New WH Character Impressions
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Wide Hips Character Impressions Archive
New Impressions
Almond Eye

Release Date: October 31, 2026
Almond Eye Character Reference
Welcome horse friends. Now we have horses too. I will warn you - I don't really know anything about Uma other than some of my clan members left to play it and never came back.
Almond Eye is our first horse girl, and she gets an entire month to herself. We don't have any other banners in November, so you'll have quite a while to decide if you want her. She's Light Physical Single-Target with some very good TP-related stats and effects.
I think this is a thing from Uma - Almond Eye has a Stamina mechanic. She uses her S2 once at the start of the battle to give herself 99 Stamina, as well as a permanent Physical/Magic Defense Buff and stackable 100% Action Speed boost. She also gets 2 more Stamina every time an Ally (including herself) uses a Union Burst. She consumes 9 Stamina every time she uses her S1 to give herself 100 TP. She uses S1 pretty often, so she ends up draining her Stamina fairly quickly.
I don't know if IRL Almond Eye had some sort of inferiority complex, but this version of her gets stronger if someone else on your team has a higher Physical Attack stat. You absolutely want that to be the case, because most of her Skills' best effects only happen when she isn't the strongest member. These include:
- A permanent Physical Damage Buff every time she uses her UB
- Scales with the Physical Attack stat of whichever Ally has the highest Physical Attack, as long as it's not Almond Eye
- The in-game description is a little wonky, but I think the bonus caps out at 5% if that Ally has 666,667 Physical Attack
- Recovers 150 TP and the end of UB
- Like Maho's UB, this does not benefit from TP Boost
- Think of it as +15 TP Retain that isn't listed on her card
- Consumes up to 3 Stamina to recover up to 60 extra TP with S1
- It's really hard to use enough UBs to keep up with her demand for Stamina when she's trying to consume 9-12 per S1
As for her ability to deal Damage, Almond Eye's UB looks pretty good, with 3x Damage Calculations for getting around Log Barrier, decent shred, and a Physical Damage Received Debuff. Her S1 does less Damage, but it deploys a Field that deals a bit more Damage over time, reduces Enemy Magic Attack, and adds a bit more shred.
Overall, I think she's pretty good. Girls with good TP stats are hard to call bad, but sometimes they end up a bit underwhelming (looking at you Anne). If Almond Eye isn't good, then the Devil's going to be in the details.
- Limited (Collab)
Pros:
- Long banner (don't be hasty)
- Great TP stats
- 47 TP Boost and effectively 25 TP Retain
- Pretty chonky when you factor in the extra defenses from S2
- Permanent stackable 100% Action Speed boost
- 3x Damage Calculation UB
Cons:
- Runs through her Stamina pretty quickly
- Seems like she won't have as much to work with near the end when most of your Damage usually happens
- But she'll also have stacked up her UB's permanent Physical Damage Buff a lot by then, so maybe it's a wash
Recommendation: Medium-High Priority. Since we have so long, I'd recommend a "wait and see" approach. You likely can get through Abyss Hunt without her, and we'll have a better idea of her usefulness when we get to CB and see the teams. Still, anyone with good TP stats and a good UB is always going to have some utility. I can't see pulling her being something you would regret if you are impatient.
Gold Ship

Release Date: October 31, 2026
Gold Ship is our freebie for the Uma collab, and I suppose we get what we paid for. She's kind of a weirdo, but seems to be a decently strong Water Physical Multi-Target option, who takes a while to realize she's supposed to be Multi-Target.
At the start of the battle, Gold Ship opens with S2. It's pretty similar to Almond Eye's S2, giving permanent Physical/Magic Defense and a stackable Action Speed boost. It also activates her Stamina mechanic, giving her 99 to start with under normal circumstances. Unlike Almond Eye, Gold Ship doesn't build up Stamina passively. Instead, she uses S1 to build up to her much higher cap of 564 (I don't know the significance of this number, please be gentle with me horse friends). The number of stacks she gains with every use of S1 depends on how many Debuffs the farthest Enemy has, up to a maximum of +42 stacks per use, so you'll definitely want Tia as a partner. In the last 10 seconds of the battle, Gold Ship's S1 starts giving her full TP, and her UB starts consuming half of her stacks with each use to deal more Damage. You can have her pump out 3 big UBs at the end if things line up right and you cancel an AA.
