The Pilgrimage Version 1.9 Walkthrough

  • Start Game
  • After playing through the game's introduction you'll be face with three options. Exhaust dialogue until an event occurs.
    • EVENT - Welcome to the ship

      • Tali will have an unavoidable event with a rat-type enemy
  • After being saved and waking up at the medbay you will be faced with two options. . .
"Seems I don't have much of a choice" "Hell no!"
Will lead to an optional scene involving Jesora, an asari. Afterward you will need to travel to the communications room and have an encounter with a large ape enemy. Will lead to Tali's first encounter with a big ape enemy + shower bugs. The ape scene is avoidable by winning, the bug scene is not.
  • At the end of either route you will need to explore the ship until you have gathered twenty (20) tech parts. You should have [1] breaching charge to use on either the warehouse or crew barracks locked door. Choose either, though the barracks is recommended.
    • EVENT + Location - Enemies!

      • At the start of the game you will have access to three enemy types you can actively fight. The Ape, the Varren, and the Rat.
      • The Ape is found in both the Communications Room and Crew Barracks and have a variety of scenes, most of which rely on Tali's Lewd Level. Being caught by them is considered an instant loss and will lead to an event.
      • The Varren is found on the path leading to the Warehouse and can be fought with more interaction than the Ape. The Varren also has a number of scenes influenced by Tali's Lewd Level, but these are more noticeable when using the Dart option later in the game.
      • The Rat is found on the path leading to the Engine Room and can be fought much like the Varren. Using a Dart will lead to a number of lewd-level inspired scenes.
  • Jesora will act as a merchant if you have spare tech parts you'd like to trade for anything she has.
  • After resting a few times and taking a shower (or immediately taking a shower) Tali will be attacked by a number of bug enemies.
    • EVENT - Shower Bugs!

      • After the scene you will need to gather [30] tech parts to repair the vent they are coming out of.
      • Note that if you do not have the [30] parts required you will not receive the prompt to fix the vent!
      • Each bug encounter will intensify after 3 days of rest and using the shower, with the first encounter counting as the 1st.

      After the 3rd encounter the 4th will lead to a Complete Bad End. Fix the vent before the 4th encounter to avoid this outcome

  • After collecting the 20 tech parts required, return to Jesora who will ask you to wait a while and will give you another breaching charge for the door you didn't choose earlier.
  • At this point you are free to roam until you hear back from Jesora and Serok.
  • While wandering around the Crew Barracks Tali will encounter a red varren. You are given two choices here:
"Chase the red varren!" "Let him go"
Chasing the red varren will result in the player finding the prison area early. Here you will find two apes still in their cell who you can interact with. Letting the varren go will result in you finding the prison later.
  • After some time Jesora will contact you and will ask you to meet her. She will give you a hacking module for your omni-tool for you to hack a door on a new area of the ship. Docking Bay #1. She will also give you some tools to repair your omni-tools scanner, but you will need [30] tech parts to repair this.
  • If you skipped chasing the red varren at this point the prison should now be accessible to you. Here you will find two apes still in their cell whom you can interact with. Checking the lock on their cell will show it's damaged and needs [10] tech parts to repair.

    • EVENT - Prison Apes

      • Tali can experience a number of scenes with the apes, but only once per day as she doesn't want to spoil them.
      • Repeating the 'tease' option will result in the apes becoming more and more upset. Repeating this option 3 times will result in them breaking out and charging for Tali who will have an opportunity to defend herself.
      • Losing will not result in a Bad End.

  • At this point you can repair the scanner for [30] tech parts and you will be able to use it on the map to reveal any rooms you have access to at this point.
  • Using the scanning tool will reveal a new room called 'Undefined'. Going there you will reveal a dark room and a puzzle inside of a vent.

    • EVENT + Location - Undefined Room

      • The sequence to solve this puzzle is: Red fuse + Wire + Black fuse. When finished, hit the box on the upper-right to confirm the repairs.
      • If you fail the repairs you will have a second chance, but a varren will find Tali and begin having fun with her. Solving the puzzle at this point will not result in a puzzle completion as it will instead open Tali's face for another varren to have fun with.
      • After fixing the power you can enter a room where you will find a large tunnel, possible one for a sewer. Nothing else can be done here except noting the tunnel and leaving, but if you hang around for some 4-5 seconds an event with a new bear enemy will begin.
    • EVENT + Bear-ly able to handle him

      • After finding the bear, the bear will be added to the short roster of enemies that can invade Tali's medbay. Losing once will result in a scene. Losing to the bear twice will result in a Complete Bad End.
  • Nothing else of note can be done in room 'Undefined' at this time.
  • Using the hacking module Jesora gave you, you need to go to Docking Bay #1 and hack the doors open.

