Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM6, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards, its best to search with the card number (UGM6-055 for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can get really expensive ($40 on 9/1/2024 when this was published)

Time is Wasting, Let's Hurry Up and End This

Take 3 and now this time on Gogeta instead of Vegito even if there was a fair bit of Gogeta in the last link, this one is more specialized towards the cooler fusion instead of leveraging them as utility

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

It's Time for the First Grand Tour

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Card Why
BM10-SEC3 Gogeta (GT) If you win the PLBP he gets 4x PWR for the round and a free super attack, then if you use his super attack he does some fixed DMG, finally he comes with a 2 HE unit that is an immediate hellfire effect on the opponent which we are abusing R1 to make sure we don't fucking die.
UGM3-032 Trunks (GT) Carrying Solid Tactics + STA Buster Unit to hopefully go first, we do like STA generation in this world.
BM9-053 Pan PWR LV Limiter unit with a link ability that reduces a linked ally's CI speed which could be useful, mostly here for the former on R2/3 depending on what works better.
MM5-020 Goku So currently there's 3 other cards this hits to help the deck go fast and with the speed focus, it's appreciated to get 3x PWR for the team and the PWR LV/DMG can help with the weaker cards hit a bit harder for the deck.
BM6-ASEC Gogeta (BR) / HJ7-37 Broly First of 2 HE we need on R1, the main difference between the two is whether you want the card to be boosted by Goku or not, this could increase it to 5 cards being boosted by him but Gogeta (BR) might do more damage with a stronger super attack + his double dragon fist CAA. Will note this slot can also be a Trunks (Xeno) card if you're fine with just using SKoT's unit for R1 defense as we already have a Goku for her unit, something like UM12-052, BMP-15, or MM1-009 could be funny.
MM6-064 SKoT Card #2 of HE generation, also increases enemy CI speed + halves their DMG dealt to further help with living, God Meteor as always can show up to help lower enemy PWR too.
HA Flexible slot here unless you fear MM1 Ozotto, then you need BS Kai HA for the fixed PWR LV but you could leverage something like a HR Android HA or SS4LB Note for CI disruption or raw DMG.

So the Gogeta (GT) is cool but also aged like milk in terms of effectiveness, back in early UGM there was some trying him out with UGM3 Trunks (Xeno) when unit aggro still existed on some level but it didn't last, and you can sadly see that here when you compare this Gogeta to the many others that aim to do his shtick of ferrying souls to the next world. That said there's still something here to tinker with, the unit is pretty good and the fixed DMG isn't bad inherently. The weirder thing is more that there are a few ways to try and build around the card but it's just that each of them are inflexible in their own ways. As for this take, should get the job done but Gogeta (GT) won't be the only damage dealer I think and the lack of GRD/DMG reduction pierce or PWR generation can be annoying but surely with 4x or 8x DMG, it'll be fine anyways?

Alternative Cards

Card Why
MM5-051 Vegeta + UGM5-054 Goku + PBBS10-03 Super Hearts + UGM7-063 Goku (BR) This deck replaces the unit members + Gogeta (BR) + MM5 Goku for an HE destruction based deck, no using units will not proc things like UGM5-054 Goku so you do need Goku (BR) sadly, the main purpose of Vegeta is that he normalizes your team's CI and gives 2x PWR so that it's easier to win CIs to deal damage/not die while generating a ton of HE for GOku (BR) to destroy and nuke the opponent. Super Hearts is for a bit more STA generation and also a PWR Reverse Reduction Unit to help proc the SKoT again for some defense, but it is flexible with cards like BM8-064 being PWR generation, UGM6-058 bringing a godbird for any of your three heavy hitters with a neat 10k fixed PWR LV (this round only) unit, or even MM5-059 if you want to aim for his GRD/DMG reduction pierce.
MM1-052 Pan + MM2-062 Goku (GT) + MM2-063 Vegeta (GT) This is a take for the deck that also goes for a 1 HE unit, replacing the Pan/Gogeta (BR)/Goku for a 1 HE unit Pan + Goku (GT)/Vegeta (GT)'s unit as options to click depending on your HA. Goku (GT) acts as MM5-020 Goku but with STA generation instead of a boost when you win the PLBP which could enable more flexibility on the Trunks (GT) slot, Vegeta (GT) is PWR generation + cheaper super attacks + the HE destruction of UM9 Mechikabura (apparently), note that Pan's Outstrategize is anti-synergy with the SKoT, don't have her as a supporter.
UGM2-066 Gamma No.1 Yes Gogeta (GT) is a HR strike card so you could try some shenanigans with this and maybe even UGM8-035 Vegito for funny shenanigans.

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Gogeta and Aeos to Protect Time-Space!

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Card Why
UM11-SEC2 Gogeta (UM) Can just hit really hard especially if you can get to stacking his PWR via your PWR LV and win to give him some DMG multiplication. The main issue is PWR LV Limiting which can tamper a bit of his PWR gains...
UGM1-SEC Aeos Part 1 of the Stun core, keysword lock helps with MM1 Ozottos and the like.
UGM1-062 Namekian in Black The HE generator to proc Aeos.
UGM9-059 Bardock in Black Our Bardock in Black to help with STA generation to have PWR LV for later in the round. And crying that there isn't any Bardock in Black that wants to be supported rather than being the support, think Bardock would have a UGM10-023-esque card to call his own but apparently not
BM6-068 Broly The other half of the stun core to make sure we can win R1 and most likely R2 for Gogeta to hit really hard.
MM6-SEC4 or UGM10-023 Goku And then our big break through in damage technology, either MM6-SEC4 if you think the opponent will have a ton of enemy attackers for your team to get 2.5k (x) PWR/PWR LV for the round or UGM10-023 if you think they'll play slow at first and you can just threaten them with a 16x+ DMG jumpscare.
HA Probably SS4LB Note to help with damage generically, maybe BS Kai HA if you really want a bit more PWR for Gogeta (UM).

Gogeta... Surely there is more sauce I can work with for your cards, you're the cooler fusion dammit. Anyways this card is a thing that exists, half HG2-SEC Baby and half Commanding Blow, back in the day this could've been nice but with the meta now, while there are certainly ways to go fast there's also ways to prevent you from going fast hence the stun core. I tried to be cute without going the standard Poutine + Broly since Aeos surely can do something with the 9 or so abilities she has. But alas this is what I got, making room for MM6-SEC4 / UGM10-023 Goku is cool but not as high a point I had when I first thought of the deck. The one thing that is solace is that there is if there's something to consider is that Broly is more than enough to work if the opponent doesn't have MM5 Vegeta, if that's not a card you fear, than you have a lot more flexibility. As the deck is now though, I think it's not terrible? It may not have the most defense in the world but PWR LV and speed is integral for many decks to be able to hit hard, MM4-SEC5 Vegito isn't pierce without winning the PLBP, MM3 Frieza (revived) is much more tame when you're sub 10k PWR LV, etc. So with that the deck should live and be able to somewhat punch back, admittedly still not the greatest considering we do eat the SKoT's cooking against DMG reduction but maybe there's an App for that on R3 or something?