Other than 0:10 left on the clock, the important time to remember is 0:30. This is when Gold Ship's UB and S1 become Multi-Target, and it also affects how much Stamina S2 gives at the start. As I mentioned before, she gets 99 Stamina under normal circumstances, but if she uses S2 with less than 0:30 left, she'll get 564 Stamina instead. S2 only gets used once, and you can't normally start a battle with anything other than 1:30 on the clock, but when it comes to CB overflow, I can see Gold Ship getting used for Water Multi-Target when you have <0:30 to work with. For reference, It took me about 65 seconds to max out her Stamina during testing. I could see a manual TL being a bit faster, but I think it will still be around a minute. She likely is not good in overflows that are between 30 seconds to a minute.
The Event gives you Missions to do in order to help max her out. Please don't forget to do them; she'll probably see some use, and you don't want to be the guy using Whale tears on a Welfare where all the Materials were free.
As a final note, Gold Ship's UB also pulls Enemies forward quite a lot. I think it's mostly not that relevant, but maybe has some very specific, incredibly niche PvP use.
- Welfare (Collab)
Pros:
- Free
- Big Damage at the end of a battle
- Works well in a full 1:30 battle or <0:30 overflow
- UB and S1 have good shred and Critical Damage Received
- Gold Ship is a Debuffer, so these benefit from Role Mastery bonuses
- Permanent stackable 100% Action Speed boost
- Quite chonky
Cons:
- Probably insane
- Her UB only does a single Hit on each Enemy
- Likely not relevant in CB where you won't reach the 9,999,999 Damage cap, but keep it in mind
- Likely doesn't work well in overflows between 30 to ~60 seconds
August 2026 UE1SP Mini Impressions
I'll add these as I have time. They're going to be short though. Red = not done.
I'm making progress...
At least some of the girls got a rework, instead of just an upgrade to S1++. You get the reworked UB/S2 for free in this case, but still need UE1SP to get S1++.
Yui (UE1SP Only)
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- Loop
- Old Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1 >> AA >> AA >> S1
- New Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1
- UB
- Now also Buffs Magic Defense
- Yui sold out to Big Mage™ and gained a 12% Magic Critical Damage Buff (those bills won't pay themselves, eh Yui?)
- Her Physical Barrier changes from Nullification to Absorb
- She Deploys both a Magic Nullification Barrier and Physical/Magic Nullification Barrier if she already has a Barrier on her
- She's practically guaranteed to have a Barrier now, so this should always happen
- Both are the same size as the Physical Absorb Barrier
- S1++
- The Damage is 2.25x higher
- 2.67x higher Physical Attack Debuff + now also Debuffs Magic Attack
- Gains decent Magic Defense shred
- Now Recovers 500 TP for Yui if she has a Barrier
- S2
- ~1.27x higher Physical Defense Buff + now has Magic Defense too
- Gains a Physical Nullification Barrier for all Allies (weaker than the UB)
- Now Recovers 100 TP for Yui if she has a Barrier
- The first time she uses S2, she won't Recover the TP, so it must check for a Barrier before S2 Deploys its Barrier
- Thoughts
- I've used her to beat Miroku in Labyrinth, and she seems generally quite strong as a Healer/support there
- Probably won't be used that much elsewhere
Chika (UE1SP Only)
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- Loop
- Unchanged
- UB
- Healing, Regen, and Physical Attack Buff are unchanged
- Physical Critical Damage Buff decreased from 28% to 14%
- Fairy now summoned by Chika, instead of by your Tank
- The Fairy also permanently Buffs Chika's Magic Attack every other Action
- If the Fairy is alive, all effects apply twice
- Meaning you get the same Physical Critical Damage as before
- S1++
- The Physical Attack Buff is 1.67x stronger
- The Physical Critical Buff is doubled
- Regen is the same
- Now Recovers 75 TP
- If the Fairy is alive, all effects apply twice
- Chika gains 1000 TP the first time she uses this Skill
