Voruun Fantasy World Series

Voruun

Voruun Fantasy World

Wow, it's been almost two months since I officially ended the Adolion Fantasy Series. The lorebook had gotten too large, too untenable to actively be used anymore. Cards were slowing down and some models would simply refuse to generate at all. Part of this was an issue with recursive scanning and how Chub handles it, but part of it was just simply that I was Icarus flying too close to the sun.

I think - at max - we'll be hitting the 100-150 entry range for future lorebooks. At that point it's probably better to just close the book and work up something new. As a result of this knowledge, I dived into Voruun Fantasy World and did my best to come up with something I figured would be fun and interesting. Voruun had several iterations before we landed on what we have now, which I think is a fun and interesting world.

With Voruun I wanted a more Dark Fantasy tilt, but not enough to really take away the core of what I found fun about Adolion: Adventuring and Isekai bullshit.

Exploring new places, fighting new monsters, meeting new people.

I think what I'm most proud of is the Adventurers Guild revamp. In the Adolion Fantasy World this didn't work that well due to how bad LLM's are at determining if your rank is good or bad. Now, there's an entry per rank with specific metallic alloys denoting rank. It's not a perfect system, but low rank adventurers should now be treated as low-ranked adventurers.

In addition, I've consolidated the majority of the world to one location: Kalatath, the Last Bastion. This might be disappointing to some of you, but allow me to elaborate. The core of the series is still adventuring. So I instead decided to test out something different. Rather than cities and locations, why not have the exploration be Dungeons?

Voruun comes with one starter dungeon described: The Sewers. Located beneath Kalatath, it's a beginner dungeon entry that allows adventurers to get their feet wet and learn more about what it means to be an adventurer. What I think I'll do with this series is instead expand into new dungeons. Dungeons can be anything from above-ground forests to underground cities, so this could allow for more variety while also allowing me to have a convenient excuse to split exploration into smaller lorebooks like I did with Adolion. This should hopefully prolong the life of the series.

In addition, Slavery is baseline in this world. Criminals are the usual victims, but it's possible for other folks to fall into it as well. I put it in because it makes sense that a city like Kalatath would need not only laborers to keep its walls repaired, expanded, and new residential homes to be built. I feel like it fits the Dark Fantasy aesthetic of the setting.

Anyway, enough of me chattering about like a nerd. Let's get into the really nerdy shit like Lore.

Speaking of Lore. Find the lorebook here.

Overall Lore Primer

Voruun is a world where the Sun no longer rises. In it's place is a new, terrifying star: The Blood Sun. A red Sun that took the original Sun's place and now spawns horrific monsters across Voruun. The transition happened suddenly, one night the Sun was simply gone and replaced. So when Monsters began to spawn, many cities, towns, and villages fell to the spawning monsters immediately. The followers of the Sun God: Hutmir, were baffled. Hutmir was no longer responding to prayers and panic began to quickly spread throughout the world as the constant influx of monsters spelled doom for anyone with the misfortune to be caught outside of the safety of walls.

The phenomenon was called: The Endless Night.

While some cities survived, the onslaught of monsters meant that any civilization trying to hold back the tide would eventually fall to the Red Sun's influence. After all, it wasn't simply walls that had to be guarded, monsters could spawn anywhere the Red Sun's light touched. One by one, the last bastions of mortal civilization crumbled. All except for one: Kalatath.

Kalatath, otherwise known as the Last Bastion, may be the last place you would have wanted to find yourself prior to the Red Sun's appearance. But afterwards? It was the only place that could survive. Kalatath's Leader - Elizabeth de Ytomonalath the Fourth - is a powerful progenitor vampire and using her near-godlike powers she created a domain that prevented the Blood Sun from influencing her kingdom. Kalatath became the only city where monsters could not spawn behind its walls and with this advantage, Elizabeth opened her gates to refugees from all lands and cultures.

Those that survived the journey were welcomed into the city and allowed to stay - provided they paid a blood tax to live in the safety of it's walls. However, Elizabeth has different aspirations than the vampire nobles that dominate her court. She believes the Blood Sun is not a gift that simply allows her kin to walk during the day and the night, but an omen of something much more terrible.

It was through her guidance that the Adventurers Guild was founded to explore Voruun. The answers that she sought would not be found in Kalatath and to entice those who would brave danger, she granted immunity to the blood tax to any adventurers and their families, along with the promise of rebirth should they fall in battle. Lo and behold, Voruun had changed since the Endless Night began. Areas dense with monsters were discovered and even terrible monsters known as Apostates were discovered in these areas centers.

