New WH Character Impressions

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Wide Hips Character Impressions Archive

New Impressions

Gunner Ameth Fire Breaker Magic

What is it with fairies and Italian? Are they the mafia?

Release Date: October 9, 2026

Gunner Ameth Character Reference

It seems Ameth is a fan of the second amendment as well. She's a Fire Mage who works as a big DPS in both Single-Target and Multi-Target. She's going to be very good and used on most, if not all, Fire Mage teams moving forward.

The main reason she can pull double duty is because her Damage output works like Ceremonial Ranfa. Her numbers are quite high, but her Damage is divided by the number Enemies. This might sound bad, but think of her like a Multi-Target who gets better Damage scaling against Single-Target. She also has a stacking mechanic where she gains a stack every time she receives a Buff. You can stack really fast, and she'll hit the cap of 60 multiple times throughout a battle. She gains extra Damage at 30 stacks, and will consume 30 stacks at 60 to do even more Damage with her UB.

Gunner Ameth also has a bit of extra Multi-Target percent-based Damage that and kicks in every 10 Hits. She can use it more often against Multi-Target, because she does more Hits the more Enemies there are. It caps at 200,000 instead of the standard 2,000,000, but it should still be nice. Here's how many Hits each of her Skills does, to give you an idea of how often it will activate:

  • UB
    • 6 Hits * Number of Enemies with 0-29 stacks
    • 9 Hits * Number of Enemies with 30-59 stacks
    • 12 Hits * Number of Enemies with 60 stacks
  • S1
    • 8 Hits * Number of Enemies with 0-29 stacks
    • 12? Hits * Number of Enemies with 30+ stacks
      • I found it too hard to count them, so I'm assuming it follows the same pattern as UB with 50% more hits at 30 stacks
      • Feel free to try counting yourself and let me know
  • AA
    • 3 Hits
      • It's only Single-Target though

As for the other stuff in her kit, she has shred and Critical Damage Received on her UB, Physical/Magic Attack Debuffs and more shred on S1, and the standard set of Magic Attack, Magic Critical, and Magic Critical Damage Buffs, as well as TP for herself on S2. She has a passive SP that gives her two shields when an Enemy attacks her. Each shield blocks one instance of Damage. It can only activate every 20 seconds.

  • Limited

Pros:

  • Big Damage
  • Kisses from Ameth is a school uniform
  • Single-Target and Multi-Target

Cons:

  • One of the TL makers might try to meme in a tell involving Gunner Ameth's absurd amount of Damage numbers
    >Activate UB when the last digit of S1's 7th hit appears
  • Aglaia should be next, so you may want to be slightly cautious if you're really low on Jimmies
  • Stands in front of Lind, so you'll need X.Yui, O.Kuuka, or maybe Miho in a pinch

Recommendation: High Priority. It's hard to rate her lower since she works in Sigle-Target and Multi-Target. Fire Mages are getting stronger, so I don't think them being in Physical's shadow or losing out to Mages from the other Element a CB boss is weak to will matter as much moving forward. The only reason to exercise caution is if you're really low on Jimmies and want to wait until Cygames makes their tweet teasing what Aglaia's kit will be before deciding to roll - if that already happened, my bad, no one posted it on PCRG.

Satsuki (UE Update) Dark Attacker Physical

Satsuki

Satsuki Character Reference

S1+ gives 33% more shred when Satsuki has a Hex on her and adds 50,000 Physical & Magic Damage Reduction. I believe that's a flat minus 50,000 to any incoming Physical and Magic Damage, but was never able to fully confirm if that's true.

UE also comes with a hefty amount of HP and a bit of Physical/Magic Defense. I'd recommend either maxing this out or setting aside the materials to max it out for next time you use Satsuki. Defensive stats should help quite a lot in terms of keeping her alive.

Between the Damage Reduction and UE stats, she should explode less, and I expect she'll be used a bit more often than before. If you pulled on the rerun banner already and got Wakana early, maybe consider if it's worth it to try for Satsuki too.

UE Stats:

  • +8558 HP
  • +98 Physical Defense
  • +98 Magic Defense

Yukino (UE Update) Water Breaker Magic

Ice mommy

Yukino Character Reference

S1+ increases the Multi-Target Damage, shred, and Magic Attack Debuff by 33%. It also adds a 4% Critical Damage Received Debuff if the Enemy with the lowest Magic Attack has a Magic Defense Debuff.

UE adds Magic Attack and Critical. This is one to leave at UE30 until you need to go higher.

Overall, it seems OK. I don't think it will cause us to use her anywhere we wouldn't already do so.

UE Stats:

  • +1556 Magic Attack
  • +389 Magic Critical

August 2026 UE1SP Mini Impressions

I'll add these as I have time. They're going to be short though. Red = not done.
I'm making progress...

At least some of the girls got a rework, instead of just an upgrade to S1++. You get the reworked UB/S2 for free in this case, but still need UE1SP to get S1++.