    • Hacking Minigame

      • The sequence is relatively short and simple, but the real problem are the enemies that show up in the middle of Tali hacking. Missing too many times will result in a failed hack and Tali will have an event with the ensuing enemies.
      • If Tali's Lewd Level is high enough, pink bars may instead appear and Tali will turn the tables on her lecherous foes.
  • Once inside you will automatically get what you need and return to Serok who will tell you that Jesora and her crew are missing. He will ask you to find them.
  • At this point Tali has activated a lockdown accidentally during the last objective. Doors will be locked in most locations and will continue to be locked unless the player disables them in the medbay (player choice) or they may choose to leave them on out of enjoyment of the hacking minigame. Note that after disabling the security gates the player will still need to unlock at least one locked door in each location before the change takes effect.
  • Finding Jesora and her crew is split into 3 objectives in total. Finding the commandos (found in the Crew Barracks) the vorcha (found in the Warehouse) and finding Jesora herself (found in a new room called Hallway). You can find the commandos and the vorcha in one day but you will need to rest before finding Jesora as the Hallway location will not be revealed until an event begins after resting.
  • After finding Jesora and speaking with Serok he will ask you to explore while he thinks about what to do next. In the mean time he will give you a keycard he found which will open a door in the crew barracks room. This room serves almost no purpose but does provide you with extra free loot and at least one unique item: lube.
  • At this point you are free to roam until you hear back from Jesora and Serok.
  • Here, if you go to the prison room, you are able to find a dog toy in one of the cages in the back of the room. Using this toy you can click a hidden interactive item in docking room #1 to attract a red varren, who Tali can then have fun with or fight.

    • EVENT - The Red Varren

      • The red varren has a variety of scenes, almost all of them with some level of Lewd Level integration. Be sure to check them out!
  • It is recommended that players use this time to load up on ammo and/or grenades if you do not currently have a decent stock of either.
  • After some days of waiting Tali will be faced with her first miniboss of the game and either encounter will be difficult. Depending on how you played up until this point the enemy you get would be:
The Prison Apes The Varren Pack
Tali will encounter the apes from the prison if she did not fix their lock. Losing will result in a Soft Bad End. Tali will encounter a pack of varren led by the red varren if she did fix the prison apes lock. Losing will result in a Soft Bad End.
  • EVENT - APES Bad End+

    • Tali is dragged into the apes den after losing to them, either in this invasion event or a special event later on in the story.
    • Once captured, the player must either goad one of the apes into distracting the other OR collecting enough scrap (3) to unlock her cell.
  • EVENT - VARREN Bad End +

    • Tali is dragged back to a varren den after losing to them.
    • Once captured, the player must choose a route of escape and hope they make it out fast enough! Each path has its own perils (and scenes).
  • Locked out of events!

    • If Tali allows the prison apes to escape, the player will be locked out of prison ape events.
    • If Tali allows the varren to invade, defeating the varren pack will lock the player out of events with involving red varren.
  • The battle will be difficult and rely much on RNG for Tali to win if she is only using her gun. It is recommended that players have at least 2 grenades with them for this encounter.
  • After either winning or losing, the player will eventually speak with either Serok or Jesora about how their turret stopped working. At this point in the game a new mechanic is introduced, Turret Heat, which if you allow it to heat up to 100, either the ape or varren invasion events will occur again. The player will need to make sure to occasionally 'dump heat' while they're spending time roaming across the ship.
  • Afterwards, Tali will have to go to Serok's ship and speak with Jesora, who has figured out a plan to access the bridge of the ship. She plans on using a mining laser to melt the the locked door and wants Tali to be there to oversee its use. Tali agrees to meet Jesora at the hallway.
  • At this time Tali will now have access to two new NPCs at Seroks base:
    • Nyun the Bartender - A purple-toned asari with one scene at the bar. If you ever find a vorcha behind the counter, take a look...
    • Zeltan the elcor - Smart, handsome, and a momma's boy. Zeltan has a number of scenes in the current build of the game. If you're brave enough you should consider:
      • The Zeltan Route

