Tactical Girl Reclamation
Last Post updated: 6467043
Known unknowns: None!
| Name | Argent Path | Rarity | Role | Squad | Ability1 | Ability2 | Might | Bond | Buffs |
|---|---|---|---|---|---|---|---|---|---|
| Overtime | Mekkina | T2 | Assaulter | The Fifth Promise | Fatigue gives Overtime Temporarily Might that can stack beyond normal limit (Fatigue V), Loses all stacks upon Desperate roll/ Any retreats. | Doubles Fatigue for all Tactis in Squad after mission. If other squad members are at Fatigue V (-100% Might), doubles her current Fatigue stack. | 748 ((2001.1)3.4) | 40/50 | +10% Might (Base now 220), Fatigue 12 = +240% might |
| Valentine | Magika, Ferrum | T1 | Assaulter | Knights of Valzia | +500% Temporary Might per Bond level for Valentine. This bonus will decrease by 10% with each Tactis in the roster, Tactis gifts will permanently increase her Might by a random number. | None | 545.2 ((70+16+30)*(6-1.3)) | L1 0/150 | +16 Might, +30 Bond Might |
| Noose | Magika, Sulphrum | T2 | Hybrid Assaulter/Defender | Exe Cute | Can’t be deployed normally , Noose is only available as an extra Tactis in a full Squad exceeding the Squad limit, bonuses depend on other Tactis [Mekkina Majority: +10% Noose Might per member, Magika Majority: -2% Enemy Might per member. Equal Magika/Mekkina= +2% Chance for a follow free action post operation] | New Non-region Operation (Silver Site Operation) and a new construction project (Silver Sentence Room, 100 NULL/M/M) , Noose must perform her duties on the regular or else her tail might just seek more necks to snap. | 200 | 0/50 | None |
| Mer | Magika, Aurum | T2 | Supporter | Sacrifice | Whenever it is possible, Mer will pacify Revenants, Autonoma, Nightmares, Visitors and others , allowing the Tactis Squad to gain some of the rewards for this operation (Some exceptions for certain missions), the weaker the squad’s might is, the higher the chances for a pacify. Gain either Mark from the Depth (Pacify) or Mark from the Cosmos (Kill) after each operation with her. There are consequences for following both paths… | Doubles all Magika / halves all Mekkina yield from operation rewards. Awards from pacifying or killing Visitors are tripled. | 170 | 0/50 | None |
| July | Mekkina | T2 | Defender | Bang Buns | Is the last Tactis to die regardless of dice roll, if she is the only the Tactis in the Squad, Automatically win any fight with equal might. | Whenever a Squad Tactis dies, gain half of their might. Whenever any Tactis is terminated, gain all of their might. Her own Replica cores will add +50% Might upon revival. | 110 | 0/50 | None |
| Cinnamon | Mekkina | T2 | Hybrid (Defender, Supporter) | Fortuna Maids | Every victory with Cinnamon will produce a Cinnamon Bun, can be used in different operations and/or multi-wave fights after all bo3 roll for equivalent of +10% of overall dice (bo3 +10 in a d100 for an example), Cinnamon Buns can’t be used to alter Crit fail/Desperate Roll and can only be used if Cinnamon is in the squad. | Insta-wins (Squad Might> Enemy Might) have a chance not to produce any fatigue for the entire squad. | 80 | 10/50 | None |
| Quads | Mekkina | T1 | Assaulter | The Underdogs | When faced against an enemy with greater might, Quads has a chance to either permanently increase her own might or find extra rewards for the operation and… | None | 70 (60+10) | 10/50 | +10 Might |
| June | Mekkina | T1 | Supporter | Bang Buns | +20% Might to other Tactis when fighting against Autonoma, additionally, Add 5% range for Crit success while fighting Autonoma | None | 60 | 0/50 | None |
| Conclusion-Zeta | Magika | T0 | Assaulter, Ferrum | None | None | None | 33 | 0/50 | None |
| Halogen-29 | Mekkina | T0 | Assaulter | None | None | None | 32 | 0/50 | None |
| Fabric-17 | Mekkina | T0 | Supporter | None | None | None | 21 | 0/50 | None |
| Equity-Alpha | Magika | T0 | Hybrid (Supporter/Defender), Ferrum | None | None | None | 17 | 0/50 | None |
