Power Word Kill |
The original spell compel enemy with 100 hit points or fewer to die instantly. The modified one compel any creature with 100% HP or less (which is basically everyone). Also you can cast it on 10 different targets and it's completely free regarding spell slots. This spell is not registered as damage spell so it will kill even if the target protection against all kind of damage. |
Disintegrate |
Almost the same as the original, but does leet 1337 damage with a 100% roll (no DEX Save) and can disintegrate up to 10 targets at once. Also won’t consume spell slots. |
From Detect Thoughts to Death Ward |
Almost the same as the originals, but all buffs won’t consume any spell slot or require concentration. They will be active until Long Rest. And the cast radius will be 30 meters, so if you have any ally in this range, they will get the buff as well. |
Cure Would |
Same as the original, but it will restore 100 HP. Also free to cast. |
Ressurection |
Now you can resurrect basically everything. Characters outside your party, undead or something else. It its dead - it can be resurrected. Some of those NPCs might not work properly after resurrection though. This is not related to the mod, just not every NPC was intended to be brought back to live. |
Greater Restoration |
The cure for everything removes any kind of negative status or condition for the targeted character. It means it will remove Bleeding, Burning, Blinded, Charmed, Cursed, Disease, Frightened, Incapacitated, Invisible, Mad, Paralyzed, Petrified, Poisoned, Polymorph, Possessed, Prone, Restrained, Sleeping, Stunned and Unconscious. Also free to cast and have radius 30 meters. |
Speak with Dead |
I've kept the original limitation to not being able to speak to Undead or dead party Characters. They simply don’t have anything to say since no one programmed them for this, so no point to cast it just to see the animation and nothing else. However, now the spell can be casted on old corpses as well (originally it was only possible to use it on fresh corpses). Also, I’ve removed the limitation for casting it on the same corpse. The 5 questions limit is still there, but if you have asked only 3 questions on your first spell cast, later you can cast it again on the same corpse to ask the final two and then the target will become silenced. |
Produce Flame |
Same as vanilla version, but this one is free. Produce a blue flame in your hand. |
Light |
Same as vanilla version, but this one is free. Lights up a weapon or armor that will glow. Only affects one target at a time. |
Gaseous Form |
Turn yourself (or an ally) into a tiny gas cloud. It's free and don’t require concentration. This spell is affected by the "Transformation losses passive abilities" bug from Larian Studios. I've submitted a bug report for it and waiting on an official fix. |
Feign Death |
You can use this with "Temporary Hostile" enemies (mainly in towns). If you don’t want to fight them and don’t want to kill them to end the fight, you can simply pretend to be dead and they will walk away from you and the combat will be over. However, don’t use this with real hostile enemies since they won’t give up even if you fake your death and they will just wait one turn and start hitting you again when you stop pretending. Trough that time (when you are on the ground pretending to be dead) you will have to observe several dice rolls from the enemies which can be annoying. So don’t use it with real hostile enemies, only with temporary. |
Enlarge and Reduce |
Almost the same as the original, but they are free now and i've added a third state to the transformation. The original spells goes from Enlarged to Reduced instantly. There is no going back to normal state between them. Now if you are Enlarged and you use the Reduce, you will become normal size. And if you use Reduce again, you will become reduced. |
Dominate Creature |
Derives from the original "Dominate Person", but now it can dominate any kind of creatures (persons, beast, whatever). Also the domination will last untill Long Rest and you wont need Concentration to cast it, nor will consume spells slots and have 100% chance of success. |
Flesh to Stone |
As the original spell, but lasts forever (permanently, not affected by Long Rest) and doesn’t use any spell slots. Also don’t require Concentration and have a 100% chance of success. |
Polymorph |
Same as the original spell, but it's free, lasts until Long Rest and have 100% chance of success. |
Telekinesis |
Same as the original, but free, don’t require Concentration and wont spawn a recast spell with the same name. There is simply no need for that, since the original spell is already free. |
Dimension Door |
Derives from the original "Dimension Door" but instead of just teleporting yourself and up to 1 ally, now you can teleport everything. Items, characters, whatever. You can even teleport bosses which might cause some weird visual behaviors. But it’s possible if you want to do it. Teleported items won't break and teleported character wont even notice the teleportation so you can totally mess about with them. |
Knock |
Same as the original spell but free and with a range increased up to 30 meters. |
Arcane Gate |
Same as the original spell but free and with a range increased up to 100 meters. |
Misty Steps |
Same as the original spell but free and with a range increased up to 100 meters. |
Disguise Self |
Same as the original spell, but free. It can be used alongside "Speak with Dead" since most corpses won’t speak directly with the character who killed them. Put a disguise however and they won’t recognize you and will speak with you. |
Invisibility |
Same as the original, but free and can be casted from up to 30 meters. |
Fly |
Adds the fly ability directly, so you don’t need to cast it in order to use it from the extra container on the right. Also its free and range is increased up to 100 meters. It will be also bound to the "Z" key so you can use it directly with the keyboard. |
Arcane Recovery |
Similar to the original spell with this name, but the modified one restores everything, meaning all spells slots up to level 10, action points, arcane recovery points and can be even used in combat. Also the cast itself wont cost anything. |