          1. Get drunk at Nyun's bar twice (2x)
          1. Zeltan will volunteer to walk you home. From here you have the option to tease him or let him go. If you wish to continue the Zeltan route, tease him and a scene plays out, after which Zeltan will run a way ashamed.
          1. Return to the ship and ask Serok and Nyun where Zeltan is. Afterwards head directly to the Engine Room and find him there.
          1. Zeltan will inevitably run away a second time and you can then find him in the Crew Barracks where Tali will have two options: Tell him to go back or Try having sex again. To continue the route, try having sex again.
          1. Zeltan and Tali will this time have sex in a much better way and this will leave Zeltan happy and proud.
          1. After speaking with everyone back at the ship, rest and take a shower to activate another scene. Zeltan will ask Tali to marry him and Tali will be given the option to say yes or no.
          1. If you say yes, they are both married and Zeltan cements the marriage by fucking Tali.
          2. OR! If you say no, Zeltan will leave, disheartened but understanding
          1. Some time will pass and Tali will be visited by a guest! There's going to be a party for a married couple, and depending on your answer, it's either for Tali or Nyun!
          1. Tali agrees to attend the party and meets a number of crewmembers. From a raunchy vorcha to an aggressive krogan, there are plenty of scenes to be had depending on Tali's lewd level and the player's willingness. The party has three stages, each with its own surprises. Enjoy finding the scenes.
          1. After the party Tali will go back to her medbay. There she will either spend the night with Zeltan, who is eager to be with his wife, or she'll find Nyun with Zeltan. In either case, the fun will be messy.
        • Once the wedding night is over, Tali can speak with Nyun at the bar and talk about how nice the party was. Nyun will tell Tali that Serok is allowing them to have more parties, which will allow you to repeat scenes and enjoy the company of krogan and vorcha if you so choose.
  • After meeting Jesora in the hallway an event will play out. Jesora will ask Tali to give her time to think and the player is allowed some time to roam the ship before they have access to Jesora again. It's frankly 50/50 you will find her back at the bar so check often.
  • After speaking with Jesora she will ask you to use your scanning tool to see if you can find the phantom that ambushed you. If you have not fixed the scanning tool yet you will need to do so in order to proceed with the main story.
  • Using the scanning tool will reveal a new room: Pool. Go there to progress the main story.
  • After finding the Pool room Tali will need to return later to see if she can sneak up on the phantom. Once you do this an event will play out and two new enemies will now be on the map, Small Lizard and Croc.

    • EVENT - Big and Small lizards

      • The small lizard will only be found on the path leading to the pool. They have a variety of scenes and most have integration of Tali's Lewd Level in mind when using a dart. A 'bad dart' scene has a chance of playing whenever using a dart on the enemy.
      • The big lizard or "Croc" can be found at almost any path when first choosing it. The encounter is random and a small minigame plays to try and escape him. If captured, Tali will have a small number of options at her disposal, all of which involve her getting fucked. A 'bad dart' scene has a small chance of playing when using a dart on him.
    • EVENT - Phantom Bitch and the Big Apes

      • Now that Tali has cornered the phantom, she could be anywhere doing anything! That includes releasing the apes from the prison! When visiting the prison the phantom will release Tali's teased and horny prisoners who will want to fuck her for all the pain she has caused them. Losing this fight will lead you to Apes Bad End+.
  • It is at this point, if it has not yet happened in your game, that Tali may be randomly attacked by a unique looking rat-type monster. Tali will recognize this as the same beast that fucked her in the ass in the beginning of the game. This creature will stalk the ship and even invade Tali's base just to fuck her. There is no method to permanently stopping or killing it at this time but, using the scanner, Tali can shoot a dart at the creature after winning a fight to see where it will be hiding (by using the scanner on the map after said fight)
  • After the encounter at the Pool room, Jesora will ask Tali to keep on the lookout for any odd activity.
  • Return to the pool room and check a terminal to pump all water from the pool and find a hatch you can access. You are presented with a prompt of checking now or later. Check when you are ready to continue the story.
  • After calling Jesora and inspecting the hatch, the party will be ambushed by beasts attracted by the sounds. This is a non-combat event so don't worry about ammo or grenades. Tali and Nyun will go into the hatch without checking and soon Tali will find that she is now stuck in the vents and Nyun is nowhere to be seen.
  • Control will be given to the player in the new vent environment and you will only be able to move forward at this time. Open the first hatch and you will come to an intersection where a flesh-like mass ahead of you will prevent you from going any way but forwards.

