants the Secondary Directive: Harbinger of Ruination:
<While They Lay Sleeping>:
The effective level of all authorities against a sleeping target is increased by half your authority level.
<Devotion to the Craft>:
No effect
<Divine Parlay>
No effect
<Cosmically Obnoxious>
Grants the trait <Petulant Pest>
<Oathcutter>
Grants the trait <Contract by Proxy>
Epithets:
Phonoi, Spirits of Murder (Plural Myth):
Synchronization Rate: 80%
Chrysus, Spirit of Gold:
Synchronization rate: 17%
Pandora, Harbinger of Maladies:
Synchronization Rate: 90%
Wrath of Artemis, Calydonian Boar:
Synchronization Rate: 20%
Pride of Artemis, Ceryneian Hind:
Synchronization rate: 1%
Dysnomia, Goddess of Lawlessness:
Synchronization rate: 79.83%
Opaline Offering, Cretan Bull:
Synchronization Rate: 82.5%
Maniae, Spirits of Madness (Plural Myth):
Synchronization Rate: 83.7%
Alala, Spirit of the War Cry:
Synchronization Rate: 76%
Ant Warriors, Myrmidon (Plural)
Synchronization Rate: 10% Myth
Elpis, Spirit of Hope:
Synchronization Rate: 1%
Gymnasia, Hour of Exercise:
Synchronization Rate: 3%
Flaming Giant, Cacus:
Synchronization Rate: 53%
Oread, Nymph of the Mountains (Plural Myth):
Synchronization Rate: 34%
Peitharchia, Spirit of Diligence:
Synchronization Rate: 23%
Arts (NOT IN THE SYSTEM INTERFACE MENU)
-Fetters of Atë: 3 (Effective Authority Level: 8)
Creates thin chains that can be freely manipulated. When the chains come in contact with a target, that target is shown illusions of the fulfillment of all of their desires at once. Cannot be blocked by authorities, but may be circumvented by <Miracles>, <Arts>, or a significant difference in level. Without a target, the durability of the chains is greater than the tensile strength of any material on earth, and the tip speed can reach a maximum of 600 miles per hour. The durability and power of the chains increase proportional to the strength of the target's desires
-First Link, <Mind>: (Incomplete) (Effective Level: 12)
The chains become essentially weightless, unable to cause any meaningful physical damage to a target. In exchange, their mind-altering and divinity siphoning effect is greatly enhanced, and, once they bind a person, no degree of physical strength is capable of breaking them. The <Fetters> may only be shattered by an exceptional strength of <Impetus> or powerful willpower attainable only by thorough training in the denial of worldly desires.
-Down to the Core: 2 (Effective Authority Level: 7)
Uses divinity to create a spiral of razor sharp wind to drill through a target. In the absence of any air, creates small particles with similar properties to noble gasses out of divinity. Optimized for claws, but can also be used with proper or improvised weapons. Unhindered by water or air resistance
-First Link, <Molten Core>: (Incomplete) (Effective Level: 8)
Uses divinity to simultaneously blend rapid rotation and incredible heat into the air around your hands, creating a cyclone of plasma capable of cutting, melting, or even completely disintegrating a target. Cannot function without air. Unhindered by air resistance.
-Yours Truly (Incomplete) (Effective Level: ???)
Grants one full dominion over one's own soul. This Art is woefully incomplete.
-Ordinance of Atë (Incomplete) (Effective Level: 7)
Allows you to plant an impulse within the soul of a target. The strength and immediacy of the impact is related to the relative quantities of divinity between yourself and the victim, as well as how closely related the command is to some <Impetus> already occupying the target. Can be resisted with sufficient will or difference in soul capacity. Requires either physical contact or an overlap of souls.
-Sunday Best: (Incomplete) (Effective Authority Level: 5)
Allows you to convert the atoms of your body and the ambient environment into anything you desire, so long as the mass is equivalent or lesser than the weight of your <Figure>. Excess weight is stored by the soul through as of yet unknown means
-Gaze of the Usurper: (Incomplete) (Effective Level: 3)
Given a general grasp on the general direction of persons or locations influenced by the Uncrowned King, you are able to discern with reasonable accuracy their true location. Also bypasses all stealth <Gifts> beneath a certain level.
-Cosmic Dominion: (incomplete) (effective level ???)
Allows you to create tears in spacetime by which you or others with your permission may travel to other dimensions. Interplanar travel is also possible but thoroughly unrecommended
-Your Fault: 1 (Effective level: ???)
Helps you forget to be human