Yui (UE1SP Only)

I think Yui guy died

  • Loop
    • Old Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1 >> AA >> AA >> S1
    • New Pattern: S2 >> S1 >>>>> AA >> AA >> S2 >> AA >> S1
  • UB
    • Now also Buffs Magic Defense
    • Yui sold out to Big Mage™ and gained a 12% Magic Critical Damage Buff (those bills won't pay themselves, eh Yui?)
    • Her Physical Barrier changes from Nullification to Absorb
    • She Deploys both a Magic Nullification Barrier and Physical/Magic Nullification Barrier if she already has a Barrier on her
      • She's practically guaranteed to have a Barrier now, so this should always happen
      • Both are the same size as the Physical Absorb Barrier
  • S1++
    • The Damage is 2.25x higher
    • 2.67x higher Physical Attack Debuff + now also Debuffs Magic Attack
    • Gains decent Magic Defense shred
    • Now Recovers 500 TP for Yui if she has a Barrier
  • S2
    • ~1.27x higher Physical Defense Buff + now has Magic Defense too
    • Gains a Physical Nullification Barrier for all Allies (weaker than the UB)
    • Now Recovers 100 TP for Yui if she has a Barrier
      • The first time she uses S2, she won't Recover the TP, so it must check for a Barrier before S2 Deploys its Barrier
  • Thoughts
    • I've used her to beat Miroku in Labyrinth, and she seems generally quite strong as a Healer/support there
    • Probably won't be used that much elsewhere

Chika (UE1SP Only)

Chika

  • Loop
    • Unchanged
  • UB
    • Healing, Regen, and Physical Attack Buff are unchanged
    • Physical Critical Damage Buff decreased from 28% to 14%
    • Fairy now summoned by Chika, instead of by your Tank
      • The Fairy also permanently Buffs Chika's Magic Attack every other Action
    • If the Fairy is alive, all effects apply twice
      • Meaning you get the same Physical Critical Damage as before
  • S1++
    • The Physical Attack Buff is 1.67x stronger
    • The Physical Critical Buff is doubled
    • Regen is the same
    • Now Recovers 75 TP
    • If the Fairy is alive, all effects apply twice
    • Chika gains 1000 TP the first time she uses this Skill
  • S2
    • Physical Attack Debuff is doubled
    • Gains a Magic Attack Debuff
    • Also gains small Physical Defense shred
    • If the Fairy is alive, all effects apply twice
  • Thoughts
    • Too bad Cygames thought ahead and nerfed her base Physical Critical Damage Buff on UB, 56% with the Fairy would have been insane
      • At least the Fairy won't immediately die anymore
    • I'm a bit disappointed, but if we are ever able to spam her UB, I'd be curious to know if the doubled Physical Attack Buff makes her any good
    • The Permanent Magic Attack Buffs from the Fairy only affect her healing and AA

Aoi (UE1SP Only)

Aoi

  • Loop
    • Unchanged
  • UB
    • Damage is now in 3 tiers
      • No Poison/Toxic (unchanged)
      • Poison only (about 25% weaker than before without the friend boost)
      • Poison + Toxic (same as the old Damage with only Poison)
    • If Enemies have Poison or Poison & Toxic, Aoi reapplies both Poison and Toxic, both of which are as strong as the old Toxic DoT
    • Gains Physical Defense shred if the Enemy has Toxic
    • If Aoi has 1 or 2 friends within 50 Range, she gets extra Physical Attack scaling
      • The extra Physical Attack scaling has 3 tiers, just like the base Damage
      • I believe it scales with the number of friends nearby, so this is how she makes up for the lower base Damage than she had before
      • The Skill description and Yukari Notes are at odds with each other, so I'll need to test this
  • S1++
    • 2 Tier Damage
      • No Poison/Toxic (unchanged)
      • Poison (base Damage is ~40% weaker than before)
    • Same deal as UB with applying a more Powerful Poison DoT if the Enemy is already Poisoned
    • Gains Physical Defense shred if the Enemy has Toxic
      • Lasts 18s
    • Gains friend scaling, like UB
      • It's a bit weaker though
  • S2
    • 2 Tier Damage and Stun duration
      • No Poison/Toxic (~1.33x more Damage, but I don't have the old duration to check)
      • Poison (3x old Damage, duration increases to 4s)
    • Gains Physical Defense shred if the Enemy has Toxic
      • Lasts 18s
    • Gains friend scaling, like UB
      • It's a lot weaker though
  • Thoughts
    • Bigger DoTs and Multi-Target shred
    • Friend scaling increases her Damage, but I need to figure out exactly how it works
    • She's on some of the Challenge Quest teams this month, and I think she'll see some use here and there to help out Wind Physical Multi-Target

Lima (UE1SP Only)

Lima

I've seen her one-shot Pudding.
I haven't seen her much in my bracket and didn't have much trouble when I did. Lima may be a bit underwhelming in practice.

Io (UE1SP Only)

Io

  • Loop
    • Unchanged
  • UB
    • Damage is ~1.33x higher
  • S1++
    • Now also Drains TP if the Enemy is Confused (Only worked for Charm before)
    • If the Enemies she hits are not Charmed, Io will Charm them for 3s
    • The first time this Skill is used, Io gives herself a passive that Drains TP from any Enemy who hits her and Recovers her own
      • Drains & Recovers 200 TP
  • S2
    • The Physical and Magic Attack Debuffs she gained at Lv. 260 become normal effects that scale from Lv. 1
      • Basically, they went from tiny to relevant
  • Thoughts
    • It's been a while, but remember those old PvP Mage teams with Kasumi as the tank?
    • Io looks like an enabler of these kind of teams again, but definitely not as strong as Kasumi back before Roles

Ninon (UE1SP Only)

Ninon

¯\_(ツ)_/¯

Halloween Shinobu (UE1SP Only)

H.Shinobu

¯\_(ツ)_/¯

Halloween Misaki (UE1SP Only)

H.Misaki

¯\_(ツ)_/¯

Christmas Chika (UE1SP Only)

X.Chika

¯\_(ツ)_/¯

Christmas Ayane (UE1SP Only)

Spin to win

¯\_(ツ)_/¯

Edit

Pub: 20 Jan 2025 02:02 UTC

Edit: 10 Oct 2026 03:44 UTC

Views: 9396