    • EVENT and Location - Duct Enemies

      • The ducts are a vile and sticky place.
      • Frogs: A new enemy type, spy on them after reaching the saferoom and you will prompt a chase. Ignore them once passing their vent and they might surprise you later on.
      • Horrid Tentacles: A mass of flesh at the end of a path. Shoot at it once to provoke a response when you least expect it.
      • Shoot it twice to guarantee a Complete Bad End.

  • Take the route to your left to find a room with an enemy in it. Win or lose, this room will now serve as Tali's temporary base of operations.
  • Crafting!

    • Here you will find a system unique to the vent rooms and environment. Tali will now be able to craft items using ammo and components she finds only in the vents and enemies from the vents. The list of craftable items are as follows:
      • Poison [Egg + Egg]
      • Fire Charge [Poison + Ammo]
      • Strange Drink [Cum + Liquid Pheromone]
    • Eggs - Can be found at random in the vents by clicking the interact button (cog wheel)
    • Cum - Is collected after every defeat or event where a creature cums, but only in the vents!
    • Liquid Pheromone - Is collected by defeating the crawling enemies found in the unlocked section of the vents later in the story.
  • Grab the green gas object atop a device in the back of the room and then return to the vents.
  • Continue crawling forwards until you've come back to the original intersection you were at earlier. Take a right and then turn around to face the mass of flesh blocking your way. Use the interact button to deploy the green gas to dissolve the material and open the way for further exploration.
  • Once down the blocked path you will find another intersection. At the end of the intersection ahead of you will be a gate covered in white, messy gunk. Ignore this area for now.
  • Take a left at the new intersection and follow it until you reach a deadend but use the interact button to look through a vent and find Nyun. This step is important.

    • Nyun and the bugs

      • Nyun's fate is in your hands, figuratively speaking. The longer you take to save her the more dire her circumstances become. Visit her 3 times on 3 separate days to watch her turn from bartender to broodmother.
  • After finding Nyun, head back to the intersection and go forward from where you are. You will quickly be met with a wall. Use the interact button to find AMI, a new NPC. After speaking with her, return to the medbay and speak with AMI.
  • Tell AMI about Nyun and ask her to unlock the door keeping you from her. AMI will unlock the door, thus allowing Tali to be able to proceed.
  • Returning to the vent from the saferoom, crawl until you reach the first intersection and then take a left. From here continue straight, straight, and straight some more until you find a door covered in white goo. This is the door AMI unlocked for you. Use the interact button to open it and crawl through.
  • At the end of this path you will find Nyun and a bug you will have to defeat through a quick time event. Losing here will result in a Bad End.
  • After saving Nyun the player should sleep.
  • Once awake, Nyun will speak with you about what has happened. Afterwards Tali can speak to AMI about opening an exit out of the vents back to the rest of the ship. Speak with AMI again and prompt her to open the path.
  • You will then play a short sequence as AMI, which is fairly linear.
  • After AMI opens the path, Tali can now leave the vents.
  • Crawl back into the vent system and continue until you have reached the first intersection. Take a right and crawl forward to leave the vents.
  • Go back into the vents and speak with AMI, who should by now have dialogue that allows her to open a new sector of the vents for you to travel through. The new sector can be accessed from the same area in which you saved Nyun. This area contains components you might need for the fight ahead! Careful while harvesting as you can be attacked by either spider bugs or even unique facehuggers while here. To get through some of the thicker webs blocking the way, be sure to carry at least 1 fire charge on you.

    • Creepy Crawlies

      • Crawling straight in the spider bugs vents will lead Tali to a room full of webs. You can collect two eggs from nearby webs but if you click on the tunnel one too many times, bugs will attack! Losing here will result in a rescue mission with AMI. Taking too long will result in a Complete Bad End.
    • Broodmother Tali

      • While crawling deeper into this new section, Tali can find a cluster of eggs that are rather large and interesting. Interacting with these will make her get stuck. While stuck she will be attacked by a spider bug. If you do not remove it in time, a scene will play out, but Tali will get a second chance at escape. If you fail the second attempt, this will result in a Complete Bad End.
    • The Beast In The Ducts

      • Exploring even deeper than was previously mentioned will result in Tali entering a large room covered in growths. Here Tali will find a beast that calls this room its home and Tali will need to use her fighting ability (and maybe a few items!) to win. The fighting sequence involves three stages of attacks, each one with its own scene. Failing a single one of these stages will result in a Complete Bad End.
    • A new way to gather resources

      • At this point, Tali can approach either AMI or Nyun to ask if they would be willing to crawl through the vents and help look for resources.
      • Choosing AMI will give you: Eggs + Cum
      • Choosing Nyun will give you: Ammo + Tech
        • Choosing Nyun will enable the terminal by the bed, which will allow you to check in on Nyun through cameras. If you sent AMI first and then Nyun you might find a special guest crawling through the ducts, waiting to give Tali a visit...
      • Tali can send both Nyun AND AMI to gather resources, but with no one to help keep an eye out for invaders, Tali will have to defend herself when a creature crawls into the medbay.

