Anomaly Anomaly

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PRT THREAT ASSESSMENT

Cape Name: Anomaly
Civilian Identity: Unknown
Affiliation: Unknown

Power Classification:
- Tinker 5 (Sub-ratings: Brute 3, Blaster 3; bionic augmentation specialty [presumed])
- Rating to be dynamically adjusted as more information becomes available.

Abilities:
- Creation of advanced tinker tech weaponry and bionics

Assessment:
Anomaly is a villainous tinker with considerable firepower.
Previously thought deceased due to an unpredictable power interaction (see Case 93), 
she has recently reappeared with tinker technology that is considerably more advanced than her previous creations.

Strengths:
- Strong in close quarters and long distance engagements
- Has previously displayed strong tactical acumen during combat
- Newly acquired technology suggests considerable backing

Weaknesses:
- Presume standard tinker weaknesses (ex. EMP)
- No apparent parahuman abilities that would apply when separated from her creations

Engagement Protocols:
1. Determine engagement range case-by-case depending on available parahuman personnel.
2. Utilize EMP or other anti-tinker measures to neutralize her tech.
3. If possible, separate Anomaly from her creations.
4. Full-body armor recommended to protect from small arms fire attacks.

History:
Previously operated as a villainous tinker in Brockton Bay.
Anomaly was believed to have died after a clash with the Protectorate,
but has resurfaced with far more advanced technology.
Investigations into a potential backer are ongoing.

Recommended Approach:
Caution is advised when engaging Anomaly; assume any non-parahuman personnel will be outgunned.
Neutralization of her technology is the highest priority, followed by her containment.
Continue investigations into her benefactor and any potential ties to larger villainous groups.

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Pub: 11 Sep 2024 01:06 UTC
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