New WH Character Impressions

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Wide Hips Character Impressions Archive

New Impressions

Summer Creditta Fire Buffer Magic

Just look at those cannons. Please only look at them, everything else is disappointing.

Release Date: July 15, 2026

Summer Creditta Character Reference

Update: I posted a preliminary version of this impression on the 15th because I was not able to see how the effects on her skills actually worked. A huge thanks to Anon for bringing us the full set of info. I've updated both the impression and character reference accordingly.

Summer Creditta is a Multi-Target Fire Mage who has pretty bad numbers on her card. She makes up for it by having everything other than Healing and TP Recovery scale with the number of Enemies preset, up to 3 Enemies. Her scaling numbers are a bit all over the place, so I recommend looking at the Character Reference on this one, even if you normally don't. I'm making the assumption that each Target on a Multi-Target Boss would count as one Enemy for her scaling, meaning a standard 3-Target Boss would max out her numbers. Because she is reliant on her Enemy scaling to perform well, I don't think she'll be used much with Single-Target Fire Mages, but will see use with Multi-Target.

Speaking of Multi-Target Fire Mages, they are kind of like your Nintendo Wii. You know it's been sitting in a box somewhere in your garage for like 15 years, but you're not sure if it still works and only vaguely remember the games you had for it. I looked at the Multi-Target Fire Mages we have available and found Aerial Croce (kind of), New Year's Kasumi, New Year's Homare, Grea with UE1SP and... Halloween Nanaka? There isn't much to work with here, and Fire Physical is still much much stronger at everything than Fire Mages. Unless Cygames is either willing to create Fire Mages that completely break the game, or make Multi-Target Bosses that need Fire and take no Physical Damage, Fire Physical will likely still dominate the Mages.

From seeing others test with her, Summer Creditta's personal Damage output isn't that great. For reference, it looks about on par with New Year's Kasumi, who hasn't been used in forever. Her Buffs and Debuffs are where she is going to earn her keep. She has quite a few permanent effects that apply when she uses her S1 and S2 for the first time. S1 comes with permanent Magic Defense and Magic Critical Damage Received Debuffs, while S2 has permanent Magic Attack, Magic Critical, and Magic Critical Damage Buffs. Note that Summer Creditta is a Buffer, so all of the permanent Buffs on S2 will scale with Buff Potency from Role Mastery. Her other Buffs are OK, with the Magic Attack Buffs being kind of low and scaling poorly with the number of Enemies. Her Magic Critical Damage on UB looks quite good though, reminding me of Dream Park Maho.

Summer Creditta does have a unique trait in immunity to Magic Attack and Physical/Magic Defense Debuffs at the start of each battle. She only ever uses this once, and it's not permanent. Thanks to Anon, I can finally see the numbers and can confirm it lasts 18s. Because of this, I think it would only ever be useful for CB overflow or some specific Boss that massively Debuffs you permanently, but only once at the start of a battle. It does not provide immunity to Physical Attack Debuffs, so she won't make a cameo in Fire Physical anytime soon. I also am not sure if she would get used in Single-Target Fire Mage teams for this ability alone. To make matters even worse, the Debuff immunity is on S2, so it won't be improved with UE.

Maybe her opening Debuff immunity has some PvP use, but don't pull for PvP.

  • Limited

Pros:

  • Set yourself up for the inevitable future Multi-Target Fire Mages

Cons:

  • No guarantee Multi-Target Fire Mages will be better than Fire Physical
  • No timeline on when Cygames will release enough Multi-Target Fire Mages to make the team functional
  • Her unique Debuff immunity seems underwhelming

Recommendation: Don't spend your Jimmies on her unless CB proves her to be giga-broken. Her banner runs through CB, so there's no harm in waiting. From watching others test her, the teams we can form with her right now just aren't that good. The only reason to pull I can think of is if you believe Cygames is on the verge of creating Multi-Target Fire Mages with the upcoming banners. While this is very plausible based on their past behavior, they would have to make a string of very broken Characters to compete with Fire Physical. I did notice that a lot of the existing Single-Target Fire Mages are from Geo Teogonia. Story chads - do you suspect we'll get any Geo Teogonia girls in the next few months to round out the possible Multi-Target Fire Mage team?