Alternative Cards

Card Why
BM10-067 Bardock in Black There was a plan of having this bardock help with being extra fixed PWR LV while spamming units but as you can tell, I found that Goku was the better answer to go with especially when a 2nd unit to make the card decent was non existent.
UGM5-067 Gamma No.1 + UGM10-067 Gamma No.2 Was considered since the latter lets you win against everything but MM1 Ozotto (who Aeos can seal with keysword lock) while still proccing Aeos but I decided against it since of room, but if you want to run something not a Goku you could explore these two.
BM9-SEC3 Frieza + MM3-052 Frieza (Revived) You could try to leverage the insane PWR LV from Frieza on a slow deck but that depends on your PWR LV limiter meta, if HGD9 Future and the PWR LV Limiter app are common than you'll have issues getting Full Power Frieza on R2 for the 530k PWR LV on R3.
MM4-SEC5 Vegito Considering the deck is wanting to go first, you could try building a deck focusing on this to just make for a threatening OTK push with GRD/DMG reduction pierce but I wasn't sure on it, maybe more for a deck that is less cute with Aeos and goes for the UM8 Poutine + Broly combo instead of the 4 card combo I tried to weasel in.
Aeos-less Deck Idea Assuming UM8 Fin or BM6 Broly was enough for R1 stun, then the Aeos core + Goku can all be replaced for other cards because fixed enemy PWR LV doesn't exist. My meme idea would be to leverage BM9-SEC3 Frieza, bring UGM8 Chilled and MM3-SEC3 Frieza before capping off with either MM3 Frieza (Revived) for generic STA and MM6-SEC4 Goku for fixed PWR LV + retargeting to make the most of Chilled, maybe replace UGM8 Chilled + MM3-SEC3 Frieza for MM3-SEC2 Gogeta (BR) + BM3-069 Salsa.

Link to the TOC

Father and Son Bonding Time via Warcrimes

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Card Why
MM6-SEC3 Gogeta (GT) So we're planning to have a safety net of revives because as a noble soldier once said, "dying is gay (derogatory)", and so ar PWR LV Limit effects.
UGM9-070 Gotenks We are double stacking the 2x PWR LV/STA this card offers at 50% or less HP for extreme levels of speed.
UM4-032 Gohanks (Xeno) And our second stack of the ability to fully cement the father-son warcrimes, you get 4x PWR LV for the entire team each round so may the opponent be praying to Zeno lest you explode them for all they're worth.
UGM8-FCP1 Frieza Revive R1 just in case of HGD9 Future Trunks, note that MM2-SEC3 Omega Shenron and UGM1-SEC4 Goku's healing both make it bad for this deck since we do want to be low on HP for better Monaka/Janemba procs.
MM3-052 Frieza (Revived) Not only more STA generation but also a ton of PWR if we can get online.
UGM8-SEC5 Monaka Something for the boosting elsewhere and low health to really boost, hopefully able to just break through even high DMG reduction.
MM2-073 Janemba / UGM9-064 Dark King Demigra Your choice of whether you want to nuke the enemy with negative DMG reduction and some cute STA DMG or if you want to die easier while sealing Aeos' tricks.

Sometimes it's the simplest decks that are the best. UM4 Gohanks (Xeno) is cool as hell and now we get to let him go off alongside MM-SEC3 Gogeta (GT) and stack it twice thanks to Gotenks. The main issue with the deck is that it might be a bit CI reliant or generally volatile. MM6-067 Vegito (Xeno), the UR Macarita card, and a few others can just shut down the deck but if the techs aren't there, you should be able to go whee even against MM1 Ozotto and HGD9 Future Trunks.

Alternative Cards

Card Why
SMPVJ-01 Bardock Part STA disruption but also seals enemy revive chance if you want to win the 'mirror' as it were, mostly a replacement of the 7th slot but if everyone else proves to hit hard enough then Monaka is a flex slot you can replace for this.
MM3-SEC4 Broly This is your tech against MM6-067 Vegito (Xeno), .5 + x > .5 so Vegito (Xeno) shouldn't be able to do anything. The main hiccup is that you can't go full supporter to try and just die as hard as possible. Also if Broly's attacked, you could be stuck with taking much less damage than intended but that's a 1/7, surely luck won't fuck you in the ass?
MM1-066 Ozotto Finally we have Ozotto here to help tech against PWR LV Limiter apps though we still cry in a PWR LV tie against other Ozottos.

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Gogeta The Transhumanist

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Card Why
UGM6-SEC Gogeta (Xeno) He is here to be a cool and big beatstick, we have the HE control for him to hit hard every turn and the free fixed PWR LV/PWR can help with that.
SH2-46 Dr.Myu Super Science Smarts + better than PWR LV Limiter is pretty good, the only issue is a particular unit member. The HE stun prevents opponent unit shenanigans, likely to prevent enemy super attacks (MM5-020 Vegeta not withstanding), and could have the opponent play a bit slower, hoping to wait until they can go for a huge turn before you just drop the bad news that R1 was their fast turn. I would recommend that you do use a R1 stun app if you can, just because that will be a turn we are most fragile.
BM2-060 Dr.Gero Clever Trap is -4k enemy PWR per attacker they have which is, decent, not amazing, especially when its temporary, but I like to believe it is enough to help you survive R1. Timing means that MM4-SEC5 Vegito can't aim to kill you that hard, though he is HE generation. And we also have another PWR LV Limiter unit here.
BM2-059 / HGD5-SEC Super 17 Super "I can't lose" 17 here to prove that he truly can't lose in all things, even the competition for " Worst Fucking Unit Member " because I probably could get on par or better with some of Lord Slug's crew or something. BM2 lets him be DMG mitigation the first round you win, which if its R2 thanks to the unit does mean that you have easy access to R3 for hopefully all the damage you need to win being there, Frieza (revived) does represent 30k fixed DMG if you can win his CI. HGD5-SEC is referenced since it's the fastest card you have and also the hardest hitting maybe, Infinite Energy Generator 2.0 means it could roll 5k PWR and Calm Analysis lets you get 2.5x DMG if you target an enemy EL.
MM2-SEC3 Omega Shenron Our hope to not die R1 while also being potential punish for a slow R1 since afterwards its unlikely they'll hurt us out of revive range which is nice.
MM3-052 Frieza (Revived) Glue to keep the deck together, the doctors aren't known for being impeccable damage on their own and now we can try to give them, and everyone else that can attempt damage, a much needed pick up on PWR and shred opponent's GRD.
HA BS Kai HA for just the bit of extra speed and R1 STA generation/CI disruption.

So here's the attempt to starve the enemy of HE and speed so that we can go ahead with murder, the main hiccups is that this is a decently arrogant list, it doesn't respect the finer aspects of meta like Ozotto or HGD9 Future Trunks that much, and that Super 17 sucks as a unit member. No joke Masked Android, offering a God Bird in BM12 and HE generation if the opponent has supporters in BM4 would have let the last two slots of the deck be much, much cleaner since our units are covered and with that, we don't need speed as much and can try to flex room for tech or something. That said, against less optimized decks of the casual variety, I think it can do the work, Goku cores will be rough because BM7-SEC but the fixed DMG should be good against versions not running it?