| OP-Ulent | Mekkina | T2 | Supporter | Exo-7 | Refuses to be deployed without 100 NULL or a Tactis gift she likes, her might is unaffected by all modifiers. Randomly increases rewards from Operations by 1d1000% (number rounded down so 10%, 20%…etc, ), if NULL part is of the reward, she will take a cut for a ‘Special Project’ somewhere in the Space Station [???] | Can 'buy' temporary might prior to deployments for Insta wins (If Squad Might is higher than Enemy Might), 1 Might= 3 NULL, no limits. | 1 | 10/50 | None |
| Entropy | Magika, Achlys | T0 | Hybrid (All) | None | None | None | 1 | 0/50 | None |
| Requiem (Terminated) | Magika | T2 | Supporter, Hydragyrum | Tuva’s Troupe | Can fuse Replica Cores (and Pyrimatium) into an something anew with varying degrees of success (Special Construction Project: Mortuarium). Aberrants ignore squad limit and have with own Might, they will die after a set number of actions due to their volatile and unstable nature. | Aberrants can be sacrificed in case of a low roll/ Crit failure. Rest of the squad gain temporary might equal to half of the sacrificed Aberrant’s might in Multi-wave fights. | 120 | 0/50 | None |
| Name | Background |
|---|---|
| Overtime | The mighty Kurakuun slayer herself with a shotgun claymore combo. Losing one of her eyes was a good trade off to save thousands of humans from this sea monster whose tentacles had almost breached the City of Roses. It is unknown how she had met her end after weeks of constant fighting, the city had sunken deep in the Sea of Finger soon after the evacuation process. Only the corpses of Tactis could be found in these empty streets… |
| Valentine | Not all of humanity were on the same side against the revenants. Some had chosen seclusion and isolation instead. The City-state of Valzia was one such example, a place with clear distinct hatred for anything Mekkina. Originally a no name Tactis, The self-proclaimed queen of Valzia had assigned her as one of her most royal knight with a touch of love injected into her via [REDATCED]. The word ‘love’ had manifested differently in her Argent code forcing her to defend the remains of ruined city even after the Revenants were done with this quaint and whimsical place. She met her death by an Autonoma called itself the Saint after it was unable to force her into its flock. |
| Noose | When morale was at its lowest after several losses against the Revenants, plenty of Tactis would either desert or go insane turning into nightmares. The Exe Cute squad was an antidote to such insubordination, public executions became a necessity for much needed discipline. While the actions of Noose and her fellow judges did eke out several victories and a lot of snuff footage for the elite, humanity was still doomed. No wonder she had developed an unhealthy obsessions with the necks of the guilty and the coward. Noose would take her own life when her Silver Site she was in charge of was flooded with Revenants , her thick scaly tail was more than enough to snap her neck. |
| Mer | The Sea of Fingers had earned her namesake from the corruption created from a hidden Visitor at the bottom of the sea ( Fingerless Nebuluu) who had gained his consciousness upon Automia’s death. Whether this was intentional or not, the infantile Visitor would spawn horrors in the sea like Kurakuun for it to explore the brave new world. All attempts to kill him were futile so the next best thing was to resort to the Eniiki of Aethere for yet another brilliant creation of hers. Mer was the answer…any child needed the warmth and comfort of a mother, acquiring samples to create the few Tactis/Visitor hybrid was doable for such an enigmatic person. Initial tests didn’t look promising with Eniiki essentially creating a killing machine disguising as a gentle mother. Still, she was chained and dropped in the sea to quell the endless rampage of her ‘child’. Mer performed her duties admirably even after humanity was in war with Revenants. A series of cataclysmic events would eventually dry up the Sea of Fingers exposing the Visitor to the surface where an unknown force would whisk him away. In her confusion, Mer considered the first group of humans survivors who had found her to be her children, she did not object to them gutting her up to gorge themselves on her immense powers. A good mother should always provide for her little ones… |