    • EVENT - Drinks with Nyun

      • Once AMI has been told to go and gather components so you don't have to, Nyun will be available for smalltalk and drinks if you feel like it. She will attempt to have fun and share a few drinks with Tali if she'll allow it and it's up to you to decide if you'd like to take the asari on the offer or not. Be warned though, drinks have a habit of making either girls guards go down, and even moreso if Tali ends up crafting a special drink for them to share...
    • EVENT - AMI helps Tali remove some eggs

      • Be careful when traveling the new section of the ducts, as losing here can have some unforeseen effects on Tali. An egg might find its way into her body that will make her feel uncomfortable, and AMI will be quick to notice so that our favorite engineer can get back to her usual %100. For better or worse however the egg can be deep and dangerous to simply remove, but thankfully AMI has tools that will make the process just a little bit easier. AMI herself can remove the eggs (Futa warning) or a machine can help the process.
  • Now that you've saved Nyun, Tali has access to even more sections of the vents than before. Crawl back to where you originally found Nyun trapped, where a wall of flesh is blocking your path. Here you can do one of two things: [Option 1] Use a poison grenade on the wall of flesh and access a new area, or [Option 2] you can turn around and look at a closed vent immediately right in front of you. If you do not have a Poison Grenade on hand, your only option at this time is [Option 2].
  • If you decided to turn around, use the interact button to investigate the vent and enter it. You'll find some things, but by the end you'll find a room with a terminal, a corpse, and a spare Poison Grenade. In addition to the recordings on the terminal, you should also find a curious file Tali suspects AMI can help decipher. Investigate whatever you'd like and then leave. On the way out you'll be in a hall surrounded by frog enemy types. Sneak past them or fight them. Losing once will result in a scene. Losing twice will result in a Complete Bad End.

    • EVENT - AMI 2.0

      • With the file you've found earlier now in hand, return to AMI and speak with her about what you've found. This will be your only chance to tell her you'd prefer to leave the file alone. Otherwise, at your request, AMI will deciper the file and find it curious. Make Tali sleep in the ducts medbay to see the scene that your choice has now led to.
  • Once you destroy the flesh wall with the poison grenade, a new vent area will be accessible for you. All routes in this new vent area are random, as well as the encounters, which currently include and are not limited to: Facehuggers, Xenomorphs, Tentacle Traps, Slugs, and more!

    • EVENT - Slug Supremacy

      • Getting captured by the slugs more than once will result in Tali being trapped within a hallucination. There are currently two kinds of hallucinations Tali can receive, one very lewd (50+) and the other much more innocent. To escape the hallucination you must help Tali investigate and win a fight. Losing the fight will result in the hallucination starting over again.
    • EVENT - Facehugger Den

      • Whilst exploring the endless duct maze Tali can encounter a room filled with eggs, facehuggers, and two women being used as broodmothers. When sneaking you will be found and will need too choose to either shoot a facehugger or stab it. Stabbing the facehugger is the safe option. Shooting the facehugger will result in a Complete Bad End.
  • Returning to the medbay in the vents, Tali can sleep and find out after waking up that Nyun has gone missing. Talk to AMI to learn that Nyun has left to train in a new section of the ship you'll immediately unlock - Training Room. Here you can find Nyun along with many other NPCs who each have interesting things to say.

    • EVENT - Filthy Quarian Thief

      • From the training room Tali can enter the locker room, which is where the player can interact with a certain locker and find alcohol! Leaving the bottle will result in nothing, but taking the bottle will reveal in time that it's actually Jesora's. Tali can then either return the bottle by speaking with Jesora or, after being confronted by a vorcha who happened to spot her, Tali can agree to keeping the only witness quiet by giving in to the vorcha's demands and being his (and his friends) fucktoy.
  • As of Version 1.9, this is as far as the story and guide go. Have fun exploring and getting into trouble until the next update!
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Pub: 04 Jun 2023 06:00 UTC
Edit: 05 Dec 2023 19:44 UTC
Views: 24403