Alternative Cards

Card Why
SH2-CP7 Super Mira + HGD10-SEC Demon God Demigra Pretty good access to a PWR LV Limiter app, if only the Dark Towa pool was just a bit better. HGD8-CP8's Burning God Meteor isn't bad to try and keep the opponent off of HE for R2, HGD5-SEC2 could be something with retargeting if you're comfortably with your CIs (her stun super attack feeds into Gogeta (Xeno)'s for a nuke), and then there's SH2-CP8 and HGD10-CP6 for Dark Aura which is mostly a tech against healing, like MM4-SEC4 Super Buu if you fear him.
UM1-34 Hit Icy Gaze + U6 Elite unit with Kale and Caulifla (3 HE for 2x SA DMG), could be neat if Kale and Caulifla got any cards past UM of note. Kale has SH2-46 for a 3x PWR transformation that enables GRD/DMG reduction which isn't bad, and then there's Caulifla who has... SH6-43 to offer a 2.5x DMG triple attack?
SGPSJ-02 Goku (GT) Has Killer Instinct + 2x PWR LV at the start of the game for some extra speed, while Goku (GT) might've been cool to build around, sadly his slot is a crucial one for the GT type of decks, maybe something here with MM2-063 Vegeta (Xeno) + SS4LB Beat though?
MM6-046 Dark Gogeta Killer Instinct and cool factor, the main reason he wasn't used was that I felt I needed an extra push in a direction to make a more satisfying brew with UGM6-SEC. Same reason why I didn't pick the Gogeta (Xeno) below even if hilarious.
UGMP-33 Gogeta (Xeno) SS4LB, has Icy Gaze and Stardust Rising (UGM7-051 super attack) if you want a Gogeta (Xeno) BS co-op group to be funny.
UM3-038 Goku / MM3-044 Janemba / ABS-22 Piccolo These three are the more premium HE stun cards you can try to build around if you fear HE generation via abilities.
HGD5-25 Dr.Gero Offers a 6 HE revive unit + Diversion (when a supporter halve enemy STA, once only) with the same unit members, though Super 17 must be in base, nice utility if you want to be able to just survive past R2, could be really nice for the deck if we weren't pairing Gogeta (Xeno) with a Killer Instinct to proc his DMG over his HE generation.
HG9-SEC / PUMS14-15 Super 17 Both could be used with MM6 Laggs if you are feeling particularly nostalgic or ballsy. Former is Perfect Android with high base GRD (over 3k), when attacked if you win a perfect CI you don't take extra DMG from the rest of the CI and then the promo S17 has Ki-Blast Absorption, so if he's attacked by a ki-blast co-op group he takes 90% less damage and even gains PWR.
MM1-066 Ozotto or PWR LV Reduction Unit (think UGM9-015) Both of these can help with it or PWR LV Limiter apps, wanted a more interesting deck for the former and didn't have room in the latter.
HE Generation Just in case you fear HGD9 Future Trunks, you could look at replacing Omega Shenron + MM3-052 Frieza with your choice of UGM2-064 Gohan (SH) + UGM2-065 Piccolo (SH) or UGM9-061 Future Gohan in Black + Goku to get HE generation + STA generation. I doubt Gogeta (Xeno) will be reliable HE generation and is instead a giant beat stick due to the angle of the deck, bonus points to Piccolo (SH) who makes the enemy's CI faster and reduces the HE needs for the deck allowing Gohan (SH) to consider the support area for disruption, while you can go Future Gohan in Black + UGM10-SEC Goku + EL Android HA to try and punish the opponent for a fast R1.

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Vegeta (Xeno) Calls in All the Backup

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Card Why
UGM6-055 Vegeta (Xeno) We're here with BS aggro so he's here to make sure the co-op group can hit really hard by ignoring GRD/DMG reduction.
UGM10-039 Goku (GT) Goku (GT) offers a ton of PWR in really good timing, this is a card that lets you ignore UGM5-017 Goku's PWR nerfing.
MM3-018 Gogeta Is nice to have a DMG-based delete button in the co-op group for the support to matter, hence we have this, not only for the 3x PWR/Super Attack DMG per round but also because he techs against MM3 Janemba which can matter as we get to later, and also can seal enemy miracle perfects if they have less HE than needed for super attacks.
UGM5-SEC Orange Piccolo (SH) Fixed PWR LV to better play against MM1 Ozotto but also more PWR/PWR LV multiplication for speed, more STA also never hurt.
UGM9-SEC2 Vegito / BM6-ASEC Goku Here to help with making sure we can win the CI and the main difference is how much you think Gogeta will help with miracle perfects (which note the zero HE destruction we are working with), Vegito normalizes your CI while increasing enemy CI and is an EL for UGM4 Gohan (SH) math while Goku normalizes your CI but disables enemy miracle perfects. Something to note for Vegito is that if you're not worried about CI, then you can try to use Gotenks for a bit more HE/STA but that requires you winning the PLBP.
UGM4-064 Gohan (SH) Not only BM7-SEC assassination but also HE generation and very appreciated HE generation, can be 3 HE if locked to 1k DMG and that can help with HE math for the next co-op group, especially if PWR LV is limited (1+3 = 4, enough for Vegeta (Xeno) at least), and then even without BM7-SEC he's a ton of STA dmg which is nice to have even if it can't be for MM4-SEC4 Super Buu.
HA BS Kai or BS GoD depending on preference, former is more STA generation with CI disruption and the fixed PWR LV will come in handy while the latter is fixed DMG. If wanting to use BM6-ASEC Goku than you'll need an EL HA, Android could offer some STA generation and PWR theft, Kai still has the strong supporter effects and the STA DMG can be very useful.

So a lot of this was trying to figure out a form of BS aggro that I didn't do already. Apparently my MM6-063 Vegeta (GT) deck did focus on UGM10 Goku (GT), I did something like this with MM4-049 Future Trunks so that's him out so fuck it, we'll use MM3-018 Gogeta who's actually solid here, being a nuke button with a chance of disabling Miracle Perfects which are annoying. As for functionality, it should be fine, I think with the lessening of the Goku core, these type of decks get a lot better due to the lack of needing to fear BM7-SEC as much, sadly other decks though have the potency to just blitz past us since a bit of the support is aged while the other half can leverage intense speed control. That said I still do think the above could get wins just because of the damage on the table and that we do ignore most of the ways a person may mitigate damage.

Alternative Cards

Card Why
MM6-063 Vegeta (GT) Pairs well with UGM4-064 Gohan (SH) to make it where you drastically reduce HE needs for the team while the HE destruction could feed Gogeta, could replace UGM5-SEC Orange Piccolo (SH) for it but then I'm not sure where you're getting a supporter to make it click, maybe have a supporter that focuses on HE destruction in place of UGM9-SEC2 and then replace UGM4-064 Gohan (SH) with MM3-SEC? Maybe ABS-22 Piccolo could be given an audience alongside UGM7-060 Broly?
UGM3-068 Vegito (Xeno) If you are that afraid of MM4-SEC4 Buu than you can use this to get a bit more speed and tech against him as well as HE ability generation, may not be 3x per round like Gogeta but 4x is still pretty solid to work with.
MM1-041 Future Trunks + MM5-051 Vegeta + MM2-071 Broly Negative DMG reduction doesn't matter for UGM6 Vegeta (Xeno) so this core is not here, looks to be a cool take to go for BS aggro if you want to slap a UGM5-SEC Orange Piccolo (SH).
MM4-049 Future Trunks + UM2-037 Mai I've done this before and the idea was a more unique take on the deck, could easily be the core you let the rest of the deck flex with.
MM3-SEC Vegeta/Goku Would you believe if for the longest time this was planned to be in the deck as one of the card I really wanted to use, only to be replaced with UGM4-064 Gohan (SH) once I got into MM3-018 Gogeta? Main reason is that I wanted to try a branch of the deck I didn't explore elsewhere and sadly that's where this card was heading towards. Don't have the energies to somehow fit the card into my decks.
Core if not fearing BM7-SEC Feeling MM1 Ozotto and ABS-22 Piccolo if you want to replace Gohan (SH) and Vegito.