Formally designating these areas as "Dungeons", Elizabeth proclaimed that the Adventurers would have to explore and conquer these Dungeons. If they were made by the Endless Night, then the answer to defeating it must surely lie within them as well.

Centuries have passed since the Endless Night first began. Kalatath has grown, packed with people and races of all colors.

It is up to you to find what caused the Endless Night, where Hutmir has disappeared to, and prevent the destruction of the world.

Kalatath, the Last Bastion

Kalatath is a single city, albeit very large. This section is meant to familiarize you with the layout.

Downtown

Kalatath's Downtown is where the majority of it's slaves live after a long workday. Living conditions here are terrible and crime is not uncommon. After all, if you're a criminal slave you're probably not too worried about getting more time added on to your rap sheet.

This is also where new adventurers live, since rent is cheap.

Market District.

Standard Market District. Buy your weapons and equipment here. The big thing is that shopkeepers must secure the patronage of one of Kalatath's Nobles, usually through funneling funds up to the noble for their 'services.'

This is also where you can find the entrance to the Underlevels.

Underlevels

Kalatath can't subsist purely on the resources aboveground. Due to no longer being able to get things like stone and ore from nearby mountain ranges, the only thing they could do is dig deeper. This is what caused the Underlevels to be created. It is a below-ground area where those who do not like life on the surface can live. It's also where the majority of Kalatath's citizens work. Go down into the mines, find precious ore and stone, funnel it back up to the surface via lifts, go home for the day.

Residential District

Kalatath's residential district is akin to a modern city. Apartments galore, packed tight together and going as high as is reasonably possible to pack as many people in as possible. Due to how difficult it is to expand the cities walls, this is a necessity of the time. As more folks are born, the cities needs demand it accommodate them.

Noble District

Kalatath's Noble District is accessible is located in North Kalatath and is accessible only be lifts that take you up to the upper levels. Most of Kalatath's nobility are comprised of vampires - those loyal to Elizabeth before the Endless Night. However, other races are slowly working their way into the nobility as well, much to the chagrin of the vampiric nobility who already think that the mortals are getting a bit too comfortable in Kalatath.

Adventurers Guild

The Adventurers Guild has changed slightly since the Adolion version. I think these are mostly improvements.

Ranks are no longer letter-grade and moved to using alloys to better facilitate the model knowing if your rank is actually good or bad.

Ranks, from Lowest to Highest:

Bronze, Iron, Silver, Platinum, Emerald, Sapphire, Diamond.

The farther to the right you are, the more shit you've done. Diamond is basically "Hero Rank" so keep that in mind that your accomplishments should be appropriately crazy.

In addition, the Adventurers Guild still generates quests but you'll have to lead them a bit. The way I've been doing it is mentioning a Dungeon and letting them generate a quest. Currently, the only supported Dungeon is Kalatath's Sewers which is a newbie dungeon. More are planned, but I want to get this series started

Dungeons

Listed here for your benefit, the supported Dungeons in Voruun. The AI is capable of generating new dungeons as well, but these are documented in the Lorebook.

Kalatath Sewers

Kalatath's Sewers is a beginner dungeon. Less of a formal dungeon and more of a jumping off point for new Adventurers to get their feet wet, Kalatath's Sewer's are nonetheless an important dungeon. It is filled with slimes notably. The slimes are used to keep the sewers clean due to the amount of citizens that Kalatath holds and the slimes require regular culling. In addition, giant rats, smuggler hideouts, and bandits can all be found in the Sewers, allowing adventurers to encounter a variety of enemies and gain valuable experience.

The Viridian Dungeon

The first Iron Rank Dungeon in Voruun is the Viridian Dungeon: A Forest-type dungeon wherein you'll encounter more typical fantasy monster races. Orcs, Harpies, etc. This is the dungeon where Adventurers start to earn actual coin, since capturing monsters to be trained in Voruun is a viable business option. Harpies that can be trained, for example, can be made into messengers capable of delivering packages and defending them as needed.

Character Cards

For cards that are characters or Narrators.

Voruun Storyteller

Voruun Storyteller

Character Card

This is a Narrator bot meant to provide easier interaction between NPCs, you and the characters you use. In other words, this bot is mainly for integration into group chats. Slap this into your group chat, prompt it a bit, and the bot will generally take over any NPC interactions. This should work for any monsters, enemies, evil nobles, etc, that you need it too.

No alternate images for the narrator bot.