| July | While most of humanity were struggling against Revenants and their ravenous advances, the elite remained isolated from the real world until it was too late. Arena fights featuring Tactis-on-Tactis violence was very popular amongst them. Bang Buns were one of countless squads who hadn’t encountered a real Revenant outside of their gilded cages, there were –for the lack of a better term– mere objects meant only two things: Senseless violence and satisfying one’s most depraved desires, either ways, both routes would lead to the same end: death. As a Tactis, July had died over and over again until she had become fully desensitized to pretty much everything unlike her sister. Although she did appear to be quite mean and menacing, July doesn’t care anymore except for June of course. In the arena, she was infamously known for putting on a good show after a team mate’s death giving her the nickname ‘The Bunny Reaper’ |
| Cinnamon | In an initiative to increase the overall morale of other battle weary Tactis, humans and even Autonoma, Project Fortuna was greenlit by Madame De Bois.. a giant walking fortress which also happened to serve as a maid café capable of relocating from one place to another. Cinnamon was a pacifist by heart, her intimidating sniper rifle only used non-lethal rounds. At best, she would soften her target first before her allies would finish the enemy off. Ironically, her pacifism got her and half of Fortuna Maids killed in action… |
| Quads | Life expectancy for any Tactis in the Underdogs was absurdly low. All operations were treated as suicide missions especially during the latter half of the human-Revenant wars. Quads became jaded and a bitter Tactis after so many deaths around her, somehow she kept surviving one mission after the other. She should have died on that day but the Silver Phoenix herself would save her leaving a very special message etched on her very core ‘Take care of him, he needs all the help he can get against [REDACTED] .’ |
| June | The more carefree and happy-go-lucky Tactis of the Bang Buns, an illegal modification to her Argent core done by her previous manager would always cause June to be happy after a rather gruesome death which did cause June to blast her head with her assault rifle from the trauma she had endured in a fight against another Tactis by the name of ‘Victorious’. It didn’t matter whether June was in agonizing pain from the inside or not, being all giddy and cheerful was part of her charm in both the arena and in bed. While her sister was initially happy for her, she couldn’t bear the fact that the real her was buried under arching smiles and constant giggles. There was little she could do about it lest June might off herself once more. |
| Conclusion-Zeta | Automia’s tear mixed with rust and slag, even in death, the goddess weeps… |
| Halogen-29 | The shell of a once traitorous Tactis, demoted and mind-scrubbed down to this pathetic husk. Good Tactis should always follow orders… |
| Fabric-17 | A clone of a clone of a clone, an unremarkable Tactis who was often thrown in the heart of Revenant territories to gather info. None of them was expected to return back to base. |
| Equity-Alpha | The byproduct of a very ambitious researcher who sought immortality via fragmenting one’s soul. Another testament to humanity’s hubris. |
| OP-Ulent | Also Known as D-Suit, Devil Suit, Hell Brat and the Corpo-Slitter, OP-Ulent was the daughter of the third richest man in the world who was mostly in charge of entertainment and luxurious products. She wanted to maximize profits in time when Humanity was struggling against the Revenants. She couldn’t do much as a measly human but as Tactis equipped with state of the art weapons? That was another story, she killed her own father and nineteen of her brothers and sisters for a hostile takeover without an ounce regret through a series of ‘accidents’. Exo-7 was just a front for some good publicity with her and her handpicked Tactis saving the day over and over again iin mostly staged events and a whole lot of red flags. Everything did change when her biological mother was who presumed dead, would expose everything in her last executive meeting after disabling her systems with a modified Pyritum. She was thrown out of the window from the two hundredth floor by the same people who obeyed her every word. The tyrant responsible for the suffering of millions was finally dead, all that remained of her in the system was a watered down imitation lacking most of her shrewdness, only her blind greed for wealth. |