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Gogeta Slamming Stardust Breaker at Fast Speeds

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Card Why
MM3-018 Gogeta This Gogeta can be built funny but sadly his order actually makes it weird, he does the HE check after attacker's are decided which means a lot of HE destruction effects that you may think are great, suddenly don't work since they're in the PLBP or even when the enemy attacks (this means even the mechikabura-likes of UGM10-056 Aeos and MM6-063 Vegeta (GT) do not work).
UM9-SEC3 Mechikabura Reverse Yamchad here has sadly aged like milk but maybe with the right support we can get him to do something? The CI disruption is permanent, nice, the HE destruction could come in clutch but the lack of speed control here does make me apprehensive at it completely stopping them from having HE, thankfully Gogeta only asks its less than needed so if they happen to have 6 or less, that probably hits the vast majority of attackers and you're fine. The Dark Shenron can force a stun, if you can live to that point, will warn the deck is on fumes for defense because the funny synergies are exclusively multi-card, conciseness, compression? Lol, lmao.
BM7-SEC3 Goku Our HE generator because surely telling MM3 Janemba to fuck off should mean something and a big beater that gets to generate a bit of HE to help with super attacks sounds nice.
BM3-059 Vegeta Not only HE generation when linked to Goku but also letting the opponent know we aren't completely asleep on PWR LV.
BM12-051 Gogeta (Xeno) Welcome to Strongest of the Strong but with pierce, sadly has the worst super attack Gogeta has ever gotten but make do with what you can do. Flexible as this is just Strongest of the Strong here, if you win the PLBP you destroy more HE and if you lose you seal enemy miracle perfects.
MM3-052 Frieza (Revived) Feeds Vegeta, if we're not limited than we get to fucking explode with Goku and a nonzero chance we can win the PLBP early in a game? 30k fixed PWR LV is meaty, just that it doesn't scale well into the later rounds when PWR LV multiplication happens and also helps multipllies Vegeta's boost to Goku to the supporters, which'll also boost Goku if this is registered before him.
HA HR Kai HA for a bit of extra PWR to have fun with or you could use BS Kai for speed... If not limited BS Kai with Frieza does represent more PWR in general too but HR Kai also helps a bit with Vegeta having the STA to give Goku 30k PWR/PWR LV.

Cool, will note that if you are really worrying on defense, and have balls of steel, you could replace the HA with MM3-SEC2 Gogeta (BR) as he doesn't need to be a supporter to lower enemy PWR to 1 for the round, he probably won't matter that much for the speed/PWR math on the deck so you'd rather have a much stronger defensive core. As for the rest of the deck, it seems nice and there is some flexibility, you can go with other HE generators/destroyers if you don't want to rely on Goku/Mechikabura for more consistent games, in a vacuum the deck should be fine a bit, having "Great Priest But Permanent" come with STA generation is still nuts, the CI disruption should help with not dying to the enemy if you're good at CIs as is the HE disruption can prevent the ceiling of the opponent's DMG. And then we have Gogeta (Xeno) who has GRD/DMG reduction pierce if he gets SS4LB for what it's worth or abusing Dark Shenron to nuke the enemy post-stun.

Alternative Cards

Card Why
MM4-061 Vegeta Pressure of the Strong + Keysword Lock is good with Mechikabura, you can try to keysword lock R1 and then have him as a supporter R2 to make the most of his HE destruction.
HUM4-022 Yamchad Yes having a few supporters for Mechikabura does mean you have a few supporters to generate HE for Yamchad.
Alt Strongest of the Strong MM6-023 Gogeta (GT) is there if you want a cool super attack alongside BM7-TCP1 Gogeta (Xeno) and BM11-BCP4 Vegito (Xeno). SH4-CP6 if you're a Goku Black fan, UGM6-KCP4 Broly if you want a fast card to work with (also a good chunk of PWR for Goku to absorb as well), and PUMS5-12 Goku (Xeno) has a strong spirit bomb CAA that might be able to follow a stun from Dark Shenron depending on order.
UGM2-064 Gohan (SH) This is the better card to try to work with and even works with Mechikabura but I wanted to be a bit special and focus on Mechikabura for once, that said if you find he isn't good enough or you like Gohan (SH), this card is really good and flexible with MM3-018 Gogeta, either generation for your damage or destruction to disable miracle perfects more.
MM6-066 Gogeta (UM) Considering we're using UGM7-SEC3 as HE generation, this card can help in breaking the HE economy in half as well as the PWR economy (Goku + Gogeta (UM) > Gogeta (UM) meaning R2 he'll 4x his own PWR to absurd heights for R2, scaling harder if you have PWR generation in the 6th slot).
UM3-036 Robel Can work with BM12-57 Demon God Demigra as another way to generate PWR for the supporters, with 4 supporters in R1 each enemy attacker represents 1 HE for Goku (and an additional 1 for every 4th attacker since Goku is getting the PWR boost and not just the supporters).
MM3-044 Janemba + Speed Control This is another method you could look into the deck to help on making sure the enemy has little/no HE for you to abuse. And yes Gogeta only seals the enemy's Janemba, not your own so you can have fun with both of them because why not?

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Xeno Crew in the Winter of 2019

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Card Why
UM9-SEC2 Gogeta (Xeno) Cute little card that can get a bit of temporary PWR based on the opponent's PWR LV, actually at a good rate of 2x in increments of 5k PWR LV, 10k enemy PWR LV means 20k PWR for the round. The main hiccup is that he also increases his CI speed for reasons I don't get.
BM1-064 Trunks (Xeno) If you have less PWR LV than the enemy you get normalized CI but if you have more than you increase enemy CI speed instead, the fact it can do both makes the card perfect as it puts the opponent in a saw trap where they either boost Gogeta (Xeno) to handsome degrees or let you win the PLBP.
MM3-SEC2 Gogeta (BR) / MM6-SEC3 Gogeta (GT) And here's the result if they let you run, totally fun times ahead in either direction, the main difference is that Gogeta (GT) gives you some GRD as a flow in case you do lose the PLBP.
MM5-022 Vegeta Baseline of speed to force the opponent to go high to be competitive while also threatening something to want the opponent to win the PLBP.
UGM5-SEC Gohan (SH) A way to temper Gogeta (Xeno)'s PWR generation is to have supporters and Gohan (SH) is here to act as the punish, if you need more speed you can switch to Orange Piccolo (SH) due to the fixed PWR LV and the PWR multiplication can scale hard with UM9-SEC2 Gogeta (Xeno).
UGM2-065 Piccolo (SH) Reliable STA generation for the deck, if you really want a PWR LV Limiter unit Gohan (SH) and Piccolo (SH) do open up Pan (SH) as the 7th card.
HA BS GoD HA lets you explore tons of fixed DMG if they do try to play fast against Gohan (SH), BS/EL Kai HAs come with their back of tricks and if you think you'll be able to win the PLBP then going SS4LB Note can result in a ton of damage.