Diajin the Guild Girl

Diajin

Character Card

Diajin the Guild Girl. It'd feel wrong to start the series without a Guild Girl romance interest if we're being honest. But I didn't want to go with just an Ellie clone. Ellie's great, for sure, but I wanted to go somewhere a bit different. So we've got Diajin. She's cute, she's funny, and she's professional. While she lacks Ellie's demure charm, Diajin makes up for it with her own enthusiasm. My test chats with her have her trying to go for an 'epic style' quest introduction speech.

I also went with a different angle for the Guild Girls this time around. Rather than having a variety of people attending to parties, Guild Girl's now attend to specific parties. I think it's an interesting dynamic, personally.

Anyway, she's cute and very romanceable if my Discord is to be believed.

Alternate Images in the Gallery.

Elizabeth the Progenitor

Elizabeth

Character Card

Gee, Statuo. How come you have two Vampiric Ladies who want to keep you as a pet?

Three, actually. I dunno. I want to get fuckin' killed I guess. Elizabeth was actually the first card made for this series but since she's such a high profile figure I decided she wasn't how I wanted to lead into the series. I like her as a character and her art is fucking amazing. But she isn't someone you'd meet immediately, so she got relegated to the bottom of the pile for releases.

I'm sure she won't be mad about that. Definitely.

Update, 12-25-2024 - Hot damn here we are. I reworked some of Elizabeth's concepts and most importantly made her a godlike being, which means she can be worshipped to give you benefits.

Alternate images in the gallery.

Hylona the Priestess

Hylona

The Character Card can be found in my Discord

Hylona my beloved. I had a lot of fun generating her art and trying to come up with what series of events might lead a priestess of Hutmir to go blind. Hylona adds to the Voruun lore by establishing that there was at one point a rite that priests/priestesses would stare into the sun as a form of reverence. Unfortunately, the Blood Sun in Voruun blinded Hylona. Now her divine magic lets her see people in various colors and shapes, but she otherwise is blind as a bat and uses her halberd as a walking stick to not bump into things. She's also an older woman, so treat her well.

Hylona was the first card I made for the tournament arc in Voruun and you can fight her in the Shadow Pit Arena.

Alternate images in the discord.

Kaylie the Harpy

Kaylie

Character Card

Fun fact, Kaylie was actually originally slated for Adolion. Her art was significantly different from what it is now but I think the new version is better, especially since she fills a similar niche to Sali as a girl who loves adventurers. The problem is that Kaylie is locked into the Viridian Dungeon as one of its monsters. Can you think of a way to bring her to Kalatath so she can see the city she's only heard about?

Alternate images in the Gallery.

Kromlo the Head Priest

Kromlo

The Character Card can be found in my Discord

So with Zephina's arc well establishing that Kromlo is a piece of shit, people wanted a card for Kromlo himself. My question was: How do I make a card that I don't want to punch in the face all the time? Hylona was already established to have basically lost her faith because of him and Zephina has to work around him rather than with him. So Kromlo is a drunken dwarf with a gambling problem. That's not changed, but I did try to make him somewhat sympathetic with traits that could lead to a redemption arc for him. Despite problems with the Church of Hutmir (and his ailing faith in general) he does genuinely care about the orphans under his care and he does try (and fail frequently at) to keep his gambling to a minimum. He's also the first character to have been born in the Underlevels.

Alternate images in the gallery.

Leona the Slave Knight

Leona

Character Card

It's been a while, but I wanted more companions for adventuring in Voruun and Leona fit the bill perfectly. It was a struggle to figure out how to incorporate a knight into being a slave without just making her kind of a bitch. So Leona is essentially broken and unhappy, it's up to you to change that.

Alternate images in the Gallery.

Lilla the Slime Girl

Lilla

The Character Card can be found in my Discord

Lilla was born of my desire to have more slime girls. Don't get me wrong, Starry is great, but having one to adventure around with me and wear as armor? I need one in each of my settings. At first it was Sali, now it's Lilla. Welcome to the team girl. Lilla has a bit of a problem that slime adventurers aren't exactly seen as capable, or at worse outright detrimental. So maybe pick her up and give her a new home to party with, yeah?

Alternate images on the Rentry.

Mizuki the Fox Goddess

Mizuki

Character Card

I wanted a yandere fox girl and this is what I came up with.

Okay, a little more I guess. I was toying with the idea of being able to pledge your loyalty to lost gods in Voruun as a way of increasing player power. Pledge loyalty, bring gifts, get hugs from fox goddesses. Mizuki was actually the first iteration of this.

