Notes

As a reminder if you want to see a card completely, visit https://www.carddass.com/dbh/sdbh_ugm/cardlist/ with a translate add-on or utility, can copy the card text and paste it to google translate or DeepL. Also as extra utility, here's the link to the avatar abilities if you're curious, remember to have a translator on standby if you're not fluent in Japanese, https://www.carddass.com/dbh/sdbh_ugm/play/avatar_ability.php And Dimps-sama, if you are reading this, pls WM2, I get to make 50 decks in 36 hours, you get a tax right-off if it bombs if that's how it works in Japan, and your devs can have a simple dev cycle that shouldn't be too painful, everyone wins. H1 -> MM4, let it happen. Also if you wish to buy SDBH cards, good luck with your native customs, https://jp.mercari.com/ is way to look up SDBH cards to personally own them, note its best to search with the card number (UGM6-055 for UGM6-055 Vegeta (Xeno) as an example), and that if you try to go for big name cards like UGM7-SEC3 Goku Black, it can go into hundreds of dollars but other cards are relatively cheap.

Super Buu Memes

This is another round of random decks, though mostly focusing on MM4-SEC4 Super Buu because I think he opens up interesting doors that you normally can't do.

Reminder for Action Ability Seals

Main CAAs Main TAA
Transformation Block Burst
Lock-Ons Super/Ultimate Energy
Double/Triple Attack Super/Ultimate Slash
EX/Double Dragon Fist Keysword Locks
Spirit Bombs Dark Shenrons
Change Switch Team Impact
Kamehameha Rush/Combined/EX/God Dokkan Impact
Freeze Attack x
God Meteors x

Super Buu is a Z-Fighter Now

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Card Why
MM4-SEC4 Super Buu So the goal with this deck, and to a point the next one, is to make use of his change rush's ability to make a targeted enemy take a ton of damage. To do this we'd need retargeting on the offensive angle to make sure he is attacking the same enemy all the time.
UGM5-023 Adult Trunks And this just so happens to count as retargeting, not only 2.5x DMG on his own with a unit that will be used on the team, but he also can make the enemy have even more negative DMG reduction so far as you can win CIs with him which can be difficult considering people tend to be good at that but not everyone is a top player able to get perfects super commonly so as long as you can keep your head cool and collected, you should be fine.
MM4-018 Adult Gohan Our source of STA DMG resistance, not only that but 40% DMG reduction for Super Buu as to help prevent the instance of a nuclear explosion event. One issue with him, beyond action abilities, is that his healing won't matter if the attack kills you and if the enemy has GRD pierce with absurd damage, it is possible to do so much damage that they win without needing to win the CI. This type of damage bay be uncommon (something like UGM8-SEC5 Monaka on R3-4 if paired with Frieza (Revived) that wasn't interrupted) but this makes it much harder to pull off. He also carries a unit we will be making great use of to help win the PLBP, what it does is that it lowers the enemy's PWR LV by 90% for the round and pairs nicely with Adult Trunks' Final Hope Unit (set enemy PWR LV to 5k and increase their CI for the round), this lets you easily win the PLBP R2 and R3 even if against Majin Ozotto so long as you have access to the units. He is mainly a supporter for his STA DMG resistance and DMG reduction but you'll appreciate him when he's an attacker too, disabling enemy miracle perfects and increasing their CI speed.
UM10-050 Vegeta Our low STA synergies are also unit members, this is being used to make sure we can have some speed for easy HE generation alongside the utilities of a Hellfire God Meteor, this lets him act as a nice defensive pivot for R2 onward so far as our CAAs aren't sealed. The main issue is that this is R2 onward meaning R1 can be quite dangerous, and while a hellfire effect is good, the god meteor can be sealed unlike with BM7-050 Goku but I think it's fine enough to let this card have some time in the sun again.
PUMS13-SEC Goku Our low STA restoration, make sure that he's registered after UM10 Vegeta so that you can get the PWR LV boost before the STA generation, not only that and the block burst but this card gives us some DMG for the rest of the team, any ally attacker with less than 100 PWR will have it set to 10k for the round and free access to their super attacks. Just on R1 this is pretty much everyone but Goku and Vegeta, meaning free PWR and super attacks for Teen Gohan, Adult Trunks, and even Adult Gohan if he's an attacker. One thing to note is registration order, if you want the ally attackers to hit as hard as possible than you want to have him set after Super Buu so that he won't steal this power, if you want Super Buu to hit as hard as possible than you can reverse the order so that he can steal after the PWR check though this can inhibit R1 aggression greatly.
MM1-070 Teen Gohan This could also be HE generation considering its variety, the idea is more access to the units and I figured this could be the neatest one, comes with 1.5x PWR LV and fixed DMG on his own, up to 6k if you can use his super attack which is not a small amount, but can have issues against HGD9-44 Future Trunks. You could also explore this being a R1 speed control card to keep it up alongside the units too. Something to note is that his STA generation scales based on how wounded the enemy is, the enemy's HP and not yours so try to be aggressive with him.
Fixed DMG slot For HAs, the main one is EL/BS GoD HA for the fixed DMG, this is to help with Teen Gohan working as a point of STA generation to help with the speed of the deck. Non HA cards can include UGM4-SEC2 Gotenks, MM4-SEC2 Majin Ozotto, UGM5-SEC Gohan (SH), etc. as a way to make Teen Gohan really work without needing a HA. Another thing to look at could just be CI related effects as to help with winning attack CIs. If you don't feel like you don't need fixed DMG than this is a flexible slot.