Sort of similar idea to MM6-068 Goku but with a little different support, not wanting to go for Unit Turbo shenanigans. The deck is hopeful but in a vacuum it should be solid while letting SS4KK Gogeta (Xeno) pop off without being a headache with his CI speed since the enemy should be fast enough to make it a consistent boost. Defensively it's more than suspect especially since you can't win the PLBP through limit effects but against more rogue decks not using them, or at least not using MM1 Ozotto and HGD9 Future Trunks, you have a good shot of going first and hitting pretty hard. Yes it also took restraint to not slap MM3-052 Frieza (Revived) in the deck because funny Majin Vegeta.

Alternative Cards

Card Why
BM1-065 Pan (Xeno) 2 HE unit for normalized CI alongside having MM6-064 SKoT as a synergy piece? AND she has synergy by making enemy CI speed increased to better the 5k fixed DMG while Trunks (Xeno) can be a solid unit member as well? Strong option to pic but I wanted a bit more variety. Note that if you want this path, UGM9-009 Trunks (Xeno) lets you have a 1 HE unit instead of needing another HE generator like BM6-ASEC Gogeta (BR).
BM6-ASEC Goku Had ideas for other cards of the deck and liked the paths Trunks (Xeno) led me with over what Goku offered.
BM8-063 Hearts Trusty Teammates + Time Patrol Unit (Vegeta/Goku) which the team can fit if you want.
UM2-002 Teen Gohan Friends in Fighting + PWR LV Limiter unit (Vegeta/Piccolo) which the team can fit if you want to go this way.
BM10-003 Adult Gohan Solid Tactics + Time Patrol Unit (Goku/Piccolo) Similar ability + unit combo idea as before in case you want to try this.
BM3-071 Janemba / MM5-SEC3 Gogeta A punish for the opponent trying to slow you down, Gogeta is the safer option but Janemba's PWR generation/GRD shredding will be enough to give them a scare? MM3-SEC and MM3-SEC3 are also extremely valid for this slot. Hell, some reason to go for MM4-054 Goku Black too but I figured that Gohan (SH) + Piccolo (SH) was the better combo.
UGM6-055 Vegeta (Xeno) You can use this as a way to leverage more damage on Gogeta (Xeno) but I don't think it's needed enough for the deck over the fixed DMG angle UGM5-SEC Gohan (SH).

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Alliance of the Time Patrol and the Son Goku Family

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Card Why
PBBS13-10 Gogeta (BM) Awoken burst that's 5k fixed DMG is solid, PWR LV Limiter unit with really good members, the ability is from HJ3-SEC2 Goku (GT) where if you deal 4k+ DMG in a round, you get 2 HE at the end of it, this close to unmitigated greatness but the unit members + burst does make him valuable still. Rare that a PWR LV Limiter unit card gets to threaten damage itself.
MM6-064 SKoT Only the 2nd time here and I think it's cool as a way to feed Gogeta (BM), helps not only with HE generation but also with DMG mitigation and CI disruption. Also is our 1 HE unit to start the unit spam train along.
BM2-046 Trunks (Xeno) With all the units being used, Solid Tactics + Keysword Lock seems really good.
UGM10-SEC Goku Godku not only helps with HE math to give us insurance against destruction but also a way to not die or get anyone else stunned.
UGM9-061 Future Gohan in Black Stats for Godku and the rest of the team as well as some extra utility with his unit for R2 in case the PWR LV Limiter unit's not looking great (such as dealing with MM1 Ozotto), disabling enemy miracle perfects + increasing CI speed permanently are both good things.
BM10-067 Warrior in Black Stats for the team but in an offensive bent, offering PWR/PWR LV for the team per unit used means it can start paying dividends, by R2 it's as if you had MM5-022 Vegeta for a round + 15k PWR for the team while the 3rd unit has him represent 21k fixed PWR LV/PWR for the team which is solid since its incremental and is doing something for the rounds before. Worst case you get to laugh at Ozotto while having flexibilty in your HA slot.
HA For the HA it's all up to you mostly and preference, EL Kai/Android can go hard as can SS4LB Note or a GoD HA. The main funny thing to note is that the Kais unit is open since we have base form Trunks (Xeno) and base form Goku but Goku becomes Godku R1 and delaying it can be very risky for defense.

So the deck above is certainly strong in defense with Godku + GRD generation, offense shouldn't be that bad considering the solid PWR generation and fixed DMG with Gogeta's super attack even if BM7-SEC is probably a concede on the spot if you miss a keysword lock. And for the deck, just kind of plain but effective with a couple of neat cards you usually don't get to see. BM10-067 gets a proper deck and its nice for the PWR LV to be a nice accent instead of huffing into the speed control wars.

Alternative Cards

Card Why
UGM10-056 SKoT Helps make your CI a lot easier to manage while increasing HE based on enemy supporters, the SKoTs mentioned here are mostly to give alternate ways you could take the deck instead of the unit turbo approach I did.
BM1-066 SKoT 5k fixed DMG + 5x max HP could be worth having a godbird slapped on a card and the keysword lock helps with utility/R1 damage, arguably the best for the Keysword Lock or Godbird options but UGM1-059 having Hellfire God Meteor and the Blessing of Time unit that we have one unit member for is a strong argument too.

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Funny Retargeting?

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Card Why
ABS-20 Gogeta (GT) When attacked if you win the defense CI you steal 5k PWR from the co-op group and 2 HE, note this can work even if he's not a lone attacker, just that is how he gets 2 attacks + 90% DMG reduction, both of which we have ways on trying to handle.
UGM9-045 Pan Link it to Gogeta (GT) so that we don't need to be an absolute god of CIs, if you want to be more fair than UGM8-035 Vegito is a fair option as well.
MM5-059 Laggs Gogeta (GT) is comfortably being hit by this not only by Great Saiyaman that's coming next but also because he has a whopping base 4k GRD, putting him well above most other cards in the game, he'll also appreciate the STA DMG immunity since we aren't getting the Stun prevention he normally gets.
MM4-027 Great Saiyaman DMG reduction to help Gogeta (GT) live while everyone else gets to play with 2x DMG seems pretty good.
MM4-049 Future Trunks You don't need Mai all the time and this is one, the 2x PWR LV/DMG is good enough when he's just here to be extra STA generation for the team. You could add in Mai to replace the next card but that's putting more pressure on your EL Android HA to always generate STA, if that's the case than you could try this combo but otherwise I'd keep the Future Trunks + Vegito combo.
MM4-SEC Vegito Gives the deck not only a ton of speed via STA and PWR LV multiplication but also gives the team a nice batch of stats to help with not dying insofar you get some HE which the deck should have little issues with at the worst of days (even if stuck on PWR LV Limiter effects, winning CIs with Gogeta (GT) can help get the stat generation to decent levels for R2)
HA EL Android HA, it's your time to rise again, punish the enemy for daring to have more than 6.5k PWR LV and give us that much needed STA and save me from Goku Hell.

In some ways a bit jank due to ignoring some certain cards but still seemingly strong, 50% DMG reduction isn't impenetrable but can still be annoying especially with how fast the deck could be if let loose (and the ensuing GRD generation), Trunks is a BS so the loss of Mai for Vegito isn't that big, you're getting a 6x PWR LV card R1 and even if we go with the angle that you will have HE R2, that just means he gets 4x PWR LV per round like you had Mai but with a bit less damage. Vegito and Future Trunks really appreciate Great Saiyaman's boost to put them into the obscene and if you need to break through DMG reduction, Laggs can be Super Hearts if you need to not hold back and if things do get their worst, you can lone attacker Gogeta (GT) for the 90% DMG reduction or just supporter him for a block burst while someone else gets the 50% DMG reduction to get targeted by Laggs. Main thing to remember is that for registration order we want Great Saiyaman before Laggs, not the other way around like I have here I just have it that way for the sake of flow.