- S2
- Physical Attack Debuff is doubled
- Gains a Magic Attack Debuff
- Also gains small Physical Defense shred
- If the Fairy is alive, all effects apply twice
- Thoughts
- Too bad Cygames thought ahead and nerfed her base Physical Critical Damage Buff on UB, 56% with the Fairy would have been insane
- At least the Fairy won't immediately die anymore
- I'm a bit disappointed, but if we are ever able to spam her UB, I'd be curious to know if the doubled Physical Attack Buff makes her any good
- The Permanent Magic Attack Buffs from the Fairy only affect her healing and AA
- Too bad Cygames thought ahead and nerfed her base Physical Critical Damage Buff on UB, 56% with the Fairy would have been insane
Aoi (UE1SP Only)
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- Loop
- Unchanged
- UB
- Damage is now in 3 tiers
- No Poison/Toxic (unchanged)
- Poison only (about 25% weaker than before without the friend boost)
- Poison + Toxic (same as the old Damage with only Poison)
- If Enemies have Poison or Poison & Toxic, Aoi reapplies both Poison and Toxic, both of which are as strong as the old Toxic DoT
- Gains Physical Defense shred if the Enemy has Toxic
- If Aoi has 1 or 2 friends within 50 Range, she gets extra Physical Attack scaling
- The extra Physical Attack scaling has 3 tiers, just like the base Damage
- I believe it scales with the number of friends nearby, so this is how she makes up for the lower base Damage than she had before
- The Skill description and Yukari Notes are at odds with each other, so I'll need to test this
- Damage is now in 3 tiers
- S1++
- 2 Tier Damage
- No Poison/Toxic (unchanged)
- Poison (base Damage is ~40% weaker than before)
- Same deal as UB with applying a more Powerful Poison DoT if the Enemy is already Poisoned
- Gains Physical Defense shred if the Enemy has Toxic
- Lasts 18s
- Gains friend scaling, like UB
- It's a bit weaker though
- 2 Tier Damage
- S2
- 2 Tier Damage and Stun duration
- No Poison/Toxic (~1.33x more Damage, but I don't have the old duration to check)
- Poison (3x old Damage, duration increases to 4s)
- Gains Physical Defense shred if the Enemy has Toxic
- Lasts 18s
- Gains friend scaling, like UB
- It's a lot weaker though
- 2 Tier Damage and Stun duration
- Thoughts
- Bigger DoTs and Multi-Target shred
- Friend scaling increases her Damage, but I need to figure out exactly how it works
- She's on some of the Challenge Quest teams this month, and I think she'll see some use here and there to help out Wind Physical Multi-Target
Lima (UE1SP Only)
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I've seen her one-shot Pudding.
I haven't seen her much in my bracket and didn't have much trouble when I did. Lima may be a bit underwhelming in practice.
Io (UE1SP Only)
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- Loop
- Unchanged
- UB
- Damage is ~1.33x higher
- S1++
- Now also Drains TP if the Enemy is Confused (Only worked for Charm before)
- If the Enemies she hits are not Charmed, Io will Charm them for 3s
- The first time this Skill is used, Io gives herself a passive that Drains TP from any Enemy who hits her and Recovers her own
- Drains & Recovers 200 TP
- S2
- The Physical and Magic Attack Debuffs she gained at Lv. 260 become normal effects that scale from Lv. 1
- Basically, they went from tiny to relevant
- The Physical and Magic Attack Debuffs she gained at Lv. 260 become normal effects that scale from Lv. 1
- Thoughts
- It's been a while, but remember those old PvP Mage teams with Kasumi as the tank?
- Io looks like an enabler of these kind of teams again, but definitely not as strong as Kasumi back before Roles
Ninon (UE1SP Only)
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Halloween Shinobu (UE1SP Only)
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Halloween Misaki (UE1SP Only)
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Christmas Chika (UE1SP Only)
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Christmas Ayane (UE1SP Only)
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