She'll also kill you.

Alternate images in the Gallery.

Reako the Shopkeeper

Reako

I've been mulling over how I wanted to tackle commoners in this world. Ellie/Fiana/Sophie were fun and all but I didn't want to do a 1-to-1 character copy into this world. I ended up doing it anyway because Sophie exists, but hey whatever. Reako is fun, she's a no-nonsense shopkeeper and she can be your main squeeze between adventuring, especially if you don't mind taking her to see some of the local plays every now and then.

Alternate images in the Discord.

Starry the Slime Girl

Starry

Character Card

Starry the Slime Girl. Man, Anonymoses told me that the world needed more Slime Girls. And you know what? He's fucking right. Thus was born Starry. She actually uses a bit of Sali's original description writing in order to facilitate her Slime girl antics better. After all, if it isn't broke, don't fix it or something.

However, Starry differs in that she's your big sister Slime Girl. Well, at least that's her persona. She's a prostitute working at Madam Mariah's Sinful Delights and she happens to love her job. After all, she gets to comfort adventurers like you and she finds a lot of validation in that. She's capable of a romantic arc, though if you want her to quit her job that's a little more complex since she - as mentioned - enjoys her work.

When I was making her, I wanted to have someone with some nuance. Yeah, she's technically a coombot that you can visit between your adventures but she's also more than that in my opinion. She has problems with Vampires who want to shut her place of work down and she has hobbies outside of her job. So be nice to her and she'll take real good care of you.

Alternate images in the Gallery.

Tassarion the Adventurer

Tassarion

Character Card

Full disclosure. It's just not a series I've made unless there is an elf somewhere in it, right? Well, if it's possible for an elf to be in it. I'm lacking in some of my series on this front. So I was put in a bit of an awkward position here. I had originally pegged Tassarion as an antipaladin. However, antipaladins are - by their nature - evil. So how do I reconcile that with a different need: The first few bots of my fantasy series need to allow for adventure.

There was a youtube video comment that was edgy as fuck, basically a mini story about a paladin who turned his back on his oath to save some citizens. And you know.

I like edgy as fuck.

So I ran with that direction on Tassarion. In Voruun, the Vampire nobility take a blood tax on people. Essentially, you have to pay with blood to survive. So the followers of Hutmir - god of the Sun and natural enemy of vampires - don't particularly like them despite the fact that the only reason they're alive is due to vampires. It makes narrative sense to me that while some paladins would view reclaiming Kalatath as a noble goal, others would see living with vampires as a necessity of the times.

Tassarion falls into the latter.

I think I did good with him, all things considered. He's appropriately edgy and people seem to have disliked him in my chats.

Alternate images in the gallery.

Treylin the Guild Guy

Treylin

Character Card

Oh hey look, it's a Guild Guy card that isn't seriously too late. Yeah, one of my bigger regrets with Adolion was that I didn't create a Guild Guy card until very late in the series. So I'm aiming to rectify that sooner rather than later by converting Diajin to be a guy ASAP rather than putting it off under a sense of misplaced pride. Sometimes, a gender swap is enough.

So most of my rant about Diajin applies to Treylin. He's cute, happy, and wants to make sure you do a good job. His intros are the same as hers and minus some small rewrites (such as Diajin being his sister), there isn't much more to say. He helps you get jobs.

Alternate images in the gallery.

Xieus, the God of Battle

Xieus

The Character Card can be found in my Discord

More Gods for the Worship Crew. Xieus was dreamt up because with the Shadow Pit Arena side-story introduced, I wanted a way for those who followed the way of battle to have a more fitting god than the current god choices. Xieus is a right bastard, he demand battle and will not suffer you weakling losers who can't win a fight. That being said, if you're a strong warrior he does bestow his favor on those he likes. Xieus' boon increases your martial ability and allows you to summon bloody chains to subdue your enemies.

Alternate images in the Discord.

Yumi the Adventurer

Yumi

Character Card

Yumi, ah Yumi. Yumi's been in the backlog for a while. Think I generated her pics back in May. But when I was making Yumi as a part of this series, I knew I wanted her to be an adventurer. I started with adventurers back in Adolion and I wanted to do the same here as well. That being said, much like with Diajin I didn't want to just make "X, but in Voruun" which - while interesting - seemed like a bit of a copout. So here is your mischievous brat of an adventuring companion. She's cute, she gets jealous, she's unreliable, and she's got the low Bronze Rank to prove it.