Alternative Cards

Card Why
UGM9-059 Bardock in Black + UGM2-052/BM8-054 Goku We need a ton of STA, and the main concepts were either UGM1-061 Bardock in Black + MM5-SEC Goku or something like this.
BM2-053 Turles / UGM7-061 Dark King Demigra There is a world where either of these two could be used to take the deck into an interesting direction but the allure for me on these type of 'on attacked' abuse is that I get it while having a huge investment in the attack area rather than only being 2 cards away from lone attacker aggro.
UGM2-065 Piccolo (SH) + UGM2-065 Gohan (SH) Highly versatile duo that could work in the deck, either being stat generation to make Gogeta more defensive or disruption to help with dmg in a different way. Not picked because I wanted to be a hipster.
UGM9-064 Dark King Demigra + BM4-045 Adult Gohan Was very considered for the deck since giving everyone 4x DMG + free super attacks sounded great but not only is it a nonbo with the retargeting + GS's DMG reduction but also a nonbo with spending as much STA as we can unless we get ourselves a HE destroyer that we don't have room for.

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Gogeta Calls Shallot for Murder

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Card Why
MM6-066 Gogeta (UM) The goal of the deck is tax evasion, abusing the 4x PWR boosting not just for the first round but for multiple rounds to allow things we shouldn't be able too.
BM3-065 Vegeta (Xeno) And we start by making Gogeta (UM) a supporter so that his 40k-ish can be used for HE generation for Vegeta (Xeno) and that Vegeta (Xeno) can have x+1 PWR so that Gogeta (UM) will go for 4x PWR the next round and next thing you know everyone on the team has 120k+ PWR.
BM3-061 Goku (Xeno) And how about we let Vegeta (Xeno) attack with 1.5x DMG while getting some fixed DMG along the way? Furthermore the God Kamehameha lets the Goku (Xeno) stun a person which can be very powerful as a teck against the retargeting efforts of Godku/Super Buu/Broly since the former doesn't proc extra DMG reduction, Buu is much easier to ohko, and Broly gets stun prevention while attacked so they can explode if you are allowed a CAA (tall ask considering Porunga + Aeos that's probably alongside him but still).
MM4-068 Shallot Defensive pivot because this is indeed EL aggro, furthermore the PWR LV scaling can help with making sure you can go first or at least force the opponent to use a PWR LV Limiter app instead of something else.
MM6-017 Cell And the support to make Shallot actually work and not cry, sadly means we have to be picky and weird about our STA generation and that getting perfect attack wins can be a problem since it means that you have full STA.
MM3-052 Frieza (Revived) This could be BM7-060 Golden Frieza (Xeno) or whatever, the main goal is that it's STA generation so that you can play the game and not be relying solely on Shallot, fucking BM12-SEC Goku for all I care, just using Frieza (Revived) because the timing is nice and appreciated for Vegeta (Xeno) with the STA and PWR generation.
HA All depends on how you're feeling and how flexible you want the 6th slot to be. This can be the EL Android HA for STA generation as it can also be a BS/HR Kai HA, the CI disruption is appreciated from both and PWR LV and PWR generation have value for the deck (Vegeta (Xeno) is guaranteed to generate 5 HE because of 60k PWR Gogeta (UM) depending on your app bonuses).

Holy fucking shit, BM3-065 Vegeta (Xeno) in a deck... Over 4 years ago did the form be revealed with the sick super attack and 4 years since the card ever registered in a deck beyond showcasing reasons. The strange things that Gogeta (UM) gets up to and also EL aggro, this deck should be fine defensively and offensively decently stable but also just in fear of the STA math of getting a perfect win with Cell but the damage should exist, Goku (Xeno)'s god kamehameha stuns someone and you could implement a form of targeting to make sure everyone hits the stunned enemy and makes the enemy explode. If you want something funny when you have Gogeta (UM) as an attacker, if he has more PWR than Shallot he'll give the super high PWR to Shallot who'll use that as the basis for PWR multiplication, getting extra PWR in the process too. Honestly just happy I get to make the card shine since it was sort of on the back of my mind but there really wasn't a good way to make the card work, even looking into the back a lot of people just clicked him with Yamchad when it came to the early/mid BM where the card was used, by BM7 onward the card completely disappeared from what I can remember/tell.

Alternative Cards

Card Why
UGM3-030 Goku (GT) If you want to have normal CI, this could work but sadly requries to be an attacker for the STA generation and I would like an extra supporter alongside Gogeta (UM) just to make sure we are breaking checkpoints for Vegeta (Xeno).
MM4-018 Adult Gohan Versatiliy is a strength and this card being able to be DMG reduction + STA DMG resistance or CI disruption depending on whether you're playing defense or offense is amazing. Reason I love the card, just a nice card I like in my back pocket and if going with an EL Android HA this is something to maybe try taking a form of EL Aggro with Shallot, leaning less into Gogeta (UM) + Vegeta (Xeno) into something else with the unit.
MM5-050 Goku Since we do plan to have a couple of supporters, this can help with defense by giving your GRD to work with alongside some extra PWR (sadly not useful for Vegeta (Xeno)) and the stun effect if you out damage the opponent is very strong, I just don't particularly trust it with this deck in particularly.
MM6-SEC4 Goku Probably the one I would select if going with an EL Android HA, the fixed PWR LV and PWR complements both Shallot and Vegeta (Xeno) and if you win the PLBP, the STA DMG resistance and retargeting can help make the most of Shallot and Vegeta (Xeno). He doesn't need to be an attacker to generate PWR/PWR LV for the team and the block burst can be a nice tool to have in your back pocket.
BM7-SEC2 Masked Black Gives GRD/DMG reduction pierce to your attackers even when a supporter and is an EL, the two reasons he's here just in case you are afraid of Godku and forgot this card does exist.
BM7-SEC3 Goku Just noting as another method to take the deck, the reason I went for Vegeta (Xeno) was because I saw the Shallot idea + he has kinder scaling than this card I think, only requiring 10k PWR per HE rather than 15k which means Gogeta (UM) is likely to go hard. This card incentivizes having him in the back for multiple turns to farm the 4x PWR boosting until R3 or something (having everyone replicate 64x PWR card seems pretty good), perhaps could explore war crimes of the HE variety to abuse revive units out the ass.
BMPS-17 Gogeta (BM) Hellfire God Meteor + PWR LV Limiter is a good combo, high PWR could help with Vegeta (Xeno) and help give way to a different take of the deck but when I saw the constellation above, this card didn't have room to exist. Only other speed control unit with Vegeta (Xeno) and Goku (Xeno) barring PBBS11-07 Shroom who traded a Hellfire God Meteor for a slightly better ability (-5k enemy PWR for the round and they can't use super attacks unless they have the HE for it).

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Gogeta Cutting Onions?