Seems to be a simple team but under the slots there's a lot of interlocking parts, its nice when you can get a machine like this where everything feeds into itself. The main thing here is that this is under the assumption that Super Buu steals enough STA to be able to set an ally's STA to 1. As for competitive-ness, this is what I consider peak rogue. I doubt it's the best for being able to climb but I think with proper play and understanding of the enemy's deck, you'll be able to win games on even the big meta decks against good players. Just be careful against MM3-024 Porunga since he can make it where you are not getting the Change Rush and thus needing to rely on Adult Trunks' negative DMG reduction.

Alternative Cards

Card Why
BM9-066 Shroom Another form of STA generation that's agreeable for the deck, requires you having HE but can also give you a tech against BM7-050 Goku as he disables allied DMG multiplication and we aren't using that in the deck so it's just upside, a more tech option of Teen Gohan and his Dark Shenron could be helpful for closing out games.
MM3-052 Frieza (Revived) Has the right STA generation but the PWR generation goes against our Goku's other half which we really want to make use of so he's no good here but could be used if you replace PUMS13-SEC Goku with BM12-SEC Goku for thermonuclear damage.
PUMS12-SEC Goku / BM11-SEC3 You can replace Teen Gohan with MM3-052 Frieza while having this in the Goku slot to have the R1 stun as a unit member, he has 3k fixed PWR LV and also lowers the enemy's HE on R1 to a maximum of 2 from PWR LV and none from abilities (doesn't stop apps). The latter is a Feint that can disable enemy GRD when he transforms into SS3 alongside 4x PWR/DMG that slowly gets worse as the game goes on.
UGM4-067 Goku Huge fixed PWR LV and PWR/GRD generation for the team while opening up the doors to PWR generation like UGM9-061 Future Gohan in Black.
HE Generation You can explore this in place of raw STA recovery for more options in Teen Gohan's slot, relying more on the units to win the PLBP and ending games fast instead of a more tempered approach, note that UGM9-061 Future Gohan in Black isn't the best since he does conflict with PUMS13-SEC Goku's free super attacks but can still be an option by having him, Super Buu, and Goku be on one row while the rest are below (or if late in the game where you have the HE, you can have everyone share a row to make the most of Super Buu). Notable cards for this slot include UGM6-SEC Gogeta (Xeno) for having the possibility of huge damage and some speed if you have less than the enemy (good if you don't have a R1 stun and they do). SH5-SEC Gogeta (Xeno) can do some at the end of the round based on the number of ally attackers alongside his freeze attack. ABS-31 Gotenks is just good stuff for the deck, HE is great as is his STA generation and even the PWR/GRD generation can be appreciated to better feed Super Buu, probably the deck where all he has the least chances for a bad roll on his effects considering we want all of them to a point, the main hiccup is winning the PLBP on R1 since our units can cover R2 and R3, and that he isn't enough HE for a unit when against HGD9-044 Future Trunks (1+2 != 4). ABS-29 Janemba and UGM7-SEC3 Goku Black can fulfill this category with their HE theft, the former being reliable based on round number (meaning not enough for a unit) and the latter requiring a Goku as an attacker but comes with PWR theft if they have more attackers than you (possibly as we will be having a supporter). ABS-17 Gogeta (BR) generates HE if you win the PLBP while also making sure that everyone attacks the same enemy while reducing the enemy team's GRD for the round (1k per HE you have at the time). UGM1-062 Namekian in Black can be used if paired with a Bardock in Black which has strong options like BM12-056 which can give you more GRD to feed Super Buu with his unit and lowers enemy STA and BM10-067 likes the unit spam and rewards with some PWR and PWR LV for the team (goes against the current Goku but still an option to think about). UGM2-SEC3 Cell steals enemy PWR/GRD R1 if you can get 10k PWR LV and also HE when he attacks alongside being a R1 stun card, definitely one to consider if wanting to lean into a never-ending stun parade with him, the units, and then an app for R3/R4.
MM3-018 Gogeta Since we do want units this must be mentioned if you fear Janemba, though from what I've seen he has fallen a bit and I suspect he'll continue to fall with MM4-SEC2 Ozotto cleaving MM3-071 Goku centered strategies like butter meaning he won't feel safe being a lone attacker R1 which means all of the stuns can be undone unless they use BM11-SEC3 Kid Goku (though leaving them without a revive R2 if you can pierce it and such isn't that common among MM3-071 Goku decks). I haven't seen much of Janemba or Piccolo beyond MM3-071 Goku decks though that could easily be youtuber bias, I don't live in Japan after all and Japanese Reddit might be locked to Japan only necessitating a Japanese phone number because fuck you or something.