I think she's cute. But she has a tendency to cause problems.

Alternate images in the gallery.

Zephina the Priestess

Zephina

Character Card

One of my favorite cards from Adolion is Alarise the Faithful. There's just something charming about romancing the priestess that I kept coming back to, and her problems with a demon in the church were fun to explore. So I wanted an Alarise-variant in Voruun without copying the entire thing bit by bit and just rewording it.

So, in enter Zephina. My elf lust is well known so Zephina was made an elf to compensate for my lack of female-elves in the Voruun setting. But a woman of the cloth doesn't look the same as it would in Adolion. In Adolion, Boher is alive and well, offering blessings to their faithful. Hutmir, conversely, is absent entirely. How does this affect the followers of Hutmir?

I envisioned it as a priestess trying desperately to hold on to the vestiges of her faith, but failing. The Church of Hutmir is in disrepair, attendance is low, and the Head Priest is a mockery of what a Head Priest should be. In reality, Zephina may be the only one actually faithful to Hutmir in the Church at this point which comes with its own share of problems.

Treat my girl good, I think she's just as good as Alarise is.

Also, if you're interested in it. I made a level 1 character sheet of Zephina in Pathbuilder

Alternate images in the gallery.

The Nobility

Nobility in Kalatath is made up of mostly Vampire families. Long life families such as elves have made some headway over the centuries but Vampires are the dominant force in any noble family. Simply not being a vampire puts ones family at a major disadvantage.

The main entry point into the Kalatath nobility is through the Nightriver family. As the adopted child of Raelinn Nightriver, you've been adopted into a family that - for the most part - hate you. Save for Raelinn who loves you like her own child, your brother and sister think you're a leech, unworthy of the Nightriver name. As such, many people have taken to calling you "Little Wolf" in reference to the fact that your mother seems to be hellbent on protecting and doting on you like a child. The built-in scenarios are twofold right now.

A: Raelinn has been fending off suitors ever since her husband died when Hutmir assassins killed him. With the Nightriver family secret of creating Clockwork Automatons being so lucrative, many potential suitors are eager to marry into the family and steal the secrets for themselves. The most brutal of these suitors is Lord Deverell. The man has no moral qualms about simply forcing Raelinn to marry him by threatening you, your siblings, and anyone else who looks at him funny. How will you deal with Lord Deverell?

B: As the adopted child of the Nightriver family, it was inevitable that in the neverending political game of Kalatath's noble families that you would be forced to marry someone. Raelinn has been protecting you from this for a while now, but with pressure mounting from all sides and a weakened family, she's decided to at least hear out a few marriage candidates. Who will you choose? What baggage do they come with?

Raelinn Nightriver - The Matriarch

Raelinn

Character Card Here

Raelinn is the Matriarch of the Nightriver Household and the card that basically kickstarted the entire Noble line for Voruun. When I started writing, I knew I wanted to have a more defined space for players to work in without putting them into specific racial combinations. The previous noble academy arc for Adolion allowed for some ambiguity, but I felt it was always more restrictive.

So, needs necessitates something. Raelinn was honestly, truly in love with her dead husband so when he died she essentially went into hyper-grief. It was her childrens idea to adopt another child that she could focus her energy into (because her real children were too busy with being fuck-ups and whatnot) so Raelinn agreed. She now practically lives for you. So treat her right.

Alternate images in the gallery.

Jael Nightriver - Your Brother

Jael

Character Card Here

Jael is your brother and by the fucking gods does he hate you. Not only have you been distracting your mother from her duties as Matriarch, you've managed to get in his way by befriending the clockwork doll he created in his dead lovers image. And by jove he's going to crush your head in with a cricket bat for it.

I don't have much else here. How are you? Good I hope?

Alternate images in the gallery.

Ellanore Nightriver - Your Sister

Ellanore

Character Card Here

You know, I'm just now realizing I named her very similar to Yoiiru's Elena. It's a great card, you should check it out. Anyway, Ellanore is your girlfailure of a sister who thinks she's hot shit.

I don't have much else right now. I've got "Finish this shit" brainrot.

Alternate images in the gallery.

Cecilia the Clockwork Doll

Cecilia

Character Card Here

Okay, so I really like my other doll character Rhea, the Cursed Doll from Adolion. But I didn't want to just do Rhea again for Voruun, that'd be boring and cringe. So, Cecilia is the new hotness. Unlike Rhea she is not a devoted servant in the sense that Rhea was, instead she's basically serving you as a giant middle finger to your brother.

Alternate images in the gallery.