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Card Why
UM8-SEC2 Gogeta (Xeno) His speed and damage is still commendable even from Goku Day of 2019 (no joke, UM8 released on 05/09/2019 while 5 years later DBSDV got announced alongside SDBH's end), while other cards have out classed him, he still saw use into the end in serious circles due to his mix of speed/DMG/pierce helping for match speed in latter at times.
UM3-038 Goku HE stun like the days of yore but now you have a bit more versatility on your fusion slave partner.
HGD8-CP2 / MM4-061 Vegeta The former is a Hellfire God Meteor, really good for R2 defense, while the latter has a choice between two things, a keysword lock or Diversion but sets enemy STA to 1 instead but for raw defense won't help you like a Hellfire God Meteor can. That said both are really solid options to pick from for Goku's potara.
UGM7-SEC3 Goku Black HE theft of choice, is extra HP and even PWR theft in a pinch (we have a fusion so we only have 6 attackers and for R1 we only really need Gogeta (Xeno), Goku Black if the enemy has a Goku, and Gohan (SH) as attackers), that said this is also flexible in case Goku is not that common for you, then there's many numbers you could go with, UGM2-SEC3 Cell is a solid slot since the card is supposed to not only generate HE for you but also lower the enemy HE, hence going for theft.
UGM2-064 Gohan (SH) That said I couldn't think of a last two cards that could complete the deck, wanted some extra defense, some extra HE manipulation, stats wouldn't hurt and STA so this is what I got. Can't even meme a synergy with UGM9-061 Future Gohan in Black since the Goku on here isn't lasting past R1. In theory you could do something with MM3-SEC, R1 Goku pre-fusion and then R2 you switch-change to Goku but that's probably for UGM9-059 Warrior in Black than for UGM9-061.
UGM2-065 Piccolo (SH) These two are the cards of all time, just a solid batch of stats and utilities, work horse when nothing else clicked as hard for me, and its not like I've done these two in a deck recently. Perhaps with something else in Goku Black's slot you have a harder push in certain angles to try and work something out.
HA BS/EL Kai for their standard utilities, GoD for more damage/prediction on the opponent for Goku Black couldn't hurt, Android if you want more STA generation and a Demon God HA for retargeting? It's a flexible slot for your preference.

Just bringing back tradition here as the last headlining Gogeta deck here, it's trying to bring an old combo back into the lime light by lining it with the new tools that exist, sadly the combo is 3 cards so you only have 3 cards left for the rest but it can be cool, just that a few options that I could access I'm denying for the sake of already being used. In a vacuum it should be solid if you find Gokus but otherwise it might have issues with speed if under speed control. For defense it shouldn't be too bad later in the game, for R1 it'll be rough and by R3 you're probably on a PWR LV Limiter unit but Hellfire God Meteor or nice keysword lock can go a long way.

Alternative Cards

Card Why
MM3-044 Janemba + UGM7-060 Broly + BM3-069 Salsa Could be a solid core to complement Gogeta (Xeno) and have the opponent play on the back foot but is heavy on the card slots and just didn't have enough room with other cards intended for use.
PUMS12-SEC Goku You could explore having this with something that destroys enemy HE like Mechikabura to act similar in the ways of UM3 Goku but with more flexible options + some extra fixed PWR LV.
MM5-022 Vegeta This could be a way to build Gogeta (Xeno), focusing on raw speed while having HGD4-SEC2 Dabura (Xeno) as a punish for the opponent trying to outspeed you.
MM3-SEC4 Broly His Awoken Burst gives you 10 HE, if you want you could play the slow game a bit with him + UGM5-063 Aeos + MM3-024 Porunga without a HA and then have Gogeta + HE destruction come around as win cons.
HGD3-SEC2 Bardock (Xeno) Just mentioning that R2 Icy Gaze does exist if you really want it, just prevent HE via PWR LV until R3, should be fun (ignore that MM3-044 Janemba can do this alongside some MM3-071 Goku or UGM10-SEC3 Kid Goku).
MM1-043 Future Trunks Can be paired with BM4-043 Vegeta for solid R1 defense while also being HE destruction that is on the right timing for Gogeta (Xeno), except that the negative DMG reduction won't work for him so it's ultimately whatever.

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Sparking Episode: Frieza Doesn't Do a Chilled

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Card Why
HGD2-16 Golden Frieza He starts with 8k extra PWR/GRD but loses 5k at the end of the round, the goal here is to abuse his early stat lead via Laggs to help get into later rounds.
MM5-059 Laggs Retargeting, can become Super Hearts when its time to try having GRD/DMG reduction pierce.
UM5-067 Paragus (BR) Not a lot of STA generation but still some and 3 HE is nothing to shake a stick at to get for free, honestly it sucks that Broly (BR) cards are mixed because even though its only 1 bar, your only comparison to this mix of STA generation + mass HE generation is Yamchad, HGD10 Demigra is technically both but with the asterisk that it's only 1 HE instead of 3.
MM3-070 Broly (BR) We are using him not only for speed reasons but also because with the HE generation on deck, it's likely we are hitting that 10 HE even if the opponent tries their best to say no so his CAA will hit hard when accounting for his PWR that we are getting to 30k on R1.
MM3-066 Cheelai (BR) Welcome to one of the cards that got hyped but then disappeared for a bit, when a supporter and if you have Broly (BR), you generate 9k PWR for your attackers and steal 3 HE from the enemy, only reason we don't have a Paragus + Cheelai core is because the Broly (BR) pool is just meh.
MM2-SEC2 Gogeta This is going on the idea that his 30% DMG reduction won't overtake Frieza's 10k GRD on R1 and just being a more synergistic MM4-027 Great Saiyaman by giving Golden Frieza 40% DMG reduction. The 2x PWR, after the HR Kai HA, can go hard and enable Broly (BR) R1 meaning without limiters, you are likely to go first. Admittedly don't have much to abuse that but neat to have
HA HR Kai HA for Gogeta + Broly (BR), also the standard kai utilities when a supporter are appreciated, CI disruption only hurt the other side and the one-shot of STA generation is appreciated.

In this alternate DBS Broly movie, Frieza decided to work a tad bit more charisma when he found that the glass tribe wasn't extinct and that the last one was part of some bandit group or whatever, never trusted people in trench coats. So he went down to Earth to get Broly the test run but came up on a day that ends in why so some apocalypse is happening and Golden Frieza's crew somehow gets dragged into another 'Universe will get destroyed' plot. Paragus played as excellent cheerleader alongside Cheelai, don't question why both were using pom poms, Paragus and Cheelai are tired of the Ginyu Force trying to pick them up too. So anyway, in the disaster plot that is whatever you're fighting against, Golden Frieza was doing solid for a little bit while Laggs helped make sure he could be bait, stalling for time until Gogeta came out, who taught them how to fucking block, and got into a unified force to vaporize whatever was in front of them. Golden Frieza promptly left, understanding what those on his ship referred to as "feeling drunk" and wonder if he needed to ease off the wine. Laggs and the trench coat weirdo stayed on Frieza's payroll and became friends with Broly's little crew.

Alternative Cards

Card Why
UM11-061 Shisami You do have room to add in Sorbet and what you get is STA Buster Unit + Solid Tactics, and with Paragus (BR) getting to it isn't the issue, just that Sorbet doesn't have the best roster of cards and the deck needs a bit more than this. Funny synergy with PUMS10-16 Broly (BR) though since this will make his 15k PWR LV proc and that does translate to HE but so does having him as an attacker for 2 rounds in a row (the main allure would be to try having this proc R1 but having MM6-064 SKoT + HJ7 Broly + MM5 Namekian in Black + Broly (BR) + Unit sounds miserable, I just listed seven cards if there's no unit member overlap).
UM11-CP6 Broly (BR) When an attacker he gives ally attackers 2k PWR per attacker you have out, with the deck this can mean he represents giving everyone some PWR, with current supporter line up this is about 8k PWR and if you want you could explore MM3-CP14 who has Pride in Battle for similar value since Paragus isn't bad HE generation though Cheelai is slow HE theft.
MM3-065 Lemo (BR) PWR LV Limiter Unit + Sideline Support (one time free super attack) is a solid combo for the deck, I just think the deck could use a bit more raw defense, this also unlocks Broly (BR)s unit that disables enemy CAA/TAAs for a round and Cheelai's unit to reset the enemy's PWR to normal. These 3 + UM5 Paragus (BR) can be a solid core to build around.

