Ai-chan weapon and stigma BETA V3B
Translation by Akie, edit and update by Marisa
Chrono Navi PRI-ARM Chakram
ATK: 436 CRT: 15
ACTIVE [SP: 0] [CD: 0s]
The weapon active's CD, max charges, and effects are based on wielder type. Upon using weapon active, chakram enters [Overdrive] mode, wielder Total DMG +12%, last for 15s, refreshable. During this period, when weapon active lands a hit on an enemy, release a [Pulse] on the target, deal 15% ATK of Fire DMG in an aoe, CD: 0.5s.
PASSIVE 1
Team Total DMG +12% (unstackable). When equipped by Chrono Navi, upon counter hit back [Aimer-β] during [Overdrive] mode, weapon will enter special [Overdrive] mode, where wielder gain Fire DMG+20% against ignited enemies, last for 20s.
V1: wielder Fire DMG +10%, gain another Fire DMG +10% against ignited enemies, last for 15s.
PASSIVE 2
Wielder Fire DMG +15%, enemies hit by [Pulse] take +5% 8% bonus Fire DMG. If targeted enemies are ignited, they take +10% 15% bonus Fire DMG instead, last for 15s
STIGMA
TOP: ATK 109. Host weapon active and Basic ATK Fire DMG +15%, when host’s Charged ATK or Ultimate (v3) hits an enemy, all team members with Fire tag gain Total DMG +25%, last for 20s, refreshable (unstackable).
MID: Host Fire DMG +30%, host attacks apply +25% ignite trauma, gain 20% Total DMG resistance.
BOT: ATK 57. Total DMG +15%, when host weapon active or ultimate hits an enemy, team Fire DMG +35%(v2) > 30%(v3) (unstackable), last for 20s, refreshable.
2PC: When weapon active hits an enemy, gain one stack of [Data], can trigger once every 1s, max 3 stacks, for each stack, host Fire DMG +8%. Upon reaching max stacks, team gain Fire DMG +30% against ignited enemy, last for 20s, refreshable, (unstackable)
3PC: Weapon active gain Fire DMG +15%, when team members attack ignited enemies, the enemies take +35% bonus Fire DMG, last for 5s, refreshable. When equipped on Chrono Navi, ignited enemies take +20% bonus Ignite DMG, last for 10s.