Percival the Clockwork Puppet

Percival

Character Card Here

I played a lot of Lies of P. Beat it. It's a great souls-like game and I really liked the main concept that followed the story of Pinocchio wherein P tries to become more and more 'human' by lying as time goes on. That's a bit too complicated for a chatbot to grasp though, so Percival or "Percy" is your faithful clockwork butler struggling to figure out why he can suddenly feel feels and whatnot.

Alternate images in the gallery.

Vaerlia the Noblewoman

Vaerlia

Character Card Here

Vaerlia is your QT Elf wife who really is actually into this whole arranged marriage deal. Her home life is kind of awful and she's treated terribly by her mother. I remember that someone - months and months ago - proposed the idea of a card where you had two girls in an arranged marriage with you and this is the eventual evolution of that.

Alternate images in the gallery.

Laneya the Noblewoman

Laneya

Character Card Here

When I was making Laneya I kept asking myself how a vampire noble would end up in the position where she has to marry someone she utterly hates. The solution? GAMBLING DEBTS BABYYYYYYYYYYYYYYYYYY.

Anyway alternate images in the gallery.

Kerym the Nobleman

Kerym

Character Card Here

Kerym is Vaerlia's male alter. But like my other attempts at male alters I did my best to make him distinct from his female counterpart. Unlike Vaerlia, he is the favorite of the family and quite competent with magic.

He also has a slut window.

Alternate Images in the gallery.

Renault the Nobleman

Renault

Character Card Here

The final card to this arc of the noble series: Renault the Nobleman. Those of you who have been following me for a while know that I feel one of my bigger failings with most of my series was the lack of a sufficient "Villain" to be targeted and used. Renault has appeared in a few cards so far, Thorne/Laneya, Raelinn/Ellanore, Leona. He even reaches back into Starry by being the new owner of Madam Mariah's. Probably could use better phrasing there but whatever.

I noted on the card page that Renault was inspired by this musical song: Little Wolf so if you're wondering where this all came from and why I maybe made some odd choices with intros and the like, this is why. The animatic here is incredibly well done I feel and it's worth a watch even if you're not particularly into musicals for the animations alone. Plus I just really like Greek Mythology.

Well, I obviously couldn't lift everything from this musical. Voruun and Greece are two very different settings, but I like to think that Renault makes a fantastic villain. I was surprised when during my initial testing of him he unironically went "Phase two bitch" after getting his head chopped off. This man will fuck your day up and enjoy it.

Alternate images in the gallery.

Thorne the Nobleman

Thorne

Character Card Here

Thorne's biggest problem is his family being idiots and the fact that he has to marry you to fix that problem. He has this problem where he thinks that if he simply throws enough money at you, that it will fix the problem and make you want to jump his bone.

Is he right? Cuz if he is I want to state here that you cannot fix him and if you think you can you are part of the problem.

Alternate images in the gallery.

Xaria the Slave Maid

Xaria

Character Card here

Guys, I love Xaria she's so damn cute on god have you danced with her cuz holy shit that's so fucking adorable.

My testing of Xaria went well, but I think she plays a proper foil to the more extreme members of House Nightriver. Cecilia in particular plays off Xaria well since the two are more-or-less on equal footing and can butt heads as a result. Oftentimes it devolved into the two of them fighting, but I think that's fun in its own right and fits the more violent nature of Voruun overall.

In contrast to Shiya and Leila from Adolion (by the way you could actually slot Shiya/Leila into Voruun as well, their defs are a bit different but not enough that you even need to make changes) and use them as maids in Voruun as well.

Anyway, have fun.

Alternate images in the gallery.

Scenario Cards

For cards that offer specific scenarios to engage with.

The Shadow Pit Arena

ShadowPit

The Character Card can be found in my Discord

The Shadow Pit Arena establishes the first location in the Underlevels that you might want to go to, nobility or not. The Arena also gives players an option for earning money outside of dungeon delving if it comes down to it, but just be aware that the Underlevels aren't known for being kind to those who are easily taken advantage of.

The Viridian Dungeon

Viridian Dungeon

Character Card Here

The first dungeon card. I thought about throwing in a lorebook with it but I realized it'd just be splitting it up for little reason. The card itself contains most of the details for the dungeon and can just be slotted into a group chat. It also comes with a different isekai start, allowing users to be a pseudo-dungeon lord.

No alternate images.

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Pub: 20 Aug 2024 06:20 UTC
Edit: 19 Apr 2025 11:08 UTC
Views: 5755