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Sparking Episode: SKoT Remembered She Had a Saiyan Husbando in the Wings

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Card Why
HGD3-58 SKoT Kai Blessing Unit with base Bardock (Xeno) and base Trunks (Xeno), also can be emergency DMG mitigation for a round when a supporter.
HGD3-57 Bardock (Xeno) Trigger of Rebellion to be able to hit hard while also having a transformation to get GRD/DMG reduction pierce, sounds like a good combo I hear.
UGM1-053 Trunks (Xeno) And finally we have this as our 3rd unit member, a bit of shredding/disruption but also just hits the hardest as well with the 3x PWR + 3k fixed DMG on his super attack.
UGM7-063 Goku (BR) HE destruction to proc the next card but also supply PWR theft to help with defense, also our 3rd transformation. Note that due to its timing, if you generate enough Bardock will get his trigger before it gets destroyed as its when an attacker vs the PLBP.
UM12-066 Vegeta (BR) 10k PWR + 5 HE for the team so long as Goku (BR) gets to destroy one which is really good, the PWR helps scale the BS co-op group and the HE helps feed units/super attacks.
UGM3-030 Goku (GT) / BM2-053 Turles The two main sources of STA generation I came up to, the former gives you a PWR floor even if 3k is far from impressive but also normalizes CIs so its less a headache, meanwhile the latter is more generalized but comes with stat generation which can help with the BS co-op group and either Vegeta (BR) or your HA depending on registration order.
HA Very flexible for the deck, just pretty much avoid the winning the PLBP ones unless you have a PWR LV Limiter app, we aren't bad in terms of functional speed but far from comfortable to win the PLBP when needed, 7k fixed PWR LV from the boss is nice but not enough to beat out the speed demons of the present. EL Android HA lets you get more freedom on your 6th card slot to be anything you'd want, the Kais are as good as ever, the EL Buu avatar offers 1.2k fixed DMG per ally attacker for the round which can help get damage through while the BS Buu offers 1.3x DMG for the team alongside some STA DMG, both proc if you have 6+ HE at the end of the PLBP which can be after Vegeta (BR) depending on registration order.

The DBS Broly scrolls have been acting up something fierce in the Time Nest and the two primary saiyans are busy stuffing their mouth with enough food to run the stables dry. SKoT offers cover for Bardock and Trunks to get their forms in order and handle with the random group of hooligans that is your opponent's deck. Goku and Vegeta within the scrolls see the three and power up to work together, preferring not dying to dying. And then Fuu sneezes and Goku (GT) joins the crew somehow. After beating up Frieza but purpler, they all went their separate ways, the Time Patrol still seeing Goku and Vegeta eating. Welcome to DLC19 of XV2, that'll be $9.99 please. Yeah this didn't let the creative juices flow, just got nothing that really clicked despite liking the card ideas.

Alternative Cards

Card Why
MM6-065 Trunks (Xeno) + UGM8-SEC Gogeta (Xeno) You can add this pair into the deck if you really want to lean into a Xeno theming for everything, and have these help with some extra speed/DMG control.
SH1-49 Trunks (Xeno) The negative DMG reduction doesn't matter for HGD3-57 Bardock (Xeno) but if you were to leverage SH2-SEC2 as the transforming unit member, than you can go to funny places with this as a unit member to get more from your HE destruction.
UGM4-047 Vegeta If you want you could leverage this for a different HE destruction card but I found that Vegeta (BR) was too good to pass up, the PWR generation helps feed Trunks (Xeno) and the extra HE generation can go far for the deck.
UGM10-039 Goku (GT) May not be as good as MM3 Frieza (Revived) but can still be solid for the deck and provides a more consistent experience rather than being stuck to the highs and lows you can get with him.

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Sparking Episode: Chilled's Rainbowed Nightmare

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Card Why
BM1-SEC3 Bardock If attacked while you have less than 6 HE, he gets 90% DMG reduction and also doubles his PWR each time he gets hit, finally his climax which is just one instances of 10k PWR LV, gives him 10k PWR/PWR LV. Simple and clean.
MM5-059 Laggs And thankfully Bardock has more than 1k GRD otherwise we'd be in shit creek, 1.5k GRD isn't much better but it is better because the fact its on attack means he's hard to make this work.
UGM3-SEC Gohan (SH) / UGM7-063 Goku (BR) HE destruction choice, the main reason to go over for Goku (BR) is if HE generation is too much from Bardock going SS4 and you need a mass HE destroyer.
UGM5-054 Goku STA is nice as are free super attacks.
BM7-066 Broly This is the great equalizer, not only making sure everyone on the enemy team has diminished GRD but also that your team does so that Laggs will target Bardock, make sure that it's Bardock Broly Laggs for registration order.
UGM8-031 Chilled / MM3-044 Janemba The former helps with damage by negative DMG reduction if Broly is enough GRD disruption, the latter is more damage by letting you win the CIs more, can also be our good friend UGM9-SEC2 Vegito as well who does this in a different way.
HA Completely up to you depending on personal tastes, just probably avoid the Buu, my gut says to go with the GoD to stack the fixed DMG but can't go wrong with the Kais or saiyans either.

Instead of waking up on Planet Plant, Bardock wakes up to Planet Glass, after saving Laggs from goons of the Chilled Force, he sees Chilled and decides to fucking go ham on his ass, monkey^2, and the only reason mercy was spared is because Fuu sneezed and now we have 3 more saiyans to give everyone a heart attack, Broly snoozes a bit to make everyone a bit more scared before he wakes up and starts throwing hands with them instead of against them, Chilled just joins in and accepts it because the result of saying no might be hazardous to his health. Deck overall is just a solid defensive core that should be fun to play with despite BM1-SEC3 Bardock jumping off a cliff, more I blame to lack of flexibility for the card over it being outright bad. Maybe in WM2 I can make more with the card since it is very stat specific and there's no way to search via stat on the database, probably doesn't help that Bardock already wants HE destruction limiting the scope of flexibility for the deck. Note that MM2-071 Broly is super no-no because of his 30% DMG reduction making Laggs prefer him over Bardock unless you implement MM4-027 so that Bardock has 50% DMG reduction which makes the rest of him a bit redundant and also requires a 4 card core that probably expands to 5 as how are you saying no to UGM5-054 Goku?

Alternative Cards

Card Why
BM11-ASEC Goku Something to tinker around but I just felt more for Gohan (SH) and Goku (BR), can be something to explore because the PWR and HE destruction is really nice but it can also restrict your HA choices a bit since you really need to make sure you have enough STA to hit 11 and UGM5-054 Goku is not enough on his own, that or your 6th slot goes somewhere else.

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Edit Report
Pub: 17 Nov 2024 02:54 UTC
Edit: 26 Nov 2024 23:20 UTC
Views: 109