The Z-Fighters Engaging in Meme Warfare

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Card Why
MM4-SEC4 Super Buu Same as before.
UGM5-023 Adult Trunks 2nd verse, same as the first. Now with different unit members.
MM4-018 Adult Gohan 3rd verse, same as the second.
HG8-SEC Goku No, you are not being trolled, this is real. Adult Trunks has all ELs retarget to the same enemy, note here it is to the ELs and not to all that use ki-blasts like some HRs, meaning if you want to make use on Trunks' negative DMG reduction on a subsequent round (after winning his CI) then you need another EL not in the co-op group to do so. This is that while also being a unit member. The summon should never come up because it's R4 but it is a stun that sets the enemy's PWR/GRD to 1 so you should win the game if you hadn't before. The ability, beyond preventing co-op attacks, is that if he wins a perfect CI on his attack he deals 1k fixed DMG per ally supporter. This isn't terrible damage but his starting CI speed is fast and we are talking about a perfect win, when you're already doing 10x DMG on someone. He's here for unit member shenanigans, nothing more.
UM2-034 Vegeta / BM11-070 Vegeta / BM2-SEC3 Vegeta / UGM8-004 So the face option is an oldie but a goodie, Blue Saiyan gives you 1.5k PWR LV per enemy attacker for the round, this doesn't generate HE sadly but an still be enough to win the PLBP when you are using your units, the main issue is that he doesn't really help with anything else but speed, including HE. BM11-070 Vegeta can be used as a supporter to further increase Goku's DMG if you think you're god while gaining 3k fixed DMG/PWR LV along the way, when an attacker he gains PWR equal to the enemy with the highest PWR which can equate to 4k more PWR for Super Buu each round, finally he comes with a 2 HE unit S (meaning that HE isn't spent on this) that lowers the enemy's PWR LV to 3k for the round with live unit members, the only reason he's not the de-facto card in the deck is speed, he has to be a supporter for the fixed PWR LV/DMG and considering Ozotto makes PWR LV Limiter units not as good, it's better to have 4 HE on R2 just in case. BM2-SEC3 Vegeta offers 50% miracle perfect chance if you can get 10k PWR LV R1 for his climax change alongside 5k fixed DMG and even R1 disruption, increasing enemy CI speed and lowering the DMG of all enemies that can use their super attacks by 90% for the round, considering our speed control can help inhibit aggression R2 onward and the EL co-op group is big, this is nice. Finally there's UGM8-004 Vegeta which has solid tactics and a PWR LV Limiter unit with live unit members, the STA generation is very useful for Super Buu since we do want him at peak STA if able.
UGM9-SEC2 Gotenks / UGM9-061 Future Gohan in Black HE, both are extremely useful in different ways, the former helps the El co-op group win CIs with increased miracle perfect chance alongside full STA generation (important for Super Buu) and 2 HE if you win the PLBP and has the added benefit of Vegito making it much easier to win CIs if you don't want to rely on RNG and giving you fixed DMG in case negative DMG reduction's not cutting it. Future Gohan in Black on the other hand lets you make more use of your units by giving the team PWR/GRD generation alongside HE R1 if stuck against HGD9 Future Trunks, but he doesn't help with the healing side of Buu's defense with a lack of STA generation.
Flex slot If going with UGM9-SEC2 Gotenks I'd recommend a R1 stun card like UM8-047 Fin. Otherwise the door's open to what you want, EL Android HA for STA generation, BS Kai for speed, MM3-052 Frieza for absurdity, anything's on the table really depending on what you want for the day. Personally I'd go with EL Android HA because a big HP stat is important for super buu and the STA generation can be really appreciated but you could explore HA-less varieties if your HA isn't fully set up.