| Entropy | None available. |
| Requiem (Terminated) | A defiler of the dead in more ways than one, Requiem preferred their company over the living. The stillness of death was oh so fascinating to her so much so that she had spliced herself up with the favourite ‘parts’ of her growing army… an army that was defeated by the Silver Phoenix herself. Her execution was temporarily halted to copy all relative data related to her unique powers. Tuva saw some potential in a wicked woman like her. Thus, she was added to a ‘Troupe’ full of Cannibals and Sadists so they could ‘redeem’ themselves. A decent arrangement for her. |
| Synergies | Effect |
|---|---|
| Squad Synergy Unlock | Tactis of the same squad gain 10% extra might from being deployed together. |
| Tactis Synergy Unlock (July/June) | bo3->bo5 when they are deployed together |
| Items | Type | Quantity |
|---|---|---|
| Brand Perfume Tactis Gift | Gift | 0 |
| Cuddly Wuddly Stuffed Bear | Gift | 1 |
| Anarchist’s Cookbook | Gift | 1 |
| Chess Set | Gift | 1 |
| Golden Jelly Tactis Gift | Gift | 1 |
| Halogen-29 Replica Core | Core | 5 |
| Featureless T2 Core | Core | 2 |
| Quads-Replica core | Core | 2 |
| Cinnamon Replica Core | Core | 1 |
| Fabric-17 Replica Core | Core | 2 |
| Equity-Alpha Replica Core | Core | 4 |
| Valentine Replica Core | Core | 1 |
| Entropy Deplica Core | Core | 1 |
| Entropy Eeplica Core | Core | 1 |
| Entropy Aeplica Core | Core | 1 |
| Entropy Teplica Core | Core | 1 |
| July Replica Core | Core | 1 |
| Noose Replica Core | Core | 1 |
| OP-Ulent Replica Core | Core | 1 |
| Cinnamon Bun | Consumable | 2 |
| Tactics Upgrade | Material | 0 |
| Pyritum | Material | 1 |
| Mark from the Depth | ??? | 1 |
| Buildings | Status | Houses |
|---|---|---|
| Teleporter: Deploy Tactis on the surface for various operations. | Built | |
| BLOCKED [10 NULL needed to Excavate for 50 NULL] | Cleared | Barracks |
| BLOCKED [20 NULL needed to Excavate for 75 NULL] | Cleared | Command Center |
| BLOCKED [ 150 NULL needed to Excavate for 200 NULL] | Cleared | Tactis Bodyshop |
| BLOCKED [ 250 NULL needed to Excavate for 300 NULL] | Cleared | Research Center |
| Argent Chamber [5 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and… | Available | |
| General Barracks [20 NULL] : A place for your Tactis to rest and ‘sleep’, a fatigued Tactis will be a liability in the battlefield. | Built | |
| Command Center [30 NULL]: A central hub for upgrading all sectors in the space station as well as further expansion. Essential for establishing a foothold on the surface. | Built | |
| Tactis Bodyshop [30 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger… | Built | |
| Recreation Center [50 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis | Available | |
| Research Center [100 NULL, 100 Mekkina, 100 Magika]: Provides global upgrades, special research projects..etc | Built | |
| Mortuarium [ 5 NULL, Bond Level 1 or more with Requiem] : Create Aberrants using mish-mashed Replica Cores and/or Pyrimatium | N/A |
| Upgrades | Options | Status |
|---|---|---|
| Teleporter | ||
| >Adds 1 extra action to deployment [330 NULL, 330 Mekkina, 330 Magika] | Available | |
| >Desperate Rolls will be best out of two , some of the reward can be attainted before retreating [1100 NULL] | Available | |
| >Better Tracking I, Increase the odds of an Elusive Operation [1 Pyritum] | Available | |
| Foundry | ||
| >Rolling for Tactis no longer cost an action [100 NULL, 100 Mekkina, 100 Magika] | Built | |
| >Introduces Featured T1/T2 Tactis with higher probabilities (lasts for a week), Coin flip between random and featured Tactis [50 NULL] | Built | |