Ceremonial Kokkoro (UE2 Only) Wind Attacker Physical

C.Kokkoro

Release Date: January 31, 2021

Ceremonial Kokkoro Character Reference

S2+ roughly doubles the Physical Attack Buff and increases the TP Recovery to 1000. It makes both of these effects and the Physical Critical Buff permanent. In addition, the first time S2+ is used, it adds 5% of Max HP Damage each time Ceremonial Kokkoro Crits (identical effect to Bunny Grace's S2). Overall, this looks pretty good. S2+ isn't used too much in her loop, so don't expect the permanent Buffs to stack up too high.

Because of her permanent Physical Attack Buff, she might become a target for Ceremonial Yui's new S2+ (see below). I'm not sure if this is good, but I'll leave you with a very non-committal maybe. There are some good Wind Physical Characters who stand near Ceremonial Kokkoro, but they don't look like they form an overly coherent team. Still, it's something to keep in mind.

UE2 adds Physical Attack and Physical Critical. The Crit rate isn't that necessary, since it was already so high. The extra Physical Attack is quite nice, but she doesn't scale extraordinarily well with it.

It seems like it's good to equip UE2 if you already have her in your box. You probably have plenty of Pure Shards left over from Start Dash to max it out, but I wouldn't be in too much of a rush to reach 5* if you don't have 150 on hand. Probably not worth a pull on the rerun banner if you don't have her; there isn't a high enough density of good pulls to justify spending Jimmies there, even if you are trying to pick up girls other than just Kokkoro.

Reminder that her UE has TP Boost, so bring it up to at least 260 before you use her.

Update: I should probably delay these instead of trying to do them in the middle of the night... I somehow failed to make the connection that her S2+ percent-based Damage procs for every Hit that Crits, not just once per Damage Calculation. I guarantee you I knew this, since Suzuna has the same effect, and I use her all the time, but tired brain does as tired brain does (or doesn't). For reference, Ceremonial Kokkoro's UB has 4 Hits and S1+ has 5. She should be quite good now, but probably won't appear all over the place like Suzuna does, since she has 9 Hits on her UB.

UE2 Stats:

  • +5400 Physical Attack
  • +300 Physical Critical

Ceremonial Yui (UE2 Only) Wind Healer Magic

C.Yui

Release Date: February 10, 2021

Ceremonial Yui Character Reference

S2+ slightly increases the TP Recovery from 154 to 160 and adds a Physical Attack Buff, a Physical Critical Damage Buff, a Physical Nullification Barrier, and a separate Magic Nullification Barrier. All of these effects last 18s. Her S2+ targeting is the same as before where it targets the Ally with the highest Physical Attack and also hits everyone within 50 Range of that Ally. What's new is that the value of her Buffs and Barriers (but not TP) scale with the number of Allies in this radius, providing up to 4x what the card states at 4 Allies in range.

Needless to say, these numbers can get huge, and with S2+ being Ceremonial Yui's first Action, I expect to at least see her in overflow. Based on what Cygames did with Ceremonial Kokkoro, I think they wanted these two to be used together, but I'm not sure that's how it will actually play out. I expect Ceremonial Yui will also see a resurgence in PvP, and someone will find a really annoying stall team to abuse how massive her Barriers can get when everyone is clumped together. You might also see her on some Nuke teams too.

UE2 adds a lot of HP and defenses, making her much tankier. It's possible we could have some kind of Wind Archer team in the future where Ceremonial Yui is the tank, so I'd recommend preemptively maxing this one out, even if that only ever ends up being a weird Labyrinth setup. You have 6 Side Story Nodes for her normal Shards and 2 Nodes for Pure Shards between Yui and NY.Yui.

UE2 Stats:

  • +18000 HP
  • +420 Physical Defense
  • +420 Magic Defense
Edit

Pub: 20 Jan 2025 02:02 UTC

Edit: 19 Jul 2026 04:57 UTC

Views: 4498