So this is definitely a worse deck than the other one but does explore interesting synergies with Super Buu and Future Trunks giving even the weirdest of cards niches due to how he gives all EL retargeting regardless of being in the co-op group and how much negative DMG reduction Super Buu gives. The main thing holding it back, barring having to use HG8-SEC Goku, is that the double unit core is a huge investment, yes it's great to have a PWR LV Limiter effect on Future Trunks alongside Adult Gohan and they both do thing the deck wants beyond that, but Buu, these two cards, and their requisite Goku/Vegeta means you have five cards used already, again there's a lot of variety considering the breadth of Goku/Vegeta cards but still something to take into account for the deck.

Alternative Cards

Card Why
UGM9-068 Vegeta Considering we aren't generating HE exactly, instead transferring it to Super Buu, you could use this to give 50% DMG reduction to Super Buu quite reliably.
ABS-02 Vegeta Not only can hit hard and fuel Super Buu's PWR generation but also has high HE generation as long as you can manage his STA.
MM3-SEC Goku/Vegeta They are indeed cards that can be unit members if you desire and have the kidney to sell on the black market, or a soul most gracious who'd let you make a proxy off of their code on the back of the card.
Other non co-op friends This is going to list the other options you could have in case you're fine opening up the Goku slot to a card that actually does things within the century, just note it must be an EL, not just a ki-blast user as cool as it'd be to have UGM8-SEC Gogeta (Xeno) make people explode with one of the coolest super attacks in the entire game. SH6-ACP6 Broly when he attacks he steals 3k PWR from the enemy and also has an emergency effect for full STA recovery in case you really want to use this card. UM3-SEC2 Cumber can set the enemy co-op group's PWR/GRD to 1 if you can in an attack CI against an enemy within a defensive co-op group of 3+ enemies, this is very strong but requires you winning a CI and also a minimum of a co-op group of 3 while we have retargeting, he also does nothing against defensive retargeting like UGM10-SEC Godku since you're attacking him, not his co-op group, could still have applications in some matches but definitely inconsistent but it's also an old SEC so you could use it for nostalgia's sake, when's the last time I wrote about Cumber? UM5-049 Cumber If the enemy team has more attackers than you, their GRD will be reduced by 5k for the round and their CI speed increased, we are using a supporter so this can happen and the enemy might even play into this considering they won't know what the card does probably, and 5k GRD is really good in a land where GRD generation's much less common, and the CI speed is really good to have too. Overall a nice card, especially if you can build around another supporter in the Goku slot or something to make it easier to get use out of this. UM5-SEC2 Broly (BR) STA disruption by lowering enemy STA per 8k PWR LV they have, furthermore he has a lock-on burst that makes an enemy take 50% more DMG which can be used to have Super Buu target someone else and even benefit from his own change rush since the lock-on attacker will attack first. BM3-076 Broly 500 fixed PWR LV and can have 3x PWR for the round if you have 6+ HE, otherwise its 3x GRD, more stats for Buu to steal and fixed PWR LV however meager. PBBS5-04 Broly (BR) At the start of hte round, a random battle type of the enemy team will deal half DMG for the round, pretty good even if rng reliant to hit the hard hitting co-op group. SGPVJ-03 Broly 1k fixed DMG/PWR LV and has the same ability as BM3-076, better unless you really want to use SS4 Broly instead of SS4LB Broly, or really want the Bedrock Crash that stuns. Finally for specific cards there's HJ7-40 Broly if you can win a perfect CI with him, he does 5k fixed DMG which isn't bad, but requires a perfect offensive win. A final note, while this was for attackers that natively can't join co-op groups, you could use a godbird to make it where any EL can fulfill the job for greater flexibility, there are Vegeta and Goku cards with godbirds to help make it less of a restriction on deck building though you might have an issue against block bursts so be sure to recognize those before comitting to a godbird play.
Edit Report
Pub: 02 May 2024 16:00 UTC
Edit: 06 May 2024 12:23 UTC
Views: 152