| >Boosted Termination [Better odds and rewards, 50 NULL] | Available | |
| >ARG refund chance for attaining Replica cores [100 NULL] | Available | |
| >Twinning , some Tactis will arrive with a replica core [1 Pyritum] | Available | |
| General Barracks | ||
| >Barracks Expansion I, 5->6 available slots [60 NULL, 60 Magika, 60 Mekkina] | Available | |
| >Big snooze, R&R has a chance to remove all fatigue for selected Tactis [100 NULL] | Available | |
| >Small find, Occasionally, resting Tactis may find various resources [130 NULL] | Available | |
| Adds a new resting state (Well-rested-> Over-rest) , adds temporary +20% Might for a single operation for Over-rest Tactis. | Built | |
| >Squad Sleepover, Resting Tactis of the same squad will add a temporary might bonus depending on their numbers, +20% Might upwards [1 Pyritum] | Available | |
| Misc | ||
| >Access Granted I, adds 1 BLOCKED area to excavate [ 10 NULL, 10 Magika, 10 Mekkina] | Built | |
| >Access Granted II, adds 1 BLOCKED area to excavate [ 50 NULL, 50 Magika, 50 Mekkina] | Built | |
| >Better yield I, Adds more resources from excavating a BLOCKED area [80 NULL, 80 Magika, 80 Mekkina] | Built | |
| >Better yield II, Adds more resources from excavating a BLOCKED area [120 NULL, 120 Magika, 120 Mekkina] | Available | |
| >Adds 1 extra action to Space Station [340 NULL, 340 Mekkina, 340 Magika] | Built | |
| >Scanners I, improve Side operation missions rewards [120 NULL, 120 Magika, 120 Mekkina] | Built | |
| >Weapons I, Activate basic Space station weapons, allows for strategic bombardment on certain operations at the cost of Null [1 Pyritum, 130 NULL, 130 Magika, 130 Mekkina] | Available | |
| >Bigger outpost I increase Outpost yields, ToG by 1 [1 Pyritum] | Available | |
| Argent Chamber | ||
| >Perfect Cheer (Can’t be activated without an Argent Chamber): Cheer would also grant a random Tactis gift. | Built? |
| Research Center | Research | Status |
|---|---|---|
| Molding, turn featureless cores in random T1/T2/T3 Replica Core [410 NULL] | Available | |
| Refinement I, All Future Tactis will gain 10 Might [30 NULL, 30 Magika, 30 Mekkina] | Available | |
| Confinement I (Autonoma), Adds a confinement facility for weaker Autonoma [120 NULL, 120 Magika, 120 Mekkina] | Available | |
| Confinement I (Revenant), Adds a confinement facility for weaker Revenants [120 NULL, 120 Magika, 120 Mekkina] | Available | |
| SP Upgrade I , Allows T0 to be upgraded to T1 (1 Pyritum, 100 NULL, 100 Magika, 100 Mekkina] | Available |
| Tactics Bodyshop | Upgrade options |
|---|---|
| -Normal Upgrade-> Adds 10% Might to Tactis, either Magika or Mekkina depending on the Tactis, price increase with each upgrade (50,100,150…etc), Free upgrades doesn’t increase further costs. | |
| -Replica Core Upgrade-> Adds 20% Might to Tactis. It is advisable to keep at least a single core in case, doesn’t increase further costs. | |
| -Replica/Featureless Core Scrap-> Gain either Magika or Mekkina equal half to the Tactis current might. |
| Name | Outpost Leader Bonus |
|---|---|
| Cinnamon | +10 NULL/QM post |
| Overtime | +1-5 Might to a random Tactis |
| Quads | +1 Random Tactis gift |
| Equity Alpha | +4 Magika/QM post |
| Halogen-29 | +3 Mekkina/QM post |
| Fabric-17 | +4 NULL/QM post |
| Conclusion-Zeta | Can lock a single side operation for next action |
| Entropy | None |
| Valentine | 1 Tactis Gift/ 3 QM post |
| OP-Ulent | -5 NULL/ QM Post More progress towards her ‘special project’ |
| July | +9 Mekkina/ QM post |
| Mer | +1 Glimpse into the past/session |
| Noose | +1 live enemy (Random) / session (Provided Outpost has the right facilities to contain it) |
| June | +1 ARG / post |
| Regions | Effect |
|---|---|
| The Scorched Wastes | (Region I, 10% RP upon completion) |
| Magika Tactis suffer -75% Might, Multi-stage fights will add -10% Might per wave, can construct shelters (3 Tactis required for 2 actions + resources) to add different bonuses to operations as well as increase Scouting. | |
| Shelters also grant 1-30 Might to Tactis stationed in there. |